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Machine Soldier

GM Tribute's page

2,557 posts. Alias of Chainmail.


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Umbryl misses the swarm with his flask of acid and it scatters short and right doing little damage. scatter: 1d8 ⇒ 8

Setesh has escaped outside and the chittering bugs follow you.

fort save: 1d20 + 5 ⇒ (20) + 5 = 25
Dusty moves away and the bugs continue to follow.
damage: 1d6 ⇒ 2
With a save FORT DC 13 Dusty and the group can withdraw out of the estate.

Having interacted with the illusionary swarm, which dissipated with a single hit of fire, this last swarm seems most definitely real.


Jasper nods and points to the burnt scabbards: "I hear that these are magic weapons, activated by the secret command words inscribed on the scabbards. Lost in a fire, it well be the lucky adventurer that eventually figures it out."

Sense Motive DC 18:
Jasper seems to have made that story up on the spot


Jasper nods and points to the burnt scabbards: "I hear that these are magic weapons, activated by the secret command words inscribed on the scabbards. Lost in a fire, it well be the lucky adventurer that eventually figures it out."

Sense Motive DC 18:
Jasper seems to have made that story up on the spot


Elf Temple Map

Map linked in campaign tab too

Rahasia does not enter, but gives these parting words:
"The Siswa are possessing the bodies of elves. They will want to fight you. I would hope the elves do not have to be killed! My father and brother will have belts with silver buckles with a forest leaf on it."

The domes, sheds, oily fountain, and steps into the temple proper await exploration.


If you notice--I said we had paladin cleric wizard.

I hope Ivan is still around.


WE NEED ONE TO THREE REPLACEMENT PLAYERS WE HAVE PALADIN WIZARD CLERIC. This was an attempt to give people new to the boards a chance, and, not surprisingly, we suffered about 40% attrition in the first week.

Taldor is beset by invaders from the south as all is quiet on the Eastern Front. What to the enemies of Taldor have in mind next?

Their latest plot takes aim at the very heart of Taldor. What starts out as a simple border watch assignment for the adventurers turns into a story of war, espionage and intrigue that will shake the nation to its foundation.

First and foremost, this game will have a strict once a day posting pace during the weekdays. I check the boards often, and can go faster, but we can have a great story at this pace. I have found that slow games tend to get slower and slower.

Next, this is core pathfinder, but the players I plan on recruiting should have no problem making a vibrant character with Core classes and no archetypes.

Characters will start at Level 1, with 15 points and average wealth. Maps will be done with a simple googledocs spreadsheet everyone can edit. Each encounter will have its own sheet on the master spreadsheet.

What adventure will we be playing? It will be a surprise, but think Wrath of the Righteous without mythic and a better story. DM Crellan gave me the idea with his mystery AP recruitment. I met the writer of the adventure, and promise you it is a good one. I also bet many of you never played it.


It appears we are three. I will recruit two more.


It appears the fortress has no means to return fire.

The Captain shrugs: "Your caravan has materials for Fernand and Fort Disaster in near the village of Batlett, two other outposts that need resupply. So you will need to leave at first light. I have no escort to send, as I am critically manned as it is."

"Why did Kelesh allow the orcs to sieze a strongpoint with siege equipment intact? I fear Kelesh is waging war by proxy or the Qadirans are clever and working with their former friends in the Keleshian government. Either way, this bodes poorly for Taldor. We have no means of getting reinforcements before summer."

Jasmalus joins you for breakfast, having been absent during the evening. You are fed a hot meal from a large open mess before departing, and the garrison presses you for news about the outside. Any attempts to get information out of them are not fruitful as they are so starved for information from Greatwall and Taldor.

The departure is uneventful and you begin the trek along the road towards Fort Disaster as Malik informs you. "With the loss of goods from the raid and the need to get to the fort, I will bypass Fernand. I didn't want to tell the Captain."

