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Ankheg

GM_Verdigris's page

2,885 posts. Alias of verdigris.


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Ooops, a few missed things... Serra recognizes the holy symbol as one venerating Saranrae.

As the others work on various places, something unseen cleans the lower half of the wall, slowly cleaning from the floor to three feet up, in slow deliberate circles.

Jurin:
Joth nods; calling several men forward to begin the distribution. "It's getting late. Will we be continuing on tonight, or should we go ahead and set up camp?"


Hi guys, I need 1-2 more days. But I promise to be back to kill you soon.


Sorry, All. I have a couple of big things at work that will probably keep me from moving us forward over the next two days. Please feel free to role play, but do not move from current positions. I look to be able to begin the next leg Wednesday morning.


Serra:
Kastor nods and sets to work, cleaning the walls everywhere he can reach. Occasionally, he moves a stool or box to help him reach.


Serra recognizes the holy symbol as that of Saranrae. The green gem is worth appx 500gp, the white ones, 100gp a piece. The breastplate and aspergillum are both +1 items, the vials are full of unholy water, apparently for the aspergillum.

If Jurin flies down to the soldiers below:
Jurin flies down to the last of a battle as the paladins were set upon by ghouls while the commander and his companions were up above. They seem to have handled it well, with only a few loses and many dead ghouls. Several of the most pious men are in the process of burning the bodies. There were injuries and casualties and the potions are very appreciated.


What is the verdict on the cleaning?


In the chapel, now that he is not in the fire of battle, Cole notices something odd about the altar, beyond the graffiti and blood. An old scratch on the floor, no more than that, and aged now so it seems almost a part of the floor, but it appears that a push in the right area, might slide it over.

Should someone try to slide it over:
Beneath it, and lined with lead to block any detection of magic from the outside, is a cache of healing, several dozen cure light wounds potions, enough to outfit the army below, if needed.

In the winged man's room, they find a strongbox, containing 383 cp, 710 sp, 3,827 gp, four gems, three white with a iridescent fire in their depths, one long and hexagonal, in a deep green color, a gold holy symbol that looks like an angel with a rising sun behind her. There is also a knight’s pennon, a chain shirt, and a dagger, of of which detect as magical.


Serra opens the door, but finds no one inside. After a long moment, it occurs to him that perhaps the demi-demon *was* their leader.


The last door is opened (though I am uncertain by whom) revealing the last room. Three stone tables stand in this room, and their wooden benches lie broken and half-rotten around them. Leather straps with restraints stretch across their surface, buckled tightly in place. Nearby, a knotted rope descends through a tiny hole in the ceiling.


The silence is only in the meditation chamber where you first encountered it. It is a permanent effect.


The scuffing of feet on tile and the soft sigh of breathing punctuate their progress out of the defiled mediation chamber as the group continues to explore the rest of the ruins. In each place, demonic graffiti and destruction overlay what was once a proud homage to Iomedae.

Eli opens another door, another horror show waiting within. The ripe stench of decay chokes the air of this room, emanating from the bodies of two deceased soldiers hanging from the rafters. Various cabinets and tables stand around a fireplace in the south wall, and doors lead east, west, and north.


The room reeks of fear and desperation, though there are currently no prisoners held in the manacles.

Serra:
The wand is a wand of hold person, 10 charges left.


Cole opens the lock on the first try. The mostly barren room behind the door has two sets of shackles anchored within a nook along the eastern wall.


per discussion with Serra, he spends only a few seconds going through the dead guys' pockets.

Serra finds on the dead demi-demon, a wand (DC 14), 3 vials of some nasty looking liquid. he is wearing, a very nice breastplate (pings) and wielding a very nice battle aspergillum (pings), a vile looking holy symbol. some powdered silver, and a key.


The northern door proves to be problematic, or at least locked. The wood appears to still be in decent condition, and the lock decently crafted.

Also, please write out all of the healing so we can keep track of time for those spell durations that may be expiring at some point.


