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GM Thrawn's page

818 posts. Alias of Thrawn007 (RPG Superstar Season 9 Top 16).


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Liberty's Edge

Urah manages to stab the creature, giving it a serious wound, but not taking it off of it's feet. Fate' throws his glowing powder, making the creature glow, rendering it's stonelike coloring and skin patterns useless.

Liberty's Edge

The maid is a nukkefeen, a very rare type of fey. They are generally neutral, but are many mistakenly believe they are evil because their oddly segmented limbs, waxen skin, and doll-like eyes make them seem so creepy, and the fact that they are known for their ability to steal eyesight of others. They are blind normally, unless they use their power to temporarily borrow site from others.

She seems to ignore your question, countering with one of her own. "Have you seen my baby? Is she safe?"

Liberty's Edge

On the stairs there is a black marble angel statue.

Planes DC18:

The statue is actually an erinyes devil

craft(stonemason) or Knowledge(Engineering) DC 12:

There are seems around the statue on the stand that show that this statue replaced a statue that previously was at this location.

Perception DC 15:

You find traces of purplish goo smeared on the two support columns that rise 2 stories in the room.

Upstairs, a balcony rings the ballroom, and there 6 doors. One double door on the south side is likely the master bedroom. A room in the southwest is marked as a bathroom, and the rest of the doors are likely bedrooms (located on the west and east sides of the building.)

Downstairs there are still a couple doors to the west, and stairs down to the basement from the kitchen.

Liberty's Edge

gm screen:

Perception
Ella: 1d20 + 3 ⇒ (18) + 3 = 21
Fate: 1d20 + 7 ⇒ (6) + 7 = 13
Lunevi: 1d20 + 1 ⇒ (18) + 1 = 19
Urah: 1d20 + 5 ⇒ (20) + 5 = 25
?,Fleeing: 1d20 + 16 ⇒ (14) + 16 = 30

Initiative
Ella: 1d20 + 4 ⇒ (20) + 4 = 24
Fate: 1d20 + 9 ⇒ (9) + 9 = 18
Lunevi: 1d20 + 2 ⇒ (17) + 2 = 19
Urah: 1d20 + 2 ⇒ (5) + 2 = 7
?: 1d20 + 6 ⇒ (4) + 6 = 10

? acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15

Forgot Gilli!
perception: 1d20 + 7 ⇒ (15) + 7 = 22
initiative: 1d20 + 2 ⇒ (8) + 2 = 10

"I've never actually seen the inside of the vault. I'll wait back here if you don't mind."

Ella finds the door locked, but after a brief delay, the guard calls up and gets the key from the old woman, who was too distraught to even think about it. The guard tosses the keys, still wary of moving farther than the stairwell. The doors obviously have a mechanical component, as they open together when Ella begins to pull one.

Beyond the heavy steel door, this darkened chamber is lined with shelves, including freestanding shelving in the center. There is ample room in the vault, but labeled boxes, bags, weapons, and armor are spread throughout.

Just after the doors open, hairless female humanoid with skin matching the pattern of the stone walls, tries to make a break for the stairs from the vault, but runs directly into Urah (who may make an attack of opportunity if he wishes).

knowledge local DC 11:

The creature is a skulk, a very sneaky humanoid with chameleon-like powers to blend in with environments.


SUPRISE
Urah (option to make AoO as the NPC tried to move through square and failed)

ROUND 1
Ella
Lunevi
Fate

?
Gilli
Urah

Liberty's Edge

Ingrge's quick shooting drops the two centipedes. You here some quick commotion on the floor above you as a door closes. Combat over

Liberty's Edge

This dormitory-style bedroom looks tidier than other rooms in the building. A hunched figure wearing a maid’s uniform is sitting on a small bed in the northwest corner of the room. Upon closer examination the maid doesn't seem to be human, with segmented limbs, a somewhat waxy sheen to her skin, and doll-like eyes, she seems to be a large doll or manequin. Suddenly, she looks up, "I don't know you. Why are you here?"