Jasper seems to be getting along well with Emerald, and seems to be always in her company. After you depart, he holds up a greatsword and longsword of master work. "I am looking for a buyer for these fine weapons. It appears they have never left their sheaths, they are so new. 200 gold coins each seem to be a solid price." The sheaths are scorched a bit as it appears they recently were put in a fire.

perception 10:
Writing in the leather sheaths were destroyed by the scorch marks


The Captain shrugs: "Your caravan has materials for Fernand and Fort Disaster in near the village of Batlett, two other outposts that need resupply. So you will need to leave at first light. I have no escort to send, as I am critically manned as it is."

"Why did Kelesh allow the orcs to sieze a strongpoint with siege equipment intact? I fear Kelesh is waging war by proxy or the Qadirans are clever and working with their former friends in the Keleshian government. Either way, this bodes poorly for Taldor. We have no means of getting reinforcements before summer."

Jasmalus joins you for breakfast, having been absent during the evening. You are fed a hot meal from a large open mess before departing, and the garrison presses you for news about the outside. Any attempts to get information out of them are not fruitful as they are so starved for information from Greatwall and Taldor.

The departure is uneventful and you begin the trek along the road towards Fort Disaster as Malik informs you. "With the loss of goods from the raid and the need to get to the fort, I will bypass Fernand. I didn't want to tell the Captain."

Jasper seems to be getting along well with Emerald, and seems to be always in her company. After you depart, he holds up a greatsword and longsword of master work. "I am looking for a buyer for these fine weapons. It appears they have never left their sheaths, they are so new. 200 gold coins each seem to be a solid price." The sheaths are scorched a bit as it appears they recently were put in a fire.

perception 10:
Writing in the leather sheaths were destroyed by the scorch marks


I have noticed that plan and think it has merits. Some of us are not fond of 'roleplaying taverns', but some like them. The first week seems to be the easy part of an AP. Everyone wants to post then.

You will notice if you check some posting histories of applicants that some disappear from games and reappear later to join new ones like a bear coming out of hibernation. I avoid them. Now if someone says they are going on a mission for three months and reappear, that is different.

And, although I take the one post a weekday as a social contract, you will find out it is rarely the norm. Some special DMs have managed to pull it off and get in multiple posts a day. They have finished APs on the boards. For my best campaign I play in as a player on the boards--Age of Worms AP-- we are Level 9 and have an awesome group, but.....we lost three characters due to attrition along the way and have five left, one a recent replacement. The main reason for success is the DM had a great reputation, he had numerous players to choose from, and he picked players all with long posting histories.


The party advances to the entrance to the temple without incident, to the young elf's surprise. "We made it!"

The temple gates are silver double doors and thirty feet wide overall. They are ornately carved with forest scenes and ominously, silently shut. The other walls of the temple are twenty feet high and covered in vines. At the corners of the south wall are delicate domes that rise ten feet above the walls.

Rahasia speaks: "I will be safe hiding in the woods until your return, I am a elf after all."

The double doors open to a courtyard eighty feet wide and ninety feet deep. Once well cared for, the courtyard is filled with weeds. In the center of the courtyard is a large pool, and just beyond the pool are steps into the temple proper. Four sheds are along the east wall and four sheds are along the west wall. In the southern corners are two buildings thirty feet wide covered by the delicate domes.

Two scrolls can be made on the trail..making the second one will reduce first level spells memorized by one as it is put on the scroll.


The Captain of the forces here, Mikinus, invites you for dinner and drinks and speaks at length.

"The orcs seem to have a plan to pin us down, and that plan seems to be working. With the Keleshians abandoning their fortifications to orcs, we are now attacked by orcs instead of the bandits that we were used to."

He mentions: "The orcs prefer to fight in groups, so this massing of them is quite unusual."

As you hope for some rest, you are awakened by screaming guardsmen. A woosh and flash of light across the river is followed by a huge impact into the base of the fort shaking all the walls and dropping dust from the ceiling. The next shot arcs over the wall into the courtyard and ignites a small building. The fire brigad comes out and seems to get a handle on things, but the bombardment continues for an hour.spoii

Perception DC 20:
You see the captain talking to Jasmalus and he seems to be asking about you.

