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Soulbound Doll (Bear)

GM Helaman's page

4,658 posts. Alias of Helaman.


1 to 50 of 4,658 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Sick for the last 36 hrs... gimme to tomorrow

Please help me up. I am caretaker of Lord Caromarc's residence.

The 'thing' just lies there for the moment. Looking closer you can see organs almost stapled to the exterior of the wooden frame, each suspended in a metal and glass case.

The slate reads Welcome to Schloss Caromarc. Can I take your Cl , in beautiful copper plate script.

It's a golem but of what sort?

It stirs and manages to push itself around into an even more awkward position. A claw grabs at a box on its body, spilling chalk onto the ground and secures a rag which it uses to wipe the slate clean. It then fumbles for chalk and writes a simple word.


I forgot the trip but for story for purposes lets say it does

The thing is dragged to the ground, arms windmilling for balance, one of its smaller arms losing a stick of chalk but it still manages to hold onto the slate.

Sterne is unable to do much to the wood and steel structure but he does his best, meanwhile Emmetts axe goes whisting past it as it holds out the writing slate desperately.

Just waiting on the rest

A huge portrait hangs above an enormous, lit fireplace in this large entry chamber. A set of steep stairs rises to the right.

Night vision shows a contraption of metal and wood in the far corner of the room which animates as you enter, flailing arms at you while other arms clasp a slate board. It rolls towards you on wheels, arms whipping about.

Let me update the map. You can have initiative

gimme around 12 hrs. I am on holiday ATM but being held up on a few work things

Lets say time from fighting the hound, walking across the bridge, waiting at the door and combat? 2 minutes

... and at that point the door clunks then creaks open.


Elidal strike home feeling resistance before the blow passes through the wind storm... and Emmett hews the miniature tornado and it dissolves into a gentle breeze before disappating completely.

Simeon - save your MM scroll

just waiting on Emmett and Simeon

Emmetts second shot seems to catch on something in the flurry of winds before the arrow is tossed away... maybe it hurt it? Who can say when it comes to a creature of air? Jaru's bolt also seems to pass through something before it is snatched away in a torrent.

Again Simeons glowing bolts of energy appear to strike into the midst of the maelstorm of winds... and the creatures eyes turn on the wizard...

It takes a 5ft step and then reaches out with long arms. buffeting the wizard.

Slam 1d20 + 14 ⇒ (5) + 14 = 19 for 1d8 + 4 ⇒ (8) + 4 = 12 damage
Slam 1d20 + 14 ⇒ (10) + 14 = 24 for 1d8 + 4 ⇒ (4) + 4 = 8 damage

We'll run this one mapless- you can be melter range or just outside it depending on what you wish

Jaru Toth wrote:

I don't think cat's grace is still up, at least mine isn't since it's been over half an hour since the troll fight when I got it.

Also, note that the elemental can't make standard attacks or threaten when in whirlwind form. Also, i don't think it is clear in the description, but I believe assuming that form is an action so the elemental may have double dipped there.

Yeah, you maybe right. Ok, just Elidal then... There are 2 results that would have had her flipped off the side of the bridge but she dodged a bullet.

Also 30 ft falling is 3d6 - my home rules it would be 6d6 but let's keep it base for here.

Sooooo instead of 6d6? 3d6 ⇒ (1, 1, 4) = 6

Yeah but those guys had big budgets.

Sure - its on

All the attacks seemingly do no damage to the creature - whether this is due to the quality of the attack or if it is due to the weapons itself is not clear but Simeons missiles strike home.

It reaches out in a twisting torrent of winds to strike Jaru.

Slam: 1d20 + 14 ⇒ (11) + 14 = 25 for 1d8 + 4 ⇒ (6) + 4 = 10 damage
Slam: 1d20 + 14 ⇒ (2) + 14 = 16 for 1d8 + 4 ⇒ (5) + 4 = 9 damage

With a roar as if winds were being drawn through a funnel the creature moves into a whirling vortex that pulls at Elidal...

Reflex Save DC18: 1d20 + 1 ⇒ (11) + 1 = 12

It sucks the Changeling inquisitor into the air and shoots her upwards.

1d8 ⇒ 4

1d4 ⇒ 3

Lucky girl!, it spits her 30 feet into the air by diagonally back away from the door... where she comes down on the bridging walkway close to the edge.

