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Harsk

GM Tordek's page

741 posts. Alias of Tordek Rumnaheim.


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Ulath uses the opening the the wererat provides to successfully hit the lycanthrope. However, the creatures unique hide successfully resists his weapon. Fortunately, the blow is enough to give Zarine an opening. Her kukri does enough damage to draw blood this time.

Nyxalia takes a five foot step to flank the other wererat and strikes with his fist. attack: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13. The wererat deftly ducks away again.

Initiative order
Nyxalia
End Round 4
Savendir (standard action left)
Ulath
Ilias (full action available)
Zarine
Owen
wererats


Savendir Inaris wrote:
What kind of actions would be involved, GM?

First, either Owen will need to teleport to Savendir or Savendir move to Owen. Second, Savendir can give his quiver of arrows to Owen as a move action and it's an immediate action for Owen to receive them, thus allowing Owen to get the arrows on Savendir's turn. You should probably tell Owen how many silver arrows there are.

EDIT: Ulath and Zarine also have an AoO available on the wererat at F4 before you take your regular turn.


Updated map for the beginning of Round 4


Nyxalia takes another swing at the wererat.

Elemental Fist on wererat at E3: 1d20 + 6 + 1 + 2 ⇒ (9) + 6 + 1 + 2 = 18
damage: 1d6 + 3 ⇒ (1) + 3 = 4, acid damage: 1d6 ⇒ 6

Once again the wererat is able to duck out of the way of Nyxalia's swing.

attack: 1d20 + 4 ⇒ (11) + 4 = 15, damage: 1d6 + 2 ⇒ (2) + 2 = 4, bite: 1d20 - 1 ⇒ (13) - 1 = 12, damage: 1d4 + 1 ⇒ (1) + 1 = 2
The wererat at E3 takes a 5 foot step next to Ulath and attacks the dwarf but misses.

The wererat tripped by the wolf scrambles back onto his feet and also attacks Ulath using the flank from his partner to inflict extra damage. attack: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21, damage: 1d6 + 2 ⇒ (1) + 2 = 3 and sneak attack: 1d6 ⇒ 6 the wolf, Ulath, and Zarine can take AoOs as the wererat stands up.

Ulath takes a total of 9 points of damage

wolf AoO: 1d20 + 2 + 2 + 1 ⇒ (10) + 2 + 2 + 1 = 15 Miss!

Initiative order
Nyxalia
End Round 4
Savendir
Ulath
Ilias
Zarine
Owen

wererats


updated map

the wolf is the white box.


Ilias misses with his acid splash. The wolf is able to land a bite on the wererat but unfortunately its hide is resistant to his fangs. However, the wolf does give a quick twist of his head and upends the wererat onto its back.

Initiative order
Nyxalia
End Round 3
Savendir (miss)
Ulath (aid)
Ilias (wolf trips wererat at F4)
Zarine (hit no effect)
Owen (one miss and one hit with little effect)
wererats (one is prone after Nyxalia's turn)


Owen the Younger wrote:

Current hp 33

Would Owen know about Savendir's silver arrows?

I think not. Someone will need to mention wererat vulnerability to silver for him to make the offer.


Zarine find their mark but does not seem to have any effect on the wererats. Owen's second attack on the wererat at F4 just barely scratches the creature. The wererat's laugh at your futile attacks and say "As you wish, if this is where you want to die so be it. But not the dwarf or the pretty lady, soon you will be one of us. Ha ha ha ha ha!"

Owen (knowledge (local):
You identify the transformed creatures as the hybrid form of a wererat. You know that silver is the most effective attack against them and that a successful bite can afflict the victim with lythancropy.

The two were rats each takes a swing at Owen has he tries to pull away. withdraw is full round action so you can't avoid the attack of opportunity

E3 attack: 1d20 + 4 ⇒ (20) + 4 = 24, F4 attack: 1d20 + 4 ⇒ (7) + 4 = 11, damage e4: 1d6 + 2 ⇒ (6) + 2 = 8

The wererat standing next to Owen successfully jabs him in the side. 8 points of damage

Initiative order
Nyxalia
End Round 3
Savendir (miss)
Ulath (aid)
Ilias
Zarine (hit no effect)
Owen (one miss and one hit with little effect)
wererats


The wererat ducks as the flame harmlessly hurdles overhead. "Put down your weapons and submit now and we will leave you with your lives, we just want your valuables. You are no match for us," jeers the wererat.


