Mask Golem

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231 posts. Alias of Johnny_Panic.


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You see some thing big tailing you but its keeping well back. just for a moment, high up.


guys plesae have a look at this

http://paizo.com/products/btpy8voq/discuss?Pathfinder-Roleplaying-Game-Myth ic-Adventures-Playtest#tabs


Game on


Behind you the bombs fall and you see the vast city start to burn, you see the tall trees light up and bodies fall out of them and the whole flaming from comes crashing down into the elf kingdom city. Whole buildings explode as the fire storm reaches them, you can feel the shockwaves and heat even from on high.

You see a wing on summoners head your way but they meet 5 blasts from the side canons and soon most if not all of them are falling from the sky.

Naal looks on as one of the flayers heads for the side of the air ship and then falls as a prismatic shield gos up around craft.

"That shocked him,
says red eye

"We can do that only a limited number of times but its helps, Problem now is they can see us"

He orders the ship about as shots, arrows and magic come up now hard and fast.

"Time to make a dash out of range, ALL HAND FULL SPEED BACK TO THE FEEL, REPEL ANY THING THAT COMES AFTER US"

You cans some a number off things are coming after you.

Spots from every one, if your going to man a gun tell me what.


Guys you all gain a level.
Well done you.

I am going to have a brake for now.
I have some RL things that have come up and need to have my mind of that.

It has been fun playing and soon as I have time I will do the next part.

All the best.


As the ship flys over the city you start to drop the fire bombs.
Blow the explotions ripapart the biuldings and trees starting a fire storm. Some shots hit the ship but at this range they are inafactive.

As you turn about, you see the fires rage.

"Right we run like hell back to the fleet now." Says Red eyes.


"You did well Norric, yet another commendation"

Norric you see some of the crew looking on at you kind of ore struck, at any dwarf would survive such a raid.

Red looks at the odd looking bolt.

"Where the blasted hells did they get this kind of weapon from?"

She says to himself then seems to come back to the here and now.

"Shame about Bjorkson, but he did his clan proud, I shell tell them the Honor he won this day."

he looks about the craft

"I'm going to start the run, you had best make yourselves of use this may get hairy"

the Craft dips and picks up speed as it drops to the city below.


Two of the crew grab the elf, Redeye helps you out Naal'suul

"Thats most kind of you, and if they know any thing of them towers we can makes plans to counter them, we are just about to start our bombing run.

he then turns to Norric.

"Report trooper, you seem to be some short, are they still down there? what of the towers"

You know the ship has now been seen by the forces below and is taking some fire also the ships headed for close to another of the tower.

A Crew man come to redeye

"On your command sir"

he says

You can seen large flacks of the Nap-fire slotting out into racks over the ship.

Now your going to see a thing.

spot check DC25 every one


As you pull away you there is a blast from the lower part of the tower, you see in lean then fall onto the ranks of elfs below, this seems to start panic in the streets.A few arrow shots fly past but your to high.

The ship comes into view and you old red eye waving.


"BOOOOOMMMMM!!!!


Nope you have had around 2 mins Norric really there was a lull before the storm the ones below still felt it was an accident up until the point a formation was wasted by you, now they know hostiles are on the tower.


Mirrors nope sorry, any Illuston blocks both ways.

You center the group and fire off the shot

To Hit
1d20 + 20 + 2 ⇒ (18) + 20 + 2 = 40

Your Target Flyer 0'
24d8 + 12d6 + 4 ⇒ (7, 5, 8, 6, 1, 7, 1, 1, 1, 3, 6, 6, 1, 1, 5, 5, 1, 4, 4, 3, 7, 8, 4, 4) + (2, 1, 4, 2, 6, 1, 3, 4, 1, 3, 6, 5) + 4 = 141

The Blast.

Second Increment 10'
112d8 + 6d6 + 2 ⇒ (2, 7, 7, 3, 2, 6, 5, 6, 6, 5, 7, 5) + (3, 6, 1, 3, 5, 4) + 2 = 85

Second Increment 20'
2 6d8 + 3d6 + 1 ⇒ (1, 4, 7, 8, 5, 1) + (6, 4, 4) + 1 = 41

Second Increment 40'
3 3d8 + 2d6 - 3 ⇒ (7, 7, 8) + (4, 5) - 3 = 28

Second Increment 60'
5 2d8 + 1d6 - 4 ⇒ (5, 3) + (2) - 4 = 6

Second Increment 80'
6 1d8 + 3 ⇒ (6) + 3 = 9

With the fire and shock wave most are blasted away to fall down to the ground.

