Malgrim

Gaius Vekkhar's page

310 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


Gender

THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

About Gaius Vekkhar

Gaius Vekkhar aka Subject X83524
Male hobgoblin telekineticist 4
LN Medium humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 shield)
THP 6
HP 43 (4d8+20)
Nonlethal 4
Burn 1/7
Fort +9, Ref +7, Will +3

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Offense
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Speed 30 ft.

Melee telekinetic blade +7 (2d6+6) +1 hit/+2 dmg if burn >1
[dice=Tk Blade]1d20+7+1;2d6+6+2[/dice]
[dice=Tk Blade PA]1d20+7-1+1;2d6+6+2+2[/dice]

Ranged telekinetic blast +6 (2d6+6) 120' range
[dice=Tk Blast]1d20+6+1;2d6+6+2[/dice]

Special Attacks kinetic blast
Kineticist Wild Talents Known (burn cost)
. . Defense - force ward (0)
. . Infusions - extended range (1), kinetic blade (1)
. . Blasts - telekinetic blast (2d6+6) (0)
. . Utility - basic telekinesis (0), kinetic healer (1), telekinetic haul (0)
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Statistics
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Str 16, Dex 14, Con 18, Int 10, Wis 10, Cha 7
Base Atk +3; CMB +6; CMD 18

Feats Power Attack, Weapon Focus (kineticist blast)

Traits indomitable faith, suspicious

Skills Acrobatics +7, Disguise +8, Heal +4, Knowledge (engineering) +7, Perception +7, Sense Motive +5, Stealth +10, Swim +3; Racial Modifiers +4 Stealth

Languages Common, Goblin

SQ burn (1 point/round, max 7), elemental overflow +1, gather power

Other Gear +1 lamellar (leather) armor[UC]*, mwk light wooden shield, hat of disguise, ring of sustenance, shawl of life-keeping[ARG], backpack, belt pouch, 332 gp, 6 sp

* - means attuned
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Special Abilities
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Burn 1/round (4 nonlethal/burn, 7/day) (Ex) At 1st level, a kineticist can overexert herself to channel more power than normal, pushing past the limit of what is safe for her body by accepting burn. Some of her wild talents allow her to accept burn in exchange for a greater effect, while others require her to accept a certain amount of burn to use that talent at all. For each point of burn she accepts, a kineticist takes 1 point of nonlethal damage per character level. This damage can't be healed by any means other than getting a full night's rest, which removes all burn and associated nonlethal damage. Nonlethal damage from burn can't be reduced or redirected, and a kineticist incapable of taking nonlethal damage can't accept burn. A kineticist can accept only 1 point of burn per round. This limit rises to 2 points of burn at 6th level, and rises by 1 additional point every 3 levels thereafter. A kineticist can't choose to accept burn if it would put her total number of points of burn higher than 3 + her Constitution modifier (though she can be forced to accept more burn from a source outside her control). A kineticist who has accepted burn never benefits from abilities that allow her to ignore or alter the effects she receives from nonlethal damage.

Elemental Overflow (Ex) At 3rd level, a kineticist's body surges with energy from her chosen element whenever she accepts burn, causing her to glow with a nimbus of fire, weep water from her pores, or experience some other thematic effect. In addition, she receives a bonus on her attack rolls with kinetic blasts equal to the total number of points of burn she currently has, to a maximum bonus of +1 for every 3 kineticist levels she possesses. She also receives a bonus on damage rolls with her kinetic blast equal to double the bonus on attack rolls. The kineticist can suppress the visual effects of elemental overflow by concentrating for 1 full round, but doing so suppresses all of this ability's other benefits, as well. The next time the kineticist uses any wild talent, the visual effects and benefits return instantly.

As a kineticist's body becomes more and more suffused with her element, she begins to gain more powerful benefits.

Extended Range Kinetic blast has range of 120ft.

Gather Power (Su) If she has both hands free (or all of her prehensile appendages free, for unusual kineticists), a kineticist can gather energy or elemental matter as a move action. Gathering power creates an extremely loud, visible display in a 20-foot radius centered on the kineticist, as the energy or matter swirls around her. Gathering power in this way allows the kineticist to reduce the total burn cost of a blast wild talent she uses in the same round by 1 point. The kineticist can instead gather power for 1 full round in order to reduce the total burn cost of a blast wild talent used on her next turn by 2 points (to a minimum of 0 points). If she does so, she can also gather power as a move action during her next turn to reduce the burn cost by a total of 3 points. If the kineticist takes damage during or after gathering power and before using the kinetic blast that releases it, she must succeed at a concentration check (DC = 10 + damage taken + effective spell level of her kinetic blast) or lose the energy in a wild surge that forces her to accept a number of points of burn equal to the number of points by which her gathered power would have reduced the burn cost. This ability can never reduce the burn cost of a wild talent below 0 points.

Kinetic Healer (Sp)
Element(s) aether or water; Type utility (Sp); Level 1; Burn 1; see text
Saving Throw none; Spell Resistance yes

With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast's damage. Instead of paying the burn cost yourself, you can cause the recipient to take 1 point of burn. If you do so, the recipient takes 1 point of nonlethal damage per Hit Die he possesses, as usual for burn; This damage can't be healed by any means until the recipient takes a full night's rest.

Telekinetic Haul (Sp)
Element(s) aether; Type utility (Sp); Level 2; Burn 0
Prerequisite(s) basic telekinesis

When using basic telekinesis, you can move an object that weighs up to 100 pounds per kineticist level you possess. When using your telekinetic blast, you can throw an object weighing up to 100 pounds per kineticist level you possess, but this doesn't increase the damage. If you accept 1 point of burn, the maximum weight increases to 1,000 pounds per kineticist level you possess and the duration increases to 1 minute per kineticist level you possess.