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Danse Macabre

GM Kip's page

523 posts. Alias of Kip84.


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" I'd like to know more about them, a good count of thier number, what thier plans for the future are. Any hard evidence that could discredit them in the eyes of the town something that would force the guard to act. I'd be very grateful if you could meet back with me here after a week to go over any information you've found on the inside. "

He chews a few mouthfuls of deer and then wipes his mouth.

" Well good luck! "


" Getting masks and robes and sneaking in might work but there might be a better way. They hold meetings every so often to take in new members. If they continue with the schedule I've observed for the meetings, the next one should be tomorrow. The last two meetings were held at The Ranger's Lament, the tavern across the road from their temple. If you get in that way and play along with their initiation you'd be able to get a lot more information on what goes on in there. "


" It's dangerous to move directly against them, there seems to be so many of them now. " Reginar looks about the Forest Bounty, then continues. " I did ask around at the docks but no one would even tell me the name of the ship let alone where it was headed and not even I can follow spor across the waves. "

" Members of the cult go out frequently to aid the poor and proselytize. that is how they've fooled the gullible here but I know this is just a cover for more illegal activities. I've seen priests beat a man to within an inch of his life while the guards stood by. They claimed the humble cobbler had stolen from the temple. "

" A way inside? They don't hold any open services and the temple is heavily guarded day and night. The only real way in would be to pretend to join them. "


" My you are blunt, " Reginar replies to Cora. " there is a temple of Razmiran Cultists here in Tamran. They've been here for about two years now and their power here has grown very quickly. Too quickly, even the local guards now turn a blind eye towards them dismissing any reports of wrong doing. "

" Hmm, I do recall that a group of them left town a few months ago heading north. They could be the group that raided your treasure hoard? Are you from the north? They returned about a month later, minus a few of their number, hurrying through the streets back to their temple. About a week ago another group left the temple. This group was led by a blue robed female. I think she's the leader of the temple here in Tamran. They boarded a boat. "

The venture of the first group seems to line up with the time frame that the amulets were stolen from Kassen's Crypt and Kassen is north of Tamran.


She smiles back, still looking a little nervous. " Of course, follow me, " she turns and heads in, threading her way through the tables and craning her neck looking around. " I didn't see Reginar come in yet but maybe he came in the oth... Oh there he is. This way. "

She leads you over to a table near the corner. At the table sits a robust man, wearing green and brown leathers and cloaked in a large bearskin. A longbow rests against the table next to him. He looks up and with a hearty laugh says, “Welcome, friends. I heard that someone was looking for me. I am Reginar Lacklan. Please sit— I'm sure we have much to discuss.” He sweeps out his arms in an inviting gesture as another serving maid places a tray of roast boar and forest vegetables on the table before him.


The waitress looks at you group and gives a nervous chuckle. " Would you like a table? "


Quinn ends the night 2 GP up.
Markus does considerably well. Making 6 GP and and 12 silver.

Markus and Quinn, Please include a diplomacy roll in your next post.
The nights stay at the inn costs 2 gold, and 3 silver. Any drinks are a silver, though Puglas's own Honey Whiskey costs 2 silver.

The following afternoon you all make your way to The Forest Bounty on the northern edge of town. Made from enormous timbers, the Forest Bounty is a long hall, open at both the front and back, filled with wooden tables and benches. Dozens of people gather here, eating, drinking, and laughing. One table of patrons even carries on with a bawdy song that seems to have most of the folk smiling. A serving maid stands at the door waiting to seat people as they come in.


" Wha! I don't? Agh. " he throws a small pouch onto the table. The other sailors laugh. Clapping the man on the back, one of them says, " how about we play different game now? Dice? "

The sailors whittle the night away with laughing, games and drinking inviting all of you to join if you wish.

Anyone who joins in the games roll me a bluff, intelligence check or a straight roll of a twenty (your choice)

If no one has anything else to do after this we'll skip ahead to looking for Reginar at the Forest Bounty the following afternoon?


" Haha! " the sailor exclaims taking the gold. Looking very pleased he holds it up and most of the others laugh along. " Alright let's go again. 5 gold. " he says smiling.