Perception DC 20 AND Sense MOtive DC 15:
Jasmalus seems to be defending your loyalty and ability to the Captain, who seems skeptical

Lynn:
Working with the caravan, Malik and the group treat you as one of their own. Singing an eerie song, Emerald seems to inspire the group to work together. After the display of magic by Jasmalus, the three teamsters throw dice and the loser gets to work on his wagon. Lynn is under a bless effect for the next 24 hours


The Captain of the forces here, Mikinus, invites you for dinner and drinks and speaks at length. Jasmalus is not present.

"The orcs seem to have a plan to pin us down, and that plan seems to be working. With the Keleshians abandoning their fortifications to orcs, we are now attacked by orcs instead of the bandits that we were used to."

He mentions: "The orcs prefer to fight in groups, so this massing of them is quite unusual."

As you hope for some rest, you are awakened by screaming guardsmen. A woosh and flash of light across the river is followed by a huge impact into the base of the fort shaking all the walls and dropping dust from the ceiling. The next shot arcs over the wall into the courtyard and ignites a small building. The fire brigad comes out and seems to get a handle on things, but the bombardment continues for an hour.spoii

Perception DC 20:
During a lull in the fighting, You see the captain talking to Jasmalus and he seems to be asking about you.

Perception DC 20 AND Sense MOtive DC 15:
Jasmalus seems to be defending your loyalty and ability to the Captain, who seems skeptical


The orcs are buried by the teamsters apart from the fallen of the last caravan.

A watch schedule is set, and the party awaits the next day. But the night is uneventful, and Malik makes for Fort Belvor at dawn. Just past midday the party arrives at the small frontier fort.

As you approach the small fort you notice it has a battered, but intact 30' high curtain wall with two towers facing the river. A massive gatehouse faces west toward the road you are entering along.

Across the river is the large fortress of Molaga, a fortress no longer manned by forces of Kelesh, it seems to have been taken over a massive amount of orcs.

Jasper informs you: "It appears Kelesh has abandoned their fortress to the local orc raiders. Some how the tribes have united in force."

You move through an abandoned village where scared villagers tend a few crops and livestock amidst burned and broken buildings that have been savaged by raiders.

A patrol of Taldan cavalry escort you through the massive gates guarded by four armored halberdiers. As you enter, Malin and Emerald set up shop with the help of the caravan detail.

Those of you help set up:
The set up is uneventful except the teamster assigned to Jasmalus points out that he has disappeared. "Mages must not like to work."

Those exploring the fort:
The garrison is depleted, especially compared to Greatwall. Full strength is about 250, but the garrison only musters half that. The burn marks of flame arrows are around as well as numerous water buckets placed around the fort.


The orcs are set ablaze, as much as this leaves Malik a little skeptical after the large bonfire is set.
"I hope this doesn't attract attention."

Emerald points out: "Both mages kept their magic secret. Although mages can breed suspicion, mages that keep secrets have our teamsters on edge."

A watch schedule is set, and the party awaits the next day. But the night is uneventful, and Malik makes for Fort Belvor at dawn. Just past midday the party arrives at the small frontier fort.

As you approach the small fort you notice it has a battered, but intact 30' high curtain wall with two towers facing the river. A massive gatehouse faces west toward the road you are entering along.

Across the river is the large fortress of Molaga, a fortress no longer manned by forces of Kelesh, it seems to have been taken over a massive amount of orcs.

Jasper informs you: "It appears Kelesh has abandoned their fortress to the local orc raiders. Some how the tribes have united in force."

You move through an abandoned village where scared villagers tend a few crops and livestock amidst burned and broken buildings that have been savaged by raiders.

A patrol of Taldan cavalry escort you through the massive gates guarded by four armored halberdiers. As you enter, Malin and Emerald set up shop with the help of the caravan detail.

