Male human cleric of Pharasma 10
Init +0; Senses Perception +16
DEFENSE
AC 23, touch 10, flat-footed 23 (+8 armor, +3 shield, +2 NA)
hp 83/83
Fort +11, Ref +8, Will +15
OFFENSE
Speed 30 ft.
Melee mwk silver dagger +7/+2 (1d4–1/19–20)
Ranged light crossbow +7 (1d8/19–20)
STATISTICS
Str 8, Dex 10, Con 12, Int 14, Wis 20, Cha 16
Base Atk +7; CMB +6; CMD 19
Feats Alertness, Improved Channel, Lightning Reflexes,
Toughness, Turn Undead
Skills Bluff +6, Diplomacy +11, Disable Device +4, Heal +12,
Knowledge (local) +14, Knowledge (religion) +15,
Perception +16, Sense Motive +17, Spellcraft +9, Stealth +4
Languages Ancient Osiriani, Celestial, Common, Osiriani
SQ speak with dead (10 questions/day)
Combat Gear potion of cure moderate wounds, scroll of
resist energy, scroll of sound burst, scroll of breath of life, wand of sanctuary (29 charges), cold iron bolts (5), holy water (2), silver bolts (5); Other Gear +2 breastplate, +2 headband of charisma/wisdom, +3 cloak of resist, +2 light steel shiled, light crossbow with 10 bolts, mwk silver dagger, eyes of the eagle, cleric’s vestments, mwk thieves’ tools, silver holy symbol of Pharasma, spell component pouch, incense and offerings for divination (worth 50 gp), 13 gp
Special Attacks channel positive energy 6/6 (DC 20, 5d6)
Domain Spell-Like Abilities (CL 10th; concentration +15)
At will—lore keeper (27), remote viewing (10 rounds/day)
Cleric Spells Prepared (CL 10th; concentration +15)
5th-(4/day)flamestrike(2)(DC 20)
4th—(5/day)blessing of fervor, holy smite(DC 19), restoration
3rd—(5/day)daylight, searing light(3), speak with dead(DC 18)
2nd—(6/day)gentle repose, ghostbane dirge(DC 15), lesser restoration(2), spear of purity(3)
1st—(7/day)deathwatch, hide from undead, pro evil(2), sanctuary
0 (at will)—detect magic, light, read magic, stabilize
D domain spell; Domains Knowledge, Repose (Ancestors)