Liberty's Edge

Just got through a big freeze here with power outages and no internet during most of it. Schools back open after 6 days off.

The steel doors loom in front of you at the end of the hall. One of the guards waits on the stairs (presumably to make sure you don't steal anything while investigating, while the other one waits upstairs with the widow.

Liberty's Edge

Just got through a big freeze here with power outages and no internet during most of it. Schools back open after 6 days off.

gm screen:

Initiative
Bristot: 1d20 + 1 ⇒ (5) + 1 = 6
Hasmed: 1d20 + 4 ⇒ (5) + 4 = 9
Ingrge: 1d20 + 7 ⇒ (20) + 7 = 27
Khafra: 1d20 + 4 ⇒ (17) + 4 = 21
Quinn: 1d20 + 6 ⇒ (18) + 6 = 24
Truddig: 1d20 + 3 ⇒ (17) + 3 = 20
Bugs: 1d20 + 2 ⇒ (9) + 2 = 11
Bad: 1d20 + 1 ⇒ (11) + 1 = 12

The floor, walls, pillars, and fireplaces of this majestic ballroom are all made of polished marble. On the north side of the room, a grand staircase with divided flights leads up to a balcony overlooking the ballroom floor. An angel of black marble is standing menacingly on a platform behind the middle landing of the staircase.

A couple of giant centipedes are seen in the room near the stairs and a piano.


ROUND 1
Ingrge
Quinn
Khafra
Truddig

?
Centipedes
Hasmed
Bristot

Liberty's Edge

Just got through a big freeze here with power outages and no internet during most of it. Schools back open after 6 days off.

Manus identifies the creature as being very similar to an iron cobra in function, although it seems to be made from an animated necklace. His magic missile hits it and seems to do damage. He is about to point out that the construct is likely to be resistant to damage when, Bjorn's hammer comes down on it, smashing it flat and shattering the table it was attacking from into small pieces around the floor. It's unlikely anyone in the house didn't hear the strike if there are ambushers.

-----------------------

The bathroom...
Dozens of once-fashionable outfits hang in three large closets set against the north wall. Two red folding screens covered in dark stains partially hide a lavish bathtub of gilded porcelain.

Searching, you find most of the clothes in the closets are smelly and moth-eaten. However, the middle closet sports a cloak and 4 noble outfits in pristine condition. The Cloak is a resistance +1, and the other clothes are noble outfits./ooc] Behind the clothing, you also find a cold iron Morningstar wrapped in a luxurious cloth, and a cold iron dagger tied with a red silken sash. [ooc]Both radiate no magic

------------------------

This leaves 2 doors on the west end of the hall, 1 on the east end of the hall, and 1 door from the east side of the main bedroom.

Liberty's Edge

Truddig finds that there is quite a supply of salt that has remained viable over the years, but not much else.

Everyone happy with positions before the door opens?

Liberty's Edge

Other than the chair, and the vault door opposite the stairs, the hallway seems very empty. The vault door seems to be a very heavy steel door.

Make sure positioning on the map is correct for everyone "in case" it becomes important at some point in the future.

Liberty's Edge

You enter a breakfast room with a large window overlooking the remains of the garden outside. A door leads out to the garden. To your left is a pantry, that seems to have nothing that survived the years. Across from that is the kitchen. Two large tables flank an oven built into the west wall of this kitchen. Jars of different sizes sit on the two tables in uneven rows. A narrow set of stairs leads down to a dark, musty basement.
Another door leads to the left between the pantry and kitchen.

Liberty's Edge

You head through the double doors to the stairs down to the basement.

This bare corridor leads to the double doors of the vault. A hook for a hanging lantern is mounted on the western wall at the base of the stairs, and underneath it is a single chair.

