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581 posts. Alias of Vanulf Wulfson.

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Wildebob wrote:

Here

My favorites by far are the "Happy Camper's" sheets. They're 3 pages, with an optional 4th, but I am a huge fan.

+1


Sorry all, as DQ has said my laptop "blue-screened" last week and I have been without access since last Thursday (Except for my phone, which is just too involved to type up a long post with). Just went out and bought a new one today (it was actually cheaper than trying to fix the old one) So should be up and running tomorrow.


Sorry all, my laptop "blue-screened" last week and I have been without access since last Thursday (Except for my phone, which is just too involved to type up a long post with). Just went out and bought a new one today (it was actually cheaper than trying to fix the old one) So should be up and running tomorrow.


Sorry all, my laptop "blue-screened" last week and I have been without access since last Thursday (Except for my phone, which is just too involved to type up a long post with). Just went out and bought a new one today (it was actually cheaper than trying to fix the old one) So should be up and running tomorrow.


Entering the temple you are greeted by a hubbub of activity. Several acolytes scurry around the nave until one notices you standing there. Approaching you he asks somewhat nervously "May I help you?"

As you explain your desire to speak with Father Grimburrow the young priest leads you to an office in the back of the church. After a polite knock you are escorted into the room. Father Grimurrow sits at a small desk furiously scribbling on a piece of paper. Setting down his quill as you enter Father rises from his desk to greet you. "Miss Kendra, a pleasure to see you again." looking at your group, the old man blinks a few times before recognition sets in "Ah yes, Petros' friends. I'm surprised to see you're still here." Returning to his seat he looks up expectantly "How can I help you today? I'm afraid I'm quite busy right now. I've just returned from a most distressing sight and although I've done my best to allay peoples fears, I must address this incident in this weeks sermon."


Go ahead and use the Initiative I rolled earlier.


Remember, you are all in the Pugwampi's Aura of Unluck ability, so anytime you need to roll a d20, please make two rolls and take the worst result.

Surprise round:
As you begin looking around the area a strange looking creature resembling a small dog walking on it's hind legs pops it's head from behind one of the nearby boulders barking and yipping something in a strange language.

Gnoll:

"You took my plaything. Now I play with you."

Cocking it's triangular head it looks around your group before chanting something in a sing-song language.

Spellcraft DC: 19:

He's casting a Shatter spell

Finishing his chant, the creature points at the tree branch that Kallit is perched on.
Kallit's Will save (DC:10): 1d20 + 1 ⇒ (5) + 1 = 6; 1d20 + 1 ⇒ (19) + 1 = 20
Causing that branch to crack and begin to pitch the young rogue over the edge of the cliff into the waiting arms of the cactus below.
Kallit make a DC:15 Acrobatics check to void falling over the edge of the cliff.

Round #1
Satisfied with his results, the Pugwampi pulls his tiny bow from his shoulder and fires it at Rashid as his back is turned looking over the cliff's edge.
Attack roll: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm critical: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d3 ⇒ 3
The arrow sinks deep into the Cleric's back, narrowly missing puncturing the man's lung.


Taking your leave of Walthus, you travel back towards the Lost coast road. Another hour passes before you emerge from the swamp into the afternoon sunshine of the road. Heading south along the road it takes another 45 minutes before you come to the overgrown remnants of the old trail Walthus had told you about. Despite the swamps best intention to reclaim the ground, the trail is still visible disappearing into the gloom of the trees.


Zindello as you examine the statue you notice the words "In loving Memory of those who sacrificed their lives to protect Ravengro" plus the names of 25 individuals carved around the base.

The Sheriff scratches his chin "Thank you for the offers, but that won't be necessary. My men and I will look into this and find out just what has happened here, and why."


Sorry for the prolonged absence but I feel I need to explain my sporadic posting lately.
Let me explain. I do about 90% of my posting at work during my downtime. Recently my schedule at work changed and I went from having about 2 hours of almost guaranteed free time to not knowing what/where my workday will be like until I show up in the morning. Most of the time I can finagle enough time to write up a post (or four in this case) but other times I barely have enough time to grab lunch for myself. this makes my posting somewhat sporadic in nature. Most of the time I can post at least once a day, but sometimes that my fall off to once every other day. When I get the time to post I usually sit down and go down my list of PbP's and update them in order of appearance, which means that sometimes you'll be the first to update and sometimes you'll be last.
This weekend I had an unexpected trip to my In-laws for Mother's Day as my wife forgot to send flowers so we had to pack up and make the three hour drive to put in a personal appearance.


