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Sickened by being coated in the creatures blood, Rhialla is unable to concentrate as she flounders in the ichor stained waters.
Jaina's attempts to pummel the creature into submission fail as she is unable to strike the devilfish hidden within it's cloud. Although Percival has much better luck as the murky waters clear around him for a second and he thrusts his pike deep into the beasts side.
Aaron tries to free himself from the crushing grasp of the beast but, even coated in slippery blood, he is unable to escape.
Round #5: Neela, Randall, and Rhialla are up in the top of round 5. Neela and Rhialla can only take a single move action this round.
Rhialla, you too can make one more Swim check. If you succeed you would be about halfway to the bottom. Also I'm going to need a DC: 15 Fortitude save against the blood in the water.
Fortitude save (Aaron): 1d20 + 7 ⇒ (8) + 7 = 15
Aaron dives, cutlass in hand, to join Jaina and Randall in confronting the creature.
1-Aaron, 2-Jaina, 3-Randall: 1d3 ⇒ 1
Sorry for the delay, computer troubles. Percival and Jaina are up.
The blood in the water is currently clouding your vision, giving the devilfish concealment. You can attack the square it is in but you cannot actually see it (50% miss chance). Also, Percival you can make another Swim check to get within striking distance.
As Jaina dives down to attack the Devilfish the creature lashes out hoping to ensnare the Brawler in it's tentacled embrace, fortunately Neela's magic prevents it from latching on.
Attack roll (AoO Jaina): 1d20 + 7 ⇒ (12) + 7 = 19
Top of round #4: Aaron, Neela, Randall, and Rhialla are up.
Randall continues telling his stories to keep the party's morale up while Rhialla attempts to swim closer to the creature ad finish it off with her rapier, although even the slight current in the cavern is enough to stymie her progress.
Finally able to see those attacking it the devilfish releases a cloud of it's own blood, clouding the water in the cavern and making everyone within it feel unclean.
Fortitude save (Aaron): 1d20 + 7 ⇒ (15) + 7 = 22
Swim check: 1d20 + 7 ⇒ (5) + 7 = 12
Jaina continues her pugilistic pummeling of the sea creature. Landing two solid blows which sends the devilfish reeling, causing the creature to seriously reconsider it's current course of action.
Attack roll #1 (Brawler's Flurry #1): 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Attack roll #2 (Brawler's Flurry #2): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
While Neela and Randall keep up their magics affecting both friends and foe alike, Rhialla summons up a bolt of ice with which to hurl at the devilfish. Unfortunately due to the chaos of combat and not wanting to accidentally strike her friends her ice dagger misses it's intended target and instead splashes into the sea.
Swim check: 1d20 + 13 ⇒ (9) + 13 = 22
Will save: 1d20 + 2 ⇒ (19) + 2 = 21
Percival and Jaina are up in the bottom of round 2.
Aaron, Neela, Randall, and Rhialla are up in round #2.
Neela begins an incantation that causes the devilfish's fate to turn for the worse.
Swim check: 1d20 + 13 ⇒ (9) + 13 = 22
Will save: 1d20 + 2 ⇒ (8) + 2 = 10
Everyone say "Thanks, Neela".
Percival and Jaina are up in the bottom of round 1.
As the Devilfish nears the surface Neela casts a spell which creates a burst of golden motes underwater. The motes adhere to the creatures skin and eyes, causing the creature to be temporarily blinded.
Round #1 Rhialla, Aaron, Neela, and Randall are up, followed by the Devilfish, and then Percival and Jaina.
The Devilfish breaches the surface and roars an incomprehensible mishmash of words in several different languages as it lashes out at Aaron.
Jaina is up followed by Rhialla, Aaron, Neela, and Randall at the top of Round 1.
Since this is the big birthday party weekend I'm going to be pretty busy these next few days (my daughter's birthday is today, then we have the 4th, and my wife's is on the 5th). I probably won't be able to respond much but will be keeping an eye on things over the weekend.
Happy Independence Day to all our American players!
Perception (Aaron): 1d20 + 6 ⇒ (2) + 6 = 8
Progressing deeper into the complex Jaina grabs Aaron's shoulder, stopping him from stumbling into another of those hook traps before entering the next cavern. Using caution the party avoids the trapped seaweed and enters a rough cave with four exits (including the one you just entered by) leading off in roughly the four cardinal points. The walls of this cavern are decorated with literally hundreds of leering skeletons, several large worms wriggle in and out of the grotesquerie.
