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Soulbound Doll (Bear)

GM Helaman's page

4,720 posts. Alias of Helaman.


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Sorry - need a few more hours to post up the new room and options etc

Elidal does indeed remember the name!

without access to the module atm - gimme a bit to post more

Wow... Good catch!

In that case you recognise it!.

Sorry it was meant to be Auren Vrood

The name means nothing to Emmett or Nalun.

You find the door on the landing unlocked and untrapped and enter.

Bloody awesome - picked up one of the new corruption chronicles, and played in one of the Aspis agent 'Rise of the Serpent' games + played all four of the 'Better the Devil you know' games. I had to travel interstate but shared a room with two mates so it was fun both in and out of convention.

Just back from PaizoCon Australia. Gimme a few hours to post

Just back from PaizoCon Australia. Gimme a few hours to post

Elidals bolt slams in HARD into the fallen angel, and it turns hate filled eyes on the inquisitor before noticing that Emmett has made it to the landing. Her expression changes to one of triumph as she shouts out in a ringing clarion, Aurond Vood our agreement has been concluded!

And then she disappears in a flash of fire and cloud of Sulfur.

Eagles attack beginning of next round

The eyrine draws her bow and this time fires a flurry of arrows at Emmett as he reaches the end of the rope bridge just short of the landing.

1d20 + 8 ⇒ (8) + 8 = 16 for 1d8 + 3 ⇒ (2) + 3 = 5 and 1d6 ⇒ 2 fire damage.
1d20 + 8 ⇒ (11) + 8 = 19 for 1d8 + 3 ⇒ (8) + 3 = 11 and 1d6 ⇒ 1 fire damage.
1d20 + 3 ⇒ (5) + 3 = 8 for 1d8 + 3 ⇒ (6) + 3 = 9 and 1d6 ⇒ 5 fire damage.

Round 3 - Party Up

Have we lost anyone?

Simeon Plavini wrote:

Simeon nods at Jaru's conclusion, then furiously tries to think of a way to banish the devil...

[dice=Knowledge (arcana)]1d20+15

It wouldn't be possible to counter spell the effect and the spells needed to banish the creature are not known by the professor.

Apologies - map updated.

It leads to a landing that proceeds to a double set of doors.

This part of the adventure is particularly lethal... as written an acrobatics check modified by damage is required but that doesn't fly well for me as a) Its E7 and b) Emmett is slowing movement for difficult terrain, using both hands on the rope bridge etc. So no acrobatics checks needed as long as Emmett moves at half speed.

The fallen angel, a mockery of a smile on her face draws her bow and lines up a shot on Emmett.

1d20 + 10 ⇒ (19) + 10 = 29 for 1d8 + 3 ⇒ (5) + 3 = 8 PLUS 1d6 ⇒ 2 fire damage.

It takes little to realise as she hovers in place that she can manage a greater rate of fire as her hand moves to the quiver in preparation of the next volley.

Round 2, Party up!

Emmett the rope bridge is difficult terrain, with the swaying and such.

You can move at single move (15ft with take 10) or I'll need some acrobatics checks modified by -2 because of sterne being strapped to you.

The attacks from the party misses.

Jaru realises that this is a VERY advanced spell. Summon Monster VI - and yes this is WAAAAY out of line for E7, so draw your own conclusions but it would be beyond the means of anyone that he knows of being good at summoning!

You have initiative Emmett, no need to roll

Emmett moves slowly across the wood and rope bridge steadying himself and his dog.

Requires a DC15 acrobatics check but by taking 10 and aid from grabbing the ropes you are able to make progress

Emmett makes it 60 feet across the bridge...

Perception: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25

As he steps past the half way point he hears a sizzle and a pop!

Looking down he notices the faint etching of a rune glow and then fade...

Above him the skies open and a tragic travesty of an angel appears. Wings stained black shear the air 50 feet above you in the air as her merciless eyes search for a target and alight on the ranger!

Knowledge Planes DC18:
This is an Erinyes, also known as a Fury.

Party can take initiative!

