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Shes masking her fear and anxiety with bluster. There is definetely more that shes' not telling.
The boy with richer clothes speaks up. Aunty Baldwin has a reputation for being good with illness. Its not unusual for people like my father to pay her to take in children when they get sick. My brother was here about a year ago when he had some sort of icky thing that made his face all bloated.
The other two respond to his second question.
Well, she uses the older kids o' course, ya know when they taint workin'
Aye. Aunty sometimes gets the older kids set up with odd jobs or stuff like scullery maid or stable boy. Trains us up like, so whens we gets older we's can find work
You're just out to rob an old woman - my property is my own! I'll have you thrown out and have everyone see you for the bullys that you are.
Eve! Eve! Run and get help - these are nothing more than brigands and thieves!.
Meanwhile upstairs, Achenar seems to light up the eyes of the children in the room and they automatically warm to his presence, trusting him.
Beggin' yer pardon sir but we've had the coughs fer a few days now but we's on the mend. Poor Eddy there just caught it but he seems to be doin' better now, anitcher?
Thats right says the third boy. Father sent me over here when I started to cough, got me in early before it really set in. I've been getting herbal teas and a mustard plaster and its done me the world of good.
Eddy's clothing and speech are noticeably different than the other two boys.
Miss remembered the map - there was no secret door BUT the illusion magic was definetely there. I'll update the map
In this comfortable room, two low chairs are set around a small table, and a small desk is against the wall. The desk is bare, but there is a bottle of wine and two glasses on the table.
There is a door in the far side of the room.
Looking down the corridor does little to dispel the illusion but looking away from it and then looking again breaks the charm.
You are faced with a blank wall but your certainty that there is a secret door there, coupled with the urgent struggling of the priest you have in hand leads you to carefully search and find it.
Will post more later
Magnus indeed knows this is some sort of trickery! Cretia is a trickster god after all... He focuses on the ever stretching corridor. He looks and finds that the group have not moved far away from the secret door leading to this corridor.
He looks again and the corridor end is just 20 feet away. For him, the illusion is broken.
The baying of the mob can be heard many streets away and most people seem to be either hurrying inside or hurrying to the mob, while shop merchants endeavour to get the shutters up on their shops, fearing the mobs wrath.
You enter the square around the courtyard and its large Burning Man, which seems, if anything, to have grown at its base.
The mob are thickly clustered around the steps of the courtyard itself and howls of Burn the Beast! are the most recognisable of the yells and screams.
Two guards, holding halberds in shaking nervous hands are attempting to keep the crowd off the steps while a third blows a whistle which can barely be heard over the noise.
Detect magic works on a 3 round basis. 1st Round: Presence or absence of magical auras. 2nd Round: Number of different magical auras and the power of the most potent aura.
You're out to bully an old woman are you? Well I'll tell you how I came to this position and anyone can tell you. I've been raising kids all my life, I've been here for 50 odd years! You can ask anyone. I was the only one willing and able to take in kids off the streets in these parts! Me!, she spits out as she stands wobbling slightly.
But she seems to be still intimidated by your presence and your threats.
But, she says, voice low and trembling, if you want to hold my drinking against me then... then I'll change my ways. I'll need some help doing it - can't change the habit of the last few years in a few days.
She flinches as Brother Jericho casts his spell - her eyes darting here and there as if looking for unseen powers.
DM eyes only:
spellcraft: 1d20 + 1 ⇒ (10) + 1 = 11
She seems slightly more sincere though the experienced among you realises that her offers of redemption from alcohol is as doubtful to her self as they are to you.
Brother Jericho can detect magic coming from Aunty in round 1. Round 2 he detects faint magic round 3 he believes she has a number of minor magic items on her person. These items are out of sight.
There is a circumstance bonus of +2 but you're a group of armed and armoured adventurers rather than a single person or courier - that brings you to 26... Which is the result of her sense motive roll
The old biddy seems to have the wisdom and common sense inherent in crotchety old women everywhere.