Those of you help set up:
The set up is uneventful except the teamster assigned to Jasmalus points out that he has disappeared. "Mages must not like to work."

Those exploring the fort:
The garrison is depleted, especially compared to Greatwall. Full strength is about 250, but the garrison only musters half that. The burn marks of flame arrows are around as well as numerous water buckets placed around the fort.


As you follow the slender, very young elf maid and watch her perform her devotions, you consider entering the elven shrine.

Does anyone move into the shrine? It is obvious it has two alcoves secreted inside.


Rahasia relates a tragic story:
"I am an Elven maiden called Rahasia. In the Hantu Valley at the foot of Gray Mountain, our village thrived in peace for many years. Our elders tended the forest. Our youth studied and worshiped in the temple on the mountain. We made our homes in peace—but our peace is no more."

"It was two weeks ago when the stranger came. He was a handsome man with deepset eyes and a soft, persuasive voice. Anyone hearing him speak was almost certainly lulled into agreement. But my Father did not trust this man, who called himself The Rahib. When he made unwanted advances toward me, my Father drove him from our village and cast him forth. It was then, as this man retreated to the forest, that The Rahib uttered such a curse that the sky darkened. In a deep, rich voice, he intoned an evil chant we could not understand."

"He then vanished into the forest. The next day, the elves who study at the temple and their teachers did not return to their homes. Their families became worried and went to the temple, but were driven away by the students, known as the Siswa. My Father and Hasan, my Betrothed, went to investigate, but they have not returned."

"Two days ago, we recieved a message for The Rahib. He boasted that all the devoted Siswa were under a spell that will not be broken until the village gives the Rahib three maidens, including myself. We refused. That night, the Siswa attacked and kidnapped two of my friends, Sylva and Merisa. They tried to take me as well, but I escaped. They took all our weapons and armor, leaving us even more defenseless than we already were."

"All of the villagers are in misery. With the Rahib controlling the sons and fathers of our clan, there is nothing we can do. Some have begged me to give myself over to the wicked Rahib, but I dare not, lest I find that he has lied, and will not break his curse. I fear that unless we are helped I shall never again see Hasan or my Father and my friends. I have sent this message in hopes that it reaches those who would rescue them and force the Rahib to remove his curse upon the Siswa, but you are the only ones that have come. A great reward will given anyone who can succeed in this mission. Without help, I have no choice but to give myself to the Rahib and pray that he keeps his word and releases the others."

The elven villagers hand Morgan a detailed map and caution the group "The Siswan often attack us on the way to the temple."

The map shows a path winding past a roadside shrine up the hills through the forest to a temple set into the side of the gray mountain. The roadside shrine is less than a quarter of a mile from the village, and the temple less than a half mile. It is quite a short journey. And, it is the way you have come from, having journeyed past the strange shrine on your way here. You realize, though, that you have not went higher to see the temple up the mountain, but joined the path and followed it past the shrine to the village.

If you agree to help the elf maid,,,,,,,As Rahasia leads you to the temple she stops at the roadside shrine to burn some incense. The shrine is open to the west and is about fifteen feet square on a side with two ten feet square alcoves in the north and south walls. Before the northern alcove is a strong looking man in a beard sitting on an altar. Rahasia informs you that the statue is of Elayas, a mage of great power and founder of the Quiet Way. "Outsiders are expected to not disgrace the Old One by walking past his gaze or disturb him in any way."


Plan to have roleplay until the weekend. May just set up the combat before the holidays.

Buy the way, I am adding some dialogue to the original module, Paul wasn't that twisted.


Plan to have roleplay until the weekend. May just set up the combat before the holidays.

Buy the way, I am adding some dialogue to the original module, Paul wasn't that twisted.


Emerald looks at Ivan and smiles.
"Well, I think we bury the orcs separately from our own. Poor teamsters didn't deserve this, just hardworking family men. Orcs can be brutal and those of us on the frontier sometime too."

