Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Wolf

GM Wulfson's page

958 posts. Alias of Vanulf Wulfson.


RSS

1 to 50 of 958 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Percival scores a wicked hit across the grotesque grindylow's abdomen causing the creature to cry out in pain and then begin to blubber like a hurt child.


I forgot the Whale is under the effects of Neela's Misfortune hex.
Attack roll (bite) (misfortune re-roll): 1d20 + 6 ⇒ (12) + 6 = 18
Oh well, I tried. Since the Grab attempt was a miss on the first roll I'm not going to bother with the re-roll on it.


Meanwhile beneath the waves:
The ghoul's patience is rewarded as Sandara and Rosie finally sink far enough to be within reach.
The first lacedon lashes out at Sandara in a feeding frenzy, tearing into her with teeth and claws. As the ghoul finishes his attacks all the muscles in Sanadra's body tighten leaving her in a rigor mortis like state.
Attack roll (bite): 1d20 + 3 ⇒ (12) + 3 = 15
Attack roll (claw): 1d20 + 3 ⇒ (17) + 3 = 20
Attack roll (claw): 1d20 + 3 ⇒ (15) + 3 = 18

Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Fortitude save: 1d20 + 3 ⇒ (19) + 3 = 22
Fortitude save: 1d20 + 3 ⇒ (11) + 3 = 14
Fortitude save: 1d20 + 3 ⇒ (8) + 3 = 11

The second ghoul surprised by Aaron's attack turns to face this new threat. Both of the creature's claws rake Aaron across his chest leaving bloody trails in their wake.

Attack roll (bite): 1d20 + 3 ⇒ (6) + 3 = 9
Attack roll (claw): 1d20 + 3 ⇒ (12) + 3 = 15
Attack roll (claw): 1d20 + 3 ⇒ (16) + 3 = 19

Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Fortitude save: 1d20 + 5 ⇒ (9) + 5 = 14
Fortitude save: 1d20 + 5 ⇒ (8) + 5 = 13

Swim check: 1d20 + 13 ⇒ (18) + 13 = 31
Aaron retaliates against the undead ghoul with his pike. It's point pierces the creatures leathery hide and the now motionless lacedon is drawn to the bottom of the cave by the weight of the chains around it's ankles.
Attack roll: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

The Whale, it's jaws opened wide, once again tries to chew and swallow Percival in one big bite. Although the bloated creatures jaws snap shut on the burly Chelaxian the freshly lubed fighter manages to wriggle out from between the obese grindylow's teeth.
Attack roll (bite): 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Grab: 1d20 + 12 ⇒ (14) + 12 = 26

Rhialla still off balance in the swirling water tries to stab the devilfish with her rapier, but can't quite find the leverage to make an effective attack.

That should be everyone between Randall and Jaina. Jaina is up followed by the Queen and the devilfish and then Percival in this round.


Please don't forget to include your Swim checks in your posts, I know I've done it a time or two. Failing a check can have a negative effect on your attack rolls and armor class.
Starting with Randall's action this round if you forget to include a check in your post I'm going to say that you've failed your check and are considered "Off-Balance" for that round. An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it. An off-balance creature suffers a -2 to all attack rolls and only scores half damage with all weapons (including piercing weapons).


Percival, thanks to the Grease spell you get a +10 bonus on your CMB to escape a grapple and a +10 bonus to your CMD to avoid a grapple. A 23 is enough to escape the Whale's maw.


Swim check: 1d20 + 1 ⇒ (2) + 1 = 3
Flailing about in the water Rhialla tries to stab the devilfish with her rapier but is unable to pierce the creatures rubbery hide.
Attack roll: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8

Swim check: 1d20 + 13 ⇒ (19) + 13 = 32
Meanwhile below the surface Aaron stabs his borrowed pike at one of the undead waiting to devour the helpless Sandara and Rosie. The pike pierces deeply into the lacedon's side drawing the creature's hungry gaze toward the Ranger.
Attack roll: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

