Xotani

GM Tyranius's page

22,522 posts. Organized Play character for Tyranius.


RSS

1 to 50 of 22,522 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Below are your Chronicles. Please look them over for any errors so I can correct them right away.

Chronicles

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Vionna shakes her head. "No, not at all." She quickly explains her situation to you. "It makes much more sense now that you have found these documents."

The scion of a minor noble house in Oppara, Vionnia fell in with Archis Peers after the recent war, hoping to earn money to care for her ailing father and young sister. Archis has started to test Vionnia with increasingly compromising tasks, hoping to soon bring her under his control for good. Vionnia’s connection to Archis provides her some semblance of protection on the streets, as long as she stays on his good side.

She wipes her brow. "I will aid you however I can to bring this to light."

★ -- ★ -- ★ -- ★

Once in town you present yourselves to Venture-Captain Muesello, who listens intently and only interrupts to ask terse, relevant questions. Vionnia stays quiet and seems shocked to find out you were with the Pathfinder Society, but is very ready to help in any way she can. Muesello lets out a rare smile and congratulates you on a job well done. "With these documents and your friend's help, I think we can learn a great deal about this 'Ninth Army' business. Well done, Pathfinders." To top it off, he returns any wayfinders you turned over before the mission, cleaned and polished to pristine condition.

That is the end of the Scenario. Hope you all enjoyed. I will have reporting and Chronicles out soon.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

DC 21 Reflex vs Electric Arc: 1d20 + 14 ⇒ (3) + 14 = 17

Nicholo sends a crack through the ice as an electrical arc travels along it surface into the elemental. Daehalya's staff misses as she is temporarily blinded by the shards. Nicholo's rapier finds solid ground as he jabs it inot the elementals core.

Onye twists out of the way as his claws shred through the thinning ice layers.

See if Grundle and Ezgara can finish the elemental off.

★★★
Angry Storm! Round 2/3

Battlemap

──────────
BOLD IS UP!:
──────────
➤ Ezgara (51/51 HP)
Blizzardborn (-100 HP)
Alvarius (46/46 HP)
Daehalya (49/56 HP) │ Cold Resistance 2 |
➤ Grundle (40/40 HP)
Nicholo (55/58 HP)
Onye (52/68 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 | 1d6 Persistent Cold
⠀⠀Uhu (25/25 HP)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Your team spreads out to check out the tournament ground while bandages are applied.

Gwen looks in the royal stand and finds an invisibility potion hidden in a concealed compartment.

Maneki checks out the northern tent, which is bedecked in purple and gold, is lit by a lantern and contains a chair stained with blood and surrounded by several scattered ropes. Next to the central supporting pole is a hefty bag that contains an assortment of personal items collected from the captives and a type I spellstrike arrow.

Gwen next heads for the blue and gold southern tend, where she finds a foldable desk and a comfortable bench. There are writing tools and several letters on the desk. The letters are signed by one 'Archis Peers.' These letters provide evidence of Archis’ connection to several nobles in relation to the illegal tournaments. Next to the desk is a small chest that contains some of the gold apparently meant to fund the tournament. Gwen finds a ledger hidden in the lining of the bench that provides details about Archis’ other illicit ventures. The ledger should work as leverage when the time comes for the Society to further investigate his affairs.

The ledgers detail that Archis is apparently connected to a group called the 'Ninth Army', a secretive group opposed to Taldor’s new monarch Grand Princess Eutropia. Archis apparently uses the melees and battles as a recruiting ground for skilled fighters for the organization. The ledgers have blackmail material as well as contacts for several Taldan nobles. The Society and Lady Gloriana Morilla, who is a close personal friend of Grand Princess Eutropia, as well as a stronger supporter of her, would be particularly interested in this information.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Orion's darts take the lion down as they riddle through its ribs.

The jousting grounds are suddenly quiet, save for the distant yowl of dogs in the distance. The Taldan man whispers "But you were supposed to die?" before losing consciousness once more.

You have a few moments to look around the grounds for evidence about the Taldan nobles who are connected to the illegal tournaments. Give me a Perception check.

Vionnia shows back up a few moments later, looking crestfallen and frightened. "I'm so sorry. I thought Archis might want to speak with you since you did so well in the first few melees, not try to kill you!" She begins to sob and her tears seem real.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Orion- Sounds good. I will adjust the tracker accordingly. This in turn would have left you at 2 HP remaining.

Maneki, Gilgamesh and Orion completely surround the Taldan man as theyserve their own counterattack. Maneki swats the flat of her arms and elbows into the man, knocking the wind from his lungs giving her a moment to help Orion back to his feet.

Gilgamesh knocks the man out as he punches him in the jaw. Ameli takes a quick breath and applies a magical oil to her weapons blade.

Reflex DC 18 vs Electric Arc: 1d20 + 8 ⇒ (12) + 8 = 20
Reflex DC 18 vs Aerial Boomerang: 1d20 + 8 ⇒ (5) + 8 = 13

Tai Fung and Gwen both shock the weakened lion as it ducks just below the elemental blast Tai Fung sends above its head.

Can Orion finish off the lion?

★★★
Into the Lion's Den! Round 4

Battlemap

──────────
BOLD IS UP!:
──────────
Maneki (22/30 HP)
Gilgamesh (41/41 HP)
Ameli (17/17 HP) │ Wounded 1 |
➤ Orion (19/26 HP)
Gwendolyn (13/20 HP)
Tai Fung (32/32 HP)
W. Lion (Yellow) (-21 HP)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Orion shields himself as he patches up Amelia a bit more. Gwendolyn's hand wreathes in magical flames as it plunges deep into the lions chest burning it from within as it kills it.

Tai Fung's aerial boomerang comes flitting back as it cuts through the remaining lion as well as the corpse.

Reflex DC 18: 1d20 + 8 ⇒ (9) + 8 = 17

Jaws vs Ameli AC 18: 1d20 + 9 ⇒ (7) + 9 = 16
Claws vs Ameli AC 18: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16

Kukri vs Orion AC 15: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Kukri vs Orion AC 15: 1d20 + 6 - 5 ⇒ (18) + 6 - 5 = 19
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Kukri vs Orion AC 15: 1d20 + 6 - 10 ⇒ (19) + 6 - 10 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

The wounded lion misses but the Taldan man doesn't relent. While his moment of surprise is gone he attacks with savagry as Orion falls from several cuts to his chest and back.

★★★
Into the Lion's Den! Round 4

Battlemap

──────────
BOLD IS UP!:
──────────
➤ Maneki (22/30 HP)
➤ Gilgamesh (41/41 HP)
➤ Ameli (17/17 HP) │ Wounded 1 |
➤ Gwendolyn (13/20 HP)
➤ Tai Fung (32/32 HP)
W. Lion (Yellow) (-14 HP)
Orion (0/26 HP) │ Dying 1 | Prone | Unconscious
Unseen Voice (-4 HP)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Reflex DC 21 (Electric Arc): 1d20 + 14 ⇒ (16) + 14 = 30

Alvarius shocks the elemental with his spells as Daehalya's staff sweeps through the sparks and freezing mist, pulling some back into the waters below.

As Daehalya strikes the blizardborn a part of it shatters creating a small explosion of razor sharp ice crystals and blinding snow.

