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Cole files a trio of arrows, though only two of them strike home. Like tthose before them, they do some, but not as much damage as he would have hoped. (-17hp)
He then gifts Serra with an addittional attack, one mythically likely to do more damage, if it hits.
Serra and Jurin are up!
Serra Iondri Phaer wrote:
"Have it your way, "Ser Knight"...." The shadowy creature mocks as it turns to attack Serra.
bite: 1d20 + 16 ⇒ (14) + 16 = 301d8 + 1d6 ⇒ (7) + (2) = 9
possible crit, claw 2: 1d20 + 16 ⇒ (11) + 16 = 271d6 + 1d6 ⇒ (6) + (2) = 8 the last d6 on each is cold damage
"Ssssoooo niccccccccce to meeeet youuuu..." He spits, right in Serra's face.
Cole, Serra, and Jurin are up!
Serra slams another hale of missiles, each one striking with full force. Jurin sets his evil eye upon the Evil Guy, and wishes him ill.
will save vs evil eye: 1d20 + 11 ⇒ (15) + 11 = 26 He makes the save, but still takes a hit to his attacks for the next round.
Joran, enboldened by the others, considers engaging like the others....but instead changes his mind and begins to restore Jestaka.
Lesser R. to con: 1d4 ⇒ 3
Top of Round 7
17-:Elyanius Myoch: (-15hp, -6 con(-32hp, -15hp= -47 hp?) plus slimed. (- 17damage to equipment)
"What?! Get Your hands off of Jestaka! Oh! You are helping, little man?Oh all right."
Jestaka reluctantly waits for restoring.
Eli is up!!!
Perhaps it is his lone position against the demon that sends a couple of his arrows astray, but only one flies true thru the demon. The creature gasps, then snarls as the ghost touch allows it to pierce him rather than fly harmlessly through his incorporeal form.
Serra, Jurin, and Joran are up!
Round 6, init 15
While Ely continues to hem and haw, Jestak continues her climb to glory. "Come on, Old Man! They are having the Fun without US!!!"
climb: 1d20 + 4 ⇒ (12) + 4 = 16
She pulls herself across the ledge lip and roars. raging
bite +16 (1d8 plus 1d6 cold), 2 claws +16 (1d6 plus 1d6 cold)
The creature looks once at the knight slinging force missiles, but cannot resist the temptation of the ranger right in front of him. five foot waft
bite: 1d20 + 16 ⇒ (11) + 16 = 271d8 + 1d6 ⇒ (1) + (6) = 7
You should have taken the easy way. Now you will Die...
Round 5, Summary
Eli continues his restoration, Jestak climbs, The Darkness tries Dark things on Cole. Cole spots the demon's hiding place and fires, shattering the gem and freeing the demon to his just consequences. Serra, readied to send a barrage of force missiles at the creature. (-23 points of damage). Jurin sizes up the threat and casts a spell.
Top of Round 5
17-:Elyanius Myoch: (-15hp, (-15hp?) plus slimed. (- 17damage to equipment)
Jestak continues to Climb
Eli is up!!!
Cole's Eagle Eye spots a faint glimmer move in the gem behind the altar, a shimmer mixed with shadow. Suddenly, it's clear, the DEMON is INSIDE!!!. His bow, already poised to shoot, fires, crashing into the lavender gem with such precision that the stone shatters, a thousand amethyst shards flying into the air, followed by the hissing howl of darkness as the Shadow Demon is flung into the room. Still dusted by Serra's Glittery spell, his form stretches amorphously wide, then snaps back upon its self.
"Finnnne, THEN. Let's do this the fun Way!!!"
Due to Cole's readied action, he now goes just after the Demon's attempt on his soul. Jurin, if you would like to make a different decision for your turn, feel free.
*NOW* Serra and Jurin are up!
Eli continues his restoration project while Jestak continues her climb out of the pit.
climb: 1d20 + 4 ⇒ (6) + 4 = 10
The Darkness makes one last attempt to steal a body. There is a metaphysical *tug* on Cole's innate being, as if trying to wrest him from his physical form.
Suddenly, a horrendous howl sounds from beyond the altar.
Perception checks, please
Round 4 summary
Cole delays until the end of the round.
Magic Jar uses a gem for soul storage, and there are several visible gems around the room, including one directly behind the altar.