Liberty's Edge

Spoiler:

necklace attack vs ff: 1d20 + 3 ⇒ (13) + 3 = 16
Initiative
Bjorn: 1d20 + 1 ⇒ (19) + 1 = 20
Galahad: 1d20 + 1 ⇒ (13) + 1 = 14
Helios: 1d20 + 1 ⇒ (8) + 1 = 9
Manus: 1d20 + 9 ⇒ (13) + 9 = 22
bads: 1d20 + 2 ⇒ (16) + 2 = 18

Galahad spots the jewelry lying on the table, and quickly thinks it may be of value. As he reaches for it, a large gaudy necklace comes to life, striking at him, but the fangs it reveals are unable to penetrate the gauntlet on his hand.


ROUND 1
Manus
Bjorn

Necklace
Galahad
Helios

Liberty's Edge

The guard opens double doors at the north end of the building. Just in side, a set of stairs lead down to a basement level. "Lead the way. We'll follow along to make sure everything is on the up and up."

Liberty's Edge

The Master Bedroom

A large, red four-poster bed sits in the northeast corner of thisgrand bedroom. Many pieces of dusty jewelry lie on a roun table beside a fireplace on the west wall. A large glass double door leads to a balcony with a view over hills and valleys to the south. A western door heads to the bathroom, and another locked door heads east. (The north side of the room has double doors where you entered.)

Liberty's Edge

You enter what looks to be a large dining room. A few pieces of silver tableware lie strewn about on a30-foot-long oak table, and more valuables are displayed ina large antique vitrine. The heads of three beasts—a dragon,lion, and goat—have been mounted above a fireplace on the
north wall.

DC 10 Knowledge (arcana):

You recall that a magical beast known as a Chimera has a dragon, lion, and goat head.

DC 18 Knowledge (arcana) or knowledge (nature):

The heads mounted are actually the head of a small dragon, a lion, and a goat, not heads of a chimera.

The silver tableware you find between that on the table and other pieces in the cabinets are worth a total of about 125 gold.

Another door leads north.

Liberty's Edge

Thanks for letting us know.

Liberty's Edge

You are free to move anywhere, no combat mode...do we have a door direction?

Liberty's Edge

"We haven't yet assessed the state of the vault, but we know they broke in, and we assume things were stolen from within. We wanted to have authorities here when we opened it."

Liberty's Edge

will: 1d20 ⇒ 20

combat over as you are able to murder or subdue the archer upstairs

On the stairs there is a angel statue.

planes DC 18:

The statue is actually an erinyes devil

craft(stonemason) or Knowledge(Engineering) DC 12:

There are seems around the statue on the stand that show that this statue replaced a statue that previously was at this location.

Perception DC 15:

You find traces of purplish goo smeared on the two support columns that rise 2 stories in the room.

Upstairs, a balcony rings the ballroom, and there 6 doors. One double door on the south side is likely the master bedroom. A room in the southwest is marked as a bathroom, and the rest of the doors are likely bedrooms (located on the west and east sides of the building.)

Let me know what you want to do with the mite. With him blind, he can't put up a fight.

There is still a door to the east from the ballroom on the first floor as well.

Liberty's Edge

Spoiler:

bite, charge: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8

(Assuming manus will be dealing with Ticklick upstairs)

One of the centipedes charges Galahad, but is unable to penetrate his armor with it's pincers. The second centipede stays near the piano.

ROUND 1
------------
Manus
Helios

ROUND 2
------------
Ticklick
Bjorn
Galahad (3 damage)
Manus
Centipedes
Helios

Liberty's Edge

You find nothing else on the grounds of interest. Inside of the main entrance...

Paintings of people and landscapes adorn the walls of this once-grand entrance hall. A few small vases, most of them cracked or broken altogether, sit on semi-circular tables set against the west wall. A faint smell of mildew hangs in the air.

You quickly track the mildew smell to the cloak room on the western side of the entrance hall. A quick search of the room finds 5 usable cold iron bolts in a mostly rotted quiver, and 26 gold coins in a moldy purse.
There are three portraits depicting two proud-looking noblemen with prominent chins and a beautiful noble lady, and three landscapes of locations around the world.

