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Ankheg

GM_Verdigris's page

3,175 posts. Alias of verdigris.


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Map

Thank you Jurin, and Thanks for pointing out the bump in Initiative. I'll make the change in my statblock that I use for Initiative.


Map

Yay! We have reached the end of book 2.

You have all earned another mythic tier as well as a level, but I need to take a break for at least the summer.


Map

As Serra and the group carry the "Sword of Valor" out before them, the lesser evils fall back. The undead are quickly slain within the dungeon and without, the armies rally at the coming of the light. Thus are the ghosts of Drezen's past and its current demons defeated.

Once the standard is fitted fully to the walls of Drezen, the wave of it's magic extends out a hundred fold; up to a 10 mile radius around the Fortress' walls. Soon after, once word has reached the queen, does she send word of more troops, coming to help in the full recapture and re-dedication of Drezen.


Map

I'm sorry, I wasn't clear. The sword is part of the banner, part of the design. "The Sword of Valor" is a battle standard, a picture of a sword on a red field.

Upon touching the banner, the innate *Good* of it seems to permeat all things. It is a boon to Good, and anyone good that, having touched it and paid homage, would surely be spurred to better acts of bravery against evil. Banner

Banner info:

"The Inheritor herself carried this crimson banner into battle during the Shining Crusade. An army commander who carries the Sword of Valor increases the DV and OM of her army by 4 against armies of undead or evil outsiders. Yet the Sword of Valor’s greatest power lies not in offense but in defense. Mounted firmly upon an interior wall in a visible, public place, the Sword of Valor creates a 10-mile-radius area that bars demons and those who worship demons from using teleportation spells and effects and imparts on such creatures a –4 penalty to Armor Class and on all saving throws. Once per month while the banner is mounted on a wall, a worshiper of Iomedae within 30 feet of the banner can use it to summon a planetar to protect the banner and its surroundings for 1 day. Any nonevil creature that sleeps within a 1-mile radius becomes immune to fear effects from demons and demon worshipers for 24 hours."

Serra:
Though Kastor is very glad to have the banner back in the hands of Good, he does not approach it at all. He does smile at Serra, and approaches when he is away from the banner. "You have done well, Sir. I think this place may yet be turned back to its original purpose."


Map

Upon approaching the wrinkled fabric upon the altar, it slowly smoothes out. Its colors call to the good within. any good aligned spell caster or lawful good character within 10 feet. The brave scarlet of its background brightens, as if in welcome, while the sword seems to gleam with a holy light. Yes, this does appear to be the Sword of Valor.


Map

Cole manages to strike the creature with one of his arrows, injuring him a bit more. one hit, for 10 damage

Serra and Jurin are up!

Edit: Actually, with a surge, Eli's spell works!. That brings the creature just a hair's breadth away from death, and then Cole's arrow, so.....

Eli's spell shreds the creature to an inch of it's life! Cole follows up with a barrage of arrows. Only one hits, but it is enough. The demon frays apart to nothing, not even remnants to fall on the ground!

Jestak HOWLLLLS!!!! "YOU PROMISED!!!!!" She Stomps her boots upon the ground and nearly turns upon Cole with her sword held High... but at the last moment calms... her breath ragged." Y-you...p-promised!"

and we are out of initiative!


Map

Eli throws his searing light at the creature, but he doesn't even blink. Instead, the spell fizzles in his darkness, swallowed up by the evil that is his mere presence! failed on SR

Jestak growls below. "Someone give me something to throw at that thing! You said Jestak would kill things, but she has killed nothing!!!!" can't reach

The creature looks at the person closest, in this case Jurin, and decides to strike.

bite, touch: 1d20 + 16 ⇒ (4) + 16 = 201d8 + 1d6 ⇒ (1) + (4) = 5 1d6 is cold damage

claw 1, touch: 1d20 + 16 ⇒ (15) + 16 = 311d6 + 1d6 ⇒ (4) + (6) = 10 1d6 is cold damage

claw 2, touch: 1d20 + 16 ⇒ (7) + 16 = 231d6 + 1d6 ⇒ (4) + (3) = 7 1d6 is cold damage

Cole, Serra, and Jurin are up!