The man with the whip paces the butt end under Doreen's chin and lifts up her eyes to meet his, a wicked smile cracks his face as he says to her "You've got spirit I'll give you that. I like spirit. It makes breaking you all the more fun." Then in louder voice he says "My name's Scourge. That's Mister Scourge to you and I'm bosun here on the Wormwood and I'm in charge of discipline on this ship after the Goddess and Cap'n Harrigan hisself. Now get topside so we can start your new life." With that he cracks with whip one more time and nods to the other sailors to take you up on deck.


Yes, everything is fine, just had a busy day at work yesterday. You're next in line to get updated.

Let me explain. I do about 90% of my posting at work during my downtime. Recently my schedule at work changed and I went from having about 2 hours of almost guaranteed free time to not knowing what/where my workday will be like until I show up in the morning. Most of the time I can finagle enough time to write up a post (or four in this case) but other times I barely have enough time to grab lunch for myself. this makes my posting somewhat sporadic in nature. Most of the time I can post at least once a day, but sometimes that my fall off to once every other day. When I get the time to post I usually sit down and go down my list of PbP's and update them in order of appearance, which means that sometimes you'll be the first to update and sometimes you'll be last.
Don't worry, if for some reason I can't continue I will let you know and attempt to find a replacement GM for the group before that happens.


Ashad, you do not detect any evil anywhere around you.
Dashki looks at the rest of you saying "Keep an eye out for the little bugger. I can feel that he's somewhere nearby. Those rocks that tossed you into the cactus didn't just turn under foot by accident." Approaching the frightened goat Dashki murmurs some calming words
Wild empathy check: 1d20 + 2 - 1 ⇒ (20) + 2 - 1 = 21
Perhaps it's the tone of his voice or just the animal's familiarity with the strange man that causes rhombard to cease his struggles long enough for someone to untie him.


Renjiro, it's about 2 o'clock in the afternoon.
Walthus sits on the edge of the bed, quite fatigued Yes, you're probably right. But if ever you need a place to stay here in the swamp just stop in and I'll cook you that meal I promised."


"The man in the statue is Lyvar Hawkran, the Warden of Harrowstone. This monument is dedicated to him, his men, as well as his wife's heroic sacrifice in preventing the prisoners from escaping the prison during the fire that destroyed it." the sheriff says, looking at Tomnus and Eloise and then over at the rest of you standing there. "I can't seem to fathom what has happened here myself. This spot is usually where young lovers meet in part for it's seclusion as well as the romanticism of the subject. Something like this has never happened before you all came to town."


Doreen:

I would consider it like Switzerland, where some areas speak Orisani and others speak Kelish. Dwarven would only be spoken in/around Dongun Hold. Given that your father was Kelish, I would say that that would be the appropriate language for your area.


From the Inner Sea World Guide wrote:


Golarion spins on its axis roughly once every 24 hours. A
week consists of 7 days, with 52 weeks per year. A year has 12
months, each of which corresponds to a popular deity and
(roughly) to a single cycle of Golarion’s sole moon. In order
to most accurately reflect reality, many calendars across
Golarion add in leap days. In the Absalom Reckoning, the
leap day is tacked on to the end of Calistril and occurs on
every year divisible by 8. Thus, the current year (4711) is not
a leap year, but 4704 was and 4712 will be.

So while 2016 will be a leap year in RL, 4716 in Golarion will not be.


Jal Dorak wrote:
EntrerisShadow wrote:

Really enjoyed it.

For whomever said Captain America was underutilized, I think it was sort of integral to his plot.

