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Sorry all, as DQ has said my laptop "blue-screened" last week and I have been without access since last Thursday (Except for my phone, which is just too involved to type up a long post with). Just went out and bought a new one today (it was actually cheaper than trying to fix the old one) So should be up and running tomorrow.
Sorry all, my laptop "blue-screened" last week and I have been without access since last Thursday (Except for my phone, which is just too involved to type up a long post with). Just went out and bought a new one today (it was actually cheaper than trying to fix the old one) So should be up and running tomorrow.
Sorry all, my laptop "blue-screened" last week and I have been without access since last Thursday (Except for my phone, which is just too involved to type up a long post with). Just went out and bought a new one today (it was actually cheaper than trying to fix the old one) So should be up and running tomorrow.
Entering the temple you are greeted by a hubbub of activity. Several acolytes scurry around the nave until one notices you standing there. Approaching you he asks somewhat nervously "May I help you?" As you explain your desire to speak with Father Grimburrow the young priest leads you to an office in the back of the church. After a polite knock you are escorted into the room. Father Grimurrow sits at a small desk furiously scribbling on a piece of paper. Setting down his quill as you enter Father rises from his desk to greet you. "Miss Kendra, a pleasure to see you again." looking at your group, the old man blinks a few times before recognition sets in "Ah yes, Petros' friends. I'm surprised to see you're still here." Returning to his seat he looks up expectantly "How can I help you today? I'm afraid I'm quite busy right now. I've just returned from a most distressing sight and although I've done my best to allay peoples fears, I must address this incident in this weeks sermon."
Remember, you are all in the Pugwampi's Aura of Unluck ability, so anytime you need to roll a d20, please make two rolls and take the worst result. Surprise round:
Gnoll:
"You took my plaything. Now I play with you." Cocking it's triangular head it looks around your group before chanting something in a sing-song language.
Spellcraft DC: 19:
He's casting a Shatter spell Finishing his chant, the creature points at the tree branch that Kallit is perched on.
Round #1
Taking your leave of Walthus, you travel back towards the Lost coast road. Another hour passes before you emerge from the swamp into the afternoon sunshine of the road. Heading south along the road it takes another 45 minutes before you come to the overgrown remnants of the old trail Walthus had told you about. Despite the swamps best intention to reclaim the ground, the trail is still visible disappearing into the gloom of the trees.
Zindello as you examine the statue you notice the words "In loving Memory of those who sacrificed their lives to protect Ravengro" plus the names of 25 individuals carved around the base. The Sheriff scratches his chin "Thank you for the offers, but that won't be necessary. My men and I will look into this and find out just what has happened here, and why."
Sorry for the prolonged absence but I feel I need to explain my sporadic posting lately.
The man with the whip paces the butt end under Doreen's chin and lifts up her eyes to meet his, a wicked smile cracks his face as he says to her "You've got spirit I'll give you that. I like spirit. It makes breaking you all the more fun." Then in louder voice he says "My name's Scourge. That's Mister Scourge to you and I'm bosun here on the Wormwood and I'm in charge of discipline on this ship after the Goddess and Cap'n Harrigan hisself. Now get topside so we can start your new life." With that he cracks with whip one more time and nods to the other sailors to take you up on deck.
Yes, everything is fine, just had a busy day at work yesterday. You're next in line to get updated. Let me explain. I do about 90% of my posting at work during my downtime. Recently my schedule at work changed and I went from having about 2 hours of almost guaranteed free time to not knowing what/where my workday will be like until I show up in the morning. Most of the time I can finagle enough time to write up a post (or four in this case) but other times I barely have enough time to grab lunch for myself. this makes my posting somewhat sporadic in nature. Most of the time I can post at least once a day, but sometimes that my fall off to once every other day. When I get the time to post I usually sit down and go down my list of PbP's and update them in order of appearance, which means that sometimes you'll be the first to update and sometimes you'll be last.
Ashad, you do not detect any evil anywhere around you.
"The man in the statue is Lyvar Hawkran, the Warden of Harrowstone. This monument is dedicated to him, his men, as well as his wife's heroic sacrifice in preventing the prisoners from escaping the prison during the fire that destroyed it." the sheriff says, looking at Tomnus and Eloise and then over at the rest of you standing there. "I can't seem to fathom what has happened here myself. This spot is usually where young lovers meet in part for it's seclusion as well as the romanticism of the subject. Something like this has never happened before you all came to town."
From the Inner Sea World Guide wrote:
So while 2016 will be a leap year in RL, 4716 in Golarion will not be.
Jal Dorak wrote:
Captain America:
The point of Cap in the last battle was not so much of him being a Super-soldier and kicking butt, in which case he was totally outclassed by Thor, Iron man, and the Hulk, but his grasp of tactics and strategy. You go here, you there, you there. Fall back and form a perimeter, move the civilians out through the subway, and Hulk, Smash! That is where Captain America really shines through.
