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Elidals bolt slams in HARD into the fallen angel, and it turns hate filled eyes on the inquisitor before noticing that Emmett has made it to the landing. Her expression changes to one of triumph as she shouts out in a ringing clarion, Aurond Vood our agreement has been concluded!
And then she disappears in a flash of fire and cloud of Sulfur.
Eagles attack beginning of next round
The eyrine draws her bow and this time fires a flurry of arrows at Emmett as he reaches the end of the rope bridge just short of the landing.
1d20 + 8 ⇒ (8) + 8 = 16 for 1d8 + 3 ⇒ (2) + 3 = 5 and 1d6 ⇒ 2 fire damage.
Round 3 - Party Up
This part of the adventure is particularly lethal... as written an acrobatics check modified by damage is required but that doesn't fly well for me as a) Its E7 and b) Emmett is slowing movement for difficult terrain, using both hands on the rope bridge etc. So no acrobatics checks needed as long as Emmett moves at half speed.
The fallen angel, a mockery of a smile on her face draws her bow and lines up a shot on Emmett.
1d20 + 10 ⇒ (19) + 10 = 29 for 1d8 + 3 ⇒ (5) + 3 = 8 PLUS 1d6 ⇒ 2 fire damage.
It takes little to realise as she hovers in place that she can manage a greater rate of fire as her hand moves to the quiver in preparation of the next volley.
Round 2, Party up!
Emmett the rope bridge is difficult terrain, with the swaying and such.
You can move at single move (15ft with take 10) or I'll need some acrobatics checks modified by -2 because of sterne being strapped to you.
The attacks from the party misses.
Jaru realises that this is a VERY advanced spell. Summon Monster VI - and yes this is WAAAAY out of line for E7, so draw your own conclusions but it would be beyond the means of anyone that he knows of being good at summoning!
Emmett moves slowly across the wood and rope bridge steadying himself and his dog.
Requires a DC15 acrobatics check but by taking 10 and aid from grabbing the ropes you are able to make progress
Emmett makes it 60 feet across the bridge...
Perception: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
As he steps past the half way point he hears a sizzle and a pop!
Looking down he notices the faint etching of a rune glow and then fade...
Above him the skies open and a tragic travesty of an angel appears. Wings stained black shear the air 50 feet above you in the air as her merciless eyes search for a target and alight on the ranger!
Knowledge Planes DC18:
This is an Erinyes, also known as a Fury.
Party can take initiative!
The figure has a bow slung of one of its shoulders, a quiver of arrows on one hip and a sword on the other hip
Jaru Toth wrote:
is the wand the same as a rod of flame extinguishing?
The bridge looks well constructed... for a rope and plank bridge. It sways precariously in the wind and there is little in the way of safety of those who stumble. If two hands are used then it should be more than ok. Sterne is reluctant to step on to the bridge.
Elidal splits it down the spine and it falls open, shuddering.
Looking to where the creatures came from you can see a shadowy space and hear the waterfall below... within the shadowy space you can see many corroded iron beams, presumably holding up the section of castle.
Looking around briefly before continuing you see a wand poking out from under a rocky set of rubble.
Wand of Flame extinguishing
Balun and Jaru manage to drop the one attacking Emmett as Emmett also attacks that one.
The one attacking Elidal shuffles forward to strike at her.
1d20 + 6 ⇒ (14) + 6 = 20 Touch attack
Her armour corrodes at the touch.
Party up - One creature remaining.
Stern manages to attack one of the creatures, biting it on the leg but not tripping it, Nalun inspiring the beast. Simeon puts a bolt into it. The other attacks miss or bounce off the creatures chitin.
One closes on Emmett, triggering an attack of opportunity... and from Stern as well.
Ranseur: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 for 2d4 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10
Sterne: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 for 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Hitting it hard and not killing it.
It now attacks Emmett.
touch attack: 1d20 + 6 ⇒ (20) + 6 = 26 against the Ranseur.
Other other weaves among the part of crossbow users to close to melee on Elidal and tries to attack her armour.
Round 1 over.
RM attacking Emmett - 22pts of Damage
Coming out of the crack where you go to investigate comes a pair of creatures. These insectile monsters have four legs, a strange propeller-shaped protrusion at the end of its tails, and two long, feathery antennae.
They swam towards Simeon who is closest then then veer off suddenly heading towards Emmett and Elidal.
Know Dungeoneering DC14:
These are rust monsters
Party Initiative 1d20 + 2 ⇒ (8) + 2 = 10
Map Updated-I'll do Emmett unless one of you want to bot him
There are no worries and you are through to the other side. Some time with the lock enables you to enter the next part of the Schloss.
The large workshop is crammed with alchemical equipment but an explosion of some kind has ripped away the western wall, leaving a large gap in the floor and wall open, now wreathed with with scaffolding.It looks as if a stone bridge once connected this building with another on the far side of the gorge but only a slender rope bridge now hangs between the two.
Not surprisingly, after Emmett has picked the lock and opened the door you can see (and hear) the roaring waterfall below.
Stretching before you is a long stone bridge, without handrails, that leads to a new section of the castle.
Heading back to ensure that you've seen all there is to see you find the rest of the residential wing of the Schloss to be unoccupied and filled with expensive fittings, as well as a kitchen and cold cellar that includes a sizeable wine collection. There is even a billiards room.
The opens into something totally unforeseen... a dining area!
The vaulted ceiling of this large room is adorned with gilt. A pair of impressive halberd are mounted over the fireplace. A great table and 12 chairs take up the centre of the room.
As you move about the hall you can hear the faint sound of water and feel a slight draft from the upper side of the chamber. You are able to investigate and find a passage.
The golem of wood and wire follows you into the room, scratching at its slate.
You wish to sit and eat?
Blackened area revealed... Apologies - the floor has been explored
You move past the Automatron into the rest of this part of Schloss Caromarc.
You find a library with shelves crammed with books, wall to wall. A comfortable leather chair sits in the middle of the room.
The books seem to be both medical texts and texts on engineering - as a collection they'd be quite valuable.
The next room along is a smoking room, with two plush chairs facing an unlit fireplace. Numerous jars of tobacco are on a stand as well as a number of pipes and a fancy calabash set.
The rooms to the south of the library and smoking room are both trophy rooms. They are crammed with taxidermied animals and stuffed heads, including a crocodile and an elephant head.
Map should be updated
Emmett notices a concealed door in the smoking room.
The books are of a specialist nature and would be worth a hefty sum of gold if sold. The booked marked and open pages seem to be on the subject of bridges.
Heading downstairs you find the golem construct with a plate of Cheese, fruit (wrinkled apples and pears) and dried nuts.
I hope you have not disturbed anything, it writes.
A search of the master bedroom reveals the wardrobe full of rich nobleman clothing. The books on the bookshelf to be mundane, fiction for the most part and feel as though they have not been read or opened for many years. The credenza desk holds some mundane correspondence with an engineering firm but also a letter.
My Dear Count,
However, I digress from the purpose of this current missive. Some retainers of mine have business in Lepidstadt in the coming weeks, and I was hoping to impose upon your intellect and unique point of view. They will be carrying a rather curious Tome, and I would love to have your learned opinion of it. If it is not too much of an imposition, please expect visitors toward the end of the month.