1d20 + 3 ⇒ (16) + 3 = 19
Both Jaina and Neela notice a dark shadow rising up from the cavern floor seconds before the creature breaches the surface. The rest of the party is surprised as a creature resembling an octopus, only with seven arms and the size of a horse, reaches out to attack Aaron.
Knowledge (arcana) DC:15:
The creature is a Devilfish, an aquatic magical beast. Possessing a rudimentary intelligence and several fiendish abilities many scholars believe the Devilfish's ancestors came from some Abyssal realm but over the millennia they have become more and more native to the Material Plane.
Knowledge (arcana) DC:20:
Dwelling in the depths of the ocean the Devilfish has developed a resistance to cold based attacks. In addition to grappling opponents with it's tentacles the Devilfish possesses a savage bite with which it can inject a debilitating poison which causes it's victim to grow weaker and weaker. Being an aquatic creature the Devilfish can only survive outside of the water for a few hours before it begins to suffocate and die.
Knowledge (arcana) DC:25:
Once per day the Devilfish can squirt a cloud of it's unholy blood which can partially blind everyone within it, except the Devilfish itself which can see through it with ease. Due to it's fiendish nature anyone caught within, or entering, this cloud can become nauseated by it.
With some struggling, and after some help from the rest of the party, Percival manages to free the grate from where it had become lodged. Swimming down to examine the bodies you find you find 150 gold pieces worth of coinage scattered about the cavern floor as well as the armored coat that one of the ghouls was wearing.
It's a +1 Armored coat
Perception (Jaina): 1d20 + 7 ⇒ (8) + 7 = 15
Perception (Neela): 1d20 + 3 ⇒ (7) + 3 = 10
Perception (Percival): 1d20 ⇒ 9
Perception (Randall): 1d20 + 5 ⇒ (18) + 5 = 23
Perception (Rhialla): 1d20 + 4 ⇒ (3) + 4 = 7
Randall while trying to rub some of the tarnish off the brass buttons on the coat notices something odd about one of them. Twisting it, the button comes apart to reveal a secret compartment. Inside the compartment lies a small wadded up feather.
It's an Anchor Feather Token
...or you could do that.
Percival takes several dives toward the cave floor and using his pike dispatches the ghouls with relative ease. Even though the ghouls try to retreat from the grate, the cavern is not deep enough for them to escape the merciless slaughter from above.
I hope you're proud of yourself.
Aaron recognizes the corpses as he says "That would be Ol' Red and Scurvy McGee." He shakes his head sadly "Poor Scurvy, I knew that coat would be the death of him."
It's a DC:25 Strength check to lift the gate from where it's been wedged to get to the bodies underneath.
With Percival nursing his wounds Aaron offers to take the lead. Half walking half swimming you follow the southeast corridor. As the water begins to deepen Aaron and Jaina, keeping a sharp eye peeled, spot another one of those hook traps stretching across the passageway.
Perception (Aaron): 1d20 + 6 ⇒ (11) + 6 = 17
Perception (Jaina): 1d20 + 7 ⇒ (19) + 7 = 26
Perception (Neela): 1d20 + 3 ⇒ (7) + 3 = 10
Perception (Percival): 1d20 ⇒ 13
Perception (Randall): 1d20 + 5 ⇒ (4) + 5 = 9
Perception (Rhialla): 1d20 + 4 ⇒ (14) + 4 = 18
While exploring the cave Jaina notices a strange metallic grate hidden in the seaweed below stretching across the cavern "floor". Diving down to investigate further she spies two human bodies trapped beneath the grate. One of which wears an armored greatcoat, which has somehow miraculously, survived being submerged in saltwater all this time. The pair of bodies turn their lifeless eyes toward Jaina and lunge at her, only to brought up short by the grate which trapped them there.
Strength check: 1d20 + 1 ⇒ (12) + 1 = 13
Energized by the arrival of fresh meat the pair attempt to move the bars of their prison but are unable to escape.
The water in this cave is about 12' deep. The ghouls can only reach about arms length from beneath the grate. You could easily ignore them and swim on or you could finish them off. If you decide to attack them then you would need to make a DC:10 Swim check to swim down to them. Once on the bottom you would then be within reach for them to attack.
Clutching it's wounded side the grindylow attacking Percival attempts to flee, only to be cut down before it can escape.