↺ Shattering Ice (Daehalya, Onye, and Nicholo: 2d6 ⇒ (3, 4) = 7 DC 26 Basic Reflex. Failure is also Blinded 1 round and Crit Fail is Blinded 3 rounds

Grundle isn't able to intimidate the blizzard but does manage to heal some of Onye's frostbite. Nicholo's rapier pierces the core of the storm dealing damage to it as the winds shudder for the briefest of moments. Onye strikes back but he is shaking to much to make any significant impact.

Ezgara hurls flames into the middle of the storm as it seems to have a weakness to fire as some of the cold dissipates from the air around you. Weakness Fire 5

Icy Claw vs Onye AC 22: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 2d6 + 10 ⇒ (3, 3) + 10 = 16 + 1d6 Persistent Cold

Icy Claw vs Nicholo AC 22: 1d20 + 19 - 5 ⇒ (6) + 19 - 5 = 20
Damage: 2d6 + 10 ⇒ (4, 4) + 10 = 18 + 1d6 Persistent Cold

Icy Claw vs Daehalya AC 24: 1d20 + 19 - 10 ⇒ (6) + 19 - 10 = 15
Damage: 2d6 + 10 ⇒ (2, 2) + 10 = 14 + 1d6 Persistent Cold

The winds and cold are getting worse as Onye is hit once more.

★★★
Angry Storm! Round 2/3

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Daehalya: DC 26 Reflex vs Shattering Ice
Nicholo: DC 26 Reflex vs Shattering Ice
Onye: DC 26 Reflex vs Shattering Ice

──────────
BOLD IS UP!:
──────────
➤ Ezgara (51/51 HP)
Elemental (-60 HP)
➤ Alvarius (46/46 HP)
➤ Daehalya (56/56 HP) │ Cold Resistance 2 |
➤ Grundle (40/40 HP)
➤ Nicholo (58/58 HP)
➤ Onye (57/68 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 | 1d6 Persistent Cold
⠀⠀➤ Uhu (25/25 HP)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

aneki gives the lion a small bruise as she runs from its grasp. The man quickly leans back avoiding Gilgameshes flurry as he sweeps his kukri at the half-orcs abdomen.

↺ Eluding Strike vs Gilgamesh AC 21: 1d20 + 6 ⇒ (3) + 6 = 9

Gilgamesh avoids it and punches the man in the side of his arm. Ameli darts in hitting a very vital and sensitive spot on the lion from behind as she recovers back to a safe position.

The lion drops Gwendolyn and gives chase to Ameli as it is now angry and injured.

Jaws vs Ameli AC 18: 1d20 + 11 ⇒ (3) + 11 = 14
Claws vs Ameli AC 18: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Claws vs Ameli AC 18: 1d20 + 11 - 8 ⇒ (18) + 11 - 8 = 21
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

★★★
Into the Lion's Den! Round 3

Battlemap

──────────
BOLD IS UP!:
──────────
Maneki (22/30 HP)
Gilgamesh (41/41 HP)
Ameli (3/17 HP) │ Wounded 1 |
Lion (Red) (-38 HP)
➤ Orion (19/26 HP)
➤ Gwendolyn (13/20 HP)
➤ Tai Fung (32/32 HP)
W. Lion (Yellow) (-5 HP)
Unseen Voice (-4 HP)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Maneki is up!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Red Reflex DC 18: 1d20 + 10 ⇒ (7) + 10 = 17
Green Reflex DC 18: 1d20 + 8 ⇒ (9) + 8 = 17

Red Reflex DC 18: 1d20 + 10 ⇒ (9) + 10 = 19
Yellow Reflex DC 18: 1d20 + 8 ⇒ (20) + 8 = 28

Orion helps get Ameli the energy she needs to stay on her feet while Gwendolyn and Tai Fung's attacks are able to take down one of the smaller lions.

Yellow Jaws vs Maneki AC 19: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d10 + 4 ⇒ (4) + 4 = 8

Yellow Claws vs Maneki AC 19: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10

As one of the lions leaps and bites Maneki Orion hears a small thud from behnd. Turning he doens't see anything but feels the sharp bite of a kukri cut into his ribs. pale, middle-aged Taldan man with a gloomy countenance and dark clothing that looks practical but expensive. He has a cold and calculating look to his piercing amber eyes. His voice is surprisingly soft, though there is no hint of kindness to it. "Soon my little business venture wil reach far beyond Oppara!"

Kukri vs Orion AC FF 13: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Sneak Attack Damage: 1d6 ⇒ 3

★★★
Into the Lion's Den! Round 3

Battlemap

──────────
BOLD IS UP!:
──────────
➤ Maneki (22/30 HP)
➤ Gilgamesh (41/41 HP)
➤ Ameli (17/17 HP) │ Wounded 1 |
Lion (Red) (-24 HP) │ Grabbing Gwen
Orion (19/26 HP)
Gwendolyn (13/20 HP) │ Grabbed by Red
Tai Fung (32/32 HP)
W. Lion (Yellow) (-3 HP)
Unseen Voice (-0 HP)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

GM Screen:

Ezgara's Nature (T): 1d20 + 11 ⇒ (19) + 11 = 30

Ezgara recognizes this creature to be a blizzardborn. Freezing and thawing in a near-constant loop, blizzardborn resemble humanoid forms composed of a mixture of partially melted snow and sleet. These elementals move with crunching strides, their bodies constantly sloshing and sloughing off shards of ice. Because of their ability to refreeze, blizzardborn can travel into warmer environments safely, though they tend to look more like slush in these areas. Weakness Fire

The flames in Ezgara's hands sputter and go out against the strong winds. Crit Fail.

Te blizzardborn swirls across the deck, leaving a trail of frozen shards in its path. Raising an icy claw the blizzard howls as it claws at Onye.

Icy Claw vs Onye AC 22: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 2d6 + 10 ⇒ (1, 6) + 10 = 17 + 1d6 Persistent Cold

The icy chill gets beneath Onye's fur as the Amurrun begins to shake.

★★★
Angry Storm! Round 1/2

Battlemap

──────────
BOLD IS UP!:
──────────
➤ Ezgara (51/51 HP)
Elemental (-0 HP)
➤ Alvarius (46/46 HP)
➤ Daehalya (56/56 HP) │ Cold Resistance 2 |
➤ Grundle (40/40 HP)
➤ Nicholo (58/58 HP)
➤ Onye (51/68 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 | 1d6 Persistent Cold
⠀⠀➤ Uhu (25/25 HP)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Maneki retreats firing arrows across her path in case in lions give chase. One of the arrows sticks inot the lions paw as it pulls it free from the ground, breaking the shaft apart. Gilgamesh slows the lion down further as he punches it in the side of the head, giving Aeli a moent to stand and gather her weapons.

The larger wounded lion pounces onto Gwendolyn and Tai Fung as they are quickly cut off from the rest of their companions.

Red Pounce Jaws vs Gwendolyn AC 17: 1d20 + 11 ⇒ (15) + 11 = 26
Concealment Check DC 5: 1d20 ⇒ 15
Damage: 1d10 + 6 ⇒ (1) + 6 = 7

Grab Athletics vs Fort DC 15: 1d20 + 11 - 5 ⇒ (15) + 11 - 5 = 21

Red Claws vs Gwendolyn AC 17: 1d20 + 11 - 8 ⇒ (4) + 11 - 8 = 7

The lion latches tightly onto Gwen keeping her firmly in place as it tries to toss her to the ground and claw her.

