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Will save: 1d20 + 2 ⇒ (16) + 2 = 18
Percival, can you move your token on the map so I can see where you end up. If you're using your pike you should be 10' away and anything further than 5' from the creature incurs a 20% miss chance due to the overgrown plants.
Perception (Jaina): 1d20 + 7 ⇒ (13) + 7 = 20
Following the trail into the overgrown field you soon come upon a shocking discovery. A severed human head, rotting in the tropical sun, surrounded by a cloud of flies lies perched atop a stake alongside the trail.
Knowledge (arcana) DC:13:
This creature is a magical beast known as an ankheg, a huge, burrowing insect with a dangerous bite and a tenacity matched only by its hunger.
Knowledge (arcana) DC:18:
As well as its lethal bite with which it can latch on to its victims, an ankheg has a natural acidic venom which coats its mandibles and can be spit over short distances. Once an ankheg spits however, it takes several hours for it to build up its acid once more.
Plus the previous (DC:13) result.
Knowledge (arcana) DC:23:
These natural tunnelers can see in most conditions, and have a extra sense that allows them to detect the slightest of movements through the earth.
Plus the previous two (DC:13, DC:18) results.
Stealth: 1d20 ⇒ 9
First up are Neela, Percival, Randall, and Jaina (you can post in any order) followed by the creature and then lastly Rhialla.
Taking the trail southeast you soon come to a clearing hewn in the jungle. At one time someone made the effort to clear the land and plant crops, some type of corn, but since then the crops have been left to go to seed. The stalks have grown to over eight feet in height and visibility within the field is greatly reduced (Creatures more than 5' away have a 20% miss chance).
Survival (Jaina): 1d20 + 2 ⇒ (17) + 2 = 19
A single track winds it's way through the otherwise overgrown fields
Perciavl looks around to see what everyone else is looking for but sees nothing at all.
Finding no fresh water on the beach you once again set off following the trail back into the jungle. Two more hours pass and you stop in consternation as the trail you've been following ends at a "T" intersection with another trail heading northwest, toward a rocky ridge, and southeast, back toward the beach.
Which way do you want to go?
Sorry, I completely missed Jaina's Round #5 post.
Rhialla disappears from in front of the as it's claws close on nothing but air, thereby avoiding a grisly fate, only to reappear behind it standing next to Randall.
Being the Kind and Benevolent GM® that I am I'm going to allow it to work and give you a 50% miss chance against the second claw attack.
Befuddled by it's targets sudden disappearance and reappearance the crab whirls around to face Rhialla again, however this movement causes the creatures second claw attack to close on nothing but air sparing the Cleric from a grisly fate.
Tired of the constant pinpricks from Rhialla's rapier the crab turns it's attention to the Cleric.
Top of Round #5. Neela and Rhialla are up.
Rhialla's blade seems to be going awry when the fates intervene, guiding her sword between the crab's armored plates.
The crab facing Jaina and Percival seems confused as to which antagonist it should attack. Making up it's tiny mind it continues it's assault on Percival, ignoring Jaina in it's attempt to make the pain stop.
The tailing crab bypasses the skirmish with Percival and instead makes a beeline towards Randall.
Randall's bolt strikes the crab's soft underside with a great deal of force, causing the crab to swivel it's eyes to see what caused it such great pain.
As the battle rages, Randall from his vantage point sees two more of the monstrous beasts lumbering down the beach, drawn by the sound of the fighting.
Jaina, Percival, and Randall are up followed by Neela and Rhialla at the top of round #3
The massive crustacean reaches the bottom of the tree and begins to move towards Jania but not before a bolt of ice from Rhialla strikes it in a vulnerable spot where it's legs meet it's carapace.
Randall examines the coconuts and finds that each one has been cleaved in two as if by a giant scissor. Suddenly his attention is drawn upward by a loud clacking noise. Looking up he sees a giant crab, roughly the size of a large dog climbing down the tree, clicking its pincers menacingly.
