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Danse Macabre

GM Kip's page

628 posts. Alias of Kip84.


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Ganga Lor slowly raises his arms and stands up straighter, his blaster pistol held loosely by the grip, the barrel dangling towards the floor.

He looks like he's about to surrender but then he dashes out the door! His heavy foot falls can be heard receding down the hall.

Switch stands and surveys the damage.
" What a mess, who will clean this up! "

Initiative:
Kalus
6Syl
Ganga Lor(Chevin)
Russel
Virssl
Switch
Taril Sha
Avizzi

Everyone can act.

Up to you guys if you give chase or not, It seems that Switch will not.
Either way you'll get the same Exp.

Tracking :

Ganga Lor: 17 damage, moved 20 squares from his position, 15 Squares down the hall.

Taril Sha: 9/17 Hp


I'm waiting for 6Syl's Action before Ganga Lor responds. I'll give her a couple more hours and then move things ahead.


Avizzi fires at the Chevin's last henchman. The slug smashes through the aliens skull and a deep red spray blossoms from the exit wound splattering on Ganga Lor's long trunk.

Kalus takes aim at Ganga Lor and fires a bolt of red energy that zats against the wall behind the Chevin.

Thugs are all dead so, 6Syl is up.

Initiative:
Kalus
6Syl <--------------------------
Ganga Lor(Chevin)
Russel
Virssl
Switch
Taril Sha
Avizzi

6Syl is up

Combat Map

Tracking :
Ganga Lor: Fighting defensively +2 ref def.
17 dmg

Taril Sha 9/17 Hp


no worries Virssl!

Sorry about the slightly later post today. Had a rough one, ate my lunch a 3pm while driving between jobs...


6Syl quickly fires a stun blast at Ganga Lor. The blue rings flash against a crate, then the Chevin ducks down further, trying to get more of his bulk behind the crates while firing at Kalus.

Russel mutters something at the dead Weequay and then charges at the human thug. Blasting a hole through the man's chest. Dead.
Love it! :)

Virssl scurries from behind the boxes to cover Switch and fires at Dots but his stun blast flashes over the aliens shoulder.

Switch nods at the Mrlssi before taking aim and firing his own blaster at Dots. The red bolt hits dots in the shoulder leaving a blistering burn.

Taril fires at the Chevin as well but her blast flashes over his head.

The last of Switch's thugs has been taken care of via a reckless charge, so...

Initiative:
Kalus
G Thug
6Syl
Ganga Lor (Chevin)
Russel
Virssl
Switch
Taril Sha
Avizzi <-------------------------------------

Avizzi and Kalus are up.

Combat Map

rolls :

Switch: 1d20 ⇒ 10
3d4 ⇒ (1, 3, 2) = 6

Tracking :
Ganga Lor: Fighting defensively +2 ref def.
17 dmg

Dots: 6 Dmg

Taril Sha 9/17 Hp


Avizzi takes aim at the human and fires his slug thrower. The bullet whizzes past the mans shoulder and embeds in the wall behind him.

Kalus takes careful aim on Ganga Lor, and sends a red blast into the Chevins trunk. The wound sizzles and blisters and the Chevin wails, his eyes flashing with anger.

The Chevin's remaining Nikto thug decides his life isn't worth this and makes a break for the door. His foot steps recede down the corridor outside muffled by Ganga Lor's yells.
" Coward! "

Unwilling to run past his boss, Dots takes aim at Kalus and fires his blaster, Kalus sees the blast coming and manages to duck out of the way.

Ganga Lor ducks further down behind the crates firing back at Kalus, ( Fighting Defensively) the bolt sails past harmlessly slamming into the wall.

Initiative:
Kalus
G Thug
6Syl <-------------------------------------
Ganga Lor (Chevin)
Russel
Virssl
Switch
Taril Sha
S Thug
Avizzi


6Syl, Russel, Virssl and Taril Sha may post actions.

Combat Map

rolls :
1d20 + 1 ⇒ (10) + 1 = 11

1d20 + 3 - 5 ⇒ (1) + 3 - 5 = -1

Tracking :
Ganga Lor: Fighting defensively + 2 reflex defense.
17 dmg

Taril Sha: 9/17 hit points


6Syl's blue stun blast hit the Nikto in the chest but he seems to shrug off most of the effects. Her stream of calculations don't seem to make a lot of sense to Avizzi...

