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Danse Macabre

GM Kip's page

727 posts. Alias of Kip84.


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Avizzi kneels next to the access panel and after a quick look realizes there's no locking function. The door slides open with a hiss and a soft whir revealing a large open area. A bank of turbolifts sits in the centre of the room, to your right are two doors marked "Medical Bay", to the left is a short hallway with a door marked "Comms Station". The door in the wall to your left is marked "Processing".

I've marked the doors on the map.

All seems still and quiet...

Perception DC 14:
You hear a short distorted murmuring of stormtroopers talking. It's seems to be coming from down past the medical bay and turbolifts.

Imperial Prison Facility Map

Tracking:

Russel: 15/26 Hp

Russel, Kalus, Taril and Nomi have received first aid today.
Kalus and Russel have taken a second wind today


I think no one in the group is trained in treat injury. Also trying to use first aid on yourself is at a -5 penalty. I won't have your roll above count as your one first aid for the day Taril. So someone else can give it a go.

Avizzi and Kalus set to work on the grate, finding the bolts rusted stuck... Avizzi pulls a fusion cutter from his tool kit and simply cuts through them, pulling the grate away. While Taril asks the group if anyone knows any first aid.

Crawling through a short length of confining air duct, the group finds themselves in a storage area.

Crates of non perishable food and other items are stacked up in this 15 x 25 ft room. The walls are slate grey painted durasteel and in the wall opposite the air vent is a slate grey door. An access panel shines dimly next to the steel door.

Imperial Prison Facility Exploration map


Everyone gains 400 exp for the battle at the Imperial Outpost.

Exp 2187/3000.

Unfortunately Russel has had to drop out of the game, if any of you know someone who would be keen to join please let me know. for now I will be acting for Russel.


Taril finds each trooper just has the standard issue utility belt and a Blaster Carbine. Rolling over one of the scout troopers she finds a frag grenade in his utility belt.

The Felucian moves over to the group bobbing it's head. He points at one of your Kybuck's, points at his leg and then makes a snapping motion with his hands, finally pointing back into the forest from the direction you've just come from. It doesn't appear that the felucian can understand Basic let alone speak it.

After Taril is finished going through the Imperial's gear and everyone is ready to move out the Felucian motions for you all to follow on your Kybucks before heading out into the Fungi forest.

After a few more hours trekking through the jungle the group comes upon the Imperial prison facility. A squat, two story building in characteristic Imperial style. Gray walls with a slight outward slant, no visible windows, and a plain visage that leaves no room for accouterments. The second story of the building is visibly smaller than the ground floor, and blinking lights line the top floor’s edges. A large set of blast doors denotes the ground floor entry to the building, while a single gun turret juts out a few meters to the door’s left.

A few Stormtroopers stand guard at the facility’s blast doors, while the low hum of speeder engines indicates that there might be scout troopers on patrol nearby.

Perception DC 15:
You hear heavy thudding sounds in the distance, along with the noises of plants being crushed, indicating the presence of a walker of some kind.

The Felucian grunts out some gutteral words softly and starts circling the clearing. He leads the group to the north-west corner of the building, where a ventilation grate barely hangs on its bolts.


Kalus cautiously aproaches the console, lunging over he fires at the trooper the bolt burning a blackened hole through the man's white armour.

Avizzi aproaches to finish the job, but finds the last stormtrooper quite dead when he gets there.

Combat is over.

As the noise of blaster fire dies away there's a rustle from the edge of the clearing as a Felucian steps out of the jungle. Then the jungle noise starts back up slowly with some insect like chirping, as wildlife begins to move back into the area.

Tracking :
Taril: 13/21 Hp
Russel: 15/26 Hp
Kalus: 14/24 Hp

Russel, Kalus and Nomi have received first aid today.


I think this guy is the luckiest stormtrooper ever...

Nomi stands and draws her blaster, flicking some gunk off and watching some water drip from the barrel.

Russel rides around the console and fires at the trooper. The laser skims the troopers back scorching his armour but not dong much more...

With a wild yell, Taril and Kybuck leap out of the river with a mighty splash and advance on the troopers position.

Heaving the Kybuck to a skidding stop, Taril uses her position high on the animal to shoot down at the remaining trooper... The bolt blasts into the dirt next to the trooper who huddles into the console to maximize its cover.

Initiative: Round 7
Kalus <-------------------------
Avizzi
Stormtroopers
Nomi
Russel
Taril

Waiting for Kalus's action then I'll resolve Avizzi's

The Green ST is prone and has full cover behind the console.

Combat Map

Tracking:
Taril: 13/21 Hp
Russel: 15/26 Hp (-1 step on Condition Track)
Kalus: 14/24 Hp

Scout trooper Blue: out of the fight
Scout trooper green: dead
Stormtrooper Pink Dead
Stromtrooper Blue Dead
Stormtrooper Red Dead
Comm Unit: 27 dmg

Russel, Kalus and Nomi have received first aid today.


Kalus "The Red Hawk" Arrhun wrote:
How tall is the console, and could I lean over it?

Not tall, say waist to mid torso height. You can definitely lean over and shoot the trooper if you get right up to it.


Nomi scrapes some filth from her shirt. Her Kybuck snorts a few feet away... Any actions? Stand up? remount?

Taril saws on the reins of her Kybuck, firing on the Stormtroopers but the bolt sizzles against the comm console.

Russel advances on the Stormtroopers position, firing his blaster as his Kybuck steps awkwardly into a puddle. His shot going well wide.

Kalus rides up onto the bank and tries to swing quickly out of the saddle. His foot catches in the stirrup and it takes another moment to disentangle himself.

Avizzi ducks away from some blaster fire and then levels his pistol at the Stormtrooper, the noise of the slugthrower echoes around the clearing as the trooper slumps against the comm station, blood oozing from a hole in his white helmet. Red ST is dead.

The last Trooper drops down prone behind the console, out of sight from everyone but Avizzi, shaking he sights down his carbine and fires. The red bolt burns into the mushroom stalk.

Rolls:

attack: 1d20 + 2 ⇒ (3) + 2 = 5

Initiative: Round 6
Kalus
Avizzi
Stormtroopers
Nomi <-------------------------
Russel
Taril


Nomi, Russel and Taril are up, then Kalus and Avizzi.
Nomi has actions from round 5 to take.