With Serra's help, the quartermaster is able to drop the creature before it can finish whatever nefarious plans he had came to fruition.

and, you are out of initiative.


knowledge planes:16:
The creature appears to be a demon, or at least descended from one. More demonic that Serra's tiefling aspect, this creature appears to be a full half.

Cole steps up and fires, though only one of his arrows finds purchase. Perhaps the lack of sound is throwing him off. Eli tries to finish the leering creature, but misses.

Serra and Jurin are up!


Round 2, continued

Cole tries to sight around the larger than life Eli and the not nearly as large Serra, while remarking on the creature's heritage. His words are swallowed by the silence, but the demon seems to be able to read his lips, for he answers in the other room. "You have no idea, my little Zakuska!" He licks his lips and dances out of the way of Cole's arrows.

Cole's attacks miss, drawing a wicked grin from the winged man. Jurin waits until Serra steps aside to surge forward and attack the creature, adding to the man's wounds, and stripping a little of the smile from his mocking face. He attacks in turn, with weapon tooth and claw, then steps back a step.

attack on Jurin, aspergillum: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 191d10 + 6 + 2 ⇒ (9) + 6 + 2 = 17

attack on Jurin, bite: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 3 ⇒ (4) + 3 = 7

attack on Jurin, claw: 1d20 + 4 ⇒ (15) + 4 = 191d4 + 3 ⇒ (2) + 3 = 5

Round 3

Elyanius Myoch: 1d20 + 0 ⇒ (16) + 0 = 16
Cole Zeff: 1d20 + 3 ⇒ (8) + 3 = 11
Serra Iondri Phaer: 1d20 + 1 ⇒ (8) + 1 = 9
Jurin: 1d20 + 1 ⇒ (12) + 1 = 9-
Nulk=4 (-44hp)

Eli and Cole are up

Serra, and any other knowl planes 21 or higher:
The creature is a half nabasu human. Thoughts of how he may have come to be are better off avoided as the details are probably not pretty. He probably has some of his demonic parents resistances, though not all, or not as strong. one question


Round 1

Serra opens the door only to be greeted by a tall winged creature.

know. religion:16:
With his wings and horns, this man appears to half nabasu, a form of demon that evolves upon eating mortal creatures.

The man/creature points and grins, then attacks Serra with his aspergillum, since he is closest.

aspergillum attack: 1d20 + 12 ⇒ (16) + 12 = 281d6 + 8 ⇒ (2) + 8 = 10

Round 2

Elyanius Myoch: 1d20 + 0 ⇒ (16) + 0 = 16
Jurin: 1d20 + 1 ⇒ (12) + 1 = 13
Cole Zeff: 1d20 + 3 ⇒ (8) + 3 = 11
Serra Iondri Phaer: 1d20 + 1 ⇒ (8) + 1 = 9
Nulk=4

Eli looms from behind Serra, and attacks the creature, doing significant damage.

Jurin and Cole are up!


Jurin ends the ghoul by the door with a single slice, leaving just the one behind Serra to fight for now. This only lasts as long as it takes Eli to swing his hammer, and then that threat too is at an end. Still, the silence remains.

Cole swings open the door, adding light, but not sound to the room within.

please stay in initiative for now. Serra is up.


Jurin dances a long learned step, his blurred form slipping past claws that would otherwise sink deep into his flesh. For all her faults, his oldest love seems to have saved him this time. Serra has no such love to save him, and the ghoul's teeth sink deep to prove it.

Eli and Cole are up!


With the casting complete,the group heads in. Silence envelopes them, eating even the faint scuff of their steps. One by one, Jurin, Eli, Serra slip in.

