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Wolf

GM Wulfson's page

873 posts. Alias of Vanulf Wulfson.


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Will save: 1d20 + 2 ⇒ (16) + 2 = 18
The Ankheg resists Neela's attempt to re-write it's destiny.

Percival, can you move your token on the map so I can see where you end up. If you're using your pike you should be 10' away and anything further than 5' from the creature incurs a 20% miss chance due to the overgrown plants.


Perception (Jaina): 1d20 + 7 ⇒ (13) + 7 = 20
Perception (Neela): 1d20 + 3 ⇒ (19) + 3 = 22
Perception (Percival): 1d20 ⇒ 10
Perception (Randall): 1d20 + 5 ⇒ (18) + 5 = 23
Perception (Rhialla): 1d20 + 4 ⇒ (17) + 4 = 21

Following the trail into the overgrown field you soon come upon a shocking discovery. A severed human head, rotting in the tropical sun, surrounded by a cloud of flies lies perched atop a stake alongside the trail.
Travelling onward you find another and yet another of these gruesome totems staked out along the path. Pausing to try and understand the mystery of these displays you all notice the ground behind Jaina begins to shake just seconds before a large insect-like creatures bursts from underground, spraying dirt in all directions.

Knowledge (arcana) DC:13:

This creature is a magical beast known as an ankheg, a huge, burrowing insect with a dangerous bite and a tenacity matched only by its hunger.

Knowledge (arcana) DC:18:

As well as its lethal bite with which it can latch on to its victims, an ankheg has a natural acidic venom which coats its mandibles and can be spit over short distances. Once an ankheg spits however, it takes several hours for it to build up its acid once more.
Plus the previous (DC:13) result.

Knowledge (arcana) DC:23:

These natural tunnelers can see in most conditions, and have a extra sense that allows them to detect the slightest of movements through the earth.
Plus the previous two (DC:13, DC:18) results.

Stealth: 1d20 ⇒ 9
Perception (Jaina): 1d20 + 7 ⇒ (11) + 7 = 18
Perception (Neela): 1d20 + 3 ⇒ (12) + 3 = 15
Perception (Percival): 1d20 ⇒ 20
Perception (Randall): 1d20 + 5 ⇒ (4) + 5 = 9
Perception (Rhialla): 1d20 + 4 ⇒ (9) + 4 = 13

Initiative:
Jaina: 1d20 + 2 ⇒ (11) + 2 = 13
Neela: 1d20 + 10 ⇒ (19) + 10 = 29
Percival: 1d20 + 3 ⇒ (17) + 3 = 20
Randall: 1d20 + 2 ⇒ (14) + 2 = 16
Rhialla: 1d20 + 3 ⇒ (2) + 3 = 5
???: 1d20 ⇒ 9

First up are Neela, Percival, Randall, and Jaina (you can post in any order) followed by the creature and then lastly Rhialla.


Pay no attention to "He-Who-Walks-Between-The-Rows"


Neela, you don't detect any magical auras anywhere around you.


Taking the trail southeast you soon come to a clearing hewn in the jungle. At one time someone made the effort to clear the land and plant crops, some type of corn, but since then the crops have been left to go to seed. The stalks have grown to over eight feet in height and visibility within the field is greatly reduced (Creatures more than 5' away have a 20% miss chance).

Survival (Jaina): 1d20 + 2 ⇒ (17) + 2 = 19
Survival (Neela): 1d20 + 1 ⇒ (18) + 1 = 19
Survival (Percival): 1d20 ⇒ 4
Survival (Randall): 1d20 ⇒ 11
Survival (Rhialla): 1d20 + 3 ⇒ (19) + 3 = 22

Survival DC:15:

A single track winds it's way through the otherwise overgrown fields

Map link


Assuming you left the ship shortly after finding out about the damage and missing water, it's almost two o'clock in the afternoon. You've been on the island for about five and a half hours now.


Perciavl looks around to see what everyone else is looking for but sees nothing at all.
With no one else volunteering Percival begins to climb one of he palm trees. Looking out to the northwest all he sees is a verdant carpet of palm leaves stretching unbroken to the stony rise in the west.
Turning to the southeast he notices a strange, almost rectangular, clearing amidst the trees almost a half mile distance.


Neela, you don't detect any magical auras within range.


Finding no fresh water on the beach you once again set off following the trail back into the jungle. Two more hours pass and you stop in consternation as the trail you've been following ends at a "T" intersection with another trail heading northwest, toward a rocky ridge, and southeast, back toward the beach.
Standing at the crossroads Randall can't shake a feeling, an itching between his shoulder blades, that he is being watched. Turning his head he catches furtive movement in the canopy overhead. Questioning the others no one seems to see what he thinks he saw.

