|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Jaru Toth wrote:
The wave of energy pulses out again.
#1 1d20 + 2 ⇒ (19) + 2 = 21 saves and is still up
Simeon swings but the blow passes through its empty midriff only breaking a rib or two.
That round ends - new round. If I missed you, give me a retroactive
The skeletons close, two of them within clawing range of Nighteyes.
Jarus's blast of energy goes off.
Will DC14 (correct me if I am wrong)
Both attacks are ineffectual... you notice that the bones of the skeletons seem to hiss as the rain strikes them and both smoke and steam is coming off them under the drying muck.
Nighteyes swings hard with his cestus at #2
Note that these skeletons are unarmed and unarmoured
Emmett Escheus wrote:
At your question she gets ain't evasive. We don't talk specifics... There has been a lot of upset around, you know with how the people of Ravengro distrusted my father, so just about everything they do brings comments at best and dark criticism at best, but I tell you Emmett, these are good people - doing good. Stay if you wish, ask Lament what you will and you can meet them shortly.
Use this time to get in game information- the group should be done after the current combat and I can align you all
Its about 11am
You just met one, Kendra says with a smile. Lament is one of my Fathers friends who stayed on after the funeral.
Kendra looks down the corridor she came from. Lament must be making the bed or something. She's a dear.
She turns back to you.
The rest of them are on an expedition of sorts but they said they'd be back before luncheon... Definitely before Gibbs' trial - what do you want to know?
Jaru Toth wrote:
Nighteyes heeds the suggestion...
Elidal mentioned she may have some stuff on so I'll bot her to hold like Nighteyes.
The skeletons drag themsleves out of the waters and close on you at a steady grating walk... their bodies steaming under the rain.
I think Jaru wants to probably wait until they are ALL in radius so I've held your action from going off - it can go off or not this round depending on how you want to do it
The room beyond the palour is a lounge room, replete with stone faced chimney and a small fire. It is in a somewhat unkept situation, with carelessly folded blankets stacked to one side of the sofa. You'd say that you are dealing with a nearly full house here - to the point guests are sleeping outside of any guest rooms this place may offer.
In a few minutes Kendra enters the room, puffy eyed and with only some rudimentary efforts to make herself presentable.
Emmett isn't it?, Kendra asks. What brings you here from your farm?
She peers up at you curiously then pulls out a deck of Harrow Cards from a hidden pocket somewhere in her skirts.
She shuffles them, eyes never leaving you, then fans them out face down, offering you one.
Maybe - I don't know what this is about and you haven't told me... lets have the Harrow decide. Draw a card please.
Frustrating though it is to deal with a miniature door keeper, Emmett draws a card and without looking at it, flips it around so it faces her.
The Keep? Interesting... Yes. You can speak to her - I'll go you one better. You can come in, she opens the door wide and beckons you into the palour, motioning you to leave your polearm by the door.
Not sure if you are aware but thats a curious card - its card of strength and of goodness. It represents quiet, unshakeable strength that withstands any hardship - The Lady knows we could use some of that around here.
She fusses around Emmett for a moment, getting hum seated before heading off to another part of the house.
There is a long wait between knocking but the door is opened by a strange somber clad halfling, whose features are made up and a bit heavy on the mascara side of the scale.
Who's Emmett?, she asks.
Kendra... she's having a bad morning - things have been very 'complicated' for her of late. I'm 'Lament', maybe I can help you?
Perception take 10
You talk among yourselves for a few seconds after the rats attacking the group disperse. You then notice something cresting the water near the rodents thrashing about in panic. A bony claw reaches up and crushes the life from one. Moments later four Skeletons are wading up the bank covered in mud, muck and watery algae.
Nighteyes 1d20 + 4 ⇒ (4) + 4 = 8
Skeletons 1d20 + 6 ⇒ (17) + 6 = 23
Simeon moves to stand again on the outskirts of the swarm, whacking away impotently.
End of that round... starting the next
The rats continue to chew on the elf. Nom Nom Nom. The small stream of rats that left the main swarm throw themselves lemming-like into the stagnant water, squeaking and swimming in a wild confused mob.
Damage to Nighteyes 1d6 ⇒ 6 Now 16pts down
The elf smashes his fists and feet against the swarm of rodents.
... and scatters the remnants of those that are not dead, who run in twos and threes in varying directions.