Cole:
Before you can follow the other three, the door slams closed in your face.

initiative:
Cole Zeff: 1d20 + 3 ⇒ (8) + 3 = 11
Elyanius Myoch: 1d20 + 0 ⇒ (16) + 0 = 16
Serra Iondri Phaer: 1d20 + 1 ⇒ (8) + 1 = 9
Elyanius Myoch: 1d20 + 0 ⇒ (12) + 0 = 12
Jurin: 1d20 + 1 ⇒ (12) + 1 = 13
g1: 1d20 + 2 ⇒ (16) + 2 = 18
g2: 1d20 + 2 ⇒ (17) + 2 = 19

g2: 1d20 + 2 ⇒ (17) + 2 = 19
g1: 1d20 + 2 ⇒ (16) + 2 = 18
Elyanius Myoch: 1d20 + 0 ⇒ (16) + 0 = 16
Jurin: 1d20 + 1 ⇒ (12) + 1 = 13
Cole Zeff: 1d20 + 3 ⇒ (8) + 3 = 11
Serra Iondri Phaer: 1d20 + 1 ⇒ (8) + 1 = 9

perception:

Cole Zeff: 1d20 + 9 ⇒ (3) + 9 = 12
Elyanius Myoch: 1d20 + 8 ⇒ (3) + 8 = 11
Serra Iondri Phaer: 1d20 + 8 ⇒ (2) + 8 = 10
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10

misc.:
g1 stlth, +slnce: 1d20 + 7 + 5 ⇒ (20) + 7 + 5 = 32g2 stlth + slnce: 1d20 + 7 + 5 ⇒ (2) + 7 + 5 = 14

Suddenly, something moves to the south, attacking Jurin with a sudden surge. Behind Serra, a breeze and change in light, and a slight shudder of the ground signals the slamming of the door. That, but no noise, for there is none, inside the room. In his giddy state, though, he misses, his jaws snapping shut well short of quartermaster's meaty ham!

attack, G1 on Jurin: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 1 ⇒ (5) + 1 = 6 plus DC: Fort 13, or disease, DC 13 or paralyzed

end surprise round, begin round 1

A creature attacks Serra from behind, with teeth and claws. Ghouls! Two of them, stalk silently within the room! Even for ghouls they move without a sound, as do the the three of Iomedae's chosen that they've enclosed away from their superior officer, for the lethal bowman is on the far side of a door closed quickly between! to be clear, this is a magical silence effect.

bite attack, G2 on Serra: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (5) + 1 = 6 plus DC: Fort 13, or disease, DC 13 or paralyzed
claw attack, G2 on Serra: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (1) + 1 = 2 plus DC 13 or paralyzed
claw attack, G2 on Serra: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (6) + 1 = 7 plus DC 13 or paralyzed

bite attack, G1 on Jurin: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (2) + 1 = 3 plus DC: Fort 13, or disease, DC 13 or paralyzed
claw attack, G1 on Jurin: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 1 ⇒ (1) + 1 = 2 plus DC 13 or paralyzed
claw attack, G1 on Jurin: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 1 ⇒ (5) + 1 = 6 plus DC 13 or paralyzed

possible crit on Jurin, G1: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 1 ⇒ (6) + 1 = 7

I need one Fort save from Serra, and two from Jurin, please. Eli and Jurin are up!


Not hearing anything from within, Serra opens the door. Stained-glass windows lining the ceiling of this quiet chamber have all been shattered, leaving colorful broken glass scattered across the stone floor. Pale gray light pours through the remaining holes.

Who is going in first?


Cole points out the door in the middle of the far wall, and waits for one of his subordinates to open it.


With hardly a second look at the defaced chapel, the Chosen head out back outside and through the twisted gate leading into the inner courtyard. Stunted trees and tangled grass choke the once well tended garden. A half-broken statue looks to the sky with what once would have been outstretched arms. More demonic graffiti scar the statue and the walls.


Serra Iondri Phaer wrote:
Before moving on, Serraling will examine the bodies of the priest for more of their very powerful scrolls and magics. Cast Detect Magic.

Serra finds that the cleric's leather armor seems magical, but nothing. This does appear to be the chapel that Sosiel mentioned before.


With his first arrow, Cole finishes the cleric, bringing a silene to the room.

and we are out of initiative. I will be moving you to a new map as soon as I am home tonight.


