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Soulbound Doll (Bear)

GM Helaman's page

3,634 posts. Alias of Helaman.


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Jaru without a shot waits.

Round 5
Initiative Order
Elidal <-- we are here
Nalun
Homonculus
Gnome
Emmett
Others
Simeon
Jaru


Round 4

Initiative Order
Elidal <-- we are here
Nalun
Homonculus
Gnome
Emmett
Others
Simeon
Jaru


Emmett Escheus wrote:

Emmett steps up to the door frame and tries to cut down the monstrosity to his left (#2).

Possible cover and favoured enemy applying.
[dice=Greataxe PA w/ IC]1d20+7+1; 1d12+11+1

Correction Emmett couldnt get to it with Elidal in the way... I failed to confirm positioning on the map BUT - if Elidal moves out of the way at the end of her turn I'll let the roll stand if Emmett takes a 5ft step in next round. Also favoured enemy may not apply - these are counted as 'Monsterous' Humaniods

Jaru can shoot at #2 but it has cover and is considered to be in Melee.

Bot-ting Simeon to come into the room down the ladder.


You can see #2 but he's got cover and is in melee. I take it Elidal moved back into the room to give Emmett access to swing and kill the abomination made flesh.

Simeon is bot-ted by me and moves down the ladder


The creature is cut in Half!

Simeon and Jaru.


Thats cool - never seen that before


The homonculus flies back and under the walk way like the gnome and hides below it

The gnome climbs down the wall to the floor below and out of sight, screaming all the while Get them, Get them!!.

Round 3
Initiative Order
Elidal
Nalun
Homonculus
Gnome
Emmett <-- we are here
Others (acted)
Simeon
Jaru

Emmett, Simeon and Jaru up.


A chemical smell which was discernable in the room - a room filled with achemical and cadaver specimens in jars - becomes nearly overpowering as Elidal moves out.

She has a pair of bizarre and misshappen humaniods - a concoction of various creatures made flesh - attack her with clubs. A third eggs them on to hit the Changeling and heedless of his fellows, throws a vial from its free hand.

No flat footed as Elidal was ready for this

#2 1d20 + 4 ⇒ (13) + 4 = 17 for 1d6 + 3 ⇒ (4) + 3 = 7

#3 1d20 + 4 ⇒ (11) + 4 = 15 for 1d6 + 3 ⇒ (3) + 3 = 6

Acid Vial

#1 1d20 + 3 ⇒ (18) + 3 = 21 for 1d6 ⇒ 2

It splatters on his fellows who screech as they continue their attack


Yeah - casting Heroism, right?


The walkway is outside the door but you guys have limited visibility from you guys are standing - that said I'll reveal more of the map.

The round things semi greyed out are vats on the level below. This is a multi level map


Held action

Simeon and Jaru up


Emmett up


Simeon 1d20 + 3 ⇒ (4) + 3 = 7
Nalun 1d20 + 1 ⇒ (15) + 1 = 16
Elidal 1d20 + 6 ⇒ (13) + 6 = 19
Emmett 1d20 + 2 ⇒ (9) + 2 = 11
Jaru 1d20 + 2 ⇒ (3) + 2 = 5

Homonculus 1d20 + 6 ⇒ (7) + 6 = 13
Gnome? 1d20 + 8 ⇒ (3) + 8 = 11
Others 1d20 + 1 ⇒ (7) + 1 = 8


The gnomes withdraws by stepping over the edge of the walk way and UNDER it, moving like a spider.

Elidal can see some movement outside the doorway

Initiative for Others 1d20 + 1 ⇒ (7) + 1 = 8

Party up.


Nalun still to go for turn 2. Emmett will act after the gnome.


Nalun is now at the bottom of the ladder.


The homonculus uses a withdraw action to get away from Elidal and flies out of the room.

Nalun (there is a ladder) manages to come down to the point he can get down once Elidal moves.

Party up.


Yeah this was more or less ambush round - Hold Elidal we'll get init going

Init

Simeon 1d20 + 3 ⇒ (4) + 3 = 7
Nalun 1d20 + 1 ⇒ (15) + 1 = 16
Elidal 1d20 + 6 ⇒ (13) + 6 = 19
Emmett 1d20 + 2 ⇒ (9) + 2 = 11
Jaru 1d20 + 2 ⇒ (3) + 2 = 5

Homonculus 1d20 + 6 ⇒ (7) + 6 = 13
Gnome? 1d20 + 8 ⇒ (3) + 8 = 11

Elidal drops to the floor, draws her sword and cuts the hominculus severely.

The gnomes held action goes off and she is the reciepent of a thrown axe See previous post Elidal on hitting
Nalun can go next
Then the Hononculous
Then the rest of the party.


It misses but I love that you guys are getting the most out of free power attack, deadly aim etc. these work well as combat options rather than feats.


Scratch that - action held by the axe thrower


A small figure wrapped in dark grubby clothes also hurls an axe at Elidal.

1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18 vs flatfooted AC
1d6 + 1 ⇒ (5) + 1 = 6 also Fort save DC15 or lose 1d2 ⇒ 1 Str


Working now


Wouldn't you know it - I finally get on an unblocked link and sodding Roll20 is down


As Elidal climbs down the ladder another of the winged critters attacks her when her legs clears the ceiling of the next room.