** spoiler omitted **

I think that is what Whedon was trying to accomplish, but in my view he failed because ** spoiler omitted **

Apostle of Gygax wrote:
Dark_Mistress wrote:
I am glad the movie is doing well. I am hoping this gets us a Black Widow movie.
This. I loved the sequence where Natasha was tied up by the bad guys, seemed to be in a very bad spot, and yet was the one who had everything under control. I also loved how Coulson was just like everything was business as usual listening to her whoop up on a couple of creeps right in the middle of a phone call. A Black Widow movie that was more James Bond and less super heroics would be awesome.
My problem with BW, as mentioned above, was that she was as much of a Super Soldier as Captain America (except maybe the first Hulk scene). I bought her duping a crooked arms dealer and taking out his cadre of thugs while tied up. I didn't buy the final battle. I also didn't buy ** spoiler omitted **...

Captain America:

The point of Cap in the last battle was not so much of him being a Super-soldier and kicking butt, in which case he was totally outclassed by Thor, Iron man, and the Hulk, but his grasp of tactics and strategy. You go here, you there, you there. Fall back and form a perimeter, move the civilians out through the subway, and Hulk, Smash! That is where Captain America really shines through.


Sorry about that, I was knocked down by a bout of the stomach flu. I finally felt human enough yesterday in time to go see the Avengers with my wife and daughter.


NP, Morgan. I just tried to do a generic opening scene so some peoples experience will differ.


You wake up to the sounds of drums beating inside your head. You can vaguely remember the night before carousing at the Formidably Maid and then...nothing. Smacking your parched lips you can taste the cheap alcohol on your tongue and something else, nutmeg you think.

DC:15 Craft (alchemy) or DC:10 Knowledge (nature) check:

The nutmeg aftertaste is indication of Oil of Taggit poisoning, a soporific that renders it's victims unconscious for several hours.

Your head still swims from the events of last night and you can swear that the floor underneath you is swaying slightly back and forth.
Before your eyes can adjust to the darkness the sound of heavy footsteps
echo throughout the room moments before a spear of light stabs through the darkness. Blinking in the sudden light you see seven men standing on a flight of stairs. The leader of this group, a man with a black beard, cracks his whip in the air as the other men slap saps into their open palms. Looking around the room, you realize you are in the hold of a ship as you see four other people in the room with you in various states of wakefulness.
The whip cracks again as the bearded man says to you “Still abed with the sun over the yardarm? On your feet, ye filthy swabs! Get up on deck and report for duty before Cap’n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!”
Instinctively you reach for your weapon only to find it and your other possessions are missing.
Under the watchful eye of their leader, the remaining men move into the hold and begin roughly yanking people to their feet and begin herding them, none too gently, up the stairs.


"Aye, the creature had the right of it, the gobbo's live in a little village just off the old fishing trail.I'm not sure what's got them so upppity recently, both they do seem more active as of late. You could get there by cutting southeast through the brinestump and if you like I can lead you there, but it would be easier if you just followed this trail back to the road and followed it to the old trail."
Getting somewhat unsteadily to his feet, Walthus makes his way to an old wardrobe and opens the doors pulling out a moss green cloak "I don't think i'll ever be able to adequately repay you for saving my life but at least I have to try. Take this cloak, it'll help bolster your resistance to magic and poisons and such."
+1 Cloak of Resistance
"You're welcome to stay the night here and in the morning we can be off. I'll even cook up a nice dinner for you all."


AS Eloise and Tomnus approach the Sheriff and Gibbs they overhear part of the conversation between the two men. "Gibbs, you live nearest the monument and you're sure you didn't hear anything last night?"
"I was fast asleep and didn't know anything had happened til I woke up this morning and everyone was gathered around outside." Seeing the two of you approach, Gibbs sneers at you over the Sheriff's shoulder before turning and leaving the area mumbling something under his breath about "Women pretending to be men".
Taking Gibb's cue, the sheriff turns to greet you as you walk up "Ahh, the Professor's friends. What can I do for you, today? As you can see I'm a little busy right now."


It's just a precaution. Continue on as if nothing untoward is going to happen. Right now the Pug is just...waiting.


I haven't heard from Nark's player so I'm moving on to an alternate, Soggy, the Gnome Druid. As soon as he checks in I'll post the opening scene.