The Brinebrood queen finishes up her incantation and with a final flourish of the wand she points to an area near Neela and an octopus suddenly appears there. The creature's large, bulbous eyes fix on our fair haired Witch as it unfurls it's tentacles and attempts to bite Neela and wrap itself around her. The octopus's bite fails to find Neela's flesh but the suckers on it's tentacles manage to latch onto her, dealing no damage but holding her tight.
Attack roll (bite): 1d20 + 5 ⇒ (4) + 5 = 9
Attack roll (tentacles): 1d20 + 3 ⇒ (18) + 3 = 21
Grab: 1d20 + 5 ⇒ (10) + 5 = 15
The Queen then swims up to Randall and attacks with her harpoon. The grindylow chieftain scores a hit with it's carved bone harpoon, leaving a bloody scratch across Randall's chest.
Attack roll: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The devilfish, meanwhile, continues it's assault on Jaina. The creature manages to enwrap the Brawler in it's embrace. It's tentacles tighten around Jaina, dealing some horrific damage but failing to completely hold onto her as she manages to wriggle free as the creature attempts to bite with it's wicked beak.
Attack roll (tentacles): 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 3d6 + 4 ⇒ (6, 4, 6) + 4 = 20
Grab: 1d20 + 13 ⇒ (7) + 13 = 20

Percival is up in the bottom of round #2, followed by Neela and Randall at the top of round #3.


Fortune (Su)

Effect: The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.


Jaina, you can only use the Fortune hex on one d20 roll per round. So I'll say you used it on the second attack roll.


The lacedons struggle against the chains holding them to the cavern floor but are unable to reach their intended prey.

The Whale, meanwhile, tries to swallow Percival but is unable to get the tasty morsel down his gullet.
Swallow whole: 1d20 + 12 ⇒ (3) + 12 = 15

Rhialla, Aaron, and Jaina are up followed by the Queen qnd the devilfish.


I thought something looked wrong in that post.
Grab (Misfortune re-roll): 1d20 + 12 ⇒ (12) + 12 = 24
Oh well, I tried Percival.

Jaina's fist sink into the creature massive gut which it ignores as it focuses it's attention on it's next meal.

Aaron tells the group I'll help deal with the ghouls. After all I've had quite a bit of experience with them over the past year." With that he dives down to help Randall free the prisoners.

The Brinebrood queen begins to gesture with the wand as she leaves glowing sigils in the air with each gesture.

Will save: 1d20 + 2 ⇒ (15) + 2 = 17
Ignoring Rhialla's command the Devilfish swims closer to Jaina as it reaches out with it's tentacles, but once again fails to wrap Jaina in it's embrace.
Attack (tentacles): 1d20 + 7 ⇒ (5) + 7 = 12

Percival is up for the end of round one, followed by Neela and Randall at the top of round #2.


You are both currently above water


Will save: 1d20 + 3 ⇒ (10) + 3 = 13

Randall dives into the putrid pool to save his paramour and his friend. Underwater he is shocked to see what he mistook for a pair of corpse open their eyes as they seem to sense fresh meat. The pair of drowned sailors swim towards Sandara and Rosie as they are dragged to the bottom only to be brought up short by chains which bind them to the bottom of the cavern.
Neela lands a whammy on the giant grindylow as the creature rushes forward to attack the intruders. Rushing forward the creature bites Percival..
Attack (bite): 1d20 + 6 ⇒ (11) + 6 = 17
Attack (bite) Misfortune re-roll: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Grab: 1d20 + 12 ⇒ (5) + 12 = 17
With our brave hero in it's maw the creature's jaws distend as it attempts to swallow Percival in one gulp.

Rhialla, Aaron, and Jaina are up Followed by Brinebrood queen and the devilfish.


I'll give Neela till tonight to respond, then I'll 'bot her as needed.


Fortunately, or unfortunately (depending on how you look at it), the party's Witch hit the Devilfish first with Glitterdust followed with a Misfortune hex and the poor creature spent the entire battle flailing around ineffectually. It finally managed to connect with a tentacle just before the party's Fighter landed a crit with his pike, knocking it down to 4 hit points.
As per it's stat block it fled, under cover of it's Unholy Blood, to join with the Queen and the Whale in the Cauldron.


Perception (Jaina): 1d20 + 8 ⇒ (17) + 8 = 25
Perception (Percival): 1d20 + 2 ⇒ (5) + 2 = 7

You are following the creature down the tunnel when Jaina calls out a warning "Look out...hooks". Although her warning keeps the rest of the party from becoming ensnared it comes too late for Percival who finds himself entangled amongst the seaweed.
Reflex save: 1d20 + 3 ⇒ (6) + 3 = 9
Strength check: 1d20 + 3 ⇒ (7) + 3 = 10
Percival suffers some minor scratches as he pulls himself free from the barbed trap.

