Assigned Equipment
Laser Pistol body
RED Reflec armor
Series 1300 PDC
Personal Equipment
B3 Extra Classic (R)
Cancer-Lite Cigarettes (R)
Cold Fun Half-gallon (R)
Cold Fun Quart (R)
Comb, red (R)
Funbot T-Shirt (R)
[sp]Treasonous Equipment
Cancer-Free Cigarettes (O)
Chocolyke Puff Crunchers (can) (O)
Cold Fun 5-gallon tub (O)
[/sp]anywhere [sp] is replace with [/sp] copy and paste into your profile.
Secret Skills:
Uncommon: Marital Arts 12
Unlikely: languages 9
Unhealthy: Old Reckoning Cultures 12
[/sp]
Credits: 732
Assigned Equipment
Laser Pistol body
RED Reflec armor
Series 1300 PDC
Personal Equipment
Bullhorn, with MegaBooster! (R)
Cold Fun Quart (R)
Comb, red (R)
Gelgernine (Inner Happiness) tablet (R)
Instant Cleans-O-Spray (R)
Mark IV Warbot T-Shirt (R)
Teela-O Logo Mug (IR)
[sp]Treasonous Equipment
'Death from Above' Mk IV patch T-Shirt (Y)
Asperquaint (Tireless Servant) tablet (Y)
Crowbar (Y)
[/sp]
Assigned Equipment
Laser Pistol body
RED Reflec armor
Series 1300 PDC
Personal Equipment
Algae Chips Not Quite So Plain (R)
Cold Fun Pint (R)
Cold Fun Quart (R)
Lemonie-Moistened Towelettes (20) (R)
Plasticord, per meter (R)
Pyroxidine capsule (R)
Smoking Boots gag (fool your friends!) (R)
Visomorpain (Little Black Friend) tab (IR)
Xanitrick (Wakey-Wakey) tablet (IR)
[sp]Treasonous Equipment
Best Good Happy Sector Hour T-Shirt (Y)
As the former GM, I’m gonna throw you some really strange combinations of stuff…You’re gonna be a super spy. But you’re also going to be a bit schizophrenic.
Assigned Equipment
Laser Pistol body
RED Reflec armor
Series 1300 PDC
Personal Equipment
Cold Fun Half-gallon (R)
Cold Fun Quart (R)
FunFun Firecrackers! (R)
Mark IV Warbot T-Shirt (R)
Pyroxidine capsule (R)
Vita-Yum Meal Substitute Bar (choco-like)(R)
[sp]Treasonous Equipment
'Death from Above' Mk IV patch
Logo Mug (Y)
Algae Chips Vague Hint of
Guacamole (G)
B3 Tastes Like Orange (O)
[/sp] Note: I put [sp] to indicate what should be spoilered in your character sheet. Of course you can format the rest however you want.
More information about your Secret Society etc...You will receive secret society/service/computer missions during RP.
Some more info I'm lifting from the last Paranoia game, this should look familiar to you PhD.
About your clearance
The Computer has promoted you from your
previous INFRARED Clearance to your new
and exciting RED Clearance. Your new
security clearance sigifies The Computer’s
benevolent trust in you. The Computer is your
friend.
The Computer’s system of
security clearances follows the colors of the
electromagnetic spectrum: RED, your current
clearance, followed in ascending order by
ORANGE, YELLOW, GREEN, BLUE, INDIGO,
and VIOLET. INFRARED is below RED, and
ULTRAVIOLET (the clearance of the illustrious
High Programmers) is above VIOLET. The
higher a citizen’s clearance, the more deeply
The Computer trusts that citizen.
All citizens are required to wear clothing of
the same color as their security clearance.
As an INFRARED you wore black. With your
new RED Clearance The Computer has
thoughtfully provided a new red jumpsuit and
boots. Wear them at all times. Failure to comply
is treason.
(EXCEPTION: You may temporarily
remove all or part of your clothing for hygienic
purposes such as showering. Good hygiene is
essential to good citizenship. Poor hygiene is
insubordination.)
The Computer determines each citizen’s
clearance with complete impartiality. Higher
clearance means greater responsibility; it also
brings benefits. The computer cares for the needs
of all citizens, of course, but it rewards
most greatly those who sacrice the most for
the sake of society and their fellow beings.
Citizens of higher clearance are not
necessarily more knowledgeable or capable
than you. They have advanced solely because
they selflessly served the greater good and
earned The Computer’s trust. Admire, respect
and defer to higher-clearance citizens. Failure
to defer at all times is insubordination and may
be treason.
