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Emmett Escheus wrote:
Correction Emmett couldnt get to it with Elidal in the way... I failed to confirm positioning on the map BUT - if Elidal moves out of the way at the end of her turn I'll let the roll stand if Emmett takes a 5ft step in next round. Also favoured enemy may not apply - these are counted as 'Monsterous' Humaniods
Jaru can shoot at #2 but it has cover and is considered to be in Melee.
Bot-ting Simeon to come into the room down the ladder.
The homonculus flies back and under the walk way like the gnome and hides below it
The gnome climbs down the wall to the floor below and out of sight, screaming all the while Get them, Get them!!.
Emmett, Simeon and Jaru up.
A chemical smell which was discernable in the room - a room filled with achemical and cadaver specimens in jars - becomes nearly overpowering as Elidal moves out.
She has a pair of bizarre and misshappen humaniods - a concoction of various creatures made flesh - attack her with clubs. A third eggs them on to hit the Changeling and heedless of his fellows, throws a vial from its free hand.
No flat footed as Elidal was ready for this
#2 1d20 + 4 ⇒ (13) + 4 = 17 for 1d6 + 3 ⇒ (4) + 3 = 7
#3 1d20 + 4 ⇒ (11) + 4 = 15 for 1d6 + 3 ⇒ (3) + 3 = 6
#1 1d20 + 3 ⇒ (18) + 3 = 21 for 1d6 ⇒ 2
It splatters on his fellows who screech as they continue their attack
Yeah this was more or less ambush round - Hold Elidal we'll get init going
Simeon 1d20 + 3 ⇒ (4) + 3 = 7
Homonculus 1d20 + 6 ⇒ (7) + 6 = 13
Elidal drops to the floor, draws her sword and cuts the hominculus severely.
The gnomes held action goes off and she is the reciepent of a thrown axe See previous post Elidal on hitting
Emmetts punch drives the fleeing fluttering creature to the ground and his axe neatly cuts the other in two.
It leaves you and the now open room. Strange art and artifacts from distant lands fill this tower room.
Among the curios and artifacts in this chamber are an ebony tribal mask from the Mwangi Expanse worth money to a collector, a heavy silver torc from the Lands of the Linnorm Kings worth a lot in metal alone but also having collector value, and a mammoth tusk scrimshaw from the Realm of the Mammoth Lords with several spells carved on its surface. The tusk weighs 20 pounds and functions as a magic scroll containing the spells bull’s strength, ice storm (as a level 3 spell, not the normal level 4), and phantom steed.
The rest of the cabinet contains enough knick knacks and geegaws to be worth a few hundred if sold as a collection.
I'd say the only think harder than the tusk in the room, is Simeon
I miss read the map... It should be a two story tower reaching up into the sky but we'll call it two tower rooms seperate towers
Emmett spots no traps and works to jimmy the south most tower. His work is smooth and the door comes open.
As the door opens two small creatures burst from the partially opened portal. They are crude humaniods with wings. They both have metal lower jaws.
Know Arcane DC17:
These are a variant of homonculi - magical constructs
I am so happy with you guys I could nearly burst - some great interpersonal RP along with remembering you have the rope of climbing.
I am hips deep in some work stuff but I have Sat/Sun off and can get roll20 and maps set up for you then.
Its hard for me to describe without a picture but try to imagine a 2 story tall cube that goes straight up. Thats the bulding.
Now remove a smaller square open area from the overall building in one corner. Thats the wall, gate and courtyard.
The only way that is available by conventional means to get in is over the wall or through the gate and this leads into the open area which then leads into the building.
With a rope of climbing? I'd let you access a second story window OR even the roof which appears to have some towers on top that MAY possibly give access via the roof.
Pictures I can post later in a day or two but I am hoping this is enough for you to go on with for now. Its dark enough for you (with care) to climb without attracting attention and the ambient moon light is enough to see by for now.
Thats a tough call Jaru - I think you'll need to be very persuasive as it doesn't seem to connect directly to the Beast... at this point at any rate but who knows what Vorstagg and Grimes have tucked away in there For the moment all you have is a possible witness/accomplice to trafficking in cadavers. A crime that could be handled in any number of ways by the magistrates - it all depends on how you want to play it out. I am for either solution and can play either out
Jaru sees nothing at the factory - its been very quiet there.
Lets assume that for the moment you rejoin Jaru and the party is back together again