Eli calls a burst of holy light up upon the demon. Whether or not he is blinded or merely dazzled is unimportant as he disappears back to the plane from whence it came. The remaining cleric squawks in desperation, finding himself alone against the intruders.

Cole and Jurin are up.


Round 3, and summary
Jurin misses the ghoulish cleric. Serra follows up his last attack on the babau with another, but still does not end his time on this plane. He continues to sneeze on the cleric, catching him in the face with the fiery force of his allergies. The ghoul manages to stay on his feet, however.

cleric reflex: 1d20 + 6 ⇒ (5) + 6 = 11
cleric fort: 1d20 + 6 ⇒ (20) + 6 = 26

summary
Ilzek, wounded, but focused, called upon his god to help him in his hour of need, sending waves of negative energy out to harm Iomedae’s Chosen. His summoned creature, the turned his longspear on the armored tiefling. Thinking Quickly, Cole shot 2 out of his three arrows into the Babau, drawing his attention once more, and gifted Serra with a mythic surge of power. Serra wounded the babau further, but did not "finish him", as Cole had hoped. Eli tried to follow his example, but missed with his Lucerne hammer. Jurin tried to end the ghoulish cleric, but missed him as well. Serra, tried again, hurting the Babau even more, but still does not drop the creature. He sneezed again at the remaining ghoul, catching him fully and but not knocking him prone.

Begin round 4

Ilzek: 1d20 + 7 ⇒ (14) + 7 = 21 (-16hp+5hp-5hp=-16hp)
babau =21- (-60hp)
Cole Zeff: 1d20 + 3 ⇒ (18) + 3 = 21 (-28hp)
Elyanius Myoch: 1d20 + 0 ⇒ (19) + 0 = 19 (-13hp)
running ghoul(1): 1d20 + 2 ⇒ (9) + 2 = 11
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (7) + 1 = 8 (-14hp)

The remaining Cleric channels again, this time to heal himself. channel neg to heal: 2d6 ⇒ (3, 2) = 5, then slips beside Jurin, putting the quartermaster between himself and the armored tiefling.

The babau grins, then disappears.

Cole:
Slick greasy words slip into Cole's mind. If you wanted my attention, all you had to do was ask. Hideous pictures follow, full of answers such a request might receive, each more violent and disgusting than the last.

He reappears next to the archer, leering into his face.

Cole and Eli are up!


Serraling surges with power borrowed from Cole, attackig the Babau. He further wounds the creature, but does not, "finish him", at least not yet. Eli tries to follow his example, but has trouble bringing the full weight of his hammer to bear against the beast.

Jurin and then Serra are up.


Thinking Quickly, Cole speeds a trio of arrows towards the demon. Two of them sink deeply, bringing a his and the demon's attention one again.


Round 3

Ilzek: 1d20 + 7 ⇒ (14) + 7 = 21 (-16hp)
babau =21- (-2)
Cole Zeff: 1d20 + 3 ⇒ (18) + 3 = 21 (-28)
Elyanius Myoch: 1d20 + 0 ⇒ (19) + 0 = 19 (-13)
running ghoul(1): 1d20 + 2 ⇒ (9) + 2 = 11
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (7) + 1 = 8 (-14)
I took out the dead folks to clean it up some

Ilzek, wounded, but focused, calls upon his god to help him in his hour of need.

channel negative: 2d6 ⇒ (6, 4) = 10 DC 14 will save for half

The babau unable to reach his original target, 5 foot steps away from the blind fool that attacked him. Weighing his options, he 1 Eli, two is Serra: 1d2 ⇒ 2 turns his longspear on the armored tiefling.

longspear on Serra: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 7 ⇒ (5) + 7 = 12
iterative longspear on Serra: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 7 ⇒ (8) + 7 = 15

possible crit on Serra: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 7 ⇒ (7) + 7 = 14
if crit is successful: 1d8 + 7 ⇒ (2) + 7 = 9

Cole and Eli are up.