The large Chevin levels his blaster at Taril Sha firing back at the Twilek. The red bolt catches Taril on her right shoulder searing her skin. 8 damage to Taril Sha

Russel stands up firing his blaster directly into the Weequay's chest. The thug is falls back to the ground, his axe clattering to the floor. Dead

Virssl takes aim at the Rodian who is taking a bead on Switch's back. The blaster bolt burns into the Rodian's thigh, he lets out a yelp.

Switch draws a hold out blaster from one of the desks draws and fires at the Rodian as well but his aim isn't very good and the blast goes very wide.

Taril Sha ducks out from behind cover and fires her Blastech DT-1 at the Rodian who is still taking aim at Switch despite the pain. Her bolt slams into his chest, he stumbles at the edge of the open exhaust port and then falls down the shaft. Dead

The human thug looks a little horrified as he sees the Weequay and the Rodian drop, maybe he picked the wrong side... He steps behind a crate near the Chevin and fires at Avizzi the red bolt hits the roof showering sparks harmlessly over Avizzi's head.

Initiative:
Kalus
G Thug
6Syl
Ganga Lor (Chevin)
Russel
Virssl
Switch
Taril Sha
S Thug
Avizzi <-------------------------------------

Avizzi and Kalus can post thier actions

Combat Map

rolls :

Chevin Attack: 1d20 + 3 ⇒ (17) + 3 = 20
3d6 + 1 ⇒ (2, 4, 1) + 1 = 8

Virssl Attack: 1d20 + 2 ⇒ (19) + 2 = 21
3d4 ⇒ (2, 2, 1) = 5

switch attack: 1d20 ⇒ 2

Human Thug: 1d20 + 1 ⇒ (2) + 1 = 3

Tracking :
Taril Sha: 9/17 Hp


I'm unable to post today, my apologies. I'll make a post tomorrow.


Ok let's talk taking a knee. As there is no actual rule for it (that I found). I'll treat it as half prone.

Free action to take a knee, Swift action to stand again.
You have a -2 penalty to melee attacks and:
-2 penalty to ranged attacks against you, +2 bonus to melee attacks against you.

I'll put this house rule in the Campaign Info tab.

I'll also post the errata for Stun damage there.

Virssl :

Your post was a little confusing. When you fire a blaster you have to decide between stun and lethal. It's a Swift action to swap between these weapon modes.
Also your stun damage should be the same as the lethal damage (3d4)

When you shoot someone with stun the full damage is compared to their damage threshold. If the damage is greater the target drops two steps down the condition track.

Then the damage is halved and subtracted from the targets hit points.


Wow that Blastech DT pistol is good...

The Chevin ducks as Taril fires at him, the red bolt slamming into a crate leaving a small flaming crater.

Avizzi ducks and rolls into cover, levelling his rifle as he comes out of the roll. Bam! The bullet thanks into the Kel Dor's shoulder spinning him around. The Kel Dor falls to the floor hard, blood pooling beneath him.

Kalus lines his pistol up with a Nikto thug bracing his arms on the rubble and fires off a blast. Pew, the red bolt slams into the guys chest throwing him back into the wall. He slides down the wall slumping to the floor.

The Chevin looks around at the fight seeing half his thugs lying dead.
" I'll pay you double to fry your boss and join me! " He yells from behind the crates.

Switch's thugs shrug and the human turns around.

The Weequay nods at the human and then charges at Russel his Vibro axe held high. The axe slams down into the durosteel plate cutting into the floor beside Russel.

Dots fires at Avizzi bracing his pistol on a crate. The red laser bolts fly over Avizzi's head.
Two swift actions to aim

The last Nikto steps behind the rubble and fires at Kalus. The Nikto aims too low and only hits the rubble right in front of him.

Combat Map

Initiative:
Kalus
G Thug
6Syl <---------------------------
Ganga Lor (Chevin)
Russel
Virssl
Switch
Taril Sha
S Thug
Avizzi

6Syl, Russel, Virssl and Taril can post their actions.

rolls...:

Weequay: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8 +2 for high ground (Russel Kneeling)
Dots: 1d20 + 1 ⇒ (3) + 1 = 4
Nikto: 1d20 + 1 ⇒ (2) + 1 = 3

wow I feel so unlucky ;P


6Syl fires to the right of a Kel Dor (Line), advising Kalus to shoot left.
Moving through Allies squares is fine.