You wake up to the sounds of drums beating inside your head. You can vaguely remember the night before carousing at the Formidably Maid and then...nothing. Smacking your parched lips you can taste the cheap alcohol on your tongue and something else, nutmeg you think.
DC:15 Craft (alchemy) or DC:10 Knowledge (nature) check:
The nutmeg aftertaste is indication of Oil of Taggit poisoning, a soporific that renders it's victims unconscious for several hours. Your head still swims from the events of last night and you can swear that the floor underneath you is swaying slightly back and forth. Before your eyes can adjust to the darkness the sound of heavy footsteps echo throughout the room moments before a spear of light stabs through the darkness. Blinking in the sudden light you see seven men standing on a flight of stairs. The leader of this group, a man with a black beard, cracks his whip in the air as the other men slap saps into their open palms. Looking around the room, you realize you are in the hold of a ship as you see four other people in the room with you in various states of wakefulness. The whip cracks again as the bearded man says to you “Still abed with the sun over the yardarm? On your feet, ye filthy swabs! Get up on deck and report for duty before Cap’n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!” Instinctively you reach for your weapon only to find it and your other possessions are missing. Under the watchful eye of their leader, the remaining men move into the hold and begin roughly yanking people to their feet and begin herding them, none too gently, up the stairs.
"Aye, the creature had the right of it, the gobbo's live in a little village just off the old fishing trail.I'm not sure what's got them so upppity recently, both they do seem more active as of late. You could get there by cutting southeast through the brinestump and if you like I can lead you there, but it would be easier if you just followed this trail back to the road and followed it to the old trail."
AS Eloise and Tomnus approach the Sheriff and Gibbs they overhear part of the conversation between the two men. "Gibbs, you live nearest the monument and you're sure you didn't hear anything last night?"
Dashki Acrobatics check:
Acrobatics 1: 1d20 + 2 ⇒ (3) + 2 = 5; 1d20 + 2 ⇒ (7) + 2 = 9 Acrobatics 2: 1d20 + 2 ⇒ (2) + 2 = 4; 1d20 + 2 ⇒ (8) + 2 = 10 Acrobatics 3: 1d20 + 2 ⇒ (7) + 2 = 9; 1d20 + 2 ⇒ (2) + 2 = 4 Moving through the cactus forest you can feel the hairs on the back of your neck stand up as you get closer to the trapped goat. After several missteps and an unforunate twisting rock cause you to accidentally brush up against several cacti you emerge into a small clearing where you can see the the goat, the missing Rhombard, is tethered to the tree by a frayed rope. Perception check DC:12:
Although he walks with a pronounced limp and a cane, you notice that Dashki moves through the catci quite nimbly, despite several unfortunate accidents that cause him to keep brushing up the cactus thorns, Unluck Aura: A creature in this area must roll 2d20 whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lowest of the two results generated. This is a mind-affecting effect that does not work on animals, other gremlins, and gnolls. Any character that gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the pugwampi unluck aura. Intitiative checks:
Alem: 1d20 ⇒ 14; 1d20 ⇒ 7 Ashad: 1d20 + 1 ⇒ (8) + 1 = 9; 1d20 + 1 ⇒ (2) + 1 = 3 Dashki: 1d20 + 6 ⇒ (6) + 6 = 12; 1d20 + 6 ⇒ (1) + 6 = 7 Hurom: 1d20 + 4 ⇒ (13) + 4 = 17; 1d20 + 4 ⇒ (2) + 4 = 6 Kallit: 1d20 + 4 ⇒ (2) + 4 = 6; 1d20 + 4 ⇒ (8) + 4 = 12 Pugwampi: 1d20 + 5 ⇒ (14) + 5 = 19 Rashid: 1d20 + 2 ⇒ (10) + 2 = 12; 1d20 + 2 ⇒ (14) + 2 = 16 Hurom: 1d6 ⇒ 2; Kallit: 1d6 ⇒ 1 19: Pugwampi 12: Rashid 7: Dashki 7: Alem 6: Hurom 6: Kallit 3: Ashad 1d20 + 17 ⇒ (17) + 17 = 34 As Rhombard sees you he begins thrashing about the clearing coming perilously close to the cliff face behind him. Due to the animal's wild thrashing a DC:15 Dex check will be required to untie the leash around his neck. Failure by 5 or more indicates that Rhombard's thrashing has entangled his would be rescuer
OK, Time to jump into the Wayback machine.
Will the following "people" please report to Julie, your cruise director, on the Lido deck. Doreen Makgree
And don't forget to tip Isaac, your bartender. Seriously, thank you all for the wonderful submissions. It's always difficult to determine what will make a good party and the quality of the applications seriously didn't help make that decision any easier.
Please click on the Discussion link at the top of this page or follow the link: Here
I'm still here. It seems as though submissions has slowed down so I'll be going over everyone tonight although I won't announce my decisions until the deadline tomorrow just to be fair to any last minute entries. Here is the list of applications so far and as always if I've missed anyone let me know. Arcane:
Divine:
Melee:
Skill:
As you follow the crowds toward the southern end of town, to where a large statue of a man wearing leather armor and carrying a billy club, stands facing the river (Area O).
