Captain Josper Creesy

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4,425 posts. Alias of Lawrence Smith 2.


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Grand Lodge

Curse of the Crimson Throne | Loot

Just waiting to hear from Sora and Viggo, before I change the campaign's status to inactive.

I updated the report of the session to reflect your credited PC, Kristin.

Grand Lodge

Curse of the Crimson Throne | Loot
Korinne Bryden wrote:
Regarding ongoing games, I'm happy to issue you partial chronicles for Debt to the Quah and Treason's Chains, if you wish.

Thanks, Kristin, but that won't be necessary.

Grand Lodge

Curse of the Crimson Throne | Loot

Your Chronicles are here. Note that each of you earned two Chronicles.

Please let me know if there are any errors.

I already reported the session to Paizo. Kristin, I'll update that reporting as soon as you decide which PC you want to earn the credit.

Larry

Grand Lodge

Curse of the Crimson Throne | Loot

The world's going mad, and it's time for me to get out of the way of the onrushing crazy train. Maybe there's a place where freedom and diversity of thought and speech are still cherished and the outraged mob doesn't rule.

That's my personal quest. I've never before had so much empathy for Winston Smith, Don Quixote, and Frodo.

I'd appreciate your passing along my departure to those playing in campaigns one or more of you are running.

Thank you all for the camaraderie we've shared over the last few years.

I'll get the Chronicles finished and posted within the next 24 hours.

Grand Lodge

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Curse of the Crimson Throne | Loot

Folks, I'm taking a few days off from gaming to consider whether or not to continue to support this company and its platform.

Paizo has poisoned the well with empty political virtue-signalling, and I'm deeply disappointed.

All lives matter, including black ones. To me that's not a banal slogan or a conviction that ought to be the sole purview of any one political ideology.

Not looking for an argument. Just... done.

Grand Lodge

Curse of the Crimson Throne | Loot

Anyone besides Kradel interested in attempting some Knowledge checks regarding orphanages or Pathfinder lodges, or any other locations?

Grand Lodge

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Curse of the Crimson Throne | Loot

Regarding orphanages or Pathfinder lodges and other locations, you can make Knowledge (local) checks while you're still in the old fishery.

Once you leave and begin encountering others, you can attempt Diplomacy checks to gather information.

Grand Lodge

Curse of the Crimson Throne | Loot

Re purchases, I need to clarify for everyone:

If this is for the PFS PC you're applying the Chronicle to, no problem at all.

If the purchases are for Viggo (or any other PC) in this campaign, the party will need to first find a merchant or two who are open for business during the riots or wait till the city calms down. (And there's no Prestige earned that can be applied to the PCs in the AP.)

Grand Lodge

Curse of the Crimson Throne | Loot

Deliberately holding one of the cards of Zellara's harrow deck to her forehead, Sora takes another look at the glass tube and the crystalline vile. "The glass tube contains a dose of oil of keen edge, and the crystalline vial contains a dose of silversheen."

Sophie introduces her friends to everyone. They're orphans of varying ages, though most in the range of 10-12 years old. Gaedren Lamm forced them to work for him in slave-like conditions. They toiled away at the fishery, and those who behaved well were sent into the streets of Korvosa to pickpocket and fleece. Lamm punished disobedience savagely, ultimately feeding repeat offenders to his pet alligator Gobbleguts.

Kester: Varisian boy, age 11
Abha: Vudrani girl, age 9, twin sister of Revhi
Ilinica: Varisian girl, age 10
Revhi: Vudrani girl, age 9, twin sister of Abha
Ursion: Chelaxian/Varisian boy, age 11
Alezandaru: Varisian boy, age 10
Alika: Varisian girl, age 11
Alinza: Varisian girl, age 10
Hargev: Shoanti boy, age 11
Iolana: Varisian girl, age 11
Korva: Half-Orc girl, age 10
Pavo: Half-elf boy, age 12
Vioric: Varisian boy, age 7
Yantur: Vudrani boy, age 10
Anca: Varisian girl, age 14
Eugeni: Varisian boy, age 12
Henric: Varisian boy, age 12
Luminita: Varisian girl, age 12
Mirelinda: Varisian girl, age 10
Piousa: Varisian girl, age 8
Rulla: Chelaxian girl, age 12
Satinder: Half-elf boy, age 10
Tiberiu: Varisian boy, age 10
Tig: Halfling boy, age 8
Valeria: Chalaxian girl, age 9
Zeldana: Varisian girl, age 11

Huddled inside Gaedren Lamm's lair, the team sets a watch. The erstwhile crime boss's brutal reputation causes the rioters to avoid the old fishery throughout the night. Our heroes wake the next morning, a little stiff but recovered from yesterday's battle with Lamm and his goons.