Combat Map

The large Chevin moves to his left to get into some cover and fires at Switch, the blaster fire goes high and wide scorching the back wall.

Russel drops to one knee and fires on one of the Kel Dor thugs (Dash) The blaster fire hits the Kel Dor's head frying his breath mask and burning his skin. The Kel Dor drops to the durosteel floor.

Virssl fires at the remaining KelDor the red bolt slams into the aliens shoulder leaving a nasty blaster burn.

Switch duck under his desk disappearing from view.

Switch's thugs fire their blasters. The Rodian narrowly misses one of the Kel Dor and the Human's shot narrowly misses the guy swinging the Vibro axe.

Initiative:
Kalus
G Thug
6Syl
Ganga Lor (Chevin)
Russel
Virssl
Switch
Taril Sha <----------------------------
S Thug
Avizzi

Taril Sha, Avizzi and Kalus can post their actions.

rolls... :

Attack: 1d20 + 3 ⇒ (3) + 3 = 6

Rodian: 1d20 + 1 ⇒ (18) + 1 = 19

Human: 1d20 + 1 ⇒ (11) + 1 = 12

Tracking :
Kel Dor (Line) 7 damage.


Everyone gains 100 exp points for successfully negotiating with Switch.


Point blank range is 20 squares for pistols (So everyone is well within point blank range). See pg 129 of the CRB for weapon ranges.

Diagonal movement costs double all the time in Saga.


Combat Map

I'm using a Google drawing for the combat map, you should be able to move the tokens. Maybe not from a smart phone however... if this is a problem let me know and I'll move your token.

Kalus dashes behind a pile of debris and waits to see how the firefight unfolds.

The Chevin's Thugs spread out some taking cover, others standing in front of their leader.

They point their blasters around the room and begin firing at Switch and his thugs. One Blaster bolt does wing past 6Syls head but that could have been aimed at Switch... a Weequay thug swings a vibro axe wildly at one of switch's thugs missing.

Red bolts fly between 6Syl and Avizzi narrowly missing switch.

The Twilek major domo takes a bolt to the chest and collapses to the floor.

One of Switch's human thugs is shot in the head, he flies backward and lies still behind the crates.

Switch does some calculations and yells " I'll make it worth your while if you help! "

6Syl is up, Russel, Virssl and Taril Sha may also post their actions.

Initiative:
Kalus
G Thug
6Syl <---------------------------
Ganga Lor (Chevin)
Russel
Virssl
Switch
Taril Sha
S Thug
Avizzi

rolls...:
Blaster pistol Attack vs Switch: 1d20 + 1 - 10 ⇒ (18) + 1 - 10 = 9

Blaster pistol Attack vs Switch: 1d20 + 1 - 10 ⇒ (7) + 1 - 10 = -2

Blaster pistol Attack vs Twilek thug: 1d20 + 1 ⇒ (17) + 1 = 18
3d6 ⇒ (3, 6, 6) = 15

1d6 ⇒ 2
Blaster pistol Attack vs 6syl: 1d20 + 1 ⇒ (8) + 1 = 9

Blaster pistol Attack vs line human: 1d20 + 1 ⇒ (9) + 1 = 10
3d6 ⇒ (1, 6, 5) = 12

Vibro Axe Attack vs dash human: 1d20 + 2 ⇒ (7) + 2 = 9


" Say, if your headed to Alderan, maybe you could do a little... "

Blaster fire sounds from outside in the hall, interupting Switch mid sentence. You hear the death squeal of a Gamorean guard. All of Switch's thugs dive for cover and suddenly the blast doors leading into the storage bay slide open to reveal a number of armed thugs outside. In the midst of the rabble is a large Chevin, his trunk hanging low to the ground and his mouth twisted in a snarl.

“So you thought you could hide your deal with the offworlders from me, droid? I’m tired of not getting my cut! Turn him into a scrap heap, boys!”

This massive Chevin looks old, even for his species. His trunk hangs low and scars cross his face, giving him a weathered look that matches his leathery skin. His clothes are little more than rags, and a large blaster pistol pokes out from beneath his vest as though ready to be drawn on a moment’s notice.