The Green ST is prone and has full cover behind the console.

Combat Map

Tracking:
Taril: 13/21 Hp
Russel: 15/26 Hp (-1 step on Condition Track)
Kalus: 14/24 Hp

Scout trooper Blue: out of the fight
Scout trooper green: dead
Stormtrooper Pink Dead
Stromtrooper Blue Dead
Stormtrooper Red Dead
Comm Unit: 27 dmg

Russel, Kalus and Nomi have received first aid today.


Nomi-Rae Tils wrote:
GM Kip wrote:
Nomi guides her mount around for a run up and urges it to jump the river. It leaps but comes crashing down into the water at the opposite bank sending up a huge splash, the water cascading over Taril nearby and sizzling off Nomi's silver lightsaber blade. Nomi manages to hang onto the saddle as the Kybuck lurches up onto the bank.

I did?

** spoiler omitted **

Sorry, I was in a rush yesterday when I looked at the rules and you're right...

Nomi's Kybuck leaps full across the river but as it lands Nomi is thrown from the saddle from the jolt. She falls into some squishy moss covered mud sending up a splatter across Taril...

1d6 - 2 ⇒ (1) - 2 = -1 No damage, except to your wardrobe...


Kybuck jump: 1d20 + 12 ⇒ (5) + 12 = 17

Nomi guides her mount around for a run up and urges it to jump the river. It leaps but comes crashing down into the water at the opposite bank sending up a huge splash, the water cascading over Taril nearby and sizzling off Nomi's silver lightsaber blade. Nomi manages to hang onto the saddle as the Kybuck lurches up onto the bank.

Russel rides in taking a shot at one of the troopers, adding one more red laser bolt to the others that fly, criscrossing around the clearing. It burns into the console they're using as cover.

Taril ducks around the mushroom to fire at the troopers, the blaster bolt hits the far bank of the river burning some foliage, adding to the burnt fungal stench that hangs over the clearing now.

His Kybuck wading through the river Kalus ducks low under the blaster fire before popping up to add his own bolt to the fray. It flies over the Stormtrooper's heads.

Avizzi aims his slug thrower at the trooper to the right (red) firing another bullet with another loud bang.

1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14

The slug pings off the man's helmet.

Rolls :

Red vs Avizzi: 1d20 + 2 ⇒ (19) + 2 = 21
Green vs Kalus : 1d20 + 2 ⇒ (16) + 2 = 18
3d8 ⇒ (3, 2, 5) = 10

The trooper (red) spins about taking a knee, he fires back at Avizzi, but the bolt burns into the mushroom stalk.

The other trooper fires at Kalus the shot speeds in taking the man in the shoulder, burning a hole in his new jacket and searing into his skin! Kalus takes ten damage.

Initiative: Round 5
Kalus
Avizzi
Stormtroopers
Nomi <-------------------------
Russel
Taril


Nomi, Russel and Taril are up, then Kalus and Avizzi.

Combat Map

Tracking :

Taril: 13/21 Hp
Russel: 15/26 Hp (-1 step on Condition Track)
Kalus: 14/24 Hp

Scout trooper Blue: out of the fight
Scout trooper green: dead
Stormtrooper Pink Dead
Stromtrooper Blue Dead
Comm Unit: 27 dmg

Russel, Kalus and Nomi have received first aid today.


No worries Taril. I know what that's like...

Kalus rides forward with a glare, firing his blaster. The red bolt takes a stormtrooper full in the chest throwing him backwards into the ground.

Rolls :

1d20 ⇒ 4
1d20 ⇒ 8

The last two Storm troopers return fire wildly, thier focus shaken as the skirmish turns out of thier favour...

Initiative: Round 4
Kalus
Avizzi
Stormtroopers
Nomi <-------------------------
Russel
Taril

Nomi, Russel and Taril are up, then Kalus and Avizzi.

Combat Map

Tracking :
Taril: 13/21 Hp
Russel: 15/26 Hp (-1 step on Condition Track)

Scout trooper Blue: out of the fight
Scout trooper green: dead
Stormtrooper Pink Dead
Stromtrooper Blue Dead
Comm Unit: 27 dmg

Russel, Kalus and Nomi have received first aid today.


Nomi hauls on the rains of her Kybuck and charges at the scout trooper on the speeder bike. Holding her lightsaber out horizontally she manages to guide the blade through the bikes rear stabilisers as it passes.

Slipping on his mount Russel pulls the Kybuck to a stop, taking a chance to catch his breath after the searing pain of his wound.
No check needed.

Taril Guides her Kybuck through the shallow river to take cover behind a mushroom trunk before firing again at the Scout troopers speeder.

Taril Vs Speeder: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
4d6 + 1 + 1 ⇒ (4, 3, 6, 1) + 1 + 1 = 16

The bolt slams into the bikes engine, flames errupt from the speeder as the scout trooper is thrown into the river.

Initiative: Round 4
Kalus <-------------------------
Avizzi
Stormtroopers
Nomi
Russel
Taril
Scout troopers

Kalus and Avizzi are up.

Avizzi takes aim at the stormtrooper moving to intercept him and fires, sending a slug straight through the man's visor, throwing him to his back.

Avizzi vs Pink : 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
3d6 + 1 + 1 ⇒ (6, 5, 2) + 1 + 1 = 15

Kalus is up

Combat Map

Tracking :
Taril: 13/21 Hp
Russel: 15/26 Hp (-1 step on Condition Track)

Scout trooper Blue: out of the fight
Scout trooper green: dead
Stormtrooper Pink Dead
Comm Unit: 27 dmg

Russel, Kalus and Nomi have received first aid today.


Kalus rides in closer, another blaster bolt burns into the comms unit, leaving another blackened hole.

Avizzi continues around the mushrooms as he prepares a rear attack on the stormtroopers.

