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Ankheg

GM_Verdigris's page

2,818 posts. Alias of verdigris.


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While you are waiting on me, you should probably level up.


I really don't have the mental/emotional bandwidth to deal with this right now. We are on Hiatus until I can see myself clear to deal with this.


Upon her person, or mixed in with her belongings, Jurin finds:

three scrolls:

scroll 1, spellcraft: 17:
Cure moderate wounds

Scroll 2, spellcraft: 19:
dimension door

Scroll 3, Spellcraft: 19:
sending

1 vial of a similar nature to the ones in Aron's belongings,
wand, spell craft: 23:
modify memory

+1 chain shirt, dagger, short sword, sling,

magic belt, spellcraft:23:
Belt of Mighty constitution +2

magic horn, spell craft:26:
Horn of Assured Victory Not sure how helpful this is without mass combat rules. We can discuss ways to make it viable.

a bedroll, cold-weather outfit, flint and steel, backpack, rations (5 days), traveler’s outfit, waterskin, winter blanket, 1 diamond worth 1,000 gp, 9 sp, 5 cp


Cole Zeff wrote:
he looks to Serra. ”Serra, refrain from killing our captives in the future.....”

"That's IT??? He chops a downed combatant in HALF and all you have to say is 'be careful NEXT time?!!'"

The brawny cleric scrubs one hand over his head. "Don't you see what they're doing? What they've done?!?!??! It is those one steps too far that will send us careening into the the Abyss, our souls forfeit." He kneels by the little body, coiling her braid away from the rapidly pooling blood. He begins a fervent prayer, but it is not enough.

"I cannot save her. Not today. I may be able to preserve her tomorrow, though that may prove futile at this point." A deep abiding sadness seems to well within his eyes.

He looks upon first Cole, then Serra, "We've tarnished our souls today. Those that we can save, we must save. I know in my heart that that little creature was salvageable. We must do more. And be better, lest we become what we fight."


Perhaps caught up in a fugue from his past, Serra steps forward and separates the small halfling's upper and lower halves. Beagan, outraged and horrified by this repeat of his past, sputters in some foul language, then spurs Xanthos and runs off to the East. So fast, so mythically quick is he, that almost no one has even moved before he is out of sight.

Serra:
As the blade falls, A small voice keens behind him. There Kastor stands, his face a portrait of horror and his pony's reins in his hand. "Nooo!!! I...You... She... I have to go find him!" With that, the small boy is upon his horse and galloping nearly as quickly as the gnome.

yeah, we're out of initiative now.


Ok, didn't quite see this coming, so it may be a few days before I have things moving again.


Jurin slices, he dices he juliennes! But he doesn't hit the little hafling.

Next to him, both Aron and Sosiel try to attack Nurah, as well but they miss as well.
attack on Nurah by A: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 131d6 + 3 ⇒ (4) + 3 = 7

attack on Nurah by S: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 151d10 + 2 ⇒ (2) + 2 = 4

Round 3
Cole Zeff: 19 +
Serra Iondri Phaer: 19
Beagan Berelcar: 21
Elyanius Myoch: 12
Jurin: 6
Nurah: 10 (-63hp)
Aron: 9
Sosiel: 1

Cole, Serra, Beagan are up!


Crap, skipped Jurin last round. Jurin, you're up twice.


edit: I completely missed counting Cole's previous arrows, which hit. Nurah is still severely wounded, and even more so after his second attack.

Round 2
Cole Zeff: 19 +
Serra Iondri Phaer: 19
Beagan Berelcar: 21
Elyanius Myoch: 12
Nurah: 10 (-63hp)
Aron: 9
Jurin: 6
Sosiel: 1

Beagan rushes to the wee halfling's rescue, healing her a bit, but it is not much of a help with Cole slamming 2 more arrows into her. Serra tries to help, but misses with his ranseur. She's not nearly as tall as he had hoped.

Eli is up


Round 1 cont.

Beagan rushes to the helpless halfling.

Eli attacks with a burst of light. The smallest of the glittered dodges, missing the worst of it, as does the middle sized creature. The largest, and slowest, howls, clutching at its eyes.

reflex vs DC 16, Nurah: 1d20 + 10 ⇒ (9) + 10 = 19
reflex vs DC 16, Aron: 1d20 + 7 ⇒ (11) + 7 = 18
reflex vs DC 16,Sosiel: 1d20 + 1 ⇒ (5) + 1 = 6

Damnit, Eli! I can't see! How am I supposed to hold her if I can't see?!?!?!"

Nurah takes advantage of Sosiel's blindness, ducking past him. He tries to grab her, but misses. Aron, not blinded like his taller companion, is still dazzled. Still, he tries to grab her, but misses. Even so, she stabs at him, breaking what is left of her invisibility, but missing him as well.

percentile, high is good for Nurah: 1d100 ⇒ 78

Aron attack: 1d20 + 6 ⇒ (6) + 6 = 12
Nurah attack: 1d20 + 5 ⇒ (5) + 5 = 101d4 - 2 ⇒ (1) - 2 = -1

Round 2
Cole Zeff: 19 +
Serra Iondri Phaer: 19
Beagan Berelcar: 21
Elyanius Myoch: 12
Nurah: 10 (-9hp)
Aron: 9
Jurin: 6
Sosiel: 1

Cole, Serra, and Beagan are up!


