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GM Henry Fortuna's page

13,232 posts. Alias of Signore di Fortuna.


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I apologize for the shoddy posting as of late...just been tired and not feeling too great. I'm gonna call it a night since I have to be back at work in the morning.


As the charge goes off, the gate comes crashing down. Though the explosion is loud, it does not seem to attract any attention from the living or undead.


Gatey blowey uppy?


AT:
Reflex: 1d20 + 11 ⇒ (2) + 11 = 13

The creature fails to avoid Tesia's lightning again and it disappears in a foul cloud of purple dust.

Combat Over.


AT:
Yes, his aura is still active.

SR: 1d20 + 10 ⇒ (10) + 10 = 20

Rhy's spell has no effect save for interfering with the creature's vision.

Roll damage, Tesia.

-Posted with Wayfinder


The zombies catch the scent of Arista's blood and move closer. They stop outside of her channeling radius and turn back.

It's also Tesia's turn in AT.

-Posted with Wayfinder


Oh, okay.

-Posted with Wayfinder


Ahh, yeah, that'd be a good reason.


I'm scared to ask, but I must. Why did you have to call support?


AT:
Round 4: Rhadaya, Tesia, Amélie, Sceaduinar, Ashram, Milo, Gerard


AT:
Will: 1d20 + 5 ⇒ (8) + 5 = 13

Again, the creature fails to resist Ashram's positive energy.

GM Notes:
S hp: 12


AT:
Though Gerard resists the negative energy gnawing away at his flesh and bone, the spell still deals damage to the ranger.

Damage: 3d6 + 9 ⇒ (2, 4, 3) + 9 = 18

Round 3: Rhadaya, Tesia, Amélie, Sceaduinar, Ashram, Milo, Gerard


AT:
The sceaduinar gives the swashbuckler a sneer as she retreats. It mutters an incantation, its hand becoming shrouded with eerie dark fire. The creature then reaches out for Gerard.

Touch Attack: 1d20 + 14 ⇒ (13) + 14 = 27; Slay Living, DC18 Fort save


Sādhanā figures that if enough damage is done to one side of the gate, it should fall.

-Posted with Wayfinder


There is a map of the camp thus far (albeit a crappy one) up. I tried using that Pyromancers tool but could not get it to save for the scene builder.


AT:
Tesia sees nothing of use in the plain stone hallway.


Kn(Engineering), Sādhanā.

AT:
The creature is unable to avoid Tesia's spell. While its resistance mitigates some of the damage, the lightning bolt deals a good amount of pain.

You're up, Amélie.

GM Notes:
S HP: 24

-Posted with Wayfinder


Back to work...

-Posted with Wayfinder


The zombies can't make the save, so...

The zombies explode in a burst of arcane magic and you are overwhelmed by the sounds of wailing souls.

DC15 Will Save or be nauseated for 1d4 ⇒ 4 minutes.

AT:
Reflex: 1d20 + 11 ⇒ (6) + 11 = 17

-Posted with Wayfinder


Despite the gnome's skill, she jams the lock. You see more undead approaching, lured by the scent of fresh blood.

-Posted with Wayfinder


1 person marked this as a favorite.

The guard stumbles off the watchtower and hits the ground. The zombies turn to look at the fallen man before rushing toward him. The man makes no sound as his innards are torn from him and devoured by the hungry dead.

-Posted with Wayfinder


You could have come up with something else, I'm sure.

-Posted with Wayfinder


Sorry for the slow posting. Things have been...s%+#ty. Hopefully, I'll get back on track soon.


Your plan set, you depart for the camp. After ten minutes of walking along the dirt path south, you come across high stone walls only broken by a tall iron gate. Beyond the gate, you see undead milling about, green ichor dripping from their maws. In a watchtower set behind the wall, one of the masked assassins watches you intently. "Turn back."


@Drago: I'm not entirely sure what I want yet.

-Posted with Wayfinder


I glanced at that before.

Finishing up this car rental business.

-Posted with Wayfinder


Isn't Photoshop complicated?

-Posted with Wayfinder


It's fine.


Yeah, but they were going to sit around for another half hour.

