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Lamashtu

GM Sapphire Fox's page

FullStarFullStar Pathfinder Society GM. 1,123 posts (1,501 including aliases). No reviews. 1 list. No wishlists. 20 Organized Play characters. 2 aliases.


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Sovereign Court

Thats up to you guys, I am talking with another GM, to take my place

Sovereign Court

slide 5 for map, will update when I have my books tomorrow to do so, I apologize again

Sovereign Court

Green stumbles around in what appears to be agony

~~Round 4~~
Bold to Act
Arol
Fundir
G -10
Margat
Ecthelien
Flaerin
Fen

2 hp remaining

Sovereign Court

I apologize folks, new job kinda kicking my ass for hours, I will get things straightened out, I will have updates come tomorrow when I arrive home with the books

Sovereign Court

Sadly, I apologize, it wasnt my intention to leave things hanging, new job been kicking my ass for hours, I will have to drop also, I hope I to find a replacement GM so you all can continue if you wish

Sovereign Court

I apologize folks, new job kinda kicking my ass for hours, I will get things straightened out and back on course, you only ha e a few more rooms

Sovereign Court

I apologize folks, new job kinda kicking my ass for hours, I will get things straightened out

Sovereign Court

Nox its Cold Damage

~~Round 4~~
Bold to Act
Ylosani
B -4 Standing
Yuukyou
Nox
Orladan
Tchort
Ulric -6
GM1

Sovereign Court

1d3 ⇒ 1

Percept Quasit: 1d20 + 4 ⇒ (7) + 4 = 11
Percept Sakitu: 1d20 + 2 ⇒ (3) + 2 = 5

shortly after getting some sleep and 1st shift of the watch starts, what seems like a strong wind happens to pick up, though once it calms down you wonder where it might have come from, and the minute you start to move you feel as if something cold is coming your way

Quasit, and Sakitu Reflex

Reflex Quasit: 1d20 + 7 ⇒ (17) + 7 = 24
Reflex Sakitu: 1d20 + 3 ⇒ (2) + 3 = 5

Quasit not liking this cold blowing at her, rushes to the side quickly, and tries to get a word in to Sakitu to warn her but its too late, she isn't able to move fast enough

Damage: 1d4 ⇒ 2 Sakitu takes 2 and is sickened for 3 rounds, Quasit is fine and takes 1 unless she has evasion

Spoiler:

Bulvi: 1d20 + 2 ⇒ (15) + 2 = 17
Findurel: 1d20 + 7 ⇒ (12) + 7 = 19
Quasit: 1d20 + 6 ⇒ (6) + 6 = 12
Selena: 1d20 + 2 ⇒ (15) + 2 = 17
Sakitu: 1d20 + 2 ⇒ (13) + 2 = 15
Ibona: 1d20 ⇒ 3
GM: 1d20 + 6 ⇒ (17) + 6 = 23
GM: 1d20 + 7 ⇒ (19) + 7 = 26
Roll off Bulvi: 1d20 ⇒ 3
Roll off Selena: 1d20 ⇒ 10

one of the creatures that is just a whirl of snow, and air glides over and attack Sakitu

Slam: 1d20 + 6 ⇒ (1) + 6 = 7

while the other almost looking bat like, strikes a claw at Quasit

Claw: 1d20 + 5 ⇒ (6) + 5 = 11

~Suprise round~~
GM 1
GM 2

~~Round 1~~
Knowledge Planes to ID
GM 1
GM 2
Findurel
Selena
Bulvi
Sakitu
Quasit
Ibona

Sovereign Court

Red Will: 1d20 + 2 ⇒ (4) + 2 = 6

Death Explosion: 1d6 ⇒ 1 DC 11 Nox, Orladan, and the green zombie

Green Reflex: 1d20 ⇒ 8

~~Round 4~~
Bold to Act
Ylosani
B -4 Standing
Yuukyou
Nox
Orladan
Tchort
Ulric -6
GM1

Sovereign Court

The Shingles’ characteristic tangle of plank-and-rope bridges crisscross several stories above this narrow, trash-strewn alley. Shiver addicts—including those currently slumbering in the street—have transformed the alley into a makeshift flophouse, which terminates at a hovel sheltering a rusted potbelly stove.

Sovereign Court

I have bulvi on 2nd shift, and Fin on either 1st or 3rd, anyone else before I make checks for the night?