Cole's voice snaps out into the cold, drawing attention from all corners.

@ Cole: Unfortunately, the glittery people are outside rather than inside.

Round 1 continued
Cole Zeff: 1d20 + 3 ⇒ (16) + 3 = 19 +
Serra Iondri Phaer: 1d20 + 1 ⇒ (18) + 1 = 19
Beagan Berelcar: 1d20 + 3 ⇒ (18) + 3 = 21
Elyanius Myoch: 1d20 + 0 ⇒ (12) + 0 = 12
Nurah: 1d20 + 3 ⇒ (7) + 3 = 10
Aron: 1d20 + 3 ⇒ (6) + 3 = 9
Jurin: 1d20 + 1 ⇒ (5) + 1 = 6
Sosiel: 1d20 - 1 ⇒ (2) - 1 = 1

Beagan and Eli are up!


No, you have not rested


will save N: 1d20 + 8 ⇒ (12) + 8 = 20
will save A: 1d20 + 0 ⇒ (17) + 0 = 17
will save S: 1d20 + 9 ⇒ (13) + 9 = 22

Serra casts a spell, a flurry of glittery snow filling a 10 foot radius sphere and covering three creatures, though only one is halfling sized.

Round 1

Cole and everyone who got 15+ can go. Those not in group 4 assume you are 40 feet away.


Round surprise

Beagan Berelcar: 1d20 + 3 ⇒ (18) + 3 = 21
Cole Zeff: 1d20 + 3 ⇒ (16) + 3 = 19 +
Serra Iondri Phaer: 1d20 + 1 ⇒ (18) + 1 = 19
Elyanius Myoch: 1d20 + 0 ⇒ (12) + 0 = 12
Nurah: 1d20 + 3 ⇒ (7) + 3 = 10
Aron: 1d20 + 3 ⇒ (6) + 3 = 9
Jurin: 1d20 + 1 ⇒ (5) + 1 = 6
Sosiel: 1d20 - 1 ⇒ (2) - 1 = 1

Cole, the weight of command apparently breaking his grip on reality, targets poor little Nurah with his bow.

Serra is up. No one else is close enough to be involved in this round


Serra sets the groups to work, gathering knights and support folk together to be scanned. Teams 1-3 go off as intended, with not a ping of evil. Amber and Aravashnyel note that every knight pings with an abjuration aura, centered on their cloaks. The knights note not a single aura of evil, even in team 4, however Nurah is a kaleidoscope of auras. Abjuration, enchantment, conjuration, transmuation and illusion fight for attention in varying strengths.


Elyanias Myoch wrote:

[dice=Sense Motive v DC 12]1d20+10

Eli listens to Cole questioning Aron, curious to hear Aron's explanation. "Cole, pay attention to Sosiel, and what he has to say as well. He wasn't confused by the developments in his and Aron's tent. He was worried. He dreaded what he might find here."

"Don't be an idiot, old man. I was concerned because a near rabid knight had just come in and called someone in my tent a traitor. Aron is not a traitor, but he does have his issues." shoving past any but the most emphatic of barriers, he moves to the younger man's side.

"I knew that, and knew the panic that has been bubbling near the surface on this trip."


Cole Zeff wrote:

Cole turns to Serra, "Go, get it done."

He looks back to Aron and sighs. "Aron what are we going to do with you?"

He thinks a moment, "Do you know who might have given you this gift? Are you familiar with demons blood? Jurin here says you are. How did you come by the knowledge?"

Aron shakes his head. "What you must, I would think, sir." He says, with a sigh.

"No. They were just... here. I..." He swallows, his glance going to Sosiel. "I know about it. But I haven't used any, not in months. Sosiel's helped me through the worst of it, and I've been good, very good... I don't know who put these here."


Aron looks up at Sosiel as the larger man sweeps past the knights to help him to his feet.

"They're not mine, Sosie. I swear it!" Though he protests, his fingers clinch tightly around the vial in his hands. Reluctantly, he hands it to the cleric, his shoulders drooping.

"It was here when I came in. Laid out on the bed for me, like a present."

sense motive:12:
equal parts of despair and desire mix in the man's voice, but he appears to be telling the truth.


Elyanias Myoch wrote:

[dice=Sense Motive]1d20+10

Eli decides to walk with Sosiel, quieting down when they near the tent. "Did you worry that this might happen?"

Sosiel turns a worried frown to the older man, "This? No, not this. Every man has his worries, but this doesn't make any sense at all. There must be some mist...." he trails off as the scene in the tent comes into view.

As he moves to go to Aron, two of the knights step in the way.

Arching a brow at Cole, the cleric says softly, "Will you see me at sword point as well, Commander? Have them stand down."


Serra:
four potions are conjuration(2 clw, 2 lesser restoration), one is illusion(invisibility). The short sword is a +1 short sword, and the chain shirt is a +1 chain shirt.


Jothinra Verathorne wrote:
"Lancemen Hrothgar, please give Sir Cole and the rest of the assembled Knights a report of what has transpired here." He turns to look at the rest of the soldiers indicating with a nod for the paladins to stand easy but to remain en garde. Joth then turns to Aron and addressees him directly, "Aron, I know that you'll wish to interject, but please remain silent until we call upon you to explain your side, understood? "

As most of the knights stand back, relaxing, though not sheathing their weapons, one, presumably the lanceman Hrothgar, comes to attention.

