Lamashtu

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FullStarFullStarFullStar Pathfinder Society GM. 1,639 posts (2,169 including aliases). No reviews. 1 list. No wishlists. 26 Organized Play characters. 2 aliases.


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Sovereign Court

Tyrael is having an issue with posting, last I heard a week ago that the site is not letting him post, if he cant by monday I will bot him, I will be getting ahold of him tonight

Sovereign Court

The sounds of a door can be heard opening as more soldiers move out into the hallway

~~Round 1~~
Bold to Act
White
Quasit
Sakitu
Findurel
Black
Pink
Blue
Red
Purple
Tyrael
Yellow
Green
Cyan
Orange
Bulvi
Selena

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Fin manages to kill the green

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Green stays standing as quasit fakes zigging when she zagged

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Emma vs Pink: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d4 + 12 + 1d6 ⇒ (1, 4) + 12 + (5) = 22

Green Rides by emma
1d20 + 5 ⇒ (13) + 5 = 18

Red Rides by Emma
1d20 + 5 ⇒ (13) + 5 = 18

both missing

~~Round 5~~
Knowledge Local to ID
Bold to act
Kalman
Zajarthauk
Emma
R
MG

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its the same day, just later in the day, no resting

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Making her way across the hall to the door on the opposite side, quasit can notice no traps and proceeds to open the door as a blade comes out from behind the door to surpise her

Surprise: 1d20 + 3 ⇒ (19) + 3 = 22
Confirm: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Spoiler:

Bulvi: 1d20 + 2 ⇒ (6) + 2 = 8
Findurel: 1d20 + 7 ⇒ (8) + 7 = 15
Quasit: 1d20 + 6 ⇒ (11) + 6 = 17
Selena: 1d20 + 2 ⇒ (6) + 2 = 8
Sakitu: 1d20 + 2 ⇒ (14) + 2 = 16
Tyrael: 1d20 + 3 ⇒ (9) + 3 = 12
YGCO: 1d20 + 1 ⇒ (11) + 1 = 12
BPURP: 1d20 + 1 ⇒ (14) + 1 = 15
W: 1d20 + 2 ⇒ (20) + 2 = 22
Tie break Bulvi: 1d20 + 2 ⇒ (19) + 2 = 21
Tie break Selena: 1d20 + 2 ⇒ (13) + 2 = 15

~~Round 1~~
Bold to Act
White
Quasit
Sakitu
Findurel
Black
Pink
Blue
Red
Purple
Tyrael
Yellow
Green
Cyan
Orange
Bulvi
Selena

White seems to be in charge, but doesn't stop him from firing a crossbow at Quasit

XB: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5 but it seems to stick into the door frame

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You guys are almost done and I will put up chronicles when I get home so you all have them

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if emma doesnt post I have will bot her this weekend, or kick the player in the rear when I see them this weekend

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Quasit doesnt see anything trap like, and when she opens the doors, she sees stairs that lead to the balcony, of the first floor, but no stairs leading to the second floor

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In the center there is a pool of water, to tge north and south there are larger mirrors and crystals, and doors that continue farther back

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you've all managed to get information on all the culprits likely to have committed the crime, impressions and everything else, I will move to the next section to help keep things rolling

A tolling bell sounds from the Throaty Mermaid’s deck, and the entire ship jolts to life as though awakened from a startling dream. Crew members rush between cabins and up and down the narrow stairs between decks.
“All hands to storm stations,” Captain Veane calls into the
ship’s bowels. “We got ourselves a mean one comin’!”

from the captains cabin you all need to get to the deck, the storm will arrive within a few rounds

Spoiler:

Sebastian: 1d20 + 2 ⇒ (6) + 2 = 8
Malvic: 1d20 + 7 ⇒ (19) + 7 = 26
Seidr: 1d20 + 1 ⇒ (7) + 1 = 8
Kyunjiro: 1d20 + 4 ⇒ (13) + 4 = 17
GM: 1d20 ⇒ 2

~~Round 1~~
Malvic
Kyunjiro
Sebastian
Seidr
Storm?

Updated map to place you all in the captains cabin

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checking the doorway shows no traps, though as you open into the hallway, Steamy air fills this inner gallery, emanating in lazy wisps from a bubbling pool recessed into the floor of a raised dais surrounded by six pillars of ice. Four foggy mirrors hang from the walls near ice sculptures of helmeted pike-wielding warriors.

