About Gaius GallonicaGaius was born in the city of Kintargo and lived through the rule of Barzallai Thrune. Spotted by Anariel, an arcanist and member of the Gallonica family there to help the Silver Ravens, she promised him a new life free from discrimination. She took him to their compound in Egorian where he was tested rigorously and demonstrated a facility with conjuration magic. He was sent to the Academy in Korvosa, his fees and living expenses paid for by the family. Of course, nothing in this life is free and when he graduated the family called him back to recompense them for all that they had given him. He was dispatched to work with the Pathfinder Society, something he rather chafes at. An academic type he dislikes the disruptions society adventures place on his first true love, the summoning and binding of outsiders. One day he hopes to learn more about the contract between Thrune and Asmodeus and the mysterious Kintargo Contract he has heard Anariel talk about. Stat Block:
Gaius Gallonica Male tiefling bloatmage 6/conjurer (teleportation[APG]) 5 (Pathfinder Campaign Setting: City of Strangers 61, Pathfinder RPG Advanced Player's Guide 147, Pathfinder RPG Bestiary 264) LN Medium outsider (native) Init +9; Senses darkvision 60 ft.; Perception +24 -------------------- Defense -------------------- AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 natural) hp 90 (11d6+44) Fort +14, Ref +13, Will +15 Defensive Abilities corpulence; Resist fire 5 --------------------
Conjurer Spells Prepared (CL 11th; concentration +20)
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Feats Acadamae Graduate, Additional Traits, Alertness, Augment Summoning, Blind-fight, Bloatmage Initiate, Heighten Spell, Spell Focus (conjuration), Superior Summoning[UM], Versatile Summon Monster Traits extremely fashionable, fate's favored, narrows survivor, student of philosophy Skills Acrobatics +0 (-4 to jump), Appraise +13, Bluff +23, Craft (alchemy) +13, Diplomacy +26, Fly +17, Intimidate -2, Knowledge (arcana) +23, Knowledge (dungeoneering) +23, Knowledge (engineering) +13, Knowledge (geography) +13, Knowledge (history) +23, Knowledge (local) +23, Knowledge (nature) +11, Knowledge (nobility) +15, Knowledge (planes) +23, Knowledge (religion) +23, Linguistics +25, Perception +24, Sense Motive +22, Spellcraft +25, Stealth +2, Survival +1 (+3 to avoid becoming lost); Racial Modifiers +2 Bluff, +2 Stealth Languages Abyssal, Aklo, Aquan, Auran, Azlanti, Celestial, Common, Daemonic, Draconic, Ghol-gan, Giant, Goblin, Ignan, Infernal, Necril, Orc, Polyglot, Sylvan, Terran, Tien, Undercommon, Vudrani SQ arcane bond (Arcane Familiar, greensting scorpion), bloat, blood pool, hemophilia, prehensile tail[ARG], shift 12/day (10 feet), summoner's charm (2 rounds) Combat Gear lesser extend metamagic rod, oil of daylight, pearl of power (1st level) (2), potion of unwelcome halo, scroll of comprehend languages (x2), scroll of endure elements (x2), scroll of lesser (x3) restoration (CL 4th), scroll of mirror image (x4), scroll of monkey fish (x2), scroll of obscuring mist (x2) (CL 2nd), scroll of protection from evil (x2), scroll of see invisibility (x3), scroll of shield (x2), scroll of stone shape, scroll of unseen servant (x2) (CL 2nd), wand of dimension door (CL 8th, 23 charges), wand of heightened awareness (36 charges), wand of infernal healing (CL 2nd, 47 charges), wand of mage armor (CL 2nd, 32 charges), wand of magic missile (35 charges), wand of resist energy (CL 7th, 10 charges), wand of shield (38 charges), acid (2), alchemical grease[APG], alchemist's fire (2), antiplague[APG] (4), antitoxin (3), blood-boiling pill (3), clear ear (4), holy water (2), smelling salts[APG] Other Gear belt of mighty constitution +4, cloak of resistance +4, conjurers tome, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked pale green prism ioun stone (saves), eyes of the eagle, handy haversack, headband of vast intelligence +6, incandescent blue sphere ioun stone, lucky horseshoe[OA], sleeves of many garments[UE], wayfinder[ISWG], backpack, badge with heightened (6th) continual flame, cheat sheath[ACG], earplugs[APG], flint and steel, gaius's tome, gaius's tome 2, gaius's tome 3, ink, inkpen, jewelry[UE], journal[UE], mwk manacles, noble's outfit, pathfinder chronicles, one for each skill (worth 500 gp, 10 lb), scrying mirror (worth 1,000 gp), signet ring, smoked goggles[APG], spellbook, waterskin, 1 gp, 7 sp, 7 cp --------------------
PFS Info:
Faction Card (Exchange S8) GM Games 5/5 (2 goal)
GM Reward Chronicle
Boons Faction: Make day job checks untrained, minimum 25gp per 2 goals
Masks of Living God:
Judge a Soul 1
Judge a Soul 2:
Tome: 2 free scrolls lesser resto (used)
Heroes of High Delve
Grotto: 3 uses of endure elements, caster level = character level Halflight: Ranger favored terrain underground for 1 adventure Raid: Air Affinity, Hurricane Tempered (reduce wind effects) Fellknight Queen: +1 nature and +2 diplomacy with fey House Merosett: +2 competence bonus to Knowledge Nobility Siege of Gallowspire: Access all spells Hand of the Muted God: Restored 13 charges to wand of dimension door. One free use of Silent Spell metamagic
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