"Yes Captain! as you requested, Jameson and I decided to do a little sniffing around the site, checking for whatever cancer is hiding in our midst. So I turns the corner and see this one heading this way. I followed somewhat close as he ducked in here, and got a flash of malevolence all greasy and foul. I got Jameson, and we came in here; found him clutching the vials like his life depended on it."

Turning to Cole, the man salutes with a quick "Sir!" of acknowledgement.

detecting on the pallies:
None of the paladins detect as evil. The only evil in the tent appears to be the vials.


The group arrives at Sosiel's tent to find it surrounded by bristling paladins.

sense motive:15:
Sosiel grows more and more ashen as they aproach the tent, his sense of dread growing as the scene proves to be definitively to be centered on the tent he shares with Aron.

Inside, five of the knights hold Aron at swordpoint, though he appears to show no sign of resisting. In front of him lay three vials much like the first of the shadowsblood lay accusingly upon the chest beside him.

any detect spells:
detects as evil, and magical.


Just as Jothinra turns to leave the tent, a commotion rises outside. Out of breath and red of face, Laina and one of the paladins tumble into the tent, followed by Saul, the mountain.

"REPORT! I must REPORT before they kill him! Sir! They've found the traitor!!!!" the young man, though dirty and covered in blood, cannot be much older than the girl.

Laina shoves him to his feet, one of her many daggers at his throat. "I *SAID* the Commander was *BUSY*!!!"

Saul, looking somewhat flustered that the two young people have brought their chaos into the tent on his watch coughs. "Uh, There's a commotion. In the Cleric's tent. You might want to come."

A mangled tangle of emotions flood across Sosiel's face. "What? You've got to be joking. Yes, let's get to the bottom of this."


Elyanias Myoch wrote:

A traitor in our midst, traveling with a contingent of paladins, must surely have planned for such a sweep. Eli considers speaking, but remains quiet. No longer interested in looking at Cole, Eli turns his gaze away, only to catch Sosiel looking at him.

"Sosiel. Do you have anything to say?"

"Jothinra is right. This ugliness cannot stand, but it will leave its own scars upon this company. It is something we must bear though." He says after a long hesitation.


Elyanias Myoch wrote:
Before Eli visits Cole's tent, he finds a quiet corner of the ward tent, and pulls from his backpack his silver box. From it, he pinches a small amount of ash, and rubs it into his palm. He brings it to his lips, speaking a whisper and a wish.

answers in the wind:
Eli whispers his wish, and in an moment his answer comes. He recognizes it immediately, the scent of her hair in the summer, like roses and lilacs and other fragrant blooms. It wells up, then is rots, overcome by another, sickly sweet aroma of rot mixed with bitter almonds. weal and woe
Quote:

Eli surveys the occupancy of Cole's tent, leaves the tent to circle it, observing anyone interested in listening in without entering the tent formally.

He approaches Saul and Marcus. "Cole hasn't tried to protect this meeting from unwanted listenings in. Please do me the favor of circling the tent, and engaging anyone who lingers outside." Eli claps Saul on his broad back, and returns to the interior. He stands by the entrance, and listens intently to anyone who attempts to contribute to solutions.

Eli approaches Saul, though of course Marcus is in the tent already, giving testimony for Cole.

"The girl and I have it; I thought you understood that when you went in the first time. Cole seem to, when he nodded at Weebit over there." He says, nodding once more towards Laina. She meets his gaze and stretches, casually nodding in return. She shifts moving further down and Saul motions to Eli as he shifts as well. The two of them are the only people anywhere near the tent.

******

Sosiel listens quietly, his expression determined and serious. As none have asked his opinion, he does not offer it, but he is clearly troubled by the turn of events. He looks at Eli expectantly, hoping to hear his answer regarding the questions.

Jothinra nods, "Many of the knights may be able to "sniff evil" if you will, but having them turning this on each *will* weaken their cohesion as a fighting force. That said, this cannot be left unanswered."


still within the tent...:
The heal checks reveal that the wounds, all seem to have been reopened with some sort of sharp instrument. It was very well concealed, a thin pointy instrument stabbed deep into the wound, so that there is very little evidence on the skin level. The men and women bled to death in their sleep.


within the tent..:
Cole looks over the room carefully, but in their haste to check the wounded, now deceased knights, the clerics have muddied the footprints, leaving very little sign of what might of happened.

"It is as if their wounds were reopened. The only "poison" that I can tell is the sleeping draught we sent in with the initiates to help them sleep. But every one of them has what we took for a minor wound that has been reopened that has bled out."


WIthin the tent....:
.... the scent of alcohol hangs in the air and empty pallets dot the ground.

"Captain, Marcus and I, and a few others set up Triage after those of you that went to take the buildings left. We healed those that seemed most dire, and moved those that we thought could wait here, to rest. When we returned, every single one of them was dead. No one saw anyone enter, nor anyone leave." Clearly upset, Sosiel paces. Nearby, Marcus glowers.

-3 knights.


Eli:
Eli's companions show very clear signs of being upset over... something. Saul's quiet steadness and Marcus's resolute grim expression leave no room for doubt of their concern and fear. The grumbling of the other soldiers shows they are not the only ones either.


