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Meanwhile beneath the waves:
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Fortitude save: 1d20 + 3 ⇒ (19) + 3 = 22
The second ghoul surprised by Aaron's attack turns to face this new threat. Both of the creature's claws rake Aaron across his chest leaving bloody trails in their wake.
Attack roll (bite): 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Fortitude save: 1d20 + 5 ⇒ (9) + 5 = 14
Swim check: 1d20 + 13 ⇒ (18) + 13 = 31
The Whale, it's jaws opened wide, once again tries to chew and swallow Percival in one big bite. Although the bloated creatures jaws snap shut on the burly Chelaxian the freshly lubed fighter manages to wriggle out from between the obese grindylow's teeth.
Rhialla still off balance in the swirling water tries to stab the devilfish with her rapier, but can't quite find the leverage to make an effective attack.
That should be everyone between Randall and Jaina. Jaina is up followed by the Queen and the devilfish and then Percival in this round.
Please don't forget to include your Swim checks in your posts, I know I've done it a time or two. Failing a check can have a negative effect on your attack rolls and armor class.
Swim check: 1d20 + 1 ⇒ (2) + 1 = 3
Swim check: 1d20 + 13 ⇒ (19) + 13 = 32
The Brinebrood queen finishes up her incantation and with a final flourish of the wand she points to an area near Neela and an octopus suddenly appears there. The creature's large, bulbous eyes fix on our fair haired Witch as it unfurls it's tentacles and attempts to bite Neela and wrap itself around her. The octopus's bite fails to find Neela's flesh but the suckers on it's tentacles manage to latch onto her, dealing no damage but holding her tight.
The devilfish, meanwhile, continues it's assault on Jaina. The creature manages to enwrap the Brawler in it's embrace. It's tentacles tighten around Jaina, dealing some horrific damage but failing to completely hold onto her as she manages to wriggle free as the creature attempts to bite with it's wicked beak.
Percival is up in the bottom of round #2, followed by Neela and Randall at the top of round #3.
Effect: The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
The lacedons struggle against the chains holding them to the cavern floor but are unable to reach their intended prey.
The Whale, meanwhile, tries to swallow Percival but is unable to get the tasty morsel down his gullet.
Rhialla, Aaron, and Jaina are up followed by the Queen qnd the devilfish.
I thought something looked wrong in that post.
Jaina's fist sink into the creature massive gut which it ignores as it focuses it's attention on it's next meal.
Aaron tells the group I'll help deal with the ghouls. After all I've had quite a bit of experience with them over the past year." With that he dives down to help Randall free the prisoners.
The Brinebrood queen begins to gesture with the wand as she leaves glowing sigils in the air with each gesture.
Will save: 1d20 + 2 ⇒ (15) + 2 = 17
Percival is up for the end of round one, followed by Neela and Randall at the top of round #2.
Will save: 1d20 + 3 ⇒ (10) + 3 = 13
Randall dives into the putrid pool to save his paramour and his friend. Underwater he is shocked to see what he mistook for a pair of corpse open their eyes as they seem to sense fresh meat. The pair of drowned sailors swim towards Sandara and Rosie as they are dragged to the bottom only to be brought up short by chains which bind them to the bottom of the cavern.
Rhialla, Aaron, and Jaina are up Followed by Brinebrood queen and the devilfish.
Fortunately, or unfortunately (depending on how you look at it), the party's Witch hit the Devilfish first with Glitterdust followed with a Misfortune hex and the poor creature spent the entire battle flailing around ineffectually. It finally managed to connect with a tentacle just before the party's Fighter landed a crit with his pike, knocking it down to 4 hit points.
Perception (Jaina): 1d20 + 8 ⇒ (17) + 8 = 25
You are following the creature down the tunnel when Jaina calls out a warning "Look out...hooks". Although her warning keeps the rest of the party from becoming ensnared it comes too late for Percival who finds himself entangled amongst the seaweed.
Venturing onward you soon come to a roughly spherical cavern nearly 40 feet in diameter. The water in this cavern, , which is littered with the bones, scraps of flesh, and carcasses of strange, almost alien looking fish, churn about. Occasional glimpses through the grisly stew reveal a pair of humanoid corpses gently floating beneath the waves.
The devilfish you've been chasing is here but it is not alone. Bound hand and foot with seaweed ropes Sandara and Rosie dangle from the cavern's ceiling, their bodies stretched by large chunks of silvery rock attached to their feet. Sandara appears extremely battered and bruised but Rosie barely clings to consciousness, pieces of her flesh having been torn from her body.
Behind the devilfish a female grindylow swims nearby another, hugely grotesque, grindylow. This abomination is nearly four times the size of any other that you have encountered so far. As you enter the cave the female shouts defiantly at you as she cuts the strands of seaweed holding your crew mates hanging from the ceiling. The pair are quickly pulled under by the weight tied around their ankles.