Round 2 continues

Jadiss: 1d20 + 7 ⇒ (19) + 7 = 26 dead
Ilzek: 1d20 + 7 ⇒ (14) + 7 = 21 (-16hp)
babau =21-(-2)
Cole Zeff: 1d20 + 3 ⇒ (18) + 3 = 21 (-28)
Elyanius Myoch: 1d20 + 0 ⇒ (19) + 0 = 19 (-13)
running ghoul(1): 1d20 + 2 ⇒ (9) + 2 = 11
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (7) + 1 = 8 (-14)
Running ghoul 2=4 (-17hp, blind, out of sight out the door
[s]dead ghoul 3=4 (-17hp), blind
ghoul 4=4 (-17hp), blind
ghoul 5=4 (-17hp), blind
ghoul 6=4 (-17hp), blind, prone

Serra throws a fiery snotfest at the three closest ghouls. Two dance out of the way of some of the worst of it, but the third takes the brunt of it, and falls prone in the process, but it doesn't matter as he is re-dead before his body hits the floor, just like his companions.

reflex 1 vs firesneeze: 1d20 + 2 ⇒ (14) + 2 = 16
reflex 2 vs firesneeze: 1d20 + 2 ⇒ (19) + 2 = 21
reflex 3 vs firesneeze: 1d20 + 2 ⇒ (4) + 2 = 6
fort vs prone: 1d20 + 2 ⇒ (5) + 2 = 7

ELi pounds on the Babau, though he does not seem to be as hurt as one would hope.

Jurin Kreedsön wrote:

Round 2

** spoiler omitted **

"No soup for you!"

Jurin, left with not a single regular ghoul to slay, attacks the remaining caster.


Serraling swings on the advancing ghoul. He misses, but he is able to resist the evil of its disease and paralysis. fort save: 1d20 + 10 ⇒ (18) + 10 = 28

Cole steps back and sends a flurry of arrows at the slimy creature. Two of the three sink deeply into it's flesh, sizzling and dissolving even as it hastens the fiend's return to his own lane.
Yikes, -36hps to the demony thing.

Round 2, init 11

The first of the ghouls that tried to run, not realizing someone else has already headed in that direction, tries once again to run out the door, but misses yet again.

50/50, low is good: 1d100 ⇒ 87

Jurin and Serra are up!


Jurin swings mightily at the first caster but misses. Serra's incongruous feets dance him towards the injured caster, allowing him to finally end the ghoul's tango on this earth.

Round 1, Init 4

The blinded ghouls scatter, trying to find a target.

50/50 for blinded 2, low is good: 1d100 ⇒ 47
50/50 for blinded 3, low is good: 1d100 ⇒ 75

50/50 for blinded 5, low is good: 1d100 ⇒ 40

50/50 for blinded 4, low is good: 1d100 ⇒ 49
claw attack1, ghoul 4 on Serra: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (2) + 1 = 3 plus paralysis (DC 12, fort negates)
50/50 for blinded 4, low is good: 1d100 ⇒ 17
claw attack2, ghoul 4 on Serra: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 1 ⇒ (6) + 1 = 7 plus paralysis (DC 12, fort negates)
50/50 for blinded 4, low is good: 1d100 ⇒ 30
bite attack, ghoul 4 on Serra: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 1 ⇒ (6) + 1 = 7 plus paralysis (DC 13, fort negates), disease

claw attack 2 possible crit, ghoul 4 on Serra: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (4) + 1 = 5
bite attack, possible crit ghoul 4 on Serra: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 1 ⇒ (5) + 1 = 6

The ghoul closest Serra swings on him quickly, striking with both claw and tooth against the tiefling and his incongruous feet. Two of the attacks strike true, though how much damage they do remains to be seen.

The others move, but find themselves unable to reach their targets, save for one speedy ghoul that surges towards the Quartermaster. Unfortunately, he misses him due to not being able to see.