Which way do you want to go?


Jaina struggles to rip the crab's pincers apart while the other look on in wonder. Now armed with her new "weapons" the group explores the beach a little further. Down the beach you come across another "trail" that leads back into the interior of the island.


Crab Bat'leth: 1d6/1d6 x2 — 4 lbs. B double, monk


I was thinking Klingon Bat'leths


Sorry, I completely missed Jaina's Round #5 post.

Rhialla disappears from in front of the as it's claws close on nothing but air, thereby avoiding a grisly fate, only to reappear behind it standing next to Randall.
Jaina rains blow after blow on the crab's hard shell cracking the chitinous armor wide open.
Seconds later, Randall's blade finds an opening and pierces the creatures heart.
Mortally wounded the crab collapses as it's life's blood pours into the sand.
Percival rushes to protect his paramour from the crab's clutches only to discover that his services are no longer required the monstrous beast has been slain.
With the battle over a quiet calm descends upon the beach with only the murmur of the waves and the labored breathing of the party breaking the silence.


Just remember this. I may not always "rock". Also, please move your token to where you want to end up.


Being the Kind and Benevolent GM® that I am I'm going to allow it to work and give you a 50% miss chance against the second claw attack.
50% miss chance: 1d100 ⇒ 29

Befuddled by it's targets sudden disappearance and reappearance the crab whirls around to face Rhialla again, however this movement causes the creatures second claw attack to close on nothing but air sparing the Cleric from a grisly fate.


Tired of the constant pinpricks from Rhialla's rapier the crab turns it's attention to the Cleric.
Attack roll (claw #1): 1d20 + 4 ⇒ (2) + 4 = 6
Attack roll (claw #2): 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Grab: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Both claws lash out at Rhialla who dodges one but gets caught by the other. As the claw squeezes her in it's visor-like grip the young woman passes out.


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Round #4:
Percival's axe cracks the crab's shell between it's eyes, causing the light within to fade as the creature dies. With her foe now vanquished Jaina runs across the beach, ala Baywatch, to confront the crab attacking Randall.
Attack roll: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Unfortunately a grain of sand stings her eye and, unable to see through the tears, her fists punch nothing but air.

Top of Round #5. Neela and Rhialla are up.


Rhialla's blade seems to be going awry when the fates intervene, guiding her sword between the crab's armored plates.

The crab facing Jaina and Percival seems confused as to which antagonist it should attack. Making up it's tiny mind it continues it's assault on Percival, ignoring Jaina in it's attempt to make the pain stop.
Attack roll #1: 1d20 + 4 ⇒ (12) + 4 = 16
Attack roll #1 (Misfortune Re-roll): 1d20 + 4 ⇒ (5) + 4 = 9
Attack roll #2: 1d20 + 4 ⇒ (10) + 4 = 14
Attack roll #2 (Misfortune Re-roll): 1d20 + 4 ⇒ (8) + 4 = 12
Much to Percival's relief both claws snap shut on nothing but air.
The crab attacking Randall sidles away from Rhialla all the while keeping it's focus fixed on the bard. Lunging forward it attacks.
Attack roll #1: 1d20 + 4 ⇒ (8) + 4 = 12
Attack roll #2: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Grab: 1d20 + 8 ⇒ (10) + 8 = 18
Constrict: 1d4 + 2 ⇒ (2) + 2 = 4
Randall dodges the first claw unfortunately leaving him open for the second claw which closes around his midsection and begins to squeeze, leaving Randall gasping for breath.


Will save: 1d20 + 1 ⇒ (14) + 1 = 15
The crab seems unfazed by Neela's attempts to redirect it's destiny.


Round #3:
Randall, sidestepping to the left, stabs the crab with his sword as his ploy works and he now has the crab's undivided attention.
Jaina rushes to the poor, befuddled, Percival's aid cracking the other crab's shell with her brass knuckles. The wounded crab forgets all about Percival as it turns to face the woman who hurt it, it's black eyes focusing on Jaina.
That attention is short lived however as Percival takes a step backwards and brings the pike to bear. Thrusting the pike between the top and bottom plates of the crab's shell he scores a hit on the fleshy innards.
The crab reacting to this new hurt turns, belatedly, to face Percival once again.
Attack: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10

Round #4
Neela and Rhialla are up


Round #2
Jaina's punch penetrates the crab tough shell and strikes the sensitive organs underneath killing the creature outright. Withdrawing a blood soaked fist she shakes it at the dead crab triumphantly.
As the giant crab releases Rhialla in it's death throes Randall rushes the Cleric's side and using his magic revives the fallen Rhialla.
The immediate threat taken care of, Percival wheels to face the oncoming crab. Although his initial thrust with his boarding pike goes wide he brings the shaft around again to stab with as the creature closes with him.