Dropping the knife the female grindylow pulls a wand and turns to face the intruders in her lair.
Neela and Randall are up, followed by "something else" and then the Whale.
Aaron holds onto Jaina, perhaps a little too tightly, as they emerge from beneath the water. "Thank you, miss" he says in gratitude "You're one of the first women I've seen in over the past year that hasn't wanted to kill me and eat my flesh." He then hands Percival his cutlass as he takes the Chelaxian's pike "Here. Maybe you can use it better than I could."
Sickened by being coated in the creatures blood, Rhialla is unable to concentrate as she flounders in the ichor stained waters.
Jaina's attempts to pummel the creature into submission fail as she is unable to strike the devilfish hidden within it's cloud. Although Percival has much better luck as the murky waters clear around him for a second and he thrusts his pike deep into the beasts side.
Aaron tries to free himself from the crushing grasp of the beast but, even coated in slippery blood, he is unable to escape.
Round #5: Neela, Randall, and Rhialla are up in the top of round 5. Neela and Rhialla can only take a single move action this round.
Rhialla, you too can make one more Swim check. If you succeed you would be about halfway to the bottom. Also I'm going to need a DC: 15 Fortitude save against the blood in the water.
Fortitude save (Aaron): 1d20 + 7 ⇒ (8) + 7 = 15
Aaron dives, cutlass in hand, to join Jaina and Randall in confronting the creature.
1-Aaron, 2-Jaina, 3-Randall: 1d3 ⇒ 1
Sorry for the delay, computer troubles. Percival and Jaina are up.
The blood in the water is currently clouding your vision, giving the devilfish concealment. You can attack the square it is in but you cannot actually see it (50% miss chance). Also, Percival you can make another Swim check to get within striking distance.
As Jaina dives down to attack the Devilfish the creature lashes out hoping to ensnare the Brawler in it's tentacled embrace, fortunately Neela's magic prevents it from latching on.
Attack roll (AoO Jaina): 1d20 + 7 ⇒ (12) + 7 = 19
Top of round #4: Aaron, Neela, Randall, and Rhialla are up.
Randall continues telling his stories to keep the party's morale up while Rhialla attempts to swim closer to the creature ad finish it off with her rapier, although even the slight current in the cavern is enough to stymie her progress.
Finally able to see those attacking it the devilfish releases a cloud of it's own blood, clouding the water in the cavern and making everyone within it feel unclean.
Fortitude save (Aaron): 1d20 + 7 ⇒ (15) + 7 = 22
Swim check: 1d20 + 7 ⇒ (5) + 7 = 12
Jaina continues her pugilistic pummeling of the sea creature. Landing two solid blows which sends the devilfish reeling, causing the creature to seriously reconsider it's current course of action.
Attack roll #1 (Brawler's Flurry #1): 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Attack roll #2 (Brawler's Flurry #2): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
While Neela and Randall keep up their magics affecting both friends and foe alike, Rhialla summons up a bolt of ice with which to hurl at the devilfish. Unfortunately due to the chaos of combat and not wanting to accidentally strike her friends her ice dagger misses it's intended target and instead splashes into the sea.
Swim check: 1d20 + 13 ⇒ (9) + 13 = 22
Will save: 1d20 + 2 ⇒ (19) + 2 = 21
Percival and Jaina are up in the bottom of round 2.
Aaron, Neela, Randall, and Rhialla are up in round #2.
Neela begins an incantation that causes the devilfish's fate to turn for the worse.
Swim check: 1d20 + 13 ⇒ (9) + 13 = 22
Will save: 1d20 + 2 ⇒ (8) + 2 = 10
Everyone say "Thanks, Neela".
Percival and Jaina are up in the bottom of round 1.
As the Devilfish nears the surface Neela casts a spell which creates a burst of golden motes underwater. The motes adhere to the creatures skin and eyes, causing the creature to be temporarily blinded.
Round #1 Rhialla, Aaron, Neela, and Randall are up, followed by the Devilfish, and then Percival and Jaina.
The Devilfish breaches the surface and roars an incomprehensible mishmash of words in several different languages as it lashes out at Aaron.
Jaina is up followed by Rhialla, Aaron, Neela, and Randall at the top of Round 1.
Since this is the big birthday party weekend I'm going to be pretty busy these next few days (my daughter's birthday is today, then we have the 4th, and my wife's is on the 5th). I probably won't be able to respond much but will be keeping an eye on things over the weekend.
Happy Independence Day to all our American players!
Perception (Aaron): 1d20 + 6 ⇒ (2) + 6 = 8
Progressing deeper into the complex Jaina grabs Aaron's shoulder, stopping him from stumbling into another of those hook traps before entering the next cavern. Using caution the party avoids the trapped seaweed and enters a rough cave with four exits (including the one you just entered by) leading off in roughly the four cardinal points. The walls of this cavern are decorated with literally hundreds of leering skeletons, several large worms wriggle in and out of the grotesquerie.
