Palaveen

Gaius Gallonica's page

93 posts. Organized Play character for andreww.


Full Name

Gaius Gallonica

Gender

N Male Tiefling Wizard (Bloatmage) 11

About Gaius Gallonica

Gaius was born in the city of Kintargo and lived through the rule of Barzallai Thrune. Spotted by Anariel, an arcanist and member of the Gallonica family there to help the Silver Ravens, she promised him a new life free from discrimination. She took him to their compound in Egorian where he was tested rigorously and demonstrated a facility with conjuration magic. He was sent to the Academy in Korvosa, his fees and living expenses paid for by the family.

Of course, nothing in this life is free and when he graduated the family called him back to recompense them for all that they had given him. He was dispatched to work with the Pathfinder Society, something he rather chafes at. An academic type he dislikes the disruptions society adventures place on his first true love, the summoning and binding of outsiders. One day he hopes to learn more about the contract between Thrune and Asmodeus and the mysterious Kintargo Contract he has heard Anariel talk about.

Stat Block:

Gaius Gallonica
Male tiefling bloatmage 6/conjurer (teleportation[APG]) 5 (Pathfinder Campaign Setting: City of Strangers 61, Pathfinder RPG Advanced Player's Guide 147, Pathfinder RPG Bestiary 264)
LN Medium outsider (native)
Init +9; Senses darkvision 60 ft.; Perception +24
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 natural)
hp 90 (11d6+44)
Fort +14, Ref +13, Will +15
Defensive Abilities corpulence; Resist fire 5

--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor), fly 30 ft. (good)
Melee 2 claws +3 (1d4-2)

Conjurer Spells Prepared (CL 11th; concentration +20)
6th—chains of light (DC 26), summon monster VI, summon monster VI
5th—life bubble[APG] (DC 24), overland flight, summon monster V, summon monster V, wall of stone
4th—acid pit[APG] (DC 24), emergency force sphere, greater invisibility, summon monster IV, telekinetic charge[UC], [open slot]
3rd—aqueous orb[APG] (DC 23), dispel magic, fireball (DC 22), haste (2), heroism, summon monster III
2nd—burst of radiance (DC 21), glitterdust (DC 22), glitterdust (2, DC 22), mirror image, pilfering hand[UC], web (DC 22)
1st—ant haul[APG] (DC 20), grease, grease, liberating command[UC], mage armor, magic missile, shield, vanish[APG] (DC 20)
0 (at will)—detect magic, mage hand, prestidigitation
Opposition Schools Divination, Necromancy

--------------------
Statistics
--------------------
Str 7, Dex 16, Con 18, Int 28, Wis 13, Cha 5
Base Atk +5; CMB +3; CMD 16

Feats Acadamae Graduate, Additional Traits, Alertness, Augment Summoning, Blind-fight, Bloatmage Initiate, Heighten Spell, Spell Focus (conjuration), Superior Summoning[UM], Versatile Summon Monster

Traits extremely fashionable, fate's favored, narrows survivor, student of philosophy

Skills Acrobatics +0 (-4 to jump), Appraise +13, Bluff +23, Craft (alchemy) +13, Diplomacy +26, Fly +17, Intimidate -2, Knowledge (arcana) +23, Knowledge (dungeoneering) +23, Knowledge (engineering) +13, Knowledge (geography) +13, Knowledge (history) +23, Knowledge (local) +23, Knowledge (nature) +11, Knowledge (nobility) +15, Knowledge (planes) +23, Knowledge (religion) +23, Linguistics +25, Perception +24, Sense Motive +22, Spellcraft +25, Stealth +2, Survival +1 (+3 to avoid becoming lost); Racial Modifiers +2 Bluff, +2 Stealth

Languages Abyssal, Aklo, Aquan, Auran, Azlanti, Celestial, Common, Daemonic, Draconic, Ghol-gan, Giant, Goblin, Ignan, Infernal, Necril, Orc, Polyglot, Sylvan, Terran, Tien, Undercommon, Vudrani

SQ arcane bond (Arcane Familiar, greensting scorpion), bloat, blood pool, hemophilia, prehensile tail[ARG], shift 12/day (10 feet), summoner's charm (2 rounds)