Round #3
Rhialla restored from her near death experience gets up from the beach, picks up her fallen weapon and turns to face these new foes. Meanwhile, with the object of her hex now dead Neela focuses her attention on the threat closer to home.
I actually moved the crabs a bit too early, but this is where they will end up.
The nearest crab makes it's way to Percival, easily batting his clumsy thrust aside with it's claws. Drawing close it attempts to catch the big Chelaxian in it's claw and misses.
Attack roll: 1d20 + 4 ⇒ (6) + 4 = 10

The tailing crab bypasses the skirmish with Percival and instead makes a beeline towards Randall.
It takes two move action to close with Randall.


Was that -1 before or after Randall's CLW? Either way with the magical healing you wouldn't need to roll a stabilization check.


Jaina's punch finally cracks the crab's shell as the force of the blow carries her fist deep into the creatures brain. Withdrawing an arm covered to the elbow with ichor the creature's legs splay out from underneath it and it falls lifelessly to the ground, releasing Rhialla as it dies.


Randall's bolt strikes the crab's soft underside with a great deal of force, causing the crab to swivel it's eyes to see what caused it such great pain.
Jaina meanwhile continues to fruitlessly pound on the crab's hard shell only causing herself pain in the form of scraped knuckles.
Percival, feeling the effects of gods only know what ( the Ghoul Fever won't actually hit you until tomorrow when you need to make another save), advances on the crab, waving the magic pike he looted in front of him. But, due to his hypochondria, his thrust goes wide.

Round #2
Neela continues using her magics to effect the outcome of the fight while Rhialla closes with the crab and stabs it with her rapier, the blade effortlessly pierces one of the crab's legs in it's joint, causing it to buckle momentarily before righting itself.
The crab ignores Jaina's attempts to hurt it and instead whirls to face the Cleric who caused it such pain.
Attack roll #1: 1d20 + 4 ⇒ (14) + 4 = 18
Attack roll #1 (Misfortune re-roll): 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Grab: 1d20 + 8 ⇒ (15) + 8 = 23
Grab (Misfortune re-roll): 1d20 + 8 ⇒ (12) + 8 = 20
Damage (Constrict): 1d4 + 2 ⇒ (1) + 2 = 3
Attack roll #2: 1d20 + 4 ⇒ (17) + 4 = 21
Attack roll #2 (Misfortune re-roll): 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Despite Neela's reality warping magics the giant crustacean grabs Rhialla with both of it's claws and begins to squeeze her, hoping to split her in two for easier consumption.
Looks like that's 15 points of damage to Rhialla.

As the battle rages, Randall from his vantage point sees two more of the monstrous beasts lumbering down the beach, drawn by the sound of the fighting.

Jaina, Percival, and Randall are up followed by Neela and Rhialla at the top of round #3


The massive crustacean reaches the bottom of the tree and begins to move towards Jania but not before a bolt of ice from Rhialla strikes it in a vulnerable spot where it's legs meet it's carapace.
Percival weakly throws one his axes at the monster, but the range is too great and the axe plunks harmlessly into the sand.
Neela weaves her arcane magics around the crab causing it some consternation as it approaches Jaina.
Her feet firmly planted Jaina waits unflinchingly as the crab barrels down on her. Before the crab can attack Jaina punches it but, unfortunately, her fists skitter off the things hard shell.
With its foe finally in reach, the crab snaps at Jaina.
Attack roll: 1d20 + 4 ⇒ (13) + 4 = 17
Attack roll (Misfortune re-roll): 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Grab: 1d20 + 8 ⇒ (9) + 8 = 17
Grab (Misfortune re-roll): 1d20 + 8 ⇒ (2) + 8 = 10
As it's claws close around Jaina she is able to wiggle herself free thereby avoiding being crushed by it's giant pincers.


Will save: 1d20 + 1 ⇒ (12) + 1 = 13


You can delay your initiative to go just before the crab does, but you won't get to do anything else in this free round.


Randall examines the coconuts and finds that each one has been cleaved in two as if by a giant scissor. Suddenly his attention is drawn upward by a loud clacking noise. Looking up he sees a giant crab, roughly the size of a large dog climbing down the tree, clicking its pincers menacingly.

