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Argith

Gaddi's page

41 posts. Alias of Navior.


Full Name

Gaddi

Race

Human

Classes/Levels

Rogue 1/Illusionist 0 (favoured class: rogue)

Gender

Male

Size

Medium

Age

20

Alignment

Chaotic Good

Strength 8
Dexterity 17
Constitution 12
Intelligence 14
Wisdom 8
Charisma 11

About Gaddi

Senses:
Perception +3 (+4 to find traps)
Init +9

Defense:
HP 9 (1d8+1)
AC 14 (+3 Dex, +1 dodge), touch 14, flat-footed 10
Fort +1, Ref +5, Will -1

Offense:
Melee: short sword -1 (1d6-1/19-20)
Ranged: crossbow +3 (1d8/19-20, 80 ft range)
BAB +0, CMB -1, CMD 13

Class Abilities:
Sneak attack +1d6
trapfinding

Skills:
(8 + 2 Int + 1 human)/level x 1 level + 1 favoured = 12
Acrobatics +7 = 1 rank + 3 Dex + 3 class
Bluff +4 = 1 rank + 3 class
Climb +3 = 1 rank - 1 Str + 3 class
Disable Device +8 = 1 rank + 3 Dex + 3 class + 1 trapfinding
Escape Artist +7 = 1 rank + 3 Dex + 3 class
Knowledge (arcana) +3 = 1 rank + 2 Int
Knowledge (local) +6 = 1 rank + 2 Int + 3 class
Perception +3 (+4 to find traps) = 1 rank - 1 Wis + 3 class (+1 trapfinding)
Sleight of Hand +7 = 1 rank + 3 Dex + 3 class
Spellcraft +3 = 1 rank + 2 Int
Stealth +7 = 1 rank + 3 Dex + 3 class
Use Magic Device +4 = 1 rank + 3 class

Feats:
Improved Initiative (human bonus), Dodge (1st)

Traits:
Magical Talent; cast one 0-level spell (mage hand) once/day
Reactionary: +2 trait bonus on Initiative

Spell-Like Abilities:
1/day -- mage hand

Spells Prepared:
None (can't cast any yet; opposition schools will be evocation and necromancy)

Spellbook:
Level One: charm person, color spray*, mage armor, silent image*, ventriloquism*
Level Zero: acid splash, arcane mark, daze, detect magic, detect poison, ghost sound*, mage hand, mending, message, open/close, prestidigitation, read magic, resistance
* indicates illusion spells

Gear:
short sword (--, 2 lb) -- This was a gift from his family before he fell out of favour
light crossbow (35 gp, 4 lb)
20 bolts (2 gp, 2 lb)
dagger (2 gp, 1 lb)
alchemist's fire, 1 vial (20 gp, 1 lb)
backpack (2 gp, 2 lb)
thieves' tools (30 gp, 1 lb)
spell component pouch (5 gp, 2 lb)
spellbook (15 gp, 3 lb)
silk rope, 50 ft (10 gp, 5 lb)
19 gp
Total weight: 23 lb

Carrying Capacity: Light--up to 26 lb; Medium--27-53 lb; Heavy--54-80 lb

Background:
Gaddi was born to a well-to-do family. He was the oldest of four children (2 boys, 2 girls) and as such, expected to follow in his father's footsteps, i.e. become a great warrior. Unfortunately, as he grew older, it became clear Gaddi would never make even a decent warrior, never mind a great one. While he was agile and good at things like running, no matter how much his family made him practice (and that was a difficult task in itself, as he would stop the moment no one was watching him and complain the entire time someone was), he just never developed the muscle strength needed. Lifting a sword or axe was just something he was never particularly good at. He was far more interested in climbing on top of buildings to dump water on people, or squeezing into tight spaces to jump out at passersby, or various other practical jokes.
However, Gaddi did show a certain spark of intelligence, so his parents decided to send him off to be a wizard when he turned 14. They were undoubtedly also influenced by the fact that his practical jokes were causing annoyance amongst their neighbours, so getting him away for awhile was to everyone's benefit.
Alas, he showed the same lack of attention to his magical studies as he had to his combat training. His teacher, an elderly illusionist named Althir, spent 6 years trying to teach him magic (twice as long as most students needed). The best he achieved was figuring out one spell, and that was more by pure luck than actual study. On several occasions, he would seem to almost have it, but then wouldn't follow through.
Eventually, Althir had had enough. He prepared a beginning spellbook for Gaddi and gave it to him, saying, "Here. You can tell your parents you've learned these spells. Use your mage hand if they ask for a demonstration. If they want more than that, you're out of luck. Now get out and don't come back."
Gaddi's family was happy that he had come back successful and that there son had managed to make something of himself. Or so they believed. His father accepted a mage hand demonstration and then set about how best a wizard could be deployed in battle against his enemies.
Gaddi sat around bored for the next few months, occasionally picking up the spellbook and trying to figure the spells out. Sometimes he came very close to succeeding in casting one. Although he still had difficulty focusing and concentrating, he was starting to realize that he really did need to start doing something with his life, and magic was kind of fun and interesting, and there was all kinds of practical jokes one could pull with illusions...
When the House needed a "hero" to send after the troubles plaguing the valley, Gaddi's father happily proclaimed that his son was a great wizard who was more than up to the task. And so Gaddi found himself being sent off again...

Personality:
Gaddi is a generally easy-going individual, but his mind wanders frequently and so he can often have difficulty paying attention. He is friendly and generally helpful, but he likes to joke. He is particularly fond of practical jokes and can sometimes overdo things. Picking up on when people are annoyed at him is not one of his strong points.

Appearance:
Gaddi is tall and thin, but despite his height is still quite young-looking. He has light brown hair and a freckled face. He is prone to boyish grins that other people generally find initially charming but over time find grating.


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