Dashki Acrobatics check:

Acrobatics 1: 1d20 + 2 ⇒ (3) + 2 = 5; 1d20 + 2 ⇒ (7) + 2 = 9
Acrobatics 2: 1d20 + 2 ⇒ (2) + 2 = 4; 1d20 + 2 ⇒ (8) + 2 = 10
Acrobatics 3: 1d20 + 2 ⇒ (7) + 2 = 9; 1d20 + 2 ⇒ (2) + 2 = 4

Moving through the cactus forest you can feel the hairs on the back of your neck stand up as you get closer to the trapped goat. After several missteps and an unforunate twisting rock cause you to accidentally brush up against several cacti you emerge into a small clearing where you can see the the goat, the missing Rhombard, is tethered to the tree by a frayed rope.

Perception check DC:12:

Although he walks with a pronounced limp and a cane, you notice that Dashki moves through the catci quite nimbly, despite several unfortunate accidents that cause him to keep brushing up the cactus thorns,

Unluck Aura: A creature in this area must roll 2d20 whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lowest of the two results generated. This is a mind-affecting effect that does not work on animals, other gremlins, and gnolls. Any character that gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the pugwampi unluck aura.

Intitiative checks:

Alem: 1d20 ⇒ 14; 1d20 ⇒ 7
Ashad: 1d20 + 1 ⇒ (8) + 1 = 9; 1d20 + 1 ⇒ (2) + 1 = 3
Dashki: 1d20 + 6 ⇒ (6) + 6 = 12; 1d20 + 6 ⇒ (1) + 6 = 7
Hurom: 1d20 + 4 ⇒ (13) + 4 = 17; 1d20 + 4 ⇒ (2) + 4 = 6
Kallit: 1d20 + 4 ⇒ (2) + 4 = 6; 1d20 + 4 ⇒ (8) + 4 = 12
Pugwampi: 1d20 + 5 ⇒ (14) + 5 = 19
Rashid: 1d20 + 2 ⇒ (10) + 2 = 12; 1d20 + 2 ⇒ (14) + 2 = 16
Hurom: 1d6 ⇒ 2; Kallit: 1d6 ⇒ 1

19: Pugwampi
12: Rashid
7: Dashki
7: Alem
6: Hurom
6: Kallit
3: Ashad

1d20 + 17 ⇒ (17) + 17 = 34

As Rhombard sees you he begins thrashing about the clearing coming perilously close to the cliff face behind him.

Due to the animal's wild thrashing a DC:15 Dex check will be required to untie the leash around his neck. Failure by 5 or more indicates that Rhombard's thrashing has entangled his would be rescuer
in his tether and will require a DC: 15 Acrobatics checks to avoid overbalancing and pitching over the ravine face into the waiting arms of the giant cactus 10' below and suffering 1d6 + 2 ⇒ (4) + 2 = 6 damage.
A DC:15 Handle Animal or Wild Empathy check can calm the frightened goat down enough for the rope to be untied without incident. Failing that an attack roll (AC:15) will sever the already damaged rope.


Morgan, go ahead and purchase your equipment. There will opportunities to get it back throughout the adventure, otherwise you'll be stuck with whatever you can find/scrounge.


OK, Time to jump into the Wayback machine.
I started playing D&D off and on with the beginner's box set back in '76-'77, then picked it back up in 1980 in high school with AD&D then on to 2nd edition and then 3.0 and 3.5 and finally to Pathfinder. I GM a RL Kingmaker campaign on Monday nights, with three of my friends from H.S. and a few other friends.
I work for American airlines where I've been employed since 1985 (so my job is not in jeopardy regardless of the bankruptcy outcome). I'm married with a beautiful six year old daughter and weekends are generally family time, so don't expect me to post much on Saturday and Sunday.
I generally post from work when I have the time between 0700-1500 CST and then again after my daughter has gone to bed, usually around 2100-2200 CST.


Will the following "people" please report to Julie, your cruise director, on the Lido deck.

Doreen Makgree
Geoffery "Jack" Whitaker
Morgan Allegretti
Nark Snarky
Sylvestra Striana

And don't forget to tip Isaac, your bartender.