Dm rolls :
1d20 + 8 ⇒ (8) + 8 = 16
1d20 + 8 ⇒ (4) + 8 = 12
1d20 + 8 ⇒ (12) + 8 = 20

1d20 + 8 ⇒ (9) + 8 = 17


Rolls :

Pink vs Avizzi: 1d20 + 2 ⇒ (11) + 2 = 13
Blue vs Russel: 1d20 + 2 ⇒ (20) + 2 = 22 Crit... Sorry... Damage: 6d8 ⇒ (6, 7, 1, 8, 2, 1) = 25

Red vs Kalus: 1d20 + 2 ⇒ (13) + 2 = 15
Green vs Nomi: 1d20 + 2 ⇒ (2) + 2 = 4

One of the stormtroopers (Pink) spots Avizzi and brakes from his cover to deal with the problem, coming around the mushroom and firing his blaster carbine. The shot burns into the mushroom trunk.

The others shoot at Kalus and Nomi, red bolts flying wildly through the clearing...

The trooper on the comm controls thumps his fist on the unit and takes aim at Russel pouring his frustration into the shot.

Everything seems to slow down for Russel as the red bolt streaks towards him, slamming into him, his chest on fire! You take 25 damage!

Initiative: Round 3
Kalus
Avizzi
Stormtroopers
Nomi <--------------------
Russel
Taril
Scout troopers


Nomi, Russel and Taril are up.

Combat Map

Tracking :

Taril: 13/21 Hp
Russel: 1/26 Hp (-1 step on Condition Track)

Scout trooper Blue: out of the fight

Comm Unit: 27 dmg

Russel, Kalus and Nomi have received first aid today.


Moved Kalus forwards for his round 2 movement.


Round 2

Nomi slashes her lightsaber through the speeder bikes smoking engine as the scout trooper circles around to line up a shot, then she charges forward on her Kybuck slicing through the bikes stabilisers! The bike spins out of control and crashes into the ground, the trooper is thrown off and lies still, posibly unconscious, maybe dead...

Russel urges his Kybuck forward the beast wading into the river. He lines up a shot on the comm station control bank and fires, the red bolt streaks toward the target burning another hole in the armour plating.

Actually Russel hits... The benefit of aiming for an immobile object :)

Bounding forward Taril aims for the other speeder bike and fires a powerful bolt from her blaster pistol. The red laser hits near the bikes controls, the trooper flinching away!

The Scout trooper swerves sideways and turns coming at Taril for the side, the speeder bikes cannon blazing! Red laser fills the air but none find their mark...

Rolls :

Green Scout v Taril : 1d20 + 4 ⇒ (2) + 4 = 6

Initiative: Round 3
Kalus <-------------------
Avizzi
Stormtroopers
Nomi
Russel
Taril
Scout troopers

Kalus and Avizzi are up

Combat Map

Tracking :

Taril: 13/21 Hp

Scout trooper Blue: out of the fight

Comm Unit: 25 dmg

Russel, Kalus and Nomi have received first aid today.


Bang! Petang!

Avizzi's slug ricochets off the speeder bike denting an engine cover near the scout troopers leg.

Kalus, don't forget about range. In this case you still hit but your definitely in the medium range band from the computer system at the moment. -5

Kalus rides in levelling his pistol at tha comm station and firing. The bolt burns through the armour plating and exposes some of the circuitry.

The Stormtroopers behind the computer banks take aim at Russel, Nomi and Kalus. Laser bolts fly through the centre of the battle field damaging only vegetation. The smell of ozone and burning mushroom fills the air.

Rolls :

Pink v Kalus: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9
Red v Nomi: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12
Green v Russel: 1d20 + 2 - 2 ⇒ (13) + 2 - 2 = 13


Initiative:
Kalus
Avizzi
Stormtroopers
Nomi <----------------------
Russel
Taril
Scout troopers

Nomi, Russel and Taril are up.

Nomi, don't forget to take an Attack of Opportunity on the Blue Scout trooper.

Combat Map

tracking :
Taril: 13/21 Hp

Scout trooper Blue: 19 dmg
Comm Unit: 20 dmg

Russel, Kalus and Nomi have received first aid today.


Sounds good, one move action to move on your Kybuck, (No ride check is needed though as they're trained for combat.) and another move action to draw and activate your lightsaber.

Nomi rides in drawing her lightsaber as she comes alongside the Scout troopers bike.

Russel's Kybuck bounds closer to the comms outpost and takes a shot at the trooper using the machine. The red bladder bolt hits the comms station leaving a black blaster burn on the durasteel.

Taril's Kybuck darts to the side as she takes cover behind one of the giant mushrooms.

The scout trooper instinctively veers away from Nomi and comes around to take a shot at her. (Take an AoO Nomi) The red laser bolt flies past Nomi and into the jungle...

The other Scout trooper kicks his bike into life and starts across the battle field taking a shot at Taril. The laser blast slams into the mushroom trunk. It burns and shrivels, and sways ominously.

Rolls :

Attack V Nomi : 1d20 + 4 ⇒ (3) + 4 = 7
Dmg: 4d10 ⇒ (5, 4, 5, 4) = 18

Attack V Taril : 1d20 + 4 ⇒ (14) + 4 = 18
Dmg : 4d10 ⇒ (7, 5, 8, 8) = 28



Initiative:
Kalus <------------------
Avizzi
Stormtroopers
Nomi
Russel
Taril
Scout troopers

Kalus and Avizzi are up.

Combat Map

Tracking :

Taril: 13/21 Hp
Scout trooper Blue: 19 dmg
Russel, Kalus and Nomi have received first aid today.


Before I forget, everyone gains 200 exp for the negotiations with the felucian chief.

Exp: 1787/3000


The mushrooms are very tall, the heads are forming a sort of forest canopy above the battle field. They are too tall to climb/Kybuck jump onto.

The river is shallow but is difficult terrain.

For mounted combat, let's say you can use your actions but the mounts speed (12). Ie. If you double move you can't attack etc.

Avizzi, looks like you moved about thirteen spaces, so let's call that a move action this round so you can still attack...

Also, in Saga diagonal moves cost double for each square.

Avizzi directs his Kybuck into a position of cover taking one more shot shot at the scout trooper. The slug hits punching a hole through the smoking bikes hull.

One of the stormtroopers (blue) crouches down, and starts operating the controls of the comms station, the satellite swivels slowly, searching for a signal perhaps...