4 made it with only little damage and seem to be heading back down in erratic patterns.


:) yep

As you come around to fire you see a large number of elfs heading up to you area of the tower. You also see the ship swinging round

Ship ETA 16 Rounds and counting

What ya going to do, say or head up to the ship?

elfs heading up in tight formation

3d12 ⇒ (11, 12, 10) = 33


Yep looks that way, I ws giving her some time to come back, ill PM guys


The ship moves to come to you,
you have 1d10 ⇒ 10 Rounds

160 or 2min 40 seconds untill they get in range to drop rops

Below you can see a few more flyers heading up.


Set Norric soon as you send the signal all hells going to brake lose


Nope fine, he is very scarred he looks a young elf.


note if Begraen fires the tower WILL come down with you on it just to let you know.

Luaediin The cleric is trying to heal himself but can not talk to cast, as he gos for a postion, your whip hits him.

1d20 + 6 ⇒ (1) + 6 = 7 Acrobatics

he fails with such amazing clumsiness your whip snags around his heck.

1 I ask ya

you start to pull him in, he hes eyes gos wide as he looks for the 1st and last time in his life in to the face of a Drow. He trys ato pull out a dagger to cut the whip wile you pull him in. He wets himself in fear.


The Arrow hits true, hes got no dex mod
Blood gerggels from his mouth as smock billows over him


The Cleric comes up and sees you looking shocked! He calls out to the ones below


yep just point downward


Belgraen - There seems to be some kind of Barracks where you can see troops marshaling. A large tree like building that could be the city mean rulers home. An area that seems to for Mages. A built up area that could be a market and the three other towers.


Luaedill you spot what looks to be a Cleric carrying healing kits levitating up to your side of the platform


The siege engine swings round and points level over the city, two small wheels pop up next to a leaver you see some kind of target sight in front of you.


O yes on of the at this range will take the whole tower down.


They seem to activate on firing Norric


Thats ok Norric you can all see that Luaediins fog has done the trick and for the time being below you all you can hear is Elfs calling out to see if any one is still alive. NNall you can not see any thing to hit with the fog being in the way. Norric you see about 20 large Bolts with what seems to be alcamical heads on them, they also have runes.


Going to end combat there, the last two Elfs fall to you swords, spells and arrows,

Your now standing on a shattered tower, the blast creaked a large part of it and the stairway down is smashed, you can see to two floors below, where a few elfs seem to be stopping as the way up is no longer there.
You can move around the wreckage with care if you move fast I will need Ref rolls v DC20 so Half speeds. On the tower is still one of the large crossbow like things and and its equipment. Below in the city you can hear what sounds to be a whaling sound and the alarm is raised that some thing is wrong on one of the towers. As yet no one is shooting at you and you think the elfs two floors below have not seen you yet.


Guys because of ill health I am going to put this on hold for a bit, I need rest and to take it slow. Sorry about this but I think its for the best. Once I am feeling less under the weather ill kick things off again.

Yours
the GM


Ok Round 3
two left Naal you back up,


yes you did Luaediin, Naal one hit strikes Luaediin


1d2 ⇒ 1 (1hits)
1d2 ⇒ 1 (1hits)
Both hit


GM rolls:

1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 0 ⇒ (10) + 0 = 10

1d20 + 2 ⇒ (15) + 2 = 17
1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 1 ⇒ (17) + 1 = 18

1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 1 ⇒ (11) + 1 = 12
1d20 + 1 ⇒ (13) + 1 = 14

one gets blasted off the tower the other two are stagger then shoot at Naal

cross bows

1d20 + 10 ⇒ (12) + 10 = 22 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 DMG
1d20 + 8 ⇒ (15) + 8 = 23 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6 DMG


The elf that used the Air bow dos not know it dos this hes young just being shown the ropes and panicked. Hes lucky hit however has just sent him and the one going for the bell over the side of the Tower.

sorry your right on the the spell, thats been burned away have ever now.
Three are left and they have taken DMG and are all deafened, The tower as well has been Damaged.


