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Liz Courts

GM Lilith's page

173 posts. Alias of Liz Courts (Webstore Gninja Minion).



When I first started posting on the Paizo messageboards a Long Time Ago, one of the reasons that really pulled me in to the community was seeing the staff write-ups of their own game experiences. Now I'm returning the favor—enjoy! Also... SPOILERS AHOY!
The Usual Suspects
Not identifying the guilty, unless they choose to step forward. ;)


  • 'Tiny' Popolov: Recently from Ustalav, this half-orc ranger's moniker is a misnomer, as he's close to seven feet tall.
  • 'Blade' Popolov: Tiny's full-human brother, this rogue loves drinkin' and the ladies.
  • Ing Shieldbreaker: Cast out from his Ulfen homeland, this cleric of Gorum has found a reason to stick around the town of Sandpoint.
  • Keisos Ambrugal: Running from a past in Cheliax, this half-elf paladin is wondering which god he truly follows.
  • Kiorte: A human fighter with a sharp blade and a sturdy shield looking for some extra cash hunting goblins.
  • Paza Kifu: Always ready with a spell, this human sorcerer keeps her clawed hands hidden...most of the time.

1 Arodus, 4711 AR: Sandpoint and Brinestump Marsh, Varisia
Bright multicolored lights have been seen over Brinestump Marsh, and after hearing the generous bounty for goblin ears (or the head of Chief Gutwad of the Licktoad tribe) from Sheriff Belor Hemlock, the party decides to team up and head into the swamp. After some advice from Shalelu Andosana, they seek out Walthus Proudstump, the self-proclaimed "warden" of Brinestump. Tiny and Ing discover a trail leading into Brinestump, as well as a smoking, partially burnt goblin body with its head missing. Despite excellent tracking by Tiny, the three-toed tracks by the headless goblin body turns up nothing.

After encountering three giant leeches at a bridge crossing, the party finds the warden's shack, but something very curious is going on. Walthus does not appear to want visitors, which might be normal for a hermit, but there's something distinctly off about him. While Keisos, Ing, and Paza talk with the halfling, Blade decides to scout around back and enter in a window, only to find that he's entered into a literal snake pit. When Keisos, Ing, and Paza see Walthus's features ripple, Keisos grabs the halfling, but "Walthus" changes into a horrible creature with a long, rasping tongue. While Blade fights off the enormous snakes, the party engages "Walthus" in combat. Several snake bites and tongue gouges later, the party defeats "Walthus." Hidden in a nearby room, the real Walthus stumbles out, in bad shape but in good humor. He invites them to all stay overnight in his shack and enjoy a hot meal (it's the least he could do) while he compiles some information on how where the goblins live in Brinestump marsh.

XP earned: 400 each
Enemies encountered: giant leech, swamp viper, faceless stalker
NPCs met: Shalelu Andosana, Walthus Proudstump
Treasure found: cloak of resistance +1 (Kiorte), 3 antitoxin
Quote of the night: "He had his head {censored} off by a demon." —'Blade' Popolov, after finding a headless goblin corpse
Plot Twist: Hidden Asset (Keisos)
Plot Twist Flashback: Phobia (Tiny), Pivotal Moment (Blade)


Wealth and decadence are your birthright, and you have never known a time when life was difficult. Your days were filled with indolent pasttimes, lazy frolicking, and indulgences that lesser folk only dream of.

Until the Darkness came. All consuming, it blotted out the sun, swallowing it utterly and every day is an ash and dust-choking struggle. Life is harder than you thought possible, but despite the gloom and shadow that blankets everything, there is a glimmer of hope.

Scoffed by many, the Cenotaph of the Verdant Path is said to lead to a fabulous world of wonders, far away from the death and disease that suffuses the surface of Golarion. Real or not, you and and a few others have decided to seek out the Cenotaph, escaping with as many survivors as possible once it's found. Away, and maybe to someday return when the world heals.

Using experimental techniques derived from the Sea Masters, you and your fellow travelers have been altered to arm you with the skills necessary to survive in this apocalyptic land, turned savage in the struggle to survive in this Age of Darkness.
This campaign will take place in Golarion's Age of Darkness, circa one year after Earthfall. If you're interested, Wave me at the address listed in my main profile.


To the Empire, those that walk in shadow, the shinobi, do not exist. They are tales concocted by superstitious peasants and samurai making excuses to cover up their failures.

There are those that know better.

Six years ago, on the last night of summer, deep within the mountains near Beiden Pass, the Kaze Clan met its end. Man, woman, child - it did not matter to those that attacked that night. It was the attackers' intent to wipe out this shinobi clan, to take out those that stood a chance of defeating them. Seeing the massacre before him, Ryoujin Gendo, head of the Kaze Clan, ordered his lieutenants to save as many of the children as they could, through whatever means they could. Many Kaze died that night, protecting those that would be guardians of the next generation. A mere handful got away.

Six years later - today. Now the cherry trees begin to bud in anticipation of spring, but time begins to run short. The emperor, aging and feared dying, has only a young heir for the throne. The Great Clans begin to set their plans in motion. Rumors of troop movements are whispered along the highways of the Empire.

Three guardians of the Kaze, quietly hiding themselves among the populace and teaching their wards their heritage, Kakashi, Nobura and Hiruma Rokuri received a message from Nikimi, priest of the Uttara Temple in Otosan Uchi, the capital city of the Empire. The urgency was apparent in his note, and his message was simple, "Send your best."

In the mountains of the Dragon Clan, the inkyo monk Kakashi sent Hyorouko.
From the icy plains of the Unicorn, the hermit wu-jen Nobura sent Omikari.
The samurai Hiruma Rokuri sent his student Matsumo from the devastated lands of the Crab.