6d6 ⇒ (6, 5, 2, 5, 4, 1) = 23 damage.

Simeon Plavini wrote:

Simeon watches the large figure climb the far slope, "Indeed, not many could follow such a path."

His eyes slide to the gathering storm, then to the door that promises shelter and danger in equal measure.

He steps back as the whirlwind forms around Elidal, eyes narrowing...

Hmmm, doesn't have knowledge planes...would arcana work?


Sure, why not for this case as its a summoned entity. Simeon identifies it as a summoned air elemental - a large one!

A door panel, very narrow and hard to spot (if not for Elidals' perceptive nature) opens for a brief moment before it slides shut... and then the storm seems to whip up around Elidal forming into a large whirlwind which is lit from within by a pair of glowing eyes!

DC15 Know: Planes:
It is an air elemental

You may have initiative as the thing forms but it doesn't count as flat footed... party up!

Round 1! Fight!

The long stone bridge, bereft of hand or safety railings leads you to the first part of Schloss Caromarc. You can see the castle is cunningly built to hang over the river with seperate portions linked by bridges to make a disjointed whole.

Thunderstorms start to roll in and between their rolling booms and the roar of the river crashing over the rocks below the noise is nearly deafening.

In the distance and across the other side of the river a large figure climbs up the rocks in an amazing feat of pure strength - is it your old friend The Beast?

You turn towards the castle itself and its large wooden door bound in blackened iron.

Okby baby!

Hi everyone.

I am on annual leave at the moment which means my stress level has just dropped 90%

In my job leave means 4 hours a work a day :( but its a hell of a lot less than the 12-14 hours I put in most days.

I'll crack the module open tonight for a re-read and re-read my copious game notes.

Hoping everyone can check in here.

PMs have been sent.

Anti depressants are a wonderful thing.

I am back to work though I move slowly when under pressure (and reach breaking point pretty easily)

I am back to gaming PbP but the still working myself up to running TotB - which I WANT to do. I really enjoyed you as a group and I love the story. Its not something I want to give up on. What is required of me is to sit down (again) and re-familiarise myself with the supplementary material (its good, I promise that much, and it enhances the module as written).

I am running a real life HoH but you know what? So much was done when we played the PbP version I am literally cutting and pasting flavour text etc from our game and I am familiar with HoH to a faretheewell.

I'm behind leading the horses up so I am waiting for Ned and Lleidr to give the all clear

I am all but back - stay tuned

Checking it out now... Tell me what attracts you to this system and why.

Edit: This reads as a straight take of Basic/Expert rules... without making races themselves a class unto themselves. An interesting take.

I recommend the Rules Cyclopedia - an excellent document that is BECMI friendly but offers extensive optional rules. If I ever run a BECMI style game again? I'd use the class system in the Basic Fantasy ruleset but the Rules Cyclopedia.

I liked the look of Castles and Crusades as well.

Heres an interesting website to look into for re-do's of the old BECMI system

Go to here

I hardly need to roll but for consistency...

Diplomacy Aid Another: 1d20 + 9 ⇒ (17) + 9 = 26

I gotta apologise. I am going through some bad stuff atm and I just have so little get up and go I am flat out getting out of bed.

I have to call this quits - You guys have been great and I've really enjoyed the game play. I hope to get my s~@& back together over the near future.

Sorry guys... struggling to get back but making steps.

Its been crippling. I've been unable to function properly for 2 weeks or so now. Just getting up is a struggle, and when I do get up? I act like all is well, fake it for a few hours and then head back to bed... where I find myself for the next 16 hrs.

I'm not gone and I hope you'll bear with me.

Okay all. I've been in a depressive slump for about 10 days now coming out of a gruelling work cycle. Just bear with me for the rest of this week and I should be good

Okay all. I've been in a depressive slump for about 10 days now coming out of a gruelling work cycle. Just bear with me for the rest of this week and I should be good

Thanks mate - should be in 12 hours or so.

At the risk of sounding lazy - did anyone total up what we got from the loot of the final battle?

PLEASE do not desert the game. This week is a bit of an aberration (though you've been affected by sporadic posting in the weeks leading up to it).

This game is still important to me. YOU are still important to me... I just ask that you allow this week to slide by as 'pass' and let me pick it up again next week.

Thank GOD!

Hey guys - I am just a mess for this week. Hoping no one deserts the game and we'll pick it up next week and drive forward.