Initiative:
Kalus
G Thug
6Syl
Ganga Lor (Chevin)
Russel
Virssl
Switch
Taril Sha
S Thug
Avizzi

Kalus is up first.

I'll have a map up soon.

Rolls...:

Avizzi: 1d20 + 8 ⇒ (2) + 8 = 10
Ganga Lor: 1d20 + 1 ⇒ (16) + 1 = 17
G Thug: 1d20 + 6 ⇒ (14) + 6 = 20
Kalus: 1d20 + 7 ⇒ (16) + 7 = 23
Russel: 1d20 + 7 ⇒ (7) + 7 = 14
Switch: 1d20 + 6 ⇒ (8) + 6 = 14
S Thug: 1d20 + 6 ⇒ (5) + 6 = 11
6 Syl: 1d20 + 1 ⇒ (17) + 1 = 18
Taril Sha: 1d20 + 3 ⇒ (8) + 3 = 11
Virssl: 1d20 + 7 ⇒ (7) + 7 = 14


" I had a man of mine crack the crate open to take a peak. Inside was a person, frozen in carbonite! My guess is that instead of sending a data card concealed somehow, the Alderanian agent sent himself as cargo all the way from Emperess Teta, very clever, I thought. "


Switch waits a few moments to see if anyone else will agree to his deal, then he shrugs and holds out a credit chip reader to receive payment. Once the 500 credits have been payed he continues.

" Your cargo is stored in the main docking bay on blue deck. I had it stored there because the blue deck is full of imperial loyalists. Imperial shops dock there frequently and it was easier to slip the cargo through customs. "

Switch waves his credchip reader in the air " You know, for 50 credits extra I could tell you something very interesting about this cargo... "


It's Australia Day down here, I've been a bit busy this morning. I'll try to get a post up tonight.


Switch nods his head at Russel and replies to Kalus " I am not looking for anything in particular, just if you find anything interesting in your travels, something that would be valuable to somebody, a dirty secret of a politician, the passcode of a hidden smugglers den, perhaps even imperial fleet movements, though that is high end and I could probably offer you further compensation for that kind of information. "


" 500 hmm, " The droid cocks it's head as if thinking for a moment then continues " If credits are a problem I am sure we could come to some other arrangement. For example I could lower my price to 500 credits if two or three of you agree to say... Do a little work for me... Nothing major, just in your travels of you come across anything interesting, some tidbit of information you report it back to me. "


" Ah, it seems there has been a misunderstanding about my role here. You see I am not really in the goods transport business. I actually trade in information, though I have my digits in a few different baked goods, as the saying goes. "

" Now I have information pertaining to a certain cargo, you require that information, and so we must come to an agreement. I would be willing to turn over the location of the cargo you seek for the eminently reasonable sum of 1000 imperial credits. "

The ebony droids eyes "blink" as he waits for your reply.


The Twilek actually takes a step back under Virssl's tirade and glances back at Switch. The dark droid vibes a slight hand signal and the Twilek steps aside and stands by a crate. The Rodian and the two human men step a little more into view but stay in their positions.

" You're a Mrrlsi how interesting... I'm sorry for any inconvenience caused, " Switch says, standing up " But when one has power, one attracts enemies, also I find the guards deter most of the riff raff that have no real business with me. " The droid has a male voice and speaks with a Coruscanti-Imperial accent.

" You seem to be in a hurry, I may be able to help you with this cargo. Have a seat and we can discuss a price, would you care to have a drink? " He opens a cabinet and reveals a variety of high end alcohols from around the galaxy.


Post incoming... It's been a busy work day.


Actually 12 is high enough. Gamorreans aren't great in the will defence department...

One of the Gamorreans looks the datapad with beady eyes, grunts to his fellow and they step aside swiping a code cylinder to open a smaller door within the cargo doors.

The deep storage bay is as run-down as the hallways leading up to it, with entire metal plates missing from the floor and a huge, open exhaust shaft near the back of the room. Large crates litter the area, creating the appearance of a haphazard mess, and the air has a distinct smell of sweat and fumes that makes the entire area unpleasant. Flickering lights provide modest illumination, and a burst pipe along the ceiling leaks blue fluid down one wall.

Near the center of the room is an item that seems very out of place—a large, finely crafted desk made of Japor ivory wood, which means that the desk is both priceless and rare. Sitting peacefully behind the desk is a protocol droid with shiny, ebony coverings that seem to soak up light and offer only the slightest reflection. The droid’s eyes flicker slightly, as though imitating a person blinking rapidly.