Map

Round 11 summary

Eli says a prayer for his friends. Jestak taunts shadow creature, waving her broad sword in his general direction. Shadow guy tries to pick her up, but she turns him down and keeps her feet firmly on the ground.
Cole wastes a bunch of arrows. Perhaps he too is just toying with the demon now.
Serra waves his wand but nothing happens.
Jurin finally, finally, hits the creature, though it's barely a tap. Still it draws an oozing line of shadowblood to the surface.

Joran casts soundburst causing a huge clap of thunder to sound quite carefully just behind the demon (and avoiding Jurin)
CLC: 1d20 + 6 ⇒ (8) + 6 = 14
damage from spell: 1d8 ⇒ 4
fort save for demon vs DC15: 1d20 + 9 ⇒ (6) + 9 = 15

Top of Round 12
17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp,-3 con(-10hp)=-24hp total) plus slimed (-8 damage to equipment)
15-: The Darkness: (from Cole=0, from Serra= 0, from Jurin=-11=-130)
14: Cole Zeff:
13: Serra Iondri Phaer: (-58hp)
2: Jurin:
1: Joran the dwarf:

Eli is up!


Map

Serra tries to help with his wand, but the spell fizzles. Perhaps Jurin will have more luck.


Map

Though every single one of Cole's arrow's flies harmless through, or completely misses, the creature, he none the less is able to give Jurin an extra shot at the creature.

Mathilda:
Though Mathilda tries to help Cole's arrows harm no one.

Serra and Jurin are up!


1 person marked this as a favorite.
Map

Eli says a prayer for his friends and against his enemies. Unfortunately, his enemy doesn't believe in that god, and so it washes off of the shadow,with no effect upon him. it still gives everyone else the +1, however.

Jestak growls futily from below. "Someone give Jestak a chair or something to throw, yes? Shadowman is too scared to come face Jestak; she must go to him."
The woman startles as she nearly rises into the air, only to force herself down again.

"Not you, Shadow man! I don't trust your lift!"

Cole, Serra, and Jurin are up!

willsave, Jestak: 1d20 + 8 + 4 ⇒ (16) + 8 + 4 = 28

spellcraft: 22:
Apparently, the shadow demon tried to Telikenitically lift Jestak up to him, probably for some nefarious purpose, but she saved vs his magic.


Map

Round 10 summary

Eli finally surfaces, and calls upon a fervent blessing to aid his friends. Jestak, Irritated at her inability to reach the creature, cat calls from below.

Suddenly, a large writhing decapitated snake rises from the floor to strike at Cole, but misses.

Cole hits with 2 arrows, fraying the shadow demon's nerves.
Serra hits with magic missiles, doing more damage to the poor creature.
Jurin swings and hits, piercing the creature's ear in the process.

Joran pulls a wand from his bag and hits Serra with it. Unless you're unwilling, that is csw: 3d8 + 3 ⇒ (6, 2, 5) + 3 = 16

Eli calls for information, hoping to put it to good use against the creature hiding at the top of the ceiling.

Round 11

17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp,-3 con(-10hp)=-24hp total) plus slimed (-8 damage to equipment)
15-: The Darkness: [ooc](from Cole,-21,-12 from Serra, -7 from Jurin=-119)
14: Cole Zeff:
13: Serra Iondri Phaer: (-58hp)
2: Jurin:
1: Joran the dwarf:

Eli is up!!


Map

Though Jurin swings several times, only one connects with the demon. It does a bit of damage to what might have been an ear. -7 pts of damage after DR is factored in

Serra is up!


