Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Soulbound Doll (Bear)

GM Helaman's page

4,302 posts. Alias of Helaman.


RSS

1 to 50 of 4,302 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Right... I am assuming we didn't rest?


Brother Jericho

Shes masking her fear and anxiety with bluster. There is definetely more that shes' not telling.

Archenar

The boy with richer clothes speaks up. Aunty Baldwin has a reputation for being good with illness. Its not unusual for people like my father to pay her to take in children when they get sick. My brother was here about a year ago when he had some sort of icky thing that made his face all bloated.

The other two respond to his second question.

Well, she uses the older kids o' course, ya know when they taint workin'

Aye. Aunty sometimes gets the older kids set up with odd jobs or stuff like scullery maid or stable boy. Trains us up like, so whens we gets older we's can find work


You're just out to rob an old woman - my property is my own! I'll have you thrown out and have everyone see you for the bullys that you are.

Eve! Eve! Run and get help - these are nothing more than brigands and thieves!.

Meanwhile upstairs, Achenar seems to light up the eyes of the children in the room and they automatically warm to his presence, trusting him.

Beggin' yer pardon sir but we've had the coughs fer a few days now but we's on the mend. Poor Eddy there just caught it but he seems to be doin' better now, anitcher?

Thats right says the third boy. Father sent me over here when I started to cough, got me in early before it really set in. I've been getting herbal teas and a mustard plaster and its done me the world of good.

Eddy's clothing and speech are noticeably different than the other two boys.


No magic is detected.


Upstairs has a few bedrooms, each with a number of canvas and straw pallets, and you get the impression that this place houses around 20 or so children. There is a room set aside upstairs that has four pallets, with 3 of them filled by children who appear to have some sort of flu like malady.


See the child but to the devil with you, I've nothing to confess aside that I like a drink


Aint no crime to have magical items - I've curatives for wounds and disease, she snaps back, some colour rising in her face.


Miss remembered the map - there was no secret door BUT the illusion magic was definetely there. I'll update the map

In this comfortable room, two low chairs are set around a small table, and a small desk is against the wall. The desk is bare, but there is a bottle of wine and two glasses on the table.

There is a door in the far side of the room.


GM - just take level 4 spells as if resting.


Looking down the corridor does little to dispel the illusion but looking away from it and then looking again breaks the charm.

You are faced with a blank wall but your certainty that there is a secret door there, coupled with the urgent struggling of the priest you have in hand leads you to carefully search and find it.

Will post more later


So far none of you can see or hear Gibbs.


Magnus indeed knows this is some sort of trickery! Cretia is a trickster god after all... He focuses on the ever stretching corridor. He looks and finds that the group have not moved far away from the secret door leading to this corridor.

He looks again and the corridor end is just 20 feet away. For him, the illusion is broken.


Wont bother with saves... you facinate two of the mob


Done!


The baying of the mob can be heard many streets away and most people seem to be either hurrying inside or hurrying to the mob, while shop merchants endeavour to get the shutters up on their shops, fearing the mobs wrath.

You enter the square around the courtyard and its large Burning Man, which seems, if anything, to have grown at its base.

The mob are thickly clustered around the steps of the courtyard itself and howls of Burn the Beast! are the most recognisable of the yells and screams.

Two guards, holding halberds in shaking nervous hands are attempting to keep the crowd off the steps while a third blows a whistle which can barely be heard over the noise.


need some time to level

Is this considered a rest/recovery of spells or do we only get the level 4 etc spells?


The priest gurggles with laughter. Behold Cretia as he confounds His enemies...


Yeah - seems logical


Its the Albino Kaleb Heiss.

You should come quickly good masters - there is a mob gathering outside the courthouse and I can only see two guards outside it - its only a matter of time before they flee.


Agreed. I would hear what you have to say... though I need your word as well that you will not simply disappear to reform the cult at a new location.


Detect magic works on a 3 round basis. 1st Round: Presence or absence of magical auras. 2nd Round: Number of different magical auras and the power of the most potent aura.
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see Spellcraft).

You're out to bully an old woman are you? Well I'll tell you how I came to this position and anyone can tell you. I've been raising kids all my life, I've been here for 50 odd years! You can ask anyone. I was the only one willing and able to take in kids off the streets in these parts! Me!, she spits out as she stands wobbling slightly.

But she seems to be still intimidated by your presence and your threats.

But, she says, voice low and trembling, if you want to hold my drinking against me then... then I'll change my ways. I'll need some help doing it - can't change the habit of the last few years in a few days.

She flinches as Brother Jericho casts his spell - her eyes darting here and there as if looking for unseen powers.

DM eyes only:
spellcraft: 1d20 + 1 ⇒ (10) + 1 = 11

She seems slightly more sincere though the experienced among you realises that her offers of redemption from alcohol is as doubtful to her self as they are to you.

Brother Jericho can detect magic coming from Aunty in round 1. Round 2 he detects faint magic round 3 he believes she has a number of minor magic items on her person. These items are out of sight.


And almost as on cue, there is a frantic knocking at the door!


About 6pm... want to do anything else?


You keep pushing down the corridor but the end of it seems to remain in the distance.


And Andelyn upstairs too.


So far its Ping Uk'Tang and Siphon downstairs with Aunty Baldwin

Father Jericho undecided.

Aria and Achenar to go up stairs.


Sounds great - have a wonderful time!


Well... Very well then, she says doubtfully. But I'll have Emily show you upstairs. I need to stay here to keep my eye on your Orc - among other things. Emily! Emily! Get down here and show these folks the sick kiddies.


