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GM Henry Fortuna's page

8,091 posts. Alias of Signore di Fortuna.


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Some of these cards in M14 are pretty heinous for milling. There's a black one that forces the target player to draw two cards AND lose two life.

I'm gonna crash and see if I can pull myself together later. Have a good one and thanks again :)


Oof, well, try and relax when you can.

Well, M14 has that familiar feeling I like...and I got it for nothing, so I can't complain.


My MTG skills suck...friend bought me Magic 2014 on Steam and I am awful at it.


Hey, that's more than enough, Cyna. Silly is good.

This was a long fall this time, like back in October. I'm just trying not to shut down. So if I'm grumpy, I really do apologize.


I'll be up for a bit longer.


2 people marked this as a favorite.

Sent.

I reiterate that it's very difficult to talk about my depression coherently and rationally, so I apologize in advance.

But I also wanted to express thanks to all of you for your concern and caring thoughts. Including you, honey. I'm far from all right, but I'm not at rock bottom either.


Sending a ginormous PM, Sādhanā. I'll try and finish it before you head home.


Spell Resistance: 1d20 + 6 ⇒ (18) + 6 = 24

Drago's spell barely manages to breach the hag's defenses.

Fort Save: 1d20 + 14 ⇒ (3) + 14 = 17

GM Notes:
C hp: 70

The hag tears into Ylrhea.

Claw: 1d20 + 13 ⇒ (3) + 13 = 16
Claw: 1d20 + 13 ⇒ (14) + 13 = 27; Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Bite: 1d20 + 13 ⇒ (3) + 13 = 16

Round 1: Cyna, Ylrhea, Drago, Night Hag, Tarja, Arista, Sienna, Sādhanā

Arista opens the coffin and finds the nosferatu within.


Sādhanā:
"That's a bit beyond my breadth of knowledge."

One of Cyna's arrows pierces the desiccated flesh of the hag. "Who should I start with?"

GM Notes:
C hp: 84

Round 1: Cyna, Ylrhea, Drago, Night Hag, Tarja, Arista, Sienna, Sādhanā


"Steel doesn't bother me," the crone cackles. "Well, let's get down to business, shall we? I need the vampire alive."

The crone grows a pair of demon horns and sharp fangs. "Your souls shall fetch a fine price."

Initiative:

Sādhanā: 1d20 + 4 ⇒ (2) + 4 = 6
Arista: 1d20 + 3 ⇒ (10) + 3 = 13
Drago: 1d20 + 2 ⇒ (18) + 2 = 20
Tarja: 1d20 + 3 ⇒ (13) + 3 = 16
Cyna: 1d20 + 5 ⇒ (20) + 5 = 25
Ylrhea: 1d20 + 6 ⇒ (15) + 6 = 21
Sienna: 1d20 + 6 ⇒ (4) + 6 = 10
Night Hag: 1d20 + 4 ⇒ (15) + 4 = 19

Round 1: Cyna, Ylrhea, Drago, Night Hag, Tarja, Arista, Sienna, Sādhanā


An old crone stands at the doorway of the room. "Oh, you certainly have spunk, Anizari."


"Tsk tsk, traipsing about in the Master's chambers," a raspy voice says behind you.


The next room is a large bedroom, with old furniture in shambles. A large wooden coffin sits in the middle of the room.


The freshest tracks lead forward.


The ten foot wide hallway has a tattered and faded red carpet lining in. Well-preserved portraits hang in the hall, depicting a young man in regal wear. The two shields at the end of the hall, bearing a coat of arms, have the paint chipping off of them. Three ajar doors are at the end of the hallway, one to the left, one to the right and one straight ahead. You don't know which one the vampire traveled through since the door delayed you slightly.


The bars melt away, dripping acidic iron onto the ground.

Yeah, it's about that time, Arista.


Queen Sādhanā is pissed! The iron bars are part of the door frame and still need to be moved.


On her second attempt, Ylrhea opens the lock.

DC 15 Strength check to remove the rusted bars and a DC 20 Strength check to force the door open.


His defensive ability prevents him from taking further damage if he's fleeing in swarm form.

The spell has no effect on the rats as they make their way to the bottom of the slope and through an iron bound door at the bottom. The door is barred as well as locked and looks like it has not been opened in ages. A small hole on the left side, which the rats slipped through, is the only opening you see. It appears that a cave-in occurred, covering whatever building this used to be.


You see the rats running a hundred feet ahead of you. The tunnel slopes downwards from here.


Not feeling particularly GM-like tonight. It's a bad bout of depression.

-Posted with Wayfinder


Plain ol' darkness.


Not once his fast healing kicks back in.


The trapdoor leads to an earthen tunnel below. The tunnel is ten feet high and ten feet wide. You hear the skittering of rats in the darkness beyond.

Total darkness here.


The gnome locates a trapdoor that is slightly ajar.


After a couple of minutes, there are burnt pieces of wood and ash on the ground, but nothing else. The pages of a couple old books flutter and burn into nothingness.


The rat swarm already went in the shack.


Yes, sir.


2 people marked this as a favorite.

The novel has been salvaged.


2 people marked this as a favorite.

Well, I got my USB to SATA converter from China and finally got my stuff off the old hard drive. Yay!

Seems like FocalPrice.com wasn't that bad, despite reviews. It was only $5.60 and got here in less than 2 weeks.


Changed wording. Have at it.


Arista mindlessly heads to the door.


@Drago: How should I make you pay for getting that in my head?


The nosferatu turns into a swarm of rats that begins running for the shack.

Obey:
"Stand at my door and do not be moved."

Arista moves toward the shack entrance and crosses her arms in front of her.


Awake now.


GM Notes:
R hp: 5

The nosferatu reels from Drago's spell, severely injured.

Round 2: Renfield, Cyna, Ylrhea, Tarja, Drago, Sādhanā, Sienna, Arista


I'll say that Tarja's words impart a +2.

GM Notes:
R hp: 22

Round 2: Renfield, Cyna, Ylrhea, Tarja, Drago, Sādhanā, Sienna, Arista


He's taken 36 points so far this round. That's more than half of what he has left. If that influences your decision.


Don't forget bonus hp.


GM Notes:
R hp: 68

The nosferatu lashes out at Ylrhea quickly.

Attack: 1d20 + 14 ⇒ (14) + 14 = 28; Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Then presses the attack further.

Attack: 1d20 + 14 ⇒ (6) + 14 = 20; Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Attack: 1d20 + 14 ⇒ (2) + 14 = 16

Round 2: Renfield, Cyna, Ylrhea, Tarja, Drago, Sādhanā, Sienna, Arista


Well, she might become the Tactician of Evil.


GM Notes:
R hp: 63

Drago's spell manages to overcome the nosferatu's resistance. Arista hears a voice call into her head.

Obey:
"Lend me your aid."

Spend a mythic power to give the nosferatu Decisive Strike. DC 17 Will Save.


Night.

-Posted with Wayfinder


Yeah, he probably knows better than I. Cyna, Warrior Princess!

-Posted with Wayfinder


Phew, 30 minutes to go. Good morrow, Mr. Drago.

-Posted with Wayfinder


Yup.

-Posted with Wayfinder


I'd say Nimble Glide.

-Posted with Wayfinder


I have to figure out Sienna and Ylrhea's new stuff too.

-Posted with Wayfinder


We can handle it when we get home.

-Posted with Wayfinder


Yeah, it'd fit.

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