★★★
Into the Lion's Den! Round 2

Battlemap

──────────
BOLD IS UP!:
──────────
Maneki (30/30 HP)
Gilgamesh (41/41 HP)
Ameli (14/17 HP) │ Wounded 1 |
Lion (Red) (-14 HP) │ Grabbing Gwen
➤ Orion (26/26 HP)
➤ Gwendolyn (13/20 HP) │ Grabbed by Red
➤ Tai Fung (32/32 HP)
W. Lion (Green) (-19 HP)
W. Lion (Yellow) (-3 HP)
Unseen Voice (-0 HP)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Will DC 18: 1d20 + 5 ⇒ (5) + 5 = 10 Incapacitation turns this into a Success.

Orion shields himself as he sends powerful healing Ameli's way. Glitter fills the air as Gwendolyn attempts to charm the lion. It shakes its head as its breain becomes muddles but still looks at Gwendolyn in anger.

Red Reflex DC 18: 1d20 + 10 ⇒ (12) + 10 = 22
Yellow Reflex DC 18: 1d20 + 8 ⇒ (16) + 8 = 24

Tai Fung sends an aerial boomerang shredding through the ground underneath the lions. It opens a few more scratches as a small electrical shock angers the lion further.

The two smaller lions leap forth onto the field circling you as they look quite hungry. As one of the Lions closes in Gilgamesh punches it right in the face a couple of ties, breaking several fangs loose.

Green Pounce Jaws vs Gilgamesh AC 21: 1d20 + 9 ⇒ (10) + 9 = 19
Green Claws vs Gilgamesh AC 21: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8

Yellow Pounce Jaws vs Orion AC 15: 1d20 + 9 ⇒ (5) + 9 = 14
Yellow Claws vs Orion AC 15: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11

The smaller lions seema bit more skittish as you avoid their initial assault.

★★★
Into the Lion's Den! Round 2

Battlemap

──────────
BOLD IS UP!:
──────────
➤ Maneki (30/30 HP)
➤ Gilgamesh (41/41 HP)
➤ Ameli (14/17 HP) │ Wounded 1 | Prone
Lion (Red) (-14 HP)
Orion (26/26 HP)
Gwendolyn (20/20 HP)
Tai Fung (32/32 HP)
W. Lion (Green) (-12 HP)
W. Lion (Yellow) (-3 HP)
Unseen Voice (-0 HP)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

As you try to make better sense of your dreams and how involved Sakuachi is in you missing moment you arent quite sure yet. Soomehow fate brought you all together once more. Looking at the raging sortm it begins to manifest and coalesce into an elemental being as it tosses your ship back and forth.

Its humanoid form looks vaguely familiar peering closely at the monster, you see features of your own visage roughly hewn across the elemental’s “face.”

Need a DC 18 Balance check to move across the ship.

Init:

Alvarius's Initiative Using Detect Magic: 1d20 + 7 ⇒ (16) + 7 = 23
Onye Dinta's Initiative Using Avoid Notice: 1d20 + 13 ⇒ (3) + 13 = 16
Ezgara's Initiative Using Search: 1d20 + 8 ⇒ (17) + 8 = 25
Daehalya's Initiative: 1d20 + 8 ⇒ (11) + 8 = 19
Nicholo Rieland's Initiative: 1d20 + 11 ⇒ (6) + 11 = 17
Grundle's Initiative: 1d20 + 8 ⇒ (10) + 8 = 18
Elemental: 1d20 + 16 ⇒ (8) + 16 = 24

★★★
Angry Storm! Round 1

Battlemap

──────────
BOLD IS UP!:
──────────
➤ Ezgara (51/51 HP)
Elemental (-0 HP)
Alvarius (46/46 HP)
Daehalya (56/56 HP) │ Cold Resistance 2 |
Grundle (40/40 HP)
Nicholo (58/58 HP)
Onye (68/68 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 |
⠀⠀Uhu (25/25 HP)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Maneki quickly drops inot a combat stance as the lions leap forth from their cages. She fires off a pair of arrows into the lead lions chest. It roars in defiance as trace amounts of blood trickle down from the wound.

Gilgamesh readies himself as the wounded lion leaps across the field in a few short strides, swatting a powerful claw at Ameli.

Pounce Jaws vs Ameli AC 18: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d10 + 6 ⇒ (8) + 6 = 14

Grab Athletics vs Fort DC 16: 1d20 + 11 - 5 ⇒ (16) + 11 - 5 = 22

Claw vs Ameli AC 18: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

The wounded lion leaps on top of Ameli, dragging the fighter to the ground where it rips her back and forth before dropping her bloody form to the grass.

★★★
Into the Lion's Den! Round 1

Battlemap

──────────
BOLD IS UP!:
──────────
Maneki (30/30 HP)
Gilgamesh (41/41 HP)
Lion (Red) (-7 HP)
➤ Orion (26/26 HP)
➤ Ameli (0/17 HP) │ Dying 1 | Unconsious | Prone
➤ Gwendolyn (20/20 HP)
➤ Tai Fung (32/32 HP)
W. Lion (Green) (-0 HP)
W. Lion (Yellow) (-0 HP)
Unseen Voice (-0 HP)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

A soft but malicious voice spreads throughout the jousting grounds, “I wonder what path lead you here, dear guests? A pack of mice looking to sniff around when the lion is out of the castle? Hah, I think not. Poor little mice, the mouse trap has sprung!”

The cage doors clang loudly against the iron spikes and chains as they clatter to the ground. A ferocious roar shakes the arena as a trio of lions emerge from the cages to the west.

Init:

Gwendolyn Faran's Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Tai Fung's Initiative Using Avoid Notice: 1d20 + 7 ⇒ (6) + 7 = 13
Maneki Pemanah's Initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Gilgamesh The Fistful's Initiative: 1d20 + 8 ⇒ (14) + 8 = 22
Orion's Initiative: 1d20 + 8 ⇒ (12) + 8 = 20
Ameli Hearthscale's Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Lion: 1d20 + 10 ⇒ (12) + 10 = 22
W. Lions: 1d20 + 8 ⇒ (3) + 8 = 11
Unseen Voice: 1d20 + 6 ⇒ (3) + 6 = 9

★★★
Into the Lion's Den! Round 1

Battlemap

──────────
BOLD IS UP!:
──────────
➤ Maneki (30/30 HP)
➤ Gilgamesh (41/41 HP)
Lion (Red) (-0 HP)
Orion (26/26 HP)
Ameli (17/17 HP)
Gwendolyn (20/20 HP)
Tai Fung (32/32 HP)
W. Lion (Green) (-0 HP)
W. Lion (Yellow) (-0 HP)
Unseen Voice (-0 HP)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

GM Screen:

Gwendolyn Faran's Nature (T): 1d20 + 5 ⇒ (12) + 5 = 17
Tai Fung's Nature (T): 1d20 + 5 ⇒ (5) + 5 = 10
Maneki Pemanah's Perception (E): 1d20 + 9 ⇒ (17) + 9 = 26
Gilgamesh The Fistful's Survival (T): 1d20 + 8 ⇒ (2) + 8 = 10
Orion's Perception (T): 1d20 + 8 ⇒ (1) + 8 = 9
Ameli Hearthscale's Perception (E): 1d20 + 6 ⇒ (1) + 6 = 7 Keen Eyes

Gwendolyn recognizes that the canine belongs to a large carnivore, most likely a large cat of some sorts. Tai Fung has no choice but to agree as he isn't sure. Gwendolyn +1 Init

Maneki notices that the metal spikes are slightly bent towards the inside of the arena on the western side, as if something heavy landed on them. Orion and Ameli dn't notice anything out of the ordinary and become captivated by the beautiful sunset. Maneki +1 Init and Orion / Ameli -2 Init

Gilgamesh gets lost following the tracks around the area as they all seem to muddle together.

