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Spellcraft (Neela): 1d20 + 10 ⇒ (15) + 10 = 25
Neela takes the vial from Randall and after casting a spell stares at the liquid within for a few seconds "It's a potion of Water Breathing. It will allow one person to breathe underwater for up to 10 hours or it can be divided equally between any number of people up to the 10 hour duration"
Randall uses his spell to clean the dirt and grime off of anyone who wants it, although it's not as satisfying as a hot bath it will make due.
Percival, make me another DC:13 Fortitude save.
As you are eating breakfast Aaron emerges from the central hut dressed in a suit of finely made studded leather, his trusty crossbow slung over his shoulder and a well used cutlass strapped to his hip. In his hands he holds a suit of leather armor "Perhaps one of you could use this? Don't mind the blood stains, it used to belong to "Riddleport" Bob. At least it did until the ghouls caught up with him. They tossed it back over the wall when they were finished with him. I tried to clean it up as best as I could" He looks to Jaina and Neela, the only two unarmored people in the group.
A look of shock passes across Aaron face as Percival tells him of your encounter with the ghouls (Sheesh, a little tact. Maybe?). With a tear in his eye and a lump in his throat he manages to whisper "Thank you." Then in a stronger voice "I didn't have the heart to kill her. So, thank you, thank you for releasing her from that horrible undeath that held her."
Since we are coming up on an area that many consider a meat grinder I wanted to post this so, you know...just in case.
When your character's current hit points drop to a negative amount equal to his Constitution score plus his level or lower, or if he succumbs to massive damage, he's dead. A character can also die from taking ability damage or suffering an ability drain that reduces his Constitution score to 0 (see Special Abilities).
Certain types of powerful magic, such as raise dead and resurrection, can restore life to a dead character.
Back when I ran in 3.5 and everyone died at -10, regardless of how healthy or frail a character was, I allowed players to add (or subtract) their Constitution modifier to allow a little more breathing room. Sometimes even that didn't seem enough (poor Gordon, I think the party got rich off the loot from his dead corpses) so I let them add their level as well. Since Pathfinder has gotten rid of the hard-coded death threshold I decided to get rid of the Con modifier part and just keep the plus his/her level cushion.
Apparently I forgot to add this in the description of the loot you find in the fields.
"With Rhialla back up on her feet the party continues searching the field. Soon Jaina notices a flash of white off the beaten path. Going to investigate she finds a humanoid femur bone protruding from the ground. digging further she uncovers the entire skeleton it's clothing all but rotted away by time except for a golden buckle attached to a moldy leather belt. Also hooked on this belt is a small glass vial, inside of which she can see some type of liquid, which has miraculously withstood the ravages of time.'
Perception DC:18 or Spellcraft DC:20:
It's a potion of Water Breathing
As far as being "Banged up" as Percival put it I just want to remind you that, according to the loot list, Jaina, Percival, and Rhialla are all carrying potions of Cure Moderate Wounds as part of their reward for taking the Man's Promise.
Whew, The Saga of Aaron Ivy. Oh, and DING level 3. Please post your updates to your character here (since this is an odd numbered level if you take the average for hit points, round down).
A glimmer of hope crosses the young man's face as he escorts you inside the palisades walls "You'll forgive my initial reaction to your approach. I thought you were the ship's whores returning in another attempt to kill me." His hand strays to a silver locket he wears around his neck " They've managed to kill and eat the other survivors, I'm the last one." he heaves a heavy sigh "Even my beloved Rebecca wants me dead, but she can't help herself. It's the sickness you see."
Perception check DC:20:
One of the creatures appears to be wearing Sandara's tricorne hat.
With a pleading look in his eyes Aaron rattles on "You're welcome to spend the night here and go out in the morning. I'll even go with you, if you'd like. It's been so long since I've had anyone to talk to I was afraid I might be going crazy"
*His/Her Infernal Majesty's Ship. A prefix used by the Chelaxian navy.
"Gods be praised, real people.' says the voice from behind the wall "About time. I've been stuck on this bloody rock for almost two years now."
I've got a question regarding the Perception DC to identify a potion. Under the Perception skill it reads that the DC is 15+Caster Level, while under the Identifying Magic Items section it states that the DC is 15+spell level. Which one is correct?
Perception (Jaina): 1d20 + 7 ⇒ (20) + 7 = 27
With Rhialla back up on her feet the party continues searching the field. Soon Jaina notices a flash of white off the beaten path. Going to investigate she finds a humanoid femur bone protruding from the ground. digging further she uncovers the entire skeleton it's clothing all but rotted away by time except for a golden buckle attached to a moldy leather belt. Also hooked on this belt is a small glass vial, inside of which she can see some type of liquid, which has miraculously withstood the ravages of time.
Leaving the corn field behind the party follows the trail back to the T intersection. Following the path to the northwest this time you come to the base of the granite ridge, it's summit jutting some 500 feet above you. You notice that simple steps have been carved into the path making the climb to the top much easier than you would have suspected.