Seriously, thank you all for the wonderful submissions. It's always difficult to determine what will make a good party and the quality of the applications seriously didn't help make that decision any easier.
If for ant reason there is a need for replacement players, I will refer back here and send an IM to whoever is chosen.
Thank you all for your interest and I hope I don't disappoint.

Please click on the Discussion link at the top of this page or follow the link: Here


Welcome to the Out of Character Discussion Thread for my Skull & Shackles game. Please take the time to introduce yourselves and get accquainted. If you have any last minute questions to ask me, go ahead and I'll try to get back to you as quickly as possible.
Thanks,
V


I'm still here. It seems as though submissions has slowed down so I'll be going over everyone tonight although I won't announce my decisions until the deadline tomorrow just to be fair to any last minute entries.

Here is the list of applications so far and as always if I've missed anyone let me know.

Arcane:
• Sirhan - Male Human Alchemist
• Lucia Rhitu - Human Summoner
• Mr. Bingal La-Foom - Gnome Summoner
• Vendarek Sartana - half-elf Summoner
• Sylvestra Striana - Half Elf - Sea Witch
• Alexi "Crocodile" Montague - Human Sorcerer (Rakshasa Bloodline)
• Paige Bellerose - Human Hedge Witch
• Calvin The Surgeon - Male Human Witch
• Cardan the Carver - Human Andoran Wood Elementalist
• Gimlet Bravo- Gnome Sorcerer (Draconic (Red) bloodline)
• Elias Kludge- Half orc Alchemist
• John Rhasp- Human Death Mage

Divine:
• Turnip Head-Hobgoblin Cleric of Besmara
• Wispyr Windborne - Slyph Oracle of Wind
• Soggy - Male Gnome Druid (Aquatic Druid)
• Nark Snarky - Goblin Druid (Shark Totem)
• Tambo LeFranc - Human Dual-Cursed Juju Oracle
• Helkrix Qi Baunt - Tiefling(Demon Spawn) Preacher (Inquisitor)
• Weejon the Drowned-Human Cleric of Besmara
• “No-eyes” Bellamy- Human Oracle (Stargazer)

Melee:
• Kurt Irving - Human Gunslinger (Buccaneer of the Black Powder/Musket Master)
• Doreen Makgree - Female Gunslinger Aristocrat
• Idonias Saltheart - Udine Fighter
• Geoffrey "Jack" Whittaker - Half-Elf Fighter(Corsair)
• Valk Grof'ker - Half-Orc Ranger(Falconer)
• Whurly Deepforger - Male Dwarf Spirit Ranger
• Gnarweiss Banderflash - Gnome Urban Ranger
• Sharice - Urban Barbarian
• Holgur- Ranger (Skirmisher)
• M'Baku- Human (Mwangi) Fighter (Brawler)
• Kai Kamaaina-Ranger (Skirmisher)
• Jensen Roust- Half elf Magus
• Vanir Seremal- Fighter (Corsair/Galdiator)

Skill:
• Erdthira Raskin - Female Fetchling Bard(Animal Speaker)
• Seijiro Hakamura - Rogue(pirate)
• Doctor Bones - Rogue
• Brennan Darkblade - half-elf rogue
• Harter Denona - Male Human Bard(sea singer)
• Meroc "Mouse" Underrun - Halfling Ninja
• Morgan Allegretti-Human Bard (Archeologist)


As you follow the crowds toward the southern end of town, to where a large statue of a man wearing leather armor and carrying a billy club, stands facing the river (Area O).
Getting closer you notice that the statue has been splattered with blood and a large letter V has been painted on the base, also in blood. looking around you see several of the people around you take a few steps back, leaving your group standing in isolation even in the crowd. Kendra points over to where a stern looking man stands talking to the leader of the mob from the cemetery, Gibbs. "There's Sheriff Caeller over there."


"That...thing was a Faceless Stalker. A creature capable of taking on someone else's form. There is a tribe of them in the swamp but they seem to be dying off over the years. Just not fast enough for my tastes." he looks intently at the lot of you "I thank you for your timely rescue, but I take it that you didn't just happen by and that this is more than just a "social" call, eh."