Top of Round 5
17-:Elyanius Myoch: (-15hp, -5 con,-2 con,3 con(-35hp?)=-50 total?) plus slimed. (- 17damage to equipment)
Ely is up!
Cole delays, waiting for The Darkness to attack. Eli begins restoring himself. Jestak, having no such ability begins to climb.
climb: 1d20 + 4 ⇒ (18) + 4 = 22
will save: 1d20 + 8 ⇒ (18) + 8 = 26
Joran shakes his head violently, and swings his weapon at... nothing. "Careful! He tried to get me!"
There is a muttering at the edge of your consciousness first, and then a voice heard, not in the room, but in your soul, "Does it hurt, being trapped in such a way? Forced to be nothing but a thing for another to use? Wouldn't you rather be free? I can arrange it, you know."
Serra, Jurin, and Joran are up!
Serra draws a wand and looks for demons to hunt.
Top of Round 4
Cole, Eli, and Jestak are up!
Cole gets a good look at the shadowy creature, and becomes even more intent upon killing it off.
Below, Eli casts Wall of Fire, burning the slim from himself, Jestak and the pit itself.
Jestak screams and tries to to climb the wall to get out.
climb: 1d20 + 3 ⇒ (7) + 3 = 10
Round 3, Init 15-
The Shadow's grin broadens, nearly engulfing its entire face, before it sinks into the stone of the altar below it, disappearing from view.
The creature tries to work its shadowy wiles upon him, but cannot gain purchase. Serra can almost, but not quite hear/feel/sense his attack, like faint vibration through a stone wall.
Serra and Jurin are up!
round 2 Summary
Cole shoots at the doorway, but misses.
Joran, emboldened by Serra's action,
"Are you sure we should be in here? Hey, that's kind of pretty!"
Top of Round 3
con damage to the giant: 1d6 ⇒ 3
[ooc]Cole, Eli, and Jestaka are up![/b]
Serra, and anyone else within his dim light:
The north and south walls of this chamber feature three alcoves each, and each contains a large, jagged purple crystal on a pedestal. Just at the end of the dim light, Serra can make out a marble slab. A small bit of crumbled bit of red fabric is also visible hanging off the top.A seventh crystal sits on a seventh pedestal to east, just behind a marble slab on which sits a crumpled red banner. Two statues of demonic figures flank this slab in alcoves—the northern one depicts a goat-headed winged demon and the southern one is an insectoid horror armed with a scythe.
whisps of a darkness squat above the banner, an ugly black frown splitting the lower face from the upper.
"Oh, is it you that will be the first, then? Have no worries. Your wisp of a squire is nothing to me. But you... Have you a god? Wouldn't you like one?"
knowledge planes: 30:
This appears to be a very vile sort of Shadow Demon. Please ask for any questions earned.
Round 2 continues
Cole stands his ground and peppers the entrance with arrows. Over and over again, they hit the wall and clatter uselessly to the floor.
Eli continues his climb, but perhaps it is the pain of the sizzleslurp that keeps his progression from well, progressing.
Jestak, infuriated at the pain, begins scraping the slime off of her self.
"ARGHHH!! It's eating my sword. It's eating my furs!!!"
damage to sword and furs: 2d6 ⇒ (4, 4) = 8
perception: 1d20 + 8 ⇒ (16) + 8 = 24
The north and south walls of this chamber feature at least 2 alcoves each, and each contains a large, jagged purple crystal on a pedestal. Eerie red lichen clings to the walls, providing a nasty dim light within the glow of the daylight.
Surprise Round Summary
Round 1 Summary
perception: 1d20 + 8 ⇒ (12) + 8 = 20
22: Cole Zeff:
knowledge dungeoneering: 19(slime):
This dungeon peril is a dangerous variety of normal slime. Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below.
A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal's hardness but not that of wood. It does not harm stone.
Top of Round 2
More sizzling is heard as the slime continues to eat at everything it touches.
damage to Eli's everything, ignoring hardness for metal, but not wood: 2d6 ⇒ (2, 5) = 7
Cole is up, followed by Eli and Jestak
Serra casts Daylight and moves up to where he can see, then ducks back. Standard to cast, move of 30 feet?