At first it seems the ebony droid is the only occupant of the bay but as you take a few steps into the room you notice a blue and red astromech droid behind the desk and a Twilek man standing off to one side.

The Twilek moves up, " Hello " he says softly in basic. " Who are you and what is your business with Switch? "

Perception DC 10 :

You spot a Rodian and two humans hiding behind various crates around the room.


The Gamorreans watch Kalus approach carefully and on their guard. As he gets closer they step in front of the doors and cross their vibro axes looking at him questioningly grunting something in Gamorrean.

Gamorrean :
Never seen you before, how do we know you who you say you are?

Roll a persuasion check please Kalus. (Or someone else if you want to step in. )


6SYL wrote:
"Can you make it back to your ship?" Syl's voice adopts a concerned tone.

" I just need to rest for a couple of minutes but I'll be able to get there. "

Avizzi creeps back to the hatch and looks through a vent. He sees two stormtrooper across the promenade talking to a civilian and four more marching away pushing covered repulsor stretchers.

rolls :

1d20 ⇒ 11
1d20 ⇒ 1

The group moves off in the direction of the turbo lifts, looking out of the hatch near that end reveals a bustle of beings (mostly human) hopping in and out of the lifts. In the busyness it's easy to slip out and enter a lift.

Following the map on Maya's datapad you find yourselves in a very neglected part of the station. Many of the lights have burned out, and blaster marks and carbon scoring mar the walls, ceiling, and floor. The area reeks of ozone and electrical fires, and pools of coolant litter the hallways at regular intervals. After winding your way through a near-labyrinth of decrepit corridors, the group comes sees the large cargo doors ahead marked V14. Flanking the doors are two Gamorean guards.


" To be honest, I'm not sure, Switch should know more... It could be small like a data card but it could also be hidden in something larger. I would guess the later a data card hidden in a cargo crate of something else. "


Sighing with resignation she outlays her mission in hushed tones. " I work for a special ops branch of Alderan security. I've been on the station for a few weeks, posing as maintenance, waiting for a delivery. Another of my organisation's agents was working in the inner core, he sent a message a month ago saying that security was to tight for an extraction and to expect this cargo. I got conformation of delivery this morning, but the empire must have got word because as soon as I left my station I was intercepted by stormtroopers. "

" The cargo is being held by Switch, a droid, he can be found in a derelict storage bay, V14. If you follow this crawl space back the other way it should come out in an access hatch near the turbo lifts. Storage V14 is on level 37. "

She takes her Datapad back from Kalus and punches a few keys, then hands it back. It's displaying a map of the station level 37. The storage bay is highlighted.

" I have to get the cargo back to Alderan, I'm sorry but you're right about it not being safe to leave by public shuttle. It would probably be better for you to come with me. You'll be well compensated for your trouble, I can assure you. Just call me when you get the cargo. I've got a ship in orbit, I'll get you picked up. Ok? "


On the datapad Kalus finds an encrypted file and a document that says:

Switch has cargo
Bay V14

The woman stirs and groans as Taril applies a stim patch from the medpac.
" ugh. " her eyes flutter open and she sees Taril. " We're safe? Thank you. "

She looks around " Quite the group. I'm Maya, thanks for stepping in. I know you've all risked a lot. "

She tries to sit up but groans and lies back down looking exhausted and breathing in sharp gasps. Maya lies still for a minute.

Everyone hears the click clack of stormtrooper boots coming from outside the hatch

" Listen " Maya continues quietly " You people obviously have no love of the empire... I'm on an important mission, but I'm not going to be able to complete it alone anymore. The man I work for is powerful and wealthy... And opposes the Empire... I know I'm asking a lot and you've already saved my life but can you help me further? "


Avizzi and Russel carry the woman to the maintenance hatch and get it opened. It swings down onto the floor on hinges and opens into a crawl space that runs parallel along the wall tall enough for a human to walk hunched over at the waist, but only wide enough for the group to move single file (you could squeeze past one another if needed).

Cooling pipes and electrical conduits run along the walls. 15 meters from the hatch the crawl space opens up into a small area (Still not high enough to stand straight) large enough for everyone to sit and for the woman to lie down.

When you set her down a data pad slips out of a side pocket of her overalls.