@Orion- The map is posted so you can lay caltrops. I will post the next bit once you are good to go.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The Ship's Captain holds:

  • +1 rapier
  • dagger
  • hand crossbow (10 bolts)
  • leather armor

    ★ -- ★ -- ★ -- ★

    Freeing the mindless from their misery Alvarius doesn't let any part go to waste. Trapped this far north one does what they must to survive and sustain themselves.

    Free of the Red Duchess, the Mermaid’s Tears continues its course toward Egede. Unfortunately, this course takes you straight through yet another danger: a snowstorm of epic proportions. Worse, the snowstorm is infused with the same sweet, mind-warping gas that affected the crew of the Red Duchess.

    As your ship sails through the gas-infused flurry, you are all exposed to a second dose of the gas, causing you to have another shared hallucination based on their buried memories.

    As you inhale a lungful of crisp, sweet-smelling air, your mind is once more whisked away from the present. This time, though, there’s no glowing gate in sight. Instead, your party is somewhere very cold and very desolate. You trudge together through an arctic waste in the middle of a snowstorm, compelled by some unseen force to move toward an unknown destination. In your hands, you pull one end of a rope secured to a sled that trails behind your party. On the sled is the body of some large creature, hidden to you beneath a canvas tarp.

    Once again, Sakuachi stands at a distance, too far from you to do anything but watch. Ahead, a black spire juts from the horizon. Just as quickly, though, the spire resolves itself to be a ship mast. The crunching snow beneath your feet yaws and rolls, and you are once more on the Mermaid’s Tears, her sail flapping wildly in a strong and bitter wind.

    As your vision subsides, you are once again on their ship’s deck, but you’ve seemingly brought back the worst effects of your shared hallucination with you. The blizzard has worsened significantly—the gunwales are coated in ice, drifts of snow are piled by the doors leading below decks, and the lake churns with big, choppy waves.

  • Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Successes 4

    ★ -- ★ -- ★ -- ★

    Current Influence Total: 18 Max successes achieved
    Discovery: DC 11 Heraldry Lore, DC 16 Perception, DC 14 Society
    Influence Skills: DC 14 Underworld Lore, DC 14 Oppara Lore, DC 16 Performance, DC 18 Diplomacy, DC 20 Deception, DC 22 Intimidation

    ★ -- ★ -- ★ -- ★

    Vionnia looks like she's about to say something about her boss, but demurs. "He's, well, he's my ticket to a better life for my family, ok? We took a hit during the Civil War, and now it's up to me to get allies where I can. A high-born type with connections, right? He can do that. I mean, he says he can..." she trails off, clearly unsure.

    Vionnia leads you alongside a canal until a disused jousting ground comes into view nestled on a cliffside overlooking a small cove. You can see stairs leading down to cove and a small dock there. The tournament grounds themselves consist of an archery range, melee arena, jousting lane, and stands for the common people. On the cliff side, a crumbling gazebo built from white stone serves as an entrance to the staircase. Within the gazebo, a few stone benches offer a place to take in the view of the river.

    The jousting grounds are dimly lit by the setting sun, with rusted iron chains and spikes cordoning off the melee arena from the rest of the grounds. The hooded lanterns cast an area of bright light over the entire melee arena and 5 feet surrounding it. On the western side, there are some large cages covered with red canvas. The audience stand is 10 feet high, while the royal stand’s fence is 3 feet high. Other than the cliff side to the west, the fields continue in all other directions for several hundred yards.

    A partly overgrown earthen path leads towards lights and structures on a field in the distance. At the last stretch, the path straightens and becomes flanked by rows of tall, leafy trees. From a cliff side overlooking the Porthmos river, the setting sun paints the nearby stands, tents, and crates in an orange glow. Vionnia leads you toward the melee arena, but she whispers in a low voice, "Don't run off. We're supposed to wait here. But... something feels wrong tonight. It's, well, it's not normal for me to be asked to bring anyone here during the tournament. My employer, he's a dangerous man, prone to violence. He keeps a stash of invisibility potions in the royal stand so he could be anywhere, watching. Beware." She smiles and turns to leave.

    In addition, you can make ONE skill check as you look around to Recall Knowledge that might be of use. The skills are: Gladiator Lore, Nature, Perception and Survival. Let me know which you want me to roll in secret.

    For doing so well you each get a Hero Point.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Additional Unsolved Research Knowledge:

    20 Research Points “Another scrap. A bandit camp outside Nagisa was approached by a marble statue of Grandmother Spider. She offered to tie the bandits more closely to each other, that they might know what each other felt at all times, but when the bandits accepted, they found their very souls had been tied out of their bodies, causing them pain that grew greater the farther they wandered from their souls. Curiously, one was unaffected, finding instead that a silver mirror he had stolen had tarnished beyond recognition. The remaining bandits, unable to move more than thirty paces from their souls, died of hunger while the statue watched.” This research should clue the PCs in to the Weaver’s Separate Astral Body ability and the defense that a silver item can provide against it.

    25 Research Points “I’m so close to the truth. A lone shaman in the Crown of the World attempted to draw the Weaver, then in the form of a bleached willow tree with braided roots, out of his son and contain him within himself instead, having discovered the entity’s true name using Erutaki dreamwalking. However, the shaman’s power alone was not enough to contain the entity, causing the Weaver to simply eat away at the shaman, taking him over instead. A promising start to defeating this creature, if not an end.” All PCs gain the action Seal the Weaver.

    30 Research Points “Success! Possibly. Noted in Dtang Ma, a swarm of silver weaver birds erupted from a wandering merchant at a market, stole bits of ‘individuality’ from all present, and attempted to construct a new, wicker-shaped body from the stolen pieces. What ‘individuality’ here means, I am unsure. The wicker body began to display powerful psychic magic, but local sorcerers devised a rune of containment, drawn in a drop of the merchant’s blood—a sympathetic connection to the host, no doubt—that could block the birds’ passage and defend against the wicker’s spells when drawn over the heart.” This research should give the PCs a hint to the nature of the Weaver’s dual existence in both Killia and the spellcasting cocoon. It also grants them knowledge of the rune of containment, which any PC can draw in a process taking 5 minutes using Killia’s blood sample in area A9. Subsequent runes take only 1 minute to draw, meaning the party can likely apply runes to themselves in 10 minutes. Once applied, the rune becomes a complex, nine-part tattoo over the heart that grants a +1 circumstance bonus to Will saves against both the Weaver and the Cocoon.

    35 Research Points “Shun-Merac. His true name is Shun-Merac. But he’s done something. Torn off his own name. Now no one can say it, write it, record it, other than his host himself. Myself. But as he lies close to his mortal form’s death, his name can be returned to him.” All PCs gain the action Return the Weaver’s Name. However, as long as the Weaver has at least 1 Hit Point, it is impossible to say or express his true name in any form, regardless of distance—attempting to do so will result in the sound not ringing out, ink blurring on a page, or similar stymieing, and the person who attempted to express the name will take 10 mental damage, automatically bypassing any resistances or immunities (even if the utterer is mindless).

