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Soulbound Doll (Bear)

GM Helaman's page

4,621 posts. Alias of Helaman.


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Simeon can perceive out that this is no mere rough work made by a bumbling amatuer... this is the work of some one practiced at the craft.

Will move it on in the next 24 hrs


Last round missed attack... 1d20 + 6 ⇒ (9) + 6 = 15 for 1d8 + 4 ⇒ (2) + 4 = 6 - would have missed


We're done

Jaru shoves the abomination off the edge and watches it fall into the raging waters below.

Anything else before pushing on


Nothing from Liam... gonna assume he's still tying up guards

Aukan kills one of the guard in two blows.#10

Elaris nails the guard at the end of the corridor to the door he was hammering on.

Seneons attacks strike armour.

Bot-ing Karl: Karls spiritual weapon attacks Seneons foe.

1d20 + 6 ⇒ (13) + 6 = 19 for 1d8 + 4 ⇒ (5) + 4 = 9

It makes the guard reel in pain. Had Seneon been able to pierce the armour, he'd surely have been able to take the chance to do more damage.

Guard #5 Attacks Seneon again, snarling. 1d20 + 3 ⇒ (18) + 3 = 21 for 1d6 + 1 ⇒ (2) + 1 = 3

Guards 8 and 9 attack Aukan.

1d20 + 3 ⇒ (17) + 3 = 20 for 1d6 + 1 ⇒ (2) + 1 = 3

1d20 + 3 ⇒ (8) + 3 = 11 for 1d6 + 1 ⇒ (5) + 1 = 6

Party up!

Round 6 I think...


We're back


Elides attacks are enough to dismember remove the front legs from the construct. It keeps trying to move and attack but it cannot do more than flail around.


I have not forgotten or abandoned this game - things are rough atm. Just need a day or so.


Its gonna take about a minute or more to tie them up, remember its not like combat - you can use the wool blankets from beds in the room for bindings

Liam and Magnus look around for materials to tie up their sleeping enemies.

Aukan hits a guardsman but not quite killing him

Aukan don't you get two attacks? Your rage lasts for 1 minute and its been only about half that. I'll use your frenzy roll as the 2nd attack

and then follows up with a massive strike that cuts deep into the mans chest, cutting him open and dropping him! #3

Karls spiritual weapon strikes the other guard in the face, making him reel back in surprise. Seneon, steps up, takes advantage of the distraction and kills the man dead. #3, then moves back out of the front rank I think thats appropriate

Finally Elaris' shoots one of the guards at the rear of the pack - wounding but not killing him.

--- Enemy---

#5 goes after the devious halfling.

1d20 + 3 ⇒ (2) + 3 = 5 for 1d6 + 1 ⇒ (4) + 1 = 5

#9 and 10 go after the raging giant.

#9 1d20 + 3 ⇒ (10) + 3 = 13 for 1d6 + 1 ⇒ (1) + 1 = 2 Advantage 1d20 + 3 ⇒ (10) + 3 = 13 for 1d6 + 1 ⇒ (4) + 1 = 5

#10 1d20 + 3 ⇒ (6) + 3 = 9 for 1d6 + 1 ⇒ (6) + 1 = 7 Advantage 1d20 + 3 ⇒ (11) + 3 = 14 for 1d6 + 1 ⇒ (2) + 1 = 3

More guards pour into the corridor.

The guard with the arrow in him runs to the end of the corridor and begins pounding desperately on the door, screaming for help.

Party up!!!


The door is being left open in case you want to keep one game


Just need Seneon I think.


Guards 2 and 3 attack Aukan

#2 1d20 + 3 ⇒ (12) + 3 = 15 for 1d6 + 1 ⇒ (6) + 1 = 7
#3 1d20 + 3 ⇒ (9) + 3 = 12 for 1d6 + 1 ⇒ (1) + 1 = 2

Party up... and you think there are more guards to come.


Yeah - I'm gonna sic my newly summoned archon on her/it.

I think this is a very tough battle for us as apart from Ned we really don't have much ranged firepower.


Work insanity - gimme a bit. And grats on the hits Karl - good clean kill


Nothing you can see as viable - the door opens inward and has bar of sorts on the inside... you could pile furniture in the corridor but that isn't going to happen at the moment


Karls spiritual weapon strikes and kills the lead guard as part of the corridor springs into spectral flames. Aukan falls just short of the enspelled area, with Seneon right behind him.

Just Liam and Magnus left and the only ones in the room with the sleepers - actions?

Note that Aukan will enter the enspelled area next round if we are ruling its an ongoing area effect rather than something that just hit targets within the area when it first appears.


Sure - Take advantage :). Elaris, does it work against the people in the 20ft cube now or anyone that enters that cube at a later point. Happy to go with your voice on this


Aid another needs a to hit roll vs. AC 10. As I see Baluns BAB its +4, add in 2 for haste and 2 more for inspiration... have I missed anything?


Want that to be a held action from the round before so you can act this round?