The wolf is already at E4 so I will ignore the attempt to move through the rat's square so no AoO. I'll also give you the flank bonus but take out the charge bonus on the wolf attack.

The wolf takes another bite at the wererat in front of it but misses. Zarine tries to take advantage of the the wererat's momentary distraction and takes a swipe with her Kukri. The nimble wererat easily evades her attack.

Ilias tries to splash the wererat with acid but misses as well.

(E3) stab: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19, damage: 1d6 + 2 ⇒ (5) + 2 = 7, bite: 1d20 - 1 + 1 ⇒ (9) - 1 + 1 = 9, bite damage: 1d4 + 1 ⇒ (3) + 1 = 4

(F4) stab: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9, damage: 1d6 + 2 ⇒ (5) + 2 = 7, bite: 1d20 - 1 + 1 ⇒ (19) - 1 + 1 = 19, bite damage: 1d4 + 1 ⇒ (4) + 1 = 5

The wererat attacking Ulath takes another stab and bite at the dwarf. The shortsword finds its mark but Ulath is able to avoid another bite. 7 points of damage

The wererat attacking Zarine attempts to do the same, Zarine is able to avoid the wererat's short sword but in doing so, leaves herself open to its razor sharp teeth. 5 points of damage + need to make 2 fortitude saves

Can't update the map right now but the wolf is at E4, Owen is at D3, and Ilias is at D1

Initiative order
Nyxalia
End Round 3
Savendir
Ulath
Ilias
Zarine (needs two fortitude saves)
Owen (invisible)

wererats


Nyxalia Blackstone wrote:
I've had my turn already?

oops missed that. Just need Zarine to go and Ilias.


I'll allow movement through friendly squares, Owen

Savendir's flame hits its mark. The wererat cries out in pain.

Initiative order
Nyxalia
End Round 2
Savendir (cooking a rat)
Ulath (hit with no effect)
Ilias
Zarine

Owen (vanished into thin air)
wererats


Ulath's axe just narrowly misses a major artery as the wererat uses the height advantage provided by the step to avoid more severe damage. Ulath's blow seems to have no effect on the hybrid creature.


Owen the Younger wrote:
Map update?

Using sketchup - map updates are little slower to complete. No time last night.

Updated map with the two remaining wererats.


Savendir's flame strikes the taunting wererat between Zarine and Owen squarely, it cries out in anguish as the flames sear the gaping wounds from Zarine's kukri. It falls down unconcious and dying.

bite: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5Ilias wolf bites at the wererat in front of it again but the wererat once again is able to sidestep the snarling beast.

Ilias takes aim with his crossbow at wererat standing closest to him.
range attack: 1d20 + 3 ⇒ (3) + 3 = 6 but the bolt harmlessly clatters against the stone wall.

The two remaining wererats close in. One of the rats steps up next to Ulath while the other wererat climbs down the stairs and attacks Zarine.

Wererat 1(E3) stab w/short sword: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12, bite: 1d20 - 1 + 1 ⇒ (19) - 1 + 1 = 19, short sword damage: 1d6 + 2 ⇒ (2) + 2 = 4, bite damage: 1d4 + 1 ⇒ (2) + 1 = 3

Wererat 2(F4) stab w/short sword: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23, short sword damage: 1d6 + 2 ⇒ (3) + 2 = 5

Ulath is able to able to knock the short sword away with his shield but the wererat sees an opportunity to bite at the exposed upper arm and sinks its teeth into Ulath's flesh. 3 points of damage and two fortitude saves needed from Ulath.

Zarine does not fare so well. The 2nd wererat stabs her in the back with its short sword. 5 points of damage for Zarine.