The three journeyed long, hurrying to Otosan Uchi to be there before the Cherry Blossom Festival began. Arriving the day before, the three cautiously approached the temple, Hyorouko watching the temple entrace from a ramen shop. Omikari, dressed in a hermit's garb and wearing many charms, arrived next. Finally, the Crab samurai Hiruma Matsumo made his appearance, appearing out of place with his scarred battle armor and ever-present swords. With their suspicions confirmed, the three meet at the temple only to discover the temple has its own secrets.

The high priest invited his guests to join him for dinner, but Hyorokou's suspicions were aroused when he saw a protective mark cleverly hidden in the roof beams. Delaying his arrival for dinner, Hyorokou watched the acolytes closely, and his observations were rewarded. The acolytes' steps were too precise, their mannerisms at odds with the holy life they supposedly led. Giving the sign taught to him by Kakashi, Hyorokou discovered that the acolyte was one of the Kaze Clan. Inquiring further, Hyorokou learns a few things about the acolytes and the high priest, but more questions come up. Why did they not know the ways of the Kaze? Why did the high priest abandon his duty as a guardian?

Joining the other two travelers, Hyorokou confronts the high priest, revealed to be the man they were sent to meet, Nikimi. He reveals that on that terrible summer night six years ago, he had just returned to one of the Kaze enclaves, and gathered as many of the children as he could, five in all, while his clansmen stood against their enemy. Itagi, as Nikimi was truly known, appealed to the protective spirits of the clan, the kami that pervade through the soil, rocks and trees of the Empire, to help him and his five charges. The kami extracted a heavy price for such an emergency - six years for six lives. Itagi's life drained from him as he was whisked away by the kami to the Kaze hideout at Uttaru Temple. Vitality drained from him, and Itagi aged forty years in the time it took to draw a handful of breaths.

Now Itagi reveals to them the reason for his urgency - at summer's end, the kami's reprieve would end, and Itagi's life would as well. The five children he had taken under his wing, the oldest only sixteen, and the youngest at ten, had barely begun their training. Itagi's body had failed him, and he was unable to show them the martial and physical training, not even the simplest of prayers to the kami, for he had agreed not to speak even an incantation to them for that single act so many years ago. Instead, Itagi broke tradition and spent endless nights writing down every technique that he knew; every secret, every skill that the Kaze clan had taught to him so that the best of the Kaze's wayward children could continue on the clan's legacy.

Itagi could not continue as the de facto leader of the Kaze Clan, and the three knew this. The three chose to follow the monk Hyorokou - no shinobi should serve more than one master. Wu-jen and shugenja are tied to the kami they pray to, and a samurai could go places no shinobi could, to the highest halls of power among the Clans and the Imperial families. Deciding to keep those ties intact, Omikari and Matsumo choose Hyorokou to lead the Clan, to restore their name, and learn from the mistakes of the past.

The first order of business on Hyorokou's list is to find out who had attacked the Clan - not for revenge, but for redemption. The way of the Clan is the way of the wind, and they would direct their enemies towards their own fate. The few inquiries that Itagi had been able to make as the priest Nikimi found the blustering Jigata, spending far too much money at a brothel and gambling house than was appropriate for his station. Taking the lessons that her guardian Nobura had taught her, those skills most appropriate to a female ninja, a kunoichi, Omikari posed as a geisha accompanying the samurai Matsumo. Engaging in a game of dice with the drunk Jigata, a shinobi who neglected his training, Matsumo "lost" several games, deceiving Jigata into taking the geisha as payment for his losses. Once Omikari lured him out of the gambling house, Hyorokou came up behind him, subduing him and taking him to the hidden room underneath Uttaru Temple. Questioning him, and making Jigata believe that they would accuse him of raping a child (in reality, one of the young female acolytes delivering a fine performance) and would either turn him over to the authorities, or letting him serve on the Kaiu Wall as penance.

Jigata decided to speak - he was a member of the Kumo Clan, the very same clan that had attacked the Kaze six years ago. He revealed to them the names of the other two Kumo dwelling in the city, and now the Three Children of the Wind could start on their quest to redeem the Kaze Clan.

Sweet sweet Oriental Adventures/Rokugan goodness. It's good to be back home.


Discussion for this thread here.


Fireday 17 Calistril, 4708 AR
The city guard of Korvosa breathes a sigh of relief as the festivities finally wind down. The celebration of King Eodred's birthday last night has drawn out the dregs of society, people who normally mock the lascivious king and his beautiful Chelaxian wife, Ileosa. Free wine has a way of silencing acerbic and critical tongues, as well as a chance to watch the beautiful Varisian dancing girls and a troupe of exotic Vudran veiled beauties. With the moon waning and sinking into the western seas, a spectacular dawn sunrise of pastel hues and radiant pinks bring a warmth to the crisp morning air. The early calls of fishermen sailing out to hunt reefclaw and the sounds of wagon wheels rolling over cobblestones are all part of the awakening city's commerce.

Dunzeltoff:

Spoiler:

Your small room at the Sanctuary of Shelyn in North Point is lightly furnished with a desk, table, and chest, all of which are elegantly made in their simplicity. Your room looks out into the lush garden courtyard, and the early morning releases a brilliant aroma of climbing roses and flowers. A pleasant dream of the scent of rose petals and lavender, the scent of your beloved Kaltarra, is broken by the light knocking at your door. After a moment of silence, it quietly opens and you see Hethra, a fellow acoltye in training at the Sanctuary. Hethra's appearance is somewhat drawn and she has dark circles under her vivid green eyes.

"His Radiance Lusillo wishes to break fast with you and requests you meet him in the courtyard."



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