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About Gaius GracciBackground, Appearance and personality:
Personality and Background. Gaius cannot legally claim the name Gracci, as half elves are forbidden family names but nonetheless he is a member of the vast and disorganized Gracci clan that straddles the southern border of the marches. Gaius has always been a wanderer. Tromping through forest and moor, always seeking the high open places. He was training, more or less, as a hunter when it happened. If there had been anyone around to ask him he would have told them he was climbing Otho's spike An isolated rock formation not to far from his village to get a better view and maybe see the strayed sheep he was supposed to be looking for. But there was no one to ask so Gaius did not have to lie. If there had been anyone around they might have also pointed out that rock climbing is not advised when that kind of thunderhead is approaching on a dry summer day. But there was no one around so Gaius climbed. Strangely enough he remembers the lightning stroke. He remembers how hot his bones felt at the sky grounded itself through him. He remembers gathering that heat, that life into the center of his chest and trying to hold it there, to contain it. He remembers laughing when it burst through him. He awoke at the bottom of Otho's peak. A bit banged up and with strange burns on his chest and back. He walked home through the worst thunderstorm in living memory. Since then Gaius's wanderlust has only increased. When people ask him why he has to leave he can only say "There is something in the air. A strange taste, a sound. Something new. I need to find it." So that is why Gaius is in Three Oaks. The caravan he was working on arrived a week ago. Giaus is spending his wages on a garret room and spending more and more time in high places, feeling the wind, listening for something. Appearence.
Combat stats:
Perception +10/11 traps low-light vision Saves, Fortitude +1, Reflex +5, Will +3
AC/Flatfoot AC 13/10
CMB +1
Hit Points: 15 BAB +1
Speed 30/30 Spells and bloodline abilities:
Bloodline -+1dc to electric and sonic spells -Thunderstaff, add shock(+1d6 electric) to weapon for 1/2 level --3+cha per day. 6 uses Spell DC 13+ spell level Spells per day.
Second Level
Spells known. Cantrips:
First Level:
Rogue abilities:
Trap finding +1 Sneak attack +1d6 Traits and Feats:
Traits:
Feats:
Skills:
-*Acrobatics, +3
Hand to hand Weapons:
Dagger +1 1d4 19/2 S/P Touch spell +1 Ranged:
Dagger +4 1d4 P/S 10'
Sling +4 1d4 B 20/2 50'
Ranged touch +4 Armor and Shield:
None Expendable items:
Magic gear:
Everburning torch Mundane gear:
Backpack, masterwork -Small faded red tent. -bedroll -winter blanket -Cold Weather outfit -3 candles -Flint and Steel -4 days rations -1 lb soap -2 vials of antiplague -1 dose of blue whinnis poison -3 flasks of alchemist's fire -5 vials of acid -Scroll case
Faded black belt-pouch
Rabbit fur belt pouch
Sling and dagger on right hip
30 days of rations, ye gods!
Cash:
59pp 19gp 10sp 10cp Unassigned party loot |
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