Venturing onward you soon come to a roughly spherical cavern nearly 40 feet in diameter. The water in this cavern, , which is littered with the bones, scraps of flesh, and carcasses of strange, almost alien looking fish, churn about. Occasional glimpses through the grisly stew reveal a pair of humanoid corpses gently floating beneath the waves.

The devilfish you've been chasing is here but it is not alone. Bound hand and foot with seaweed ropes Sandara and Rosie dangle from the cavern's ceiling, their bodies stretched by large chunks of silvery rock attached to their feet. Sandara appears extremely battered and bruised but Rosie barely clings to consciousness, pieces of her flesh having been torn from her body.

Behind the devilfish a female grindylow swims nearby another, hugely grotesque, grindylow. This abomination is nearly four times the size of any other that you have encountered so far. As you enter the cave the female shouts defiantly at you as she cuts the strands of seaweed holding your crew mates hanging from the ceiling. The pair are quickly pulled under by the weight tied around their ankles.

Dropping the knife the female grindylow pulls a wand and turns to face the intruders in her lair.

Initiative:
Aaron: 1d20 + 2 ⇒ (9) + 2 = 11
Jaina: 1d20 + 2 ⇒ (6) + 2 = 8
Neela: 1d20 + 10 ⇒ (18) + 10 = 28
Percival: 1d20 + 3 ⇒ (1) + 3 = 4
Randall: 1d20 + 2 ⇒ (17) + 2 = 19
Rhialla: 1d20 + 3 ⇒ (12) + 3 = 15
Brinebrood queen: 1d20 + 4 ⇒ (3) + 4 = 7
Devilfish: 1d20 + 3 ⇒ (4) + 3 = 7
The Whale: 1d20 + 4 ⇒ (13) + 4 = 17
???: 1d20 + 2 ⇒ (16) + 2 = 18

Neela and Randall are up, followed by "something else" and then the Whale.
Visibility below the waters surface is limited. Anyone further than 5 feet from another creature will incur a 20% miss chance on attack rolls.


Sorry to resurrect an old thread but what I ended up doing was changing out Chill metal for Cure moderate wounds which she then used on the Devilfish when it came to join her after being beaten up by the party.


Rhialla summons the power of Besmara and releases it as a wave of energy which passes over all assembled, healing their wounds.
Channel energy: 2d6 ⇒ (6, 2) = 8


Okay? Which way do you want to go? Someone needs to make a decision.


Aaron holds onto Jaina, perhaps a little too tightly, as they emerge from beneath the water. "Thank you, miss" he says in gratitude "You're one of the first women I've seen in over the past year that hasn't wanted to kill me and eat my flesh." He then hands Percival his cutlass as he takes the Chelaxian's pike "Here. Maybe you can use it better than I could."
A cutlass is a slashing weapon. -2 to hit and half damage underwater.
"Where do we want to go now? the castaway asks "Do you think we should go after that thing? It must be fairly wounded if it let me go and ran off? Besides, I don't think I'd like to leave something like that behind me where it could sneak up and attack us again while we were distracted by something else."


Just waiting on you guys.


Thank you for bearing with me for the last week, I appreciate it. Now, back to business. The devilfish has released a seriously wounded Aaron and has retreated up the west-northwest passageway.
What do you do?


I have some bad news. My Mother in Law passed away Saturday while I was at CenCon. I'm currently at the family farm and will be here until at least Friday. My posting will be sporadic this week as we make final arrangements before the wake and funeral.


With Percival's pike penetrating deep into the creature's side the devilfish releases Aaron from it's grasp and flees into the passage leading toward the northwest.


Sickened by being coated in the creatures blood, Rhialla is unable to concentrate as she flounders in the ichor stained waters.

Jaina's attempts to pummel the creature into submission fail as she is unable to strike the devilfish hidden within it's cloud. Although Percival has much better luck as the murky waters clear around him for a second and he thrusts his pike deep into the beasts side.