Initiative order
Nyxalia
End Round 2
Savendir
Ulath (needs 2 fortitude saves)
Ilias
Zarine
Owen

wererats


Owen calls upon his mythic power to aid in his blow but the wererat is still able to avoid the damage. It cackles and says in a mocking tone, "You are no match for us. Lay down your weapons and give us all of your belongings and we will spare your lives."

Initiative order
Savendir
Ulath (swung and missed)
Ilias
Zarine (attacked successfully)
Owen (stabbed and missed)
wererats
Nyxalia
End Round 2

If no one posts an action for Ilias by the time Savendir does, then I'll post one.


The wererat swings out of the way of Nyxalia's fist, but unfortunately swerves right into Zarine's Kukri. The weapon creates another gash in the wererat's torso but does not seem to be as effective as her first attack while in its dire rat form. Her first wound continues to bleed.

Initiative order
Savendir
Ulath (swung and missed)
Ilias
Zarine (attacked successfully)
Owen
dire rats
Nyxalia
End Round 2

Ilias has his summoned wolf available to attack. Also he can take another action but he cannot have his eidilon and a summoned creature at the same time. Here is a post showing his typical action.


no there is not a -1 for attacking from a lower step. Rather, the higher creature gets a +4 to AC. There is a +1 to attack for striking from a higher step,

The rat is able to dodge Ulath's swing.


...and we are rolling again. I have updated the map with everyone's movements. I started Ilias off with summoning a wolf at A3 (not shown on the map.) Can someone take his actions for the remainder of the combat?

Updated Map of stairs.

Ilias chants and a wolf appears behind one of the dire rats. The wolf takes a bite at the rat but the rat easily evades the gaping jaws. bite: 1d20 + 2 ⇒ (6) + 2 = 8

Zarine's attack hits but Owen is unable to land his blow. The rat while severely wounded remains standing.

The rats cry out and begin to grow taller. Each is replaced by a snarling, humanoid hairy rat brandishing a short sword.

The rat between Zarine and Owen swings its short sword at Owen. attack: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9. Owen easily ducks under the swing.

attack: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25, confirm crit: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17, damage: 1d6 + 2 ⇒ (2) + 2 = 4, crit damage: 1d6 + 2 ⇒ (2) + 2 = 4
The rat next to the wolf takes a swing and connects solidly driving its sword into a vital organ. The wolf manages to remain standing hp:5/13

Initiative order
Nyxalia
End Round 1
Savendir
Ulath
Ilias
Zarine
Owen

dire rats

knowledge (local) DC12:
You identify the transformed creatures as the hybrid form of a wererat. You know that silver is the most effective attack against them and that a successful bite can afflict the victim with lythancropy.


Savendir casts his spell at the dire rat that tried to bite him. The spell contacts the beast but it seems oblivious to the spells effect.

Initiative order
Ulath
Ilias
Zarine
Owen

dire rats
Nyxalia
End Round 1
Savendir


Sorry for the silence, my new assignment is keeping me very busy. I'll roll for Ilias to get things moving.

Ilias Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
.
.

Initiative order
Savendir
Ulath
Ilias
Zarine
Owen

rats
Nyxalia
End Round 1


Init, dire rats: 1d20 + 3 ⇒ (11) + 3 = 14


Everyone stops as Owen asks and stands quietly. Ulath observes that the mortar in the walls while not smooth, does seem to adequately contain the cracks.

Seconds seem like hours as you listen and wait.

Suddenly, three dire rats emerge from small holes in the base of the walls. One emerges from the hole a few steps behind Nyxali while the other two come out near Savendir.

The rat next to Savendir takes a bite at him. bite: 1d20 + 1 ⇒ (11) + 1 = 12, bite: 1d4 ⇒ 3 Savendir is able to narrowly avoid the vermin's razor sharp inscisors.

Roll initiative

Map with Dire Rats

Rules for fighting on spiral stairs:

  • No Running
  • Acrobatics DC is +4
  • Higher ground +1 melee attack against opponents below
  • No Charging
  • +4 to AC, +2 Reflex from attacks originating from below.