The crab will spend a full-round action to finish climbing down the tree trunk. Everyone gets one round of actions before the crab gets to the ground. Neela and Rhialla will get two actions before the crab gets to act.
Gathering up the valuable bits of treasure you once more begin to follow the trail through the jungle. After another hour of slogging through the undergrowth your eyes are stabbed by the bright, compared to the relative gloom of the swamp, noonday sun.
Perception check DC:10:
Piles of cracked and smashed coconuts lie beneath three of the trees just off the beach.
What looks like the remains of a sail make up a make-shift pavilion around the trunk to the tree. Rotting clothes lie strewn across the ground while three piles of moldering cushions encircle the base of the tree.
Spellcraft DC: 18:
It'a a potion of Cure Moderate Wounds.
On one of the female ghouls you find, under her skirt, a finely wrought dagger (Masterwork) in a sheath strapped to her thigh. The third undead is wearing a fine whalebone corset set with mother of pearl inlay.
Inside the tent you find a small chest, which contains six vials of Alchemist's Fire, two barrels of cheap perfume, and a silver box containing a dozen silver and obsidian hat pins. Hanging from a branch of the tree you see a somewhat dirty, but otherwise intact, wedding dress with pearl embroidery and three tiny ruby buttons. Hidden within one of the pile of cushions you find three small gems as well.
Will save: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Okay, we're out of combat now. After a few rounds Percival comes out of his paralysis. We'll have to deal with the Ghoul Fever later.
Paralysis (# rounds): 1d4 + 1 ⇒ (3) + 1 = 4
Before Jaina takes out the ghoul attacking Percival it manages to sink it's teeth into the big Chelaxian's shoulder causing Percival to grimace in pain. An expression that seems frozen on his face as every muscle in his body tightens, stretched to the point of breaking, locking him in place.
I know Jaina's player had said something in another post about having laptop problems so I'm going to do a post for her until I hear back from him.
Jaina steps around the now re-dead corpse and makes her way over to the ghoul attacking Percival.
Also, I'm going to need two DC:13 Fortitude saves from Percival. One versus Paralysis, the other for Ghoul Fever.
Sorry all, was on spring break with my wife and daughter. just got home last night.
Will save #1: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Rhialla's energy washes over the undead causing their skin to blacken and bubble. The female facing Rhialla screams in agony as she is burnt almost beyond recognition. Spitting defiance she croaks out between burnt, cracked lips "I'm going to kill you, b@*#~."
Reflex save DC:14 #1: 1d20 + 2 ⇒ (6) + 2 = 8
Randall puts some distance between himself and the ghouls attacking him and casts a spell. The area between himself and his attackers becomes coated in a slippery substance. The two ghouls, their arms and legs flailing, lose their balance and land hard on the ground.
Will save: 1d20 + 5 ⇒ (19) + 5 = 24
The lead ghoul shakes off Neela's attempts to redirect it's fate as it rushes Randall. Closing with the Bard it manages to take a bite out of Randall's shoulder and scratch the bard's bicep as Randall manages to get his shield up to block it's second claw.
Rhialla, I'm going to need two DC:13 Fortitude saves (one against Ghoul Fever the other against paralysis. Randall will need to make three (1 Ghoul Fever and 2 paralysis).
Will save (DC:13) #1: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Besmara's holy energy radiates outward from Rhialla, engulfing the undead beasts. The two closest to the Cleric shrug off the worst of the damage while the female ghoul furthest away screams in pain and focuses her attention away from Randall and to Rhialla "Kill her!" it shouts "She burned us."
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Neela and Rhialla can act first, followed by the ghouls, and then Jaina, Percival, and Randall
With our intrepid explorers, all but one covered in muck, regroup on the other side of the bog they set off following the trail further into the jungle. Percival, leading the way, after another hour of hacking and chopping away the vegetation for the others to follow soon comes a small clearing.
See the Combat Map link at the top of the page.