Aaron tries to free himself from the crushing grasp of the beast but, even coated in slippery blood, he is unable to escape.
CMB: 1d20 + 5 ⇒ (5) + 5 = 10

Round #5: Neela, Randall, and Rhialla are up in the top of round 5. Neela and Rhialla can only take a single move action this round.


As an FYI I'm going to be attending GenCon from Wednesday the 29th through Sunday August 2nd. I'm going to be busy but should find time to update once or twice during the con.


Rhialla, you too can make one more Swim check. If you succeed you would be about halfway to the bottom. Also I'm going to need a DC: 15 Fortitude save against the blood in the water.

Fortitude save (Aaron): 1d20 + 7 ⇒ (8) + 7 = 15
Swim check (Aaron): 1d20 + 13 ⇒ (7) + 13 = 20

Aaron dives, cutlass in hand, to join Jaina and Randall in confronting the creature.

1-Aaron, 2-Jaina, 3-Randall: 1d3 ⇒ 1
As Aaron arrives at the bottom the devilfish reaches out to entangle him with it's tentacles. The creatures tentacles wrap around Aaron, crushing him, before dragging him towards it's savage maw.
Attack roll (tentacles): 1d20 + 7 ⇒ (16) + 7 = 23
Attack roll (tentacles) (Misfortune re-roll): 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 3d6 + 4 ⇒ (6, 2, 5) + 4 = 17
Grab: 1d20 + 13 ⇒ (11) + 13 = 24
Grab (Misfortune re-roll): 1d20 + 13 ⇒ (8) + 13 = 21
Thankfully, Neela's magic reasserts itself before the creature can ravage Aaron with it's bite.
Attack roll (Savage bite): 1d20 + 7 ⇒ (1) + 7 = 8
Attack roll (Savage bite) (Misfortune re-roll): 1d20 + 7 ⇒ (10) + 7 = 17

Sorry for the delay, computer troubles. Percival and Jaina are up.


Don't worry, Mark. My desktop took a dive a couple of days ago so I've been a little slow to update myself.


The blood in the water is currently clouding your vision, giving the devilfish concealment. You can attack the square it is in but you cannot actually see it (50% miss chance). Also, Percival you can make another Swim check to get within striking distance.

As Jaina dives down to attack the Devilfish the creature lashes out hoping to ensnare the Brawler in it's tentacled embrace, fortunately Neela's magic prevents it from latching on.

Attack roll (AoO Jaina): 1d20 + 7 ⇒ (12) + 7 = 19
Attack roll (AoO Jaina) (Misfortune re-roll): 1d20 + 7 ⇒ (3) + 7 = 10

Top of round #4: Aaron, Neela, Randall, and Rhialla are up.


Just to be clear, (if you could see it) the devilfish is resting on the bottom of the cavern 15' below the surface. It would take a full round of swimming to reach it (or a move action for Percival to reach it with his pike)


Randall continues telling his stories to keep the party's morale up while Rhialla attempts to swim closer to the creature ad finish it off with her rapier, although even the slight current in the cavern is enough to stymie her progress.
Aaron swings his cutlass and yet again fails to connect with the devilfish.
Swim check: 1d20 + 13 ⇒ (12) + 13 = 25
Attack roll: 1d20 + 5 + 2 + 1 - 2 ⇒ (4) + 5 + 2 + 1 - 2 = 10

Finally able to see those attacking it the devilfish releases a cloud of it's own blood, clouding the water in the cavern and making everyone within it feel unclean.
The creature now has Total Concealment (50% miss chance) and everyone within a 20' radius of the devilfish must succeed on a DC:15 Fortitude save or become Nauseated for 1d4 ⇒ 2 rounds.
1=Jaina, 2=Percival: 1d2 ⇒ 1
Diving underneath the surface the creature lashes out at Jaina with it's tentacles trying to pull her underwater with it, but it's tentacles slip off the Brawler as it disappears.
Attack roll (tentacles): 1d20 + 7 ⇒ (5) + 7 = 12
Attack roll (tentacles)(Misfortune re-roll): 1d20 + 7 ⇒ (8) + 7 = 15

Fortitude save (Aaron): 1d20 + 7 ⇒ (15) + 7 = 22


Edit: Oops forgot to add the +1/+1 From the Inspire Courage.

Percival and Jaina continue hammering the devilfish while Neela's magics continue to rewrite it's fate for the worse.