The figure has a bow slung of one of its shoulders, a quiver of arrows on one hip and a sword on the other hip

Sterne can best be lashed to Emmetts to Emmetts front in a sling. It would be more awkward on his back I am basing this on pictures of dogs skydiving having no real world pictures of how this would be done on the back. Does this sound ok?

Sure, why not

Some one roping themselves to someone else and if so who?

Jaru Toth wrote:
is the wand the same as a rod of flame extinguishing?


The bridge looks well constructed... for a rope and plank bridge. It sways precariously in the wind and there is little in the way of safety of those who stumble. If two hands are used then it should be more than ok. Sterne is reluctant to step on to the bridge.

Their rust capability is still there but is faint and appears to be fading by the moment but the antennae may benefit you by further experimentation or by way of spell components so you harvest them neatly.

It leaves you with the bridge to the next part of the Schloss.

Between mental and physical health issues its been a rough 10 days or so... hoping to get back on top of things.

Sorry - yeah . Spell craft to ID

The room is filled with the wreckage of what should have been a pretty large alchemical lab.

The wall that is destroyed leads to a rope bridge that bridges the next part of the schloss with the room you are in.

Elidal splits it down the spine and it falls open, shuddering.

Looking to where the creatures came from you can see a shadowy space and hear the waterfall below... within the shadowy space you can see many corroded iron beams, presumably holding up the section of castle.

Looking around briefly before continuing you see a wand poking out from under a rocky set of rubble.

Wand of Flame extinguishing

Balun and Jaru manage to drop the one attacking Emmett as Emmett also attacks that one.

The one attacking Elidal shuffles forward to strike at her.

1d20 + 6 ⇒ (14) + 6 = 20 Touch attack

Her armour corrodes at the touch.
- A rust monster's antennae are a primary touch attack that causes any metal object they touch to swiftly rust and corrode. The object touched takes half its maximum hp in damage and gains the broken condition—a second hit destroys the item.

Party up - One creature remaining.

Hi Jaru and Nalun, you are both firing into Melee - which is a -4 to hit (no cover so its not -8) are you sure you want to do that and not use those roll for melee attacks?

Will do my best

Stern manages to attack one of the creatures, biting it on the leg but not tripping it, Nalun inspiring the beast. Simeon puts a bolt into it. The other attacks miss or bounce off the creatures chitin.

One closes on Emmett, triggering an attack of opportunity... and from Stern as well.

Ranseur: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 for 2d4 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10

Sterne: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 for 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Hitting it hard and not killing it.

It now attacks Emmett.

touch attack: 1d20 + 6 ⇒ (20) + 6 = 26 against the Ranseur.
- A rust monster's antennae are a primary touch attack that causes any metal object they touch to swiftly rust and corrode. The object touched takes half its maximum hp in damage and gains the broken condition—a second hit destroys the item.

Other other weaves among the part of crossbow users to close to melee on Elidal and tries to attack her armour.
touch attack: 1d20 + 6 ⇒ (6) + 6 = 12
- See above for rust effect if hit

Round 1 over.
Round 2. Players up.

RM attacking Emmett - 22pts of Damage
RM on Elidal - no damage.

What a run of bad to hit rolls... Just waiting on Nalun

Coming out of the crack where you go to investigate comes a pair of creatures. These insectile monsters have four legs, a strange propeller-shaped protrusion at the end of its tails, and two long, feathery antennae.

They swam towards Simeon who is closest then then veer off suddenly heading towards Emmett and Elidal.

Know Dungeoneering DC14:
These are rust monsters

Party Initiative 1d20 + 2 ⇒ (8) + 2 = 10
Monster Initiative 1d20 + 3 ⇒ (6) + 3 = 9

Map Updated-I'll do Emmett unless one of you want to bot him

Take care mate - will do.

An explanation - Sorry for my erratic posting. I'm coming out of a depressive episode (after going off my meds for a while - NEVER do this folks) and its f*~&ed with my life in the last few days.

Posting now.

There are no worries and you are through to the other side. Some time with the lock enables you to enter the next part of the Schloss.