50/50 for blinded 6, low is good: 1d100 ⇒ 54
bite attack, ghoul 4 on Serra: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (1) + 1 = 2 plus paralysis (DC 13, fort negates), disease

round 2, top of the round

Jadiss: 1d20 + 7 ⇒ (19) + 7 = 26 dead
Ilzek: 1d20 + 7 ⇒ (14) + 7 = 21
Cole Zeff: 1d20 + 3 ⇒ (18) + 3 = 21
Elyanius Myoch: 1d20 + 0 ⇒ (19) + 0 = 19
running ghoul: 1d20 + 2 ⇒ (9) + 2 = 11
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (7) + 1 = 8
other ghouls(5): 1d20 + 2 ⇒ (2) + 2 = 4

The remaining caster's spell goes off, an ugly, slimy red creature with vicious teeth and a wicked looking in his clawed clutches appears at the end of the hallway. It attacks past the aged hammer man, striking at the archer with his longspear.

attack on Cole: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 7 ⇒ (4) + 7 = 11

planes or religion:16:
The creature is a summoned babau.(Chaotic, demonic, evil, outsider)

planes or religion:21:
The babau is coated in a protective acidic slime. A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.

Cole and Eli are up


round 1, Init 11

The running creature, though blinded by Eli's devastating attack, still tries to run out the back door, but can't seem to find the way.

find the door, low is good: 1d100 ⇒ 82

Jurin, Serra are up


concentration: 1d20 + 7 ⇒ (13) + 7 = 20

Cole's attacks strike deep, shaking the priest's focus and ruining her spell. (-23 hp to Jadiss)

reflex save 1: 1d20 + 2 ⇒ (7) + 2 = 9
reflex save 2: 1d20 + 2 ⇒ (2) + 2 = 4
reflex save 3: 1d20 + 2 ⇒ (7) + 2 = 9
reflex save 3: 1d20 + 2 ⇒ (4) + 2 = 6
reflex save 4: 1d20 + 2 ⇒ (2) + 2 = 4
reflex save 5: 1d20 + 2 ⇒ (13) + 2 = 15
reflex save 6: 1d20 + 2 ⇒ (5) + 2 = 7

*sigh* I hate you almost as much as the dice hate me.

knowledge religion: 12:
They are ghouls.

Eli's well placed burst of radiant light both blinds and injures the horrifying flock


initiative:
Cole Zeff: 1d20 + 3 ⇒ (18) + 3 = 21
Elyanius Myoch: 1d20 + 0 ⇒ (19) + 0 = 19
Serra Iondri Phaer: 1d20 + 1 ⇒ (7) + 1 = 8
Elyanius Myoch: 1d20 + 0 ⇒ (15) + 0 = 15
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10
Ilzek: 1d20 + 7 ⇒ (14) + 7 = 21
Jadiss: 1d20 + 7 ⇒ (19) + 7 = 26
running ghoul: 1d20 + 2 ⇒ (9) + 2 = 11
other ghouls(5): 1d20 + 2 ⇒ (2) + 2 = 4

Jadiss: 1d20 + 7 ⇒ (19) + 7 = 26
Ilzek: 1d20 + 7 ⇒ (14) + 7 = 21
Cole Zeff: 1d20 + 3 ⇒ (18) + 3 = 21
Elyanius Myoch: 1d20 + 0 ⇒ (19) + 0 = 19
running ghoul: 1d20 + 2 ⇒ (9) + 2 = 11
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (7) + 1 = 8
other ghouls(5): 1d20 + 2 ⇒ (2) + 2 = 4

The two creatures in the oldest robes pull tattered scrolls from their pockets and begin to read.

spellcraft:20:
they are casting summon monster V from the scrolls

Cole and Eli are up. If you want to go prior to the map, feel free, or wait for the map.


Most of the weapons found in the stable are broken beyond repair, but a few are still serviceable. There are three cold iron daggers, and 1 very nice cold iron longspear. Though not made of cold iron, a well crafted battleaxe and a very well crafted longsword are also found in the debris of the stable.