Swim check: 1d20 + 7 ⇒ (5) + 7 = 12

Jaina continues her pugilistic pummeling of the sea creature. Landing two solid blows which sends the devilfish reeling, causing the creature to seriously reconsider it's current course of action.

Attack roll #1 (Brawler's Flurry #1): 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Attack roll #2 (Brawler's Flurry #2): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Daamge: 1d6 + 3 ⇒ (4) + 3 = 7


Round #2:

While Neela and Randall keep up their magics affecting both friends and foe alike, Rhialla summons up a bolt of ice with which to hurl at the devilfish. Unfortunately due to the chaos of combat and not wanting to accidentally strike her friends her ice dagger misses it's intended target and instead splashes into the sea.

Swim check: 1d20 + 13 ⇒ (9) + 13 = 22
Aaron spends this round swimming around behind the creature, placing it between himself, Jaina, and Percival.
Aaron, Jaina, and Percival are now flanking the Devilfish.

Will save: 1d20 + 2 ⇒ (19) + 2 = 21
Will save (Misfortune re-roll): 1d20 + 2 ⇒ (5) + 2 = 7
Still unable to get the glitterdust from it's eyes the devilfish lashes out blindly in front of it.
Attack roll (tentacle): 1d20 + 7 ⇒ (1) + 7 = 8
Attack roll (tentacle) (Misfortune re-rolll): 1d20 + 7 ⇒ (1) + 7 = 8
The blinded creature flails about with it's tentacles but Jaina manages to avoid them with ease.

Percival and Jaina are up in the bottom of round 2.


Round #1:
Percival's jab with the pike scores a gash along the creatures flank but leaves him off-balance as he fails to take the water resistance in to account.
Meanwhile, Jaina continues using the Devilfish as her own personal punching bag landing another punch on the hapless sea creature.

Aaron, Neela, Randall, and Rhialla are up in round #2.


Neela begins an incantation that causes the devilfish's fate to turn for the worse.
Will save: 1d20 + 2 ⇒ (2) + 2 = 4

Swim check: 1d20 + 13 ⇒ (9) + 13 = 22
Aaron manages to keep his balance in the water as he swings his cutlass at the devilfish, although the creature is relatively helpless his swing still manages to go wide.
Attack roll: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Will save: 1d20 + 2 ⇒ (8) + 2 = 10
Will save (Misfortune re-roll): 1d20 + 2 ⇒ (4) + 2 = 6
Still unable to see thanks to Neela's spell the devilfish lashes out blindly hoping to strike anyone within reach.
Attack roll: 1d20 + 7 ⇒ (14) + 7 = 21
Attack roll (Misfortune re-roll): 1d20 + 7 ⇒ (3) + 7 = 10
But due to Neela's hex the creature misses.

Everyone say "Thanks, Neela".

Percival and Jaina are up in the bottom of round 1.


As the Devilfish nears the surface Neela casts a spell which creates a burst of golden motes underwater. The motes adhere to the creatures skin and eyes, causing the creature to be temporarily blinded.
With Neela's spell affecting it's sight, the creature flails about unable to grab anyone in it's tentacled embrace.
Swim check: 1d20 + 7 ⇒ (3) + 7 = 10
Taking advantage of the situation Jaina lands a solid blow on the creature bulbous head.

Round #1 Rhialla, Aaron, Neela, and Randall are up, followed by the Devilfish, and then Percival and Jaina.


1 person marked this as a favorite.

In my campaign I changed it from Rum to Grog and lessened the Con damage to 1d3-1


You and Jaina get to go after the Devilfish goes in Round #1. Jaina still needs to finish her action in the surprise round first.


Surprise Round:
Blinded
Will save: 1d20 + 2 ⇒ (7) + 2 = 9

The Devilfish breaches the surface and roars an incomprehensible mishmash of words in several different languages as it lashes out at Aaron.
Attack roll (tentacle): 1d20 + 7 ⇒ (14) + 7 = 21
Miss chance (50%): 1d100 ⇒ 28
Unable to see it's intended victim the creatures tentacles splash the water just inches from Aaron, as the Ranger breathes a sigh of relief and flashes a smile of thanks at Neela.

Jaina is up followed by Rhialla, Aaron, Neela, and Randall at the top of Round 1.