Map

Cole strikes with two arrows, but the creature still hangs by the ceiling. Still, it is beginning to look a little.. tattered.


Map

Round 10 in process

Eli finally surfaces, and calls upon a fervent blessing to aid his friends. Jestak, Irritated at her inability to reach the creature, cat calls from below.

"What? You will hide now?! That is no scary. *THIS* is scary!" she taunts as she shakes her weapon in the creature's general direction.

Due to Cole's deadly arrow, the creature loses control of whatever it was he was trying to do. An ungodly howl fades away as his summon fails.

"Fine, we'll do something else then!"

Suddenly, a large writhing decapitated snake rises from the floor to strike at Cole.

snake attack on Cole: 1d20 + 14 ⇒ (4) + 14 = 181d6 + 4 ⇒ (1) + 4 = 5

Unfortunately, it misses.

misc.:
CWS: 1d20 + 6 ⇒ (13) + 6 = 19

Round 10

17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp,-3 con(-10hp)=-24hp total) plus slimed (-8 damage to equipment)
15-: The Darkness: (-39,-11,-15=-65hp-14=-79)
14: Cole Zeff:
13: Serra Iondri Phaer: (-58hp)
2: Jurin:
1: Joran the dwarf:

Cole, Serra, and Jurin are up. The creature is still up by the roof.


Map

Cole misses all but one of his shots, but the one that hits is devastating!
Serra fires once again at the glittering shade near the ceiling. Sorry, all. Spell resistence is a thing I've been forgetting. Can you roll spell resistence, please, when appropriate. The number to beat is 21
Jurin tries, but but somehow misses the shade.
Joran, seeing damage Serra is taking, rushes in to help on little squatty dwarven legs.

clw on Serra: 1d8 + 5 ⇒ (7) + 5 = 12

Top of Round 10

17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp,-3 con(-10hp)=-24hp total) plus slimed (-8 damage to equipment)
15-: The Darkness: (-39,-11,-15=-65hp-14=-79)
14: Cole Zeff:
13: Serra Iondri Phaer: (-58 +12= 46hp)
2: Jurin:
1: Joran the dwarf:

Mathilda:
Oh do stop that, it's irritating! As for repaying you, I shall do it by letting you live while the others feed the abyss! the touch appears to withdraw, focused upon something else.

The creature continues to hiss to himself near the ceiling.

spellcraft:17:
he appears to be summoning back up, per summon monsterII

Eli is up!


Map

Cole misses all but one of his shots, but what a shot it proves to be. It leaves a gaping hole in the shadow demon that takes much longer to close than any before. (-46hp)

Spoiler:
Mentally, Mathilda feels the creature recoil for a moment from the mental onslaught of the bright lights, but suddenly he pauses. "Huh... no longer! No longer do I need to be terrorized by the sun lovers and their obscene burning fires of sunlight! No longer will I recoil from spells of daylight! And I owe it all to you, BowSprite, YOU! You have freed me from that tyranny! I owe You, My Dear, I do!" Unlike most shadow creatures, apparently he has lost his vulnerability to light somehow.

Serra and Jurin are up!


Map

Round 9 in progress:
Eli continues his climb.
Jestaka joins the fray, but her sword doesn't even come close to the demon. Could the great big barbarian be *afraid*???
attack 1, +1 adamantine great sword: 1d20 + 15 ⇒ (2) + 15 = 172d6 + 7 ⇒ (5, 2) + 7 = 14
to hit, low is good for the shadow: 1d100 ⇒ 22
attack 2, +1 adamantine great sword: 1d20 + 10 ⇒ (1) + 10 = 112d6 + 7 ⇒ (2, 4) + 7 = 13 to hit, low is good for the shadow: 1d100 ⇒ 64

The shadow's grin widens, as if hearing something he likes. "Assss you wish, BowSprite! Even not choosing is a choice!"