Combat Gear lesser extend metamagic rod, oil of daylight, pearl of power (1st level) (2), potion of unwelcome halo, scroll of comprehend languages (x2), scroll of endure elements (x2), scroll of lesser (x3) restoration (CL 4th), scroll of mirror image (x4), scroll of monkey fish (x2), scroll of obscuring mist (x2) (CL 2nd), scroll of protection from evil (x2), scroll of see invisibility (x3), scroll of shield (x2), scroll of stone shape, scroll of unseen servant (x2) (CL 2nd), wand of dimension door (CL 8th, 23 charges), wand of heightened awareness (36 charges), wand of infernal healing (CL 2nd, 47 charges), wand of mage armor (CL 2nd, 32 charges), wand of magic missile (35 charges), wand of resist energy (CL 7th, 10 charges), wand of shield (38 charges), acid (2), alchemical grease[APG], alchemist's fire (2), antiplague[APG] (4), antitoxin (3), blood-boiling pill (3), clear ear (4), holy water (2), smelling salts[APG]

Other Gear belt of mighty constitution +4, cloak of resistance +4, conjurers tome, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked pale green prism ioun stone (saves), eyes of the eagle, handy haversack, headband of vast intelligence +6, incandescent blue sphere ioun stone, lucky horseshoe[OA], sleeves of many garments[UE], wayfinder[ISWG], backpack, badge with heightened (6th) continual flame, cheat sheath[ACG], earplugs[APG], flint and steel, gaius's tome, gaius's tome 2, gaius's tome 3, ink, inkpen, jewelry[UE], journal[UE], mwk manacles, noble's outfit, pathfinder chronicles, one for each skill (worth 500 gp, 10 lb), scrying mirror (worth 1,000 gp), signet ring, smoked goggles[APG], spellbook, waterskin, 1 gp, 7 sp, 7 cp

--------------------
Special Abilities
--------------------
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Blind-Fight Re-roll misses because of concealment, other benefits.
Bloat (1d8 Blood Points, 2/day) As a free action, add 1d8 Blood Points.
Bloatmage Initiate (Conjuration) +1 caster level with a specific school of spells. Always considered to have a medium load.
Blood Pool (Reset to: 6, Sickened > 6, Rage > 12) At 1st level, a bloatmage gains a pool of blood points, representing an overload of her system with excess blood to extend her arcane abilities beyond their normal level. A bloatmage's normal pool of blood points is equal to her bloatmage level. Bloo
Corpulence (+1) (Ex) Your natural armor bonus increases by +1
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Divination You must spend 2 slots to cast spells from the Divination school.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fly (30 feet, Good) You can fly!
Heighten Spell Increases spell level to effective level desired.
Hemophilia You bleed more than the rest.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shift (10 feet, 12/day) (Sp) Short-range teleport
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+2 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Superior Summoning When summoning more than one creature, summon an extra one
Teleportation Associated School: Conjuration
Versatile Summon Monster (Aerial Creature, Aqueous Creature) Add 2 templates to summoned monsters.

PFS Info:

Faction Card (Exchange S8)

GM Games 5/5 (2 goal)
Undermine Rival (1 goal)
Recruit an NPC (1 goal)
Speak 7 languages (1 goal)
2/2 Identify trade route (1 goal)

GM Reward Chronicle
+5 on start of adventure knowledge checks
Wayfinder is aegis 2d8+10

Boons

Faction: Make day job checks untrained, minimum 25gp per 2 goals
Faction: 1/adventure use ranks in craft or profession for UMD, engineering or disble device

Masks of Living God:
+2 cha checks with Cultists of Razmir

Judge a Soul 1
+1 caster level in Amanadar, Wanshou, Zi Ha and Jinin
Ignore altitude issues once

Judge a Soul 2:
One use medium shared seance

Tome: 2 free scrolls lesser resto (used)
Worthy Foe (3/3) Undead

Heroes of High Delve
One use: Before a roll roll twice and take higher, for 1 minute gain +1 luck to most d20 rolls
Reduce price of magic ring by 150gp

Grotto: 3 uses of endure elements, caster level = character level

Halflight: Ranger favored terrain underground for 1 adventure

Raid: Air Affinity, Hurricane Tempered (reduce wind effects)

Fellknight Queen: +1 nature and +2 diplomacy with fey

House Merosett: +2 competence bonus to Knowledge Nobility

Siege of Gallowspire: Access all spells

Hand of the Muted God: Restored 13 charges to wand of dimension door. One free use of Silent Spell metamagic