The others grab their carbines and start laying down fire at Russel and Taril. The shots fly everywhere streaming past but none come close to hitting thier mark.

Rolls :

Green vs Russel: 1d20 + 2 - 7 ⇒ (13) + 2 - 7 = 8
Red vs Russel: 1d20 + 2 - 7 ⇒ (4) + 2 - 7 = -1
Pink vs Taril: 1d20 + 2 - 7 ⇒ (12) + 2 - 7 = 7

Initiative:
Kalus (misses this round)
Avizzi
Stormtroopers
Nomi <--------------------------- (Any action After your move Nomi?)
Russel
Taril
Scout troopers

Nomi, Russel and Taril are up

Combat Map

Tracking :
Taril: 13/21 Hp
Scout trooper Blue: 19 dmg

Russel, Kalus and Nomi have received first aid today.


Russel and Avizzi chase the scout trooper into a large clearing, with Taril and Nomi close behind and Kalus bringing up the rear. The two men in the lead fire off their weapons. Red laser and hot lead slam into the speeder bike and smoke starts pouring out of the engines... Massive mushrooms tower over the area and a shallow river runs through the valley. Across the river you see a tall computer system with a satellite dish surrounded by a few barricades and some stormtroopers. Over near the outpost another Scout trooper kicks his speeder bike into gear as he sees Avizzi and Russel break into the clearing and the stormtroopers scramble to grab their weapons...

Initiative rolls :

Avizzi: 1d20 + 8 ⇒ (12) + 8 = 20
Kalus: 1d20 + 7 ⇒ (19) + 7 = 26
Nomi: 1d20 + 8 - 5 ⇒ (15) + 8 - 5 = 18
Russel: 1d20 + 7 ⇒ (10) + 7 = 17
Scout troopers: 1d20 + 4 ⇒ (3) + 4 = 7
Stormtroopers: 1d20 + 1 ⇒ (19) + 1 = 20
Taril Sha: 1d20 + 3 ⇒ (14) + 3 = 17

Initiative:
Kalus (misses this round)
Avizzi <---------------------------
Stormtroopers
Nomi
Russel
Taril
Scout troopers

Combat Map

the map is another big one... Sorry. You'll probably need to zoom in to really see what's going on. The storm troopers are maning the imperial outpost in the left hand bottom corner (and have cover) the pink circles in the mushrooms represent the trunks. You can take cover behind them if you like.

Tracking :

Taril: 13/21 Hp

Scout trooper Blue: 9 dmg

Russel, Kalus and Nomi have received first aid today.


Oh man, Kalus and Nomi!


Russel, Taril and Avizzi.

Taril, Russel and Avizzi errupt from the underground tunnels back into the light and the mushroom forest. Before you can get your bearings on the sound of the speeder ahead a massive claw sweeps aside a giant mushroom followed by the head of a mighty Rancor! The beast, bleeding from a massive wound in its side, lashes out in pain, swiping at you all with its claws!

Ride check DC 15 [/spoiler:
You easily evade the dying rancor's claws and speed ahead catching sight of the scout trooper merely 50 meters away!

You can make an attack. The trooper is a mere 20 squares ahead and and only obscured by light foliage. -2 from concealment to attack rolls. (Russel and Avizzi would be 40 squares away and take another -2 penalty for range with a pistol.


Ride check DC 10:
You manage to duck just under the sweeping claws of the rancor barely scraping through! Up ahead you spot the scout trooper riding through some light foliage.

You can take a shot. -2 penalty from concealment and -2 for range with a pistol. (Russel and Avizzi would be at -5 for range)

Ride check DC 5 :
As you duck under the rancor's swiping claws you take a glancing blow! You manage to cling to your Kybuck as it speeds you away from the dying beast!

Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Ride check less than 5 :
The rancor's claw slashes across your torso! You manage to cling to your Kybuck as it speeds you away from the dying beast!

Damage: 2d8 + 5 ⇒ (8, 7) + 5 = 20

Kalus and Nomi

Nomi gets back on that flatulent Kybuck and rides after Kalus. Emerging from the thick foliage you both come upon one last trench to jump. Ahead and to your right you see your companions dashing past a flailing Rancor! Ahead you can hear the sound of the troopers speeder through the jungle.

Ride Dc 15 :
You make up a little bit of lost time leaping the trench and speeding ahead.

Kalus could take a shot at the trooper at -12, (-10 range, -2 concealment)

Nomi would still be out of range with a pistol. But would catch sight of the trooper. [/Ooc]

Ride DC 10 :
You leap the trench and manage to hold on as the Kybuck tries to get into a good gallop. Up ahead you spot the trooper but you've fallen far behind to get a shot off at him...

Ride Check DC 5 :
The Kybuck balks at the trench and swerves to the side, going around it and costing you more time

But your through to the next "zone"

Ride check less than 5 :
[ooc] I'm sorry... As your Kybuck leaps the trench you lose your grip and slide out of the saddle falling into the trench!

Falling damage: 2d6 ⇒ (3, 1) = 4

Next round you'll need to climb out of the trench...


Avizzi, Russel and Taril

1-2-3, Your Kybucks zip into the hollowed out trunk of a giant mushroom, and you find yourselves traveling through a series of hollow logs and underground tunnels. The heroes and their mounts must lower their heads to prevent scraping the ceiling of these natural passageways. As the kybucks zip through the underground tunnels, chunks of moss and other fungi droop down from above, while breaks in the ceiling let occasional rays of light shine down on the you.

Ride check DC 15 :
You duck low and manage to weave through the moss and fungi hanging from the ceiling, making good time. You don't spot the trooper up ahead but you must be closing the distance...

Ride check DC 10 :
You make it through the tunnels just fine, though your pretty sure you have moss and some sticky fungus stuff all through/ over your hair/head tails...

Ride check DC 5 :
as you ride through the tunnels you come to close to a grasping set of roots that hang down into the tunnel like tentacles.

That hero must succeed on an opposed grapple check (versus the roots, which have a +2 grapple bonus) to continue to the next zone.

Grapple: 1d20 + 2 ⇒ (16) + 2 = 18

A failed check means that the hero and his or her kybuck becomes stuck in the natural tunnels, and on the following round the hero can take a standard action to disentangle from the roots.