Initiative:
Jaina: 1d20 + 2 ⇒ (11) + 2 = 13
Neela: 1d20 + 10 ⇒ (9) + 10 = 19
Percival: 1d20 + 3 ⇒ (12) + 3 = 15
Randall: 1d20 + 2 ⇒ (1) + 2 = 3
Rhialla: 1d20 + 3 ⇒ (14) + 3 = 17
Crabs: 1d20 + 1 ⇒ (15) + 1 = 16

The crab will spend a full-round action to finish climbing down the tree trunk. Everyone gets one round of actions before the crab gets to the ground. Neela and Rhialla will get two actions before the crab gets to act.


Map
Not as if anything is going to happen


Gathering up the valuable bits of treasure you once more begin to follow the trail through the jungle. After another hour of slogging through the undergrowth your eyes are stabbed by the bright, compared to the relative gloom of the swamp, noonday sun.
You emerge on to a mile long, palm tree lined, stretch of white sand beach. Each of the palm tree are about 50 feet tall and all are crowned with a wide canopy of palm fronds. All of the trees are brimming with coconuts just ripe for picking.

Perception check DC:10:

Piles of cracked and smashed coconuts lie beneath three of the trees just off the beach.


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Prestidigitation + Mending = Instant Dry Cleaning.


He looks okay to you.


The loot list has been updated.


What looks like the remains of a sail make up a make-shift pavilion around the trunk to the tree. Rotting clothes lie strewn across the ground while three piles of moldering cushions encircle the base of the tree.
Searching the bodies you find a leather hip flask, embossed with a crocodile, on the male ghoul. While the flask itself is not magical Neela's spell detects magic on the liquid inside.

Spellcraft DC: 18:

It'a a potion of Cure Moderate Wounds.

On one of the female ghouls you find, under her skirt, a finely wrought dagger (Masterwork) in a sheath strapped to her thigh. The third undead is wearing a fine whalebone corset set with mother of pearl inlay.
Inside the tent you find a small chest, which contains six vials of Alchemist's Fire, two barrels of cheap perfume, and a silver box containing a dozen silver and obsidian hat pins. Hanging from a branch of the tree you see a somewhat dirty, but otherwise intact, wedding dress with pearl embroidery and three tiny ruby buttons. Hidden within one of the pile of cushions you find three small gems as well.


Will save: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Will save: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Rhialla's energy seems to have no effect on the creature as it struggles to rise. Before it is able to regain it's footing Randall strikes with his short sword. He barely manages to hit the now kneeling ghoul but the force of the blow is enough to kill the creature once again.
Attack roll: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Okay, we're out of combat now. After a few rounds Percival comes out of his paralysis. We'll have to deal with the Ghoul Fever later.


Rhialla then the ghoul.


Neela once again weaves and unravels the strands of fate on a loom only she can see as the strands of destiny, bending to the Witches will, coil around Jaina.


Paralysis (# rounds): 1d4 + 1 ⇒ (3) + 1 = 4

Before Jaina takes out the ghoul attacking Percival it manages to sink it's teeth into the big Chelaxian's shoulder causing Percival to grimace in pain. An expression that seems frozen on his face as every muscle in his body tightens, stretched to the point of breaking, locking him in place.


...and you do it so well.


I know Jaina's player had said something in another post about having laptop problems so I'm going to do a post for her until I hear back from him.

Jaina steps around the now re-dead corpse and makes her way over to the ghoul attacking Percival.
Attack roll: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Landing a solid blow she dislocates it's jaw, dropping it to the ground unmoving.

Also, I'm going to need two DC:13 Fortitude saves from Percival. One versus Paralysis, the other for Ghoul Fever.


That will have to wait until next round.


Sorry all, was on spring break with my wife and daughter. just got home last night.
The male ghoul was the original target of Neela's hex which would make him immune from from it for 24 hours which just leaves the female attacking Randall.
Will save: 1d20 + 5 ⇒ (10) + 5 = 15
Neela's hands begin making a knitting motion as she focuses her attention on the female ghoul in the grease. As she begins to unravel her imaginary threads her magic takes hold and the undead looks around, confused.
The enraged ghoul attacking Rhialla bites at her and misses before succumbing to her wounds.
Attack roll (bite): 1d20 + 3 ⇒ (5) + 3 = 8
The male ghoul begins to stand up but not before Percival takes a swing at it.
Percival's AoO: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Percival's axe strikes the creature as it rises and the creature grins at him. It's grin widens at it shows it's teeth and attempts to bite our heroic Fighter.
Attack roll (bite): 1d20 + 3 ⇒ (20) + 3 = 23
Attack roll (bite) Confirm Critical: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
It's jaws close on Percival's shoulder and rips a mouthful of flesh, just missing his carotid artery in the process.
The remaining ghoul attempts to step out of the spell's effects before rushing to attack Randall only to flail wildly as she falls to the ground again.
Acrobatics: 1d20 + 4 ⇒ (11) + 4 = 15
Acrobatics (Misfortune re-roll): 1d20 + 4 ⇒ (1) + 4 = 5


Yes.