The number:
82

let's use the will save from my previous post as he didn't need to make one at that time.


As he's asking about ranges he's also thinking of his number.

The number:
27

I'm guessing he'll need a Will save : 1d20 - 1 ⇒ (14) - 1 = 13


" What! Come on? " one sailor says chuckling. Another says " Alright... Any number or is there a range I have to pick from? "


" My favourite drink? Try this. " he takes a bottle down from a shelf behind the bar and pours an amber coloured liquid into a small mug. " Take small sips, eh, it's strong. " the drink has hints of sweet honey but burns on the way down the throat.

Over at the sailors table one of the others pipes up. " Don't mind Aglas here. He gets like this after a run in with the damned Razmiran faith barges. "

@Quinn This guy doesn't look wealthy at all. Old stained clothes and a depressingly small coin purse...


@Markus No one here seems to fit Reginar's description. So you head over to the Sailor's table.

" What can I do you for... fair lady? " Slurs one of the men as you sit at the table. He seems very intoxicated and seems to be having some trouble maintaining eye contact. Though not all the men and women at the table are so drunk.

@Quinn

Puglas strokes his chin for a few seconds. " A pathfinder? You know I do know one in thier ranks. He comes in here every now and then and I've heard him mention the pathfinders more than once. What was his name? Reginar I think. I haven't seen him in over a month but I believe he can be found most nights at a place called the Forest Bounty. It's a feast hall of sorts. "


" It's two gold and three silver for a room and a meal. Those drinks " he points at Markus's drinks " are on the house. " he winks wiping the bar with his one arm.

I'm going to sum up things here incase it's needed. You've come to Tamran to investigate the bandits that raided Kassen's Crypt. They took two amulets that belonged to Kassen and Asar. Cygar the pathfinder was concerned about the interest in these amulets as there were items in the tomb that weren't taken that would have seemed more valuable. Cygar has a pathfinder contact in Tamran who might be able to help or give useful info on the bandits. He's called Reginar, a tall human with light brown hair and a goatee. The bandits were all dressed as priests of Razmir


" Why thank you. " he says before looking about the room at the rest of the customers. " Mostly. " he answers " Those sailors over there came in last night. I don't remember seeing their faces before but everyone else is. Dock workers over there, sailors from a regular merchant ship there, The Amaranthe I think their ship is called. They come through every couple of weeks or so and they always stay here. The rest are mostly local fishermen. Were you looking for someone in particular? "


" Indeed it is my catch and there is a story behind it. " Puglas says, " Wine or Ale? " he asks the Elven lady (Markus) before pouring the drink expertly with only one arm.

" It was six years ago, " he begins and the other patrons in the taproom all drop there conversations to listen to the familiar story. " I was out fishing on the lake I'd been dragging this fish in for what seemed like forever. I'd finally dragged it up to the side of my boat and it seemed like it had given up the fight. I reached down to pull it in over the side but, CHOMP! " he makes a snapping motion with his good hand at his missing arm. " the blasted fish ripped into my arm. Took it right off in two bites. Luckily as I fell in the water I managed to grab my knife from my boot. Stabbed it in the guts. After that I had to have it stuffed and mounted. "


The Gar’s Last Meal is a fine inn if you can get past the smell of fish. The innkeeper, Puglas Tamall is a grizzled veteran of the lake who is missing his left arm. He asks few questions of those who stay at his establishment. Mounted on the wall behind the bar of the taproom is a giant gar.

" Puglas is the name. Looking for a room or meal and a drink or two? What brings you to Tamran? "


Experience Points!

Crab Exp: 360 each
Pirates Exp: 320 each


The Pirates all look about frantically and continue to hold a course taking them further out to sea. The half Orc stares back at the Blavk Mist from the back of the ship until the ship fades out of view in the rain.

About 2 hours later, the city of Tamran draws near. In the dark, Tamran glitters with hundreds of tiny lights, emanating from the windows and lamps that dot the city. It has the look of a new town, built primarily of wood, though some older buildings linger here and there, many showing signs of damage from the war with Molthune to the south. Cracked walls and burnt remnants can be seen even from this distance, fresh scars from the long conflict.

