As you scout the north coast on the first day of your trek, you spot a old shipwreck lying just of the coast. A closer inspection shows the faded letters "Tattooed Lady" across the side. The ship looks weathered and well rotten, but it could prove to be rare source of supplies. It lies stuck on some rocks by the beach.
Ishirou thanks Kalis for his words, looking a bit more respectful in return.
Jask passes Jayem a slice of raw meat, "Are you sure you wouldn't have it cooked? The smoke gives it flavor."
Sasha says, "I will need a few days to prepare some materials for the lesson, and then I can teach the secrets to you."
The night passes uneventfully, but in the morning Aeyres seems to be jumpy again, almost as much as Gelik, but doing better than Ishirou, who is visibly shaken. They are a stark contrast to Jask and Sasha, who are relaxed, and speak to the others in calm voices.
Plan for today?
You slowly hack through the jungle on the way back to camp. You arrive back to camp to find Jask working on some kind of stew for dinner.
Sasha arrives a few minutes later from her trap work. When she sees the baby Dimorphodons, she drops her tools and runs over to you all. She coos at the babies for a minute, then gives each of you a big hug. She quickly takes a few strips of Jask's mystery meat and starts feeding the reptiles, then starts working on making a makeshift nest.
That night, Sasha tells her story around the campfire. "My mother is one of the infamous Red Mantis Assassins, the bunch of over-tight ******* that they are. They didn't like me questioning their orders. My mother might it quiet clear to me that I wasn't... welcome on Ilizmagorti anymore, and that it wouldn't benefit my health further to return there." She holds up her left hand, on which the left pinky finger is missing. "So I set off for elsewhere, were I can act freely."
She looks around at all of you. "Thank you again for your help. If you like, I can teach you some of combat secrets in how to react faster. It would take a day or so to teach them."
Kalis and Jayem work to carefully extract the babies. However, as Jayem is working on pulling the last out, he gets nipped. Take 1d4 ⇒ 4.
The rest of your days exploration doesn't turn up anything useful, although there is the lively squeaking from the Dimorphodons.
Post any actions you want to take while exploring, or after initially getting back to camp. I'll have to write up Sasha's reaction tomorrow.
Kalis and Nngara can (carefully) reach the nest in their enlarged state without any exceeding great risk. As they approach the nest, they can see 1d3 ⇒ 3 small Dimorphodons in the nest.
It takes two rounds to get there and into position.
Make a handle animal check if you want to try to coax it out, or an attack with the net if you want to try to snare one, or Grapple (CMB) check if you want to grab it outright.
The last one takes Nngara's and Valeria's arrows, and it too falls down into the sea.
It is suddenly quieter without the screeching from the Reptiles. You can see what appears the be the nest a little in front of you, but it is in a tree branch that extends over the cliff edge. 5 feet of branch, then the nest.
Harper Montajay II wrote:
Harper grabs his arm as the sting bites into his flesh. Once the creature leave melee range, Harper lets two more arrows loose at the target he already damaged.
Harper's second shot sinks deep into the Dimorphodon, and it falls from the air down into the sea below.
Jayems swing goes wide, failing to connect.
We still need normal round actions for everyone except Harper.
Nngara Erebrian wrote:
I cast Enlarge Person, I thought it was in round 2.
That was in the first (proper) round of combat. They've turned around and are coming in for another pass.
Harpers first shot misses, bit he scores a solid second hit.
Kalis waits for the reptiles to come into range.
Updated the map with rough positions.
Valeria Ingrid Titania Abia wrote:
Vita takes out her longbow and shoots at the middle one
Valeria shot also goes wide.
I short on time right now, so I'm not really looking at the flying rules. If you really care about how long they take to come back, let me know, otherwise I'll just assume the two survivors turn in one round.
The two surviving reptiles disappear into the forest, then emerge again as they come back for a second pass.
Jayem slices deep into the Dimorphodon as it passes by, then quickly tosses his 'Sunstone' after it, lighting the creature in a flash of fire. It instantly falls to the ground, letting out one last final screech.
Map: Green is Jungle, Brown is the 100 foot cliff, the sandish stuff is the beach, and the tan/black thing is the nest, sitting an a tree branch over the edge of the cliff.
Edit: Also, Animal Archive had a small paragraph on Dimorphodons in the center fold.
The cliff map should be uploading.
After squawking at you in the jungle for a minute, 3 Dimorphodons swoop in from the sea to the south, snapping at you as they pass by.
