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GM Henry Fortuna's page

16,286 posts. Alias of Signore di Fortuna.


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Cyna is hurt but otherwise fine.

We already told them what names we were picking. Andrew wants us to have a boy, remember?

The vendor hands the stone to Corda before taking the money and securing it. The witch can feel a certain power emanating from the stone. "Thank you for your patronage."

The group feels the power of the Tower flowing through the area and, suddenly, Cyna feels better than she has before.

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Oblivion strikes the shard as Sādhanā catches sight of a horrific, colossal qlippoth quickly trying to breach the divide. It dissipates as the shard explodes in a crimson light.

The Cerberus:
Alice gazes along the frozen tundra as she and Alisbeth head toward Wyvaire's domain. "Soon, this place shall know life once more and this frozen death shall pass."

"Is it the heroes?" Alisbeth asks.

Alice nods as she sits on a frozen log. She takes her daughter into her lap. "I don't think the Dragonslayer will be necessary for our hopes to be achieved."

Alisbeth nods. "Good. I want Rajni to forget about me anyway. She deserves to forget what I did."

Alice kisses the crown of her daughter's head. "What you did wasn't your fault. It was mine. But we are together now and it won't happen again, I promise."

"Why are we in this place?" Alisbeth asks, curling close to her mother. "There's nothing around here."

"Arista's brother is here," Alice says. "I want to see him."

Alisbeth looks up at Alice curiously. "Why?"

"I want to see if he can be helped," Alice says. "Let's eat a little food before we move on."

The Chimera:
Jerryl walks along the shore, Anton by her side. She looks up at the sky, something calling to her there, but she could not fathom why. She was an ordinary halfling, though the man who walked with her tried to convince her otherwise. "A goddess? How preposterous!"

Jerryl stops in her tracks as she sees a woman on the shoreline grasping at the sand. Her clothes were soaked and she looked pretty pale. "Come on, Anton. Let's see if we can help her."

The cleric nods and speeds up to match the halfling's new pace. "Seems strange that someone would just wash up on the shore."

Jerryl shrugs as she approaches the woman. "Are you alright?"

The woman coughs, expelling some water. "I believe so..."

"Can you tell me your name?" Jerryl asks.

The woman falls silent for a moment before answering. "It's Parthenia."

The Manticore:
Aroden peruses the mural on the stone wall. "So, Sādhanā, I can feel your eyes on me. These visions are interconnected. Arista's brother is a tormented soul, bound to his armor. I believe he is what you would call a Graveknight. Parthenia, formerly Elder Sister, lives because of her contingency plan, but having her divinity stripped from her left her with no memory save her name."

The dead god gestures at the wall, but it remains blurry to the magus. "Three beasts, foul in the eyes of man, must be dealt with. The Cerberus, guardian of the damned, holds back a soul that needs to be released. The Chimera, a three-headed beast of ill-will, desires a new purpose but can be swayed by evil. Finally, the Manticore, who bears the face of a man but wields naught but poison and hunger...Jarrah...she has slain those who still follow me. Those who fear her have pledged themselves to Asmodeus...the dark lord will visit her soon with a tool to bring ruin to Valwick."

Aroden clears his throat. "These are your next targets. They shall reveal the way to the Starstone and to restore Sarenrae's divinity. I leave you with a gift but use it wisely. Sienna is on the Material Plane in Nicae, so that will eliminate one temptation"

The visions fade from the magus' mind and a golden ring with three rubies clatters to the floor.

End Chapter 1.

I wasn't talking about that. I was talking about the Ultimate Equipment errata.

That was my thought on it too, Andrew.

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Just for that, Sādhanā needs to perform an obscure ritual that requires a Knowledge (History) check DC 45.

Sādhanā determines that there is nothing additional necessary to destroy the shard.

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So, if this group is planning on doing something about the plague beyond the Wall, I may make this a separate thread soon.

"This?" the woman at the stall asks. "There have been several rumors about this stone. Some say it was the first Starstone, but its enchantment failed. However, you can see by looking at its magical aura, that it does retain some significant power. Others suspect that it may hold a cure to the plague of Nimuz. If you're interested in such a piece, two thousand gold will do."

"As always."

I'll have to read up on the errata at some point, but the complaint threads have been numerous.

Cyna puts an end to the qlippoth but the shard begins to pulse anew.

Sādhanā strikes down the third shoggti and only one remains. It attacks the Anizari with its remaining strength.

Bite: 1d20 + 12 ⇒ (2) + 12 = 14
Tentacle: 1d20 + 8 ⇒ (17) + 8 = 25
Tentacle: 1d20 + 8 ⇒ (7) + 8 = 15
Tentacle: 1d20 + 8 ⇒ (8) + 8 = 16
Tentacle: 1d20 + 8 ⇒ (7) + 8 = 15

But it cannot get past her defenses.