    Alternate Ending:

    Having discovered the Weaver’s true name and nature, you realize that in this moment of vulnerability, he can be sealed into a new host, one who can contain his power

    As the Weaver’s name is spoken aloud, the syllables ring out clearly for the first time in centuries. The name resounds and echoes against the walls of the underground cavern before wrapping around the larva as truly as any net or chain, returning the entity’s name to him.

    You have but a moment to decide, however brief— One of you will chose to become a living vessel as per the archetype. You also gain access to the Living Vessel archetype.

    As you seal Shun-Merac, his telepathic scream is as broken glass against the mind. Silver cords erupt from you, wrapping around the entity until he’s nothing but a mass of astral thread. Slowly at first, then faster and faster, the ball unravels, its threads flowing into you. When the unraveling is complete, nothing is left of Shun-Merac but a moth-shaped scar within the tattoo over your heart, a hexagonal glint when the light hits your eye just right, and a futile, raging scream in your mind that grows softer and softer until it is no more.

    A moment later, Killia gasps to life on the pavement. “Is it over? Is he gone?” Killia weakly gets to his feet. “But he can’t be defeated. I discovered it in my research, and I saw it while trapped within my own mind. If his body is destroyed, he simply reconstitutes, there’s no time to waste—”

    He listens as you explain what you have discovered and contained the Weaver within yourselves, and for a long moment after, Killia is silent. When he finally speaks, pride chokes the once-lone archivist’s voice. “I couldn’t ask for better successors. The Weaver was the most dangerous mystery to put to rest, and you have done so. But this world is still full of possibility, full of the unknown—and we have an Archive to fill.”

    “Now,” Killia says, as emotion and excitement chase the weariness away from his face, “let us begin, my dear and fellow Dark Archivists.”

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    You all have 3 rounds. You can post all 3 as this will take multiple successes

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    @Nicholo- The equipment doesn't auto level with you. You need to purchase the next higher tiered item if there is one. So if you want your cloak to do more damage then it looks like you can upgrade from the Cloak of Gnawing Leaves (Level 3) to the Cloak of Thirsty Fronds (Level 7) by paying the difference. This will also increase the DC.

    Reflex DC 17: 1d20 + 12 ⇒ (14) + 12 = 26

    Nicholo's cloak reaches out snaping at the Ship Captains hands. She recoils back in shock, not expecting a cloak to fight back.

    Daehalya fails to trip this new foe but does manage to give them a decent sized bruise on their thigh. Daehalya misinterprets the pirates strategy and finds herself off guard and alone. Crit fail on the Prediction. -1 AC.

    Captain Reflex DC 21: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
    Pirate Reflex DC 21: 1d20 + 8 ⇒ (12) + 8 = 20

    Onye's claw rakes the armor right off of the Captain's body while Ezgara electrocutes both, who immediately loses consciousness.

    Out of Combat.

    Having defeated Kitari, you are able to safely explore the Red Duchess before returning to the Mermaid’s Tears. The caravel’s remaining crew don’t interfere, and in fact don’t seem to be conscious of the situation at all—they simply stand in place on the ship’s deck, mouths agape and eyes unblinking. The Red Duchess’s hold contains two lesser sea touch elixirs, two lesser mistform elixirs, and 200 gp.

    DC 18 Medicine:
    You deduce that these sailors are beyond hope—their consciousnesses have been totally destroyed. The best that can be done for them is to make them comfortable before their bodies shut down.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    You can do them untrained or try another skill (As long as you can make it make sense) but it will be at a harder DC as these are the ones that can influence her the best.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    As the Weaver inches away in larval form Tenpot stes over and crushes it with a sickening splat. Juices and bits of the larvae cling and stretch between his boot and the floor as he pulls away.

    With this, his present incarnation on the Material Plane is defeated, his essence scattered back to the Dimension of Dreams to return anew, if not for many years.

    Killia soon awakens. “My fellow archivists... thank you for freeing me from that nightmare’s grasp. But while my body was... infested,” a shiver runs through Killia as he fiddles nervously with his beard, “I saw. I saw that what you’ve defeated was merely his projection onto this plane, and in time, he’ll be back. If we’re to face him again, we’ll need allies.” The archivist sighs wearily before a look of determined resolve crosses his face. “But you’ve proven capable of handling all the mysteries that the darkness can throw at us. It’s time to build a new Dark Archive. Let’s get to work.”

    That is the end of this scenario! Hope you all enjoyed. If you had gottena bit more research in there is an alternate ending. Let me know if you would like me to post it in spoilers.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    The Weaver is a cruel foe and Aegis' magic missiles quickly bring it down.

    After the final blow against the Weaver is struck, he doubles over and begins to retch. A single silkworm larva, as large as a snake, emerges from his mouth, and as it does, the Weaver’s features begin to fade from his host’s body. Once the larva fully exits his mouth, a very human Killia Huon-Wynn lies face down on the stone. The Weaver begins to inch away as the dreamscape shatters, revealing an ordinary subterranean cavern once more.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Tenpot reloads and blasts the Weaver through the back doing significant damage. Vesperscale teleports through space and time healing her own wounds. Reappearing beside the Weaver Vesperscale's blade slices through the Weaver's arm separating it from its body. The weaver appears to barely be hanging on by a thread of life to this strange realm.

    ★★★
    The Boundary! Round 6

    Battlemap

    ──────────
    BEFORE YOUR TURN:
    ──────────
    Toadclobber: DC 35 Will vs 57 Damage

    ──────────
    BOLD IS UP!:
    ──────────
    Weaver in Dreams (-331 HP) │ Weakness 8 (Tenpots) | Sickened 2
    Tenpot (136/136 HP) │ Heroism +1
    ➤ Toadclobber (87/176 HP)
    Vesperscale (121/179 HP) │ Minor Sturdy Shield Hardness 13, HP 104/104 | Resist Slashing 3 | Temp HP 10
    ➤ Aegis (28/120 HP) │ Resist Mental 6 |

    ──────────
    CONDITIONS & EFFECTS REFERENCE
    ──────────

    DC 32 Diplomacy vs Cocoon :
    Killia’s individuality still rests within the cocoon, yet trying to resist assimilation. If a PC succeeds at a DC 32 Diplomacy check on the cocoon, the cocoon takes 5d6 mental damage and is stunned 1 as Killia’s consciousness fights the Weaver. The cocoon can’t be affected in this way more than once per turn.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Toadclobber and Aegis are up.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Orion and Gilgamesh speak with Vionna about what the hooded figure said to trouble her. "Seems the location changed for the next fight. It is outside of the city gates in the jousting grounds." She seems to recover her composure. They feel like a little deception or intimidation may provide a bit more information on her end. Last 2 Influence Skills unlocked and +1 Influence

    Tai Fung isn't able to figure much out but Gwendolyn gets a little closer.

    Vionnia looks at Gwendolyn with a degree of trepidation. "My employer... prefers that the fighters not be warned before the match. He.. I mean, they feel it's a better show if everyone is as surprised as the spectators." Her face and demeanor betrays that she feels that she gave something away with her comments. However she also seems conflicted - she seems genuinely fond of you and wishes you well, but at the same time she's genuinely afraid of her employer.