The north and south walls of this chamber feature at least 2 alcoves each, and each contains a large, jagged purple crystal on a pedestal. Eerie red lichen clings to the walls, providing a nasty dim light within the glow of the daylight. More importantly is what he doesn't see. He sees no sign of The culprit that has bullrushed two of his companions into the pit.
spellcraft: 1d20 + 16 ⇒ (1) + 16 = 17
He then quickly ducks back 10 feet, before whatever he couldn't see in the darkness sends him rushing headlong into the pit as well.
Round 1 continues
While Eli climbs, Jestak loses her patience.
"Well, if it won't come out, I'll go in! She rushes the door (carefully around the trap) only to have The Darkness bullrush her as well.
The Darkness vs The Rash(CMD:26): 1d20 + 17 ⇒ (20) + 17 = 37
She too goes plummeting into the pit.
falling: 5d5 ⇒ (5, 1, 2, 1, 5) = 14
Serra, Joran, and Jurin are up. Jurin please feel free to not wait for Joran...he's a little cowardly and will likely delay.
Eli opens the doors into a yawning abyss of darkness. Even those that usually are not troubled by regular darkness cannot pierce the inky black veil within the room.
Suddenly, an invisible *push* hits the big man in front, sending him tumbling 15 feet back and into the pit where he disapears through the illusory wall that is the floor and continues on for many more feet.
bullrush, no AoO: 1d20 + 17 ⇒ (12) + 17 = 29
The bottom of the pit is covered in green slime which immediately begins to eat into whatever uncovered flesh it can find. It also attacks anything you are wearing that isn't stone.
Cole Zeff: 1d20 + 7 ⇒ (15) + 7 = 22
Elyanius Myoch: 1d20 + 0 ⇒ (17) + 0 = 17
Serra Iondri Phaer: 1d20 + 1 ⇒ (12) + 1 = 13
Elyanius Myoch: 1d20 + 0 ⇒ (10) + 0 = 10
Jurin: 1d20 + 1 ⇒ (1) + 1 = 2
Joran the dwarf: 1d20 + 3 ⇒ (9) + 3 = 12
Jestak the barbarian: 1d20 + 7 ⇒ (8) + 7 = 15
The Darkness: 1d20 + 10 ⇒ (7) + 10 = 17
22: Cole Zeff:
[ooc]Top of Round 1, Cole is up![/spoiler]
With the traps pointed out to them, the group is able to make their way cautiously to the other side of the room to the double doors in the East. The statue of Aponavicius does not move or trigger in any way.
Who, if anyone, opens the doors? and please place yourself in marching order before we proceed.
A five-foot ledge runs the length of this circular pit. A second elevated ledge stands above the ledge with a short series of steps rising to a small platform ahead of it. To the southeast, a giant statue of a six-armed woman with a serpentine body rises out of the pit. It looms over each ledge with outstretched arms bearing an intimidating array of exotic weapons.
Cole Zeff: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Elyanius Myoch: 1d20 + 17 ⇒ (5) + 17 = 22
Serra Iondri Phaer: 1d20 + 12 ⇒ (18) + 12 = 30
Jurin: 1d20 + 8 ⇒ (17) + 8 = 25
two squares on the map appear to be trapped with a telekinesis spell. Further more, the floor 10 feet down in the center of the room (the black circle area) is actually an illusory wall effect.
The part tromps halfway down the corridor to stand in front of the larger alcove. To their left, at the end of the hall, hangs the red banner, with a sword surrounded by a golden sunburst. Within the large alcove is a small shrine with a statue of the insectoid demon, Deskari.
Behind the statue is a secret door. Additionally, on the other side of the hallway, some 20 feet up on the wall, there is another secret door.
Serra and planes check over 18:
Each of the murals on the walls depicts the demon lord Deskari mutilating and savaging a different deity—Iomedae, Sarenrae, Torag, Desna, and Shelyn.
One of the alcoves is larger than the others. This one contains a small shrine devoted to Deskari, and includes a lifelike statue of the insectoid demon lord.
Serra, Cole, and Jekata tromp down towards the end of the hallway to look at the murals and the frame holding the banner at the end.
please double check your position on the map, please.
Once the hat
At the far end of the hall stands a massive iron framework that displays a red banner.
Will update the map tonight so you can picture it better.
