Acadamae Student Korvosa

Gabriela Szabo's page

234 posts. Alias of Tim Woodhams.


Full Name

Gabriela Szabo

Race

Human

Classes/Levels

Wizard Necromancer (Undead) 4

Gender

Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1

Size

Medium

Age

18

Alignment

Chaotic Good

Languages

Abyssal, Common, Draconic, Elven, Infernal, Thassilonian, Varisian

Occupation

Student

Strength 8
Dexterity 12
Constitution 12
Intelligence 18
Wisdom 8
Charisma 14

About Gabriela Szabo

Background:
Gabriela or as she prefers Gabbi, had a very sheltered up childhood. Her father was and still is a professor of Archaeology at the leading university Caliphas and her mother stayed at home to raise Gabbi and her little brother Mikhail. As a child she was often with her father during lectures and meetings and by the time she started at university was already liked by all the professors.
While Gabbi’s supportive and highly educated upbringing meant she excelled in her studies her true passion was the social part of being a student. The student social club had not been such a vibrant scene in years and the parties are “totally awesome” and of course raise money for worthy courses.
Gabbi’s academic interests were heavily influenced by a childhood surrounded by curiosities of a past age. However she was encouraged to take up a magic by her mother who wanted her be able to independent and able to protect herself. She enjoys the power that magic spells give her but most of the other trainee wizards were nerds. There were exceptions like Vlad, he was so dreamy in a tall dark hair and pale complexion type of way. Gabbi and Vlad were an item when it was time to pick specialities and so she naturally followed him into necromancy and dropped the classes with the most nerds. Well okay enchantment had a lot of nerds but she liked the idea of influencing others so kept it anyway.
Gabbi found she really likes necromancy, her last essay entitled “The use of a zombie workforce to eliminate world hunger” earned her top marks. With the funds raised off the last social club party raised enough money to buy 10 zombies to be donated to the local homeless. Vlad turned out to be a total drag, far more interested in pleasing his great grandfather than anything cool so Gabbi recently broke up with him.
Gabbi remembers sitting on Professor Lorrimor lap as a kid while her and him had one of their deep conversations. Professor Lorrimor was close personal friend of her father but it was only recently that he started paying attention to her. On one of his recent returns to Ustalav Gabbi attended one of his lectures of the Thassilonian empire. Afterwards she and he got into a deep conversation with him on the topic and he realised that she was one longer the kid who was underfoot. Since then he gave her a vacation job helping him last summer and they meet up to talk about the lastest theories when he passes through Caliphas.

Personality:
Gabbi has a bubbly personality and optimistically believes the best of people. While intelligent she is very naive and gullible. She truly believes that the undead are the key to making everyone’s world better. When someone dies they don’t need the body anymore and the rest of society can make good use of it.
Since she is so naive she will be very surprised when proven otherwise. She is there to fill the role of the character who is truly terrified by the horror elements of the story, she is the cute girl the horror movie that provides the screams and runs up the stairs when she should be running out the door, while her knowledges and skills with undead should make her useful for the party.
While in time most of the naivety might be beaten out of her, she will maintain the bubbly optimistic personality.

Appearance:
Gabbi has a naive innocent charm to her. She spends most her money on nice brightly coloured clothes and jewellery, all of which are trendy including her cute miniature backpack. She is fairly short and slim, she usually wears her slightly red dyed (well prestidigitated at least) brown hair in pig tails to keep it out of her eyes. She has small brightly coloured (again prestidigitation) thrush sitting on one or the other pigtail. She has a range of cheap jewellery and is often seen fiddling with a necklace or ring. She makes sure that her clothes are always clean often changes colour and style slightly during the day.

Note on gender:
I am male, and generally avoid playing female characters out of respect and the fact most males play females as asexual or sexual fantasies. I will try to play some middle (although very PG) road with Gabbi, I think this will be difficult as the horror movie stereotype Gabbi is based on is really too close to sexual fantasy end to start with. If there are any females in the group firstly I apologize and secondly I would appreciate any advice (or criticisms) on how I am playing her. Also I'm very happy to exchange the charming trait if people think that would be better.