You continue your way carefully down the stairs. By your rough estimate you think you have descending for 15 minutes. You see no doors or landings to mark your descent. Not a sound can be heard except for the drip drip drip of water and the scuffing of your shoes on the stone steps.

Owen:
Owen can hear the scratching of a small creature. The sound appears to be coming from inside the inner wall. All you can see are the same cracked and patched grey walls and holes in the wall near steps I4 and N4.


stealth rolls:

stealth: 1d20 + 11 ⇒ (13) + 11 = 24
stealth: 1d20 + 11 ⇒ (20) + 11 = 31
stealth: 1d20 + 11 ⇒ (11) + 11 = 22


Time to move along. I went ahead and placed Ilias at G2 and Zarine at K1. If anyone wants to change your positioning just let me know and I can make the adjustment.

Final placement on the stairs as you make your descent.

You begin to make your way down the spiraling stair case. The door you entered is quickly out of sight as you round the bend. The stairs seem to wind endlessly. You see nothing that tells you how far down you have gone. You do not hear any sounds except for an occasional drip of water as it condenses and falls from the ceiling onto the floor.

How are you proceeding the down the stairs? Are there any spells or other preparations you want to do before proceeding further?


Stairs with everyone placed but Ilias and Zarine


Updated map with Ulath and Nyxalia placed on it.

Once everyone is placed on the map, you all can take a look and decide if that is how you want to space yourself apart as you go down the stairs. Then we will proceed.


Yes, there are walls on both sides of the stairs. The center is not open.


The sprawling staircase gradually winds its way down into the undercity. Iron lamps hang from the ceiling on slender chains casting a dim light. The centuries old walls are a patchwork of fissures and repaired holes. It is apparent that the attempts by the duskwardens to keep the undercity sealed is a never-ending challenge. You spy an occasional rat scurrying into a small holes along the wall.

spiral stairs

You are currently at the top of the stairs near row A. Each row is 20 feet across, divided into 5 foot squares, marked 1 - 4. Give me your coordinates on the map, I.e. F3, H2 etc and I will place you on the map. I'll assume this is your marching order as you go down the stairs. Clicking on the magnifying glass will enlarge the picture making it easier to see.


Savendir Inaris wrote:
Bear in mind Savendir has low-light vision. Is this total darkness?

Dim light, but as I read it, the low-light vision will let you see twice as far as regular vision in low light. So I thought that distance was 40 feet and the group ahead of you is 50 feet. I could be wrong however.


Savendir and the others move through the broken door of the monastery. Ulath can see Nyxalia peering through an open door at the other end of the great hall as Zarine and Owen stand by and watch.

The room at the other end of the hall is too dark for Savendir and Illias to see much beyond the center of the room.


David M Mallon wrote:
Not sure if I'll have internet access for the next few days. Will likely be back to regular posting Wednesday.

Thanks for the heads up. Quick question if you see this post soon. Where would Owen want to be order wise if you were going down a winding set of stairs? This will help me keep things going while you are away.


The door swings easily and silently as Nyxalia opens it. Pausing for a moment to listen for movement on the other side, Nyxalia hears nothing. She opens the door wider.

On the other side of the door are very wide stone steps winding down to the right. On the walls, sconces dimly illuminate the stairway. From her vantage point, Nyxalia cannot see how far the stairs go as they bend away out of her sight.


Nyxalia tries the door. It is unlocked and can be opened easily.


Zarine Panchal wrote:

Zarine follows the tracks, peering into the gloom with her newfound ability to pierce the darkness. Acquired darkvision 60' with mythic.

[dice=Stealth]d20+12
[dice=Perception]d20+8

Nice, then Nyxalia's spoiler applies to you as well.


First Owen, then Nyxalia and finally Zarine enter through the broken door.

Illuminated by the moonlight streaming through the gaping holes in the roof of the monastery, the interior is cast in dim light. A large gathering hall stretches out from the entryway. On either side, 5 stone brick rooms define the walls of the room. All of the rooms are open, their doors consumed in the fire. Marble columns, blackened with soot, rise up in two rows 15 feet apart running from front to back. The columns reach out to the night sky above holding nothing but a few remaining rafters that survived the fire.