His assault on Serra continues, though only for a moment. One bite is all he tries before wafting into the air. provokes, from those that can attack, moves up to the ceiling, 20feet.

bite on Serra: 1d20 + 16 ⇒ (17) + 16 = 331d8 + 1d6 ⇒ (5) + (3) = 8

attack of op, jestaka on shadow: 1d20 + 15 ⇒ (1) + 15 = 162d6 + 7 ⇒ (2, 3) + 7 = 12

Cole, Serra, and Jurin are up!!!


Map

Round 8 summary:
Eli continues his climb. Can't someone give him a lift. He'll be there all day at this rate.
Jestaka rushes to join the fight, but doesn't actually get to engage.
Cole misses with every shot, though he does gift the quartermaster with an extra attack. Serra absorbs a lot of pain, but manages to fire off his wand to give a little back.
Jurin Slices, he dices, he juliennes, but alas, he only actually connects once. Luckily, that is on his last attack, the one gifted by Cole, so it does full damage, leaving little bits shadowy nothing clinging to his sword. -15
Joran, seeing damage Serra is taking, rushes in to help on little squatty dwarven legs. unfortunately, he doesn't make it this round.

Top of Round 9

17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp,-3 con(-10hp)=-24hp total) plus slimed (-8 damage to equipment)
15-: The Darkness: (-39,-11,-15=-65hp)
14: Cole Zeff:
13: Serra Iondri Phaer: (-50hp)
2: Jurin:
1: Joran the dwarf:

Eli and Jestaka are up!


Map

Cole misses all three shots; his bow seems to quiver with outraged indignation at such a travesty, but alas, not a one scratched the demon.

Serra has no such problem, as he draws his wand and hits the horrible shade with 3 missiles (-11, everything hits).

Jurin is up, both his regular turn, and the mythic attack he was gifted from Cole.


Map

Round 8, in process

Jestak rushes towards the fight, burning with a need for vengeance. rage

Unfortunately, the demon is too far for her to attack this round.

She does provide another target, but he seems intent on the one he has.

all touch attacks, all the time
bite on serra: 1d20 + 16 ⇒ (17) + 16 = 331d8 + 1d6 ⇒ (4) + (6) = 10
claw on Serra: 1d20 + 16 ⇒ (10) + 16 = 261d6 + 1d6 ⇒ (6) + (3) = 9
claw on Serra: 1d20 + 16 ⇒ (7) + 16 = 231d6 + 1d6 ⇒ (6) + (3) = 9

Cole, Serra, and Jurin are up

Mathilda:
The soft echo of laughter rings in Mathilda's mind and the creature taunts her. Is this the one you want dead? or should I attack the one that holds you? Yes, that's the one I think. Tell me who, or the hat will have to go.


Map

incorporeal to Jurin's attack. Low is good for me.: 1d100 ⇒ 76

17-10+28-10=-15hp Jurin's attack is vicious and catches the demon somewhat offguard, but it does less to the demon than the quartermaster would expect from something so yeasty...

Joran finishes his restoration on Jestak, helping her feel a little more like herself. restoration, con: 1d4 ⇒ 3
He then follows up with a CLW for good measure.

"There, now go get that thing."

Top of Round 8

17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp) plus slimed (-8 damage to equipment)
15-: The Darkness:
14: Cole Zeff:
13: Serra Iondri Phaer:
2: Jurin:
1: Joran the dwarf:

Eli is up!!!


Map

ghostliness for Serra's attack: 1d100 ⇒ 32 Low is good for me.

Serra's extra attack smashes right through the demon, but it's as if it's body simply reforms in its wake. 50% miss chance due to his whispy nature, unless that gauntlet is ghost touched?


Map

Cole files a trio of arrows, though only two of them strike home. Like tthose before them, they do some, but not as much damage as he would have hoped. (-17hp)

He then gifts Serra with an addittional attack, one mythically likely to do more damage, if it hits.

Serra and Jurin are up!


