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Sorry guys... struggling to get back but making steps.
Its been crippling. I've been unable to function properly for 2 weeks or so now. Just getting up is a struggle, and when I do get up? I act like all is well, fake it for a few hours and then head back to bed... where I find myself for the next 16 hrs.
I'm not gone and I hope you'll bear with me.
PLEASE do not desert the game. This week is a bit of an aberration (though you've been affected by sporadic posting in the weeks leading up to it).
This game is still important to me. YOU are still important to me... I just ask that you allow this week to slide by as 'pass' and let me pick it up again next week.
Nothing from Liam... gonna assume he's still tying up guards
Aukan kills one of the guard in two blows.#10
Elaris nails the guard at the end of the corridor to the door he was hammering on.
Seneons attacks strike armour.
Bot-ing Karl: Karls spiritual weapon attacks Seneons foe.
1d20 + 6 ⇒ (13) + 6 = 19 for 1d8 + 4 ⇒ (5) + 4 = 9
It makes the guard reel in pain. Had Seneon been able to pierce the armour, he'd surely have been able to take the chance to do more damage.
Guard #5 Attacks Seneon again, snarling. 1d20 + 3 ⇒ (18) + 3 = 21 for 1d6 + 1 ⇒ (2) + 1 = 3
Guards 8 and 9 attack Aukan.
1d20 + 3 ⇒ (17) + 3 = 20 for 1d6 + 1 ⇒ (2) + 1 = 3
1d20 + 3 ⇒ (8) + 3 = 11 for 1d6 + 1 ⇒ (5) + 1 = 6
Round 6 I think...
Its gonna take about a minute or more to tie them up, remember its not like combat - you can use the wool blankets from beds in the room for bindings
Liam and Magnus look around for materials to tie up their sleeping enemies.
Aukan hits a guardsman but not quite killing him
Aukan don't you get two attacks? Your rage lasts for 1 minute and its been only about half that. I'll use your frenzy roll as the 2nd attack
and then follows up with a massive strike that cuts deep into the mans chest, cutting him open and dropping him! #3
Karls spiritual weapon strikes the other guard in the face, making him reel back in surprise. Seneon, steps up, takes advantage of the distraction and kills the man dead. #3, then moves back out of the front rank I think thats appropriate
Finally Elaris' shoots one of the guards at the rear of the pack - wounding but not killing him.
#5 goes after the devious halfling.
1d20 + 3 ⇒ (2) + 3 = 5 for 1d6 + 1 ⇒ (4) + 1 = 5
#9 and 10 go after the raging giant.
#9 1d20 + 3 ⇒ (10) + 3 = 13 for 1d6 + 1 ⇒ (1) + 1 = 2 Advantage 1d20 + 3 ⇒ (10) + 3 = 13 for 1d6 + 1 ⇒ (4) + 1 = 5
#10 1d20 + 3 ⇒ (6) + 3 = 9 for 1d6 + 1 ⇒ (6) + 1 = 7 Advantage 1d20 + 3 ⇒ (11) + 3 = 14 for 1d6 + 1 ⇒ (2) + 1 = 3
More guards pour into the corridor.
The guard with the arrow in him runs to the end of the corridor and begins pounding desperately on the door, screaming for help.
Karls spiritual weapon strikes and kills the lead guard as part of the corridor springs into spectral flames. Aukan falls just short of the enspelled area, with Seneon right behind him.
Just Liam and Magnus left and the only ones in the room with the sleepers - actions?
Note that Aukan will enter the enspelled area next round if we are ruling its an ongoing area effect rather than something that just hit targets within the area when it first appears.
GM Helaman wrote:
Nalun has the AC thing covered if you want to change your haste
Actually - you need the haste, Naluns aid another covers from the current round as he fired off three arrows. Lets take it as haste afterall
The Hounds bite NARROWLY misses Emmett.
Emmett attacks again using power attack + heroism + inspiration + haste.
Attack 1 1d20 + 9 - 2 + 2 + 2 + 2 ⇒ (13) + 9 - 2 + 2 + 2 + 2 = 26 for 1d12 + 11 + 2 + 2 ⇒ (3) + 11 + 2 + 2 = 18
His first hit is a brutal one and has a visible effect on the beast.
Elidal's attack, even under the effects of haste misses but her second attack?
Attack 2 1d20 + 7 + 2 + 2 + 2 ⇒ (1) + 7 + 2 + 2 + 2 = 14 for 1d8 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14 + 1d6 ⇒ 2 fire damage.
Her second attack misses.
Nalun jams his weapon, a mundane club, into the constructs mouth to make it harder for it to savage Emmett.
1d20 + 4 + 2 + 2 ⇒ (14) + 4 + 2 + 2 = 22
His attempts appear to have some effect.
Simeon throws a tanglefoot bag and hits his enemy. Ref Save: 1d20 + 2 ⇒ (19) + 2 = 21. The hound is affected but not glued to the ground.
A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.
Jaru remains vigilant for threats.
At the end of all this the hound attacks Emmett again...
Bite 1d20 + 13 - 2 - 2 ⇒ (18) + 13 - 2 - 2 = 27 for 2d8 + 5 ⇒ (6, 6) + 5 = 17 - despite the tanglefoot bag and the club jammed in its face it is still able to savage Emmett.
Dreaming Warforged wrote:
I think he mentioned something of a kind maybe happening earlier. Possibly in another game.
DWF- I respect your decision and hope that it has a positive impact in your life. I hope even more that at some future month or year you look at pbp again. Truth be told pbp burnout does happen, as do real life considerations - I know I've suffered both.
For the moment let's push on. I can bot emmett and who knows, maybe DWF will give us another run in the interim of chapter 2 closing and chapter 3 starting.
Simeon are you really sure you want to use that haste spell/scroll? Its early days in the dungeon as yet
Two of three shots from Nalun strike places you'd consider vulnerable to being damaged but the effect seems minimal... Elidals shot seems to skid off its body. A spell cast later and her sword bursts into flames.
I believe I have permission to Bot Emmett. On the third round he'll step up and bash the hound in the face.
Emmett Pwr Attack: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 for 1d12 + 11 ⇒ (2) + 11 = 13
Its a good hit but seems not to find purchase on its hardened skin, and much of the blows effectiveness is lost.
The hound tries to savage Emmett.
Bite 1d20 + 13 ⇒ (6) + 13 = 19 for 2d8 + 7 ⇒ (3, 5) + 7 = 15
Emmett is AC19... did anyone do anything to buff his AC? If not, then the bite hits
Aukan swings wildly, connecting only once and for a serious but not deadly wound.
Karl steps away from his enemies and around sleeping foes and uses his spiritual weapon to attack but it bounces off a shield
Liams sword and shield both hit, and drops #4!
Seneons sneak attack drops #2
And Elaris finishes Aukan's foe off with a well aimed shot.
All that are left are sleeping foes but you can hear a door open and voices ring out.
Elaris, you can see guards start to enter the corridor, heading your way.
Thats a toughie - we'll let it ride here as the combat is all but over but with such roll should mean at a minimum disadvantage with the rolls if not heftier penalties - on the flip side?, if you try this and roll really well for acrobatics then I'd grant advantage... but leave it for now. I do like Liam - he's got style... doesn't always come off but its style nonetheless