Sovereign Court

~~Round 4~~
Bold to Act
Arol
Fundir
G -10
Margat
Ecthelien
Flaerin
Fen

Sovereign Court

blue will move and then wait

DC for Will save Oraladan is 13

~~Round 4~~
Bold to Act
Ylosani
B -4 Standing
Yuukyou
Nox
R
Orladan
Tchort
Ulric -6
GM1

Sovereign Court

"Fever Dream Alley is named as such cause its where all the low end shiver dens are at, where those who really can't afford a place, or those looking for more and will do almost anything for shiver"

Sovereign Court

The Cleric starts to cast again at Orladan, Need another will save

the green zombie 5' steps as well as Orange and purple all attack at Orladan

Green Slam: 1d20 + 4 ⇒ (5) + 4 = 9
Orange Slam: 1d20 + 4 ⇒ (1) + 4 = 5
Purple Slam: 1d20 + 4 ⇒ (1) + 4 = 5

all three of them missing

~~Round 4~~
Bold to Act
Ylosani
B -4 Standing
Yuukyou
Nox
R
Orladan
Tchort
Ulric -6
GM1

Sovereign Court

the captain stands, reaches over to cabinet and pulls out a scroll, unfurls it and starts to list off over 78 names of places that are known shiver dens

"we aren't able to shut down one with out 3 more taking its place, so the pesh den will stay though run out of business if you do the job that is hired of you. The ring was Frell Tann's and will be presented to his uncle when able to."

she turns her attention to Kuriq and answers "Barbassi? the local band of thugs for hire what is their connection to shiver? or for that matter anything beyond just being muscle thugs?"

Sovereign Court

as Fundir swings it catches the flesh of the blue zombie, as it explodes upon its death

Arol Fort: 1d20 + 2 ⇒ (8) + 2 = 10

after the the creature dies Arol tries to attempt aid another after moving though just shy of being able to brace

Green swings at fundir

Slam: 1d20 + 4 ⇒ (6) + 4 = 10

Purple slams into Ecthelien

Slam: 1d20 ⇒ 11

both missing

~~Round 3~~
Bold to Act
Arol
Fundir
G -10
P -6
Margat
Ecthelien
Flaerin
Fen

Sovereign Court

at this point, dusk starts to set in, as the sun is sinking down, and you manage to find a clearing that would be suitable for camp. do you make camp, and who takes what if any shifts for a watch?

Sovereign Court

~~Round 3~~
Bold to Act
Arol
Fundir
B -4
G -10
P -6
Margat
Ecthelien
Flaerin
Fen

Sovereign Court

you make your way back to the captain and turn in what you have, she makes note and sets it in a sealed sack

"Thank you for the assistance, anything else I can help you with?"

Sovereign Court

Green and Blue swings

Green Slam: 1d20 + 6 ⇒ (14) + 6 = 20
Blue slame: 1d20 + 6 ⇒ (2) + 6 = 8

Damage: 1d6 + 4 ⇒ (3) + 4 = 7

~~Round 2~~
Bold to Act
Arol
Fundir
B -3
G -7
P -6
Margat
Ecthelien
Flaerin
Fen

Sovereign Court

Yuukyou which one are you aiming at?
Tchort i have your action no worries

Red moves and swings at nox

claw: 1d20 + 2 ⇒ (7) + 2 = 9 and misses

~~Round 3~~
Knowledge Religion to ID
Bold to Act
Ylosani
B -4 Standing
Yuukyou
Nox
R
Orladan
Tchort
Ulric -6
GM1
Zom

Sovereign Court

blue is on the ground, and doesn't really seem to care as it stands up
AoO from nox?

red kinda waits till after nox

Orladan is safe from this feeling of murder

~~Round 3~~
Knowledge Religion to ID
Bold to Act
Ylosani
B -4 Standing
Yuukyou
Nox
R
Orladan
Tchort
Ulric -6
GM1
Zom

Sovereign Court

you are fairly certain that both belong to the body of the first fight you were in

Sovereign Court

Margat gets as close as she currently could, and fires, though with the cover that they get, it seems to bounce off the side of the wall, Fen tries her luck but to no avail

~~Round 2~~
Bold to Act
Arol
Fundir
B -3
G
P -6
Margat
Ecthelien
Flaerin
Fen

Sovereign Court

the blue skeleton falls to the ground, though that doesn't seems to detour any of the creatures at all

Tchort tears into a zombie but it still stays standing, Orladan tries to attack and though the swing seemed good with everything there, still missed.