Was someone going to try a first aid on her?


Gameplay post incoming...


Kalus
Rushing over to the crates where the third informant took cover, Kalus finds no sign of the man.

6SYL
You check the wounded woman over, she looks in a bad state. As well as being stunned she has a pretty severe blaster burn on her left abdomen. First aid is not going to improve her condition much.
In game terms there's nothing much first aid can do for her. She has a -10 persistent condition.

Avizzi
Grabbing the woman you look for somewhere to hide. You notice a small maintenance hatch on the wall, which could work though it would probably be difficult to manoeuvre an unconscious body through the ducts.

Virssl
Looking around you don't see or hear any immediate signs of imperial troops. You see the sign about 50 meters down the promenade for "Mechanical Allies" and you remember seeing a male Twilek behind the counter there. Aliens are no friend of the empire, maybe he would hide you in a back room?

Russel
You urge everyone to hurry, knowing it won't be long before more stormtroopers arrive, then take the woman's legs to help Avizzi carry her faster.

gm roll :

Con check: 1d20 - 9 ⇒ (2) - 9 = -7


Every body gains 100 exp.


With another loud crack Avizzi sends a slug through the stormtroopers helmet. The trooper falls to the floor, blood oozing out of the broken helmet.

combat ends.

With the stormtrooper calling for back up the promenade will likely be crawling with more troopers in a matter of minutes...


Kalus levels his blaster at the trooper on the left (who's busy looking at this stage alien that's just walked up...) and squeezes off a couple of bolts. The red laser slams into the troopers helmet burning through the white plastoid armour. The trooper falls backward to the floor and lies still Dead

The last trooper does a double take looking from the souvenir stand and back at the Twilek next to him, shakes his head as if to clear it and then retreats taking cover behind an information terminal. " I need back up at Gundarks, back up! " he yells into his helmet comm.

Initiative: Round 3 cont.
Initiative:
Kalus
Storm trooper
Virssl <---------------
Avizzi
6SYL
Russel
Taril Sha
'Men'
Hurt Woman (unconscious)


Virssl, Avizzi, 6SYL, Russel and Taril can post their actions.


Virssl jogs up to the stormtrooper on the left. " Excuse me, Sir " he starts babbling away, trying to distract the trooper. Again I'm gonna treat this as a Suppress Enemy action and give this trooper a -2 penalty on actions.

Avizzi takes out the second inperial informant with a loud crack.

6SYL arcs back in an excellent imitation of a being being stunned. Then she grabs the injured woman under her armpits and starts carrying/dragging her further around and the stalls.

You are able to drag her no problem lifting her completely would slow you down a bit.
Carrying capacity etc is on pg140-141

Russel switches to lethal and fires at the trooper on the right. The red bolt of energy flashes past the troopers head leaving a scorch mark on his helmet.

Annoyed at this disturbance in front of her favorite cantina Taril Sha decides to double these stormtroopers problem. She steps up to the trooper on the right and tells him he just stunned the station masters daughter. The trooper does a bit of a double take looking from the stand to the Twilek and back again... Success, trooper loses standard action

Something happens... Perception DC24 :
Stealth : 1d20 + 6 ⇒ (18) + 6 = 24
You spot another guy dressed the same as the imperial informants slinking away between bits of cover.

Round 3
Initiative:
Kalus <-----------------------
Storm troopers
Virssl
Avizzi
6SYL
Russel
'Men'
Hurt Woman

Kalus can post his action.


Avizzi's rifle rings out with a loud crack that echoes off the promenade walls. The Informants eyes widen as the slug passes through his chest, then he flops to the floor. Dead

Virssl, 6SYL and Russel can post their actions.

Currently visible enemies are two Stormtroopers.


Yep At the moment there are two stormtroopers firing on Avizzi and 6SYL's position and one of the imperial informants firing at Avizzi and 6SYL.

Russel and Kalus are also aware of a third informant who took full cover behind a crate a ways off and hasn't surfaced again.

All enemies are within pistol point blank range.

The two active informant guys are spread out from each other but the stormtroopers are standing together.

Hope this clears things up.

EDIT: There's only one active informant guy... The other was just shot down by Kalus.


Droids are immune to stun.


To be clear my the men aren't wearing cloaks, just waist length grey jackets and black trousers. It's 6SYL who is wearing the cloak.