3 of the elfs see you Naal' Suul there are making a b line for you.
One says,
"shes female! shes the leader kill her!! and sound the alarm"
one is heading for large bell like object as fast as they can, the other swings around one of the great big crossbow like objects and fire it at you all, a bolt shoots out and flys past you missing but then you spot Terakeer who pulled his wings early. Bolt hits him dead one, what happens next is a Flash of light and a defining boom the a shock wave. There is nothing left of poor Terakeer but a ball of fire comming your way.

Please make
Fort saves DC10, Not Defended for 1d3 rounds, just 1

Ref Saves DC14 and take half DMG
2d6 ⇒ (4, 6) = 10 Blast DMG
if fail Second REF save DC 12 to stay on the tower.


Yep sorry should have said.


Sorry for the long delay life etc.

OK
Round 1
Norric 15 yet to say
Belgraen 19 Greece spell DC14 1d20 + 3 ⇒ (18) + 3 = 21 makes it
Naal'suul 13 (using whip to get back up)
Luaediin Or'danel 9 (Miss arrow -was that your surprise round shot if so please state round 1 action.
Leopard 5 (rips one to bits,= one dead elf mage)
Elfs 4 left 5 elfs


light wind facing you. I will do the next round action when I have some time sorry guys holiday here for next two days.


@Belgreen Please do as ask and roll Initi 1st then ill place you for action in round.


Norric your shot takes down the elf at last,

The Tiger is free to act,

3 other other elves start to react just as Naal'suul slams into the one on the wall and skids over the side, Two other still have no idea the
are under attack.

Init rolls every one

Round 1.

1d20 ⇒ 6 Elves 5 left.


Naal'suul 1d20 + 9 ⇒ (17) + 9 = 26 Perception

You see one with his back to you, you can hit him and as a Slam attack (non lethal Damage and send him over the wall) reflex save DC10 not to go over yourself


Good shot, that at the cat seem to have hit him hard hes staggering.


Will wait to see what the others do


@Norric and Luaedeiin You fall and the air comes past you as the plat from growns in size way to fast, your wings flop out at the last moment, there is a jurk and your heading for the platform, there are 4 massive looking cross bows with 4 troops working on them and 4 looking our from a low wall around the platform thats some 150' across, The wall is only 3' high.
One elf is facing your way and post you just in time to have bjorkson land on him when his shoot fails, he must have none it had and decided to take out the elf as his last act in this life, there is a bit of a mess and a loud splat sound, one of the other elfs looks round.

Roll 1d20 + 8 ⇒ (19) + 8 = 27

He spots you, you can shoot him or try and take him out before he has time to react you have a surprise round.

@Belgraen same with you.

The others need to role to see if they fail

If Terakeer dos not post with i one day realtime then he two may have a fail.


There is about 8 Troops walking about, they seem some what lazy and one scanning the skys and land with a looking glass. The tower is about 400' up in the air built ontop of a high tress some 800'


Will give the others a day RL to post what they will do and have ready to fight with and then you drop


You need to each tell me when your going to pull your Shoot/wing
r1 0% fail chance 5 rounds elves will spot you
r2 1% fail chance 4 rounds elves will spot you
r3 2% fail chance 3 rounds elves will spot you
r4 3% fail chance 2 rounds elves will spot you
r5 4% fail chance 1 round1 elves will spot you

what round then roll 1d100 low is dead

got that wrong o well 4% is max fail


Your all suited up and ready to drop, they take you over to a area of the deck that had the ramp put in place.

"You jump one after the other, fall and wait, the wing will have to be opened as close as you dear but the longer you flying down the more time they have to spot and shoot at you. we have to know whats on the tower, Ill come on with the landing platform one you have it passified, Hornfists going to have me put away under a rock hill for putting your lives as risk bit there is no other way. We have to bomb that city and we have to know whats on that tower."

You can land on the tower with only one round in the air, but there is a 5% change some thing will go wrong, for very round you open your wing before you get the the tower drops this % down 1% so if you go for 6 rounds in the air, you have a 0% of failing, if you go for 1 round in the air your have a 5% of failing.

So have a think, This ship is Inv at the moment, but can not move closer or it will be spotted. Its using some kind of Camileaon system not magic.

So what it to be


Not they will start to run out of air fast


he nods Norric, he knows you have done this before

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