The cleric looking at Orladan just mutters loud enough "Kill for me"

Orladan I need a will save

the Cyan, Purple and Green all swing at Tchort

Cyan Slam: 1d20 + 4 ⇒ (11) + 4 = 15
Purple Slam: 1d20 + 4 ⇒ (17) + 4 = 21
Green Slam: 1d20 + 4 ⇒ (17) + 4 = 21

Purple Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Green Damage: 1d6 + 4 ⇒ (6) + 4 = 10

~~Round 3~~
Knowledge Religion to ID
Bold to Act
Ylosani
R
B
Yuukyou
Nox
Orladan
Tchort
Ulric -6
GM1
Zom

Sovereign Court

With Quasits blow the creature seems to collapse dead as the snow starts to stain red

~~end of combat~~

Sovereign Court

Yuukyou, they aren't skeletons, those are Zombies on the 1st floor with you guys, the skeletons are upstairs

Sovereign Court

the slightly shiny bit was a ring on a partially consumed finger, the ring itself bears the Tann Family crest

"Barbassi I don't know, though maybe someone might in a place called Fever Dream Alley, they might know about him there or someone else" he shrugs slightly and starts to insists politely enough that you please leave

Sovereign Court

The Weasel is hurting pretty bad

~~Round 2~~
Bold to Act
Quasit
Giant Weasel
Sakitu Fatigue
Selena
Findurel
Bulvi
Ibona Fatigue

Sovereign Court

for special attacks, it attaches automatically when the attack hits, and it causes bleed as well with one of its attacks

Sovereign Court

Bulvi Attempts to grapple the beast but falls just short of being able to

Fort: 1d20 + 8 ⇒ (12) + 8 = 20 safe from Str Damage

Sovereign Court

Fair enough then, just fyi don't put it as untrained when posted

Spec Defenses - None
Special Attacks - Death Burst - When a plague zombie dies, it explodes in a burst of rotting, infected flesh. All creatures adjacent to the plague zombie are exposed to its plague and must make a Fortitude save or contract zombie rot.

weaknesses - none

Purple Ref: 1d20 ⇒ 5
Blue Ref: 1d20 ⇒ 14

~~Round 1~~
Knowledge Religion to ID
Bold to Act
Arol
Fundir
B -3
G
P -6
Margat
Ecthelien
Flaerin
Fen

Sovereign Court

I will edit Selena for the fatigue, I missed it in the post

the creature seems to not notice Quasit slink off somewhere, and notices the nice shiny infront if it

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm: 1d20 + 6 ⇒ (14) + 6 = 20 miss

Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Bleed: 1d4 ⇒ 4

the creature sinks teeth in around bulvi's chest and bites in firmly, though doesn't seem to let go, it attaches itself to bulvi

Attach:

The Creature automatically latches onto its target when it successfully makes the listed attack. The Creature is considered grappling, but the target is not. The target can attack or grapple the Creature as normal, or break the attach with a successful grapple or Escape Artist check.

Ibona gasps and whispsers to herself "Giant Weasel" 1 thing to know about it

~~Round 1~~
Knowledge nature to ID
Bold to Act
Quasit
Giant Weasel
Sakitu Fatigue
Selena
Findurel
Bulvi
Ibona Fatigue

Sovereign Court

Flaern since untrained caps at 10, you know really only that they are Plague Zombies

Sovereign Court

my apologies, i forgot to bold

~~Round 1~~
Knowledge nature to ID
Bold to Act
Quasit
Gm
Sakitu Fatigue
Selena Fatigue
Findurel
Bulvi
Ibona Fatigue

Sovereign Court

Fundir Fort: 1d20 + 3 ⇒ (5) + 3 = 8

as Fundir swings at the Red creature he seems to have dropped the beast however it seems to explode with a burst of pus, rot, and its own juices, and as Fundir was going to grin with the kill, part of it got into his mouth

1d4 ⇒ 4 days till onset

the others move closer to the group

~~Round 1~~
Knowledge Religion to ID
Bold to Act
Arol
Fundir
B
G
P
Margat
Ecthelien
Flaerin
Fen

Sovereign Court

Init:

Bulvi: 1d20 + 2 ⇒ (9) + 2 = 11
Findurel: 1d20 + 7 ⇒ (7) + 7 = 14
Quasit: 1d20 + 6 ⇒ (19) + 6 = 25
Selena: 1d20 + 2 ⇒ (13) + 2 = 15
Sakitu: 1d20 + 2 ⇒ (13) + 2 = 15
Ibona: 1d20 ⇒ 4
GM: 1d20 + 3 ⇒ (18) + 3 = 21
Selena Roll off: 1d20 + 2 ⇒ (8) + 2 = 10
Sakitu Roll off: 1d20 + 2 ⇒ (13) + 2 = 15

the snow in the area seems to be coming down harder, then any of the previous areas (Range attack penalty) and the cold seems to be dropping further then when you first entered the woods however you spot what looks like possibly this giant weasel that was in the hunters journal.