Malik looks around. "Anyone else have any idea what an orog is?"

Knowledge Local DC15:
An orog is a 'greater orc'. Bred to be a cut above the common orc, orogs resemble hobgoblins and bugbears in temperament. Jasper Bluff: 1d20 + 8 - 5 ⇒ (9) + 8 - 5 = 12

Jasper says with a conspiratorial whisper: "When a male orc brings a female ogre a large bottle of alcohol, you may see an orog about a year later. I sired an orog on a bet, it was the toughest two hundred gold I ever made. I think I drank most of the alchohol and still have scratches to prove it." Jasper makes a sour face as if reliving the moment in vivid detail.

Fail DC 12 Sense Motive:
Jasper tells his story with such conviction, you think it may be true.

Two of the teamsters seem to be disgusted at the thought, and, after giving Jasper a pale look, find some wagon parts to repair.


Emerald approaches and speaks in orcish too.
"Any questions for the prisoner?? Don't know if we got all we need yet." Emerald pulls out a long skinning knife.

orcish:
"I need a new coat!! Who sent you and who leads your group" The reply: "The orog leads us"

Emerald looks at Ivan and smiles.
"Well, I think we bury the orcs separately from our own. Poor teamsters didn't deserve this, just hardworking family men. Orcs can be brutal. These orcs are led by an orog."

Malik looks around. "Anyone else have any idea what an orog is?"

Knowledge Local DC15:
An orog is a 'greater orc'. Bred to be a cut above the common orc, orogs resemble hobgoblins and bugbears in temperament. Jasper Bluff: 1d20 + 8 - 5 ⇒ (11) + 8 - 5 = 14

Jasper says with a conspiratorial whisper: "When a male orc brings a female ogre a large bottle of alcohol, you may see an orog about a year later. I sired an orog on a bet, it was the toughest two hundred gold I ever made. I think I drank most of the alchohol and still have scratches to prove it." Jasper makes a sour face as if reliving the moment in vivid detail.

Fail DC 14 Sense Motive:
Jasper tells his story with such conviction, you think it may be true.

Two of the teamsters seem to be disgusted at the thought, and, after giving Jasper a pale look, find some wagon parts to repair.


Decked in their new armor, the party passes the caves. The orcs seem to have everything under control. A sign that is large and prominent is seen as you move up the ravine. It reads: Ulick and has a picture of a tongue. It appears the orcs, used to pictograms, have translate Ulek into the closest words they can.

After passing the orcs and heading up the hill, the climb to a shrine and an idyllic elven village is no more than an hour or two.

As you approach the nearby village, the elven dwellings mirror the grace of their people. The faces of the villages mirror their sadness. An elven maid appears after moving gracefully through her people and her beauty outshines the stars--she introduces herself as Rahasia. She asks simply: "Will you aid me?"


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And new players are a risk. Over 75% of them tend to flake.

Though if you are a new DM, you may have problems recruiting.

Running a popular AP though lets you choose from many applicants.

Kingmaker APs never go out of style.


Fort: 1d20 + 5 ⇒ (16) + 5 = 21
Undeterred by Dusty's repellant, the swarm continues to bite at her, the closest to them. Setesh is down the steps and almost out the gate.

biting damage: 1d6 ⇒ 5
Two fort DC13 saves vs disease and nausea

Order
Dusty
Sabola
Setesh
Umbryl

Swarm

The site and holidays seem to have us slowed down somewhat. I typically adapt the pace to the players. Some games go twice a day and others twice a week.


The orc seems to take his paper seriously from the commander. He prepares to return to the caves.

All who ordered weapons find them ready, and Crom prepares to grab a set of banded mail. He also finds the blacksmith has a suit of half plate and plate mail for sale too.

A letter of introduction from the Keep is provided in a sealed envelope to deliver to the elves. You are told it is an offer of help and voices concern for the rumors that say some tragedy has hit their village.

