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GM Henry Fortuna's page

17,064 posts. Alias of Signore di Fortuna.


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The woman shakes her head. "I'm not crying over him leaving...I'm crying because my child is cursed and...and...and..."

The woman buries her head in her knees, unable to control her sobbing.


"I...I'm pregnant and my lover l-l-left me," the woman blubbers.


Ieyasu bows to the two women and goes to clean up. The town is a little quieter than it was earlier, but Sādhanā and Ylrhea still see a few people around. As they pass the center of town, they catch sight of a woman weeping underneath a tree.


Creeper's Will Save: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Commander's Will: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18

The ghouls all resist Vishanti's channeling, only taking half damage.

Round 3: Eldan, Derika, Vishanti, Morgor, Corda, Commander, Renault (dying), Soldiers, Creepers

GM Notes:
Renault hp: -7
S5 hp: 16; S1 hp: 13, S3 hp: 6, S4 hp: -8, S7 hp: 4, S11 hp: -3 (stable), S2 hp: -4, S8 hp:-7; S9 hp: 14, S6 hp: 16
C1 hp: 31
C2 hp: 16
C3 hp: 24
C4 hp: 26
C5 hp: 15


Healing or harming?


The commander of the ghouls raises an unholy symbol, channeling a wave of negative energy to bolster the creepers.

CNE: 4d6 ⇒ (3, 4, 3, 4) = 14

Renault charges forward, desperate not to lose whatever advantage could be gained over the ghouls.

Attack: 1d20 + 9 + 1 + 2 ⇒ (19) + 9 + 1 + 2 = 31; Damage: 1d10 + 3 ⇒ (3) + 3 = 6

The soldier healed by Corda stays on the ground, smart enough to not provoke an attack from the stronger ghoul. The other soldiers rush in to attack, while two of them grab their fallen comrades and drag them away from the fight.

S1: 1d20 + 7 + 2 + 1 ⇒ (6) + 7 + 2 + 1 = 16
S3: 1d20 + 7 + 2 + 1 ⇒ (3) + 7 + 2 + 1 = 13
S5: 1d20 + 7 + 2 + 1 ⇒ (10) + 7 + 2 + 1 = 20; Damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8
S4: 1d20 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18; Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7

The creepers, healed somewhat, continue their assault on whoever is nearby.

C1 (bite): 1d20 + 7 ⇒ (13) + 7 = 20; Damage: 1d6 + 3 ⇒ (1) + 3 = 4
C1 (claw): 1d20 + 7 ⇒ (4) + 7 = 11; Damage: 1d6 + 3 ⇒ (3) + 3 = 6
C1 (claw): 1d20 + 7 ⇒ (1) + 7 = 8

C2 vs Derika (bite): 1d20 + 7 ⇒ (16) + 7 = 23; Damage: 1d6 + 3 ⇒ (3) + 3 = 6
C2 vs Derika (claw): 1d20 + 7 ⇒ (14) + 7 = 21; Damage: 1d6 + 3 ⇒ (1) + 3 = 4
C2 vs Derika (claw): 1d20 + 7 ⇒ (10) + 7 = 17; Damage: 1d6 + 3 ⇒ (2) + 3 = 5

C3 (bite): 1d20 + 7 ⇒ (9) + 7 = 16; Damage: 1d6 + 3 ⇒ (1) + 3 = 4
C3 (claw): 1d20 + 7 ⇒ (16) + 7 = 23; Damage: 1d6 + 3 ⇒ (5) + 3 = 8
C3 (claw): 1d20 + 7 ⇒ (2) + 7 = 9

C4 (bite): 1d20 + 7 ⇒ (8) + 7 = 15
C4 (claw): 1d20 + 7 ⇒ (17) + 7 = 24; Damage: 1d6 + 3 ⇒ (2) + 3 = 5
C4 (claw): 1d20 + 7 ⇒ (6) + 7 = 13
C5 (bite): 1d20 + 7 ⇒ (16) + 7 = 23; Damage: 1d6 + 3 ⇒ (4) + 3 = 7
C5 (claw): 1d20 + 7 ⇒ (16) + 7 = 23; Damage: 1d6 + 3 ⇒ (6) + 3 = 9
C5 (claw): 1d20 + 7 + 4 ⇒ (12) + 7 + 4 = 23; Damage: 1d6 + 3 ⇒ (4) + 3 = 7

The creepers down Renault and another soldier. They also manage to deal a fair bit of damage to Derika. One of the soldiers bleeds out and expires.