You'd have to leave the room but sure, if you did so


GM Helaman wrote:
Nalun has the AC thing covered if you want to change your haste

Actually - you need the haste, Naluns aid another covers from the current round as he fired off three arrows. Lets take it as haste afterall

The Hounds bite NARROWLY misses Emmett.

Emmett attacks again using power attack + heroism + inspiration + haste.

Attack 1 1d20 + 9 - 2 + 2 + 2 + 2 ⇒ (13) + 9 - 2 + 2 + 2 + 2 = 26 for 1d12 + 11 + 2 + 2 ⇒ (3) + 11 + 2 + 2 = 18
Attack 2 1d20 + 9 - 2 + 2 + 2 + 2 ⇒ (3) + 9 - 2 + 2 + 2 + 2 = 16 for 1d12 + 11 + 2 + 2 ⇒ (8) + 11 + 2 + 2 = 23

His first hit is a brutal one and has a visible effect on the beast.

Elidal's attack, even under the effects of haste misses but her second attack?

Attack 2 1d20 + 7 + 2 + 2 + 2 ⇒ (1) + 7 + 2 + 2 + 2 = 14 for 1d8 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14 + 1d6 ⇒ 2 fire damage.

Her second attack misses.

Nalun jams his weapon, a mundane club, into the constructs mouth to make it harder for it to savage Emmett.

1d20 + 4 + 2 + 2 ⇒ (14) + 4 + 2 + 2 = 22

His attempts appear to have some effect.

Simeon throws a tanglefoot bag and hits his enemy. Ref Save: 1d20 + 2 ⇒ (19) + 2 = 21. The hound is affected but not glued to the ground.

Tanglefoot bag:
A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

Jaru remains vigilant for threats.

At the end of all this the hound attacks Emmett again...

Bite 1d20 + 13 - 2 - 2 ⇒ (18) + 13 - 2 - 2 = 27 for 2d8 + 5 ⇒ (6, 6) + 5 = 17 - despite the tanglefoot bag and the club jammed in its face it is still able to savage Emmett.

Round over.

Party Up.


Area effect or just single target?


Nalun has the AC thing covered if you want to change your haste


4 left sleeping.


Meh


Thats my boy!


Dreaming Warforged wrote:

Hi guys,

I’ve decided to retire from PbP gaming and will move away from the boards over the next few days. I started PbP in 2008. Over those years, I’ve met and played with amazing GMs and players. I’m grateful for all the things I’ve learned playing with them.

I’m sorry for the disruptions my sudden leaving causes.

Happy gaming,

DW

(This message is posted in all my current games.)

GM Helaman, many thanks for a wonderful game! This is one of the game that pains me the most to leave. I love the E7 format and how you played the game. In addition, the players are one of a kind!

I think he mentioned something of a kind maybe happening earlier. Possibly in another game.

DWF- I respect your decision and hope that it has a positive impact in your life. I hope even more that at some future month or year you look at pbp again. Truth be told pbp burnout does happen, as do real life considerations - I know I've suffered both.

For the moment let's push on. I can bot emmett and who knows, maybe DWF will give us another run in the interim of chapter 2 closing and chapter 3 starting.


Good hits but DR


Yeah - well, that gives Simeon incentive to cast it :)


Simeon are you really sure you want to use that haste spell/scroll? Its early days in the dungeon as yet

Two of three shots from Nalun strike places you'd consider vulnerable to being damaged but the effect seems minimal... Elidals shot seems to skid off its body. A spell cast later and her sword bursts into flames.

I believe I have permission to Bot Emmett. On the third round he'll step up and bash the hound in the face.

Emmett Pwr Attack: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 for 1d12 + 11 ⇒ (2) + 11 = 13

Its a good hit but seems not to find purchase on its hardened skin, and much of the blows effectiveness is lost.

The hound tries to savage Emmett.

Bite 1d20 + 13 ⇒ (6) + 13 = 19 for 2d8 + 7 ⇒ (3, 5) + 7 = 15

Emmett is AC19... did anyone do anything to buff his AC? If not, then the bite hits

Party up.


Aukan swings wildly, connecting only once and for a serious but not deadly wound.

Karl steps away from his enemies and around sleeping foes and uses his spiritual weapon to attack but it bounces off a shield

Liams sword and shield both hit, and drops #4!

Seneons sneak attack drops #2

And Elaris finishes Aukan's foe off with a well aimed shot.

All that are left are sleeping foes but you can hear a door open and voices ring out.

Elaris, you can see guards start to enter the corridor, heading your way.


Been quite ill. Pls gimme a little more time. Bot if need be.


I'm not dead and you are not forgotten- been down I'll for 3 days. Getting back up now.


I'm not dead and you are not forgotten- been down I'll for 3 days. Getting back up now.


Anyone else?


Magnus still hasn't acted, nor has Elaris.

I'll bot if no post comes in in a few hours so we can enjoy the weekend :D


Glad to hear about your kid


sure - the attack misses.