-Posted with Wayfinder


Had to tell Karen's parents that I couldn't leave to take care of the car until they left.

-Posted with Wayfinder


AT:
Fort: 1d20 + 10 ⇒ (17) + 10 = 27

The creature resists the spell, its natural defenses against sonic damage lessening the effect of Rhadaya's spell further.

GM Notes:
S HP: 57

-Posted with Wayfinder


This is one bad CR7.

-Posted with Wayfinder


@Amélie: Cut the damage on the crit to 7.

-Posted with Wayfinder


AT:
Round 3: Rhadaya, Tesia, Amélie, Sceaduinar, Ashram, Milo, Gerard

GM Notes:
S hp: 62

Will post about the camp in a bit, going out to breakfast with the in-laws.


AT:
Will Save: 1d20 + 5 ⇒ (7) + 5 = 12

The creature reels from the radiance emanating forth from Ashram.

GM Notes:
S hp: 62


AT:
As Amélie's sword collides with the creature, it lets off another burst of negative energy. The swashbuckler can see that her blow did no damage.

NED: 1d6 ⇒ 4

The sceaduinar attacks Amélie with a bite and two wings.

Bite: 1d20 + 14 ⇒ (17) + 14 = 31; Damage: 1d6 + 3 ⇒ (6) + 3 = 9; Negative Energy Damage: 1d6 ⇒ 5; DC17 Fort Save or have a level drained.

Wing: 1d20 + 9 ⇒ (20) + 9 = 29; Confirm: 1d20 + 9 ⇒ (14) + 9 = 23; Crit. Damage: 2d6 + 2 ⇒ (6, 4) + 2 = 12; NED: 1d6 ⇒ 6

Wing: 1d20 + 9 ⇒ (4) + 9 = 13

The creature cackles again after brutally attacking Amélie.

Round 2: Rhadaya, Tesia, Amélie, Sceaduinar, Ashram, Milo, Gerard


AT:
Neither Tesia nor Rhadaya's spell seems to overcome the creature's resistance to magic. It cackles behind the veil of frost.

Round 2: Rhadaya, Tesia, Amélie, Sceaduinar, Ashram, Milo, Gerard

GM Notes:
S hp: 76

Alright, last call for anything to say before heading to Vencious' side operation.


AT:
Round 2: Rhadaya, Tesia, Amélie, Sceaduinar, Ashram, Milo, Gerard


AT:
Wow, that channel sucked.

Will Save: 1d20 + 5 ⇒ (2) + 5 = 7

The creature fails to resist Ashram's channeling, but laughs at the cleric. "Foolsss!"

GM Notes:
S hp: 76


AT:
Negative Energy Damage: 1d6 ⇒ 4

As Amélie's blade connects with the creature, there is a slight backlash. It's toughened hide protects it from the majority of the damage. It hisses and moves backwards. "Weaklingsssss...you will all die here!"

It raises a multicolored shield around itself.

Round 1: Rhadaya, Tesia, Amélie, Sceaduinar, Ashram, Milo, Gerard

GM Notes:
S hp: 79


One of those few movies I'd like to own.


At lunch with messy mom and messy wife.

Yay for dead phones!

-Posted with Wayfinder


Alright, we'll rename Zahvroma Clichéa.

-Posted with Wayfinder


Evidence of me doing world maps by hand are in the campaign tab :P

The distancing in those maps is just bad.


I seen a few map makers like that. I may give that a try, but I was looking for a city map maker and a world map maker, so I could redo the Zahvroma and Valwick maps and make 'em prettier/less confusing.


Anyone know of any good, free (and easy) map makers?


To my in-laws.

---

We knew people like that. We made sure to take them to restaurants that we would never go to again.


They keep calling, saying power is restored. Then they call back 10 minutes later reporting an outage.

-Posted with Wayfinder


Power company expects our power to be out until Tuesday.

-Posted with Wayfinder


AT:
Tesia's tanglefoot bag flies wide and hits the wall.

Round 1: Rhadaya, Tesia, Amélie, Sceadvinar, Ashram, Milo, Gerard

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