Map
Serra Iondri Phaer wrote:


"Are you attacking him because of his hat? Come now. Attack a knight!" Aasimarra challenges, holding glowing ranseur before him.

"Have it your way, "Ser Knight"...." The shadowy creature mocks as it turns to attack Serra.

bite: 1d20 + 16 ⇒ (14) + 16 = 301d8 + 1d6 ⇒ (7) + (2) = 9
claw 1: 1d20 + 16 ⇒ (15) + 16 = 311d6 + 1d6 ⇒ (4) + (3) = 7
claw 2: 1d20 + 16 ⇒ (20) + 16 = 361d6 + 1d6 ⇒ (6) + (2) = 8

possible crit, claw 2: 1d20 + 16 ⇒ (11) + 16 = 271d6 + 1d6 ⇒ (6) + (2) = 8 the last d6 on each is cold damage

"Ssssoooo niccccccccce to meeeet youuuu..." He spits, right in Serra's face.

Cole, Serra, and Jurin are up!


Map

Serra slams another hale of missiles, each one striking with full force. Jurin sets his evil eye upon the Evil Guy, and wishes him ill.

will save vs evil eye: 1d20 + 11 ⇒ (15) + 11 = 26 He makes the save, but still takes a hit to his attacks for the next round.

Joran, enboldened by the others, considers engaging like the others....but instead changes his mind and begins to restore Jestaka.

Lesser R. to con: 1d4 ⇒ 3

Top of Round 7

17-:Elyanius Myoch: (-15hp, -6 con(-32hp, -15hp= -47 hp?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp,-3 con(-10hp)=-24hp total) plus slimed (-8 damage to equipment)
15-: The Darkness: (-39 hp) - 4 to attacks this round
14: Cole Zeff:
13: Serra Iondri Phaer:
2: Jurin:
1: Joran the dwarf:

"What?! Get Your hands off of Jestaka! Oh! You are helping, little man?Oh all right."

Jestaka reluctantly waits for restoring.

Eli is up!!!


Map

Perhaps it is his lone position against the demon that sends a couple of his arrows astray, but only one flies true thru the demon. The creature gasps, then snarls as the ghost touch allows it to pierce him rather than fly harmlessly through his incorporeal form.

Serra, Jurin, and Joran are up!


Map

Round 6, init 15

While Ely continues to hem and haw, Jestak continues her climb to glory. "Come on, Old Man! They are having the Fun without US!!!"

climb: 1d20 + 4 ⇒ (12) + 4 = 16
climb: 1d20 + 4 ⇒ (12) + 4 = 16

She pulls herself across the ledge lip and roars. raging

bite +16 (1d8 plus 1d6 cold), 2 claws +16 (1d6 plus 1d6 cold)

The creature looks once at the knight slinging force missiles, but cannot resist the temptation of the ranger right in front of him. five foot waft

bite: 1d20 + 16 ⇒ (11) + 16 = 271d8 + 1d6 ⇒ (1) + (6) = 7
claw 1: 1d20 + 16 ⇒ (12) + 16 = 281d6 + 1d6 ⇒ (5) + (3) = 8
claw 2: 1d20 + 16 ⇒ (15) + 16 = 311d6 + 1d6 ⇒ (6) + (4) = 10 second d6 is cold damage

Cole:
You should have taken the easy way. Now you will Die...


Map

Round 5, Summary

Eli continues his restoration, Jestak climbs, The Darkness tries Dark things on Cole. Cole spots the demon's hiding place and fires, shattering the gem and freeing the demon to his just consequences. Serra, readied to send a barrage of force missiles at the creature. (-23 points of damage). Jurin sizes up the threat and casts a spell.
Joran shouts, "There he is, there he is!" and readies to fight defensively, should he be endangered.