If you are done shopping, you can head to the caves. The elven village is a few hours from the ravine. I do not know if you are aiding the elves or continuing to investigate the caves.

The scroll found has: Detect Magic, Hold Person, Silence, Cause Serious WOunds


Malik pronounces: "We need to get the wagon ready and on the road. I don't want to be here for another ambush." He pronounces sadly: "The fire took out some of our supplies and the orcs ran away with some others, but we still need to resupply some of the outer forts."

Intimidate Emerald: 1d20 + 6 ⇒ (20) + 6 = 26

Emerald grills the orc in his native tongue. A few words in a harsh clipped tongue after pulling out a nasty skinning knife and the orc wets himself and begins sobbing and speaking with barely time to take a breath.

Emerald gives a quick translation:"They were after Jas here. They were told to look specifically for orders from the garrison--martial writings they called them. And, even more upsetting, their orog leader was given the assassin dagger by a face-scarred human and told much about us."

Jasper watches the exchange with a look of open admiration. The fact that she could destroy a ruthless orc with threats and words seemed to be a positive for him.

Emerald looks at Thallan:
"Well, you seem to be the law here. Make his death quick and painless. We don't need another mouth to feed with all the supplies we lost. If you want, I can do it."


Fernand and Jasper beat out the fire while Lynn interrogates the captive.

Kaelaah casts and begins to concentrate on Jasmalus, and the book he carries as well as one of his rings radiates magical auras. Jasmalus casts a similar spell and begins to look at Kaelaah with a similar discerning magical site. Emerald gasps and puts her hands over her mouth. She points to both Jasmalus and Kaelaah.
"Jas and this guy both are mages!!"
The teamsters and Malik seem startled by this revelation and look at Jasmalus and Kaelaah with some suspicion.

Malik pronounces: "We need to get the wagon ready and on the road. I don't want to be here for another ambush." He pronounces sadly: "The fire took out some of our supplies, but we still need to resupply some of the outer forts."


The orcs continue their flight into the woods, and the party begins to treat the wounded.

COMBAT OVER

And the complex narrative continues.

The mystery of Ivan's headless walk seem to center on Jasmalus. The large book he carried with him that he called his journal, and occasionally wrote in, you now suspect is something more. The book was probably an arcane spellbook, as he took great care to make sure it was never out of his sight. He had moved away from view before the strange illusion of the headless Ivan appeared, and reappeared after it was over.

Jasper retrieved a throwing dagger from one of the fallen orcs, wiping the blood on its tunic before putting it away. One of the orcs is found stable, and Malik asks if Lorkan can revive him as it is critical to get information from him.

One of the wagons is so badly burned, the Teamsters decide to build a new wagon from the ground up using parts from it and the two wagons found by the road in bad condition.

Emerald begins to perform an inventory of the items in the pillaged third wagon, very concerned about what may be missing.

The revived orc is queried by the group for information.

FIRST person to make an Intimidate DC 10 and speak orc:

"We were supposed to attack the three wagon caravan containing the guy that looked like this one." The orc points to Jasmalus. "Our search did not reveal the Ulek writins we were directed to recover, so we waited and you showed up."


COMBAT OVER

And the complex narrative continues.

The use of magic by Jasmalus was timely and somewhat a surprise. The large book he carried with him that he called his journal, and occasionally wrote in, you now suspect is something more. The book was probably an arcane spellbook, as he took great care to make sure it was never out of his sight.

Jasper retrieved a throwing dagger from one of the fallen orcs, wiping the blood on its tunic before putting it away. Malik had survived a direct assault from two orcs, and his torn shirt reveals a shirt of chain links below. He stops his teamsters from killing the last sleeping orc, and he is restrained instead and brought to consciousness.

When Lynn regains consciousness, she finds Emerald and Amarisa staring at her with concern.

The two wagons are charred badly, and the teamsters insist on making sure they are thoroughly repaired with parts from the wagon found along the road.