1d20 + 3 ⇒ (16) + 3 = 19
Both Jaina and Neela notice a dark shadow rising up from the cavern floor seconds before the creature breaches the surface. The rest of the party is surprised as a creature resembling an octopus, only with seven arms and the size of a horse, reaches out to attack Aaron.
Knowledge (arcana) DC:15:
The creature is a Devilfish, an aquatic magical beast. Possessing a rudimentary intelligence and several fiendish abilities many scholars believe the Devilfish's ancestors came from some Abyssal realm but over the millennia they have become more and more native to the Material Plane.
Knowledge (arcana) DC:20:
Dwelling in the depths of the ocean the Devilfish has developed a resistance to cold based attacks. In addition to grappling opponents with it's tentacles the Devilfish possesses a savage bite with which it can inject a debilitating poison which causes it's victim to grow weaker and weaker. Being an aquatic creature the Devilfish can only survive outside of the water for a few hours before it begins to suffocate and die.
Knowledge (arcana) DC:25:
Once per day the Devilfish can squirt a cloud of it's unholy blood which can partially blind everyone within it, except the Devilfish itself which can see through it with ease. Due to it's fiendish nature anyone caught within, or entering, this cloud can become nauseated by it.
With some struggling, and after some help from the rest of the party, Percival manages to free the grate from where it had become lodged. Swimming down to examine the bodies you find you find 150 gold pieces worth of coinage scattered about the cavern floor as well as the armored coat that one of the ghouls was wearing.
It's a +1 Armored coat
Perception (Jaina): 1d20 + 7 ⇒ (8) + 7 = 15
Perception (Neela): 1d20 + 3 ⇒ (7) + 3 = 10
Perception (Percival): 1d20 ⇒ 9
Perception (Randall): 1d20 + 5 ⇒ (18) + 5 = 23
Perception (Rhialla): 1d20 + 4 ⇒ (3) + 4 = 7
Randall while trying to rub some of the tarnish off the brass buttons on the coat notices something odd about one of them. Twisting it, the button comes apart to reveal a secret compartment. Inside the compartment lies a small wadded up feather.
It's an Anchor Feather Token
...or you could do that.
Percival takes several dives toward the cave floor and using his pike dispatches the ghouls with relative ease. Even though the ghouls try to retreat from the grate, the cavern is not deep enough for them to escape the merciless slaughter from above.
I hope you're proud of yourself.
Aaron recognizes the corpses as he says "That would be Ol' Red and Scurvy McGee." He shakes his head sadly "Poor Scurvy, I knew that coat would be the death of him."
It's a DC:25 Strength check to lift the gate from where it's been wedged to get to the bodies underneath.
With Percival nursing his wounds Aaron offers to take the lead. Half walking half swimming you follow the southeast corridor. As the water begins to deepen Aaron and Jaina, keeping a sharp eye peeled, spot another one of those hook traps stretching across the passageway.
Perception (Aaron): 1d20 + 6 ⇒ (11) + 6 = 17
Perception (Jaina): 1d20 + 7 ⇒ (19) + 7 = 26
Perception (Neela): 1d20 + 3 ⇒ (7) + 3 = 10
Perception (Percival): 1d20 ⇒ 13
Perception (Randall): 1d20 + 5 ⇒ (4) + 5 = 9
Perception (Rhialla): 1d20 + 4 ⇒ (14) + 4 = 18
While exploring the cave Jaina notices a strange metallic grate hidden in the seaweed below stretching across the cavern "floor". Diving down to investigate further she spies two human bodies trapped beneath the grate. One of which wears an armored greatcoat, which has somehow miraculously, survived being submerged in saltwater all this time. The pair of bodies turn their lifeless eyes toward Jaina and lunge at her, only to brought up short by the grate which trapped them there.
Strength check: 1d20 + 1 ⇒ (12) + 1 = 13
Energized by the arrival of fresh meat the pair attempt to move the bars of their prison but are unable to escape.
The water in this cave is about 12' deep. The ghouls can only reach about arms length from beneath the grate. You could easily ignore them and swim on or you could finish them off. If you decide to attack them then you would need to make a DC:10 Swim check to swim down to them. Once on the bottom you would then be within reach for them to attack.
Clutching it's wounded side the grindylow attacking Percival attempts to flee, only to be cut down before it can escape.
To make things simple you can easily dispatch the remaining, sleeping, grindylow without having to roll for it.
Dispatching the remaining grindylow with ease, the party searches the rest of the cavern. (1d6 ⇒ 2) Jaina finds Sandara's tricorne hat on one of the grindylows while the rest of the party finds two other exits from the cave, one leading south the other southeast.
Which one do you want to take?