3 DC 14 Fort Saves, Derika.

Round 3: Eldan, Derika, Vishanti, Morgor, Corda, Commander, Renault, Soldiers, Creepers

Fort Saves:
S3: 1d20 + 3 ⇒ (11) + 3 = 14
S3: 1d20 + 3 ⇒ (15) + 3 = 18
S4: 1d20 + 3 ⇒ (12) + 3 = 15
Renault: 1d20 + 7 ⇒ (16) + 7 = 23
S8: 1d20 + 3 - 6 ⇒ (3) + 3 - 6 = 0
S11: 1d20 + 3 - 3 ⇒ (13) + 3 - 3 = 13
S10: 1d20 + 3 - 9 ⇒ (11) + 3 - 9 = 5

GM Notes:
Renault hp: -7
S5 hp: 16; S1 hp: 13, S3 hp: 6, S4 hp: -8, S7 hp: 4, S11 hp: -3 (stable), S2 hp: -4, S8 hp:-7; S9 hp: 14, S6 hp: 16
C1 hp: 37
C2 hp: 30
C3 hp: 30
C4 hp: 32
C5 hp: 21


Yes. The ones with colored squares around them have ghoul fever.


"Thank you," Renault says with a small nod.

Round 2: Eldan, Derika, Vishanti, Morgor, Corda, Commander, Renault, Soldiers, Creepers

GM Notes:
Renault hp: 21
Soldiers hp: 16; S1 hp: 13, S4 hp: 4, S7 hp: 4, S11 hp: -3, S2 hp: -4, S8 hp:-6; S9 hp: -1, S10 hp: -9
C1 hp: 27
C2 hp: 28
C4 hp: 18
C5 hp: 7


The ghoul atop the dire boar fires its bow at Renault.

Attack: 1d20 + 12 ⇒ (19) + 12 = 31; Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Attack: 1d20 + 7 ⇒ (20) + 7 = 27; Confirm: 1d20 + 7 ⇒ (13) + 7 = 20; C. Damage: 3d6 + 15 ⇒ (3, 5, 6) + 15 = 29

Hit hard, Renault continues to fight, stepping forward and lashing out at the ghoul in front of her.

Attack: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23; Damage: 1d10 + 3 ⇒ (8) + 3 = 11

"Hold the line!" one of the soldiers shouts as they proceed to attack.

Lots of Rolls:
1: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18; Damage: 2d4 + 3 ⇒ (3, 4) + 3 = 10
2: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25; Damage: 2d4 + 3 ⇒ (3, 4) + 3 = 10
3: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20; Damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5
4: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28; Confirm: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21; Crit: 6d4 + 9 ⇒ (4, 1, 2, 3, 2, 2) + 9 = 23
5: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24; Damage: 2d4 + 3 ⇒ (2, 1) + 3 = 6
6: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19; Damage: 2d4 + 3 ⇒ (1, 4) + 3 = 8
7: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28; Confirm: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14; Crit: 6d4 + 9 ⇒ (2, 4, 4, 2, 3, 4) + 9 = 28
8: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27; Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7
9: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22; Damage: 2d4 + 3 ⇒ (2, 3) + 3 = 8
10: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13

The soldiers manage top finish off the frontline ghouls and some move toward the second line, dealing some damage to a couple of them. The creepers retailiate.

More Rolls:
C1 bite: 1d20 + 7 ⇒ (11) + 7 = 18; Damage: 1d6 + 3 ⇒ (1) + 3 = 4
C1 claw: 1d20 + 7 ⇒ (6) + 7 = 13; Damage: 1d6 + 3 ⇒ (1) + 3 = 4
C1 claw: 1d20 + 7 ⇒ (17) + 7 = 24; Damage: 1d6 + 3 ⇒ (3) + 3 = 6

C2 bolt: 1d20 + 8 ⇒ (19) + 8 = 27; Damage: 1d8 ⇒ 6

C3 bite: 1d20 + 7 ⇒ (13) + 7 = 20; Damage: 1d6 + 3 ⇒ (5) + 3 = 8
C3 claw: 1d20 + 7 ⇒ (17) + 7 = 24; Damage: 1d6 + 3 ⇒ (3) + 3 = 6
C3 claw: 1d20 + 7 ⇒ (18) + 7 = 25; Damage: 1d6 + 3 ⇒ (5) + 3 = 8

C4 bite: 1d20 + 7 ⇒ (6) + 7 = 13; Damage: 1d6 + 3 ⇒ (3) + 3 = 6
C4 claw: 1d20 + 7 ⇒ (15) + 7 = 22; Damage: 1d6 + 3 ⇒ (3) + 3 = 6
C4 claw: 1d20 + 7 ⇒ (8) + 7 = 15; Damage: 1d6 + 3 ⇒ (2) + 3 = 5