Your turn. Stay in combat please - its still the current round as you three have not acted yet.
GM Only :
1d3 ⇒ 1[/dice]
Its a messy situation. They are over at the Professors... I mean Kendra's now. Not sure why they didn't end up staying here but that's Outsiders for you. They also spend a lot of time at Zokar's place - you know 'The Laughing Demon'.
She pauses, and gives a spiteful sniff... actually out of character in the normally pleasant and easy going retired singer.
Haven't seen them in town today so not sure where they are at the moment. Why not have an ale and a talk with ole' Nuendorf there? He can tell you much of whats going on, though it will come with a lot of opinion as well... The posting poles haven't been updated yet - apparently Muricar hasn't written them up yet, or if he has, he hasn't given them to Zokar's boy, Pevrin hasn't put them up.
The sun which beat down on Emmet most of the way to Ravengro fades to a grim dreary drizzle of rain... Not atypical of spring but strange none the less... The way the weather changed after crossing into town.
Sarianna Vai, who runs the highly reputed Outward Inn, waves at the retired watchman.
In town for the trial?
Yeah - Niles is good people. He ran something for me awhile back - damn fine GM.
His character will get in... Just checking on the bard slot until Monday.
I admit to being a little curious how the current encounter plays out. There is a lot more happening than meets the eye, and there are some interesting NPC engagements that may be triggered in its aftermath.
Both Stirges feed on the priest again, and there is the triumphant little riff in the mournful dirge that Father Toth is hearing.
-2 con. We'll talk disease later...
The flying abominations drink deeply of his blood.
I'll assume the inquisitor moves and that Elidal is not in the swarm but Nighteyes doesn't move... Stubborn bastard that he is. Otherwise take same as Nighteyes
1d6 ⇒ 3
Will save 1d20 + 0 ⇒ (16) + 0 = 16.
The elf overcomes his revulsion and panic and goes into a frenzy.
The other rats keep up their manic dash towards the stagnant water.
The rats continue to roll over Elidal and Nighteyes
Nighteyes 1d6 ⇒ 3
Nighteyes Will 1d20 + 0 ⇒ (11) + 0 = 11 and Fort save as auto fail for story purposes.
The stirges both feed on the cleric.
If diseased please make a note of it on your status bar
Nighteyes panics, flailing around impotently.
This time his blow is ineffectual and the swarm rolls over the group as a wave... Simeon is on the outskirts, avoiding the mass for now.
DC12 saves fortitude vs disease and DC12 will vs distraction.
The Stirges launch themselves at Jaru... Who takes a shot 1d20 + 4 ⇒ (15) + 4 = 19 for 1d8 + 1 ⇒ (5) + 1 = 6 hitting and killing 1.
They dive bomb him and try to attach themselves seeking out his blood.
He is grappled by the survivors, who try to force their probosci into his flesh.
You can hear the mournful sounds of a flute as the creatures launch themselves from the building and grapple you
And a small pod of rats continues to run towards the water.
Map to be updated as I am posting from phone
i can put Nighteyes 10 ahead but that puts him mid swarm - your call (I didn't want to be a complete bastard) - there is difficult terrain on the entrance - left over from your last visit. That was the swarms move.
The priest aims, ready for flying parasites while Elidal cuts into many with a spray of gore. It does little to stop them. Nighteyes lays in with his cestus. 1d20 + 6 ⇒ (17) + 6 = 23 1d4 ⇒ 3. He mashes more.
I'll bot this for now...
Nighteyes starts moving towards the building when the rats surge forward... with a stream of rats running off to the side and towards the water.
Adventurers 1d20 + 3 ⇒ (12) + 3 = 15
The come at you in a frantic squeaking wave of brown and black fur.
I've bunched you together assuming you are moving forward in a group with the elf leading
Simeon brings his staff down, splattering rats most satisfactorily, he sweeps it side ways, crushing many and batting away others.
Nighteyes stomps in and around as well and whatever thing is holding the surivors of that group of rats breaks though fire consumes the majority of them as the burning alchemical concoction does its job. The grass to your left is littered with rat corpses smoking gently in the light rain.
Fire 1d6 ⇒ 5
You look to clean your staff and see that the blood and guts on it has formed into a weird pattern of stains... can it be your name?
The other rats and you think the stirges watch you still.