Soon after, the group turns their attention to the chapel next door. The vaulted ceiling of this massive sanctuary reaches nearly thirty feet overhead. Smashed stained-glass windows stretch in narrow bands above the doors. Four angelic statues occupy each corner of the room, though their faces and wings are cracked and broken almost beyond recognition. The walls are covered with disturbing shapes and runes that have been scratched into the stone. An altar, befouled with grime and filth, sits against the southern wall.

knowledge Religion: 20:
The broken stained-glass windows once portrayed the 11 Acts of Iomedae. The broken angels were once carvings of her sacred heralds, Jing(manifested as a wheel of bright white metal, illuminated by holy fire), Saint Lymirin(appearing as an eagle-headed winged humanoid), and Peace through Vigilance(a young but cheerful and spirited celestial gold dragon).

(a second) knowledge Religion: 20:
the fiendish scribblings and markings on the walls are sacred prayers to Kabriri, demon lord of ghouls.

A total of eight creatures await inside. Two are dressed in decaying robes of some age, while the other six wear newer threads. The leader, hisses at one of the others, "Go, ring the bell!" while the others converge upon the new comers.

initiative and map to come. I'm feeling better, but still playing catch up.


Eli waves down at Jothinra and the army below, then turns to the smaller of the two buildings.

The sharp tang of musty, decaying straw fills this large stable. Its easternmost wall has collapsed into a steep pile of broken beams and rocks that blocks the way to the other side. A large mound of discarded weaponry lies amid the rubble.


Jurin immediately thrusts his sword into the eye of the first Gargoyle, leaving Cole free to pepper the second with his deadly arrows.

A quiet hush descends, leaving the faint clank and clatter of milling paladins in the ravine below. Too well trained to break ranks without just cause, the men are none the less a bit antsy at the sound of a skirmish without them.

And we are out of initiative.

There are two buildings leading off of the courtyard, both defaced by various cultist graffiti.


Sorry, I have moved him on the map.

Cole infuses the quartermaster with a bit of his own mythic power, lending a sudden surge of action to the man, something inhumanly fast.

Jurin, please take your attack.


Round 2 summary
Gargoyle 1 lashed out at Cole, doing a significant amount of damage, but Cole gave back better than he got and then some. G2 attacked Eli hurting him more than a little bit. Jurin slashed into G2, hurting him dreadfully. Eli tried to mangle one of them, but his wild swing missed completely.

Sorry for the delay.

Round 3

G 3: 1d20 + 6 ⇒ (19) + 6 = 25 dead
G 1: 1d20 + 6 ⇒ (13) + 6 = 19 (- 29hp)
Cole Zeff: 1d20 + 3 ⇒ (13) + 3 = 16 (-17 hp)
G 2: 1d20 + 6 ⇒ (9) + 6 = 15 (-15 Hp)
Serra Iondri Phaer: 1d20 + 1 ⇒ (13) + 1 = 14
Jurin: 1d20 + 1 ⇒ (13) + 1 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (7) + 0 = 7 (-13hp)

claw attack 1, G1: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 2 ⇒ (1) + 2 = 3

claw attack 2, G1: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 2 ⇒ (1) + 2 = 3

bite attack, G1: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 2 ⇒ (2) + 2 = 4

gore attack, G1: 1d20 + 7 ⇒ (11) + 7 = 181d4 + 2 ⇒ (1) + 2 = 3


The flying Quartermaster attacks the gargoyle with gusto, all while pondering the upcoming meal for the men below. by my count, G1 is down 29 hit points, and G2 is down 15. lease correct me if you think this is incorrect.

Eli is up!


Cole addresses his attacker with a nod, then steps back and fires, his arrows doing so much more damage than the creatures ragged claws.

Round 2, continues

G2 closes with Eli and attacks the old man with tooth and claw and horn.