It would work.


Since this is the big birthday party weekend I'm going to be pretty busy these next few days (my daughter's birthday is today, then we have the 4th, and my wife's is on the 5th). I probably won't be able to respond much but will be keeping an eye on things over the weekend.

Happy Independence Day to all our American players!


Perception (Aaron): 1d20 + 6 ⇒ (2) + 6 = 8
Perception (Jaina): 1d20 + 7 ⇒ (14) + 7 = 21
Reflex save (Aaron): 1d20 + 4 ⇒ (16) + 4 = 20

Progressing deeper into the complex Jaina grabs Aaron's shoulder, stopping him from stumbling into another of those hook traps before entering the next cavern. Using caution the party avoids the trapped seaweed and enters a rough cave with four exits (including the one you just entered by) leading off in roughly the four cardinal points. The walls of this cavern are decorated with literally hundreds of leering skeletons, several large worms wriggle in and out of the grotesquerie.

1d20 + 3 ⇒ (16) + 3 = 19
Perception (Aaron): 1d20 + 6 ⇒ (12) + 6 = 18
Perception (Jaina): 1d20 + 7 ⇒ (14) + 7 = 21
Perception (Neela): 1d20 + 3 ⇒ (18) + 3 = 21
Perception (Percival): 1d20 ⇒ 15
Perception (Randall): 1d20 + 5 ⇒ (3) + 5 = 8
Perception (Rhialla): 1d20 + 4 ⇒ (5) + 4 = 9

Both Jaina and Neela notice a dark shadow rising up from the cavern floor seconds before the creature breaches the surface. The rest of the party is surprised as a creature resembling an octopus, only with seven arms and the size of a horse, reaches out to attack Aaron.

Initiative:
Aaron: 1d20 + 2 ⇒ (14) + 2 = 16
Jaina: 1d20 + 2 ⇒ (6) + 2 = 8
Neela: 1d20 + 10 ⇒ (5) + 10 = 15
Percival: 1d20 + 3 ⇒ (5) + 3 = 8
Randall: 1d20 + 2 ⇒ (10) + 2 = 12
Rhialla: 1d20 + 3 ⇒ (15) + 3 = 18
Antagonist: 1d20 + 3 ⇒ (7) + 3 = 10

Knowledge (arcana) DC:15:

The creature is a Devilfish, an aquatic magical beast. Possessing a rudimentary intelligence and several fiendish abilities many scholars believe the Devilfish's ancestors came from some Abyssal realm but over the millennia they have become more and more native to the Material Plane.

Knowledge (arcana) DC:20:

Dwelling in the depths of the ocean the Devilfish has developed a resistance to cold based attacks. In addition to grappling opponents with it's tentacles the Devilfish possesses a savage bite with which it can inject a debilitating poison which causes it's victim to grow weaker and weaker. Being an aquatic creature the Devilfish can only survive outside of the water for a few hours before it begins to suffocate and die.

Knowledge (arcana) DC:25:

Once per day the Devilfish can squirt a cloud of it's unholy blood which can partially blind everyone within it, except the Devilfish itself which can see through it with ease. Due to it's fiendish nature anyone caught within, or entering, this cloud can become nauseated by it.

Surprise round:
Neela and Jaina can both react in the surprise round. Neela's up first, followed by the creature, then Jaina. Everyone else can act in order in round #1.


Loot list updated.


With some struggling, and after some help from the rest of the party, Percival manages to free the grate from where it had become lodged. Swimming down to examine the bodies you find you find 150 gold pieces worth of coinage scattered about the cavern floor as well as the armored coat that one of the ghouls was wearing.

Spellcraft DC:18:

It's a +1 Armored coat

Perception DC:20:

Perception (Jaina): 1d20 + 7 ⇒ (8) + 7 = 15
Perception (Neela): 1d20 + 3 ⇒ (7) + 3 = 10
Perception (Percival): 1d20 ⇒ 9
Perception (Randall): 1d20 + 5 ⇒ (18) + 5 = 23
Perception (Rhialla): 1d20 + 4 ⇒ (3) + 4 = 7

Randall while trying to rub some of the tarnish off the brass buttons on the coat notices something odd about one of them. Twisting it, the button comes apart to reveal a secret compartment. Inside the compartment lies a small wadded up feather.