Taking a look outside, the streets seem quieter, but smoke still rises around various parts of the city.

"Uncle, we're hungry," Sophie tells Kradel. "And my friends want to know what you're going to do with us."

Grand Lodge

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Curse of the Crimson Throne | Loot

Had to Google that. Gave me a chuckle. Thanks.

Grand Lodge

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Curse of the Crimson Throne | Loot

I think Hmm and a few other talented and experienced folks gave you some excellent advice, DoubleGold.

I think I've played at a few tables with 4+ star GMs who might have pursued a path similar to the one you're considering. Never more than once.

Wish you much success, whatever your chosen ambition and method for getting there.

Grand Lodge

Curse of the Crimson Throne | Loot

Kradel's suggested an overnight at Ye Olde Fishery.

I'll advance the action this evening, if anyone wishes to post something before then.

Grand Lodge

Curse of the Crimson Throne | Loot

I thought there used to be 5-star requirement to GM at least 50 different scenarios/modules. Am I losing my mind or did that change?

Grand Lodge

Curse of the Crimson Throne | Loot

I see Eric and Pat have already indicated the PCs to whom they want to credit the Chronicle.

If you don't want a Chronicle, please let me know that, too.

Grand Lodge

Curse of the Crimson Throne | Loot

I'll be working up the Chronicle sheets for Chapter 1: Edge of Anarchy. It awards to a level 1 or 2 PFS-legal PC: 3xp, 4PP, and 1398gp at normal advancement.

I just need the PFS #, name, and faction of the PC you want to apply the credit to. Please fill in the blanks on Slide 2.

Thanks.

Grand Lodge

Curse of the Crimson Throne | Loot

Several members of the team head outside to investigate the sounds of the disturbance.

The sight of smoke rising on the horizon is impossible to miss. The frantic clang of alarm bells sing out in harmony with a multifarious cacophony of screams, the clash of steel on steel, shrieks of terror, and even the periodic detonation of arcane power. A wing of Sable Company hippogriff riders swoops overhead, angling toward Castle Korvosa at a breakneck pace. One of the badly wounded hippogriff mounts rains blood down on the street around you before it succumbs and crashes headlong into a statue, taking its rider and itself to a messy, bone-crunching demise. The others in the flight do not pause to check on their fallen ally.

Amid the chaos, the voice of a Korvosan herald cuts through the din: "The king is dead! Long live the queen!" only to be shouted down by ragged cries of "Hang the queen!" or "The usurper must die!" The city has gone mad while you battled Gaedren in his lair.

You round up the children and bring them inside the relative safety of the old fishery, where the team hunkers down, waiting for the rest of Lamm's Lambs to return at dusk.

While the heroes wait, Viggo takes the time to finish decoding Gaedren Lamm's ledger. After several hours of study, he finally puts the tome down, standing up and stretching out the kinks in his neck and wiping the ink stains off his fingers.

"This ledger is worth more than Gaedren’s death or capture to the Korvosan Guard, for it contains notes that allow the authorities to close the books on dozens of minor (and a few major) unsolved cases." The bard rubs his hands together, pleased with his work. "I'll wager the Korvosan Guard would pay us a handsome bounty for handing over the ledger—probably even more if I provide a key for the code in which it is written."

As night falls, Lamm's Lambs return, alone or in pairs, until all 26 are accounted for. Though terrified by the riotous chaos rampaging through the city, these children are survivors, toughened by their hard lives under the iron fist of Gaedren and his goons.

They're shocked to see our heroes surrounding their friends, but overcome with relief, when Sophie tells them Gaedren Lamm's head sleeps with the fishes--and the gator.

"What's to become of us now?" They all want to know, looking at each other anxiously, and at you with the very faintest glimmer of unaccustomed hope in their teary eyes.

Grand Lodge

Curse of the Crimson Throne | Loot

Loot list is updated.

Let me know if you wish to claim something or recommend selling one or more items.