The large workshop is crammed with alchemical equipment but an explosion of some kind has ripped away the western wall, leaving a large gap in the floor and wall open, now wreathed with with scaffolding.It looks as if a stone bridge once connected this building with another on the far side of the gorge but only a slender rope bridge now hangs between the two.

The passage of one of you is safe and able to traverse the bridge safely. No traps or other hazards are detected.

[edit]Bridge is 40ft long and 10ft wide

Map has now been updated... definitely worth a look. My bad for not fixing it earlier

The bridge is 20ft long and the river surges below it, leading to a series of raging waterfalls.

The bridge terminates in another landing of sorts and a door similar to the one on this side of the bridge.

It appears to be of solid stone, seamless and without signs of mortar.

Not surprisingly, after Emmett has picked the lock and opened the door you can see (and hear) the roaring waterfall below.

Stretching before you is a long stone bridge, without handrails, that leads to a new section of the castle.

Heading back to ensure that you've seen all there is to see you find the rest of the residential wing of the Schloss to be unoccupied and filled with expensive fittings, as well as a kitchen and cold cellar that includes a sizeable wine collection. There is even a billiards room.

It costs nothing to come back another day - we've blunted their clan and destroyed their guardians. We can always come back.

It opens up to a corridor which terminates in a locked heavy wooden door - outside the door you can hear the roar of the river and the waterfalls.

Just responded to your post over on the WotW but be well!

The door springs open leading to a corridor. The sound of water and the faint roaring of the waterfalls grows louder.

The opens into something totally unforeseen... a dining area!

Map updated

The vaulted ceiling of this large room is adorned with gilt. A pair of impressive halberd are mounted over the fireplace. A great table and 12 chairs take up the centre of the room.

As you move about the hall you can hear the faint sound of water and feel a slight draft from the upper side of the chamber. You are able to investigate and find a passage.

The golem of wood and wire follows you into the room, scratching at its slate.

You wish to sit and eat?

Blackened area revealed... Apologies - the floor has been explored

You move past the Automatron into the rest of this part of Schloss Caromarc.

You find a library with shelves crammed with books, wall to wall. A comfortable leather chair sits in the middle of the room.

The books seem to be both medical texts and texts on engineering - as a collection they'd be quite valuable.

The next room along is a smoking room, with two plush chairs facing an unlit fireplace. Numerous jars of tobacco are on a stand as well as a number of pipes and a fancy calabash set.

The rooms to the south of the library and smoking room are both trophy rooms. They are crammed with taxidermied animals and stuffed heads, including a crocodile and an elephant head.

Map should be updated

Emmett notices a concealed door in the smoking room.

Been furiously ill for the last few days. Bear with me for another 24 hours.

I am afraid Lord Caromarc is indisposed, the automatatron writes.

The books are of a specialist nature and would be worth a hefty sum of gold if sold. The booked marked and open pages seem to be on the subject of bridges.

Heading downstairs you find the golem construct with a plate of Cheese, fruit (wrinkled apples and pears) and dried nuts.

I hope you have not disturbed anything, it writes.

No, you've not had any other engagements with him. The letter may reference another tome or maybe not...

A search of the master bedroom reveals the wardrobe full of rich nobleman clothing. The books on the bookshelf to be mundane, fiction for the most part and feel as though they have not been read or opened for many years. The credenza desk holds some mundane correspondence with an engineering firm but also a letter.

My Dear Count,
I have enjoyed our most recent discourse on the nature of the spontaneous creation of certain types of undead. In my many years of study on the subject, I have also attempted to discern the secrets from my own study of Osirian remains, those hulking mummies so prevalent in that desert environ. Perhaps when I travel back to the north country I will regale you with stories of my exploits in that dusty land. It has been a long time since I have enjoyed your company in person. Although I have grown greatly from the student I once was, the time I shared with you and Petros in study and event disagreement is one I shall always cherish.

However, I digress from the purpose of this current missive. Some retainers of mine have business in Lepidstadt in the coming weeks, and I was hoping to impose upon your intellect and unique point of view. They will be carrying a rather curious Tome, and I would love to have your learned opinion of it. If it is not too much of an imposition, please expect visitors toward the end of the month.

Adivion Adrissant

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