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At dawn of the second day the ship's bell sounds calling all hands on deck. As you assemble on deck the captured crew of the Man's Promise are brought up on deck to stand before the Captain. Harrigan addresses the prisoners, offering any who want it a spot on his crew. Several of the captives step forward at this and, with a nod from the Captain, Scourge cuts their bonds and they, rubbing their wrists, join the Wormwood's crew accompanied by the glares of their former crew.
You identify the hammock as a Hospitality Hammock. A single night's rest in this hammock removes any signs of seasickness. Additionally, the hammock is so comfortable that those who sleep in it for a full 8 hours regain hit points as if they had an entire day of bed rest. The hammock is so luxurious that climbing into or out of it requires a full-round action although a successful DC:5 Dexterity check reduces this to a move action.
Wracking your brain for any further information on the Motley only draws a blank.
I tried to PM you this but apparently the dice roll feature doesn't work in Private Messages.
During the partying you go off searching the Man's Promise. Much of the ship has already been thoroughly ransacked by the crew of the Wormwood and taken aboard. However, carefully wandering the ship you find that the hammock in the Captain's quarters radiates a faint aura of Conjuration magic.
Yes, Percival still has the pike. I even went so far as to identify it for you. Regarding identifying magic items, a post from Jason Buhlman has stated that since Detect Magic requires concentration to use you cannot "Take 10" on your Spellcraft rolls to identify magic items. just a heads up for future reference.
at this point I (as both a player and as GM) would like to know how are we going to handle loot?
My RL group currently uses a system we like to call "Adventure Bucks". In the AB system we total up the resale value of all the items found and divide that number by the number of players (in this case 5). Each player then has this amount of Bucks to spend on any given item(s).
Let me know which way you would like to go or if someone has another system they would like to consider.
Soon afterwards the fog lifts and you see the crew of the Wormwood parade a line of bruised and battered prisoners across the boarding planks between the two ships. You watch as the bound prisoners are taken below deck, presumably to the bilges to await their fate.
The bacchanal lasts all night and all the next day as the crew celebrates their victory.
"You wouldn't dare!" she splutters, but you see a modicum of fear behind her eyes.
As Jaian returns with some rope Randall begins tying up her hands and feet. Once she is securely bound Randall stands up and looking down at her with a smile says "Usually you have to pay extra for this at the Calistiran temple"
With the defeat and humiliation of their remaining officer the fight seems to go out of the crew of the Man's Promise and they begin surrendering.
A quick search of your fallen foes turns up 145 gold coins, 11 suits of Studded leather armor, 11 Heavy crossbows, 121 bolts, and 11 short swords. A quick pat down of the officer reveals a high quality Chain shirt, a pair of finely crafted short swords, a heavy crossbow w/20 bolts, an exquisitely crafted boarding pike, and an ornate pearl necklace.
I hope you don't mind if I speed things up a little.
"Ooh, that looks like fun!" Rhialla squeals as she runs up to the grappled officers and put a boot in for good measure.
The wounded officer and Randall roll around the deck, each trying to gain the upper hand. at one point the officer manages to get on top of Randall and seems about to break free but Randall manages to flip her back quickly to the deck.
Randall and the officer continue their struggle across the deck until Randall manages to straddle himself across her chest, his knees pinning her shoulders.
1d20 + 1 ⇒ (16) + 1 = 17
Sense Motive DC:17:
Although her body seems to indicate surrender her eyes still blaze defiance. You feel if you were to let her up she would, more than likely, continue the fight.
Although the rules don't come out and state it you can, if you wish, use the Aid Another action (CMB DC:10) to assist Randall in either:
a) Maintain the grapple (add +2 to his CMB to keep the officer grappled and perhaps, later, pinned).
Or you could just stomp her into submission which would be a longer, if more satisfying, process.
Shaking her head to clear it the remaining officer gets her bearings before taking a step backwards and bringing her pike up to face Percival. With the look of a cornered animal she lunges toward the big Chelaxian.
With all the regular sailors dead, dying, or otherwise incapacitated everyone is free to act now.
Rhialla steps back out of reach of the officers wicked looking pike before releasing another bolt of ice.
The Old Tar spits out some loose teeth and grins a bloody grin at Jaina "Not bad, Girlie" he tells her. Looking at Randall's drawn blade his smile widens and he shakes his head "Never send a boy to do a man's job, Sonny." and he quickly dismisses the Bard by turning his attention back to Jaina. Let me show you how it's done" he says as he lunges at Jaina, but his thrust misses the angry Monk.