As Ashad begins hacking his way through the cacti many thorns from the surrounding plants find their way trough the chinks in his armor and become lodged in his skin.
Take 2 points of damage as you make it 10' into the cactus patch

Kaspar dashes into the cacti coming to an abrupt stop as soon as the thorns prick his skin, turning around and rather sheepishly returning to his master.
Kaspar takes one point of damage as he enters the patch and immediately turns around and comes back, pulling the thorns from his fur. Alem you detect no other magic in the area.

Ashad, you feel as though you can chop your way through, the thorns from nearby cacti will continue to pierce through the opening in your armor causing continued discomfort.
Pausing to take stock of the situation you believe that by moving slowly and deliberately through the field that you can make it to the other side without further damage or you can continue to wade through taking further damage from the spines.

Moving at half speed through the patch requires a DC:15 Acrobatics check to avoid the thorns. Characters who move at full speed take a -5 penalty on this check. Anyone who attempts to rush through without making a check will take 1 point of damage for each 5' traveled. The patch though wide is not very deep, only 25' separate you from the missing goat. Any character attempting to pick their way through must make two Acrobatics check and take the worst result of those checks.


You have two options. You can continue on to the church or you can follow the stream of townsfolk and see what's got them so agitated (this time).


Eden you believe that his collapse was caused by a combination of exhaustion, relief, and blood loss. A few days of bed rest and he should be back to normal.
Waking up in bed, the halfling looking chagrined, says "I passed out, didn't I?" Taking Ceru's glass of water Walthus sips gratefully. "Thank you. Thank you for saving my life.'


As you prepare to head out from the base camp into the gathering darkness, Dashki grabs a torch from a neaby pile of gear and thrusts it into the campfire until it catches fire.
Raising the torch high he says gruffly "Let's get this over with."
After travelling a couple hundred feet from camp you enter an area of scrubland, marked by several dry ravines. Dashki's torch throws grotesque shadows upon the looming walls of the ravine you're travelling through.
As you approach the exit of the ravine you hear the plaintive cry of a small child carried on the wind.

Knowledge (nature) DC:10:

You recognize the sound as that of a baby goat in obvious distress

As you emerge from the ravine you are confronted by a dense thicket of cacti. The thicket spans to your left and right as far as the torchlight spreads, although you can see ahead of you a small kid tethered to a nearby bush, struggling to escape the rope that binds it to the bush (Area A).

Cactus Patch


As you leave Kendra's house and head out onto the street, you pass several groups of townspeople heading toward the south end of town, whispering to each other. As they pass your group people stare at you, while others make signs intended to ward off evil.


Here's an updated list. Thanks for all the feedback.

Arcane:
• Sirhan - Male Human Alchemist
• Lucia Rhitu - Human Summoner
• Mr. Bingal La-Foom - Gnome Summoner
• Vendarek Sartana - half-elf Summoner
• Sylvestra Striana - Half Elf - Sea Witch
• Alexi "Crocodile" Montague - Human Sorcerer (Rakshasa Bloodline)
• Paige Bellerose - Human Hedge Witch
• Calvin The Surgeon - Male Human Witch
• Cardan the Carver - Human Andoran Wood Elementalist
• Gimlet Bravo- Gnome Sorcerer (Draconic (Red) bloodline)

Divine:
• Turnip Head-Hobgoblin Cleric of Besmara
• Wispyr Windborne - Slyph Oracle of Wind
• Soggy - Male Gnome Druid (Aquatic Druid)
• Nark Snarky - Goblin Druid (Shark Totem)
• Tambo LeFranc - Human Dual-Cursed Juju Oracle
• Helkrix Qi Baunt - Tiefling(Demon Spawn) Preacher (Inquisitor)
• Weejon the Drowned-Human Cleric of Besmara
• “No-eyes” Bellamy- Human Oracle (Stargazer)