The last orc is queried by the group for information.

FIRST person to make an Intimidate DC 10 and speak orc:

"We were supposed to attack the three wagon caravan containing the guy that looked like this one." The orc points to Jasmalus. "Our search did not reveal the Ulek writins we were directed to recover, so we waited and you showed up."


I plan on starting back on January 5 to coincide with the Savage Tide kickoff. If Ohio State beats Alabama, I will be in excellent spirits then.


Yes to all


Combat is over and you are in mop up part. One action at fleeing goblins possible, but fire control is a priority.

Anyone wanting to put out fire it is a cm roll vs 12cmd as in carrion crown ap. +4 with create water.


Fernand, Halvor, and the caravan master attack sleeping orcs and finish them off with nasty swings.

Amarisa heals herself, and moves into better position. An eagle claws one of the orcs, and the orcs with the bows decide to run away.

The last orc up attacks Halvor with a nasty greatsword missing.

orc Jasper:
orc att/damage: 1d20 + 3 ⇒ (10) + 3 = 132d6 + 3 ⇒ (1, 2) + 3 = 6
Jasper att/damage: 1d20 + 7 ⇒ (12) + 7 = 192d6 + 3 ⇒ (1, 4) + 3 = 8

Jasper rushes out, pushes Malik aside, and finishes him off with precise rapier blow.

With the orcs in retreat and one of the raiders sleeping, the battle is well in hand. The teamsters seem to be getting the second wagon extinguished, but the third wagon seems lost to the fire.


Thallan move toward the mist and.....two orcs rush out to charge him with nasty two handed weapons. A greataxe cuts into his side 5hp slashing damage

orcs vs the paladin:
readied charge falchion: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 152d4 + 3 ⇒ (4, 3) + 3 = 10
readied charge greataxe: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 191d12 + 3 ⇒ (2) + 3 = 5

Four orcs burst out of the mist rushing towards the treeline. They seem to be carrying a massive amount of boxes and chests. Not slowed down by their encumbrance, they still manage to make it almost into the dense woods. The archers continue to flee.

Six orcs are back on the map!!

Order of Action
Lorkan
Shandor
Thallan
Iscarel - down
Ivan

ORCS


They are in the mist of wagon three. One square of mist BETWEEN you and someone else blocks sight. (They are not in outer squares)


Amarisa I think I gave -2 ac for charging


My bad
Keelaah hits an orc with a glancing shot. Fernand wounds an orc grievously, but he stands.
ORDER round 5
Lynn - down
Kealeh
Halvor
Amarisa
Dollean and friend

Fernand
orcs


The Keep Councilor explains:
"With the caves no longer a threat, you can go straight up the ravine to the top of the hill. There is an elf village there. You can order weapons to be made for you or try to pick up some weapons there."


Yes! Prone and empty handed with all your stuff on the ground in easy reach.


The orcs continue to ransack the third wagon while the orc archers flee in terror.
Thallan waits for his opportunity to attack.
Order of Action
Lorkan
Shandor
Thallan

Iscarel - down
Ivan - down
ORCS


Fernand spurs his horse and retreats to the woods moving between the trees. The orcs pour over the road to engage the mounted ranger.

"Traitor!! Betraying your heritage!!"

The orcs rush to attack Lynn, her horse, and Malik. The brutal orcs seem to attack with inspired accuracy.

Orcs on Lynn/horse/Malik:
attack vs Lynn @+3: 2d20 ⇒ (14, 16) = 30attack vs horse +3: 2d20 ⇒ (17, 17) = 34]falcion+gsword vs horse: 2d4 + 3 ⇒ (3, 3) + 3 = 92d6 + 3 ⇒ (4, 2) + 3 = 9falcion+gaxe vs horse: 2d4 + 3 ⇒ (4, 2) + 3 = 91d12 + 3 ⇒ (11) + 3 = 14vs Malik: 1d20 + 3 ⇒ (12) + 3 = 152d6 + 3 ⇒ (5, 6) + 3 = 14

vs Amarisa:
+2: 3d20 ⇒ (20, 12, 14) = 46confirm?: 1d20 ⇒ 16damage: 3d6 + 1 ⇒ (1, 2, 3) + 1 = 71d6 + 1 ⇒ (5) + 1 = 6