Reflex save: 1d20 + 3 ⇒ (2) + 3 = 5
Jaina deftly dodges the acidic spittle leaving Rhialla to take the brunt of the attack. Momentarily taken aback by the sudden appearance of the ankheg Rhialla is unprepared when the creature sprays it's acid at her.
Suddenly regretting it's decision to attack the Ankheg rears back and hisses. Before turning tail and burrowing back underneath the ground the beast releases a stream of caustic acid directly at Jaina, unfortunately Rhialla also gets caught in the acidic spray.
As the creature begins to bury itself in the soft loam it leaves itself vulnerable to attack from those closest to it.
Will save: 1d20 + 2 ⇒ (16) + 2 = 18
Percival, can you move your token on the map so I can see where you end up. If you're using your pike you should be 10' away and anything further than 5' from the creature incurs a 20% miss chance due to the overgrown plants.
Perception (Jaina): 1d20 + 7 ⇒ (13) + 7 = 20
Following the trail into the overgrown field you soon come upon a shocking discovery. A severed human head, rotting in the tropical sun, surrounded by a cloud of flies lies perched atop a stake alongside the trail.
Knowledge (arcana) DC:13:
This creature is a magical beast known as an ankheg, a huge, burrowing insect with a dangerous bite and a tenacity matched only by its hunger.
Knowledge (arcana) DC:18:
As well as its lethal bite with which it can latch on to its victims, an ankheg has a natural acidic venom which coats its mandibles and can be spit over short distances. Once an ankheg spits however, it takes several hours for it to build up its acid once more.
Plus the previous (DC:13) result.
Knowledge (arcana) DC:23:
These natural tunnelers can see in most conditions, and have a extra sense that allows them to detect the slightest of movements through the earth.
Plus the previous two (DC:13, DC:18) results.
Stealth: 1d20 ⇒ 9
First up are Neela, Percival, Randall, and Jaina (you can post in any order) followed by the creature and then lastly Rhialla.
Taking the trail southeast you soon come to a clearing hewn in the jungle. At one time someone made the effort to clear the land and plant crops, some type of corn, but since then the crops have been left to go to seed. The stalks have grown to over eight feet in height and visibility within the field is greatly reduced (Creatures more than 5' away have a 20% miss chance).
Survival (Jaina): 1d20 + 2 ⇒ (17) + 2 = 19
A single track winds it's way through the otherwise overgrown fields
Perciavl looks around to see what everyone else is looking for but sees nothing at all.
Finding no fresh water on the beach you once again set off following the trail back into the jungle. Two more hours pass and you stop in consternation as the trail you've been following ends at a "T" intersection with another trail heading northwest, toward a rocky ridge, and southeast, back toward the beach.
Which way do you want to go?
Sorry, I completely missed Jaina's Round #5 post.
Rhialla disappears from in front of the as it's claws close on nothing but air, thereby avoiding a grisly fate, only to reappear behind it standing next to Randall.
Being the Kind and Benevolent GM® that I am I'm going to allow it to work and give you a 50% miss chance against the second claw attack.
Befuddled by it's targets sudden disappearance and reappearance the crab whirls around to face Rhialla again, however this movement causes the creatures second claw attack to close on nothing but air sparing the Cleric from a grisly fate.
Tired of the constant pinpricks from Rhialla's rapier the crab turns it's attention to the Cleric.
Top of Round #5. Neela and Rhialla are up.
Rhialla's blade seems to be going awry when the fates intervene, guiding her sword between the crab's armored plates.
The crab facing Jaina and Percival seems confused as to which antagonist it should attack. Making up it's tiny mind it continues it's assault on Percival, ignoring Jaina in it's attempt to make the pain stop.
The tailing crab bypasses the skirmish with Percival and instead makes a beeline towards Randall.
Randall's bolt strikes the crab's soft underside with a great deal of force, causing the crab to swivel it's eyes to see what caused it such great pain.
As the battle rages, Randall from his vantage point sees two more of the monstrous beasts lumbering down the beach, drawn by the sound of the fighting.
Jaina, Percival, and Randall are up followed by Neela and Rhialla at the top of round #3
The massive crustacean reaches the bottom of the tree and begins to move towards Jania but not before a bolt of ice from Rhialla strikes it in a vulnerable spot where it's legs meet it's carapace.
Randall examines the coconuts and finds that each one has been cleaved in two as if by a giant scissor. Suddenly his attention is drawn upward by a loud clacking noise. Looking up he sees a giant crab, roughly the size of a large dog climbing down the tree, clicking its pincers menacingly.
The crab will spend a full-round action to finish climbing down the tree trunk. Everyone gets one round of actions before the crab gets to the ground. Neela and Rhialla will get two actions before the crab gets to act.
Gathering up the valuable bits of treasure you once more begin to follow the trail through the jungle. After another hour of slogging through the undergrowth your eyes are stabbed by the bright, compared to the relative gloom of the swamp, noonday sun.
Perception check DC:10:
Piles of cracked and smashed coconuts lie beneath three of the trees just off the beach.