Top of Round 5

17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp,-3 con(-10hp)=-24hp total) plus slimed (-8 damage to equipment)
15-: The Darkness:
14: Cole Zeff:
13: Serra Iondri Phaer:
2: Jurin:
1: Joran the dwarf:

Jestak continues to Climb

Eli is up!!!


Map

Nice Knowl Planes. This is a Shadow Demon, but more awesome than any you've ever met before. You can almost taste the shadowblood in his shadowy veins through the very air. You get one question. It is immune to electricity, and has acid resistance 10.


Map

Cole's Eagle Eye spots a faint glimmer move in the gem behind the altar, a shimmer mixed with shadow. Suddenly, it's clear, the DEMON is INSIDE!!!. His bow, already poised to shoot, fires, crashing into the lavender gem with such precision that the stone shatters, a thousand amethyst shards flying into the air, followed by the hissing howl of darkness as the Shadow Demon is flung into the room. Still dusted by Serra's Glittery spell, his form stretches amorphously wide, then snaps back upon its self.

"Finnnne, THEN. Let's do this the fun Way!!!"

Due to Cole's readied action, he now goes just after the Demon's attempt on his soul. Jurin, if you would like to make a different decision for your turn, feel free.

*NOW* Serra and Jurin are up!


Map

Round 5

Eli continues his restoration project while Jestak continues her climb out of the pit.

climb: 1d20 + 4 ⇒ (6) + 4 = 10
climb: 1d20 + 4 ⇒ (19) + 4 = 23

Cole:
The Darkness makes one last attempt to steal a body. There is a metaphysical *tug* on Cole's innate being, as if trying to wrest him from his physical form.

Suddenly, a horrendous howl sounds from beyond the altar.

Perception checks, please
Serra, Jurin, and Cole are up (Joran will defer to Cole before making a move)


Map

Have fun!


Map

Round 4 summary

Cole delays until the end of the round.
Ely works on restoring himself.
Jestak climbs up 20 feet.
The Darkness does sinister things, apparently trying and failing to steal another soul.
Serra readies an action and fails a spellcraft.
Jurin aids Jestak up the side of the pit. Let's move her 10 more feet due to the aid, she is now at 30ft.
Joran Joran swings wildly at nothing.
Cole studies both the surroundings and what the others have said, finally realizing that the demon is using a magic jar type of ability to attempt to take over the companions.

Cole:
Magic Jar uses a gem for soul storage, and there are several visible gems around the room, including one directly behind the altar.

Top of Round 5

17-:Elyanius Myoch: (-15hp, -5 con,-2 con,3 con(-35hp?)=-50 total?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp,-3 con(-10hp)=-24hp total) plus slimed (-8 damage to equipment)
15-: The Darkness:
13: Serra Iondri Phaer:
2: Jurin:
1: Joran the dwarf:
0: Cole Zeff:

Ely is up!


Map

Cole delays, waiting for The Darkness to attack. Eli begins restoring himself. Jestak, having no such ability begins to climb.

climb: 1d20 + 4 ⇒ (18) + 4 = 22
climb: 1d20 + 4 ⇒ (19) + 4 = 23=20feet

will save: 1d20 + 8 ⇒ (18) + 8 = 26

Joran shakes his head violently, and swings his weapon at... nothing. "Careful! He tried to get me!"

Mathilda:
There is a muttering at the edge of your consciousness first, and then a voice heard, not in the room, but in your soul, "Does it hurt, being trapped in such a way? Forced to be nothing but a thing for another to use? Wouldn't you rather be free? I can arrange it, you know."

Serra, Jurin, and Joran are up!


Map

Round 3

Serra draws a wand and looks for demons to hunt.
Joran casts light in the pit, allowing him to see the scorch marks on Jestaka (merely a flesh wound).
Joran, standing safely behind the glittery knight, holds his weapon at the ready. Readied action to attack The Darkness.