As Ewem ties the Black Mist up at the docks Captain Walren helps every one disembark. " Well, thank you all for your assistance. It certainly was an eventful trip. The way you sent those pirates off... Just great! If your looking for somewhere to rest your heads for the rest of the night I suggest Gar's Last Meal. A good, safe establishment on the docks here. "


Hey everyone, sorry for the delay in posting. I've been having migraines all week.


The illusion has been very effective though.

1d20 + 6 ⇒ (7) + 6 = 13
1d100 ⇒ 9 Miss
1d8 ⇒ 6
Cora fires her crossbow at the Halforc but the bolt skims past him barely missing.

The two pirates continue to squabble over the wheel.

GM rolls:
1d20 ⇒ 11
1d20 ⇒ 17

The man at the wheel throws off the Halforc and yells at him. The Halforc yells back but he moves over to a water barrel and fills a bucket.

The helmsman yells some more in a different direction and the guy that ran comes back out on the deck. Still looking up into the clouds for the dragon he dashed over to the flames and starts beating at them with a blanket.

More GM rolls:
1d20 ⇒ 19

He turns to the helmsman laughing. He puts his hand in the flames and still laughing speaks to the helmsman.

Back in the Black Mist

" Ha, ha! Ya got em! Look at them run! " Captain Walren exclaims as he picks up and loads the crossbow Brayken discarded.


  • The ship is now about 90ft away from the Black Mist to the rear and left. It's heading out to deeper waters at almost a right angle.
  • There is 20 percent concealment due to the rain. Please roll a d100 with any attack rolls. Rolls above 20 hit.
  • To cast a spell will require a DC 5 + Spell level Concentration Check
  • Everyone is up.

GM tracking:
Old helmsman: 13 damage, AC 13
Pirate below deck: 3 damage, AC 13
Half Orc pirate: 13 damage, AC 13
New Helmsman: DEAD, AC 13


Captain Walren bursts out of the cabin carrying crossbows and quivers of quarrels.

" Quick! Grab a crossb... " his mouth hangs open as he notices the flaming ship already running away.

Brayken grabs a loaded crossbow and fires at the Halforc pirate.

Atk : 1d20 + 4 ⇒ (16) + 4 = 20
1d100 ⇒ 80
1d8 ⇒ 5

Feel free to grab a crossbow if you want Quinn. They are all loaded. I guess that's what Walren and Ewem have been up to for the least couple of rounds.


GM tracking:
Old helmsman: 13 damage, AC 12 (grappling)
Pirate below deck: 3 damage, total cover.
Half Orc pirate: 13 damage, AC 12 (grappling)
New Helmsman: DEAD, AC 13


Cora Montajay wrote:
I think the force rapier gets MVP for this fight.

Nice job. It certainly tore through the two guys at the wheel.

This has been one of my favourite battles ever guys. Thanks a lot :)

Nice use of the silent image spell Markus.

Apologies to those who don't have a ranged weapon. I've just now thought of something that would have been good to do a round or two a go...


Brayken wrote:

Happy Easter!

As some of you might have heard from me here, or in other campaigns, I have found a job in Japan teaching English. I have been packing and busy tying up loose ends for the past week/week-and-a-half and I apologize if this has screwed with my posting rate. I am posting this because tomorrow I am heading to Salt Lake City and will be boarding a plane to leave the country the following day. When I arrive, it will be flurry of moving in and starting my new job As such I may not be able to post until next weekend. I don’t however know what the situation will be like until I am there and may not have access to the internet for personal use for longer, though I highly doubt that will be the case. I will get a post (or may already have one) into the gameplay thread, and if I am holding up combat or role-playing please feel free to bot me! I’m sorry if this causes any problems and I hope to be able to post again soon.

Wow congratulations. Sounds very exciting. Good luck settling in.


Actually they turned away last round.

Cora's force rapier slams through the new helmsman's back and then disapates just as her crossbow Bolt slams through his eye. He sags, collapsing onto the wheel

Both Faunra's arrows find there mark one slamming into his shoulder and the other into his thigh.

The original guy from the wheel staggers to his feet feeling a little safer now that the rapier was gone. For the first time he notices the dragon. He screams as the flames billow out, grabbing the dead pirate off the wheel and yelling at the Halforc to put out the flames his eyes search the sky for the dragon.