Sorry All, I know I am slow right now. I wish I could say that it's only temporary, but until I get settled with the new responsibilities at work, I really can't say. I do know I don't wish to skip over the details trying to keep up, so please bear with me.


When Cole and the others return to the main army, they find a hub of muttering, with Marcus and Sosiel conferring closely.

"Sir, if we could have a word?" Sosiel asks, and points with his chin towards one of the tents.

Marcus, far removed from his normally affable self, nods in agreement, and heads that way. Saul moves to the doorway, while Laina lounges inconspicuously nearby.

Perception: 14:
Laina fairly bristles with concealed daggers, including the one she is using to clean from beneath her fingernails. A sense motive of 14 gives the impression that she too is watching the doorway of the tent, and the blade in her hand is readied to fly if need be.


Serra Iondri Phaer wrote:
"Hey Ara/Amber, they say a goat demon, a Brimorak, lead this raid. What do we know about them? How might we prepare for them?"

"They are a smallish bestial demon, with nasty burning hooves, and ugly blue-gray skin with odd swirling patterns upon it. Thatches of dark, usually matted, fur, grow on it's head and arms, and its eyes glow as red as the flaming sword it usually wields. It often comes cloaked in a noxious smoke. Why, did you see one? How tall was it? I have heard as tall as 10 feet and as small as two." The librarian grabs his notebook, ready to chronicle new details.

Demon traits:
Traits: Demons possess a particular suite of traits (unless otherwise noted in a creature's entry) as summarized here.

  • Immunity to electricity and poison.
  • Resistance to acid 10, cold 10, and fire 10.
  • Summon (Sp) Demons share the ability to summon others of their kind, typically another of their type or a small number of less powerful demons.
  • Telepathy.
  • Except where otherwise noted, demons speak Abyssal, Celestial, and Draconic.
  • A demon's natural weapons, as well as any weapon it wields, is treated as chaotic and evil for the purpose of resolving damage reduction.
You also get three questions.

He continues to chatter as he writes, offering up as much ore more than he takes in. "They have much the same traits as other demons, unholy resistances to nature's elements. Telepathy! Ooh! More than one good man has been lead astray by their mental assaults. It is one of their weaknesses, as well, though, leaving them weakwilled in front of their betters. Oh, they have the ability to produce flame like a foul sorceror might, up to three times a day. and they seem resistant to magic too. "
SLA: 1d6 ⇒ 3


Kamilo walks with Cole, showing him places where his men can stay for the evening. While not an actual town, there are several buildings that can provide an actual warm evening for a change. "In the morning, I will lead my men back to Kenabres. I am sure the Queen will send men to hold the ford. Where do you go from here, if you don't mind my asking, Sir?"

Jurin and his assistants search the town, finding little in the way of the supplies at first. Kamilo and her soldiers, however, are able to help and soon they have the supplies divided into two stacks.


Thanks for the heads up, Jurin. We will be beginning to move again this evening. Sorry for the delays.


In meetings all day; I probably won't be able to post.


Elyanias Myoch wrote:
"It appears your goddess has further work for you."

"Our duty is here. We were to hold this ford. If you've men to spare, we could use the reinforcements...."

Ely wrote:
Eli begins to tend to the wounded as best he can. "Cole, these men are all suffering from starvation and exposure. Even if our healing kept them from Pharasma's halls, they will need time to gain their strength, both mental and physical."

"and the healing. Thank you for your grace."

****

Beagan wrote:
"Ummm.... Who was late?"

"The cultists. Going by their previous actions, they were due over an hour ago to take a new victim. We would not be going willingly."

***

Cole calls for his messenger from across the river back to the battle field and the young woman reports as quickly as possible, with Sosiel in tow. The broad shouldered cleric immediately begins to tend the rescued knights.
****

Serra wrote:
"Can you tell us anything about the attack? Where did they come from? Were there any leaders?"

"They came from the Wound, from the northwest. The leader was a large Brimorak, a goat demon." They all give the same description.


There is a rustle amongst the warriors behind her, as they get to their feet. "We are saved; surely Our Lady has answered our prayers".

The leader, Kamilo Dann nods appreciatively to Cole and the Aasimar. " So you are why they were late. Thank you for your deliverance."

heal: 15:
To a man, the former captives look malnourished and mistreated. Wounds fester, a sure sign that whatever healers they have among them have been overwhelmed by the number of injuries. Most wear no armor at all, some no clothing. Kamilo's armor, upon a closer examination is not truly one set, but pieced together from many sets, and fits poorly.


Cole listens then opens the door quickly, the foggy light of day shining into the otherwise blackened space. Inside, a dozen warriors sit in a circle, continuing to pray. at the door, blinded by the light, stands a single woman. Her armor marks her as one of Iomedae's own, as does the resolute set to her features.

"You shall not take another of my men to slaughter. I will not allow it!"

talk her down or initiative. your choice


With the army staying behind to sort out the living and the dead, the party fords the river, disappearing into the fog. Several times, they come across small knots of cultists, but nothing like what they have already defeated. Soon, there is only one small building left, though the door is locked.

perception: 30:
The faint sound of praying comes from within, several times, the name Iomedae is mentioned.