Melee:
• Kurt Irving - Human Gunslinger (Buccaneer of the Black Powder/Musket Master)
• Doreen Makgree - Female Gunslinger Aristocrat
• Idonias Saltheart - Udine Fighter
• Geoffrey "Jack" Whittaker - Half-Elf Fighter(Corsair)
• Valk Grof'ker - Half-Orc Ranger(Falconer)
• Whurly Deepforger - Male Dwarf Spirit Ranger
• Gnarweiss Banderflash - Gnome Urban Ranger
• Sharice - Urban Barbarian
• Holgur- Ranger (Skirmisher)
• M'Baku- Human (Mwangi) Fighter (Brawler)
• Kai Kamaaina-Ranger (Skirmisher)
• Jensen Roust- Half elf Magus
• Vanir Seremal- Fighter (Corsair/Galdiator)

Skill:
• Erdthira Raskin - Female Fetchling Bard(Animal Speaker)
• Seijiro Hakamura - Rogue(pirate)
• Doctor Bones - Rogue
• Brennan Darkblade - half-elf rogue
• Harter Denona - Male Human Bard(sea singer)
• Meroc "Mouse" Underrun - Halfling Ninja
• Morgan Allegretti-Human Bard (Archeologist)

As always, if I've missed someone just let me know.


Okay, here's a list of submissions so far broken down by 'category'.

Arcane:
• LackofFocus - Alchemist(Surgeon)
• Sirhan - Male Human Alchemist
• Lucia Rhitu - Human Summoner
• Mr. Bingal La-Foom - Gnome Summoner
• Vendarek Sartana - half-elf Summoner
• Sylvestra Striana - Half Elf - Sea Witch
• Alexi "Crocodile" Montague - Human Sorcerer (Rakshasa Bloodline)
• Paige Bellerose - Human Hedge Witch
• Calvin The Surgeon - Male Human Witch
• Cardan the Carver - Human Andoran Wood Elementalist
• Gimlet Bravo- Gnome Sorcerer (Draconic (Red) bloodline)

Divine:
• Turnip Head-Hobgoblin Cleric of Besmara
• Wispyr Windborne - Slyph Oracle of Wing
• Soggy - Male Gnome Druid (Aquatic Druid)
• Nark Snarky - Goblin Druid (Shark Totem)
• Tambo LeFranc - Human Dual-Cursed Juju Oracle
• Helkrix Qi Baunt - Tiefling(Demon Spawn) Preacher (Inquisitor)
• Weejon the Drowned-Human Cleric of Besmara

Melee:
• Kurt Irving - Human Gunslinger (Buccaneer of the Black Powder/Musket Master)
• Doreen Makgree - Female Gunslinger Aristocrat
• Idonias Saltheart - Udine Fighter
• Geoffrey "Jack" Whittaker - Half-Elf Fighter(Corsair)
• Valk Grof'ker - Half-Orc Ranger(Falconer)
• Whurly Deepforger - Male Dwarf Spirit Ranger
• Gnarweiss Banderflash - Gnome Urban Ranger
• Sharice - Urban Barbarian
• Holgur- Ranger (Skirmisher)
• M'Baku- Human (Mwangi) Fighter (Brawler)
• Kai Kamaaina-Ranger(skirmisher)
• Jensen Roust- Half elf Magus

Skill:
• Erdthira Raskin - Female Fetchling Bard(Animal Speaker)
• Seijiro Hakamura - Rogue(pirate)
• Doctor Bones - Rogue
• Brennan Darkblade - half-elf rogue
• Harter Denona - Male Human Bard(sea singer)
• Meroc "Mouse" Underrun - Halfling Ninja
• Morgan Allegretti-Human Bard (Archeologist)

Let me know if I missed anyone.


Considering in the three days since I posted my recruitment thread I've had 35+ applicants, I would say yes.


Thanks so much fro the submissions so far. Don't worry about the number, I'll keep up, so keep 'em coming. I'll be going over the applicants this weekend and I'm sure I'll be posting some questions when I do. Thank you all for your interest, I hope I don't disappoint.



You hear a soft click as a section of wall swings open. A severely wounded halfling, a twin to the one you met earlier, stumbles out and mumbles in a weakened voice "Is it dead? Please tell me it's dead." he pleads to you "It was horrible. I could feel my life's blood leaving as that, that, thing drank it up." With that he collapses into a heap on the floor.


After about an hour, dinner is served. Afterwards you adjourn to the sitting room to discuss the day's events over drinks. As the hours pass Kendra yawns and excuses herself to retire to her room, leqving you to make your own way upstairs for bed.