Round 3: Cyna, Tesia, Sādhanā, Arista, Shoggti, Fae

GM Notes:
S2 hp: 45

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Then she loves us very, very much.

Neither Cyna nor Fae know what the effects the augnagar's bite will have on the ranger. Two of the shoggti die in a hail or arrows, leaving a clear path to the shard. Tesia manages to harm one of the remaining qlippoth.

Round 3: Cyna, Tesia, Sādhanā, Arista, Shoggti, Fae

GM Notes:
S1 hp: 58
S2 hp: 65

Still haven't watched it.

Kn. Planes will tell you what the curse is.

Round 3: Cyna, Tesia, Sādhanā, Arista, Shoggti, Fae

They have no spellcraft modifier.

Sādhanā obliterates the huge qlippoth, leaving only the shoggti who start dancing hypnotically. Fae's spell protects the group from their charming spells, however.

I thought it'd be a bit more realistic if they acted without knowledge of the protection from evil spell. If that sounds stupid, let me know.

Round 2: Cyna, Tesia, Sādhanā, Arista, Shoggti, Fae

GM Notes:
S2/S4 hp: 65
S1/S3 hp: 66

Cyna feels a little ill after the augnagar bites her, but nothing debilitating.

Reflex: 1d20 + 10 ⇒ (19) + 10 = 29

The giant creature avoids the worst of the air geyser, its tough flesh protecting it from the minimal damage. The augnagar retaliates against the ranger who wounded it greatly with tooth and claw.

Bite: 1d20 + 23 ⇒ (10) + 23 = 33; Damage: 2d6 + 11 ⇒ (6, 2) + 11 = 19; Bleed: 1d8 ⇒ 7; DC26 Fort Save, Cyna.
Claw: 1d20 + 23 ⇒ (17) + 23 = 40; Damage: 1d8 + 11 ⇒ (2) + 11 = 13; Bleed (if >7): 1d8 ⇒ 3
Claw: 1d20 + 23 ⇒ (2) + 23 = 25; Damage: 1d8 + 11 ⇒ (7) + 11 = 18; Bleed (if >7: 1d8 ⇒ 1
Claw: 1d20 + 23 ⇒ (20) + 23 = 43; Confirm: 1d20 + 23 ⇒ (9) + 23 = 32; Crit: 2d8 + 22 ⇒ (8, 6) + 22 = 36; Bleed (if >7): 1d8 ⇒ 3

Round 2: Cyna, Tesia, Augnagar, Sādhanā, Arista, Shoggti, Fae

GM Notes:
A hp: 1
S2/S4 hp: 65
S1/S3 hp: 66

Not sure if I'll have time tomorrow, but it wrecked my night.

And the season finale of the Flash is ruined for me because of the stupid national weather service.

The augnagar is only lawful. The others are cold iron or lawful.

Round 2: Cyna, Tesia, Augnagar, Sādhanā, Arista, Shoggti, Fae

Oblivion is unable to bypass the protection of the augnagar, dealing small amounts of damage. Two of the shoggti disappear for a second, only to reappear behind the group. The other two attempt to command Sādhanā and Arista.

Sādhanā and Arista, make a DC13 Will Save.

Round 1: Cyna, Tesia, Augnagar, Sādhanā, Arista, Shoggti, Fae

GM Notes:
A hp: 112
S2/S4 hp: 65
S1/S3 hp: 66

Derika, Vishanti and Sienna find themselves in front of Vishanti's shop.

The year of death rolls on. This time it's former Megadeth drummer, Nick Menza.

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A solution is a solution :P

After all the damage, the large qlippoth lumbers forth and shrieks at the group, unhindered by the blindness.

Everyone make a DC 21 Will Save or take 2 points of Charisma damage and be confused for 1d3 ⇒ 3 round(s).

Round 1: Cyna, Tesia, Augnagar, Sādhanā, Arista, Shoggti, Fae

GM Notes:
A hp: 128
S2/S4 hp: 65
S1/S3 hp: 66

The drow girl brings the hot meal to Derika.

Will Save Some More (A): 1d20 + 9 ⇒ (4) + 9 = 13
Fresh Will Saves (S): 1d20 + 9 ⇒ (12) + 9 = 21

Again the Shoggti avoid the worst of the holy smite and the larger qlippoth does not.

Round 1: Cyna, Tesia, Augnagar, Sādhanā, Arista, Shoggti, Fae

GM Notes:
A hp: 136 (blinded for 1 round)
S2/S4 hp: 65
S1/S3 hp: 66

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And we're back! Got two Thrillville games for the PS2, Dark Souls 2 for the PS3 and a tennis game by Atlus for the PS2. We also ate sandwiches and had choco tacos.