Spellcraft DC:27:

It's an Anchor Feather Token


Tap, tap, tap.
Is this thing on?


Sure, why not.


1 person marked this as a favorite.

...or you could do that.

Percival takes several dives toward the cave floor and using his pike dispatches the ghouls with relative ease. Even though the ghouls try to retreat from the grate, the cavern is not deep enough for them to escape the merciless slaughter from above.

I hope you're proud of yourself.

Aaron recognizes the corpses as he says "That would be Ol' Red and Scurvy McGee." He shakes his head sadly "Poor Scurvy, I knew that coat would be the death of him."

It's a DC:25 Strength check to lift the gate from where it's been wedged to get to the bodies underneath.


With Percival nursing his wounds Aaron offers to take the lead. Half walking half swimming you follow the southeast corridor. As the water begins to deepen Aaron and Jaina, keeping a sharp eye peeled, spot another one of those hook traps stretching across the passageway.
Perception (Aaron): 1d20 + 6 ⇒ (16) + 6 = 22
Perception (Jaina): 1d20 + 7 ⇒ (17) + 7 = 24
Avoiding the seaweed bed you progress deeper into the cave complex. You soon come to a junction where several corridors meet. Two passageways branch off from here, one headed east the other south (more or less). A strange horseshoe shaped cavern extends to the northwest. The walls of this cavern bear ribbed markings stretching across a band almost halfway up the cavern wall. upon further inspection these lines appear to be nothing more than the actions of tide and time rather than the more grisly grindylow art adorning the other caverns you've seen.

Perception checks:

Perception (Aaron): 1d20 + 6 ⇒ (11) + 6 = 17
Perception (Jaina): 1d20 + 7 ⇒ (19) + 7 = 26
Perception (Neela): 1d20 + 3 ⇒ (7) + 3 = 10
Perception (Percival): 1d20 ⇒ 13
Perception (Randall): 1d20 + 5 ⇒ (4) + 5 = 9
Perception (Rhialla): 1d20 + 4 ⇒ (14) + 4 = 18

While exploring the cave Jaina notices a strange metallic grate hidden in the seaweed below stretching across the cavern "floor". Diving down to investigate further she spies two human bodies trapped beneath the grate. One of which wears an armored greatcoat, which has somehow miraculously, survived being submerged in saltwater all this time. The pair of bodies turn their lifeless eyes toward Jaina and lunge at her, only to brought up short by the grate which trapped them there.

Strength check: 1d20 + 1 ⇒ (12) + 1 = 13
Strength check (aid another): 1d20 + 1 ⇒ (3) + 1 = 4

Energized by the arrival of fresh meat the pair attempt to move the bars of their prison but are unable to escape.

Initiative:
Aaron: 1d20 + 2 ⇒ (8) + 2 = 10
Jaina: 1d20 + 2 ⇒ (18) + 2 = 20
Neela: 1d20 + 10 ⇒ (16) + 10 = 26
Percival: 1d20 + 3 ⇒ (1) + 3 = 4
Randall: 1d20 + 2 ⇒ (17) + 2 = 19
Rhialla: 1d20 + 3 ⇒ (15) + 3 = 18
Lacedons: 1d20 + 2 ⇒ (5) + 2 = 7

The water in this cave is about 12' deep. The ghouls can only reach about arms length from beneath the grate. You could easily ignore them and swim on or you could finish them off. If you decide to attack them then you would need to make a DC:10 Swim check to swim down to them. Once on the bottom you would then be within reach for them to attack.


Small spears.


Clutching it's wounded side the grindylow attacking Percival attempts to flee, only to be cut down before it can escape.
Attack roll (Percival/AoO): 1d20 + 6 ⇒ (20) + 6 = 26
Attack roll (Percival/AoO) (Confirm critical): 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d4 + 6 ⇒ (2, 1) + 6 = 9

To make things simple you can easily dispatch the remaining, sleeping, grindylow without having to roll for it.

Dispatching the remaining grindylow with ease, the party searches the rest of the cavern. (1d6 ⇒ 2) Jaina finds Sandara's tricorne hat on one of the grindylows while the rest of the party finds two other exits from the cave, one leading south the other southeast.

Which one do you want to take?

1 to 50 of 958 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.