Galeas Rinn
Male Human Fighter 1 (Pathfinder RPG Core Rulebook)
NG Medium Humanoid (Human)
Init + 3
Senses Perception +1
--------------------
Defense
--------------------
AC: 19 , touch 13, flat-footed 16
HP: 13
Saves: Fort +5, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . Warhammer +4 (1d8+3/x3)
or
. . Short sword +4 (1d6+3/19-20)
or
. .Dagger +4 (1d4+3/19-20)
or
. .Full Attack +2/+2 (Hammer 1d8+3/x3, Spiked shield 1d4+1/19-20)
Power Attack -1 to hit, +2 damage
Ranged
. . Shortbow +4 (1d6/x3, 60ft range, 20 Arrows)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 14, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17
Feats: Two weapon fighting, Improved shield bash, Power attack
Traits: Dedicated Defender; Grief Filled
Drawback: Overprotective
Skills: : *Climb +2, Perception +1, Profession (Soldier) +4
*ACP Applies (-5)
Languages: Common, Varisian
Gear: Warhammer, short sword, dagger, shortbow, quiver w/20 arrows, Spiked light wooden shield, scale mail, fighter’s kit (This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a whetstone and a waterskin), traveler's outfit, tobacco, 19gp
--------------------
Special Abilities
--------------------
Dedicated Defender: When a companion is down, you fight harder. You gain a +1 trait bonus on attack rolls and on checks made to overcome spell resistance while you are adjacent to a dying or disabled ally, animal companion, eidolon, familiar, or mount.
Grief-Filled: You are no stranger to loss and intense emotions. You gain a +2 trait bonus on all saving throws against emotion spells and effects.
Overprotective: In your youth, you saw a younger friend or loved one suffer a grievous injury or die, and you blamed yourself for not having been there to help, even if there was nothing you could have done. If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally.
--------------------