    As you walk, Vionnia leads you through the market district of Lionsgate, where produce sellers are packing up their stalls after a day of sales to return to their homes outside the gates. At the main gates, Vionnia and your party fall in with the afternoon traffic leaving the city. Vionnia nods at one of the guards, who nods back and pays no further attention to the group. As Vionnia and your party leave Oppara behind them, one of the gate’s two 50-foot-tall, magically animated marble lions rises up to let out a mighty roar before returning to its lounging atop the gate. Vionnia leads you northwest alongside the canal, toward the Jousting Grounds.

    ★ -- ★ -- ★ -- ★

    Current Influence Total: 14
    Discovery: DC 11 Heraldry Lore, DC 16 Perception, DC 14 Society
    Influence Skills: DC 14 Underworld Lore, DC 14 Oppara Lore, DC 16 Performance, DC 18 Diplomacy, DC 20 Deception, DC 22 Intimidation

    ★ -- ★ -- ★ -- ★

    ★★★
    Influence Round 4-6

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Tai Fung (32/32 HP) │ 2 actions remaining
    ➤ Orion (26/26 HP) │ 1 action remaining
    ➤ Gilgamesh (41/41 HP) │ 2 actions remaining
    ➤ Ameli (17/17 HP)
    ➤ Maneki (30/30 HP)
    ➤ Gwendolyn (20/20 HP) │ 2 actions remaining

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Nicholo's trash talking infuriates the Captain further as the elven tiefling's blade misses its mark. The Captain strikes with both her rapier and main-gauche at the same time.

    Dual Disarm Main-Gauche vs Nicholo AC 22: 1d20 + 16 ⇒ (6) + 16 = 22
    Damage: 1d4 + 10 ⇒ (2) + 10 = 12

    Dual Disarm Rapier vs Nicholo AC 22: 1d20 + 17 ⇒ (5) + 17 = 22
    Damage: 1d6 + 10 ⇒ (2) + 10 = 12

    ◇ Disarm vs Nicholo Reflex DC 19: 1d20 + 12 ⇒ (15) + 12 = 27 Nicholo has -2 to attacks with weapon until spends an interact action to regain his grip.

    The Captain's strikes nearly disarm Nicholo's own blade as it appears to barely be within his grasp. Onye comes to Nicholo's aid as the catfolk manages to get a clean retributive strike back nto the Captain's arm.

    Persistent Bleed: 1d4 ⇒ 4
    Flat Check: 1d20 ⇒ 17

    ★★★
    Red Duchess Hold! Round 2

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Nicholo (37/58 HP) │ Mild Backlash
    Ship Captain (-47 HP) │ -2 Will | Dazzled
    ➤ Daehalya (45/56 HP) │ Cold Resistance 2 |
    ➤ Onye (42/68 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 |
    ⠀⠀➤ Uhu (25/25 HP)
    ➤ Alvarius (46/46 HP)
    Pirate (Yellow) (-0 HP)
    Grundle (30/40 HP)
    Ezgara (51/51 HP)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Nicholo is up.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    It did! Very well done mitigating that encounter with Charm and readied strikes.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Green Reflex DC 18: 1d20 + 7 ⇒ (8) + 7 = 15
    Purple Reflex DC 18: 1d20 + 7 ⇒ (18) + 7 = 25

    Tai Fung slips forward and trips the mechnical jaws trap with a nearby stone. Gilgamesh readies himself for anymore trappers coming through hidden doors.

    Ameli knocks out another trapper as Gwendolyn sends an electrical shock out towards the remaining pair.

    As one of the trappers moves agains Gilgamesh, the monk quickly smashes his head against the doorframe, knocking him unconscious.

    Scared, wounded, and not standing much of a chance the remaining mercenaries toss down their shrtswords. "You said that wizard was going to help turn the tournaments in our favor!"

    The crowd goes absolutely wild! There's howls of support and jeers at the losing team as bets exchange hands and backs are slapped. A couple medics rush to check on the downed mercenaries and despite requiring a lot of potions and bandages, all of them are able to limp away, the wizard looking particularly dazed as he keeps waving back to catch you attention in a far more friendly manner.

    You spot a hooded figure speaking with Vionnia, who is clearly not the child from the other battle. Vionnia looks momentarily shocked, then covers it by brushing her hand through her hair and nodding. The figure then disappears into the crowd. Before you see much more, the crowd fills in and soon Vionnia is walking toward you with a smile and a purse. "Excellent job! Great show and lots of crowd-play! Well done! Now, are you ready for the big league?"

    As you begin to walk away toward the "Big Leagues", Vionnia seems in a strange mood. She's talkative, but troubled.

    You have three more rounds of Influence Time with Vionnia

    ★ -- ★ -- ★ -- ★

    Current Influence Total: 12
    Discovery: DC 11 Heraldry Lore, DC 16 Perception, DC 14 Society
    Influence Skills: DC 14 Underworld Lore, DC 14 Oppara Lore, DC 16 Performance, DC 18 Diplomacy, ????, ????

    ★ -- ★ -- ★ -- ★

    ★★★
    Influence Round 4-6

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Tai Fung (32/32 HP)
    ➤ Orion (26/26 HP)
    ➤ Gilgamesh (41/41 HP)
    ➤ Ameli (17/17 HP)
    ➤ Maneki (30/30 HP)
    ➤ Gwendolyn (20/20 HP)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Reflex DC 21: 1d20 + 12 ⇒ (20) + 12 = 32

    Grundle animates some of the loose debris as it whips into the Captain's ribs as she avoids Ezgara's sudden bolt of lightning.

    ★★★
    Red Duchess Hold! Round 1/2

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Nicholo (53/58 HP) │ Mild Backlash
    Ship Captain (-34 HP) │ -2 Will | Dazzled | Persistent Bleed 1d4
    Daehalya (45/56 HP) │ Cold Resistance 2 |
    Onye (42/68 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 |
    ⠀⠀Uhu (25/25 HP)
    Alvarius (46/46 HP)
    Pirate (Yellow) (-0 HP)
    Grundle (30/40 HP)
    Ezgara (51/51 HP)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Mostly, and learn bits about what's going on with these tournaments.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Orion quickly disables one of the mercenaries as his blade needles apart into the man's flesh. Maneki kicks another of the mercenaries through the door splintering it as he falls unconscious to the floor. Retargeted to orange since Blue is down.

    @Gwen- your targets are own. Would you like to reposition?

    ★★★
    Melee at the Bridge! Round 2

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Tai Fung (32/32 HP)
    Orion (26/26 HP)
    ➤ Gilgamesh (41/41 HP) │ Temp HP 4
    ➤ Ameli (17/17 HP)
    Maneki (30/30 HP)
    ➤ Gwendolyn (20/20 HP)
    Wizard (-0 HP) │ Charmed
    Trapper 2 Pink (-0 HP)
    Trapper 4 Purple (-0 HP)
    Trapper 5 Green (-0 HP)
    Trapper 6 Yellow (-0 HP)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Mental Damage: 5d6 ⇒ (1, 2, 1, 3, 2) = 9
    Mental Damage: 5d6 ⇒ (4, 6, 1, 1, 3) = 15

    Tenpots blasts the Weaver, causing it to hunch over in pain from the bullet. Electricity coarses out of the wound inot the cocoon. Toadclobber and Tenpots both plead with the Cocoon to break its hold and free himself from the Weaver's grasp.

    Toadclobber Astral Damage: 1d6 ⇒ 2
    Flat Check DC 15: 1d20 ⇒ 1

    Vesperscales blade breaks through the cocoon's final layer. It splits open with a wet crunch, the fibers breaking and letting loose like strings. Killia’s cut-away individuality rejoins the Weaver, flooding the Weaver with foreign emotions. Sickened 2 for the rest of Combat.