For the ease of tracking loot, I propose an even division of gold acquired and proceeds from spoils sold. I also propose that the gold earned when previously claimed items are sold also be evenly split among the party.

Grand Lodge

Curse of the Crimson Throne | Loot

With his newly acquired skill, Kradel takes another look at the loot and successfully appraises a few of the items. "The highly realistic and highly scandalous ivory figurine of two entwined succubi is worth 450gp, and the crystalline vial itself is worth 50gp. But I'm still not sure what's in it."

Casting an orison, the cleric identifies Lamm's blade. "It's a dagger +1."

"Yargin Balko's garnet amulet is worth 100gp." Similarly, Viggo takes another look at Gaedren's hoard. "The 2-pound gold ingot bearing the Cheliax coat of arms is worth 100gp, and the abalone-shell holy symbol of Shelyn is worth 300gp."

"Suns and stars!" Kradel's jaw drops when he takes another look at the bejeweled brooch with the broken clasp and recognizes its provenance. "This brooch belongs to Queen Ileosa herself!" The dwarf admires the craftsmanship of the circular gold brooch depicting a house drake and an imp coiled around each other in an almost yin-yang pattern. The pseudodragon’s eye is an amethyst, while the imp’s eye is an emerald. "The brooch has got to be worth at least 2,000gp."

"Hmm... Maybe Gaedren hoped some day to use the brooch’s return as leverage with the queen should he ever be arrested," Kradel speculates, thoughtful.

Viggo finally begins to comprehend the crime lord's encrypted ledger. "It would take me several hours to decode the whole thing, but it contains a remarkably complete and concise accounting of much of Gaedren Lamm’s criminal activities. As soon as I have the time, I should definitely decipher the entire ledger."

Another post follows.

Grand Lodge

Curse of the Crimson Throne | Loot

"Yes, I'm a spirit!" Exasperated, Zellara throws up her hands. "Gaedren's thugs caught me, brought me to him, and he fed me to his alligator." She shrugs. "And now this is what's left of me. Look, I know you all want answers, but now is not the time. The city is going nuts! I suggest you head back to my place, and Sora can call on me tomorrow."

The Varisian fortune-teller's spirit retreats back into the harrow deck.

Sophie turns to Uncle Kradel. "You aren't just going to leave me and my friends here, are you?" She wipes the tears from her eyes and her runny nose with her hands, her lower lip trembling.

"And what about all the others? Only nine of us are here, but there's 26 of us altogether. The other kids are out doing Lamm's bidding. They won't be back till dark, when Giggles would lock us all in."

She's afraid, not just for herself, but for all of Lamm's Lambs.

Even through the walls of the old fishery, you can hear the growing din of a populace in chaos outside on the streets.

Grand Lodge

Curse of the Crimson Throne | Loot

I'd like to keep the loot list read-only.

I'll update it based on everyone's posts. If you note an error or omission, just let me know.

Grand Lodge

Curse of the Crimson Throne | Loot

Thanks, Gerry, for taking a look at the list of loot, and letting us know what you're claiming. Everyone else is encouraged to do the same.

You'll probably also want to find a merchant and sell some of the loot to raise funds. If you'd like to sell something, please indicate your recommendations here in the Discussion thread.

The values listed are purchase price. An honest merchant will offer you 50% of the items' value.

Upon leveling up, you can make a second attempt to appraise or identify items. Sora, you have something that will help with the latter task.

Grand Lodge

Curse of the Crimson Throne | Loot

Viggo examines the items Gerry hadn't been able to appraise. "The miniature gold crown is worth 350gp; the silver ring bearing the inscription 'For Emmah—the light in my nights' is worth 150gp; the strange blade shaped almost like a key bearing the inscription 'For an inspiration of a father' is worth 750gp."

Korinne gasps in horror when she realizes the unique dagger is the blade that was used by one of Korvosa’s most notorious killers, a man who slaughtered at least 180 victims between 4690 and 4697 before his killing spree mysteriously ended.

The serial killer was never identified or apprehended...

Another post follows.

Grand Lodge

Curse of the Crimson Throne | Loot

Let's use the PFS-method.

Grand Lodge

Curse of the Crimson Throne | Loot

Added a link for tracking the party's loot.