The Ford is yours


Cole moves up and takes aim. The world narrows, until only the perfect path of the arrow fills his view. He lets it fly and it takes out the waning cultists in a split second, passing unerringly through flesh, rebounding perfectly off bone when needed to hit the next target. Like dominoes, they fall, one by one by one, leaving only the Righteous upright in upon the field.

and we are out of initiative for now.


AoO from M5 on K2: 1d20 + 7 ⇒ (9) + 7 = 161d10 + 4 ⇒ (6) + 4 = 10

M5 takes an AoO on K2 as it charges past to get to the dretch.

( Round 6 Summary)
Beagan channels, calling a holy fire to burn the dretch. The dretch charges at the gnome but fails to even scratch the pocket-sized paladin. Cultist group five attacks K-5. The cultist archers, seeing the gnome so close, drop their bows to a man and attack Beagan but Eli's radiance still dazzles their eyes, making them miss. Serra, seeing the battle turn in Good’s favor, takes a moment to return for his wand. The holy knights, excited by recent fortune, press their advantage, taking out both cultist group 5 and the dretch, leaving only the cultist formerly archers group standing.
The paladin archers on the hill try to end things, and though they do strike, they do not drop their the remaining cultists.

Round 6 continues, Jurin, Cole and Eli are up!
Dretch: 19 (-12hp) (-8)=(-20)(-4)=dying
C. Melee group 5(-30)(-9) dying
Cultist Archer: (-26)(-2)=(-28hp)
Jurin: 11 (-10 or no damage)
Knight Archers

Knights(30): 8:

knight group 2: (-6hp) (-10hp)=(-16hp)
knight group 3: (-13+5=-8hp)
knight group 4: ( -7hp)(8hp)=(-15)(-7)=-22hp
knight group 5: (-4)(-7)(-11hp)
knight group 6: (-31+15channel+5layonhands=-11hp)

Serra Iondri Phaer: 5
Cole Zeff: 4
Elyanius Myoch: 3
Round 6
Beagan Berelcar: 22=(-8)(-6)=(-14)hp
Xanthos: =22 (-19)


( Round 5 Summary)
Xanthos falls only to be healed by his faithful friend. He wakes understandably grumpy and tries to stand. The cultist tries to take advantage of his move to his feet, but can’t get through the wolfbunny’s thick bunny hide. Xanthos tries to bite the Cultist, but he can’t quite make it work; his powerful jaws snapping shut on nothing but air.
The dretch eats K1, every other cultist becomes faint of heart.
The knights, perhaps emboldened by the cultists’ failure of heart, bring their holiest fury to bear. They fall in droves, until only a few remain standing on the front lines.
The paladins on the hill flare with righteous fury as well, raining death upon their Cultist targets.
Jurin rushes towards the dretch, though who looks hungrier is open to debate.
Cole’s first and second arrows tear through another group of cultists, dropping two with each arrow, leaving nothing but a mess. His third, hasted arrow knocks single melee 21 back 10 feet and pins his dead carcass to one of the tents.
His voice rings with mythic power as he calls out to inspire Serra. Serra, for his part, swells with divine inspiration, but somehow cannot seem to make it matter.
dretch will save: 1d20 + 3 ⇒ (6) + 3 = 9

Begin round 6 summary
Beagan channels, calling a holy fire to burn the dretch.
Round 6,

Dretch:

dretch 3, claw: 1d20 + 6 ⇒ (12) + 6 = 181d4 + 3 ⇒ (3) + 3 = 6

The dretch charges at the gnome but fails to even scratch the pocket-sized paladin.

Cultists groups remaining:

Cultists melee 5: 1d20 + 7 ⇒ (16) + 7 = 231d10 + 4 ⇒ (3) + 4 = 7
cultist archers: 1d20 + 7 ⇒ (13) + 7 = 201d10 + 4 ⇒ (2) + 4 = 6

Melee group five attacks K-5 once again, doing 7points of damage.
The archers, seeing the gnome so close, drop their bows to a man and attack Beagan but Eli's radiance still dazzles their eyes, making them miss.

Round 6 continues, Jurin, Knights and Serra are up!
Dretch: 19 (-12hp)
C. Melee group 5(-30)
Cultist Archer: (-26)
Jurin: 11 (-10 or no damage)
Knight Archers

Knights(30): 8:

knight group 2: (-6hp)
knight group 3: (-13+5=-8hp)
knight group 4: ( -7hp)(8hp)=(-15)(-7)=-22hp
knight group 5: (-4)(-7)(-11hp)
knight group 6: (-31+15channel+5layonhands=-11hp)

Serra Iondri Phaer: 5
Cole Zeff: 4
Elyanius Myoch: 3
Round 6
Beagan Berelcar: 22=(-8)hp
Xanthos: =22 (-19)


reflex for M grp 5: 1d20 + 4 ⇒ (13) + 4 = 17

Eli sends another burst of Radiance at the remaining cluster of cultists. They miss the worst of it, but even so, they see spots and the scent of celestial char lingers in their nostrils.

Beagan is up and will post when work allows.


