Seltyiel

Galerio's page

190 posts. Alias of Phrip.


Full Name

Galerio

Race

Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Gender

Male

Size

M

Age

20

Alignment

Chaotic Good

Languages

Common, Elven, Protean, Sylvan

Strength 8
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18

About Galerio

Galerio
At first glance, Galero is a handsome half-elf with a care-free attitude that takes him far afield and wherever his whims carry him. Yet, those few that spend more time with him soon realize that his demeanor masks a strange, otherworldly persona. His mind will sometimes turn inwards and outwards to vistas that others can't see or comprehend, as if he is searching for enlightenment, wonder, darkness, separation. His appearance, while handsome, is strangely and subtlely mutable. His eyes will change color slightly from one day to the next, his hair seems to have a life of its own and will also shift in color ever so slightly.
He is a wanderer of the true sense, always looking for a great adventure or mystery to solve.

Init +5; Senses low-light vision; Perception +5
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 21 (1d6+1)
Fort +2, Ref +4, Will +6; +2 vs. enchantments
Immune sleep
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Offense
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Base Atk +2; CMB +1; CMD 14
Speed 30 ft.
Melee dagger +1 (1d4-1/19-20)
Ranged masterwork light crossbow +6 (1d8/19-20)
Ranged Touch Attack +5
Special Attacks protoplasm

Sorcerer Spells Known (CL 4; concentration +10)
. . 2nd (4/day)3 cast -- Blindness/Deafness (DC 16)
. . 1st (7/day)5 cast —gravity bow[APG], snowball (DC 15), grease, entropic shield, Ray of Sickening (DC 15)
. . 0 (at will)—acid splash, disrupt undead, dancing lights, detect magic, flare (DC 14), Detect Poison
. . Bloodline Protean

Feats
Eschew Materials, Point-blank Shot, Precise Shot
Traits
elven reflexes, focused mind

Skills
Climb +0, Knowledge (arcana) +9, Knowledge (planes) +7, Perception +5, Spellcraft +9; Swim +0 ; Use Magic Device +8
Racial Modifiers
+2 Perception

Magic Items
scroll of mage armor;
potion of cure light wounds
potion of resist elements (fire)
potion of protection from evil

Other Gear
crossbow bolts (10), dagger, masterwork backpack, bedroll, chalk, earplugs, fishhook, flint and steel, grappling bolt, scroll case, torch, trail rations (14), waterskin, 172 gp, 2 sp, 5 cp

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Special Abilities
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Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Focused Mind +2 to Concentration checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Protean +4 DC to dispel your [creation] spells
Protoplasm (7/day) (Sp) Throw a tanglefoot bag 30' that also deals 1 acid damage/round and lasts 1d3r.

Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
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