(Current Health 25 / 28)
Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1
About Galadan Teresthin
Galadan has midnight black hair, which he wears long to cover his pointed ears, and midnight black eyes, both unusual features for an elf, and although he has all the keen senses and eyesight that an elf should have, his seems to be a little more piercing. He wears a dark black mantle with a high collar and a tall black hat to protect his head from the elements.
In his youth, Galadan had been trained as a necromancer. His unelven features had sent Galadan to an unscrupulous trainer who practiced darker magic. While the magic he had been taught did not seem promising, he was beginning to develop strange abilities. (as the undead bloodline sorcerer ability). It was only in recent times when Pharasma made herself known in his life and took away the foul powers he was beginning to develop. Since then, Galadan has been completely devoted to her church, and specifically to removing the threat of necromancers and the undead everywhere.
Galadan adheres to the tenants of his religion very strictly. Pharasma is his main inspiration for being here today, and he will not allow himself to forget it. As a follower of Pharasma, Galadan strives to maintain neutrality and a sense of noninterference in the laws and social mores of civilizations, unless they interfere with the dead. He prides himself on impartiality, and has mostly been successful in maintaining it, except in the justice and judgment of necromancers.
Music to inquisit by (2SFH: Master of Shadows)
Music to inquisit by part 2 (2SFH: Fight the Darkness)
Music of the Bonelands? (Merchant Prince)
Hallowed Might Alignment: L1G1
Male elf inquisitor* of Pharasma 4/urban ranger 1
N Medium humanoid (elf)
Init +4; Senses low-light vision, Perception +14, track
Age 146, Height 5'10", Weight 112 lbs
Hair Black, Eyes Black
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 28 (4d8+1d10-5+4 favored)
Fort +5, Ref +4, Will +9
Immune light-based blindness, dazzle effects
Speed 30 feet
Melee battle aspergillum +6 (1d6+2, crit. 20/x2) or
Melee +1 heavy mace +7 (1d8+4, crit. 20/x2)
Full Attack +1 heavy mace +3 (1d8+3, crit. 20/x2) and battle aspergillum -2 (1d6+1, crit. 20/x2)
Ranged +1 light crossbow +6 (1d8+1, crit. 19-20/x2, 80 ft range)
Favored Enemy Attack (Undead)
melee battle aspergillum +8 (1d6+5 plus holy water damage, crit. 20/x2) or
melee +1 heavy mace +9 (1d8+7, crit. 20/x2)
full attack +1 heavy mace +5 (1d8+6, crit. 20/x2) and battle aspergillum +0 (1d6+4 plus holy water damage, crit. 20/x2)
Ranged Favored Enemy Attack (Undead) +1 light crossbow +8 (1d8+4, crit. 19-20/x2, 80 ft. range)
6/day - gentle rest +6
Inquisitor Spells (CL 4th, Concentration +6)
2nd (2/day) - acute senses, enthrall
1st (4/day) - detect undead, true strike, wartrain mount, wrath
0 (at will) - detect magic, detect poison, disrupt undead, sift, read magic, resistance
Str 14, Dex 13, Con 8, Int 12, Wis 16, Cha 14
Base Atk +4; CMB +6; CMD 17
Feats Iron Will, Judgment Surge, Precise Strike (B), Sharp Senses
Skills Bluff +7, Disable Device +7 (+2 with mwk tools), Disguise +7, Handle Animal +4, Intimidate +8, Knowledge (Local) +8, Knowledge (Nature) +9, Knowledge (Religion) +9, Perception +14, Sense Motive +10, Stealth +6, Survival +8 (+3 to track).
On the Payroll: Galadan began play with an additional 150 gp.
Undead Slayer: Galadan inflicts +1 weapon damage against undead.