Grand Lodge

Curse of the Crimson Throne | Loot

Gerry looks over the treasures from Gaedren's strongbox. "The narrow teak cigar case inlaid with tiny bits of jade is worth 25gp, and the fist-sized scrimshaw carving of a kraken with garnets for eyes is worth 200gp. I'm not sure what the rest of these items are worth."

Meanwhile, the spirit of Zellara grows impatient. "Someone, please answer my question. Believe me, yours can wait. The city's in chaos right now. No time for pleasantries."

Grand Lodge

Curse of the Crimson Throne | Loot

After concluding events at the old fishery, the party will advance to level 2.

Much of this is the result of achieving the goals tied to your chosen campaign traits, as well as some of the story awards you've achieved or might earn if you see to it that Gaedren Lamm meets his just rewards, even in death.

You're all doing a great job of role-playing your individual characters, but it's also important that everyone keep the team's greater goals in mind, too.

In your haste to kill Gaedren and his henchmen and rescue Lamm's Lambs, you've achieved a self-satisfying measure of revenge, but the villain has yet to be held accountable for his lifetime of crime. You've had inklings that a great deal of evidence can be collected within the walls of the old fishery.

Grand Lodge

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Curse of the Crimson Throne | Loot

Viggo tries to crack the code Gaedren Lamm used to make his encrypted entries in the ledger, but he's unable to do so.

Meanwhile, Dragas discovers the garishly made up decapitated head of your client. The barbarian realizes she's been dead for weeks, meaning she was already dead when you met her!

With a harrow-born cartomancer's expertise and skill, Sora studies Zellara’s harrow deck. Hand-painted images decorate this harrow deck, and the cards frames are gilded in silver so that they sparkle and flash under ighting. Despite the worn condition of the card backs, the images on the faces are so vibrant they seem to move when viewed out of the corner of the eye. The deck handles with surprising ease, almost shuffling itself. A bent, torn, or lost card always seems to mend itself or reappear when no one is looking.

Sora:
These features are subtle manifestations of the spirit that haunts the cards. In life, Zellara lived by this deck, and in death, she has become the deck. Although this magical harrow deck wasn’t created using the standard method for creating magic items, it should nonetheless be treated as an intelligent magic item. Zellara can sense the world around the deck via sight and sound, and she can communicate with anyone who holds the deck via empathy. She can create a major image once per day, often doing so to generate an image of herself manipulating the cards—in this manner, she can carry on conversations with other creatures in Common or Varisian. She can also cast identify for anyone who holds one of the cards of the deck to his forehead (a move action) up to three times per day.
ZELLARA’S HARROW DECK
PRICE: — SLOT: none CL: 10th WEIGHT: 1 lb.
AURA: moderate divination Alignment: Chaotic Good
Senses 60ft. Int 10 Wis 13 Cha 13 Ego 8 Language: empathy
Zellara’s harrow deck has a special purpose as well: to defend and protect the city of Korvosa, her home in life and in death. In order to attain this purpose, she can periodically perform powerful harrow readings for those she has chosen as Korvosa’s defenders—the PCs. These harrowings grant those who benefit from them a number of Harrow Points that can be used to manipulate fate and chance.
Zellara can suppress the deck’s powers at will and doesn’t hesitate to do so if anyone attempts to sell the deck or otherwise displeases her. At best, a foolish character could possibly sell the cards as a standard harrow deck for about 50 gp—thus, no pricing information for the deck is needed.

Zellara's spirit emerges from her harrow deck. "Well done, friends. Our hated foe is dead." She looks around. "What did you do with his remains?" she asks.

Grand Lodge

Curse of the Crimson Throne | Loot

Yes, I'll be posting a spreadsheet as soon as the team wraps up its business at the old fishery.

In case someone is unaware, anyone can attempt an Appraise check, even if untrained.

Grand Lodge

Curse of the Crimson Throne | Loot

The team, more or less, begins a more thorough search of Lamm's den/bedchamber.

Someone picks up the moldy ledger with pages rippled from moisture sitting atop the lid of the strongbox.

Varisian and succeeds at a DC15 Linguistics check:
You can decipher the relatively simple code after a few hours of work.

Someone eventually tries to use the keys in the strongbox's rusty lock. The rusty key opens it with a quiet *snick*.