The Halforc yells right back at the helmsman he runs towards the wheel and they start fighting for control of the ship.

  • The ship is now about 80ft away from the Black Mist to the rear and left. It's heading out to deeper waters at almost a right angle.
  • There is 20 percent concealment due to the rain. Please roll a d100 with any attack rolls. Rolls above 20 hit.
  • To cast a spell will require a DC 5 + Spell level Concentration Check
  • Everyone is up.

GM tracking:
Old helmsman: 13 damage, AC 12 (grappling)
Pirate below deck: 3 damage, total cover.
Half Orc pirate: 8 damage, AC 12 (grappling)
New Helmsman: DEAD, AC 13


Quinn sees the small ships crew in chaos.

The helmsman is stabbed in the shoulder by Cora's force rapier and then knocked aside to lie bleeding on the deck by one of the other crew members. That guy grabs the wheel and starts hauling on it to turn the ship.

The ship starts to turn, one of the other crew is shot by Faunra the arrow whipping past his face drawing blood and taking his ear. He throws his crossbow down and runs below the deck while the last guy, a burly half orc screams at the dragon in defiance as he loads and fires his crossbow again. His scream turns to a burly laugh and he yells something back to the man at the wheel. The new helmsman just yells right back at him as he continues to turn the ship.

GM rolls:

1d20 + 5 ⇒ (17) + 5 = 22
1d100 ⇒ 78
1d20 ⇒ 20
1d20 ⇒ 17
1d20 ⇒ 12

Quinn:
You are able to make out the words that are shouted. The half orc yells " It's not a real dragon, my bolt went right through! "
The new Helmsman yells back " Keep shooting you crazy #&@% ! "


  • The ship is still about 65ft away from the Black Mist but now it's cutting away to the left.
  • There is 20 percent concealment due to the rain. Please roll a d100 with any attack rolls. Rolls above 20 hit.
  • To cast a spell will require a DC 5 + Spell level Concentration Check
  • Everyone is up.

GM tracking:
Old helmsman: 13 damage, total defense: AC 17
Pirate below deck: 3 damage, total cover.
Half Orc pirate: 0 damage, AC 13
New Helmsman: 0 damage, AC 13


The small crew of the other ship wail as the dragon swoops out of the clouds and rain. They fire at it screaming at the helmsman to veer away. Back at the wheel however the man there is desperately trying to use the wheel as cover between himself and the force rapier.

One of Faunra's arrows thunks into the hull and the other goes wide into the sea.

GM rolls:

1d20 + 5 ⇒ (6) + 5 = 11 1d100 ⇒ 12
1d20 + 5 ⇒ (13) + 5 = 18 1d100 ⇒ 54
1d20 + 5 ⇒ (16) + 5 = 21 1d100 ⇒ 44
1d20 ⇒ 1
1d20 ⇒ 19
1d20 ⇒ 15
1d20 ⇒ 8

After they fire one of the men starts running back to the wheel.
None of them react in any way that would suggest they realise the dragons true nature.

The boat keeps coming towards the Black Mist though it cuts this way and that a little.

  • The ship is about 65ft behind the Black Mist.
  • There is 20 percent concealment due to the rain. Please roll a d100 with any attack rolls if you roll above 20 you can hit.
  • To cast a spell will require a DC 5 + Spell level Concentration Check
  • Everyone is up.

GM tracking:
helmsman: 9 damage, total defense: AC 17


Happy Easter everyone!


Gm rolls:
1d20 ⇒ 17

Ewem moves over to the rail and stares out into the rain for a moment before nodding and racing to the Cabin.

"Pirate, Pirate!" He yells as he bursts into the cabin doors.

Faunra can just make out three people standing on the small ships prow, another stands at the wheel. The three at the front have noticed that you have seen them and level crossbows at the Black Mist. Two of the bolts thunk into the hull and one goes wide into the sea.

  • The ship is about 80ft behind the Black Mist. It will come alongside in ten rounds.
  • There is 20 percent concealment due to the rain. Please roll a d100 with any attack rolls if you roll above 20 you can hit.
  • To cast a spell will require a DC 5 + Spell level Concentration Check
  • Everyone can post one rounds actions now.