Everything is quiet except for the cooing of the pigeons above.

Owen:
Owen, in the dim light, you can make out tracks leading down the hallway for about 20 feet before fading into the darkness. The tracks look like they were made by several different people and head in both directions. You don't see anything that looks like a trap.

Zarine:
Zarine, with your low-light vision, you can see tracks in the dust and ash on the floor leading down the middle of the hall. The tracks go in both directions for at least 40 feet before trailing off in the darkness. They look like they were made by several different people.

Nyxalia:
Nyxalia, you can see tracks in the dust and ash on the floor leading down the middle of the hall. The tracks go in both directions and look like they were made by several different people. At the far end of the room, 50 feet away, Nyxalia can see a set of double doors inscribed with the symbol of the Brothers of the Seal.


As you look across the street at the Broken Monastery, you see crumbling walls scorched black from fire. A few charred rafters above are all that remains of the roof of the monastery. Two large double doors hang askew, straining to free themselves from the remaining hinges holding them upright. Windows on either side glare back with jagged teeth. The only signs of movement are the fluttering of pigeons returning to their nests near the top of the monastery.


The pirate captain roars with laughter. He points to Savendir and says, "This one's a right smart one he is. C'mon matey's, tis time to sail on." With that the troupe of actors moves past you, laughing and carrying on with other bystanders on the streets.

Its not difficult to find the hulking ruin that was once the home of the Brothers of the Seal. It is pressed against the tall city walls. The charred structure stands in stark contrast to its brightly colored neighbors. Aside from a few small groups of onlookers moving past along the cracked sidewalk in front, the building looks deserted.


Owen the Younger wrote:
GM Tordek wrote:
"Ahoy matey's, we seems to have lost our man'o'war somes where while we be spendin our booty at the local establishments. Ave's you seen it? It be a stout ship, wi' two oars. Aye, pillagin gives a man quite a thirst!"
Well that was sort of meta...

yes it is. I'll take inspiration from anywhere. The beauty of creating our own adventure.


As you approach the Oriat district, you see the glow of roof top bars from the distance. Moving closer, the clink of glasses and laughter of couples, the sound of a fiddle beckon you closer.

Once you enter the district, you see stall after stall of artist showing their wares, colorful portraits, abstract collages, ceramic pitchers, and fine jewelry. A small troupe, dressed in long coats,boots and bandanas and brandishing a crude black flag with a skull and cross bones approaches you. "Ahoy matey's, we seems to have lost our man'o'war somes where while we be spendin our booty at the local establishments. Ave's you seen it? It be a stout ship, wi' two oars. Aye, pillagin gives a man quite a thirst!"


Zarine - Street of Sighs:
This avenue is densely packed with tenement buildings three stories high. They have lines for drying linens running between facing windows high above the streets. The majority of the Sweettalker population live on this street.

The name of the street comes from the clicks and whistles that form the Sweettalker's curious form of speech, which evolved by their strange practice of sewing their lips shut.

The Sweettalkers come from a distant Eastern nation of Tian. All Sweetalkers revere the same monotheistic god with complete piety. They believe that to speak anything less than the true name of their god is to sully the divine gift of language. None of the Sweettalkers encountered in the western lands have judged themselves worthy of speaking it. As a coming of age ceremony, youths aspiring to adulthood, stitch their own mouths shut, called "the Kiss", amid a great celebration. Over time, their jaws lock in place and their skin grows together, leaving only a small central gap for communication, and the pulped fruit, milk, and broth which they consume as food. Despite their appearance, Sweettalkers are a friendly group and they make natural merchants, traders and bankers. Communication is achieved through a complex system of whistles, sighs, and clicks as well as elaborate hand gestures. image of sweettalker


You gather the potions and depart into the dark. Based on the information you have received about the Brothers of the Seal, you head for the Oriat District in the northern section of Kaer Maga.

To learn more about Oriat, make a knowledge(local) check.

DC 5:
Oriat is the artist district of Kaer Maga. Streamers and pennants of every color fly over the festive awnings of shops and taverns. Rooftop bars light the night and the air is filled with the sounds of music, dancing, and revelry. Beautiful murals cover the walls and street performers demonstrate their talents in exchange for some coin from the amazed onlookers. It is a district of cheers, laughter and song.