To make things simple you can easily dispatch the remaining, sleeping, grindylow without having to roll for it.
Dispatching the remaining grindylow with ease, the party searches the rest of the cavern. (1d6 ⇒ 2) Jaina finds Sandara's tricorne hat on one of the grindylows while the rest of the party finds two other exits from the cave, one leading south the other southeast.
Which one do you want to take?
Swim check: 1d20 + 1 ⇒ (1) + 1 = 2
Unable to balance herself in the water Rhialla is still able to jab the sleeping grindylow with her rapier. Although the creature survives her attempt to assassinate it, the damage still proves to be too much as it begins to bleed out.
Damage (coup de grace): 2d6 + 2 ⇒ (5, 1) + 2 = 8
Percival, you're up.
Jaina's punch crushes the creature's nose as it's eyes roll up into the back of it's head. With blood dribbling from it's nose it disappears below the water.
Aaron takes his time and places his blade on the grindylow's throat. With careful precision he slices the creatures windpipe, killing it instantly.
Neela and Rhialla are up.
The first grindylow attacks the Rhialla's but the Cleric's many images confuse her attacker and it lunges, stabs and bites at one her figments.
The three grindylows surrounding Percival attack, one of the two severely wounded ones manages to stab Percival with it's spear before both succumb to their wounds. The third completely misses his target with all of his attacks.
Grindylow #3 (attack (spear)/Percival): 1d20 + 2 ⇒ (2) + 2 = 4
Grindylow #4 (trip/Percival): 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
The grindylows facing Jaina continue to attack the Brawler. Both of them feebly attempts to strike the agile Ifriti, who manages to dodge their attacks.
Grindylow #5 (trip/Jaina): 1d20 + 4 ⇒ (1) + 4 = 5
Grindylow #6 (trip/Jaina): 1d20 + 4 ⇒ (13) + 4 = 17
The grindylow severely wounded by Rhialla strikes back at the Cleric. A look of triumph quickly turns to dismay as it strikes another one of Rhialla's images before it too succumbs to it's wounds.
Grindylow #7 (trip/Rhialla): 1d20 + 4 ⇒ (19) + 4 = 23
The last grindylow presses it's attacks against Aaron. The Ranger winces in pain as the little creatures teeth sink into his shoulder, ripping a gobbet of bloody flesh which it quickly swallows.
Grindylow #8 (trip/Aaron): 1d20 + 4 ⇒ (7) + 4 = 11
Jaian and Randall are up. Followed by everyone else in the top of round 3
Swim check: 1d20 + 7 ⇒ (9) + 7 = 16
Rhialla's rapier pierces one of the creatures attacking Jaina and in a spurt of arterial blood it sinks beneath the water.
Swim check: 1d20 + 13 ⇒ (10) + 13 = 23
Neela and Percival are up.
I'm going to say that since Jaina and Randall are currently "tripped" and haven't made their Swim checks yet that they are considered off balance until they do. Percival since you are on the cavern floor I'm going to say that you have Firm Footing and won't take any negatives to your attack roll.
Grindylow #1 (attack (spear)/Randall): 1d20 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9
The three grindylows attacking Percival dive beneath the surface of the water to continue their attack. As they approach, the big Chelaxian lashes out with his dagger killing one of them 1d3 ⇒ 2. One of the remaining grindylows tangles Percival's feet causing him to be off balance as they savagely maul him.
Grindylow #2 (trip/Percival): 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Grindylow #4 (trip/Percival): 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
The grindylows around Jaina press their attack against the floundering Brawler. Given her lack of balance she is unable to avoid being hit as the grindylows swarm around her.
Grindylow #5 (attack (spear)/Jaina): 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Grindylow #6 (attack (spear)/Jaina): 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Grindylow #7 (attack (spear)/Jaina): 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
The severely wounded grindylow turns and faces Aaron, grasping, stabbing, and biting at the Ranger. The grindylow grins, showing his jagged teeth, as it wraps it's tentacles around Aaron's legs and pulls him underwater.
Grindylow #8 (trip/Aaron): 1d20 + 4 ⇒ (14) + 4 = 18
I screwed up. Thinking about it yesterday, the grindylows shouldn't have gotten their bite attack during the surprise round. You can only take a move or a standard action during the round.
Yes, I realized this morning I had forgotten Aaron's initiative.
