Lamashtu

GM Sapphire Fox's page

FullStarFullStarFullStar Pathfinder Society GM. 1,548 posts (2,035 including aliases). No reviews. 1 list. No wishlists. 25 Organized Play characters. 2 aliases.


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this is a Tier 1-5

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Looking for 4 people to continue on the Quest of Perferction Trilogy, we are starting part 3 if interested please post Here

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none of the shops deal with lead

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this is standard, and too my knowledge none of the QoP trilogy are not repeatable

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Quest of perfection Part 3, looking for 4 more players to join, preference given to those that have played the first two parts but not necessary to play part 3.

Character level and Class please

recruitment will end 6/4/18

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alright no response from the other players, I will open recruitment up to the forum, I will try and run with a party of six at least

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Nadya speaks up to the group "I suggest making any final preparations, snow shoes will help speed up the trek, it's about 6 miles to the pale tower from here, most of the guards have probably left by now, the only ones that should be here are the normal town guard. Meet me by the main gate when you are ready and we'll begin the trek"

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on the Fore Deck of the Throaty Mermaid you find Anera, who stands looking out of the water while fiddling with a black-bladed knife. She is a Taldan woman with shoulder-length brown hair pulled back into a ponytail and a large scar across her cheek

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sorry bulvi, I read your post then forgot to add it, got the list posted for what is dropped for the party

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Items from the fight that you can get are as follows:

2 Potions of Cure Light Wounds
7 Potion of Endure Elements
1 Potion of Interrogation
2 Screaming Bolts
1 Attentive Mirror

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Quasit turns the kitchen and the storage room upside down looking, and comes up with bupkis for Ale or Brandy

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Its not entirely hard to miss the holy symbol partially visible on the bound man

Knowledge religion ids it as a symbol of Apsu

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those looking at the bound man, give me a perception and a knowledge religion check

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Sebastian you can tell he isn't being dishonest, Thanzeril takes the token and tucks it away safely with a nod.

it does not state directly, however from how the rest of the scenario reads, I would say he was for opening

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Nadya isn't hard to find, she is in the back room what passes for storage in the kitchen area, as well as a man in armor and a hammer off to the side out of his reach while he is bound and gagged as well

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I am waiting to hear from Imojin, greeda and kalman if I dont by this weekend I will open it up to other players

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bulvi and Quasit makes short work of the captain, and the rest of the group takes out the lackey

~End of combat~

The mirror seems to be activated for a short time before returning back to being a mirror

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"Anera, The Taldan woman here, usually brown hair pulled back"

Azuretta is apparently not even mentioned beyond that statement in this scenario

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Selena fails to stabilize

Green moves 5ft and swings at Quasit

attack: 1d20 + 3 ⇒ (14) + 3 = 17 and just misses at the last moment

~~Round 4~~
Knowledge Local to ID
Bold to act
Findurel
Black -21
Selena hp:-6
Sakitu
G
Quasit
Bulvi

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"I was not handing it off to someone else, Sephriel usually wandered about, minding his own business,there was one, Anera repeatedly challenged me to a game of Knivesies and made unprovoked racial slurs at both myself and Sephriel. other the that there was nothing concrete to warrant a threat to Sephriel. and as I said I left to meet with Azuretta in the forward cargo hold" [/ooc]they don't expand on why[/ooc]

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Fin fires an arrow at black

Longbow: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

black swings at Selena

Attack: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

and moves 5' afterwards, as you notice the mirror by the counter start to react as he starts to call out to Radosek as a warning

~~Round 4~~
Knowledge Local to ID
Bold to act
Findurel
Black -16
Selena -20
Sakitu
G
Quasit
Bulvi

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Yellow and white both die

~~Round 4~~
Knowledge Local to ID
Bold to act
Findurel
Black -6
Selena
Sakitu
G
Quasit
Bulvi

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"All I can say about the murder is that I had left my position watching Sephriel to me Azuretta in the Forward Cargo hold in the middle of the night" his voice sounding more deflated and resigned to his fate

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PFS Number:
Character Number:
Faction:
Day Job:
Level:

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dot

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Moving to Thanzeril [located at the first mate cabin/Sephriel's room]

This cabin normally serves the first mate’s quarters, but has been Sephriel’s cabin since the Throaty Mermaid departed Absalom. Sephriel’s body remains on the bed, preserved with a gentle repose spell. The metallic smell of blood no longer fills the cabin, and notice the scent of a heady perfume in the air.

Here you find Thanzeril, Sephriel’s bodyguard, lamenting his failure and
agonizing over the impending punishment

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Sakitu misses white

Selena manages to touch black

green will 5ft into flanking with the boss swinging at Selena
Attack: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Crit Confirm: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16

Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Crit Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Yellow will also 5ft and swing at bulvi
Attack: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

white 5ft steps to flank with yellow and swings at bulvi
Attack: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7

~~Round 3~~
Knowledge Local to ID
Bold to act
Findurel
Black -6
Selena
Sakitu
G
Y
W -6
Quasit
Bulvi

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Everyone getting the update postings?