Double doors lead north, with another door leading west down a hall.

history, nobility, or local DC 10:

You identify the nobles as Baron Marcius Sarini; Marcius’s father, Baron Lucius Sarini; and Baroness Sadira Sarini.

geography or nature DC 10:
The first landscape painting is a sunset over the Aspodell Mountains of Isger.

geography or nature DC 15:
The second landscape painting is a garden in Remsiana, Cheliax.

geography or nature DC 20:
The third landscape painting is the shipyards of Eleder, Sargava. This painting is in better shape than the others, and is likely still of value.

Liberty's Edge

You believe you catch glimpses from a mite, and you believe you may be able to catch it.

Liberty's Edge

One of the guards speaks up, "The sheriff sent word ahead that you'd be coming. They mostly made a mess up here. The valuable stuff is below in the vault. We've left the vault sealed while waiting on the proper authorities to come. Mr. Walder had a key, and from what the sheriff has said, it was not found on his body."

The woman sobs more at the mention of Mr. Walder.

Liberty's Edge


ROUND 1
------------
Manus
Centipedes
Helios
ROUND 2
------------
Ticklick
Bjorn
Galahad (3 damage)
Manus
Centipedes
Helios

Liberty's Edge

Rickus turns to the newcomer, "There should be some food near what was left of the fire. Why don't you go take a seat. When you are ready to rest, you can sleep over there." Rickus points over to what had been his spot at the edge of the shelter. "I don't think I'm going to get back to sleep anyway. I had hoped there would be other survivors who might have made it out, but you are proof we aren't the only ones. I need to think harder about how we can help others out there to find us, while at the same time, not leading the hobgoblins here."

Rickus looks to see if Otho is up. "Is there any codes that the people might be able to follow, but the hobgoblins wouldn't know? I'm sure the Chesnardos must have had some kind of system of symbols they used to mark trails and dangers. In Molthune we had a system, but that wouldn't do us any good here, wrong side would have familiarity. Although perhaps that could be used to our advantage to send the hobgoblins off the trail."

Maybe if my background actually can be turned to our advantage once in a while, my Molthuni ties won't be a reason to kill me in my sleep. For all I know, a Molthuni town might be next anyway...or the hobgoblins might have attacked their first as revenge for being cast out of the army. I have no idea how big this is, but that tower on the green tells me someone has really put resources behind the attack.

Taking liberties that military signals would be part of profession(soldier) as a member of the Molthuni army.

Liberty's Edge

He recognizes it taking 10

Liberty's Edge

Spoiler:

initiative
Bjorn: 1d20 + 1 ⇒ (16) + 1 = 17
Galahad: 1d20 + 1 ⇒ (13) + 1 = 14
Helios: 1d20 + 1 ⇒ (3) + 1 = 4
Manus: 1d20 - 1 ⇒ (15) - 1 = 14
centipedes: 1d20 + 1 ⇒ (7) + 1 = 8
Ticklick: 1d20 + 2 ⇒ (20) + 2 = 22
Attacks
Shortbow, rapid shot, smite: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
Shortbow, rapid shot, smite: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23 for 1d4 + 3 ⇒ (4) + 3 = 7

The voice goes dormant in Helios' head

The floor, walls, pillars, and fireplaces of this majesticballroom are all made of polished marble. On the north side of the room, a grand staircase with divided flights leads up to a balcony overlooking the ballroom floor. An angel of black marble is standing menacingly on a platform behind the middle landing of the staircase.

A couple of giant centipedes are seen in the room. However, what really gets Galahad's attention is the two arrows that come flying towards his head from upstairs, one of which strikes true.