1d20 + 5 ⇒ (8) + 5 = 13 vs flatfooted for 1d6 ⇒ 3 + DC13 Fort save.


Okkaybe


Should have it up and running tomorrow - thanks for your patience.


I am stuck with 16 hr days. Gimme a day or so - I want to do this justice


No signs of recent passage that you can discern.


The lock opens easily enough... the room is empty except for a trapdoor leading to a ladder heading down. The trapdoor is open.


What now? There is no egress in this tower. Maybe the other tower?


It seems to be a trophy or curios collection room.


I am going to update the loot page later but I don't think there has been any loot worth speaking of to date... Seems like I have you on 'short feed'. It will get better, I promise


Emmetts punch drives the fleeing fluttering creature to the ground and his axe neatly cuts the other in two.

It leaves you and the now open room. Strange art and artifacts from distant lands fill this tower room.

Among the curios and artifacts in this chamber are an ebony tribal mask from the Mwangi Expanse worth money to a collector, a heavy silver torc from the Lands of the Linnorm Kings worth a lot in metal alone but also having collector value, and a mammoth tusk scrimshaw from the Realm of the Mammoth Lords with several spells carved on its surface. The tusk weighs 20 pounds and functions as a magic scroll containing the spells bull’s strength, ice storm (as a level 3 spell, not the normal level 4), and phantom steed.

The rest of the cabinet contains enough knick knacks and geegaws to be worth a few hundred if sold as a collection.

I'd say the only think harder than the tusk in the room, is Simeon


just Emmett to go unless I am mistaken?


Number 1 flies past Emmett Who has just finished opening the door so make an unarmed AoO and away past the second tower.

The second tries to bite him after a 5ft fly.

1d20 + 5 ⇒ (7) + 5 = 12 for 1d6 ⇒ 3

Rest of party up.


Work site is blocking Roll20. Please be patient with me in the interim


Number 1 is hit again.

Simeon knows all there is to know about these creatures from the bestiary.


The shot hits #1


Map updated

Nalun's shot narrowly misses.


Simeon and Jaru up - someone bot Jaru please.


I miss read the map... It should be a two story tower reaching up into the sky but we'll call it two tower rooms seperate towers

Emmett spots no traps and works to jimmy the south most tower. His work is smooth and the door comes open.

As the door opens two small creatures burst from the partially opened portal. They are crude humaniods with wings. They both have metal lower jaws.

Know Arcane DC17:
These are a variant of homonculi - magical constructs

Creatures
1d20 + 3 ⇒ (10) + 3 = 13

Good Guys
Nalun 1d20 + 1 ⇒ (4) + 1 = 5
Emmett 1d20 + 2 ⇒ (1) + 2 = 3
Elidal 1d20 + 6 ⇒ (6) + 6 = 12
Simeon 1d20 + 3 ⇒ (16) + 3 = 19
Jaru 1d20 + 2 ⇒ (15) + 2 = 17


The climb is easily made to the flat top of the building, with a strong chemical smell harsh in your nostrils.

The towers stretch into the cold dark air but doors on each are evident.

North most tower or south most tower?


Map is up on roll20 link... the area on the left is the ground floor , the one in the middle is the 2nd floor and the two squares to the right at the towers on top - the narrow notches on the buildings exterior are the windows


Not sure there - if the window was designed to open? Maybe. If it was never made to be opened then open device isn't a option


None of the windows are open and are all grimy and dirty so as to be opaque rather than transparent.


I am so happy with you guys I could nearly burst - some great interpersonal RP along with remembering you have the rope of climbing.

I am hips deep in some work stuff but I have Sat/Sun off and can get roll20 and maps set up for you then.

Its hard for me to describe without a picture but try to imagine a 2 story tall cube that goes straight up. Thats the bulding.

Now remove a smaller square open area from the overall building in one corner. Thats the wall, gate and courtyard.

The only way that is available by conventional means to get in is over the wall or through the gate and this leads into the open area which then leads into the building.

BUT

With a rope of climbing? I'd let you access a second story window OR even the roof which appears to have some towers on top that MAY possibly give access via the roof.

Pictures I can post later in a day or two but I am hoping this is enough for you to go on with for now. Its dark enough for you (with care) to climb without attracting attention and the ambient moon light is enough to see by for now.


Agreed - we can check the other rooms later.


Glad to hear you made it through the other side


Business travel tomorrow - will need 24-48 hours so use this time to RP among yourselves on your next course of action.


Thats a tough call Jaru - I think you'll need to be very persuasive as it doesn't seem to connect directly to the Beast... at this point at any rate but who knows what Vorstagg and Grimes have tucked away in there For the moment all you have is a possible witness/accomplice to trafficking in cadavers. A crime that could be handled in any number of ways by the magistrates - it all depends on how you want to play it out. I am for either solution and can play either out

Jaru sees nothing at the factory - its been very quiet there.

Lets assume that for the moment you rejoin Jaru and the party is back together again

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