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Fin manages to barely avoid being targeted, as he fires and hits white.

black will swing will all his might at bulvi
1d20 + 7 ⇒ (12) + 7 = 19

and just lands a solid blow against the armor, the vibrations can be felt as well as heard

~~Round 3~~
Knowledge Local to ID
Bold to act
Findurel
Black
Selena
Sakitu
G
Y
W -6
Quasit
Bulvi

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while it seems Seidr proves a point, he ponders a moment before shaking his head "You may be right, however that crew, ship and captain have taught me a lot of things, and it is with them that I wear the ring. Hatred or not you see may be up to you, but the loyalty, hardwork, and value of ones soul was taught and learned by those on that ship, and I'll not hand over the thing that reminds me of this to those that won't uphold the same value"

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so I did ugh

Ignorning those actions due to GM f!#& up

~~Round 3~~
Knowledge Local to ID
Bold to act
Findurel
Black
Selena
Sakitu
G
Y
W
Quasit
Bulvi

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Green swings at Selena
Attack: 1d20 + 3 ⇒ (1) + 3 = 4
and just seems to horribly miss

yellow continues to swing at Bulvi
attack: 1d20 + 3 ⇒ (8) + 3 = 11
and almost hits the same spot in the beam

white swings at Sakitu
attack: 1d20 + 3 ⇒ (19) + 3 = 22
Confirm: 1d20 + 3 ⇒ (17) + 3 = 20
White just seems to find the meaty portion of the fox to sink his sword into

Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Crit Damage: 1d8 + 1 ⇒ (1) + 1 = 2

~~Round 2~~
Knowledge Local to ID
Bold to act
Findurel
Black
P -6
Selena
Sakitu
G
Y
W
Quasit
Bulvi

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"Aquatic Elves are not that common overall, they are usually selective in where they appear, so I've heard."

his face turns to Seidr

"If I wanted him killed, I would have done it the first moment he was on board, not wait this long to do so. I may dislike them in general for what they did, I will never forget, and no that does not mean I will hold on to the hatred either"

his face looking stern at everyone "Ask the captain where I was last night, he will tell you where I was

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My apologies for the lack of posting, I'm fighting a battle of issues since the surgery, I will update when I can

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My apologies for the lack of posting, I'm fighting a battle of issues since the surgery, I will update when I can

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Green will swing at Selena
1d20 + 3 ⇒ (8) + 3 = 11 and miss

Yellow 5' steps and swings at bulvi
1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d8 + 1 ⇒ (5) + 1 = 6

White 5' steps at swings at sakitu
1d20 + 3 ⇒ (8) + 3 = 11

~~Round 2~~
Knowledge Local to ID
Bold to act
Findurel
Black
P -6
Selena
Sakitu
G
Y
W
Quasit
Bulvi

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he has a few visible rings

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"Aquatic elves eh? no one comes to mind, usually elven kinds stick together, ground, underground, or sea, so I'd ask them, however most of us here don't really come across them too often, I think I've only encountered them twice, counting this one."

up on the aft deck, there isn't anything that is helpful either

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ok, I am going to roll and report in for the PbP, as this will run past its deadline.

Malvic: 1d20 ⇒ 17
Sebastian: 1d20 ⇒ 7
Seidr: 1d20 ⇒ 12
Kyunjiro: 1d20 ⇒ 6

damn no winners this time.

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Fins first arrow bounces off the guards shield, but as the second is release it finds its home hurting pink

Pink will 5' step and flank with his comrade
Flank: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
and though overly excited, he stumbled in his down stroke and missed

blacks daze wears off

~~Round 2~~
Knowledge Local to ID
Bold to act
Findurel
Black
P -6
Selena
Sakitu
G
Y
W
Quasit
Bulvi

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"Once, back when I was still tuning my ability, the first ship I was on was wrecked by the bloody elves. I was the only one to survive finding some wreckage to cling to and make my way to shore" his eyes seem to have a bit of hatred behind them, one of an old dull flame.

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Orange dies

~~Round 2~~
Knowledge Local to ID
Bold to act
Findurel
Black
P
Selena
Sakitu
G
Y
W
Quasit
Bulvi

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"Aye, though not certain how helpful I'll be, but ask away anyway"

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Finally home, will be able to update a bit more regularly now

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The aft deck of the Throaty Mermaid is the territory of
navigator Ulamon. Ulamon employs hismastery of wind and waves to keep the ship on course and moving faster than pirates with eyes on their cargo
or authorities who might frown on the Throaty Mermaid’s less-than-legal activities.

as true as the sun rises, Ulamon can be found at the wheel keeping the ship on course. If your approach bothered him, he showed nothing
"Come to learn how to navigate or at least how to read a map?" a bit of a chuckle follows

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Sakitu feels rather happy as she dazed the captain, though Selena sadly couldn't connect her spear with her target

Green takes a 5' step over and swings at Selena
Attack: 1d20 + 3 ⇒ (4) + 3 = 7

Yellow moves over to attack Sakitu
Attack: 1d20 + 3 ⇒ (10) + 3 = 13

White also steps over and attacks Sakitu
Attack: 1d20 + 3 ⇒ (16) + 3 = 19 hit
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

~~Round 1~~
Knowledge Local to ID
Bold to act
Findurel
Black
O
P
Selena
Sakitu
G
Y
W
Quasit
Bulvi

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Will: 1d20 + 2 ⇒ (1) + 2 = 3 fail

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if done here, where to next?

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Fin manages to kill red with no issue

Black moves forward and swings at Selena
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
though he seems lightly disappointed in the damage

Orange swings at the fox in front of him
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
and misses, as he takes a five foot step to the left in front of the table

Pink moves forward and swings at Selena
attack: 1d20 + 3 ⇒ (6) + 3 = 9
and misses as well

~~Round 1~~
Knowledge Local to ID
Bold to act
Findurel
Black
O
P
Selena
Sakitu
G
Y
W
Quasit
Bulvi

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Fin the Doors are open, so there isn't an issue there, is everyone ok with the placement of their people before I take the others turns?

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