Ride check less than 5 :
Any hero who fails the Ride check by 5 or more runs into some hanging roots at full speed and is knocked off the kybuck. The animal stops and waits for the hero to mount up again the following round, but the hero is delayed in advancing until the following round.


Kalus and Nomi

Kalus and Nomi dart left, their Kybucks ducking and weaving through thick foliage, dashing around sinkholes and leaping over trenches!

Ride check DC 15 :
You feel you're really getting the hang of this as you sink low in the saddle and lean into the corners. Up ahead through the fungi you spot the scout trooper weaving through the vegetation.

The trooper is 60 squares from you. You may take a shot or use a force power.

A shot with a pistol is at -10 (-5 range, -5 concealment)

Any hero who succeeds on the Ride check by 5 or more also gains a +5 circumstance bonus on Ride checks in the next round.

Ride check DC10 :
You manage to stay in the saddle as your Kybuck darts and weaves through the thick foliage and leaps over a chasm.

Any hero who succeeds on the Ride check by less than 5 manages to help direct his or her kybuck to the next zone without any difficulties.

Ride check DC 5:
You panic a little as you come upon a trench, pulling hard on your Kybuck's reins it comes to a halt and then turns going around the trench instead of leaping it, costing you precious seconds.

Ride check less than 5 :
Your Kybuck lands a jump awkwardly and you fall off. You get to your feet and manage to get back in the saddle of your Kybuck, urging it forward to make up the lost time.

Fall damage: 1d6 ⇒ 2


Kalus and Nomi, Healing rolls :

Kalus : 1d20 + 9 ⇒ (15) + 9 = 24 Kalus would gain 11 Hp putting him at max.
Nomi: 1d20 + 9 ⇒ (20) + 9 = 29 Nomi gains 16 Hp putting her at max.

Gm rolls :

Initiative : 1d20 + 4 ⇒ (11) + 4 = 15
1d2 ⇒ 1

The Kybucks spring forward racing after the trooper's speeder bike through the swampy area around the village. Their feet send up huge splashes of swamp water as they run through and then dart into the dense jungle. They duck and weave through the enclosing fungi that drops low over the terrain. You can all make out the whine of the speeder's engine up ahead, but for now you've lost sight of the trooper...

Everyone make me another ride check. Russel, Taril, Avizzi and Nomi get a +2 bonus to ride till the end of the chase. (for succeeding at the first check by more than 5.)

Roll another DC 10 ride check.

Success 10-14 :
You manage to make your way through the dense jungle, following the sound of the speeder bike.

As you reach the end of the game trail there seems to be two paths ahead one that leads through some thick foliage and another that travels through a an old hollowed out truck of a massive felucian mushroom.

Success 15 or above :
Your Kybuck pulls ahead of the others through the jungle. Every now and then you catch a quick glimpse of the trooper and you seem to be gaining on him. You're at Long (pistol) Range (72 squares) from the trooper. If you wish to take a shot you'd be at -15 due to range and cover/concealment.

As you reach the end of the game trail there seems to be two paths ahead one that leads through some thick foliage and another that travels through a an old hollowed out truck of a massive felucian mushroom. Unfortunately you didn't see which path the trooper took.

Failure 6-9 :
Your Kybuck falls behind and you've lost the others... Roll a DC 10 perception check to avoid becoming lost in the thick undergrowth of the jungle.

Perception check success: You manage to middle your way through he foliage and back onto a trail.

As you reach the end of the game trail there seems to be two paths ahead one that leads through some thick foliage and another that travels through a an old hollowed out truck of a massive felucian mushroom.

Failure 1-5 :
Your Kybuck takes a wrong turn and within a few seconds you're completely lost in the undergrowth of the jungle... Stand by for next round.

if you succeed on your checks please indicate in you're post which path you take... Don't worry to much as the separate paths rejoin later.

Tracking :
Russel, Kalus and Nomi have received first aid today.


Healing Russel: 1d20 + 9 ⇒ (20) + 9 = 29

The Felucian shaman treats Russel's wounds with a storage smelling poultice and bandages.

You get your character level + 14 hit points back.

I'll roll your initiative and ride check. (I think you posted as I was editing my post. )

Initiative : 1d20 + 8 ⇒ (15) + 8 = 23
Ride : 1d20 + 3 ⇒ (13) + 3 = 16


Apologies everyone, turns out I needed a week to catch up with the backlog at work.

:S


rolls :

Avizzi: 1d20 + 6 ⇒ (3) + 6 = 9
Kalus: 1d20 + 6 ⇒ (10) + 6 = 16
Nomi: 1d20 + 7 ⇒ (4) + 7 = 11
Russel: 1d20 + 7 ⇒ (11) + 7 = 18
Taril Sha: 1d20 + 5 ⇒ (16) + 5 = 21

Mandrake follows Kalus and Nomi out of the Chiefs hut after a moment. He looks around at the group. " Well follow me and I'll get you all saddled up on a Kybuck... "

He heads to the edge of the village where there is a penned area with a small herd of the strange mounts .

As Mandrake saddles up some of the creatures for you a few felucian shamans approach offering to treat your wounds.

Looks like Russel, Nomi, and Kalus have some wounds. If you want the felucians to heal you let me know and I'll make the rolls.

" Don't worry, these animals are well trained and quite gentle. " Mandrake says.

Just as everyone is getting settled on their mounts, including your felucian guide, you all notice a low whining noise of a speeder bike. Looking about you spot a lone scout trooper watching you all from the seat of his speeder bike. He starts as you notice him and shoving his electrobinoculars away, he throttles the bike into motion and starts to zip away.

" Oh Frag! " Mandrake exclaims. " If he gets a message back to the base the village is done for! " Mandrake swings up onto another Kybuck and urges the animal into a run. The Kybuck leaps forward at an amazing speed chasing after the scout trooper...

If you'd like to help Mandrake chase down the scout trooper roll initiative and then a DC 10 ride check.

Tracking :

Russel: Hp: 12/26
Nomi: Hp: 22/34
Kalus: Hp: 20/24


Sorry for my absense this week everyone. I'll be back at work on Monday and I'll have more time to post. Thanks for your patience.