Top of Round 4

Round 3
22: Cole Zeff:
17-:Elyanius Myoch: (-15hp, -5 con,-2 con,3 con(-35hp?)=-50 total?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp,-3 con(-10hp)=-24hp total) plus slimed (-8 damage to equipment)
15-: The Darkness:
13: Serra Iondri Phaer:
2: Jurin:
1: Joran the dwarf:

Cole, Eli, and Jestak are up!


Map

There is something that seems like it might be the Banner where he was crouching. Without his shadowy essence defiling it, it seems to shine a little brighter.


Map

Cole gets a good look at the shadowy creature, and becomes even more intent upon killing it off.

Below, Eli casts Wall of Fire, burning the slim from himself, Jestak and the pit itself.

Jestak screams and tries to to climb the wall to get out.

climb: 1d20 + 3 ⇒ (7) + 3 = 10

Round 3, Init 15-

The Shadow's grin broadens, nearly engulfing its entire face, before it sinks into the stone of the altar below it, disappearing from view.

Serra:
The creature tries to work its shadowy wiles upon him, but cannot gain purchase. Serra can almost, but not quite hear/feel/sense his attack, like faint vibration through a stone wall.

Serra and Jurin are up!


Map

Sorry all, I'm working on a funeral program for a friend. I'll try to update this weekend, but it may not be until tomorrow night.


Map

round 2 Summary

Cole shoots at the doorway, but misses.
Eli tries to climb out of the pit, partially succeeding, though he takes more damage as the slime continues to eat at his armor and anything else non stone on his person.
Jestak ruins her sword but scrapes the slime off of her.
The Darkness tries to claim Jurin's soul, but finds it too alien to hold.
Serra takes his Daylight into the pitch black night, finally revealing the darkness to be, well, dark. quickly, he sprinkles some aasimarian sparkles into the area, and covering the darkness in glitter.

Joran, emboldened by Serra's action, timidly follows after.

"Are you sure we should be in here? Hey, that's kind of pretty!"

Top of Round 3

con damage to the giant: 1d6 ⇒ 3
damage to giant's equipment, ignoring hardness on metals but not wood: 2d6 ⇒ (5, 5) = 10

Round 3
22: Cole Zeff:
17-:Elyanius Myoch: (-15hp, -5 con,-2 con,3 con(-35hp?)=-50 total?) plus slimed. (- 17damage to equipment)
15: Jestak the barbarian: (-14hp,-3 con(-10hp)=-24hp total) plus slimed (-8 damage to equipment)
15-: The Darkness:
13: Serra Iondri Phaer:
2: Jurin:
1: Joran the dwarf:

[ooc]Cole, Eli, and Jestaka are up![/b]


Map

DR 10/cold iron and epic or good and epic

will save: 1d20 + 11 ⇒ (6) + 11 = 17

glitterdust, low is good for me: 1d100 ⇒ 92


Map

Serra, and anyone else within his dim light:
The north and south walls of this chamber feature three alcoves each, and each contains a large, jagged purple crystal on a pedestal. Just at the end of the dim light, Serra can make out a marble slab. A small bit of crumbled bit of red fabric is also visible hanging off the top.A seventh crystal sits on a seventh pedestal to east, just behind a marble slab on which sits a crumpled red banner. Two statues of demonic figures flank this slab in alcoves—the northern one depicts a goat-headed winged demon and the southern one is an insectoid horror armed with a scythe.
whisps of a darkness squat above the banner, an ugly black frown splitting the lower face from the upper.

Serra only:
"Oh, is it you that will be the first, then? Have no worries. Your wisp of a squire is nothing to me. But you... Have you a god? Wouldn't you like one?"

knowledge planes: 30:
This appears to be a very vile sort of Shadow Demon. Please ask for any questions earned.


Map

and on that note, Serra, Jurin and the dwarf are up next.


Map

Round 2 continues

Cole stands his ground and peppers the entrance with arrows. Over and over again, they hit the wall and clatter uselessly to the floor.