There is a circumstance bonus of +2 but you're a group of armed and armoured adventurers rather than a single person or courier - that brings you to 26... Which is the result of her sense motive roll

The old biddy seems to have the wisdom and common sense inherent in crotchety old women everywhere.

Whats your game young man?, she asks sharply. You're buttering me up and it's not 'cause you like or want to see the kiddies! What's going on here? Are you even pathfinders or a group who got their package and are out to steal from an old lady?!


Achenar I'll need a bluff roll from you.

DM roll, no peeking:
1d20 + 8 ⇒ (18) + 8 = 26


In time you leave the courtroom to return to Kendra's townhouse to rest. There is a simmering sullen mood to the town but the mob seems to have dispersed... most likely to various drinking establishments or to their homes to eat.

She tactfully leaves the living room after seeing to your needs, indicating there are two bottles of wine there in the room if anyone should want them.


Am I disrmed? If not...

Power Attack on priest 1d20 + 7 + 2 - 1 ⇒ (20) + 7 + 2 - 1 = 28 for 1d8 + 3 + 2 + 2 ⇒ (8) + 3 + 2 + 2 = 15 Confirm Crit? 1d20 + 7 + 2 - 1 ⇒ (13) + 7 + 2 - 1 = 21 for 1d8 + 3 + 2 + 2 ⇒ (4) + 3 + 2 + 2 = 11

Miss Chance 1d2 ⇒ 2


I suppose so, she says a bit put out.

She rises unsteadily.

Well... come along then. Don't blame me if you get a cold.


It requires chanting - it will be obvious


She turns to Andelyn

Aren't you just a precious little thing, she reaches out and gives the gnome a motherly pat on the head.


She gives Siphon a look Of course the Fey will have one.

She pours him a tea.

Well, thanks for the medicine - anything else I can do for you?


Jaru does a microphone drop...

The judges deliberate among themselves as the prosecutor looks shocked by the eloquence and cadence of the closing argument... even the public, who seemed hostile to the Beasts innocence seem to be muted in their own conversations, doubt evident on their faces.

The time stretches on for 10 minutes but feels like an eternity before the Chief Justice signals the black armoured bailiff who strikes the gong three more times.

The Court has much to discuss and consider. We are declaring the court in recess until 10am tomorrow when we will render our verdict - this day is at an end.

All Stand commands the Bailiff and the Justices leave the room, followed by the Sister of Truth. The prosecutor leaves in a huff with his staff. Vengeance is removed from his cage and led, warily and under heavy guard back down to the prison as the crowd empty from the room.

You are soon left alone in the courtroom with Gustav Kepple.

By the g... g... gods! I think you... you... you've done it!


As a SLA or Spell Like ability it requires no gestures,vocalisation or special components

Aria can detect no evil.


As the trial component draws to an end I hope you've enjoyed the change of pace.


Well you've got to have the right touch - years of experience of course, and help from friends, like those fine young pathfinders at the Shinning Crusade. These medicines have done a power of good, let me tell you.

Tea is prepared and is set out. She pulls a bottle of spirits and adds a splash to her tea cup.

Anyone want a bracer? My old bones stiffen up something terrible.


Brother Jericho feels that her statements about it being all worthwhile are... off. She's not lying but there may be a double meaning there. One thing he is certain about is that her response and actions are too pat and polished.

Spell casting is obvious - its not subtle.It requires magical gestures and words.

Still going ahead with it?


She busies herself around, trying to find cups enough for you all.

Well, its more of fate than anything else... I was the oldest of nine children and I had to raise all of them when you think about it. Learned my remedies and such from my Mam and her Mam too - The orphans? I just sort of fell into it but it was a natural fit


The priest points down the corridor grinning.

Astrid puts him in a particularly painful armlock and marches him down the corridor... which seems to stretch on into the distance... you move forward again and the end of the corridor seems to grow no closer.


Very well - Closing statements?

Prosecutor Heiger rises and straightens his robes.

The prosecution attests, in the firmest of language possible that with the exception of Herstag, the crimes we have laid before you have been the work of the Beast of Lepidstadt, the one called "Vengeance".

The defence has used wheedling language to try to convince you that the one responsible is some sort of 'Beast' suit wearing individual yet we convinced of the guilt of this monster and ask that it be burned for its crimes!

With that the prosecutor sits.

Anything from the Defense?


Old deary. I feel old. These kids will be the death of me yet but its all worth it in the end, just to see their smiling faces

GM stuff, don't peek:
1d20 + 9 ⇒ (11) + 9 = 20

A package from mistress Zadrian? Wonderful - I've a few sick ones upstairs with a bit of a bad cough and sniffles. This should help nicely.

Anyone for a spot of tea? I've the kettle on.


Well, what is you want - oh look, you've brought one of those kiddie sized people... You want an apple little one? Go on.

She then turns to Ping Uk'Tang and regards him sternly.

Don't you go trudging your big dirty feet all over the place! And keep your dirty hands off the furniture.

Aria can look under the hidden text/spoiler in the earlier post but I also sent her a private message - it will show up as an envelope at the top of your page Aria


They are back where you left them - I could be wrong but I thought you beat them unconscious


I'll wait on the others - there are events at play


Click on the Show button and your answers will be revealed IF you get over 12 - Healing is Wisdom based. So your roll +/- of your wisdom score if you don't have the skill


He was already eating the "chocolate" :)

The children lead you into the kitchen at the back. There seated at the table is an old woman with mussed hair and a vaguely muddled look.A half a dozen cats lounge round the room.

Make a DC12 Heal check if you want to look in this spoiler. If you fail, don't peek:
You can spot broken blood vessels in the eyes and nose, shaky hands, and glassy eyes. All signs of an old alcoholic

1 to 50 of 4,302 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.