In the hut :
The chief replies to Kalus, " I have opened up your connection, you can sense it. With practice you'll be able to keep it open and perhaps even learn the ways of a shaman, healing, attacking with your mind from afar... "

@Kalus: the chief has used the Force Regimen: Awaken Force Sensitivety on you. For the next 24hrs Kalus can make untrained Use The Force checks as if he had the force Sensitivety feat. (Thought I'd pop this in because of your PM about taking the feat.)

Valus has a little trouble translating Nomi's words. The felucians not really having a concept of cheating at pazaak, but eventually the chief seems to understand and bows his head to her. " I understand... I hope you can find your trail again. Watch over this one, " The chief points at Kalus " That he doesn't become lost in the shadows. Now I will rest. "

The chief stares into the fire and Mandrake sort of indicates that the meeting is over and begins heading for the door.


Sorry, very busy atm, things will settle down in a few weeks. I didn't get a chance to sit down yesterday...

The chief speaks with Mandrake for a moment then with a last look at Kalus, shuffles back into his hut.

" Ahh, the Chief would like to see you, and ah, you inside for a minute, is that alright? " Valus says looking from Kalus to Nomi. " Everyone else should make any preparations they need. If you need your wounds looked at head over to that large hut there, where one of the shamans can help you out. Then meet us at the Kybuck pen. It's over that way, on the edge of the village. " Valus then follows Nomi and Kalus into the chief's hut.

Kalus and Nomi, Inside the hut, if they agree to enter:
The inside of the hut is iluminated an eerie green, the light mainly supplied by glowing lichen that grows on the walls. Around the circular room is a large cot, a throne like chair and some shelving that holds what seems to be trophies, some massive teeth, a storm trooper helmet and some other technological nick-nacks. The chief crouches next to a small fire that flares green and blue occasionally. He looks up and gestures for you both to take a place next to the fire.

Looking at Nomi the chief speaks. " I feel your connection to the Great Tribe, " Valus translates, standing off to the side. " Your companion has the potential to join as well. " He turns to Kalus " but I sense the shadow as well. You must be wary of your trail. " He shuffles toward Kalus and places a hand near your temple. Kalus is suddenly more aware of the abundant life surrounding the village and a second later he hears faint guttural whispers speaking in the felucian tongue.

Looking back at Nomi the chief continues. " You're connection to the Tribe is strong, maybe there are skills we could learn from one another? "

Tracking :
Russel: Hp: 12/26, Ct: -1
Nomi: Hp: 22/34
Kalus: Hp: 20/24


1d20 + 17 ⇒ (4) + 17 = 21


Sorry, I'm working on a post. Things have been a little busy these last two days.


The old felucian bobs his head in a slightly circular motion and replays in his guttural tongue. Mandrake continues to translate.

" Yes they take many, they have taken some of my people as well... I have scouted the area myself a time ago, when the first scouting party did not return. I sensed so much pain, the pain of my people. It emanates in waves from the western side. Please, if find any of my people imprisoned there, release them as well. "

" Trouble for the evil ones is good. If they could be driven off, we would owe you much. Yes if they find the village we must move but with the sick Young this would be difficult. "

" The tribe is with you, I will instruct one of my shamans to guide you to the facility, but he will not enter... "


" Hey, Kybucks can move at quite a clip, you know. " Mandrake says to Kalus. " Come on let's go meet the chief. " He walks out of the hut, and heads back toward the centre of the village. " This is great, ever since the Imperials set up that base things have been tough for the tribe. I tried to convince the chief that we could take it out but, well they don't like to go there. They call it the vanishing place. Felucians that have gone scouting out that way have never come back. The others say they can sense he pain of those that never returned. " he reaches the Chiefs hut. " wait here... " he steps through the doorway and you all hear him speaking with the chief in the guttural language of the natives. A minute or so later he emerges, the Chief right behind him. Obviously extremely old, the tendrils around this felucians head appear to be shrunken and damaged. His body is covered in scars, and one arm looks withered and blackened as though infected with some kind of shrivelling disease.

He looks the group over, slowly walking past Taril, he looks Nomi in the eyes for a moment, stopping as if noticing something. Then moving on, his gaze passes over Avizzi and Russel and comes to rest on Kalus. The withered tendrils around his head writhe and then droop a little. Finally he addresses the group speaking in the guttural Felucian language, Valus translates. " So you have come to Felucia, and are planning to attack the evil ones at the Vanishing place. Why do you do this? "

Nomi :
When the old Felucian meets your eyes you feel a strange connection, and seem to hear guttural whispers in you mind.


. A Medical Kit is required to treat diseases with the treat injury skill. It seems no one has one.

When informed of the equipment that you'd need to treat the sick felucians Valus looks a little crestfallen. " The only place around here that would have that kind of gear would be the Imperial prison. " He shakes his head. " Listen, I want to level with you. I can only think of three reasons you'd be traipsing around the swamps here. One, your ship crashed and you're stranded here. Two, you're on the weirdest tourist trip ever or Three, you've come here to raid that facility for some reason. Now if you are here to make some kind of attack on the prison, I'd like to help. I've got a small herd of Kybucks, you could use as mounts and I'm sure I could convince the Chief to give you a felucian guide and maybe in return you could bring back any medical supplies and show the felucians how to use them... "


" Really? Ah, yes these four, at the moment. " Valus speaks to the older felucian that is tending the sick young and then turns back to Nomi. " There were to others but they, passed last night. What kind of equipment do you need? "


The thick drink is sickly sweet, then leaves a slightly bitter after taste, Nomi watches as Avizzi and Taril take sips. Nothing untoward happens but the felucian seems pleased.

Valus emerges from the large mushroom hut, smiling he takes a long drink from the bowl and then is about to say something when Russel comes back and asks about the sick children. He frowns " It's very worrying, it was only a couple of days ago that they started to get sick, it's something new and the healers have not been able to find a cure. It seems to be affecting the youngest and weakest first but it's spreading. If you'd like to talk to the healers about it I could translate. "

Anyone inspecting the sick felucians can make a Treat Injury check

Treat Injury DC10 :
This disease seems similar to one you've heard of before and you think you could treat these sick children if you had the right equipment.