Percival, you've been pulled underwater. You're too far beneath the action to get an attack in. You will need to make 2 DC:10 Swim checks to return to the surface.
Swim check: 1d20 + 13 ⇒ (19) + 13 = 32
Aaron swims over to one of the grindylows harassing Randall and swings his cutlass in an overhand chop.
With Percival and Randall's help Jaina manages to extricate herself from the seaweed. Swimming further into the cavern Rhialla's words soon prove prophetic as the water around you begins to roil as several grindylows jet to the surface, surrounding the party.
1d20 + 14 ⇒ (3) + 14 = 17
Perception (Jaina): 1d20 + 7 ⇒ (6) + 7 = 13
Grindylow #2 (trip/Percival): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Grindylow #3 (trip/Percival): 1d20 + 4 ⇒ (15) + 4 = 19
Grindylow #4 (trip/Percival): 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Grindylow #5 (trip/Jaina): 1d20 + 4 ⇒ (17) + 4 = 21
Grindylow #6 (trip/Jaina): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Grindylow #7 (trip/Jaina): 1d20 + 4 ⇒ (1) + 4 = 5
Grindylow #8 (trip/Randall): 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
The grindylows swarm around the party, concentrating their attacks on Jaina, Percival, and Randall. During the sneak attack the grindylows attack using their tentacles to pull their victims below the surface of the water (Jaina, Percival, and Randall must make a DC:10 Swim check or sink to the bottom of the cavern thereby having to spend a full round and making two additional DC:10 swim checks to return to the surface). Before being pulled underwater two of the three creatures attacking Percival manage to skewer him with their spears while one manages to sink his shark-like teeth into him as well (Percival takes 9 points total damage).
Jaina: 1d20 ⇒ 6; Randall: 1d20 ⇒ 1; Grindylows: 1d20 ⇒ 10
Neela, Percival, and Rhialla are up, followed by the grindylows, then Jaina and Randall.
NOTE: Characters must make a DC:10 Swim check each round or be considered "Off Balance". Off balance characters lose their Dexterity bonus to AC and attacking creatures get a +2 bonus on attacks against them.
With the flick of his hand Randall sends the glowing balls of light into the southeast opening revealing a large cavern. The walls of the entrance are decorated with the jawbones of several different species of fish. The effect makes it seem as if you were entering the maw of some hideous sea creature.
Swim check: 1d20 + 13 ⇒ (9) + 13 = 22
Aaron stands at the edge of the cliffs, steeling his nerves, then with a leap he expertly dives into the water of the cove.
Which way do you go?
Aaron picks up his pack and slings it over his shoulder "You heard the little lady. Wouldn't want to keep these friends of your's waiting any longer than we have to."
Knowledge (geography) or Profession (sailor) DC:10:
You can tell from the coloration of the water below that no rocks lie below the surface. You might be able to dive from the cliff top without fear of bashing your head open, although if you enter the water at the wrong angle you could hurt yourself (DC:15 Acrobatics or Swim check (DC:20 if higher than 50 feet) or take 2d3 points of non-lethal damage (+1d6 lethal damage for each 10 foot increment over 50 feet)).
Spellcraft (Neela): 1d20 + 10 ⇒ (15) + 10 = 25
Neela takes the vial from Randall and after casting a spell stares at the liquid within for a few seconds "It's a potion of Water Breathing. It will allow one person to breathe underwater for up to 10 hours or it can be divided equally between any number of people up to the 10 hour duration"
Randall uses his spell to clean the dirt and grime off of anyone who wants it, although it's not as satisfying as a hot bath it will make due.
Percival, make me another DC:13 Fortitude save.
As you are eating breakfast Aaron emerges from the central hut dressed in a suit of finely made studded leather, his trusty crossbow slung over his shoulder and a well used cutlass strapped to his hip. In his hands he holds a suit of leather armor "Perhaps one of you could use this? Don't mind the blood stains, it used to belong to "Riddleport" Bob. At least it did until the ghouls caught up with him. They tossed it back over the wall when they were finished with him. I tried to clean it up as best as I could" He looks to Jaina and Neela, the only two unarmored people in the group.
A look of shock passes across Aaron face as Percival tells him of your encounter with the ghouls (Sheesh, a little tact. Maybe?). With a tear in his eye and a lump in his throat he manages to whisper "Thank you." Then in a stronger voice "I didn't have the heart to kill her. So, thank you, thank you for releasing her from that horrible undeath that held her."