Although the vast majority of the loot Lamm’s Lambs bring in is fenced relatively quickly, the old man had a habit of sorting through each batch for bits of finery that caught his eye, which he added to his collection of treasures kept in the footlocker. Each of these treasures is individually wrapped in a cloth that’s tied shut with twine.

The treasures include a narrow teak cigar case inlaid with tiny bits of jade, a 2-pound gold ingot bearing the Cheliax coat of arms, a miniature gold crown, a fist-sized scrimshaw carving of a kraken with garnets for eyes, a silver ring bearing the inscription: For Emmah—the light in my nights, a highly realistic and highly scandalous ivory figurine of two entwined succubi, a masterwork shuriken, an adamantine arrowhead, a masterwork dagger with a strange blade shaped almost like a key bearing the inscription: For an inspiration of a father, an abalone-shell holy symbol of Shelyn, a glass tube containing some oily substance, an obsidian wand, a crystalline vial containing shimmering paste-like substance, and a bejeweled brooch with a broken clasp.

Appraise DC20 to determine the value of each of the mundane items of treasure, including the crystalline vial and the brooch.

Detect magic and Spellcraft DC 20 re glass tube:
It contains a dose of oil of keen edge.

Detect magic and Spellcraft DC 20 re obsidian wand:
It's a wand of magic missile (23 charges)
[spoiler=Detect magic and Spellcraft DC 20 re crystalline vial]It contains a dose of silversheen.

Even to an untrained eye, the brooch is obviously the most valuable object in the entire collection. The circular gold brooch depicts a house drake and an imp coiled around each other in an almost yin-yang pattern. The pseudodragon’s eye is an amethyst, while the imp’s eye is an emerald.

Knowledge (nobility) DC15 re brooch:
You recognize it belongs to Queen Ileosa herself.

Knowledge (history or local) DC20 re dagger:
You recognize the style of blade as one
used by one of Korvosa’s most notorious killers, a man who slaughtered over 15 dozen victims between 4690 and 4697 before his killing spree mysteriously ended.

A spell like object reading or the psychometry occult skill unlock used on this unique blade might reveal more.

The sagging dresser filled with moth-eaten clothes well past their glory days stands in one corner. What appears to be a wooden hatbox surrounded by a small cloud of flies sits atop this dresser.

Someone shoos away the flies and lifts the lid. The hatbox contains something shocking—Zellara’s severed head, poorly preserved and decorated with unsightly makeup in a crude attempt to give her dead flesh the semblance of life.

Heal DC10:
The fortune-teller has been dead for weeks!

In a smaller wooden box under the ragged stump of her neck, is Zellara's harrow deck.
Detect magic and Spellcraft DC25.

Grand Lodge

Curse of the Crimson Throne | Loot

GM Screen:
Fortitude: 1d20 ⇒ 15

When even the paladin sanctions the summary execution of Gaedren Lamm, Dragas doesn't hesitate. The barbarian raises his greatsword over his head and brings the blade down in a fatal swoop, lopping off the hated crime lord's head. It rolls from his body smearing a bloody trail to the edge of the plank floor and into the water below with an anticlimactic splash.

After the solemnity of that act and Lamm's demise sinks in, Kradel takes a moment to examine the wand he'd retrieved off the corpse of Yargin Balko. It's a wand of acid splash with 28 charges remaining.

Chief strategic thinker of our band of heroes, the cleric considers what to do next, lost in his own deep thoughts.

Grand Lodge

Curse of the Crimson Throne | Loot

Fair enough. Play it any way you wish.

I'll keep checking in on the Gameplay thread and stick to what the PCs see, say and do.

When there's something for the GM to add, I'll do it.

Grand Lodge

Curse of the Crimson Throne | Loot

My impression is we're floundering about a little bit.

I'm hesitating to add more info until the entire team has addressed what you've got so far.

Kill Gaedren Lamm now, question him and then kill him, turn him in to the city watch? Maybe your PC's backstory connection to the crime lord will drive your preference.

Attempt to identify and to appraise the loot you've recovered so far? (Some of you have, but others have not yet done so.)

Carry out a more thorough search of the old fishery, now that you've taken out Gaedren and his goons?

What to do with Lamm's Lambs whom you've rescued.

To the extent your in-character Gameplay posts drive the action toward your goals, the smoother things will flow.

Grand Lodge

Curse of the Crimson Throne | Loot

Kradel, Sora, and Viggo examine the fine wooden coffer, but they can't quite determine its value.