As per the treat injury skill treating a disease takes 8 hours. An untrained character can treat one person at a time, a trained character can treat up to 6 people simultaneously. A medical kit is required.


Things have been a little busy for me too as we've been preparing for the arrival of baby #5. She could be born anytime now :)

I'll post an update tomorrow.


Lol, I post from my IPad mostly. I guess my auto correct has learnt a little too much about Star Wars...

Russel steps away from the group, following the sound of the cries he comes to the door of a smaller mushroom hut off to one side of the village center. Inside four small felucians, who must be only children lie on cots, thin and frail, their skin a sickly grey they lie still except when they cry out with pain. An adult felucian sits in a chair of sorts next to one of the cots trying to get one of the sickly children to drink.

Meanwhile at the village center one of the felucians from the cooking fire approaches the rest of the group a little cautiously, holding out a bowl with some kind of thin soup or perhaps a thickish drink.


rolls :
1d20 ⇒ 17

Valus Mandrake snorts stifling a chuckle as he trudges north through the swamp a little way ahead of the group. " Heh, Electrician. " he mutters.

After 15-20 minutes walk you all reach the edge of the swamp, the mist parts and you find yourselves on the edge of a copse of large mushrooms that seem old and petrified. Strung up from a smaller mushroom is the effigy of a Stormtrooper, the armour arranged on sticks and held together with vines.

As you follow Mandrake in you see that the Felucians have carved out the insides of the old mushrooms, making them into large huts. In the center of the village, a number of native Felucians gather in a half circle, squatting by a cooking fire and turning to look at you as you enter. While others look at you curiously from doorways. Though the village area has been cleared, small mushrooms and other plants still rise up from the ground, as though the jungle itself resisted any attempts at civilization.

" I'll go speak with the chief but you all should be alright to have a look around. That's my place over there, feel free to have a rest if you're tired. " Valus moves over to the group around the fire and after talking to them in their strange language he moves off into one of the larger Hutts near the central fire.

Perception DC 15 :
You hear faint cries and moans of pain coming from one of the huts.


" No, I'm sure that if I speak for you, you'll be made welcome. So if you want to rest up, maybe get a guide or at least some useful information about the surrounding area, follow me, the village isn't far. If not I'll leave you to be on your way. "

Valus turns and sloshes off through the swamp, the felucian scout picks up one of his fallen friends and turns to follow the old man.


Knowledge Galactic Lore DC 25 :
Though the man's cloths are so ragged and worn and there are no longer any insignia on them you recognise the uniform of a separatist soldier.

Kalus, Knowledge Galactic Lore 20 :
Though the man's cloths are so ragged and worn and there are no longer any insignia on them you recognise the uniform of a separatist soldier.

" Yeah I guess you think it's weird. " He replies to Kalus " I was stranded here after the war. So I've made a life for myself, here with the natives. "

Then he answers Russel and Taril's objections.

" Yeah, well, I could tell right away. To the Felucians though we all just seem alien and the only people running about the jungle usually are imperials. I've won this tribes trust, but they've had a rough time with the Imperial occupation. We've managed to keep the nearby village hidden so far but there have been some close calls. "

He clears his throat. " Please, you should all come rest in the village and get your wounds looked at. I'll explain what happened to the chief. What are you folks doing out here anyway? "


The old hermit holds his arms up, in a pose of surrender, and the remaining felucian holds steady, leaning on it's sword, breathing heavily.

" I'm really sorry, this has been a terrible misunderstanding. I think these scouts have mistaken you for imperial agents. I ah, I'm Valus Mandrake. I've been living here with the felucians for a while now... Since the war... " the old man says, keeping his eyes locked on Kalus but adressing the whole group.


No worries Russel :)

Everyone gets 160 exp for trekking through the felucian jungle and 160 exp for the fight with the Felucian scouts.

Bringing the total Exp for everyone to: 1587/3000


Focusing on the Force, Nomi slashes her lightsaber through the Felucian's torso. Taril's blaster bolt ricochets off the lightsaber blade as the native falls into the murky swamp. Dead

Using his rifle to parry sword blows Avizzi brings his pistol up and fires a slug round into a Felucian's belly. The being screams ferociously the slug rips through its belly and out its back. Severely wounded but still up

Russel takes a few steps to the side and fires at one of the natives attacking Avizzi.
Attack vs Blue: 1d20 + 4 ⇒ (20) + 4 = 24
3d6 + 2 ⇒ (2, 2, 6) + 2 = 12 Crit 12x2= 24 damage.
The red bolt slams into the Felucian's head throwing the creature to the ground. Super dead...

Kalus steps under a jawbone sword swing and puts the muzzle of his blaster directly on his foes chest. Squeezing the trigger he sends the native splashing into the swamp. Stepping over his dead foe Kalus moves to help Avizzi. dead.

" Peace! Please, stop fighting! " comes a call in Basic from the mist. A human man with a scarred face and stringy grey hair sloshes through the swamp towards the fight. He calls out in the felucian tongue and the wounded felucian fighting Avizzi steps back leaning on its jawbone sword.

The fight is over if you decide not to continue.

Map

Initiative:
Felucian Scouts
Nomi <-----------------------
Taril
Avizzi
Russel
Kalus

Tracking :
Russel: Hp: 12/26, Ct: -1
Nomi: Hp: 22/34

Kalus: Hp: 20/24

Felucian Scout (Red) Damage: 10


rolls :
Green vs Nomi w two swift actions for mighty swing : 1d20 + 6 ⇒ (10) + 6 = 16
2d8 + 2 ⇒ (4, 6) + 2 = 12
Red vs Avizzi w two swift actions for mighty swing: 1d20 + 6 ⇒ (10) + 6 = 16
2d8 + 2 ⇒ (2, 7) + 2 = 11
Pink vs Kalus: 1d20 + 6 ⇒ (18) + 6 = 24
1d8 + 2 ⇒ (2) + 2 = 4
Blue vs Avizzi: 1d20 + 6 ⇒ (2) + 6 = 8
1d8 + 2 ⇒ (3) + 2 = 5

Nomi ignites a lightsaber standing on the light of the bronze blade for just a moment before swiping at the Felucians jawbone sword. The native manages to angle it's weapon under the lightsaber so it doesn't get hit.