( Round 5 Summary)
Xanthos falls only to be healed by his faithful friend. He wakes understandably grumpy and tries to stand. The cultist tries to take advantage of his move to his feet, but can’t get through the wolfbunny’s thick bunny hide. Xanthos tries to bite the Cultist, but he can’t quite make it work; his powerful jaws snapping shut on nothing but air.
The dretch eats K1, every other cultist becomes faint of heart.
The knights, perhaps emboldened by the cultists’ failure of heart, bring their holiest fury to bear. They fall in droves, until only a few remain standing on the front lines.
The paladins on the hill flare with righteous fury as well, raining death upon their Cultist targets.
Jurin rushes towards the dretch, though who looks hungrier is open to debate.
Cole’s first and second arrows tear through another group of cultists, dropping two with each arrow, leaving nothing but a mess. His third, hasted arrow knocks single melee 21 back 10 feet and pins his dead carcass to one of the tents.
His voice rings with mythic power as he calls out to inspire Serra. Serra, for his part, swells with divine inspiration, but somehow cannot seem to make it matter.
Round 5, Init 19-13

Round 5 cont. Eli, then Beagan and Xanthos are up!
Dretch: 19 (-8hp)

Melee cultists:

C. Melee group 5(-30)

Cultist Archer: (-13)(-13)=(-26)
Jurin: 11 (-10 or no damage)
Knight Archers
Knights(30): 8:

knight group 2: (-6hp)
knight group 3: (-13+5=-8hp)
knight group 4: ( -7hp)(8hp)=-15hp
knight group 5: (-4)(-7)=-11
knight group 6: (-31+15channel+5LoH=-11hp)

Serra Iondri Phaer: 5
Cole Zeff: 4
Elyanius Myoch: 3
Round 6
Beagan Berelcar: 22=(-8)
Xanthos: =22 (-19)


(Round 5 summary)

Xanthos falls only to be healed by his faithful friend. He wakes understandably grumpy and tries to stand. The cultist tries to take advantage of his move to his feet, but can’t get through the wolfbunny’s thick bunny hide. Xanthos tries to bite the Cultist, but he can’t quite make it work; his powerful jaws snapping shut on nothing but air.
The dretch eats K1, every other cultist becomes faint of heart.

Round 5

The knights, perhaps emboldened by the cultists’ failure of heart, bring their holiest fury to bear. They fall in droves, until only a few remain standing on the front lines.
The paladins on the hill flare with righteous fury as well, raining death upon their Cultist targets.

Round 5 cont. Jurin, Serra, Cole and Eli are up!
Dretch: 19 (-8hp)

Melee cultists:

C. Melee group 5(-30)
C. Melee Group 9:(-5)

Cultist Archer: (-13)(-13)=(-26)
singles (7 individuals, Single cultist) 20:

Single cultist 20: (-12)(-30) dead
Single cultist 21: (-5)
Single cultist 23: (-29)
Single cultist 25:

Jurin: 11 (-10 or no damage)
Knight Archers
Knights(30): 8:

knight group 1: (-18hp)
knight group 2: (-6hp)
knight group 3: (-13+5=-8hp)
knight group 4: ( -7hp)(8hp)
knight group 5: (-4)(-7)
knight group 6: (-31+15channel+5layonhands=-11hp)

Serra Iondri Phaer: 5
Cole Zeff: 4
Elyanius Myoch: 3
Round 6
Beagan Berelcar: 22=(-8)
Xanthos: =22 (-19)


(Round 4 summary)
The knights do terrible damage to the cultist, dropping another large group of them and injuring others. Even the archers suffer, their counterparts arrows sinking deeply.
Meanwhile, the quartermaster overcooks his target, shocking, slicing, and dousing what’s left in acid. There is very little left when the culinary whirlwind is done. Wow…just wow!
Serra, tired of putting up with the man’s presence, drops single cultist #23 into a pile at Cole’s feet, clearing the archer’s path.
Cole, his way cleared by Serra’s well placed shot follows up with one of his own. So well placed is it that it takes out several of the cultists with one, almost divinely inspired shot.
If any of the cultists in that cluster were hanging on to their misbegotten lives, Eli soon shows them the error of their way, a light burst of mind blowing sound sending them on the way. Down goes group 10.
Round 5 Summary now?
Xanthos falls only to be healed by his faithful friend. He wakes understandably grumpy and tries to stand. The cultist tries to take advantage of his move to his feet, but can’t get through the wolfbunny’s thick bunny hide. Xanthos tries to bite the Cultist, but he can’t quite make it work; his powerful jaws snapping shut on nothing but air.
AoO on Xanthos: 1d20 + 7 ⇒ (12) + 7 = 191d10 + 4 ⇒ (2) + 4 = 6
Round 5, Init 19-13

Dretch:

dretch 3, claw: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 181d4 + 3 ⇒ (4) + 3 = 7
dretch 3, claw: 1d20 + 6 + 4 ⇒ (2) + 6 + 4 = 121d4 + 3 ⇒ (2) + 3 = 5
dretch 3, bite: 1d20 + 6 + 4 ⇒ (20) + 6 + 4 = 301d4 + 3 ⇒ (3) + 3 = 6
dretch 3, bite: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 251d4 + 3 ⇒ (3) + 3 = 6

The dretch chuckles in a wet gurgly glee as it leans over the men of group one. His broad lips spread in a smile and then he begins pulling their heads off one by one, with tooth and claw. Whatever prayers they may have made would be their last.

climbers:

climbingGroup 2: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 6 ⇒ (2) + 6 = 8

Climbing group 2 tries to damage the knights closest, but can’t seem to get through their well regimented protections.