Sakitu, Ibona, and Selena seems to feel the cold seeping into them each taking

Sakitu: 1d4 ⇒ 2
Ibona: 1d4 ⇒ 4
Selena: 1d4 ⇒ 3

as non lethal damage, though they have started to feel the effects of Hypothermia (fatigue)

~~Round 1~~
Knowledge nature to ID
Bold to Act
Quasit
Gm
Sakitu Fatigue
Selena Fatigue
Findurel
Bulvi
Ibona Fatigue

Sovereign Court

as the cloth comes towards Shiva and while it is examined, there is no poison, though it seems familiar from a previous article that you all might have come across

however, upon moving the cloth, Theodric catches the glimpse of something that shines in the hog pen, albeit very very faint.

"The City well, the town well, the main market well, whatever you want to call it, I know nothing of this Spider Brotherhood, as for the shiver trade specifically, Barbassi's men supply here now and then thats all I know about it, I don't know where it comes from, or who makes it"

Sovereign Court

the Cloth is in the hog pen out back, with now semi hungry hogs around it

Sovereign Court

The adventure begins in the village of Heldren, a small village in Taldor just north of the Border Wood near Qadira. as you travel the woods, you start heading South west, though right now you have come around a bend and making your way westward towards a valley, which holds something that will take you somewhere probably (trying not to spoil it)

Sovereign Court

Ulric to stabilize you don't take the -6 on the roll, you just have to beat a DC of 10+Negative HP, so you are stabilized on your turn

Sovereign Court

the man shrugs "The cloth is probably just left over from one of the bodies the hogs were fed" he takes a moment to look the group over a bit more

"you sure you aren't part of Barbassi's band, you look like you would, and you definitely act like you would be, always so brash, headstrong in you think you know best, if you aren't, they are the local hired thugs that come here with Shiver looking for a place to unwind, tell stories of their exploits or something, I can't tell when they are out of it, nor do I care."

Sovereign Court

there are no traps, though Fundir and Arol notice the sounds of trudging bodies coming to you, from the sounds you know its more then 2 but you can't tell exactly how many. Fundir you notice one of them almost right away (which helps since it means you aren't surprised)

[spoiler=Init]
Fundir: 1d20 + 2 ⇒ (18) + 2 = 20
Fen: 1d20 + 1 ⇒ (10) + 1 = 11
Arol: 1d20 + 3 ⇒ (20) + 3 = 23
Ecthelien: 1d20 + 5 ⇒ (8) + 5 = 13
Flaerin: 1d20 + 3 ⇒ (8) + 3 = 11
Margat: 1d20 + 4 ⇒ (10) + 4 = 14
GM: 1d20 ⇒ 15

~~Round 1~~
Knowledge Religion to ID
Bold to Act
Arol
Fundir
R
B
G
P
Margat
Ecthelien
Flaerin
Fen

Sovereign Court

Everyone but Fin give me a Perception Check, and Everyone I need a Fort Save

Sovereign Court

"Look around fine, you damned members of Barbasi do as you please anyways, hell you all have people looking at the well like its poison, and that you all caused it"

his tone more annoyed and trying to be dismissive but really can't manage it after being threatened

Sovereign Court

well considering one of the goals was to get evidence, there was the cloth that was in the pig pen of hungry hogs that fulfills that requirement, and possibly more, and don't forget let your goals be your guide, and rumors as well

Sovereign Court

Selena its still before noon, its fairly bright outside, posting the next section to move on when you are ready

A cold wind blows through the valley, bringing a spray of sleet
and broken ice. The sky ahead roils with thick, gray clouds and
the sun is only a dim glow somewhere in the mist.

Sovereign Court

that is what I am assuming from my understanding of the direction you stated, and yes on the second slide

Fundir you don't see any traps, and as you make your way down the hallway you see the following

The corridor opens up into a winding catacomb. The walls are skillfully carved with deep recesses where bodies might have once lain. All that remains now are cobwebs, dust, and the tattered remains of ancient clothing. The stench of rotting flesh is overpowering here, but the source is not evident.

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