Mathus:

You've just returned home after graduating from the University and your Parents and sister are there to greet you. It's a welcome homecoming and after a light meal your mother places a cake, whose aroma has been making you salivate all afternoon, upon the table in front of you. As your father begins to slice the first piece you notice a small trickle of reddish liquid, which you assume is filling, begin oozing from the dessert.
It starts as a small trickle and as it begins growing into a steady stream you realize it is not filling but is, indeed, blood. Suddenly the cake explodes in a torrent of blood, covering everyone in the room in gore. Everyone but you. As they are being covered in ichor, the adoring smiles of your family twist into the rictus of death. Soon you are standing alone in your family kitchen, your parents eviscerated corpses lying on the floor with the body of your sister lying next to them in a spreading pool of her own blood, a wooden stake protruding from her back.
As you stand in stunned silence, a shadow falls across the floor as you look up to see a darkened figure standing over you with another stake and mallet raised high, ready to strike.

You wake up, covered in sweat and heave a sigh of relief as you realize it was just a dream.

The morning dawns bright and sunny as the smells of bacon and coffee waft up from the kitchen downstairs.


"So you believe the fire was deliberately set and the perpetrator snuck off into the desert? Then take Dashki with you, he is an excellent tracker and knows this area quite well. Find this person and bring him back here to face judgement, if possible." With that she waves her hand, dismissing you before turning back to the map upon the table.


John Woodford wrote:
How much detail do you want for the initial submission?

you can make your background as detailed as you want, from just a couple of lines all the way to a full blown character sheet if you wish. What I would like to see is your character's motivation for being in Port Peril and why he/she wishes to become a pirate.

When I close recruitment I generally group all applicants by the 'Big Four' concept (Arcane, Divine, Melee, Skill) and choose one from each group along with a spare. I then take most of the next day going over the characters to choose what I feel will be an optimal group.


Fivyrn wrote:
Is this play by post or some other method?

PbP. The game thread will start on the Monday after recruitment closes.


I attempted to talk my RL gaming group into this AP but they opted for Kingmaker instead, so I'm looking for five players to join me on this high seas adventure. Recruitment will end May 4th @ 6pm. CST.

The Rules:
• Races: All standard races from the Pathfinder Core Rulebook will be allowed. Any other 0HD race will be considered on a case by case basis. Unfortunately, due to it’s current playtesting status, no characters created using the Advanced Race Guide will be allowed.
• Classes: All classes (Base and Prestige) from PFRPG core rulebook plus those from the Advanced Player's Guide (APG), Ultimate Magic (UM) and Ultimate Combat (UC) will be allowed. Any Archetype for these base classes (again from the APG, UM, or UC) will be allowed.
• Alignment: Characters can be of any alignment, but must be able to play well with others.
• Abilities: Characters will be based on the High Fantasy (20 point) buy, found in the PFRPG Core Rulebook on page 16. No ability can be raised higher than 18 (prior to racial modifiers). Only one ability may be lowered below 10 and that ability cannot be lowered below 8 (prior to racial modifiers).
• Feats: Any feat from the Core Rulebook, APG, UM, or UC will be acceptable. Any 3.5 or 3PP material you wish to use will have to be approved by me prior to acceptance.
• Traits: Character's will start with two traits, one of which MUST be from the Skulls & Shackles Player's Guide.
• Hit Points: Characters will start out with Maximum hit points for their class at 1st level. Thereafter players may either roll for HP's or take the average (whichever is greater).
• Starting Gold: Characters will start with Maximum starting gold for their base class as found in the PFRPG Core Rulebook on page 140, the APG on page 26, UC on page 8, or in the UM on page 8.

If you have any questions feel free to post them here or PM me and I'll answer them as quickly as possible.
Thanks for your interest,
V


Thank you for that. This is actually her second stroke. After suffering a major one in September (where we didn't think she would last past the weekend) it's become a quantity of life, more than a quality of life, issue.
Having been on the receiving end of that more than once I can promise you I won't do that. If worse comes to worst I will attempt to find a replacement GM for the game.

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