Female Human Nercomancer (undead) 4
Chaotic Good Medium Humanoid/Human

Init +1

Defence
AC 11, touch 11, flat-footed 10
hp 7 (+0 from favoured class +1/lv Con)
Fort +1, Ref +1, Will +1
BAB +0

Offence
Spd 30 ft.
Melee Touch - 1
Ranged Touch + 1

Statistics
8 Str, 12 Dex, 12 Con, 18 Int, 8 Wis, 14 Cha
Base Atk +0; CMB -1 CMD 10

Human racial traits:

Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Feats
1st level: Spell focus (necromancy)
Bonus from Focused Study: Skill focus (Knowledge History)
Bonus from being a wizard: Scribe Scroll
Bonus from School of Speciality: Command Undead (see below for details)

Skills (8 ranks/lv= 2 (Wiz) +4 (Int) +1 (Human) +1 (favoured class))
Appraise 1 rank = + 8
Diplomacy 1 rank= + 6 or + 7 vs people who might be sexual attracted to me (+3 from Familiar)
Knowledge (Arcane) 1 rank = + 8
Knowledge (History) 1 rank = + 13 (+3 from skill focus, +2 from trait)
Knowledge (Local) 1 rank = + 8
Knowledge (Religion) 1 rank = + 8
Linguistics 1 ranks = + 8
Perception 0 ranks = + 1 (+2 from Familiar)
Spellcraft 1 ranks = + 8
Sense motive 0 rank = + 1 (+2 from Familiar)

Languages Common, Draconic, Osiriani, Skald, Thassilonian, Varisian

Traits

Charming:
Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.

Teacher’s Pet (History):
Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-f lung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speaking before standing-room-only lecture halls on topics as widely ranging as military strategy, planar anomalies, theology, and agriculture, Lorrimor’s time was highly valued among those ambitious to benefit from his expertise. Despite this, he still managed to provide one-on-one assistance to the most promising of his acolytes. When he saw the potential for greatness in one of his charges, he took it upon himself to nurture their spark. You were such a student. Over the course of several months, you and the late professor spent hours debating the finer points of your topic of interest, and the intellectual doors he opened for you continue to flavor your outlook on the world.
You gain a +2 trait bonus to one Knowledge skill of your choosing and consider it a class skill.

Special abilities

Familiars:
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Lissala the Thrush:
(Ultimate Magic p120)
N Diminutive animal
Init +2; Senses low-light vision; Perception +5
DEFENSE
AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 Natural Armour)
hp 3 (1d8–2)
Fort +0, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite –1 (1d2–5)
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk +0; CMB –2; CMD 3
Feats Skill Focus (Perception)
Skills Fly +12, Perception +5
Thrushes are small, plump birds that eat fruit and insects. All thrushes are known for their beautiful songs, but thrush familiars are also capable of actual speech.
Lissala speaks Common

Power over Undead (Su):
You receive Command Undead or Turn Undead as a bonus feat. You can channel energy a number of times per day equal to 3 + your Intelligence modifier, but only to use the selected feat. You can take other feats to add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. The DC to save against these feats is equal to 10 + 1/2 your wizard level + your Charisma modifier. At 20th level, undead cannot add their channel resistance to the save against this ability.

Bolster (Sp):
As a standard action, you can touch an undead creature and infuse it with negative energy. It gains a +1 profane bonus on all attack rolls and saving throws, as well as 1 temporary hit point per Hit Die and a +2 bonus to its turn resistance. The bonus on attack rolls and saving throws increases by +1 for every 5 wizard levels you possess. These bonuses last for a number of rounds equal to 1/2 your wizard level (minimum 1 round). The bonuses and temporary hit points are immediately dispelled if the creature is within the area of a consecrate spell. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Wizard spell casting
Forbidden Schools:Conjuration and Illusion.
Cantrips (DC 14 or 15 vs Necromancy spells) In Spellbook: Resistance, Detect Magic, Detect Poison, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Bleed*, Disrupt Undead*, Touch of Fatigue*, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.
Memorized (3): Prestidigitation, Light, Ray of frost
First level spells (DC 15 or 16 vs Necromancy spells) In Spellbook: Cause Fear*, Ray of Enfeeblement*, Endure Elements, Comprehend Languages, Expeditious Excavation, Magic missiles.
Memorized (2+1): Cause Fear*, Ray of Enfeeblement*, Magic Missile

+1 DC for language dependant spells vs characters or creatures that could be sexually attracted to Gabbi.
* Spells from the Necromancy school
- Spell has been cast

Equipment:

Scholar's Outfit Free
Courtier's Outfit 45gp
Jewelery 20gp worth
Backpack, masterwork 50gp
Traveling trunk (chest) 2gp
Spell component pouch 5gp
Spell book Free
Note book (Diary) 15gp
Ink 8gp
Pen 0.1gp
Cash 4.9gp