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Its a fence blocking off a side street
Emmett sprints for the fence
Climb: 1d20 + 8 ⇒ (9) + 8 = 17
He clears it and lands on the other side ready to fight.
Nalun casts his spell will: 1d20 + 7 ⇒ (18) + 7 = 25
But it has no effect! There is no space to move back the fence is there.
The woman claws at Naluns eyes.
And blinds him! you need 3 rounds of move actions to clear the effect before you can see otherwise you continue to be temporarily blind. As per the house rules successful .
She then tears off down the street and around a nearby corner leaving Emmett at this point the only person who is on the right side of the fence to give further pursuit and clearly saw where she was headed.
Does Emmett continue to give chase? At this point the rest of you are out of it.
Nalun Phlithmira wrote:
Nalun, DUDE! You are rocking it. Simeon you are still stuck at the CMB stage as you didn't make the pass roll but your second roll makes the escape artist DC so for simplicity sake we'll say you are through that stage and yell out as posted
The woman is panicking now - seeing to get out of the mob, screaming that she is being chased by warlocks. The mob, thanks to Nalun, are taking an unhealthy interest in her.
Bluff: 1d20 ⇒ 9 + GM Modifier.
Her screaming seems to convince those around her and she sprints for the fence.
Escape Artist: 1d20 ⇒ 7 + GM Modifier.
She shimmies through a tight gap in the fence and stands panting on its far side.
Back to the chase - there will be a five stage chase. Success allows you to progress to the next phase. Failure gets you stuck at that stage. You can spend 2 move actions to move past it or try to roll again to move past it. The woman will need to also make her rolls to getting through and past the mobs and over the fence.
Getting off to a fast start - Reflex 15 or Acrobatics 15 Move action 1
The woman has already 2 moves ahead of you at the end of her move.
Your 1st and 2nd rolls please.
DC14 I think... lets call it DC14 for now but is it a reflex save or will save? So thats a move action to draw and move 30 (you're BAB is better than +1 and drawing a wand or a sword should be the same and a standard action to try to zap her
Save 1d20 ⇒ 15 + GM Modifier.
Err... why are they pointing sticks or wands at the woman? What are they muttering?
Looks like witchery to me...
The wand doesn't seem to slow her down
Let me get my head around things when I get back to set up something groovy
Nalun Phlithmira wrote:
She's only double move away at the moment so its not impossible to give chase either. We'll assume that this is the end of the round she ran with the action from Nalun. I'll roll initiative at this point
Will: 1d20 ⇒ 20 + GM mod
The wand appears to have no effect.
Woman 1d20 ⇒ 18 + GM Mod
The woman runs down the road, ironically towards the direction of the mob. You still have sight on her but she can disappear between houses or around a corner in short order next round
we'll have to use the Chase rules if we continue
Jaru's attempt to grab her fails as she nimbly slides from his grasp - in a panic she tries to run!
The Department of Administration of Justice?, some of the crowd have clearly never heard of such a thing but your spiel is good and delivered with confidence.
A witch ehh? We should drown her!
Good on you! Grab her good! Grab her she's trying to get away!
The woman blanches as she sees you casting the spell.
I'll have none of your witchcraft!, she screeches. None of your magic!. People stop to watch what is going on.
But over her protests you get the cold bleak feeling of evil in her direction.
Can't access pfsrd from my current work site so guessing this is how it goes
Simeon gets nothing more by way of insight.
I love inquisitors.
Elidal can tell that flight is still on this girls mind but for the moment she is willing to play along... There is something not quite right in her bearing, her posture and her mannerism but it's nothing you can put your finger on. Under the 'threat' and pressure of your groups demands the girls look changes subtly - she now has the hard and old beyond her years look seen on prostitutes, women who succeed in dealing with the harshness of life by hardening themselves against the violence of men... But again, under that 'look' there is something more. Could it be the girl is intrigued? The subtle expression she wears is calculating.
Good - because you're buying.
I'm not going down one of those side streets with you lot. If I am going anywhere with you it's going to be off the main streets or I'll scream til' your ears bleed, she says a Simeon seeks to manuever her down off the thoughfare.
She points down the road.
The inn down there is called 'The Grapes'. Let's go there.
You search around the building - street traffic at this hour is enough that you can do it without looking suspicious. There does not appear to be a rear entrance to the factory. Its completely walled off except for its front gate. Broken glass set into the tops of the walls is sure to make sure anyone scaling the wall would regret it.
I'll give you some of the rumours while you were hanging around the resturant/Inn pre meeting with Grines
I hear the trial’s first day detailed a long list of crimes against the Beast, three of which are to be used as the basis of its execution—burned alive in the Burning Man, a giant pyre that is even now being raised outside the courthouse!
Ha! That fool barrister Gustav Kaple is defending the creature—he can’t even get a whole sentence out without stuttering! The Beast is as good as dead! I’ve heard that the prosecution’s case is watertight—murdering those poor children in Hergstag, killing all those swampers in Morast, and burning down good Doctor Brada’s hospice. Hurrah for Prosecutor Otto Heiger!
Just another bit of praise for you guys. You come up with interesting ideas and play them out nicely. This meeting with Grine was never part of the adventure but you had some good ideas that needed to be acknowledged and then Simeons lines were inspired!
Its a beautiful thing when a plan comes together.
Work has been a hassle lately so it took some time for it to play out.
Jaru Toth wrote:
The aura is that of illusion. It is faint. He appears to bearing a few items which also radiate a faint aura, likely potions. One radiates conjuration (healing) the other transmutation.
Unless someone stops Grine he leaves.
So handsome, you'll stay with me for a meal?, the woman asks Nalun in a husky voice as she reaches across the table to take his hand.
Jaru Toth wrote:
Can I cast detect magic unobtrusively? If not, I'll step outside or around a corner for a moment to cast, then comeback in maintaining concentration to check out our visitor's auras.
Love the way you guys think sometimes. Nasty suspicious minds you have there
Samantha is fine. Grines however radiates magic. On concentration 1d20 + 6 ⇒ (16) + 6 = 22 Jaru can tell it is illusion magic.
Simeon Plavini wrote:
Doktor Brada, he says flatly, Oh and he told you of his relationship with our company. Interesting.
He thinks for a moment.
Well I hate to cut our meeting short but this is something that I had not anticipated. I take it that you are interested in the same arrangement that we had with him then? Not sure about how long before your new enterprise is up and running but rest assured you will have my own and Master Vorstags interest.
With that he stands and gives Simeon a perfunctory bow.