Will save #1: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Will save #2: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Will save #3: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26

Rhialla's energy washes over the undead causing their skin to blacken and bubble. The female facing Rhialla screams in agony as she is burnt almost beyond recognition. Spitting defiance she croaks out between burnt, cracked lips "I'm going to kill you, b@*#~."


Reflex save DC:14 #1: 1d20 + 2 ⇒ (6) + 2 = 8
Reflex save DC:14 #2: 1d20 + 2 ⇒ (7) + 2 = 9

Randall puts some distance between himself and the ghouls attacking him and casts a spell. The area between himself and his attackers becomes coated in a slippery substance. The two ghouls, their arms and legs flailing, lose their balance and land hard on the ground.


Will save: 1d20 + 5 ⇒ (19) + 5 = 24

The lead ghoul shakes off Neela's attempts to redirect it's fate as it rushes Randall. Closing with the Bard it manages to take a bite out of Randall's shoulder and scratch the bard's bicep as Randall manages to get his shield up to block it's second claw.
Attack (bite): 1d20 + 3 ⇒ (12) + 3 = 15
Attack (claw): 1d20 + 3 ⇒ (12) + 3 = 15
Attack (claw): 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Another female ghoul appears from the tent and follows the lead of the male and attacks Randall as well although it's jaws close on nothing but air.
Attack (bite): 1d20 + 3 ⇒ (6) + 3 = 9
The remaining ghoul, badly burned by Rhialla's channel, follows up on it's threat and rushes across the clearing to attack the Cleric. It's powerful jaws rip flesh from Rhialla's arm which it promptly chews and swallows. Wiping a hand across it's bloody lips, it smiles "Tasty." it tells Rhialla "I'm going to enjoy this"
Attack (bite): 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Rhialla, I'm going to need two DC:13 Fortitude saves (one against Ghoul Fever the other against paralysis. Randall will need to make three (1 Ghoul Fever and 2 paralysis).


Will save (DC:13) #1: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Will save (DC:13) #2: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Will save (DC:13) #3: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Besmara's holy energy radiates outward from Rhialla, engulfing the undead beasts. The two closest to the Cleric shrug off the worst of the damage while the female ghoul furthest away screams in pain and focuses her attention away from Randall and to Rhialla "Kill her!" it shouts "She burned us."


Looking at the map what I assumed to be ground cover, i.e. the brambles, may actually be the leafy canopy of the tree. So go ahead and ignore the brambles part of my earlier description.


Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Three heads turn to look at the cause of the noise. Seeing Randall standing there dumbfounded they rise off the pillows they were lounging upon and begin to confront the Bard. "Food" one shouts, "Fresh meat" says another, "I'm so hungry." echoes the third.
Once they emerge from the tent's relative gloom Randall sees that they are, or rather were, two women and one man. Their deathly gray pallor and talon like fingernails give away that fact that they are no longer among the living. Their once fine silks, now tattered and grimy, now house various insects and other vermin unnoticed by those wearing them.

Initiative:
Jaina: 1d20 + 2 ⇒ (10) + 2 = 12
Neela: 1d20 + 10 ⇒ (8) + 10 = 18
Percival: 1d20 + 3 ⇒ (8) + 3 = 11
Randall: 1d20 + 2 ⇒ (1) + 2 = 3
Rhialla: 1d20 + 3 ⇒ (15) + 3 = 18
Antagonists: 1d20 + 2 ⇒ (12) + 2 = 14

Neela and Rhialla can act first, followed by the ghouls, and then Jaina, Percival, and Randall


With our intrepid explorers, all but one covered in muck, regroup on the other side of the bog they set off following the trail further into the jungle. Percival, leading the way, after another hour of hacking and chopping away the vegetation for the others to follow soon comes a small clearing.
As you enter the clearing your nostrils are assaulted by the stench of stale perfume and rotting flesh. A huge tree stands in the center of the clearing, ship's canvas hangs from it's branches forming a makeshift tent. Painted faces cover the tent and the trunk of the tree while body parts hang from the branches like grotesque ornaments. A carpet of maggots and other crawling insects cover the tree, body parts and the tent underneath.
A narrow opening amognst the bramble leads to the trunk of the tree and a clearing beneath the tarpaulin.

See the Combat Map link at the top of the page.

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