Cole finds upon the body the following:
scroll of dimension door,
scroll of dispel magic;
cloak of resistance +2,
headband of vast intelligence +2 (grants ranks in Sense Motive),
ring of forcefangs,
ring of protection +2
displacement: 1d2 ⇒ 2
The tiefling turns in surprise as Jurin makes his presence known. She howls as the acid melts her face as she drops to the floor.
and we are out of initiative.
Jestaka rounds on Jurin like a rabid dog, "I was going to do THAT!!"
Growling and snarling, she nearly bites at Joran as he reaches out to calm her down.
"Easy, 'Taka. Easy. There will be more later," he glances at Cole and cocks his head to the side, "Right, Boss?"
Cole's Bow sends three arrows into the surprised tiefling, but still, she is able to side step two of Ely's three attacks. The third packs a wallop (though not as big a wallop as the arrows), leaving Chorussina doubting the wisdom of her choice not to simply head the heck out of here.
Jurin is up, followed by Joran and Jestaka.
Jurin casts Haste (affecting himself, Eli, Cole, and Joran, but not Serra and Jestaka)
jestaka fort save: 1d20 + 12 ⇒ (10) + 12 = 22 Jestaka roars from within the stinking cloud, the rushes out towards the others.
1-South, 2-East, 3-North, 4-West: 1d4 ⇒ 3
Joran attacks Chorussina.
joran attaack on Chorussina: 1d20 + 11 ⇒ (10) + 11 = 211d4 + 4 ⇒ (4) + 4 = 8
Serra wonders out of the fog, pondering his squire's poor performance.
Seeing everyone side step her cloud, Chorussina shrieks, then steps up to the big guy(Ely) to cast dispel magic upon him.
caster level check for dispel magic: 1d20 + 10 ⇒ (4) + 10 = 14
23: Chorussina: (-8hp)
Cole is up!
edit: Forgot to do a displacement check on Chorussina for Joran's attack
displacement check: 1d2 ⇒ 2
Jurin tells the others of the woman's dimensional egress, then disappears himself. Cole double moves to catch up with the others.
Serra looks for the caster, with no results.
Jestaka shrugs and follows Cole and the others. Joran too follows the others, though he is no where near as fast.
Chorussina rushes from the other room, nearly landing on top of Joran, hissing and sputtering like a guttering fire.
combat cast: 1d20 + 10 ⇒ (16) + 10 = 26
Suddenly, a miasmic vapor begins to coalesce around the party. Thick and clingy and colored something close to the brown streaked yellow-green of the dying spittle of a consumptive drunk, the cloud spreads out 20 feet. Not enough to look and feel like the insides of a opium lung, the smell begins bad and grows worse. The gut wrenching stench of rotten eggs, gangrenous wounds, and fermented herring permeates the scent of fresh vomit on newly dyed leather that billows through the cloud in increasingly strong waves.
stinking cloud, duhhh
Cole spits on the ground free action, and waits as he tries to find the missing woman.
Mattie tries very...very hard to scrunch up her ribbonly brows... and perhaps one even moved... or a stray breeze caught it or something, at any rate, she is quite certain that she nearly conveyed her pique.
"M'Lady? Yes'M... I'll be right there. There's no telling where she's gone off to. Chorussina was always popping here and there and everywhere. A right nuisance!" Still, Joran ducks, as if awaiting some sign of the missing tiefling's displeasure, even as he hurries on his turn, of course to attend his new Lady, Lord Cole's talking Bow. [/ooc]
Ely, Serra, and Jurin are up... he is in front of Jestaka, honestly...
Round whatever the heck it is, let's call it 9
Chorussina casts one last spell, grinning all the while...then disappears from behind the wall.
she casts dimension door
Everyone else is up!
The woman grins at Cole even as she casts another spell, though the grin dims as Mathilda begins to uhh sing....
To speed things along, assuming no one has anything they want to try to get in before she finishes her spellcasting, please give me 5 rounds of actions and we'll come back in 1 round before she is done for role play purposes.
Joran startles at Eli's question, then answers a bit gruffly."What? I have no idea. Staunton never let me come down this way. I just worked the forge. But I recognize Chorussina. She's the Seneschel for Drezen... or was, until you folks got here." Joran amends hastily.
Jestaka beats fruitlessly against the invisible wall, but without her residual rage. Joran ponders the wall, but can't seem to figure it out.
Round 4, begins
Cole, Eli, and Jurin are up!