If you serve The Computer well, you will
earn its greater trust and thereby advance in
security clearance.
Aspire to advance! Seek to serve Alpha
Complex in ever greater ways! Failure to aspire
may be considered insubordination.
To ensure that only citizens of the requisite
competence and trustworthiness have access
to restricted areas, The Computer has divided
Alpha Complex into colored areas. Citizens
may only enter areas of their clearance or
lower. You must stay within black (INFRARED)
and RED areas at all times. Failure to do so
is treason.
Remember, The Computer is your friend!
Name is the personal moniker of this clone
R is for your clearance, if you got promoted it would be an O.
LTR is for the sector your character comes from.
Examples from previous games.
Boris-R-LOF-3
Rosas-R-RED-1
Pamela-B-JBO-5
#=clone number you're currently on.
As we're not playing a ZAP game, try to avoid exceptionally silly names like DOOO-O-OOM, POO-R-USS,
Illegal names, improperly formatted names... 1-TRU-GOD is not a proper PARANOIA name.
If you don't mind multiple aliases, you can make specific aliases based upon your clone number, and possibly your Mandatory Bonus Duty.
Example, I have Team Leader Boris-R-LOF-1, Team Leader Boris-R-LOF-2, and Happiness Officer Boris-R-LOF-3 as aliases...
If you don't want to clutter your aliases, then just make a single alias like Boris-R-LOF without a clone number.
This is the Discussion Post for the PARANOIA in PZO Sector.
First tidbit: transferred from the recruiting board
Perversity points, you start with 25 as a player, they belong to the player...not the character, so if you run out of clones, your next character will also have access to those same Perveristy points...
What can perversity points do?
Well they can either improve YOUR rolls, decrease your opponent's rolls, or you can even spend them to increase or reduce your fellow trouble shooters rolls.
Spoiler:
I spend 5 perversity points to hinder Rosas-R-Red-2's shot.
How do I get MORE perversity points?
Make me laugh...pretty simple.
Information will also be available on my Profile...at Clearance:RED
MORE PLAYERS!!! I would love to have 6 minimum, but 8 would work for this as well...More Players=More Chaos.
More background info...unlike the game PhD ran, we will be using full Perversity points, you start with 25 as a player, they belong to the player...not the character, so if you run out of clones, your next character will also have access to those same Perveristy points...
What can perversity points do?
Well they can either improve YOUR rolls, decrease your opponent's rolls, or you can even spend them to increase or reduce your fellow trouble shooters rolls.
Spoiler:
I spend 5 perversity points to hinder Rosas-R-Red-2's shot.
great Xyro, please check out the link above that I posted, it will give you an idea of what you'll be facing...
In a nutshell; PARANOIA is a dystopic reality, where you play one of the computers elite troubleshooters, troubleshooters are usually those who have performed some loyal activity, such as turning in a fellow INFRARED for some treasonous activity.
The Alpha Complex is typically a sealed environment.
The computer runs the complex with the help of it's citizens.
INFRAREDS form the majority of the citizens of Alpha Complex. (They wear blacks and grey colors.)
The colored clearances ROY G BIV
RED-Yellow are the low-end of those trusted by the computer
Green are the middlemen, and the Vulture Squads.
Blue-Violet are upper level citizens.
Ultraviolets are the High Programmers, they are above reproach, the most trusted of the computers citizens.
Note:
Mutations are treasonous!! You are a Mutant!
Secret Societies are treasonous. You belong to a Secret Society.
Happiness is mandatory! Are you happy citizen?
EDIT!: Note, unlike some games, this game is NOT about cooperation, this game is more about survival and back-stabbing...everyone IS out to get you in this game, so you have to either get them first, or collect evidence and blackmail them, get them before THEY get YOU!
Also, it's only a game, enjoy it, never get mad at the other players for their survival attempts.
I have 1 or 2 more people ready to join, I can run lots of people for a PbP Paranoia game, so 6-8 players is fine...and as I said...no knowledge of the actual rules is required...
I love Paranoia(in theory, I've tried to talk my group into it a few times and they never showed much interest) and would certainly enjoy a game, though as you mentioned, I'm not particularly experienced in it since its been a few years since I looked through the book. Saved from treason by a poor memory!
Playing online is actually a pretty good way to do Paranoia I think, allowing for notes and the like to be done quietly. This could be lots of fun if there is enough interest for it to take off.
Oh it's a blast, PhD ran a nice long game, the spoilers definitely add a geat depth to the game.