Languages Elven, Common, Draconic
Combat Gear potion of hide from undead, potion of veil of positive energy, scroll of hide from undead, scroll of hide from undead, scroll of detect undead, scroll of protection from evil, potion of lesser restoration, holy water, wand of cure light wounds
Gear battle aspergillum, +1 heavy mace, +1 light crossbow, 15 bolts, 10 mwk bolts, 12 silver bolts, 13 +1 bolts, 12 undead bane bolts, +1 mithral chain shirt, backpack, bedroll and blanket, beltpouch, 5 pieces of standard (nonparchment) paper, 1 inkpen, sunrod. manacles of enhanced communication, rope of climbing
FEATS AND SPECIAL ABILITIES
Cunning Initiative (Ex) Galadan adds Wisdom bonus to his initiative check.
Detect Alignment (Sp) At will Galadan can detect any of the four alignments, one at a time.
Favored Enemy (Ex) Galadan has a +2 bonus on bluff, knowledge, perception, sense motive, and survival skill checks against the undead. He also has a +2 bonus on weapon attack and damage vs the undead.
Feathered Companion (Ex) Galadan has a Raven animal companion, named Black Falcon. Black Falcon knows the Roam trick.
Gentle Rest (Sp) Six times per day, Galadan can cause a living creature to become staggered for one round as a melee touch attack. A staggered living creature falls asleep for one round instead. Undead creatures are staggered for 3 rounds.
Iron Will (Feat) Galadan has +2 bonus to Willpower saving throws.
Judgment (Su) Twice per day, Galadan can declare a judgment upon his foes, which lasts until the end of combat. The type of judgment can be changed as a swift action. Galadan's bonuses are sacred.
Judgment Surge (Feat) Once per day, while a judgment is active, Galadan's level, for the purposes of judgments, is 3 levels higher than the norm.
Lightbringer Galadan is immune to light-based blindness and dazzle effects, and is treated as +1 caster level to determine effects of light-based spells or effects. At will, as a spell-like ability, Galadan can cast the spell light.
Monster Lore (Ex) Galadan adds his Wisdom modifier on knowledge skill checks when making skill checks to identify the abilities and weaknesses of creatures.
Precise Strike (Feat) Whenever Galadan and another character with this feat are flanking a creature, both characters inflict +1d6 precision damage with a successful melee attack.
Solo Tactics (Ex) Galadan benefits from teamwork feats as though all of his allies have the same teamwork feat.
Sharp Senses (Feat) Galadan has an additional +2 racial modifier to Perception checks.
Stern Gaze (Ex) Galadan has a +1 morale bonus on all Intimidate and Sense Motive skill checks.
Teamwork Feat (Ex) As a standard action, Galadan can change out his teamwork feat for another teamwork feat. Galadan can change his teamwork feat 3 times per day.
Track (Ex) Galadan has a +3 bonus to survival skill checks made to follow tracks.
Raven Animal Companion
N Small Animal
Init +2; Senses low-light vision, Perception +6
AC 13, flat-footed 11, touch 12 (+2 Dex, +1 natural)
hp 4 (1d8+1)
Fort +4, Ref +5, Will +2
Speed 10 ft, fly 80 ft (average)
Melee bite +0 (1d4), 2 talons -2 (1d4)
Str 10, Dex 15, Con 12, Int 2, Wis 14 ,Cha 6
Base Atk +1; CMB +1; CMD 13
Skills Acrobatics +4, Fly +8, Perception +6; Modified Skills Acrobatics +4
Link (Ex) Galadan can handle or push Black Falcon as a move action, even with no ranks in Animal Handling, and gains a +4 circumstance bonus to Handle Animal checks with Black Falcon.
Share Spells (Ex) Galadan can cast spells that he can normally only target on himself on Black Falcon, even if they could not normally be cast on animals.
+150 gp cash advance
-15 gp interest fee
+5 gp sold leather armor
-90 gp chain shirt
-10 gp heavy mace
+500 gp reward
-230 gp (wand)
-80 gp (four holy waters)
-750 gp (wand)
-2100 gp (+1 mithral chain shirt)
-1035 gp (+1 light crossbow)
-1600 gp (10 +1 ghost bane bolts)