Thats a toughie - we'll let it ride here as the combat is all but over but with such roll should mean at a minimum disadvantage with the rolls if not heftier penalties - on the flip side?, if you try this and roll really well for acrobatics then I'd grant advantage... but leave it for now. I do like Liam - he's got style... doesn't always come off but its style nonetheless


Everyone withdraws together as the canine abomination closes. Simeon brings forth energy and blasts the creature.

Simeon is spot on. As usual. Re-read slow and caught that movement is also halved - my bad. It is 40 feet away now. If someone wants to take a retroactive snapshot with a crossbow etc feel free

I can speed things up some... you have 2 rounds worth of spells, crossbow shots etc you can take if you don't move any closer. After those two rounds he'll be on you and taking his first attack... unless you all take 5ft steps back as well each turn... in which case? you get 3 rounds


sure... and speaking of which I think we can press on.


Magnus? Nah


Man you are not having a lot of luck are you Karl. You can withdraw but am not sure where your bonus action comes from... is it in the spell description?


And back to the action

Aukan guts the man who dare strike him like a hog! Liam tries a new line of attack and buries his sword in his foes throat.

The other attacks of the party are not as effective.

The three remaining guards are as fanatic as ever and attack.

#4 and 5 attack Karl
1d20 + 3 ⇒ (19) + 3 = 22 for 1d6 + 1 ⇒ (4) + 1 = 5
1d20 + 3 ⇒ (12) + 3 = 15 for 1d6 + 1 ⇒ (5) + 1 = 6

#2 attacks Seneon.

1d20 + 3 ⇒ (19) + 3 = 22 for 1d6 + 1 ⇒ (1) + 1 = 2

I'll clean the map and it corpses soon so Liam and Aukan can move around the batttle field a bit - remember there are still sleeping foes

Elaris perception 1d20 + 4 ⇒ (7) + 4 = 11
Aukan is raging
Liam 1d20 + 3 ⇒ (20) + 3 = 23
Magnus 1d20 + 3 ⇒ (10) + 3 = 13
Karl 1d20 + 6 ⇒ (17) + 6 = 23
Seneon 1d20 + 2 ⇒ (17) + 2 = 19

Liam, Karl and Seneon all hear something that Elaris missed... they can hear more guards stirring... the room next door maybe?


On the road for the next 6 hrs but will update then.


Fine either way


I'll pause one more day for Magnus and Elias and then bot them. I have had some delayed posting in this game and its only fair that from time to time others my be delayed


Simeon and Jaru?


Fireball coming on line.... tracking... tracking... lock! Fire!

Simeon attack bursts around the Golem hound which stops barking immediately and starts to charge!

Reflex: 1d20 + 2 ⇒ (6) + 2 = 8 - slowed for 2d6 ⇒ (1, 2) = 3 rounds.

It takes the FULL brunt of the blast and its movements towards the party are slowed, and you get the impression that if not for it being slowed it would already be at Elidals neck!

Elidal lets off her shot but it seems to have little effort Didn't make the AC

Sterne heels to Emmetts side Added your dog to the map and updated the Golem Hound graphic

The hound is now 20 feet away from Elidal, and 35ft from Emmett and 40ft away from the rest of the party. Map updated.


Yeah... thats not gonna end well for the guy who hit Aukan


Aaaand... we're back. Again, apologies all

The battle spirit veiling the barbarians vision in a red mist, Aukan plows into the midst of his foes! He brains one before nearly gutting another... but the guard stands still... if only barely (guard #6 died, #7 still standing).

Liam tries an overly dancing sword combination that yields no results followed by a shield punch to his opponents face that bloodies his nose! (Guard #9) He feels inspired by Elaris' presence and feels his next effort will be even greater.

Karl's attack fails to breech his enemy's defences.

Had to move the map around some so that Seneon could be near Karl, so switch him with Liam on the map

Seneons efforts to get past the guards shield fail.

Elaris lets fly at guard #4 and hits.

Magnus spell goes off. The guard that was nearly gutted by Aukan goes down, sleeping, as well the one bashed in the face by Liam as well well as the one shot by Elaris... all snoozing. Finally the one closest to Magnus (#10) also drops.

Your efforts have disabled half your foes... but they respond with blood curdling yells and fierce strikes.

#1 Attacks Aukan moving into the space previously occupied by the now dead #6.

1d20 + 3 ⇒ (16) + 3 = 19 for 1d6 + 1 ⇒ (4) + 1 = 5

#2 Attacks Seneon

1d20 + 3 ⇒ (7) + 3 = 10 for 1d6 + 1 ⇒ (5) + 1 = 6

#3 Attacks Karl

1d20 + 3 ⇒ (9) + 3 = 12 for 1d6 + 1 ⇒ (5) + 1 = 6

#5 Attacks Aukan.

1d20 + 3 ⇒ (1) + 3 = 4 for 1d6 + 1 ⇒ (3) + 1 = 4

#8 Attacks Liam.

1d20 + 3 ⇒ (7) + 3 = 10 for 1d6 + 1 ⇒ (2) + 1 = 3

Party up!

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