DC 10:
The entrance to the Brothers of the Seal's tunnel is most likely found in the crumbling and expansive ruined barracks now known as the Broken Monastery. Once the proud home of the Brother of the Seal, 30 years of fighting have turned it into burned out shell of its former glory.

DC 15:
Prominent entities in the Oriat district include, The Lyceum, Kaer Maga's college of the arts, The Street of Sighs, home base for the Sweettalkers, and the The Burning Brand, the finest tattoo, piercing, hot-iron work shop in Kaer Maga. If you wish to learn more about any of these areas, just ask.

DC 25:
For poor credit loans or magical items that cannot be afforded, people turn to Angston the Lender at the Silent Partner. He is always willing to make a loan of money or items, but be wary. If the strict terms of his repayment schedule are not met, a visit from his ruthlessly efficient 'collection agents' will be forthcoming. Angston does not believe in second chances.


Hortiln leads you back to the Godsmouth Cathedral. He unlocks a side door and guides you into a small vestibule. The light is dim, as only one candle illuminates the room. Great carvings of Pharasma's holy symbol have been worked into the wooden paneled walls on each wall. He pulls a rope hanging on the other side of the room and waits patiently. In a few minutes, the door opens and a young priest peers into the room. Hortiln whispers into the priest's ear. The priest gives you an odd look, then nods and turns away. "I have asked him for some healing potions to aid you in your quest. He will also summon another priestess to take charge of Cerpera."

A few more minutes pass and then the door opens again. The original priest accompanied by an elderly priestess enter the room. The priestess moves to Nyaxlia. "I will take the dear child." Taking the sleeping child with surprising ease, she continues, "The poor girl must be exhausted from her ordeal. We will take very good care of her." The other priests hands you 6 small bottles. "These will help you in case you are injured." 4 of the bottles are potions of cure light wounds and the other 2 bottles are potions of cure moderate wounds.


Bump - any more questions or are you ready to leave and continue your investigation?


Hortiln turns to Ulath. "Oh their fighting is real and quite deadly. The battle between the two factions first erupted on the streets of the Oriat district about 30 years ago. Several innocent bystanders, caught in the cross fire, lost their life that day." Hortiln pauses for a moment to reflect on the deceased and then continues, "The other factions, led by the Ardocs and the Widdershins Constabulary, quickly quelled the riots and drove it back underground. Since then, the battle has raged on mostly in the shadows. The leader of the traditionalist, they call themselves the 'Faithful' is Father Zho. He welcomes any who are neutral or better yet, sympathetic to their cause. The other faction calls themselves the Scions. They are led by Aldair Eamon, a red-headed showman of sorts. You will see him around town preaching about the rightness of their cause. As I said before, don't get caught between them and you'll be safe."


Hortiln answers Zarine, "Normally, the church is closed at this hour, but given your special purpose, I am sure we can find some healing potions for you before you depart. As for the Brothers of the Seal, they confine their conflict to themselves. They shouldn't give you any trouble unless you get in between them or appear to favor one side over the other. Best to stay neutral as far they go and avoid them as much as possible."


Hortiln steps forward and takes Cerpera into his arms. He tells Nyxalia, "We will keep her in the Godsmouth Cathedral for now. She will be well cared for and protected. Is there anything else?"


No one seems to object to investigating tonight. So let's proceed.

Reaching a consensus to investigate the possible lair of Maxkevlay Soncatim located somewhere near the Brothers of the Seal shrine this evening, the group departs from the pool chamber. Nyxalia carries Cerpera in her arms.

On the other side of the door, they find Hortiln waiting. As he looks at each of you, he is taken aback with a sense of unease. "I trust that your audience with Cerpera has gone well. The Lady of Graves has bestowed special favor on this dear child. When Cerpera came to us, she said that Pharasma has called to you as well. May I be of any assistance before you depart?"


What have you decided, investigate tonight or wait until the morning? Also, what are your going to do with Cerpera?

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