Kalus ducks behind a kiosk and returns fire on the imperial informants. Blaster bolts stitch across the informants chest and he falls to the ground jerking a couple of times. Dead

The storm troopers close the distance. " Set for stun, we need her alive. "

They level their carbines at the Souvenir stand and fire off some blue stun rings at the people huddled behind it. The wounded woman is hit and she slumps against the stand unconscious. The other rings hit the souvenir stand near the cloaked droid 6Syl

Attack, wounded woman: 1d20 + 2 ⇒ (10) + 2 = 12
Stun damage: 3d8 ⇒ (8, 7, 4) = 19
1d2 ⇒ 2 6SYL... Hmm does stun damage hurt droids? I'll look that up...
Attack: 1d20 + 2 ⇒ (12) + 2 = 14 MISS due to +5 cover bonus

Initiative: Round 2
Kalus
Storm troopers
Virssl <-------------------------
Avizzi
6SYL
Russel
'Men'
Hurt Woman


Virssl, Avizzi, 6Syl and Russel can post their actions.


Kalus fires at the closest man giving chase, the red bolt flashes over the mans head.

Virssl rushes down the promenade watching the men giving chase s look of concentration on his avian features. Not exactly covered under the rules... I'll go with a -2 penalty on the guys attack roll. Like the Aid another Supressing an Enemy action.

Avizzi slides behind a souvenir kiosk and readies his weapon, offering some advice to the injured woman.

6SYL steps in front of the woman taking her by the arm the droid tries to direct the woman to behind cover.

Russel switches to stun and takes aim, blue rings burst from his blaster but the shot goes wide petering out before it reaches the far wall of the promenade.

The man in the lead stops running he takes aim and fires his blaster " Out of the way, you in the cloak! " Something weird happens as he pulls the trigger, his hold out blaster jerks just slightly in his hand...
Attack: 1d20 + 1 - 5 - 2 ⇒ (12) + 1 - 5 - 2 = 6
3d4 ⇒ (3, 1, 1) = 5
The blaster bolt flashes over 6Syl and the injured woman's heads slamming into the roof, taking out one of the glow panels in a shower of sparks.

The next guy levels his hold out blaster at Kalus and fires. The red energy burns past Kalus's left shoulder searing his skin.
Attack: 1d20 + 1 ⇒ (14) + 1 = 15
3d4 ⇒ (1, 4, 3) = 8

The third guy takes ducks right down behind some crates.

The injured woman allows herself to be steered by 6Syl into cover behind the same souvenir stand as Avizzi. " Thank you " she says weakly.

The already sparse crowd has thinned even more as the blaster fight breaks out. People duck and run for the nearest shop entrances a distorted call of " This way, I've got a report she's over here! " is almost drowned out by the screams of the civilians. Through the thinning crowd you see a couple of storm troopers heading this way.

Gm :
1d20 + 1 ⇒ (17) + 1 = 18

Initiative:
Kalus
Storm troopers
Virssl
Avizzi
6SYL
Russel
'Men'
Hurt Woman

Kalus is up.


@ Virssl, sorry I left off a bit of code at the end of Russels spoiler and yours got stuck in there... It's fixed now!


Virssl Keela wrote:
I do not appear to have a spoiler, which I suspect may be in error.

updating now! Sorry!


Initiative:

Avizzi : 1d20 + 8 ⇒ (7) + 8 = 15
Imperial Informants: 1d20 + 1 ⇒ (9) + 1 = 10
Kalus: 1d20 + 7 ⇒ (19) + 7 = 26
Maya: 1d20 - 8 ⇒ (15) - 8 = 7
Russel: 1d20 + 7 ⇒ (5) + 7 = 12
6Syl: 1d20 + 1 ⇒ (13) + 1 = 14
Virssl : 1d20 + 7 ⇒ (10) + 7 = 17

Initiative:
Kalus
Virssl
Avizzi
6SYL
Russel
'Men'
Hurt Woman


I'm going mapless with this battle. There are plenty of information terminals, shop entrances, pop up shops, and a few crates around in terms of cover. So feel free to take cover with a move action.

Avizzi, Kalus, Russel and 6SYL were all headed for Gundarks Cantina so you're all near the entrance there. Virssl is close by probably about 30 meters down the promenade, close enough to see what's going on.