ROUND 1
------------
Bjorn
Galahad (7 damage)
Manus

Centipedes
Helios

ROUND 2
------------
Ticklick
Bjorn
Galahad (7 damage)
Manus
Centipedes
Helios

Liberty's Edge

After a couple hours of searching through rotted books, you pull together the following:

Several stuck together books were actually a hidden box. The box contains a numder of scrolls.

detect magic + spellcraft:

alarm, charm animal, comprehend languages, disguiseself, jump, mount, obscuring mist, and shield of faith

A number of books are found to be salvageable and potentially valuable.

From Rivers to Mountains:
This old collection of maps and travel literature grants a +2 circumstance bonus on Knowledge (geography) checks pertaining to Isger and Survival checks to avoid getting lost or survive in the wilderness while in Isger.

History of Isger:
Though outdated, this tome grants a +2 circumstance bonus on Knowledge (history or nobility) checks pertaining to Isger.

The Nine Secrets:
This book looks like a collection of weird poetry. First to open this book must make a DC 14 Fort save

DC 15 Linguistics or Sense Motive after reading Nine Secrets:
You can decipher secret messages hidden on its pages. Once deciphered, the book grants a +2 circumstance bonus on Knowledge (planes or religion) checks related to devils, diabolism, Hell, or Asmodeus.

Liberty's Edge

Once inside the mausoleum, you find two stone coffins stand on a dais, and several more coffins lie on shelves built into the walls. The coffins on the dais were likely made for the baron and baroness, but their bodies were never laid to rest, and the coffins remain empty. The inconsiderate lynch mob didn't give them proper burials in this tomb after they finished.

One of the other coffins contains the bones of an adolescent boy. The corpse is still clutching an old journal, whose dedication reads “to Luca.” Moisture has rendered the journal nearly illegible, and it would likely take hours to get anything of use from it. Luca’s coffin also contains a palm-sized golden disk with a winged eye carved onto it.

religion dc12:

The disk is a holy symbol of Aroden.

Liberty's Edge

Anyone moving through bushes needs a DC12 fortitude save. I believe Khafra did move through and Quinn didn't? However, with the combat over, it won't be relevant.

Khafra cuts down the frog in a single cut, forcing it to release Truddig.

Combat over

The gazebo seems to be sturdy, but old. Nothing of value seems to be around.

Liberty's Edge

The Locked Box

The Locked Box is sturdy and solid, with 12-foot-highceilings, heavy wooden doors and no windows. Lamps illuminate the interior, even though it is mid-morning. You arrive to find three people are here. Two are presumably guards, and you guess the third is the grieving widow, Agnes Walder, whos red teary eyes, and running nose indicate she has probably spent half of the night crying.

Lamps illuminate this large showroom you first enter. Glass display cases, broken in a few places, line the walls, while two additional cases sit like islands in the center of the room. The cases contain an eclectic mix of valuables such as unusual tools, masterwork weapons, jewelry, fine china, antiques, and artwork. A set of merchant’s scales rests on top of one of the display cases.

Liberty's Edge

"You are free to speak to both the widow, and the guards at the locked box to see if they will allow you to look around. As I said, I'll vouch to them for your legitimacy in this investigation, which should help."

Liberty's Edge

The poison came from being dragged through poisonous thorn bushes. So that was separate from the giant frog that has pulled you to it with it's tongue. Does not seem to have any particular resistances of note.

Liberty's Edge

Galahad figures that with all the books and shelves would take much more time to get through than a quick search.

Further, he thinks some of the books could be of value, but it will require searching in detail to see which ones are salvageable.

Helios:

"Who are those you brought with you?"
"Do any have priestly magic to cleanse this place?"
"What other useful skills did you and your companions bring to this place?"

Liberty's Edge

To the North...
The long bookshelves in these dusty alcoves are filled withbooks. The smell of mildewed paper hangs in the air. This library seems to contain a once fine collection of books, maps, and other old documents, but mildew has ruined most. Another door near the opposite end of the room past some rotted and musty furniture heads east.

