Undine

Gahrul of the Swamp's page

57 posts. Alias of Jing the Bandit.


Race

Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

About Gahrul of the Swamp

Gahrul of the Swamp
Male werecrocodile-kin skinwalker (scaleheart) gunslinger (musket master) 1 (Pathfinder RPG Bestiary 5, Pathfinder RPG Ultimate Combat 9, 50)
NE Medium humanoid (shapechanger, skinwalker)
Init +3; Senses low-light vision; Perception +4
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 13 (1d10+3)
Fort +5, Ref +5, Will +0
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Offense
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Speed 30 ft.
Ranged musket +4 (1d12/×4)
Special Attacks deeds (deadeye, quick clear, steady aim), grit (1)
Spell-Like Abilities (CL 1st; concentration +2)
1/day—scare (DC 13)
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Statistics
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Str 13, Dex 16, Con 16, Int 15, Wis 11, Cha 12
Base Atk +1; CMB +2; CMD 15
Feats Gunsmithing[UC], Point-Blank Shot, Rapid Reload
Traits crocodile swim, fast-talker
Skills Bluff +6, Climb +5, Knowledge (local) +6, Perception +4, Profession (sailor) +4, Stealth +9 (+11 when moving at half speed or less and mostly or completely underwater), Survival +4, Swim +1 (+3 when moving at half speed or less and mostly or completely underwater); Racial Modifiers +2 Stealth
Languages Aquan, Common, Draconic
SQ change shape, change shape (bite), change shape (darkvision), change shape (ferocity), change shape (swim 30 ft.), gunsmith
Combat Gear weapon blanch (cold iron)[APG]; Other Gear mwk studded leather, black powder[UC] (32), bullet[UC] (100), musket[UC], bedroll, blanket[APG], fishhook, fishing net, hemp rope (100 ft.), iron spike[APG] (5), jug (2), masterwork backpack[APG], powder horn[UC], sewing needle, thread (50 ft.), waterskin (2), weapon cord[APG], 3 sp, 8 cp
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Special Abilities
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Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Darkvision) (Su) You can choose to gain darkvision with a range of 60 feet when shifting into bestial form.
Change Shape (Ferocity) (Su) You can choose to gain the ferocity ability when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Change Shape (Swim 30 ft.) (Su) You can choose to gain a climb speed of 30 feet when shifting into bestial form.
Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.