    Reflex DC 32: 1d20 + 29 - 2d6d1d6 ⇒ (13) + 29 - (6, 2, 4, 3, 4, 4, 1) = 18
    Flat Check DC 15: 1d20 ⇒ 5

    The nameless dreamer screams, holding his head. Looking up in anger he rushes in and severs Toadclobbers astral tie, slamming it back into his body.

    Toadclobber Mental Damage: 16d6 ⇒ (5, 4, 2, 6, 4, 6, 1, 2, 1, 5, 2, 3, 6, 2, 4, 4) = 57 DC 35 Basic Will

    ★★★
    The Boundary! Round 6

    Battlemap

    ──────────
    BEFORE YOUR TURN:
    ──────────
    Toadclobber: DC 35 Will vs 57 Damage

    ──────────
    BOLD IS UP!:
    ──────────
    Weaver in Dreams (-137 HP) │ Weakness 8 (Tenpots) | Sickened 2
    ➤ Tenpot (136/136 HP) │ Heroism +1
    ➤ Toadclobber (87/176 HP)
    ➤ Vesperscale (112/179 HP) │ Minor Sturdy Shield Hardness 13, HP 104/104 | Resist Slashing 3 |
    ➤ Aegis (28/120 HP) │ Resist Mental 6 |

    ──────────
    CONDITIONS & EFFECTS REFERENCE
    ──────────

    DC 32 Diplomacy vs Cocoon :
    Killia’s individuality still rests within the cocoon, yet trying to resist assimilation. If a PC succeeds at a DC 32 Diplomacy check on the cocoon, the cocoon takes 5d6 mental damage and is stunned 1 as Killia’s consciousness fights the Weaver. The cocoon can’t be affected in this way more than once per turn.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Daehalya sweeps the pirate off her feet and launches her into the violent ocean waters below. The other pirate screams, rushing Daehalya with her cutlass.

    Cutlass vs Daehalya AC 25: 1d20 + 10 ⇒ (15) + 10 = 25
    Damage: 1d6 + 5 ⇒ (6) + 5 = 11

    The cutlass manages a small victory as it cuts Daehalya's shoulder.

    ★★★
    Red Duchess Hold! Round 1/2

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Nicholo (53/58 HP) │ Mild Backlash
    Ship Captain (-20 HP) │ -2 Will | Dazzled | Persistent Bleed 1d4
    Daehalya (45/56 HP) │ Cold Resistance 2 |
    Onye (42/68 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 |
    ⠀⠀Uhu (25/25 HP)
    Alvarius (46/46 HP)
    Pirate (Yellow) (-0 HP)
    ➤ Grundle (30/40 HP)
    ➤ Ezgara (51/51 HP)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Tai Fung gets his thieves tools ready, keeping his eyes peeled for a more immediate threat. The remainder of the team also readies themselves one by one.

    The wizard doesn't seem to move but false doors and walls topple down into the street revealing seven trappers. They look confused at the wizard, "The hells wrong with him. They messing with his head?"

    Elemental Blast Daage: 1d6 ⇒ 4

    You break inot action as Gilgamesh knocks one of the trappers out coming in from behind him.

    ★★★
    Melee at the Bridge! Round 2

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Tai Fung (32/32 HP)
    ➤ Orion (26/26 HP)
    ➤ Gilgamesh (41/41 HP) │ Temp HP 4
    ➤ Ameli (17/17 HP)
    ➤ Maneki (30/30 HP)
    ➤ Gwendolyn (20/20 HP)
    Wizard (-0 HP) │ Charmed
    Trapper 1 Blue (-4 HP)
    Trapper 2 Pink (-0 HP)
    Trapper 3 Orange (-0 HP)
    Trapper 4 Purple (-0 HP)
    Trapper 5 Green (-0 HP)
    Trapper 6 Yellow (-0 HP)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Nicholo gets a little burned from backlash of his beams as Uhu divebombs on top of the Captain's head. Onye and Uhu claw at the sea Captain's face. Alvarius replicates a spell of his own but manages to just misses as the ghostly skeletal hand floats past.

    ★★★
    Red Duchess Hold! Round 1

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Nicholo (53/58 HP) │ Mild Backlash
    Ship Captain (-20 HP) │ -2 Will | Dazzled | Persistent Bleed 1d4
    ➤ Daehalya (56/56 HP) │ Cold Resistance 2 |
    Onye (42/68 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 |
    ⠀⠀Uhu (25/25 HP)
    Alvarius (46/46 HP)
    Pirate (Red) (-0 HP)
    Pirate (Yellow) (-0 HP)
    Grundle (30/40 HP)
    Ezgara (51/51 HP)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Will DC 18: 1d20 + 6 ⇒ (8) + 6 = 14

    The man's demeanor seems to soften as he smiles. "That's awful nice of you! What sort of scrolls we talking about?" Orion splashes some refreshing water into Gilgamesh's face to wake the half-orc up a little bit.

    ★★★
    Melee at the Bridge! Round 1

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Tai Fung (32/32 HP)
    Orion (26/26 HP)
    ➤ Gilgamesh (41/41 HP) │ Temp HP 4
    ➤ Ameli (17/17 HP)
    ➤ Maneki (30/30 HP)
    Gwendolyn (20/20 HP)
    Wizard (-0 HP) │ Charmed
    Trapper 1 (-0 HP)
    Trapper 2 (-0 HP)
    Trapper 3 (-0 HP)
    Trapper 4 (-0 HP)
    Trapper 5 (-0 HP)
    Trapper 6 (-0 HP)
    Trapper 7 (-0 HP)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Aegis and Toadclobber are up.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    GM Screen and Init:

    Gwendolyn Faran's Perception (T): 1d20 + 5 ⇒ (18) + 5 = 23
    Tai Fung's Perception (T): 1d20 + 5 ⇒ (20) + 5 = 25
    Maneki Pemanah's Perception (E): 1d20 + 9 ⇒ (16) + 9 = 25
    Gilgamesh The Fistful's Perception (T): 1d20 + 8 ⇒ (17) + 8 = 25 w low-light vision
    Orion's Perception (T): 1d20 + 8 ⇒ (12) + 8 = 20
    Ameli Hearthscale's Perception (E): 1d20 + 6 ⇒ (5) + 6 = 11 Keen Eyes

    Gwendolyn Faran's Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
    Tai Fung's Initiative Using Avoid Notice: 1d20 + 7 ⇒ (20) + 7 = 27
    Maneki Pemanah's Initiative: 1d20 + 8 ⇒ (2) + 8 = 10
    Gilgamesh The Fistful's Initiative: 1d20 + 8 ⇒ (16) + 8 = 24
    Orion's Initiative: 1d20 + 8 ⇒ (17) + 8 = 25
    Ameli Hearthscale's Initiative: 1d20 + 6 ⇒ (6) + 6 = 12
    Wizard: 1d20 + 6 ⇒ (3) + 6 = 9
    Trappers: 1d20 + 7 ⇒ (1) + 7 = 8

    Taking a quick glance you notice severa spots that may contain mechanical jaws bolted to the stone beneath a camouflaged floor tile. The whistle blows loud and clear, and almost immediately you see one man step onto the bridge from the south beyond the mechanical traps. Much to your regret you don't spot any of the others of his gang yet.