Then, Kradel casts an orison and determines the 20 vials of crystals are toxic.

Gerry looks at them and realizes they're a powerful and addictive hallucinogenic drug called shiver. "We could turn the drugs over to the city watch. They might give us a reward... "

Kradel also looks at the substance in the seven small jars of foul-smelling unguent, and that substance seems to have some faint, toxic qualities, too, but probably not harmful to humanoids.

When the cleric casts another orison, he detects auras around Gaedren Lamm's dagger and his armor.

Detect magic & Spellcraft DC20 re dagger:
It's a dagger +1.

Detect magic & Spellcraft DC20 re armor:
It's padded armor +1.

Inside Gaedren Lamm's 'den,' Sora jabs at the rusty lock of the strongbox with her dagger to no avail, then Gerry urges Viggo to try one of Lamm's keys...

Grand Lodge

Curse of the Crimson Throne | Loot
Kradel wrote:
Kradel will scan the rooms with detect magic and detect poison to help in the searching.

Sometimes a 0-level orison - or two - is just what the hero needs.

I'll update the Gameplay thread in the morning.

Grand Lodge

Curse of the Crimson Throne | Loot

Viggo takes a look at the interesting items on the table and inside the coffer from the cabinet, but he can't make much sense of them, and asks his companions to check them out...

Then the bard heads over to the door in the northwest corner of the room. He doesn't spot anything out of the ordinary, and opens it.

The foul-smelling room seems to be a combination of Gaedren's bedroom and his study. A wooden bed with a lumpy mattress stands against the east wall, while a round table heaped with dirty plates, bread crusts, stained goblets, fruit rinds, and scuttling cockroaches sits nearby. At the foot of the bed sits a large strongbox; a slightly rusted lock secures it and a moldy ledger with pages rippled from moisture sits atop its lid. A sagging dresser filled with moth-eaten clothes well past their glory days is in one corner. What appears to be a wooden hatbox surrounded by a small cloud of flies sits atop this dresser.

This is Gaedren’s home and castle, the place where he sleeps and eats. The old man’s personal habits are very much on display—he has little interest in cleanliness. Bedbugs infest the sheets, a chamber pot pushed under the bed is badly in need of cleaning, and the bits of food heaped on his table have attracted many roaches.

Map & Images

Grand Lodge

Curse of the Crimson Throne | Loot

I don't want to assume too much as your GM. I'll do my best to paint the picture of the obvious things your mundane senses perceive.

If you wish to use your special abilities, spells, or other skills, you can let us know in your post in the Gameplay thread, describing your actions and/or stating them in your PC's dialogue.

It might also be useful for everyone, if you were to put together an SOP for some activities, like approaching a door, clearing and searching a room, etc.

Grand Lodge

Curse of the Crimson Throne | Loot

Eventually our heroes gather in Lamm's lair, standing over their hated, fallen foe.

As the team discusses what to do with the unconscious Gaedren Lamm, one or more of you has the presence of mind to at least take a quick, cursory look around...

Gerry having already gathered up Lamm's masterwork hand crossbow and his dagger and snatched the brass and rusty iron keys from his belt, you note the man's padded armor is high quality, too. A small case at his belt contains 8 more small bolts for his crossbow.

Very few of the trinkets or junk on the tables are worth much. A foul-smelling substance is in seven small jars upon one table. Finally, one cabinet contains a coffer of rare, expensive-looking wood. The coffer is latched but not locked, and contains 20 small vials of tiny crystals.

Perception or Craft (alchemy) DC20 re foul-smelling substance:
It's vermin repellent.

Appraise DC20 re coffer:
It's made of darkwood, worth 100gp.

Drug Addict trait, Perception, or Craft (alchemy) DC18 re crystals:
The crystals are shiver, a powerful hallucinogenic drug that Gaedren hasn’t yet sold to addicts. The shiver is currently worth 25 gp per dose on the street.

You also realize there's a closed door in the northwest corner of the room...

Map & Images

Grand Lodge

Curse of the Crimson Throne | Loot

While on board the Kraken's Folly Dragas continues to wait for his weariness to pass, Korinne and Kradel make their way closer to their embattled companions inside the old fishery.