G2 attack, claw 1: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 2 ⇒ (1) + 2 = 3
G2 attack, claw 2: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 2 ⇒ (6) + 2 = 8
G2 attack, bite: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 2 ⇒ (3) + 2 = 5
G2 attack, gore: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 2 ⇒ (3) + 2 = 5

A claw and a his bite seem to sink deeply into his cantankerous foe and he gloats, only to be caught up in Serra's spell. chain of perdition attack finally applies. The gargoyle is well and truly grappled.

Jurin and Eli are up, then Round 3!


Round 1 summary

The flying Gargoyle(G3) attacks the flying newcomer. The leader agrees, dodging Serra's chain of force to attack the caster. Unfortunately, both miss.

Cole's first arrow misses, but his second strikes true. He seriously wounds the flying gargoyle and draws the attention of G2.

Ely, now on safer ground, swings, but it is woefully inadequate against the stony foe.

Jurin, still flying, attacks the airborne gargoyle, finishes what Cole started and sends it plummeting to the ground.

Round 2

G 3: 1d20 + 6 ⇒ (19) + 6 = 25 dead
G 1: 1d20 + 6 ⇒ (13) + 6 = 19
Cole Zeff: 1d20 + 3 ⇒ (13) + 3 = 16 (-6hp)
G 2: 1d20 + 6 ⇒ (9) + 6 = 15
Serra Iondri Phaer: 1d20 + 1 ⇒ (13) + 1 = 14
Jurin: 1d20 + 1 ⇒ (13) + 1 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (7) + 0 = 7

claw attack 1, G1: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 2 ⇒ (5) + 2 = 7

claw attack 2, G1: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 2 ⇒ (2) + 2 = 4

bite attack, G1: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 2 ⇒ (1) + 2 = 3

gore attack, G1: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 2 ⇒ (4) + 2 = 6

Gargoyle 1 lashes out, slashing at Cole twice in quick succession. He tries to bite and gore him as well, but fails. -11 to Cole

Cole is up, then G2,


Serra's chain of force grabs hold the gargoyle on its third try, tying him up fast.

Jurin and Eli are up!


Cole's first arrow misses, but his second strikes true. He seriously wounds the flying gargoyle and draws the attention of G2.

G2, claw 1: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 2 ⇒ (1) + 2 = 3

G2, claw 2: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 2 ⇒ (2) + 2 = 4

G2, bite: 1d20 + 7 ⇒ (3) + 7 = 101d4 + 2 ⇒ (4) + 2 = 6

G2, gore: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 2 ⇒ (2) + 2 = 4

Round 1 cont.
G 3: 1d20 + 6 ⇒ (19) + 6 = 25 (-32)
G 1: 1d20 + 6 ⇒ (13) + 6 = 19
Cole Zeff: 1d20 + 3 ⇒ (13) + 3 = 16 (-6)
G 2: 1d20 + 6 ⇒ (9) + 6 = 15
Serra Iondri Phaer: 1d20 + 1 ⇒ (13) + 1 = 14
Jurin: 1d20 + 1 ⇒ (13) + 1 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (7) + 0 = 7


Round 1
G 3: 1d20 + 6 ⇒ (19) + 6 = 25
G 1: 1d20 + 6 ⇒ (13) + 6 = 19
Cole Zeff: 1d20 + 3 ⇒ (13) + 3 = 16
G 2: 1d20 + 6 ⇒ (9) + 6 = 15
Serra Iondri Phaer: 1d20 + 1 ⇒ (13) + 1 = 14
Jurin: 1d20 + 1 ⇒ (13) + 1 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (7) + 0 = 7

The flying Gargoyle(G3) attacks the flying newcomer. The leader agrees, dodging Serra's chain of force to attack the caster.

G3 vs Jurin, attack, claw: 1d20 + 7 ⇒ (5) + 7 = 121d6 + 2 ⇒ (1) + 2 = 3

G1 attack, claw, 1: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 2 ⇒ (3) + 2 = 5

Unfortunately, both miss.

Cole is up


Serra is up, followed by Eli then Round 1.

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