Eli continues his climb, but perhaps it is the pain of the sizzleslurp that keeps his progression from well, progressing.

Jestak, infuriated at the pain, begins scraping the slime off of her self.

"ARGHHH!! It's eating my sword. It's eating my furs!!!"

damage to sword and furs: 2d6 ⇒ (4, 4) = 8

perception: 1d20 + 8 ⇒ (16) + 8 = 24


Map

The north and south walls of this chamber feature at least 2 alcoves each, and each contains a large, jagged purple crystal on a pedestal. Eerie red lichen clings to the walls, providing a nasty dim light within the glow of the daylight.

Surprise Round Summary
Eli opened the door.
The Darkness threw him into the pit. There was a loud thumpgroan, and the tiny sizzleslurp of slime beginning to feast.

Round 1 Summary
Cole uses some rope and begins to help Eli Climb up. The Darkness did nothing, so Jestak stormed the doors, only to be tossed unceremoniously into the pit. more slizzleslurp was heard.
Serra cast daylight and went to peek inside, then moved back to a safer position.
Jurin casts fly then moves into the Darkness. Except for the doorway where Serra's light currently fights back the gloom, Jurin can see nothing.

perception: 1d20 + 8 ⇒ (12) + 8 = 20
Apparently, he also hears nothing so far either.

22: Cole Zeff:
17-:Elyanius Myoch: (-15hp, -5 con(-14hp?)=-29 total?) plus slimed.
15: Jestak the barbarian: (-14hp,-3 con(-10hp)=-24hp total) plus slimed
15-: The Darkness:
13: Serra Iondri Phaer:
2: Jurin:
1: Joran the dwarf:

knowledge dungeoneering: 19(slime):
This dungeon peril is a dangerous variety of normal slime. Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below.

A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal's hardness but not that of wood. It does not harm stone.

Top of Round 2

More sizzling is heard as the slime continues to eat at everything it touches.

damage to Eli's everything, ignoring hardness for metal, but not wood: 2d6 ⇒ (2, 5) = 7
con damage to Eli: 1d6 ⇒ 2

Cole is up, followed by Eli and Jestak


Map

misc.:
spellcraft: 1d20 + 6 ⇒ (1) + 6 = 7


Map

Serra casts Daylight and moves up to where he can see, then ducks back. Standard to cast, move of 30 feet?

Serra sees:
The north and south walls of this chamber feature at least 2 alcoves each, and each contains a large, jagged purple crystal on a pedestal. Eerie red lichen clings to the walls, providing a nasty dim light within the glow of the daylight. More importantly is what he doesn't see. He sees no sign of The culprit that has bullrushed two of his companions into the pit.

spellcraft: 1d20 + 16 ⇒ (1) + 16 = 17
knowl planes: 1d20 + 16 ⇒ (5) + 16 = 21
perception, hearing only: 1d20 + 12 ⇒ (1) + 12 = 13

He then quickly ducks back 10 feet, before whatever he couldn't see in the darkness sends him rushing headlong into the pit as well.


Map

Round 1 continues

While Eli climbs, Jestak loses her patience.

"Well, if it won't come out, I'll go in! She rushes the door (carefully around the trap) only to have The Darkness bullrush her as well.

The Darkness vs The Rash(CMD:26): 1d20 + 17 ⇒ (20) + 17 = 37

She too goes plummeting into the pit.

falling: 5d5 ⇒ (5, 1, 2, 1, 5) = 14
ick damage to con: 1d6 ⇒ 3

Serra, Joran, and Jurin are up. Jurin please feel free to not wait for Joran...he's a little cowardly and will likely delay.


Map

Due to his enlarged status, Eli must climb 45 feet, though his long arms allow him to reach the available rope to do so.


Map

Round 1 so far

Cole spends his time trying to get the big man out of the hole in the ground while his bow mocks The Darkness. Surprisingly, The Darkness does not respond.

Eli, Jestak and Serra are up.

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