Taril reacts quickly drawing her blaster and firing in one fluid motion the shot wings the felucians side just missing.

Avizzi blocks the jawbone sword with his rifle, drawing his pistol he fires at the felucians belly, but the felucians manages to knock his pistol hand with an arm making the shot miss,

Russel draws his blaster and fires back at the Felucian that attacked him from afar. The shot flashes through the mist sizzling as it goes flashing past the felucians shoulder.

Kalus gives the natives a piece of his mind while he draws his pistol and fires at one of the felucians, the shot goes wide.

Round 2

The felucians continue thier assault swinging thier Jawbone swords viciously.

The felucian fighting Nomi slices under Nomi's lightsaber and up scoring a nasty hit on her arm. @ Nomi: 12 Damage

Avizzi ducks under a Jawbone sword and then blocks another attack as a Felucian charges from his left.

The fourth felucian charges at Kalus. Kalus steps away from the blow but catches the flat of the Jawblade on his leg. @Kalus: 4 Damage

The swamp is difficult terrain, though the felucians seems unaffected.
.
All the felucians are now close enough that the most is no longer giving them concealment.

Map!

Initiative:
Felucian Scouts
Nomi <-----------------------
Taril
Avizzi
Russel
Kalus

Tracking :

Russel: Hp: 12/26, Ct: -1

Nomi: Hp: 22/34

Kalus: Hp: 20/24


Hey guys, I've had a couple of long days at work and haven't had time to get a map sorted...

Initiative rolls :
Avizzi: 1d20 + 8 ⇒ (4) + 8 = 12
Felucian Scouts: 1d20 + 8 ⇒ (14) + 8 = 22
Kalus: 1d20 + 7 ⇒ (3) + 7 = 10
Nomi: 1d20 + 8 ⇒ (10) + 8 = 18
Russel: 1d20 + 7 ⇒ (5) + 7 = 12
Taril Sha: 1d20 + 3 ⇒ (12) + 3 = 15

rolls :
Attack vs Avizzi: 1d20 + 6 ⇒ (3) + 6 = 9 miss
1d8 + 2 ⇒ (8) + 2 = 10
Attack vs Nomi: 1d20 + 6 ⇒ (1) + 6 = 7 miss
1d8 + 2 ⇒ (3) + 2 = 5

1d10 ⇒ 7
1d10 ⇒ 4

Attack vs Kalus: 1d20 + 1 ⇒ (12) + 1 = 13 miss
2d6 ⇒ (5, 3) = 8
Attack vs Russel: 1d20 + 1 ⇒ (20) + 1 = 21 crit
2d6 ⇒ (4, 3) = 7 x2= 14

Nomi raises a hand to stop the group, " Hold up, Company. " Taril bumps into Nomi's arm and looks around " Anybody speak mushroom? " She quips. Just ahead of Nomi, Avizzi looks around the misty swamp. " What, Company? I would have noti... "

" Yaya, qua matra! " Seeing they've been spotted the felucians rise up and yell a challenge. The two closest charge at Avizzi and Nomi swinging their rancor jawbones wildly. Avizzi and Nomi both manage to dodge out of the way.

The other two, further away glide through the swamp with ease, thrusting out their left arms out, one towards Kalus, and the other at Russel. Kalus feels nothing, but Russel is hit square in the chest with some invisible force.
@Russel: 14 damage (and drops a step down the condition track)

The swamp is difficult terrain, though the felucians seems unaffected.
.
The two Felucians who attacked with their rancor jawbone swords are right next to the group. They have no concealment.
.
The two Felucians further back have concealment due to the mist and are 6 squares from the party.

Initiative:
Felucian Scouts
Nomi <-----------------------
Taril
Avizzi
Russel
Kalus

Tracking :

Russel: Hp: 12/26, Ct: -1


:D

Actually with a few assists, Avizzi is able to lead everyone through the jungle without running into some of the more nasty hazards of Felucia.

Gm sad face :(


Cue walking music...

As the party begins the long slog through the jungle of over large mushrooms, lichen and other fungal growths it quickly becomes apparent who is accustomed to such a landscape and who is not. Avizzi feeling comfortable, takes point and begins to lead you all along a twisting path. The first hour of the trip goes smoothly and its seems you're all making good progress but during the 2nd hour the path leads into a large patch of florescent pink fungus that has bright green pods growing from them. Avizzi recognises them and throwing a stone into the large patch shows everyone why it would be to dangerous to cross. The stone hits a couple of pods which explode violently...

The group has to backtrack a fair way before finding another path that looks viable, trekking down this path leads to a large swampy area. Avizzi is about to start crossing the area sticking to the sparse drier areas when Nomi recognises the smell of acid...

After a bit of discussion it's decided the acid swamp would be to dangerous to cross and the group starts circling around it. Once around the swamp Avizzi starts blazing a trail again and the group starts to make good time again.

In the fifth hour of traversing the jungle everyone is starting to get rather weary, and rather sick of some small biting insects you've run into a couple of times when the group comes across a field of decaying mushrooms. The area stinks even worse than the rest of the jungle and Russel notices that the ground feels a little unstable and after a bit more discussion and testing the stability of the ground the group decides to circle this area as well.

The afternoon is getting on when Avizzi finds another path and the party starts to make good time again. After about six hours of walking all up Avizzi estimates the group has made about four and a half hours of actual progress towards the Imperial base when the thick jungle parts into another wide swampy area this time there are no pools of acid however and it looks reasonable safe to cross. A faint mist hangs over the area and the cacophony of noise made by the insects and other wildlife makes it almost impossible to hear the sound of your own feet sloshing through the shallow water. Narrow islands poke out of the swamp here and there, looking like giant stepping stones.

Everyone please roll perception:

Perception DC 18 :
You spot four strange beings lying in wait on various islands as if trying to ambush your group.

Tall and muscular, these bipedal beings seem to be a members of the native Felucian species. A long, slender form of a rancor’s jawbone juts down from each Felucian’s right hand, and their bodies are barely covered by a leafy loincloth. A tangle of tendrils around their faces makes it impossible to see thier eyes, and the mud and other foliage plastered to their bodies camouflages them against the backdrop of the swamp.

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