"Alright, ok then... But next time warn people... and maybe don't turn into an orc, aye?"

Ewem and the Captain get the Black Mist under way. The Captain tells you all that if the winds are favourable the barge should reach Tamran by night fall.

As the day wears on and the sun starts to sink in the horizon Walren starts to look edgy, letting Ewem take the tiller as he stares out across the water with his spyglass muttering under his breath. About an hour after dark clouds have rolled in unleashing a steady downpour of rain onto the deck. By this time Captain Walren has ordered Ewem to keep sailing for Tamran and retired into the cabin to take a break and get dry.

Anyone staying on deck after dark and in the rain can make the following perception check/s.

Perception DC20:
You spot a boat coming up behind the Black Mist on the port side. its about a minute away from catching up and doesnt have the normal running lamps lit.

Perception DC15:
You notice a boat slipping up right behind the Black Mist on the port side. There's only seconds to prepare! One Round


" Well...but...that's! " Walren blusters slowly calming down. " That seems a little, well paranoid. How do you do it? "


Gm rolls:
1d20 ⇒ 13

The rest of the night goes uneventfully, in the morning however everyone is awoken by Captain Walren's loud exclamations "What the hell is going on here? You a stowaway or something? Where have you been hiding?"

Walren is right in Markus's face.


Ewem shrugs and tucks the dagger into his sash. The captain goes back to steering the barge as Quinn and Markus work on preparing a feast of crab legs for supper.

About an hour after the fight Walren and Ewem let down the anchor and after they've made the ship ready for the night they join in and try some of the crab. " It's a little gamey but pretty good... Might have ta be getting meself a bigger pot aye? " The captain comments.


Again the end of my work week is very hectic. I will post tomorrow.


Markus doesn't detect any poison on the crab.

Walren laughs " Ha! I don't really keep a man sized pot on board but if ye can figure a way ta cook them I'd be willing ta give it a try. "

The deck hand, Ewem walks over to Markus and offers him back his dagger with a nod.


Blood and goo spurt from the crabs eye. It collapses onto the deck twitching.

" What a mess. " Walren says " We would have had a hard time getting rid of those without your help. Thanks everyone. " he walks over to one of the crabs and Braves it over the side.


Brayken steps back and swings his glaive at the crab again.

Power Atk : 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
1d10 + 9 + 1d4 ⇒ (4) + 9 + (4) = 17

His glaive slams through the crab pounding it into the deck. It's claws flop about for a second, then it lies still.

The last remaining crab tries to squeeze Quinn in its claws but somehow Quinn gets free.

Maintain Grapple : 1d20 + 8 + 5 ⇒ (1) + 8 + 5 = 14 Fail Quinn is no longer grappled.

Initiative: Everybody is up.

Updated Map

Crab Stats:
G8= 9 Dmg (AC 16, T 11 CMD 15)


Faunra slashes at the crab grappling Quinn, cracking its armor the sword digging in to the flesh underneath. I wasn't sure where everyone wanted to start so I was waiting for the first actions before adding people to the map.

Quinn Struggles against the Crabs grip but to no avail, he remains stuck in its grasp.

Markus offers Ewem a dagger before shooting a ray of frost at the wet deck, the water freezing up under the crabs legs. Ewem takes the dagger but hangs back at the moment. The Crab slips and slides trying to keep its legs under it.

I like this. I'm happy to consider creative uses of spells. Next time make an attack against Dc10. This Crab (F7) has a -2 to AC this round.

Cora sprints around the deck coming up behind one of the crabs and stabbing at it with her rapier. The attack lands but isn't enough to pierce the shell.

Waiting for Brayken's action, then Crab turn!

Updated Map

Crab stats:
G8= 9 Dmg (AC 16, T 11 CMD 15)
F7= 13 Dmg (AC 14, T 9,)


Quinn's sword bounces off the crabs hard carapace. Brayken now flaming glaive however cracks straight though the other crabs armor and into it's fleshy insides. The crab scrambles about a little and collapses onto the deck in death throws.

One of the remaining crabs attacks Quinn, snapping at him with its claws.