"That...thing was a Faceless Stalker. A creature capable of taking on someone else's form. There is a tribe of them in the swamp but they seem to be dying off over the years. Just not fast enough for my tastes." he looks intently at the lot of you "I thank you for your timely rescue, but I take it that you didn't just happen by and that this is more than just a "social" call, eh."
As Ashad begins hacking his way through the cacti many thorns from the surrounding plants find their way trough the chinks in his armor and become lodged in his skin.
Kaspar dashes into the cacti coming to an abrupt stop as soon as the thorns prick his skin, turning around and rather sheepishly returning to his master.
Ashad, you feel as though you can chop your way through, the thorns from nearby cacti will continue to pierce through the opening in your armor causing continued discomfort.
Moving at half speed through the patch requires a DC:15 Acrobatics check to avoid the thorns. Characters who move at full speed take a -5 penalty on this check. Anyone who attempts to rush through without making a check will take 1 point of damage for each 5' traveled. The patch though wide is not very deep, only 25' separate you from the missing goat. Any character attempting to pick their way through must make two Acrobatics check and take the worst result of those checks.
Eden you believe that his collapse was caused by a combination of exhaustion, relief, and blood loss. A few days of bed rest and he should be back to normal.
As you prepare to head out from the base camp into the gathering darkness, Dashki grabs a torch from a neaby pile of gear and thrusts it into the campfire until it catches fire.
Knowledge (nature) DC:10:
You recognize the sound as that of a baby goat in obvious distress As you emerge from the ravine you are confronted by a dense thicket of cacti. The thicket spans to your left and right as far as the torchlight spreads, although you can see ahead of you a small kid tethered to a nearby bush, struggling to escape the rope that binds it to the bush (Area A).
Here's an updated list. Thanks for all the feedback. Arcane:
Divine:
Melee:
Skill:
As always, if I've missed someone just let me know.
Okay, here's a list of submissions so far broken down by 'category'. Arcane:
Divine:
Melee:
Skill:
Let me know if I missed anyone.
You hear a soft click as a section of wall swings open. A severely wounded halfling, a twin to the one you met earlier, stumbles out and mumbles in a weakened voice "Is it dead? Please tell me it's dead." he pleads to you "It was horrible. I could feel my life's blood leaving as that, that, thing drank it up." With that he collapses into a heap on the floor.
After about an hour, dinner is served. Afterwards you adjourn to the sitting room to discuss the day's events over drinks. As the hours pass Kendra yawns and excuses herself to retire to her room, leqving you to make your own way upstairs for bed. Mathus:
You've just returned home after graduating from the University and your Parents and sister are there to greet you. It's a welcome homecoming and after a light meal your mother places a cake, whose aroma has been making you salivate all afternoon, upon the table in front of you. As your father begins to slice the first piece you notice a small trickle of reddish liquid, which you assume is filling, begin oozing from the dessert. It starts as a small trickle and as it begins growing into a steady stream you realize it is not filling but is, indeed, blood. Suddenly the cake explodes in a torrent of blood, covering everyone in the room in gore. Everyone but you. As they are being covered in ichor, the adoring smiles of your family twist into the rictus of death. Soon you are standing alone in your family kitchen, your parents eviscerated corpses lying on the floor with the body of your sister lying next to them in a spreading pool of her own blood, a wooden stake protruding from her back. As you stand in stunned silence, a shadow falls across the floor as you look up to see a darkened figure standing over you with another stake and mallet raised high, ready to strike. You wake up, covered in sweat and heave a sigh of relief as you realize it was just a dream. The morning dawns bright and sunny as the smells of bacon and coffee waft up from the kitchen downstairs.
"So you believe the fire was deliberately set and the perpetrator snuck off into the desert? Then take Dashki with you, he is an excellent tracker and knows this area quite well. Find this person and bring him back here to face judgement, if possible." With that she waves her hand, dismissing you before turning back to the map upon the table.
John Woodford wrote: How much detail do you want for the initial submission? you can make your background as detailed as you want, from just a couple of lines all the way to a full blown character sheet if you wish. What I would like to see is your character's motivation for being in Port Peril and why he/she wishes to become a pirate. When I close recruitment I generally group all applicants by the 'Big Four' concept (Arcane, Divine, Melee, Skill) and choose one from each group along with a spare. I then take most of the next day going over the characters to choose what I feel will be an optimal group.
I attempted to talk my RL gaming group into this AP but they opted for Kingmaker instead, so I'm looking for five players to join me on this high seas adventure. Recruitment will end May 4th @ 6pm. CST. The Rules:
If you have any questions feel free to post them here or PM me and I'll answer them as quickly as possible.
Thank you for that. This is actually her second stroke. After suffering a major one in September (where we didn't think she would last past the weekend) it's become a quantity of life, more than a quality of life, issue.
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