Male human on stilts

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4,171 posts. Alias of WerePox47.


About GM Pox

Initiatives

[dice=Amarantha]1d20+7[/dice]
[dice=Canaan]1d20+8[/dice]
[dice=Findlay]1d20+14[/dice]
[dice=Hadjii]1d20+8[/dice]
[dice=Hemket]1d20+16[/dice]

Ptemenib:

Male human cleric of Pharasma 10
Init +0; Senses Perception +16
DEFENSE
AC 23, touch 10, flat-footed 23 (+8 armor, +3 shield, +2 NA)
hp 83/83
Fort +11, Ref +8, Will +15
OFFENSE
Speed 30 ft.
Melee mwk silver dagger +7/+2 (1d4–1/19–20)
Ranged light crossbow +7 (1d8/19–20)
STATISTICS
Str 8, Dex 10, Con 12, Int 14, Wis 20, Cha 16
Base Atk +7; CMB +6; CMD 19
Feats Alertness, Improved Channel, Lightning Reflexes,
Toughness, Turn Undead
Skills Bluff +6, Diplomacy +11, Disable Device +4, Heal +12,
Knowledge (local) +14, Knowledge (religion) +15,
Perception +16, Sense Motive +17, Spellcraft +9, Stealth +4
Languages Ancient Osiriani, Celestial, Common, Osiriani
SQ speak with dead (10 questions/day)
Combat Gear potion of cure moderate wounds, scroll of
resist energy, scroll of sound burst, scroll of breath of life, wand of sanctuary (29 charges), cold iron bolts (5), holy water (2), silver bolts (5); Other Gear +2 breastplate, +2 headband of charisma/wisdom, +3 cloak of resist, +2 light steel shiled, light crossbow with 10 bolts, mwk silver dagger, eyes of the eagle, cleric’s vestments, mwk thieves’ tools, silver holy symbol of Pharasma, spell component pouch, incense and offerings for divination (worth 50 gp), 13 gp

Special Attacks channel positive energy 6/6 (DC 20, 5d6)
Domain Spell-Like Abilities (CL 10th; concentration +15)
At will—lore keeper (27), remote viewing (10 rounds/day)
Cleric Spells Prepared (CL 10th; concentration +15)
5th-(4/day)flamestrike(2)(DC 20)
4th—(5/day)blessing of fervor, holy smite(DC 19), restoration
3rd—(5/day)daylight, searing light(3), speak with dead(DC 18)
2nd—(6/day)gentle repose, ghostbane dirge(DC 15), lesser restoration(2), spear of purity(3)
1st—(7/day)deathwatch, hide from undead, pro evil(2), sanctuary
0 (at will)—detect magic, light, read magic, stabilize
D domain spell; Domains Knowledge, Repose (Ancestors)

Moon Bow:

The Moon Bow
CL 15th

This spectacular work of art is actually a very powerful weapon. It is a +3 Mithirl Comp Longbow that auto adjusts to the weilders strength bonus and creates its own arrows. The bow is not strung and when a pulling motion is applied the string forms and looks like a golden string of light. The arrows the bow creates will bypass any material alignment DR. It also has the following abilities:

3/day Penetrating Strike - As a free action your next attack will bypass any DR or Hardness.
1/day Aspect of the Wolf

Mask of the Forgotten Pharaoh:

Empowered by Hakotep’s ka, the Mask of the Forgotten Pharaoh is a powerful artifact. When worn, the mask occupies both the head and headband magic item slots. After 24 hours, the mask attunes itself to its wearer, granting its wearer a +2 enhancement bonus to one of his mental ability scores (Intelligence, Wisdom, or Charisma). The wearer chooses which ability score is enhanced the first time he puts on the mask. If the mask grants a bonus to Intelligence, it also grants ranks in skills as a headband of vast intelligence: first in Knowledge (nobility), then, as the bonuses increase, in Knowledge (history) and Knowledge (religion). Once the mask is attuned to a wearer, the enhanced ability score cannot be changed unless the mask attunes itself to a new wearer (which takes another 24 hours). In addition, the mask provides its wearer with deathwatch as a constant spell-like ability. The mask cannot be detected by any sort of divination magic, and grants its wearer a constant nondetection effect.

If worn by a good character, the mask grants its wearer immunity to disease, including supernatural diseases such as mummy rot. In addition, the wearer can cast death ward and speak with dead each once per day as a spell-like ability.

The Mask of the Forgotten Pharaoh reveals additional powers as its wearer increases in levels. At 7th level, the mask’s enhancement bonus to a mental ability score increases to +4. Also at this level, an evil wearer can cast create undead once per day, and a good wearer can cast eyebite once per day instead. At 11th level, the mask’s enhancement bonus increases to +6, an evil wearer can cast control undead once per day, and a good wearer can cast finger of death once per day. At 15th level, an evil wearer can cast create greater undead once per day, and a good wearer can cast symbol of death once per day.