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Besides thanzeril, she mentions the same people you have already spoken to, but states that they had issues that were publicly known or at least known to the members of the ship

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they noticed, and didnt care

as the acid starts to eat away at the beast, you here what sounds like a rattling sound from its throat then dies

~~end of combat~~

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the creatute itself will be concious in 2 rounds, amd probably going to try and bite someones arm off

~~Round 4~~
Knowledge local to ID
Bold to Act
Findurel
Sakitu
Quasit
Tyrael
Creature -78
Selena
Bulvi

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Green ride bys on emma

1d20 + 5 ⇒ (3) + 5 = 8

pink attacks emma

1d20 + 5 ⇒ (19) + 5 = 24
1d6 + 2 ⇒ (6) + 2 = 8

1d20 + 5 ⇒ (17) + 5 = 22
1d6 + 2 ⇒ (6) + 2 = 8

red attacks the orc

1d20 + 5 ⇒ (10) + 5 = 15

1d6 + 2 ⇒ (4) + 2 = 6

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Those listening seem to realize she wont kiss and tell clientelle personal wise but she does at least speak openly otherwise

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besides him being run across states and getting very little sleep, he hasnt been able to update his posting, and with me having been down I could not update at the the time

tyrael swings at the the beast

1d20 + 6 ⇒ (11) + 6 = 17
2d6 + 7 ⇒ (3, 4) + 7 = 14

as tyraels hammer comes down it seems to smash into the creatures leg as it is currently unconcious, though as it seems to not be dead

will leave the in init order to till you decide what to do with it

~~Round 3~~
Knowledge local to ID
Bold to Act
Findurel
Sakitu
Quasit
Tyrael
Creature -78
Selena
Bulvi

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Update in a couple hours

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Update in a couple hours

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I will bot him when i update in a few hours

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my apologies for not updating, I've been in and out of the ER and Doctors office quite a bit this week

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my apologies for not updating, I've been in and out of the ER and Doctors office quite a bit this week

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my apologies for not updating, I've been in and out of the ER and Doctors office quite a bit this week

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Knowledge local to ID and figure out whats going on

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~~Round 3~~
Knowledge local to ID
Bold to Act
Findurel
Sakitu
Quasit
Tyrael
Creature -42
Selena
Bulvi

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Green Will: 1d20 + 4 ⇒ (10) + 4 = 14
Red Will: 1d20 + 2 ⇒ (13) + 2 = 15

so close Zajarthauk, just need Kalman's stablize check

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47

With three people hitting the beast, it decides who to swing at

1-2 Quasit, 3-4 Bulvi, 5-6 Tyrael

1d6 ⇒ 1

Axe: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8

Bite: 1d20 + 2 ⇒ (2) + 2 = 4 miss
Claw: 1d20 + 2 ⇒ (11) + 2 = 13 miss

~~Round 2~~
Knowledge local to ID
Bold to Act
Findurel
Sakitu
Quasit
Tyrael
Creature -42
Selena
Bulvi

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"I was down in Seriel's room for personal reasons with Thanzeril" a slight pleasant smile rises "however we didn't stay in the room, we spent the time in the forward hold, for quite some time"

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Sebastian and malvic notice a similar a familiar scent of what is perfume that seems to make them recall thescent being in the now deceased sephriels room

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All those talking to her please give me a perception check

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~~Round 2~~
Knowledge local to ID
Bold to Act
Findurel
Sakitu
Quasit
Tyrael
Creature -12
Selena
Bulvi

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Tyrael provokes an AO moving in

AO: 1d20 + 7 ⇒ (1) + 7 = 8 though seems to miss

Tyrael misses and its the creatures turn

The arrow wound seems to have healed over completely

axe: 1d20 + 7 ⇒ (17) + 7 = 24 hit
damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9

bite: 1d20 + 2 ⇒ (20) + 2 = 22 hit
damage: 1d6 + 2 ⇒ (2) + 2 = 4

crit confirm: 1d20 + 2 ⇒ (19) + 2 = 21 confirm
damage: 1d6 + 2 ⇒ (2) + 2 = 4

claw: 1d20 + 2 ⇒ (12) + 2 = 14

~~Round 1~~
Knowledge local to ID
Bold to Act
Findurel
Sakitu
Quasit
Tyrael
Creature
Selena
Bulvi