    ★★★
    Melee at the Bridge! Round 1

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Tai Fung (32/32 HP)
    ➤ Orion (26/26 HP)
    ➤ Gilgamesh (41/41 HP)
    ➤ Ameli (17/17 HP)
    ➤ Maneki (30/30 HP)
    ➤ Gwendolyn (20/20 HP)
    Wizard (-0 HP)
    Trapper 1 (-0 HP)
    Trapper 2 (-0 HP)
    Trapper 3 (-0 HP)
    Trapper 4 (-0 HP)
    Trapper 5 (-0 HP)
    Trapper 6 (-0 HP)
    Trapper 7 (-0 HP)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    "No time to worry about a mutiny while we have disloyal curr that need wiped out." The Ship's Captain spits blood as Nicky Blasts her with his fiery beams.

    Since this is your first for the day it will be DC 5.

    "Offer no quarter!" The ships Captain charges Onye witha deadly looking rapier.

    Rapier vs Onye AC 22: 1d20 + 17 ⇒ (18) + 17 = 35
    Damage (Deadly): 1d8 + 10 ⇒ (8) + 10 = 18 Crit for 36

    ★★★
    Red Duchess Hold! Round 1

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Nicholo (58/58 HP) │ DC 10 Deviant
    Ship Captain (-8 HP) │ -2 Will
    ➤ Daehalya (56/56 HP) │ Cold Resistance 2 |
    ➤ Onye (42/68 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 |
    ⠀⠀➤ Uhu (25/25 HP)
    ➤ Alvarius (46/46 HP)
    Pirate (Red) (-0 HP)
    Pirate (Yellow) (-0 HP)
    Grundle (30/40 HP)
    Ezgara (51/51 HP)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Init:

    Alvarius's Initiative Using Detect Magic: 1d20 + 7 ⇒ (15) + 7 = 22
    Onye Dinta's Initiative Using Avoid Notice: 1d20 + 13 ⇒ (10) + 13 = 23
    Ezgara's Initiative Using Search: 1d20 + 8 ⇒ (6) + 8 = 14
    Daehalya's Initiative: 1d20 + 8 ⇒ (17) + 8 = 25
    Nicholo Rieland's Initiative: 1d20 + 11 ⇒ (20) + 11 = 31
    Grundle's Initiative: 1d20 + 8 ⇒ (7) + 8 = 15
    Pirates: 1d20 + 6 ⇒ (10) + 6 = 16
    Captain: 1d20 + 12 ⇒ (17) + 12 = 29

    One by one you are able to successfully leap the gap between the ships. The Red Duchess’s captain flings open the door of her cabin and marches out. She’s as corrupted by the bubble’s gases as her crew, and she unsheathes her scimitar as she makes her way toward the Mermaid’s Tears, rage on her features. "You dare try and take my ship! I will make sure you are keelhauled slowly for this"

    ★★★
    Red Duchess Hold! Round 1

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Nicholo (58/58 HP)
    Ship Captain (-0 HP)
    Daehalya (56/56 HP) │ Cold Resistance 2 |
    Onye (68/68 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 | Temp HP 10 |
    ⠀⠀Uhu (25/25 HP)
    Alvarius (46/46 HP)
    Pirate (Red) (-0 HP)
    Pirate (Yellow) (-0 HP)
    Grundle (30/40 HP)
    Ezgara (51/51 HP)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    "Bless yer hearts! Truly ye are blessed! I live in this neighborhood." She says through cracked lips. Neither Gilgamesh nor Gwen spot anything untoward, but they do see Vionnia's face soften when you give the woman some coin. She slips the woman a silver coin as you move away.

    You arrive at the destination of your next fight. The roof of this crumbling bridge lets shafts of light from the afternoon sun pierce its dusty interior. The rundown houses lining the bridge have been boarded up, and rubble and detritus lie scattered on the floor. A broken chain and rotted warning sign stick out of the debris near the entrance.

    Vionnia smiles at you. "Keep the fighting to the bridge area. No looting the opponents. I'll be watching! Listen for the whistle, that's when the battle kicks off. Good luck!"

    You'll start in the green box. Place your tokens and make your preparations.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    "Been going on for a few months now. Give or take." She explains n the way to Crownsgate. +3 Influence Vionnia gathers you all around her. "Look, I like you all. I heard word of who your next opponents will be. It is a group of seasoned mercenary trappers. Be wary as they have probably already littered the fighting area with traps that will be hard to see. Worsts till they seem to have a wizard with them."

    ★ -- ★ -- ★ -- ★

    Current Influence Total: 12
    Discovery: DC 11 Heraldry Lore, DC 16 Perception, DC 14 Society
    Influence Skills: DC 14 Underworld Lore, DC 14 Oppara Lore, DC 16 Performance, DC 18 Diplomacy, ????, ????

    ★ -- ★ -- ★ -- ★

    Crownsgate is in somewhat better repair than the Narrows, and the buildings have sturdier bones—though most have been picked clean. The one thing the districts have in common is that the law seems equally disinterested in both. Crownsgate is filled with old industrial buildings and warehouses, and whatever wealth it might have had has long since been pilfered by the rest of the city, right down to the cobblestones. Cutthroats and criminal gangs hold sway over the shadowy alleys, with the occasional desperate beggar trying to eke out a living.

    In fact as you move through the streets, an old woman in shabby, worn clothes obviously much patched and repaired and still worn out, steps into your path. "Please sirs and madames, please spare a few copper for an old woman?"

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    It is a 15 foot leap over to the pirates ship or describe how you are getting across the gap.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    @Gwen- Yes it will, looks like we cross posted a bit.

    Orion shows off more of his knots and Vionnia takes keen interest. +1 Influence.

    Gwendolyn and Gilgamesh uncover a few more of Vionnia's interests She likes a bit of a show and discussing keen interest of the more political nature. "I don't arrange them but am do what I can. A lot of people have fallen on hard times due to the civil war." Gwendolyn earned +2 Influence

    She stops the conversation short and smiles as Tai Fung easily opens a lock. "You are a reckless one. I like that." +2 Influence

    ★ -- ★ -- ★ -- ★

    Current Influence Total: 9
    Discovery: DC 11 Heraldry Lore, DC 16 Perception, DC 14 Society
    Influence Skills: DC 14 Underworld Lore, DC 14 Oppara Lore, DC 16 Performance, DC 18 Diplomacy, ????, ????

    ★ -- ★ -- ★ -- ★

    ★★★
    Influence! Round 1-3

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Orion (26/26 HP)
    ➤ Gilgamesh (41/41 HP) │ 1 Action remaining
    Maneki (30/30 HP)
    ➤ Ameli (17/17 HP) │ 1 Action remaining
    Gwendolyn (20/20 HP)
    Tai Fung (32/32 HP)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Daehalya shifts into a better position as Ezgara burns another of the pirates alive. The screams are short-lived as the pirate dives overboard into the waters below.

    Will DC 21: 1d20 + 6 ⇒ (14) + 6 = 20

    Grundle causes severe agonizing despair aong teh remaining boarded pirate causing him to join his friend in the frigid waters below.

    Captain Adney bemoans as his ghostly blade passes through the ropes attaching your vessel to theirs, “It’s no good—these maggots seem like they want to chase us to the ends of the world, and they’ve got a fast enough ship to do it!" The only way to shake the marauders, he says, is to defeat their captain. “A ship with no captain’s as good as scuppered,” he explains.