Liberty's Edge

Kyra Feldane, the town sherriff can easily be found at the town jail. She seems to have a no-nonsense personality, which quickly comes across when she speaks. When you announce yourselves, she's a bit surprises that outsiders would be representing the Varisians in the investation, but when a boy delivers a note to the sheriff and runs off, she seems to accept it with a nod. "I suppose I'll let you investigate the crime scene, but I warn you that you will be seen as representatives of the circus, and any trouble you stir up will reflect on the carnival as well. I'll vouch for you being legitimate, but keep your noses clean."

"As for the murder, the victim was Archivin Walder, the town moneylender and sometimes pawnbroker who owns a local business called the Locked Box. Walder was found mauled while walking to his home after the circus last night. Walder’s wife, who went looking for her husband when he never came home, discovered the body. Agnes Walder begged her husband’s four full-time guards who lived at the Locked Box for help. Three of them left their post to search, and one guard stayed behind to secure the office. Thieves, presumably in league with the creature
that killed Walder, burst into the Locked Box, killed the remaining guard, and stole many easily carried valuables, mostly gems and jewelry. The robbery was interrupted when the guards brought Walder’s body to the office instead of his home, and they glimpsed two humanoid figures fleeing in the night. Upon finding the guard dead and the building burglarized, the three remaining guards secured the building until I was be notified."

"So basically, we have two murders and a robbery. A rather busy night. The mood in town is sour. There are stories all over the place about a great four-legged beast flying over town last night after the circus closed down, silhouetted across the moon. Of course, I’ll be damned if I can find a single eyewitness who actually saw the sphinx. Now poor Walder is left dead in some bushes. It’d be one thing if these deaths were accidental, but the robbery angle has people thinkin’ of a Sczarni heist. I’m not proud to say it, but this stirs a lot of unworthy opinions about Varisians."

Liberty's Edge

GM screen:

stealth,foliage: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
tongue attack: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative
Bristot: 1d20 + 1 ⇒ (11) + 1 = 12
Hasmed: 1d20 + 4 ⇒ (5) + 4 = 9
Ingrge: 1d20 + 7 ⇒ (20) + 7 = 27
Khafra: 1d20 + 4 ⇒ (9) + 4 = 13
Quinn: 1d20 + 6 ⇒ (19) + 6 = 25
Truddig: 1d20 + 3 ⇒ (6) + 3 = 9
Frog: 1d20 + 1 ⇒ (11) + 1 = 12
1d2 ⇒ 2

Ingrge is able to disable the wings of the angel, which he finds conceal blades and are set up to make a slashing motion to hit intruders as they enter.

Meanwhile, Truddig heads to the north to check out the gazebo. Out of the overgrown foliage, a huge sticky tongue lashes out, and instantly pulls him 10 feet through some brambles, leaving him with some irritating scratches. Truddig finds himself at the mouth of a giant frog, wrapped up in the creature's tongue.


Conditions
Any square with bushes is difficult terrain and provides 20% concealment

INITIATIVE
ROUND 1
Quinn
Khafra

Frog
Bristot
Hasmed
Truddig (Fort DC12 or sickened)

ROUND 2
Ingrge (finished disable)
Quinn
Khafra
Frog
Bristot
Hasmed
Truddig

Map Updated

Liberty's Edge

Late Merry Christmas everyone!

With the holiday over, 80 hour weeks should be a thing of the past (at least until Q4 next year.) I'll be back closer to a 1-2 time a day posting schedule for the foreseeable future. Sorry for how much things slowed down recently.

Liberty's Edge

Late Merry Christmas everyone!

With the holiday over, 80 hour weeks should be a thing of the past (at least until Q4 next year.) I'll be back closer to a 1-2 time a day posting schedule for the foreseeable future. Sorry for how much things slowed down recently.

Liberty's Edge

Late Merry Christmas everyone!

With the holiday over, 80 hour weeks should be a thing of the past (at least until Q4 next year.) I'll be back to a normal posting schedule.