The sailor in front of Jaina laughs at her attempts to hit him "You got to do better than that, Missy" he says as he sticks his sword into her side for emphasis.
The remaining sailor looks at the spreading red stain on his shirt and at Rhialla in front of him and the pike of the officer at his back. A look of determination crosses his face before he decides to throw himself over the rail and into the sea below, taking his chances in the shark infested waters. As he stands on the rail steeling his nerves for the jump Rhialla's rapier pierces his thigh and his graceful dive turns into a spinning cartwheel as he disappears into the water. A quick glance over the side reveals several fins changing directions, drawn by the splash.
Percival AoO: 1d20 + 5 ⇒ (1) + 5 = 6
Rhialla AoO: 1d20 + 4 ⇒ (12) + 4 = 16
Neela, Randall, and Rhialla are up.
As a look of doubt crosses her face the Rahadoumi Officer lunges at Rhialla once again.
Attack roll: 1d20 + 6 ⇒ (15) + 6 = 21
Fortunately for the Cleric her thrust misses as a wisp of fog comes between the two combatants.
Jaina and Percival are up.
The sailor in front of Jaina jabs at the monk with his sword, but his thrust goes a mile wide.
The remaining sailor, in desperation, stabs at Percival narrowly missing the towering fighter.
Neela, Randall, and Rhialla are up.
Jaina's punch lays the sailor out cold. A relative calm returns to the main deck punctuated by the moans of the wounded and dying sailors around you.
1d20 + 6 ⇒ (19) + 6 = 25
The officer levels her pike and stabs at Rhialla "Get out of my way you pirate b%%*@!" she snarls.
Jaina and Percival are up
A look of shock crosses the remaining sailor's face as Percival snatches the crossbow from his hand only to be replaced by one of fury as he draws his sword "Die! pirate scum." he snarls as he stabs at Percival.
As Neela magics take hold the sailor's face goes blank as he is unable to gather his wits about him.
Normally, using Intimidate to influence someone's attitude takes a minute of conversation between the two parties. But given the poor slob's situation (wounded over half his hit points and surrounded while prone) I decided that circumstances warranted an quick decision on his part.
The downed sailor looks up at Jaina and at the two people looming over him before dropping his sword and begging for mercy. The remaining sailor looks at his shipmate and says something in Osirani that, while you cannot understand the words, you are sure from the tone is some kind of curse before saying to Jaina in heavily accented Common "Bah, you are just going to kill us later anyways." as he continues spanning and loading his crossbow.
The sounds of battle begin to diminish as the Wormwood's crew begins to break the resistance of the Rahadoumi sailors. Throughout the swirling fog you can see the last pockets of resistance being overwhelmed and other sailors begin to throw down their weapons and beg for mercy. Some receive it while others do not and are cut down on their knees. For a brief instant you see Captain Harrigan on deck with what you think is a human heart grasped in his hands.
Neela focuses her attention on the sailor furthest away from the group warping the fabric of reality around him. Seeming to sense the sudden shift a look of doubt and confusion crosses his face.
Randall successfully wraps his whip around the legs of the seaman nearest himself and with a quick tug manages to trip the man, slamming him to the deck.
Rhialla moves from the aft deck to the downed man on the main deck opposite Percival. Reveling in the battle she stabs at the prone sailor as he tries to put up his hands to block the thrust.
Round #7 (a)
Each of the remaining sailors begin to try and stand up on the goop covered deck
Round 6 (b)
Randall casta spell and the deck underneath two of the sailors becomes coated in slippery grease, causing both of them to lose their footing and fall becoming coated with the slippery substance.
Rhialla focuses her baleful gaze upon the sailor remaining standing and with an imperious voice orders him to kill the fallen sailor nearest him and in a zombie like stupor he draws his sword and turns to strike.
Percival swings his massive fists at the sailor in front of him.
Jaina meanwhile steps over the sleeping sailor and joins Percival in his attack. With the sailor otherwise preoccupied with the Chelaxian he doesn't see Jaina's approaching and is caught unaware when her punch catches him alongside the head, dropping him to the deck unconscious.
With the original target of her hex down, Neela turns her gaze to the three sailors across the deck from her. Fixing her gaze directly across from her she unravels the strands of fate and begins to wrap them around her target.