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As emma moves through more then 5' she provokes

purple ao: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

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so you would be, roll to stabilize

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Red and green move in on kalman while purple moves on zajarthuk

red: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 hit
damage: 1d6 + 2 ⇒ (2) + 2 = 4

green: 1d20 + 5 + 2 + 1 ⇒ (17) + 5 + 2 + 1 = 25 hit
damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

purple: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 hit
damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

~~Round 4~~
Knowledge Local to ID
Bold to act
Kalman
Zajarthauk
Emma
R
MG
MP

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malvic give me a diplomacy check

Azuretta seems willing to entertain at the least "I may or may not be able to help, depends on the information you inquire"

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have not gone through the doors yet, and yes slide 8

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Update tonight when drop load

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Not trapped but with the loud sound that was heard outside, fin can notice something not right with the room, as he release those that are bound a large shadowy shape rises from the cages and she seems to have been resting by

Spoiler:

Bulvi: 1d20 + 2 ⇒ (10) + 2 = 12
Findurel: 1d20 + 7 ⇒ (14) + 7 = 21
Quasit: 1d20 + 6 ⇒ (10) + 6 = 16
Selena: 1d20 + 2 ⇒ (11) + 2 = 13
Sakitu: 1d20 + 2 ⇒ (17) + 2 = 19
Tyrael: 1d20 + 3 ⇒ (13) + 3 = 16
GM: 1d20 + 4 ⇒ (11) + 4 = 15

~~Round 1~~
Knowledge local to ID
Bold to Act
Findurel
Sakitu
Quasit
Tyrael
Creature
Selena
Bulvi

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the guards are staying at their posts

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The guards take heed as you all approach. Not familiar with your group they halt you from above. As Quasit begins to explain with Sakitu's help you all can hear a loud noise from behind the walls and guards.

The guards do seem wary still, but eventually decide to supress the magical ice and raise the porticulis to allow access

Inside is a massive ice scultpure of a dragon dominates this open courtyard, standing with raised wings upon a dais of solid ice. Seven squat shacks sit along the inner wall, with several dogsleds stored outside. Between them, four ice chutes descend from the battlements of the outerwall. To the west large double doors studdedwith icicles lead inside the pale tower itself, just beneath an overhang of sharp icicles dangling from above

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The relatively nicely furnished captain’s cabin is
where Captain Veane can be found when not on deck
giving orders. When the you come here you find him busy at work at his desk, writing in a thick, leather–bound logbook. Veane is not
alone, as the ship’s resident harlot Azuretta lazes on his
bed, reading an illustrated chapbook

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A trampled path of snow, heavily tracked by footprints and sled trails, ends abruptly at an opaque wall of ice. Carvings and ancient glyphs depict only the semblance of a gateway on its surface.

There are three guards up top that can be convinced with a bluff check that will have them open the way, you can attempt to break through the ice, or possibly come up with a different idea

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Red continues the ranged assault on Emma

Red: 1d20 + 5 ⇒ (14) + 5 = 19miss

Blue will move and strike at kalman

Blue: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Green rides by at full speed by Zajarthuk with blade in hand swinging as he passes

Ride-By: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

~~Round 3~~
Knowledge Local to ID
Bold to act
Kalman
Zajarthauk
Emma
R
B
MG
MP

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looking elsewhere to find information on the cheliax faction, the name is misprinted and I did find the person you are supposed to talk to for the cheliax mission

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given what you know of the members you have talked to, cast your suspicions here, I will inform you that the First Mate was already involved but not the murderer.

and dont forget the body guard gave you two names to check in with, one was located on the upper deck and the other located elsewhere if you wish

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after the bout with the shocking lizard iguana things, and the round of needed healing, you make on your way. it takes a few more hours but you spot the tower.

Sharp winds whistle across this stark white plain, stinging the eyes along with the near-blinding rays of the reflected sun. A great eruption of frozen ice rises in the distance—an imposing pale tower crowned with icicles spearing into the sky. Seemingly born of the land itself, an unbroken circular wall of ice guards the tower’s base, with no means of entrance visible. High above, a large gash opens in the tower’s bowl-like crown, ringed in icy spikes and split by a massive plane of ice resembling an inverted crescent moon.

Sovereign Court

well, with the people investigated, I can move to the next section, unless there are other places you want to go to, and like I said you have interviewed the killer, no I won't say who it is, just the most unlikely suspect

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