C5 bite: 1d20 + 7 ⇒ (20) + 7 = 27; Confirm: 1d20 + 7 ⇒ (7) + 7 = 14; C. Damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13
C5 claw: 1d20 + 7 ⇒ (20) + 7 = 27; Confirm: 1d20 + 7 ⇒ (18) + 7 = 25; C. Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12
C5 claw: 1d20 + 7 + 4 ⇒ (1) + 7 + 4 = 12

The creepers easily overpower the soldiers that approached them. One soldier takes a pair of heavy blows and falls, right at death's door.

Fort Saves:

S11 stabilize: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9
S2: 1d20 + 3 ⇒ (16) + 3 = 19
S8: 1d20 + 3 ⇒ (16) + 3 = 19
S9: 1d20 + 3 ⇒ (1) + 3 = 4
S10: 1d20 + 3 ⇒ (20) + 3 = 23

Vishanti sees one of the fallen soldiers manages to contract ghoul fever.

Round 2: Eldan, Derika, Vishanti, Morgor, Corda, Commander, Renault, Soldiers, Creepers

GM Notes:
Renault hp: 5
Soldiers hp: 16; S1 hp: 13, S4 hp: 4, S7 hp: 4, S11 hp: -3, S2 hp: -4, S8 hp:-6; S9 hp: -1, S10 hp: -9
C1 hp: 27
C4 hp: 18


On our way home.


Ieyasu returns a few minutes later with the tempura fish and sake. "I hope it is to your liking."


It's my favorite pasta salad next to the BLT pasta salad.


Made it to the in laws about half an hour ago.


The rogue and magus slip away without disturbing anyone. They make their way to the Old Fish, which is fairly empty, given the hour. Ieyasu smiles at the pair as they enter. "A fair wind brings the heroes home. What can I get you?"


Seeing that we're headed out of town, I'm probably going to suspend combat until we get back Sunday.


"Good night," Juhi says to Drago. She reaches up to Konstantyná.


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The Treasure of the Sierra Madre. Where's my cookie?


The gnome hears nothing out of the ordinary.


The ghouls concentrate on the weaker soldiers.

Lots of Rolls:
Vs S1 (C): 1d20 + 3 ⇒ (17) + 3 = 20; Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Vs S1 (C): 1d20 + 3 ⇒ (6) + 3 = 9
Vs S1 (B): 1d20 + 3 ⇒ (2) + 3 = 5

Vs S4 (C): 1d20 + 3 ⇒ (6) + 3 = 9
Vs S4 (C): 1d20 + 3 ⇒ (11) + 3 = 14; Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Vs S4 (B): 1d20 + 3 ⇒ (10) + 3 = 13; Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Vs S7 (C): 1d20 + 3 ⇒ (6) + 3 = 9
Vs S7 (C): 1d20 + 3 ⇒ (13) + 3 = 16; Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Vs S7 (B): 1d20 + 3 ⇒ (9) + 3 = 12
Vs S7 (C): 1d20 + 3 ⇒ (15) + 3 = 18; Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Vs S7 (C): 1d20 + 3 ⇒ (5) + 3 = 8
Vs S7 (B): 1d20 + 3 ⇒ (11) + 3 = 14; Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Vs S11 (C): 1d20 + 3 ⇒ (16) + 3 = 19; Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Vs S11 (C): 1d20 + 3 ⇒ (2) + 3 = 5
Vs S11 (B): 1d20 + 3 ⇒ (12) + 3 = 15; Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Vs S11 (C): 1d20 + 3 ⇒ (1) + 3 = 4
Vs S11 (C): 1d20 + 3 ⇒ (10) + 3 = 13; Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Vs S11 (B): 1d20 + 3 ⇒ (13) + 3 = 16; Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Fort Saves:

S1: 1d20 + 3 ⇒ (1) + 3 = 4; Paralyzed: 1d4 + 1 ⇒ (1) + 1 = 2

S4: 1d20 + 3 ⇒ (1) + 3 = 4; Paralyzed: 1d4 + 1 ⇒ (4) + 1 = 5
S4 vs Disease: 1d20 + 3 ⇒ (19) + 3 = 22

S7: 1d20 + 3 ⇒ (9) + 3 = 12; Paralyzed: 1d4 + 1 ⇒ (2) + 1 = 3
S7: 1d20 + 3 ⇒ (10) + 3 = 13
S7: 1d20 + 3 ⇒ (15) + 3 = 18

S11 vs Disease: 1d20 + 3 ⇒ (12) + 3 = 15
S11 vs Disease: 1d20 + 3 ⇒ (20) + 3 = 23

Some of the soldiers freeze up as the paralysis takes hold, but those bitten manage to stave off the disease. One falls to the ground. The sole diseased soldier barely remains on his feet.