The drow girl nods. "It'll be ten gold for a cask."

Sādhanā recognizes the smaller qlippoth, with four suckered tentacles and a large maw in the middle of its body, as Shoggti who can mentally debilitate foes (damage Wisdom) to use their charm spells against them. They can also fascinate creatures. They are immune to cold, poison or mind-affecting effects. They are also resistant to acid, electricity and fire. Weapons which are cold iron or lawful affect them normally.

The larger qlippoth is an Augnagar. It looks like a giant spider with three clawed tails and leathery flesh between its front legs. They share the same immunities and resistances as the Shoggti. They can impart a curse with their bite and their appearance can drive a person insane with fear. They can also fly and weapons that are lawful affect them normally.

Reflex: 1d20 + 10 ⇒ (5) + 10 = 15

Tesia's spells manages to overcome some of the augnagar's resistance.

Will vs Arista (A): 1d20 + 9 ⇒ (4) + 9 = 13
Will vs Arista (S): 1d20 + 9 ⇒ (20) + 9 = 29

The large qlippoth is blinded by Arista's spell, taking the full effect. The smaller Shoggti, however, avoid the worst of it.

Gonna wait on Fae before continuing. Arista told me where she was centering it, but because we live together she doesn't always type it out :P

GM Notes:
A hp: 165 (blinded for 1 round)
S2/S4 hp: 65

Fae, where are you centering your holy smite?

The drow returns with Vishanti's drink. A few minutes later, she brings two steaks to the table.

Pointless map is up. You all get one surprise action, except for Sādhanā, who took hers.


Arista: 1d20 + 5 ⇒ (11) + 5 = 16
Sādhanā: 1d20 + 5 ⇒ (13) + 5 = 18
Tesia: 1d20 + 5 ⇒ (18) + 5 = 23
Cyna: 1d20 + 8 + 4 ⇒ (13) + 8 + 4 = 25
Fae: 1d20 + 8 ⇒ (1) + 8 = 9
Shoggti: 1d20 + 7 ⇒ (4) + 7 = 11
Augnagar: 1d20 + 3 ⇒ (18) + 3 = 21

Surprise Round: Cyna, Tesia, Augnagar, Sādhanā, Arista, Shoggti, Fae

Geez, at least let me put up the pointless map first.

As you move closer, you see three hooded figures chanting in front of the shard, which is glowing red. A large shadowy figure emerges from the shard, followed by smaller shapes, which descend on the hooded figures and feast on their flesh.

The drow girl returns with an amber-colored drink for Derika and Sienna's salad. "Would you like some food, Miss?"

Arista hears the faint muttering as well, but can't make it out.

Aldrassen smiles and passes on Derika's request to the drow serving girl, who returns with Sienna's drink. "I'll leave you be. Just see me before you leave, Sienna."

Cyna hears some muttering coming from the direction of the red light. It seems to be in a strange language.

Aldrassen smiles. "Good. I know losing Pandi was hard for you. As for me, there are always new faces in Nicae. I've grown used to providing them a little comfort. Being a free man here provides me with a sense of happiness I could not describe. Sorry to hear about your luck. Perhaps it will turn around."

The elf turns to Derika. "I recommend the seared steak and fire-roasted potatoes."

An elven man walks up to the table. "And a good guess it was, Sienna. My, it's been a long time. So what brings you back to Nicae?"

The Harrower is a quaint cafe that serves mostly spell-casting clientele. There are a few customers in the establishment, but they pay you no mind. A drow waitress escorts Vishanti, Derika and Sienna to a table and hands them three menus.

Vishanti can tell that Sienna is healthy.

Your choices for food are the Silver Tusk Tavern, the Harrower and the Ivory Mask.

The passage narrows after you move through the sepulcher, only allowing two people to move side-by-side. You see a faint red light ahead.

The door rolls away, revealing a sepulcher. There is a sense of holy power here, the bodies still clad in their armor. At the back end of this room, it appears as the wall has fallen away, leading to a newer chamber.

As Arista looks upon the door, she sees an inscription on the door in Celestial. "Táimid a throid agus a fuair bás, a lorg anois ar ár gcuid eile síoraí. Ar chóir dorchadas dim arís an solas an domhain, labhairt ainm ár Dia agus beidh muid ag teacht."

"We who have fought and died, seek now our eternal rest. Should darkness once again dim the light of the world, speak our god's name and we shall come."

Eh, I'm thinking it'll come together sooner rather than later.

"I'll need her to see one of the doctors and make sure she hasn't been infected," Renault says. "Otherwise, that will be fine. The shipment should be in in a couple days, if all goes well. But you know how often that happens."

"He was my father," Renault says, relaxing a little. "That still doesn't answer my question."

Renault draws her weapon. "Who are you?!"

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