Russel & Kalus:
You notice three men loitering on the Promenade in different spots who do not appear to be part of the larger crowd. Each seems to be scanning the crowd closely as though looking for someone, though they pay no attention to you. You also note that, despite wearing normal traveling clothes, each man is carrying a hold-out blaster tucked into his jacket, and all the men are wearing identical garments. The men seem to be whispering to themselves, obviously speaking into hidden comlinks.

Russel:
Your background gives you this little extra info. If these men are spies they've clearly been poorly trained. You think its more likely that they're some kind of volunteer corps.

Virssl:
You notice two men loitering on the Promenade in different spots who do not appear to be part of the larger crowd. Each seems to be scanning the crowd closely as though looking for someone, though they pay no attention to you. You also note that, despite wearing normal traveling clothes, each man is carrying a hold-out blaster tucked into his jacket, and all the men are wearing identical garments.

Avizzi & 6SYL:
You notice two men loitering on the Promenade in different spots who do not appear to be part of the larger crowd. Each seems to be scanning the crowd closely as though looking for someone, though they pay no attention to you.

Moments after you spot these undercover security? spies? a slender woman wearing the greasy clothes of a mechanic stumbles down the Promenade. Though she is trying to hide it, she has clearly been wounded somehow, and she looks disheveled. The men spot her and start towards her, she spots them and looks around desperately her eyes coming to rest on Avizzi near the Cantina entrance.

The woman makes a brake for it dashing towards Avissi, Kalus, 6SYL and Russel who are all near the entrance. The men give chase drawing holdout blasters from beneath their jackets and leveling them at her back.

" Please! Help me! " She yells when she's a few meters away. " I have credits! "


Link to - OPENING CRAWL! click this link, Scroll down and click 'begin' to view

Seemingly motionless among a sea of starships and satellites Sel Zonn Station hangs above the twinkling world of Brentaal. A central pylon forms the bulk of the station’s mass, and three landing platforms leading to docking bays extend from the central section, equidistant from one another and jutting out into space. The dorsal side of the station features a disc shaped secondary structure, on top of which blinking lights indicate the presence of a landing platform reserved for wealthy patrons.

You find yourself on the promenade a long stretch of cafes, shops, casinos and cantinas. Almost anything can be found here except perhaps military spec weapons. It's evening 'local time' and the promenade is not to busy, though noises of victory and the moans of defeat spill out from the gambling halls, while the music of local bands issue from the cantinas. Only a handful of citizens mill about in the main areas of the Promenade, a few gazing out the massive windows at the planet Brentaal hovering below.

Notable Shops:

• Gundark’s Cantina: Owned and operated by a gruff Human
male named “Gundark” Saff, Gundark’s Cantina is a place
where people from all walks of life can come to relax. Though
Gundark himself shows some anti-alien bias, he does not
prevent non-Humans from patronizing his establishment. As
such, it is a popular meeting place for nearly anyone on the
station, and it features a large number of secluded booths for
private conversations.
• The Credit Chip: A local casino that attracts a wide variety of
patrons, the Credit Chip is operated by a quiet and brooding
Human named Cecil Vane. The most popular games in the galaxy,
including sabacc and pazaak, see a lot of play here.
• Delgas Medical Supplies: A corporate medical practice and
pharmaceutical supplier, Delgas Medical Supplies provides
care to those who can afford it. The chief doctor in the
practice is Byra Fenn, a talented Human woman.
• Mechanical Allies: A droid repair and sales shop, this is one of
the few businesses run by a non-Human that hasn’t been
shut down by the Empire. Operated by a
Twi’lek named San, Mechanical Allies sells all manner of
droid parts and reconditioned droids.

Please introduce your character and roll a Perception check.


Alright lets begin!

if Spazmodeus hasn't checked in in 24 hrs I'll pm them.


Virssl Keela wrote:

RED FIVE STANDING BY.

I just need to possibly spend more money but also maybe just hang on to a bunch of it.

Hanging on to a bunch of credits would not be a bad plan ;)


Well after review all the characters I have decided to take everyone.

So jump on over to the discussion thread to finalise your equipment, bonus skill, extra languages and so on.

Also please dot the gameplay thread.

The game will commence Sunday/Monday but don't be to concerned if you haven't had time to spend all your credits or pick all your languages.

Let's roll!


Please check in with your character alias

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