Round 1: Eldan, Ghouls, Derika, Vishanti, Morgor, Corda, Commander, Renault, Soldiers, Creepers

GM Notes:
Renault hp: 45
Soldiers hp: 16; S1 hp: 13, S4 hp: 4, S7 hp: 4, S11 hp: -2
Ghouls hp: 8


Most of the soldiers, including Renault, are wounded. One of them is diseased. As you approach, you see a ghoul mounted on a dire boar, obviously the commander of this group.

Initiative:

Corda: 1d20 + 2 ⇒ (8) + 2 = 10
Morgor: 1d20 + 2 ⇒ (10) + 2 = 12
Derika: 1d20 ⇒ 15
Vishanti: 1d20 + 2 ⇒ (11) + 2 = 13
Eldan: 1d20 + 7 ⇒ (13) + 7 = 20
Ghouls: 1d20 + 2 ⇒ (18) + 2 = 20
Creepers: 1d20 + 4 ⇒ (1) + 4 = 5
Commander: 1d20 + 3 ⇒ (3) + 3 = 6
Soldiers: 1d20 - 1 ⇒ (7) - 1 = 6
Renault: 1d20 ⇒ 6

Random Damage (Soldiers): 1d6 ⇒ 6
Random Damage (Ghouls): 1d6 ⇒ 5

Round 1: Eldan, Ghouls, Derika, Vishanti, Morgor, Corda, Commander, Renault, Soldiers, Creepers

GM Notes:
Renault hp: 45
Soldiers hp: 16
Ghouls hp: 8


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We should bring you out here and take you to Larry's. That opinion would be shattered after 30 minutes.


Juhi yawns. "Must we?"


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Sorry for not posting but it was a rough day and I didn't want to make James feel less important by ignoring him on his birthday.

I ate too much pizza...


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Drago opens the door to find a familiar girl standing on his doorstep dressed in a bright orange sari bearing the mark of House Akulov. It was the girl that he and the others saved in Deshur from the child molester with the chains. She gives him a polite bow, enough for him to notice another figure behind the girl: Konstantyná. "Good evening, Szef Drago. I am Juhi. You saved me some time ago."


About half a mile from the barracks, you see about a dozen soldiers trying to repel just as many ghouls. Renault is among their numbers.


Drago is brought out of his meditation by light knocking at his door.


The ghoul falls and a sort of quiet falls upon the area. You still hear shouting from elsewhere in the city.

Combat Over.


That's Corda's Summoned Monster.


Which figure?


The creepers continue to assault Eldan.

Claw: 1d20 + 7 ⇒ (6) + 7 = 13
Claw: 1d20 + 7 ⇒ (8) + 7 = 15
Bite: 1d20 + 7 ⇒ (10) + 7 = 17

Claw: 1d20 + 7 ⇒ (6) + 7 = 13
Claw: 1d20 + 7 ⇒ (1) + 7 = 8
Bite: 1d20 + 7 ⇒ (17) + 7 = 24

However, none of them can manage to touch the kobold in disguise.

Round 3: Eldan, Creepers, Derika, Vishanti, Morgor, Corda

GM Notes:
C1 hp: 11
C2 hp: 23


Round 2: Eldan, Creepers, Derika, Vishanti, Ghoul, Morgor, Corda

Forgot to remove the stalker from the order.


Will (G): 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Will (C): 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Will (S): 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14

Some of the ghouls resist Vishanti's positive channeling, but it proves too much for the one that Eldan had been fighting. The unarmed ghoul sidesteps and attacks Eldan.

Claw: 1d20 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 3 ⇒ (6) + 3 = 9
Bite: 1d20 + 3 ⇒ (14) + 3 = 17

Round 2: Eldan, Creepers, Derika, Vishanti, Ghoul, Morgor, Stalker, Corda

GM Notes:
C2 hp: 23
C1 hp: 24
G hp: 7


Given little opportunity to fire their crossbows, one of the creepers moves up to Eldan and the other drinks a potion.

IMW: 2d8 + 3 ⇒ (7, 1) + 3 = 11

Bite: 1d20 + 7 ⇒ (6) + 7 = 13

Round 2: Eldan, Creepers, Derika, Vishanti, Ghoul, Morgor, Stalker, Corda

GM Notes:

S hp: 16
C2 hp: 36


The Stalker attacks Eldan.