Claw 1: 1d20 + 4 ⇒ (20) + 4 = 24 Hit
Crit confirm: 1d20 + 4 ⇒ (6) + 4 = 10
Dmg: 1d4 + 2 ⇒ (1) + 2 = 3

Claw 2: 1d20 + 4 ⇒ (17) + 4 = 21 Hit
Dmg: 1d4 + 2 ⇒ (4) + 2 = 6

Free Grab: 1d20 + 8 ⇒ (18) + 8 = 26 Quinn is Grappled

The other crab scuttles towards Ewem who backs away fending it off with a mop. The crab ends up going for Brayken.

Brayken's AoO: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 -2 for cover from mast.
Dmg: 1d10 + 9 + 1d4 ⇒ (3) + 9 + (1) = 13

Brayken cracks this crabs shell as well, giving it a bad wound that just seems to make it angry. It keeps coming claws flailing wildly.

Claw 1: 1d20 + 4 ⇒ (11) + 4 = 15 Miss

Updated Combat Map

Initiative: Faunra is up, then everyone else again.

Grappled:

A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.


Sorry everyone, super busy day at work and now it's the mother in laws birthday party.


Feel free to keep any conversations going from the days I've skipped over while this combat is going. Just put them in a spoiler.

Gm rolls:
1d100 ⇒ 46
1d100 ⇒ 99
1d100 ⇒ 99

1d100 ⇒ 43
1d100 ⇒ 72
1d100 ⇒ 1

1d100 ⇒ 23
1d3 ⇒ 2

Brayken: 1d20 + 2 ⇒ (20) + 2 = 22
Cora: 1d20 + 2 ⇒ (20) + 2 = 22
Crabs: 1d20 + 1 ⇒ (10) + 1 = 11
Faunra: 1d20 + 2 ⇒ (4) + 2 = 6
Markus: 1d20 + 2 ⇒ (14) + 2 = 16
Quinn: 1d20 + 2 ⇒ (13) + 2 = 15


After 3 days, the barge leaves the Tourondel River and enters Lake Encarthan. Captain Walren keeps the Black Mist to within about a mile of the shore, avoiding sandbars and rocky outcroppings along the way. Steady rain plagues this journey drumming on the roof of the cabin and wetting through those who venture out onto the deck, but fortunately the waters remain mostly calm and they do not endanger the barge.

As evening falls after the second day on the lake the Captain calls out to anyone who is inside the cabin " Ho! we'll be needin' some help out here! "

Three Giant Crabs as big as a dwarf have climbed onto the barge as Walren guided it between two small rocky islands.

Combat Map

Initiative:Brayken, Cora, Markus and Quinn are up first. Post in any order. Make sure to check the Map, you can start from anywhere on the barge, in the cabin or outside. Use the coordinates to let me know where you are and I'll update the map with your avatars.


" Well, let's get started then. Ewen! Get the gangplank out and help these folks ta get thier stuff aboard. "

A heavily scarred Kellid man takes a wide plank and puts it out between the dock and the barge and walks across to help with any bags. He doesn't say a word to anyone using gestures to see if anyone wants help.

The Black Mist is a rectangular, small-sailed barge, 60 feet long and 20 feet wide. The cabin occupies the back third of the barge, and contains enough cots for the entire party, as well as the captain and his deckhand.

Once every one is on board Captain Walren pushes off and Ewen raises the sail. Walren takes the tiller and starts to whistle a tune as he steers the barge gently down the river.


Cygar sees Markus and Cora out his door saying " Good. Good, I'm glad you will help. See you in two days. "

--------------------------------------------------------------------------- ----

When Markus and Cora arrive at the docks they spot Cygar waiting next to a river barge. Three people stand with him, a tall battle scared man with greying hair, an elf woman in scale mail, long golden hair falling from underneath her helmet, and a young man with dark tussled hair. (You might recognise these three as Brayken, Faunra and Quinn if you attended the harvest festival.) Cygar spots the two of you and waves you over.

" Ah, Cora, Markus. Meet Brayken Faunra and Quinn. I've booked you all passage on the Black Mist here. "

He points to the river barge and then waves over a Dwarf with a bald head and a thick shaggy black beard. The dwarf hops off the barge and walks over.