Lynn takes a falchion and greatsword blow, the horse a falchion and greataxe blow. Malik dodges the attack on him. Amarisa takes a shot into her thigh and a glancing shot to her leg. She barely holds onto consciousness. 13 damage to Amarisa
18 to Lynn + 23 to her horse

Jasmalus steps out of the second wagon and continues his gestures and arcane words. The four orcs that attacked Lynn and her horse fall asleep. Denoted with (S) on map

DM:
sleep: 4d20 ⇒ (12, 6, 12, 2) = 32spellcraft: 2d20 ⇒ (2, 5) = 7

Party Ready to go -- ORDER round 5
Lynn - down
Halvor
Kealeh
Amarisa
Dollean and friend
Fernand

orcs


Halvor runs to join the battle, he is close to the action and will shortly be there. Amarisa and Lynn cut down and orc while Kaeleh misses with a crossbow. Dolleen puts out the fire on her friend.
ORDER OF ACTION
Lynn - orc smash
Halvor - moved
Kealeh - xbow
Amarisa - orc smash
Dollean and friend - put out fire
Fernand
orcs


This was a tune up combat. Should be wrapped up by Friday.

Obviously the caravan has some resources besides the PCs.


orc hp: 1d8 + 1 - 4 ⇒ (6) + 1 - 4 = 3
Shandor's bolt flies true hitting the orc, but he stays afoot.
The orcs with bows begin to run away. Lorkan thinks something is amiss with the risen dwarf. Ivan holds his head and seems to be chasing the orcs away.
Lorkan is close enough for a Will Save (DC13) and a Spellcraft check (DC16) to trigger the spoiler above

ORDER OF ACTION
Lorkan
Shandor
Thallan
Iscarel - down
Ivan - down
ORCS


You might be 7 now with Lorcan.


Umbryl hits the swarm and it does not react as Umbryl would expect. The charade is dispelled as Umbryl realizes the swarm seems to have been a sort of programmed illusion.

DM:
will: 4d20 ⇒ (12, 7, 19, 6) = 44

Setesh


18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) made neutral
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)
1 minotaur (1200XP)
27 zombies + skeletons (5400XP)
High Priest, three priests, 6 acolytes (4800XP)
Lorcan brings 2000XP already earned
3000XP for resolving the orc question and meeting commander
Looks like 29,200 TOTAL NOW


The fancy new armor is ready. It appears the shipment with the armor arrived, but there was some bad news about a tragedy at the elven village.


Dusty
Sabola
Order
Setesh
Umbryl

Swarm


Shandor moves and finds two teamsters, Emerald, and Malik in the second wagon.

The orcs with the bows reload targeting the wagons. With Amarisa closing on them they hurry their shots at the lead wagon, and only one arrow hits and does not catch fire as the teamster quickly beats it out.

fire orcs:
3d20 ⇒ (6, 2, 7) = 15wagon: 1d20 ⇒ 15morale: 3d20 ⇒ (1, 11, 15) = 27

Orcs in the third wagon can be heard ransacking the wagon as the boxes loaded are thrown back to the ground quickly.

Shandor:
Emerald asks Malik "Did the guards tell you what wagon they put it in?"

Anyone looking to Ivan sees his neck wound get wider, and his head falls off. The dwarf staggers to his feet holding his head in his hands. As blood spurts from his neck in regular intervals he advances toward the orc archers with his axe in his right hand.

The three orc archers look ready to flee.

Ivan and Anyone Interacting with his headless body making a Will DC13 Save:
Ivan is still down with a neck wound.

Group up -- six orcs seem to be ransacking the last wagon in the cloud.

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