1 (attack on Kalis): This one's bite comes so close it might have gotten some of Kalis's clothes, but doesn't do any damage.
You all get an AoO if you have Melee weapons, otherwise they are 15 feet away
The Dimorphodons fly on into the jungle, starting to turn around for a second attack.
Kalis is able to search the area, finding other signs that you are in the beasts territory. You slowly advance through the jungle undergrowth, eventually reaching the cliff face overlooking a scraggy beach and overlooking the inner harbor on the island.
Perception DC 15:
The last island in the chain on the other side of the lagoon is a dull gray, in stark comparison to the vivid green of the rest of the island.
You slowly proceed along the cliff ridge, until Kalis spots a Dimorphodon landing just a few hundred feet ahead. If it wasn't for all the trees and bushes, you could probably see exactly where it was, but you must be close now.
Nngara is able to form a crude net.
Night comes and goes without any excitement.
The lights at the edges of your vision aren't strong today, but you still have a headache. No new Intelligence damage, you should heal some overnight.
Gelik looks to be less panicky today, though he still looks to be frightened.
Need a round of Survival checks for the exploration.
Edit: Make a second Survival check too, for tracking, if you can.
Kalis Daen'ith wrote:
Kalis' eyes grow cold as he glares at Ishirou, "Then you should break that sword and throw it from you. The Aspis makes slaves of women and children. It kills warriors while declaring it's peaceful intentions. The gods themselves revile what the gold snake tribe does to the trees and rivers of the jungle."
Ishirou looks shocked by Kalis's comment, and perhaps a bit ashamed, saying only, "I've paid my debts, and I'm done with them"
Sasha says "A bit bigger. If something really big comes, it won't help. If it's in between, then it's down to luck."
Kalis Daen'ith wrote:
Kalis nods to Sasha in passing as they enter the camp, "Your traps are good. Rats will get into everything and make us all sick when they leave their filth everywhere."
Sasha flashes you a smile, "They'll catch more than rats too. Just wait until something bigger comes along."
Kalis Daen'ith wrote:
He spends another early evening with Ishiro mostly in silence. Eventually, he nods at the man's sword, "With your people, you are a warrior?"
Ishirou says, "My people do not know me. My father was a trader, my family never stayed in one place. I received my katana from the Aspis Consortium, while I was working for them."
He will inquire how the gnome came to be on the Jeniviere, and ask for his help refining his mastery of Taldane, which he struggles with.
Gelik says, "I decided that it was time to explore the world a bit more. I am a member of the Pathfinder Society, and it's past time I find something new to document. I boarded the Jenivere at Magnimar, setting off for adventure and treasure." He motions around at the wilderness. "It looks like adventure found me instead. Hopefully the treasure does likewise." He gives you a winks.
Sense Motive DC 13:
You get the impression that Gelik isn't stating the real reason he left, though he doesn't seem untruthful.
Jayem Diplomacy: 1d20 - 1 + 4 ⇒ (11) - 1 + 4 = 14
The Gnome helps Jayem with the basics of Taldane, and helping him improve his vocabulary.
You set out to continue your exploration, going north, then west, then back to camp. The day is uneventful, you only get close to bugs, lizards, and birds. While at the cliff top overlooking the sea, you can see the occasional Dimorphodon fishing, but not near you. You lose sight of them as they fly south, over the canopy.
Back at camp, Gelik is very jumpy, almost panicky. The Gnome no longer quips at every opportunity, staying silent, and huddling down in the corner of the shelter.
Linard will cast Remove Sickness tonight, for +4 morale vs. disease.
Jayem's examination reveals that Nngara is suffering from an affliction with affects the brain.
I haven't found rules for identifying disease through the skill Heal, or even figure out if it's a disease, curse, or poison. There is a spell Diagnose Disease. You should still be able to use 10 minutes of time to try to use Treat Disease, though. (That would provide +4 to the next check, though it's not revealed if you are successful in treating the disease until the Fortitude Save is rolled.)
Moving on then.
After dinner, Aerys leads the group in some singing, in her role as morale manager.
Ishirou doesn't talk much with Kalis, he takes his duty as watchman seriously, and the jungle is full of living things. This comes evident in early morning, when Ishirou queitly wakes you, "I heard something spring a trap."
You wake with a pounding headache, and are quiet feverish. Colors dance at the sides of your vision. You take 3 Intelligence Damage.
A quick investigation shows that 2 dire rats fell into one of Sasha's pit traps. Sasha comments, "Filthy creatures, they are probably disease ridden. Not fit for eating."