" This is Captain Walren " says Cygar.

The Dwarf offers his hand to the nearest adventurer.

" I'll be glad ta have ye all aboard. The lake can be dangerous at times and lately pirate activity has been on the rise. Still not bad mind, but it can't hurt ta have a little extra muscle. "


Cora Montajay wrote:
"Reginar, can you tell us anything else about him? Human, elf, short, fat? Just want to know who I'm looking for." She drums her fingers on the table for a moment. "I suppose...do you have any further knowledge of the bandits? Like what kind of weapons or tactics they use, and in what numbers they often attack? I know these questions are vague and grasping, but I would know all that I can before embarking on a dangerous venture."
" Sorry how silly of me, of course you'll need his description. Reginar is a human, he's tall and he has light brown hair and last time I saw him, a goatee. " He listens to your questions about the bandits but shakes his head. " The tracks around the crypt were quite old but judging by them the group that raided the tomb was was fairly big, ten to fifteen but at least six of them didn't make it back out. The ones that were found in the crypt had shortswords mostly. They only took the amulets of Kassen and Asar and left everything else alone. Like they came here specifically for those. That's what's got me really worried about them. "
Markus Alexander wrote:
Markus thinks for a moment. "Maybe we could have a secret code to let each other know who we are. "

" Do you mean Reginar? It's not a bad idea but I have no real way of getting a message to him quicker than you'll get there. I'll explain everything in the letter and it will have my seal on it. But that's something to consider for the future. Code words. " he strokes his chin.


The corners of Cygar's lips turn up ever so slightly at Markus's joke but other wise he remains serious but looks pleased. " Good I'm glad your both in. Meet me at the docks on the third bell afternoon in two days time I should have a boat organised by then. I've got a contact in Tamran another Pathfinder you should contact him when you arrive, he may be able to confirm my suspicions and help your investigations. His name is Reginar. I'll give you a letter of introduction. Any questions? "

Click the link on Cygars name above for his picture.

@Brayken and all, it would probably be best if Brayken and Quinn just have a quiet word but I'll leave it up to you guys. Do whatever seems right for your characters. Faunra might also be looking for Brayken at this time to tell him the good news about the Commanders orders.


Quinn you wake up with a splitting headache, a quick look about shows that you are in a disused warehouse. A little bit of light streams in through a hole in the roof. There's dust everywhere and a few overturned crates. On one of the crates is a small sack that gives off the faint odour of bread.


Markus and Cora, Cygar has been asking around town for two days looking for some adventurous sorts to investigate something for him. When you expressed an interest he asked you to meet him at his room in the Seven Silvers Inn on the night following the Harvest feast.

Cygar opens the door as soon as you knock and quickly waves you inside looking out into the hall as if to see if anyone is watching. " Only the two of you, " He says shaking his head slightly. " I'd hoped for more but nevermind. I'm sure the other three will help. " at this point he turns to you and looks both of you in the eye in turn. " I'm sure you've probably heard the crypt has been robbed by bandits. " He picks up a mask off his desk. " All of the bandits bodies that were found at the crypt were wearing these. Masks like the followers of Razmir wear. I believe the bandits probably came from Tamran in the south. I'm organising a barge to take you there by the Lake Encarthan. It will be quicker and probably safer than going through the woods. So do you still want to help? "


I'll introduce you into the gameplay in just a moment Cygar has asked you and Markus to meet him in his room at the Seven Silvers Tavern and Inn. Which would be the Inn that Markus is staying at. This will take place the evening of the day after the Harvest Feast.


Ok personally I found this funny. I'll leave it up to Quinn's player whether he goes for it (partially or fully) or not. This should be all roleplayed and mutually agreed upon. No die rolls against each other please. I don't want anyone to feel forced by rolls from another PC.


Wow, this was hard. So hard I even considered taking three of you but even then I couldn't pick. In the end I've decided to accept

Markus Alexander, by ScubaSteve
And
Cora Montajay, by CampinCarl

Thank you all for your interest. I will Pm you if a spot opens up.

Markus and Cora please introduce yourselves in the discussion thread and dot the gameplay thread.

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