Cayden Cailean

G'aerth the Idyll's page

3 posts. Alias of GM Idyll.


Full Name

G'aerth the Idyll

Race

Human

Classes/Levels

Cleric/1

Gender

Male

Size

Medium

Age

35

Alignment

CG

Deity

Cayden

Occupation

Bartender

Strength 14
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 16
Charisma 10

About G'aerth the Idyll

G'aerth the Idyll
Male Human Cleric 1
CG Medium Humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 20, touch 13, flat-footed 17 (+5 armor, +2 shield, +2 Dex, +1 dodge)
hp 10 (1d8+1)
Fort +3, Ref +2, Will +5
Resist Fortified Drinker
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Offense
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Speed 30 ft.
Melee Heavy Shield Bash -2 (1d4+2/x2) and
. . Rapier +2 (1d6+2/18-20/x2)
Special Attacks Touch of Chaos (6/day)
Spell-Like Abilities Touch of Chaos (6/day)
Cleric Spells Prepared (CL 1, 2 melee touch, 2 ranged touch):
1 (2/day) Expeditious Retreat, Bless, Obscuring Mist
0 (at will) Resistance (DC 13), Detect Magic, Light
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Statistics
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Str 14, Dex 14, Con 12, Int 12, Wis 16, Cha 11
Base Atk +0; CMB +2; CMD 15
Feats Bouncing Spell, Dodge
Traits Caravan Guard (Sandru), Fortified Drinker, World Traveler (Sense Motive)
Skills Acrobatics -4, Climb -4, Escape Artist -4, Fly -4, Heal +7, Perception +4, Ride -4, Sense Motive +8, Stealth -4, Survival +8, Swim -4
Languages Abyssal, Common
SQ Aura, Cleric Channel Positive Energy 1d6 (3/day) (DC 10), Cleric Domain: Chaos, Cleric Domain: Exploration, Door Sight (6/day), Spontaneous Casting
Combat Gear Heavy wooden shield, Rapier, Scale mail; Other Gear Backpack (empty), Holy symbol, silver (Cayden)
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bouncing Spell You can cast a spell that can be redirected if it has no effect on its first target.
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Chaos Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain: Exploration Associated Domain: Travel
Door Sight (6/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Fortified Drinker +2 save vs. mind-affecting for 1h after drinking alchohol.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Chaos (6/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
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Background
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G'aerth was the son of a farmer. Severe famine struck his homeland the year of his birth, forcing his parents to turn their children - he had two older sisters - over to the church for care. He never met his parents - they died the winter after giving up their offspring.

The only life he knew was that of the monastery in which he was raised. His life was a simple one; he was being groomed to become a monk. He spent his youth studying the teachings of Iomedae and training his body for physical perfection.

In his 17th year, he and the others who were coming of age, were sent out to spread the message of The Inheritor and, hopefully, find employment in some form or fashion - ideally as a soldier, bodyguard or teacher. They arrived in Korvosa, completely in awe of the size of the city and the numerous sights and sounds. Unable to resist the temptations available to him, he began indulging in a life of drinking, gambling and general debauchery. His companions abandoned him to his new life and reported back to the monastery that G'aerth had abandoned the faith. He received a letter of excommunication not long after.

Looking for direction, he began to adopt the "teachings" of Cayden Cailean, finding both freedom and a cause to which he could devote himself.

He left Korvosa in search of adventure, the finest wines and exotic women. Over the course of his travels, he came into the employ of a powerful, wizened wizard. The wizard had a Voidworm familiar that he disguised as a cat. The familiar took a liking to G'aerth, often speaking to him in his sleep. The combination of rebelling against the strict teachings of Iomedae and the familiar's influence resulted in an obsession for inciting chaos whenever and wherever possible.

Eventually, he ended up in a small inn, in a small hamlet serving as the bartender. He had been there for 5 years and was itching to hit the road to seek adventure and spread the message of Cayden again, when a Caravan driver by the name of Sandru entered his tavern. He overhead Sandru talking to some of the of the local mercenary types about needing assistance and immediately - almost impolitely - interrupted and volunteered himself to tag along. Sandru happily agreed to have the barkeep along - particularly if he could bring some of the inn's fine spirits with him.

Appearance
G'aerth is of average height, with dark chestnut hair. He keeps his face clean shaven. He is relatively plain-looking, with an extremely average, forgettable face.

Personality
G'aerth is extremely optimistic and easy-going. When he's in battle his love for fighting and creating chaos brings out a manic happiness and joy. It is rumored that he can be heard laughing as he bounces around the battlefield, poking enemies with his rapier and foiling their attempts to attack him and his allies. He is rather lonely, as much of his life has been spent traveling aimlessly, meeting many people, but getting close to none. He tries to hide this well, but if given the opportunity to befriend or trust someone he can be a bit too eager, often pushing people further away.