Cultists on the ground, melee:

Cultists melee 5: 1d20 + 7 ⇒ (1) + 7 = 81d10 + 4 ⇒ (2) + 4 = 6
Cultists melee 6: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 101d10 + 4 ⇒ (3) + 4 = 7
Cultists melee 7: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 131d10 + 4 ⇒ (9) + 4 = 13
Cultists melee 8: 1d20 + 7 ⇒ (2) + 7 = 91d10 + 4 ⇒ (5) + 4 = 9
Cultists melee 9: 1d20 + 7 ⇒ (4) + 7 = 111d10 + 4 ⇒ (10) + 4 = 14

The melee cultists in pitched combat with the heart of the still battling paladins seem to lose heart; their blows weaken and they can't seem to hit a thing.
cultist archer group:

Cultists archer: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 161d8 ⇒ 7, who?: 1d10 ⇒ 5

Cultists archer misses as well and begins eying the river behind them. Facing their commanders makes them hesitate, but facing the suddenly turning tide of battle makes them consider it briefly.
single cultist 20: 1d20 + 7 ⇒ (5) + 7 = 121d10 + 4 ⇒ (1) + 4 = 5
single cultist 21: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 61d10 + 4 ⇒ (10) + 4 = 14

The single cultists closest to the group also seem rattled, each in turn missing their attacks.

Round 5 cont. Jurin, Knights are up!
Dretch: 19 (-8hp)
Climbing Cultist 2:19 (-13)

Melee cultists:

C. Melee group 4(-13)
C. Melee group 5: (-25hp)
C. Melee Group 6: (-9)(-13)
C. Melee Group 8 (-10)(-8)(-14) dying
C. Melee Group 9:(-5)

Cultist Archer: (-13)
singles (7 individuals, Single cultist) 20:

Single cultist 20: (-12)(-30) dead
Single cultist 21: (-5)
Single cultist 23: (-29)
Single cultist 25:

Jurin: 11 (-10 or no damage)
Knight Archers
Knights(30): 8:

knight group 1: (-18hp)
knight group 2: (-6hp)
knight group 3: (-13)
knight group 4: ( -7hp)(8hp)
knight group 5: (-4)(-7)
knight group 6: (-31+15channel+5layonhands=-11hp)

Serra Iondri Phaer: 5
Cole Zeff: 4
Elyanius Myoch: 3
Round 6
Beagan Berelcar: 22=(-8)
Xanthos: =22 (-19)


Round 5 summary cont
Jurin casts a defensive spell and mocks a sneaky cultist as he tries to sneak away. Eli brings a light to bear, blinding and burning some evil cultists. Cole calls out a warning to Beagan, then drops one cultist with two arrows to his throat and sinks two more into his companion, leaving him barely standing. Beagan tries to heal the staggered Xanthos, even going so far as to call upon barely understood reserves of Iomedae’s grace. Even so, the battle leaves him shaken and the spell does not go off.
The knights do terrible damage to the cultist, dropping another large group of them and injuring others. Even the archers suffer, their counterparts arrows sinking deeply.
Meanwhile, the quartermaster overcooks his target, shocking, slicing, and dousing what’s left in acid. There is very little left when the culinary whirlwind is done. Wow…just wow!
Serra, tired of putting up with the man’s presence, drops single cultist #23 into a pile at Cole’s feet, clearing the archer’s path.

Round 5 cont. Cole, Eli are up, followed by Beagan and Xanthos at the top of round 6!
Dretch: 19 (-8hp)
Climbing Cultist 2:19 (-13)

Melee cultists:

C. Melee group 4(-13)
C. Melee group 5: (-25hp)
C. Melee Group 6: (-9)(-13)
C. Melee Group 8 (-10)(-8)(-14) dying
C. Melee Group 9:(-5)
C. Melee Group 10: (-5)

Cultist Archer: (-13)
singles (7 individuals, Single cultist) 20:

Single cultist 20: (-12)(-30) dead
Single cultist 21: (-5)
Single cultist 23: (-29)
Single cultist 25:

Jurin: 11
Knight Archers
Knights(30): 8:

knight group 1: (-18hp)
knight group 2: (-6hp)
knight group 3: (-13)
knight group 4: ( -7hp)(8hp)
knight group 5: (-4)(-7)
knight group 6: (-31+15channel+5layonhands=-11hp)

Serra Iondri Phaer: 5
Cole Zeff: 4
Elyanius Myoch: 3
Round 6
Beagan Berelcar: 22=(-8)
Xanthos: (-11)(14)=(-25)


Round 5 summary cont)
Beagan tries to heal the staggered Xanthos, even going so far as to call upon barely understood reserves of Iomedae’s grace. Even so, the battle leaves him shaken and the spell does not go off.

The knights do terrible damage to the cultist, dropping another large group of them and injuring others. Even the archers suffer, their counterparts arrows sinking deeply.

Meanwhile, the quartermaster overcooks his target, shocking, slicing, and dousing what’s left in acid. There is very little left when the culinarywhirlwind is done. Wow…just wow!