While Gerry moves over to Lamm's body, grabbing his key ring and picking up his dagger and hand crossbow, Sora fires a bolt at Gobblegut and Viggo again cracks his scorpion whip at the alligator, leaving another jagged welt across its back.

Roaring in pain, the wounded alligator dives beneath the surface of the water, hiding until its wounds eventually heal.

Victory!

The Wounded
Gerry (-11)
Dragas (-4 Nonlethal; -2 STR damage, fatigued)
Gaedran Lamm (-22; Unconsious, but Stable)
Gobblegut (-15)

Grand Lodge

Curse of the Crimson Throne | Loot

I'll update Gameplay tomorrow morning, folks. Need some rest first.

Grand Lodge

Curse of the Crimson Throne | Loot

Done. When do you plan to make this campaign inactive?

Grand Lodge

Curse of the Crimson Throne | Loot

Korinne picks her way along the creaky boardwalk, back toward the old fishery.

Viggo draws his scorpion whip and lashes Gobblegut across the snout.

GM Screen:
Swim: 1d20 ⇒ 2

The angry alligator lunges for the wounded halfling, but distracted by Viggo's attack, it crashes into the fishery's wooden floor and falls back into the water with a resounding splash.

(Move action for a Medium creature to pass through the small, unlocked but closed door in the southeast corner of the old fishery's lower level, unless the creature succeeds at a DC20 Escape Artist check.)

Map & Images

Round 7
Bold
may act.

Sora
Kradel
Viggo
Gerry
(-11)
Dragas (-4 Nonlethal; -2 STR damage, fatigued)
Korinne
---
Gaedran Lamm (-22; Unconsious, but Stable; Evil Eye -2 AC for 5 more rounds)
Gobblegut (-9; Evil Eye -2 on attack rolls for 6 rounds)

Everybody, you're up!

Grand Lodge

Curse of the Crimson Throne | Loot
Gerry wrote:
If Gerry can grab any of Lamm's gear without provoking an AoO, or losing his Total Defense bonus, then he will do so.

The 5ft-step wouldn't provoke an AoO, but retrieving the items would.

Grand Lodge

Curse of the Crimson Throne | Loot
Korinne wrote:
how to get from the upper level boardwalk to the lower level but that's where Korinne is headed with another double-move.

The small door in the southeast corner of the underpier can be reached by returning to shore, then going downhill and stepping onto the underpier's boardwalk.

Another way to get there would be via the secret door in the hold of the Kraken's Folly.

Another way to get to the old fishery's lower level is through the trapdoor that was barred shut from below. The team tried to break through, but couldn't.

Grand Lodge

Curse of the Crimson Throne | Loot

Discussing the merits of feeding the hated Lamm to his own pet alligator, Gerry and Sora glare at the unconscious crime lord sprawled on the fishery's floor.

He'd tossed his fine hand crossbow, and his high-quality dagger lies where he'd dropped it. From the belt around his custom padded armor hang a couple of keys, one brass and one rusty iron.

Rolling him and his gear into the water doesn't look too difficult, though.

Unless, of course, the alligator got you first...

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Curse of the Crimson Throne | Loot

GM Screen:
Gobblegut Will DC14: 1d20 ⇒ 4

Dragas waits to catch his breath aboard the Kraken's Folly, while Kradel continues to pick his way back to the old fishery.

Battered by the gator's tail, Gerry steps back against the east wall, adopting a defensive stance.

Sora gives Gobblegut her stink eye, trying to make it harder for the alligator to hit the heroes.

(Move action for a Medium creature to pass through the small, unlocked but closed door in the southeast corner of the old fishery's lower level, unless the creature succeeds at a DC20 Escape Artist check.)

Map & Images

Round 6
Bold
may act.

Sora
Kradel
Viggo
Gerry (-11)
Dragas (-4 Nonlethal; -2 STR damage)
Korinne
---
Gaedran Lamm (-22; Unconsious, but Stable; Evil Eye -2 AC for 5 more rounds)
Gobblegut (-1; Evil Eye -2 on attack rolls for 7 rounds)

Viggo and Korinne, you're up!

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Curse of the Crimson Throne | Loot

As quickly and safely as they can, Dragas, Korinne, and Kradel make their way back to the old fishery.

With a spell, Sora bestows even more bad luck on Gaedren Lamm, while Gerry and Viggo stab at the old man. The crime lord dodges Gerry's rapier, but -thanks to Sora's evil eye - he's too slow to avoid Viggo's sword.