Welcome home buddy!

Hi Guys - just an FYI, I had a horrible weekend in terms of being able to focus - I work in an international role that has me working very long hours and at time slots like 3am etc. This game IS important to me but I was just fried. Will update and keep this moving over the next few hours

Will move things shortly - had a horrible weekend in terms of being able to focus. On the good side? Emmett is coming back! :)

Simeon can perceive out that this is no mere rough work made by a bumbling amatuer... this is the work of some one practiced at the craft.

Will move it on in the next 24 hrs

Last round missed attack... 1d20 + 6 ⇒ (9) + 6 = 15 for 1d8 + 4 ⇒ (2) + 4 = 6 - would have missed

We're done

Jaru shoves the abomination off the edge and watches it fall into the raging waters below.

Anything else before pushing on

Nothing from Liam... gonna assume he's still tying up guards

Aukan kills one of the guard in two blows.#10

Elaris nails the guard at the end of the corridor to the door he was hammering on.

Seneons attacks strike armour.

Bot-ing Karl: Karls spiritual weapon attacks Seneons foe.

1d20 + 6 ⇒ (13) + 6 = 19 for 1d8 + 4 ⇒ (5) + 4 = 9

It makes the guard reel in pain. Had Seneon been able to pierce the armour, he'd surely have been able to take the chance to do more damage.

Guard #5 Attacks Seneon again, snarling. 1d20 + 3 ⇒ (18) + 3 = 21 for 1d6 + 1 ⇒ (2) + 1 = 3

Guards 8 and 9 attack Aukan.

1d20 + 3 ⇒ (17) + 3 = 20 for 1d6 + 1 ⇒ (2) + 1 = 3

1d20 + 3 ⇒ (8) + 3 = 11 for 1d6 + 1 ⇒ (5) + 1 = 6

Party up!

Round 6 I think...

We're back

Elides attacks are enough to dismember remove the front legs from the construct. It keeps trying to move and attack but it cannot do more than flail around.

I have not forgotten or abandoned this game - things are rough atm. Just need a day or so.

Its gonna take about a minute or more to tie them up, remember its not like combat - you can use the wool blankets from beds in the room for bindings

Liam and Magnus look around for materials to tie up their sleeping enemies.

Aukan hits a guardsman but not quite killing him

Aukan don't you get two attacks? Your rage lasts for 1 minute and its been only about half that. I'll use your frenzy roll as the 2nd attack

and then follows up with a massive strike that cuts deep into the mans chest, cutting him open and dropping him! #3

Karls spiritual weapon strikes the other guard in the face, making him reel back in surprise. Seneon, steps up, takes advantage of the distraction and kills the man dead. #3, then moves back out of the front rank I think thats appropriate

Finally Elaris' shoots one of the guards at the rear of the pack - wounding but not killing him.

--- Enemy---

#5 goes after the devious halfling.

1d20 + 3 ⇒ (2) + 3 = 5 for 1d6 + 1 ⇒ (4) + 1 = 5

#9 and 10 go after the raging giant.

#9 1d20 + 3 ⇒ (10) + 3 = 13 for 1d6 + 1 ⇒ (1) + 1 = 2 Advantage 1d20 + 3 ⇒ (10) + 3 = 13 for 1d6 + 1 ⇒ (4) + 1 = 5

#10 1d20 + 3 ⇒ (6) + 3 = 9 for 1d6 + 1 ⇒ (6) + 1 = 7 Advantage 1d20 + 3 ⇒ (11) + 3 = 14 for 1d6 + 1 ⇒ (2) + 1 = 3

More guards pour into the corridor.

The guard with the arrow in him runs to the end of the corridor and begins pounding desperately on the door, screaming for help.

Party up!!!

The door is being left open in case you want to keep one game

Just need Seneon I think.

Guards 2 and 3 attack Aukan

#2 1d20 + 3 ⇒ (12) + 3 = 15 for 1d6 + 1 ⇒ (6) + 1 = 7
#3 1d20 + 3 ⇒ (9) + 3 = 12 for 1d6 + 1 ⇒ (1) + 1 = 2

Party up... and you think there are more guards to come.

Yeah - I'm gonna sic my newly summoned archon on her/it.

I think this is a very tough battle for us as apart from Ned we really don't have much ranged firepower.

Work insanity - gimme a bit. And grats on the hits Karl - good clean kill

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