Liberty's Edge

Late Merry Christmas everyone!

With the holiday over, 80 hour weeks should be a thing of the past (at least until Q4 next year.) I'll be back closer to a 1-2 time a day posting schedule for the foreseeable future. Sorry for how much things slowed down recently.

Liberty's Edge

Once-fine furniture, now ripped and faded from neglect,adorns this chamber. Two large mirrors have been set on the north wall here, but cracks and dark stains mar their silvery surface, and many pieces are missing. A lute rests against the back of a stained red velvet sofa.

Helios:

You begin to hear a voice in your head, asking a series of questions. It waits for answers to each before launching the next, but for expedience of time, I've grouped several here.
“Who are you, trespasser?”
“Who sent you here?”
“What are you looking for?”

Liberty's Edge

"That is understood, although I'm already certain that it will lead you elsewhere. I might suggest that you start your investigation by speaking with the sheriff."

Liberty's Edge

Once-fine furniture, now ripped and faded from neglect, adorns this chamber. Two large mirrors have been set on the north wall here, but cracks and dark stains mar their silvery surface, and many pieces are missing. A lute rests against the back of a stained red velvet sofa.

I need will saves from everyone.

Liberty's Edge

Paintings of people and landscapes adorn the walls of this once-grand entrance hall. A few small vases, most of them cracked or broken altogether, sit on semi-circular tables set against the west wall. A faint smell of mildew hangs in the air.

You quickly track the mildew smell to the cloak room on the western side of the entrance hall. A quick search of the room finds 5 usable cold iron bolts in a mostly rotted quiver, and 26 gold coins in a moldy purse.

There are three portraits depicting two proud-looking noblemen with prominent chins and a beautiful noble lady, and three landscapes of locations around the world.

Double doors lead north, with another door leading west down a hall.

history, nobility, or local DC 10:

You identify the nobles as Baron Marcius Sarini; Marcius’s father, Baron Lucius Sarini; and Baroness Sadira Sarini.

geography or nature DC 10:

The first landscape painting is a sunset over the Aspodell Mountains of Isger.

geography or nature DC 15:

The second landscape painting is a garden in Remsiana, Cheliax.

geography or nature DC 20:

The third landscape painting is the shipyards of Eleder, Sargava. This painting is in better shape than the others, and is likely still of value.

Liberty's Edge

The outbuildings to the east look to be a gazebo in an overgrown garden to the northwest, and what is likely a mausoleum hidden in the trees to the southeast.

The Garden
This wild garden is flush withcolors and full of scents both
sharp and sweet. A gazebo toppedwith a weather vane sits in the
northeast corner of the garden.

The Mausoleum
Hidden amid a copse of gnarled trees sits a large mausoleumof polished granite. Statues of weeping angels of greentingedbronze flank the closed entrance. A tarnished silverdoorplate on the black steel door reads, “Sarini.” Ingrge quickly spots that the wings of the angels have mechanical components in them, making them a cleverly concealed trap.

Liberty's Edge

"Not only are we outsiders, we are Varisian, and there has always been a distrust of Varisians in these parts. “ don’t believe Sheriff Feldane is an unjust woman, but I think she’s under greater pressure to keep the peace than to find the guilty. After all, my people aren’t her first concern. My belief is a thirdparty investigation stands a better chance of clearing our good name than the local constabulary."

Liberty's Edge

A few pieces of silver tableware lie strewn about on a 30-foot-long oak table, and more valuables are displayed in a large antique vitrine. The heads of three beasts—a dragon, lion, and goat—have been mounted above a fireplace on the north wall.

DC 10 Knowledge (arcana):

Legendary beasts known as chimeras have three heads matching those mounted on the wall.

DC 18 Knowledge (arcana):

The dragon head’s scale pattern matches that of a dragon rather than a chimera, and that the goat and lion heads belonged to ordinary animals.

Searching the room, the silver on the table and in the cabinet is worth 125 gp

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