Round 5 Serra,Cole and Eli are up, followed by Beagan!
Dretch: 19 (-8hp)
Climbing Cultist 2:19 (-13)

Melee cultists:

C. Melee group 4(-13)
C. Melee group 5: (-25hp)
C. Melee Group 6: (-9)(-13)
C. Melee Group 8 (-10)(-8)(-14) dying
C. Melee Group 9:(-5)
C. Melee Group 10: (-5)

Cultist Archer: (-13)
singles (7 individuals, Single cultist) 20:

Single cultist 20: (-12)(-30) dead
Single cultist 21: (-5)
Single cultist 23: (-29)
Single cultist 25:

Jurin: 11
Knight Archers
Knights(30): 8:

knight group 1: (-18hp)
knight group 2: (-6hp)
knight group 3: (-13)
knight group 4: ( -7hp)(8hp)
knight group 5: (-4)(-7)
knight group 6: (-31+15channel+5layonhands=-11hp)

Serra Iondri Phaer: 5
Cole Zeff: 4
Elyanius Myoch: 3
Round 6
Beagan Berelcar: 22=(-8)
Xanthos: (-11)(14)=(-25)


Round 3/begin round 4 summary cont) Jurin casts a defensive spell and mocks a sneaky cultist as he tries to sneak away. Eli brings a light to bear, blinding and burning some evil cultists. Cole calls out a warning to Beagan, then drops one cultist with two arrows to his throat and sinks two more into his companion, leaving him barely standing. Beagan tries to heal the staggered Xanthos, even going so far as to call upon barely understood reserves of Iomedae’s grace. Even so, the battle leaves him shaken and the spell does not go off.

Dretch:

dretch 3, claw: 1d20 + 6 ⇒ (18) + 6 = 241d4 + 3 ⇒ (2) + 3 = 5
dretch 3, claw: 1d20 + 6 ⇒ (19) + 6 = 251d4 + 3 ⇒ (2) + 3 = 5
dretch 3, bite: 1d20 + 6 ⇒ (18) + 6 = 241d4 + 3 ⇒ (3) + 3 = 6

The remaining dretch, with no other opponent within striking distance, cannot resist the chance to feast on the knights beneath his feet. -16 hp to Knight group 1

climbers:

climbingGroup 2: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 6 ⇒ (5) + 6 = 11

Climbing group 2 tries to damage the knights closest, but can’t seem to get through their well regimented protections.

Cultists on the ground, melee:

Cultists melee 5: 1d20 + 7 ⇒ (13) + 7 = 201d10 + 4 ⇒ (3) + 4 = 7
Cultists melee 6: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 221d10 + 4 ⇒ (8) + 4 = 12
Cultists melee 7: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 81d10 + 4 ⇒ (6) + 4 = 10
Cultists melee 8: 1d20 + 7 ⇒ (11) + 7 = 181d10 + 4 ⇒ (9) + 4 = 13
Cultists melee 9: 1d20 + 7 ⇒ (14) + 7 = 211d10 + 4 ⇒ (4) + 4 = 8
Cultists melee 10: 1d20 + 7 ⇒ (11) + 7 = 181d10 + 4 ⇒ (9) + 4 = 13

Melee 5 hits on K-5 (-7hp to K-5)
Melee 6 hits on K-4: (-8 hp)
Melee 7 misses
Melee 8 hits on K-3(-13)
Melee 9 blinded
Melee 10 blinded
cultist archer group:

Cultists archer: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 41d8 ⇒ 4, who?: 1d10 ⇒ 2

Cultists archer misses

single cultist 20: 1d20 + 7 ⇒ (8) + 7 = 151d10 + 4 ⇒ (2) + 4 = 6
single cultist 21: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 51d10 + 4 ⇒ (9) + 4 = 13
single cultist 23: 1d20 + 7 ⇒ (5) + 7 = 121d10 + 4 ⇒ (8) + 4 = 12
single cultist 25: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 111d10 + 4 ⇒ (7) + 4 = 11

Single cultist 20 misses Xanthos
Single cultist 21 blinded/dazzled
Single cultist 23 moves up on Cole (provokes an AoO from Serra)
Single cultist 25 steps back and attacks but misses Jurin

Round 4 cont. Jurin, Knights are up!
Dretch: 19 (-8hp)
Climbing Cultist 2:19

Melee cultists:
C. Melee group 4(-13)
C. Melee group 5: (-25hp)
C. Melee Group 6: (-9)(-13)
C. Melee Group 8
C. Melee Group 9:(-5)
C. Melee Group 10: (-5)

Cultist Archer:
singles (7 individuals, Single cultist) 20:

Single cultist 20: (-12)(-30) dead
Single cultist 21: (-5)
Single cultist 23: (-29)
Single cultist 25:

Jurin: 11
Knight Archers
Knights(30): 8:

knight group 1: (-18hp)
knight group 2: (-6hp)
knight group 3: (-13)
knight group 4: ( -7hp)(8hp)
knight group 5: (-4)(-7)
knight group 6: (-31+15channel+5layonhands=-11hp)

Serra Iondri Phaer: 5
Cole Zeff: 4
Elyanius Myoch: 3
Round 5
Beagan Berelcar: 22=(-8)
Xanthos: (-11)(14)=(-25)


After working with this madness and much whining and gnashing of teeth on my part, I think Cole and I have come up with a change to make the armies more manageable for me. I'm going to make some changes to the map and we'll keep going.

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