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Your plan set, you depart for the camp. After ten minutes of walking along the dirt path south, you come across high stone walls only broken by a tall iron gate. Beyond the gate, you see undead milling about, green ichor dripping from their maws. In a watchtower set behind the wall, one of the masked assassins watches you intently. "Turn back."
As Amélie's sword collides with the creature, it lets off another burst of negative energy. The swashbuckler can see that her blow did no damage.
NED: 1d6 ⇒ 4
The sceaduinar attacks Amélie with a bite and two wings.
Bite: 1d20 + 14 ⇒ (17) + 14 = 31; Damage: 1d6 + 3 ⇒ (6) + 3 = 9; Negative Energy Damage: 1d6 ⇒ 5; DC17 Fort Save or have a level drained.
Wing: 1d20 + 9 ⇒ (20) + 9 = 29; Confirm: 1d20 + 9 ⇒ (14) + 9 = 23; Crit. Damage: 2d6 + 2 ⇒ (6, 4) + 2 = 12; NED: 1d6 ⇒ 6
Wing: 1d20 + 9 ⇒ (4) + 9 = 13
The creature cackles again after brutally attacking Amélie.
Round 2: Rhadaya, Tesia, Amélie, Sceaduinar, Ashram, Milo, Gerard
Negative Energy Damage: 1d6 ⇒ 4
As Amélie's blade connects with the creature, there is a slight backlash. It's toughened hide protects it from the majority of the damage. It hisses and moves backwards. "Weaklingsssss...you will all die here!"
It raises a multicolored shield around itself.
Round 1: Rhadaya, Tesia, Amélie, Sceaduinar, Ashram, Milo, Gerard
S hp: 79