Whats your game young man?, she asks sharply. You're buttering me up and it's not 'cause you like or want to see the kiddies! What's going on here? Are you even pathfinders or a group who got their package and are out to steal from an old lady?!
In time you leave the courtroom to return to Kendra's townhouse to rest. There is a simmering sullen mood to the town but the mob seems to have dispersed... most likely to various drinking establishments or to their homes to eat.
She tactfully leaves the living room after seeing to your needs, indicating there are two bottles of wine there in the room if anyone should want them.
Jaru does a microphone drop...
The judges deliberate among themselves as the prosecutor looks shocked by the eloquence and cadence of the closing argument... even the public, who seemed hostile to the Beasts innocence seem to be muted in their own conversations, doubt evident on their faces.
The time stretches on for 10 minutes but feels like an eternity before the Chief Justice signals the black armoured bailiff who strikes the gong three more times.
The Court has much to discuss and consider. We are declaring the court in recess until 10am tomorrow when we will render our verdict - this day is at an end.
All Stand commands the Bailiff and the Justices leave the room, followed by the Sister of Truth. The prosecutor leaves in a huff with his staff. Vengeance is removed from his cage and led, warily and under heavy guard back down to the prison as the crowd empty from the room.
You are soon left alone in the courtroom with Gustav Kepple.
By the g... g... gods! I think you... you... you've done it!
Well you've got to have the right touch - years of experience of course, and help from friends, like those fine young pathfinders at the Shinning Crusade. These medicines have done a power of good, let me tell you.
Tea is prepared and is set out. She pulls a bottle of spirits and adds a splash to her tea cup.
Anyone want a bracer? My old bones stiffen up something terrible.
Brother Jericho feels that her statements about it being all worthwhile are... off. She's not lying but there may be a double meaning there. One thing he is certain about is that her response and actions are too pat and polished.
Spell casting is obvious - its not subtle.It requires magical gestures and words.
Still going ahead with it?
She busies herself around, trying to find cups enough for you all.
Well, its more of fate than anything else... I was the oldest of nine children and I had to raise all of them when you think about it. Learned my remedies and such from my Mam and her Mam too - The orphans? I just sort of fell into it but it was a natural fit
Very well - Closing statements?
Prosecutor Heiger rises and straightens his robes.
The prosecution attests, in the firmest of language possible that with the exception of Herstag, the crimes we have laid before you have been the work of the Beast of Lepidstadt, the one called "Vengeance".
The defence has used wheedling language to try to convince you that the one responsible is some sort of 'Beast' suit wearing individual yet we convinced of the guilt of this monster and ask that it be burned for its crimes!
With that the prosecutor sits.
Anything from the Defense?
Old deary. I feel old. These kids will be the death of me yet but its all worth it in the end, just to see their smiling faces
GM stuff, don't peek:
1d20 + 9 ⇒ (11) + 9 = 20
A package from mistress Zadrian? Wonderful - I've a few sick ones upstairs with a bit of a bad cough and sniffles. This should help nicely.
Anyone for a spot of tea? I've the kettle on.
Well, what is you want - oh look, you've brought one of those kiddie sized people... You want an apple little one? Go on.
She then turns to Ping Uk'Tang and regards him sternly.
Don't you go trudging your big dirty feet all over the place! And keep your dirty hands off the furniture.
Aria can look under the hidden text/spoiler in the earlier post but I also sent her a private message - it will show up as an envelope at the top of your page Aria
He was already eating the "chocolate" :)
The children lead you into the kitchen at the back. There seated at the table is an old woman with mussed hair and a vaguely muddled look.A half a dozen cats lounge round the room.
Make a DC12 Heal check if you want to look in this spoiler. If you fail, don't peek:
You can spot broken blood vessels in the eyes and nose, shaky hands, and glassy eyes. All signs of an old alcoholic