The bard's two-handed slash opens up Gaedren Lamm's abdomen, spilling his intestines, as he crumples to the floor of the old fishery.

The scent of the old man's blood and his ruptured entrails invigorate the alligator, filling the animal with renewed bloodlust. Once more, it lunges up out of the water, snapping its jaws and swinging its tail at Gerry. The halfing dodges the bite, but the alligator's powerful tail slams into him.

GM Screen:
Swim: 1d20 ⇒ 15Stabilize: 1d20 ⇒ 16

Bite, Gerry gains a +2 bonus to AC; Damage: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 4 ⇒ (5) + 4 = 9
Tail Slap; Damage: 1d20 + 1 ⇒ (19) + 1 = 201d10 + 2 ⇒ (9) + 2 = 11

(Move action for a Medium creature to pass through the small, unlocked but closed door in the southeast corner of the old fishery's lower level, unless the creature succeeds at a DC20 Escape Artist check.)

Map & Images

Round 6
Bold
may act.

Sora
Kradel
Viggo
Gerry
(-11)
Dragas (-4 Nonlethal; -2 STR damage)
Korinne
---
Gaedran Lamm (-22; Unconsious, but Stable; Evil Eye -2 AC for 5 more rounds)
Gobblegut (-1)

Everybody, you're up!

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Curse of the Crimson Throne | Loot

The GM's crappy dice are taking the 'epic' out of the heroes' battle with Gaedren Lamm.

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Curse of the Crimson Throne | Loot

On board the Kraken's Folly, a battered and bruised, tired and damaged Dragas gathers his weapons, preparing to follow his friends back to the battle raging in the old fishery.

GM Screen:
Gobblegut Swim check: 1d20 ⇒ 15

Gobblegut surges out of the water high enough to bite at Gerry and slap at him with its tail. The halfling proves tough to grab or trip.
Bite, Gerry gains a +2 bonus to AC; Damage: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 4 ⇒ (6) + 4 = 10
Tail Slap; Damage: 1d20 + 1 ⇒ (5) + 1 = 61d10 + 2 ⇒ (10) + 2 = 12

Cornered like a rat in its lair and seeing an opening, Gaedren Lamm slashes at Gerry with his dagger. "Hold still, you little s$@&!"
Dagger, Flank; Damage, Sneak Attack: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 131d4 - 2 ⇒ (4) - 2 = 21d6 ⇒ 3

(Move action for a Medium creature to pass through the small, unlocked but closed door in the southeast corner of the old fishery's lower level, unless the creature succeeds at a DC20 Escape Artist check.)

Map & Images

Round 5
Bold
may act.

Sora
Kradel
Viggo
Gerry
Dragas
(-4 Nonlethal; -2 STR damage)
Korinne
---
Gaedran Lamm (-9; Evil Eye -2 AC for 6 rounds)
Gobblegut (-1)

Everybody, you're up!

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Curse of the Crimson Throne | Loot

On her second try, Korinne manages to burst the webs entangling Dragas, then she heads for the old fishery, Kradel on her heels, before the dwarf overtakes her.

Inside the old fishery, Viggo calls upon his luck and stabs his longsword into the hated crime lord, triggering Sora's evil eye, which puts a hex on the old codger's ability to defend himself.

With his rapier, Gerry gets a taste of revenge against Lamm, too.

Sora draws her crossbow and moves behind Viggo and closer to Gaedren, ready to load a bolt and fire it into the object of her hatred.

(Move action for a Medium creature to pass through the small, unlocked but closed door in the southeast corner of the old fishery's lower level, unless the creature succeeds at a DC20 Escape Artist check.)

Map & Images

Round 4
Bold
may act.

Sora
Kradel
Viggo
Gerry
Dragas (-4 Nonlethal; -2 STR damage)
Korinne
---
Gaedran Lamm (-9; Evil Eye -2 AC for 7 rounds)
Gobblegut (-1)

Dragas, you're up!

Grand Lodge

Curse of the Crimson Throne | Loot
Kradel wrote:
Wasted standard action then 20' move towards the action.

If Korinne elects to retcon her Round 3 standard action and if she successfully bursts the webs entangling Dragas, Kradel will regain his Round 4 standard action and may use it as he sees fit.

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