Claw: 1d20 + 8 ⇒ (7) + 8 = 15

Claw: 1d20 + 8 ⇒ (16) + 8 = 24

Bite: 1d20 + 8 ⇒ (7) + 8 = 15

However, the kobold proves too wily.

Round 1: Eldan, Creepers, Derika, Vishanti, Ghoul, Morgor, Stalker, Corda

GM Notes:

S hp: 44
C2 hp: 25


What would be RE-style undead?


You only missed by 1.


Fortune smiles upon you.


Derika's spell strikes unerringly true, but Vishanti fails to hit with hers, as the ghoul's quickness saves it from being hit. One of the ghouls approaches Eldan and slashes at him.

Claw: 1d20 + 3 ⇒ (3) + 3 = 6

Round 1: Eldan, Creepers, Derika, Vishanti, Ghoul, Morgor, Stalker, Corda

GM Notes:
S hp: 44
C2 hp: 25


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Our friend and his dad are going to work on it tomorrow.


The two ghouls with crossbows immediately train them on the kobold who just dealt a vicious blow against his opponent.

Attack: 1d20 + 8 ⇒ (19) + 8 = 27; Confirm: 1d20 + 8 ⇒ (3) + 8 = 11; Damage: 1d8 ⇒ 3

Attack: 1d20 + 8 ⇒ (6) + 8 = 14

One of them manages to hit their target, grazing Eldan with a bolt.

Round 1: Eldan, Creepers, Derika, Vishanti, Ghoul, Morgor, Stalker, Corda

GM Notes:
S hp: 44


You intercept another group of four ghouls, these ones looking a little better armed. They draw their weapons.

Initiative:

Derika: 1d20 ⇒ 19
Vishanti: 1d20 + 2 ⇒ (16) + 2 = 18
Corda: 1d20 + 2 ⇒ (9) + 2 = 11
Morgor: 1d20 + 2 ⇒ (12) + 2 = 14
Eldan: 1d20 + 7 ⇒ (18) + 7 = 25
Creepers: 1d20 + 4 ⇒ (20) + 4 = 24
Stalker: 1d20 + 5 ⇒ (6) + 5 = 11
Ghoul: 1d20 + 2 ⇒ (15) + 2 = 17

Round 1: Eldan, Creepers, Derika, Vishanti, Ghoul, Morgor, Stalker, Corda


Yeah, that was us but they got power back on sooner than estimated.


Vishanti sees three packs of ghouls moving through the town. One is headed to the market district, the other toward the soldiers' barracks and the other to the residential area. Unfortunately, given their distance, you can only intercept one group.


Yes, we do.


Vishanti determines that Corda is fine except for the minor scratch and the fading paralysis. Derika is a bit more wounded but otherwise fine. The two soldiers are dead...for the moment.


Derika crushes the ghoul's skull, sending it sprawling.

Combat Over.


The remaining ghoul lashes out at Derika, given that the fox was hardly decent prey and the witch was subdued for the moment.

Claw: 1d20 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 3 ⇒ (20) + 3 = 23; Confirm: 1d20 + 3 ⇒ (18) + 3 = 21; C. Damage: 2d6 + 2 ⇒ (5, 2) + 2 = 9; DC 13 Fort Save
Bite: 1d20 + 3 ⇒ (20) + 3 = 23; Confirm: 1d20 + 3 ⇒ (11) + 3 = 14; Damage: 1d6 + 1 ⇒ (4) + 1 = 5; Another DC 13 Fort Save

Round 2: Corda (paralyzed), Morgor, Eldan, Ghoul, Vishanti, Derika

GM Notes:
G2 hp: 1


@Corda: Since the description says "acts as Cure Light Wounds", I'll allow it.

Paralysis: 1d4 + 1 ⇒ (2) + 1 = 3

Will Save: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13

Corda's body seizes up as the paralysis takes hold. The ghouls fail to resist Vishanti's channeled energy and are seared by her power.

Round 2: Corda (paralyzed), Morgor, Eldan, Ghouls, Vishanti, Derika

GM Notes:
G2/G3 hp: 2


"Maybe I ought to pay this Fallon a visit someday," Lucco chuckles.

Marie just sighs. "I guess you do need something to do around here."

"Just a little guard work to pay our bills," Lucco says. "Nothing dangerous."


Lucco puts a comforting hand on Arista's shoulder. "Maybe you ought to wait on figuring that out until tomorrow. You look like you need a little rest."

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