Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Soulbound Doll (Bear)

GM Helaman's page

3,566 posts. Alias of Helaman.


1 to 50 of 3,566 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Is this thing clearly undead? I don't want to look in the mirror! Don't make me look in the mirror!

Have fun!

Can I get a vote on Emmett and what he will do? Everyone else is out of the chase.

Its a fence blocking off a side street

Emmett sprints for the fence

Climb: 1d20 + 8 ⇒ (9) + 8 = 17

He clears it and lands on the other side ready to fight.

Nalun casts his spell will: 1d20 + 7 ⇒ (18) + 7 = 25

But it has no effect! There is no space to move back the fence is there.

The woman claws at Naluns eyes.

Dirty trick
CMB: 1d20 + 10 ⇒ (17) + 10 = 27

And blinds him! you need 3 rounds of move actions to clear the effect before you can see otherwise you continue to be temporarily blind. As per the house rules successful .

She then tears off down the street and around a nearby corner leaving Emmett at this point the only person who is on the right side of the fence to give further pursuit and clearly saw where she was headed.

Does Emmett continue to give chase? At this point the rest of you are out of it.

Ooops - still my turn

She reaches into her bodice and pulls a vial out which she drinks.

Attack of opportunity

Nearly instantly her visage becomes more bestial, her shoulders and forearms strain and vibrate with increased strength.

Back to players

Emmett starts to spin a tale about how they are pursuing a witch...

Bluff: 1d20 + 7 ⇒ (3) + 7 = 10 but is still unable to convince the mob.

He tries harder, his protests growing more strident.

Bluff: 1d20 + 7 ⇒ (12) + 7 = 19

And this time is let past and through the mob. He can see the fence.

1d20 + 7 ⇒ (19) + 7 = 26

You should have known better than to chase me... BOY, she snarls as she clenches her fists.

Still waiting on the next moves - she isn't away just yet. Nalun has done a mavellous job of keeping up with her.

Nalun Phlithmira wrote:

Nalun heads into the mob of people dodging swiftly into the mob he spots the woman!

He endeavors to get ahead of her, so he can use his wand again, so he calls out to the crowd Stop that woman! She flees justice!

Holy Crap! I can't be stopped!

Nalun, DUDE! You are rocking it. Simeon you are still stuck at the CMB stage as you didn't make the pass roll but your second roll makes the escape artist DC so for simplicity sake we'll say you are through that stage and yell out as posted

The woman is panicking now - seeing to get out of the mob, screaming that she is being chased by warlocks. The mob, thanks to Nalun, are taking an unhealthy interest in her.

Bluff: 1d20 ⇒ 9 + GM Modifier.

Her screaming seems to convince those around her and she sprints for the fence.

Escape Artist: 1d20 ⇒ 7 + GM Modifier.

She shimmies through a tight gap in the fence and stands panting on its far side.

Players up.

By Iomadae!, Man, you nearly killed her - we must be doubly cautious but I am coming to agree with the sentiment that this place could be improved by a good fire. Let us finish exploring it and then consider burning it to the ground.

End of turn.

Turn 2.

The woman runs smack bang into the oncoming crowd. CMB 1d20 ⇒ 6 + GM modifier and fails to get through them!

She tries again.

CMB 1d20 ⇒ 11 + GM modifier

And this time gets through the mobs outer wave, leaving her to try to bluff her way past the middle of the mob.

Back to the chase - there will be a five stage chase. Success allows you to progress to the next phase. Failure gets you stuck at that stage. You can spend 2 move actions to move past it or try to roll again to move past it. The woman will need to also make her rolls to getting through and past the mobs and over the fence.

Getting off to a fast start - Reflex 15 or Acrobatics 15 Move action 1
Darting down a side street/Alley - Knowledge Local DC 12 or Perception DC15 Move action 2
Heading into the oncoming mob and not getting caught up by them - Combat Manuever DC18 or Escape Artist DC 15 Move action 3
Getting past the mob - Bluff DC15 or Diplomacy DC15 Move action 4
Clamber past/over a broken fence - Climb DC15 or Escape Artist DC15

The woman has already 2 moves ahead of you at the end of her move.

Your 1st and 2nd rolls please.

Apologies for the delay - trying to get things back on track

Been offline due to man-flu. Gimme a day or two.

In the menatime, who wants to post a journal entry for a re-roll?

DC14 I think... lets call it DC14 for now but is it a reflex save or will save? So thats a move action to draw and move 30 (you're BAB is better than +1 and drawing a wand or a sword should be the same and a standard action to try to zap her

Save 1d20 ⇒ 15 + GM Modifier.

Err... why are they pointing sticks or wands at the woman? What are they muttering?

Looks like witchery to me...

Whats happening?

The wand doesn't seem to slow her down

Let me get my head around things when I get back to set up something groovy

If you give chase you'll need to give me about 3 days as I am on business and business travel

Nalun Phlithmira wrote:

If Nalun can see her and he has the time, he will draw the Wand of Hold Person he got back in the prison and use it on her!

Halt! In the name of the Law! Nalun calls as he levels the wand DC 13 Will or she is paralyzed.

She's only double move away at the moment so its not impossible to give chase either. We'll assume that this is the end of the round she ran with the action from Nalun. I'll roll initiative at this point

Will: 1d20 ⇒ 20 + GM mod

The wand appears to have no effect.

Initiative (Party)
Elidal 1d20 + 6 ⇒ (9) + 6 = 15
Simeon 1d20 + 3 ⇒ (20) + 3 = 23
Jaru 1d20 + 2 ⇒ (5) + 2 = 7
Nalun 1d20 + 1 ⇒ (1) + 1 = 2
Emmett 1d20 + 2 ⇒ (6) + 2 = 8

Woman 1d20 ⇒ 18 + GM Mod


The woman runs down the road, ironically towards the direction of the mob. You still have sight on her but she can disappear between houses or around a corner in short order next round

we'll have to use the Chase rules if we continue

Like it

With Emmett doing an excellent job of holding the mob at bay with his authoritative voice she darts through your attempts to hold her and down the street leaving you to give chase (or not as the case may be)

'ere! She's getting away!

Somebody catch her!

You have initiative for this round. After that we'll roll for it.

CMD is not listed for the person here but my count its considerable so will take some good rolls here.

Jaru's attempt to grab her fails as she nimbly slides from his grasp - in a panic she tries to run!

The Department of Administration of Justice?, some of the crowd have clearly never heard of such a thing but your spiel is good and delivered with confidence.

A witch ehh? We should drown her!

Good on you! Grab her good! Grab her she's trying to get away!

Help! Villians! Robbers! Won't someone help me?!

There is muttering from the onlookers who stop and look and one of the onlookers dashes off... in the direction of the Burning Man effigy where the mob tends to hang out.

The woman blanches as she sees you casting the spell.

I'll have none of your witchcraft!, she screeches. None of your magic!. People stop to watch what is going on.

But over her protests you get the cold bleak feeling of evil in her direction.

Can't access pfsrd from my current work site so guessing this is how it goes

Simeon gets nothing more by way of insight.

1d20 + 9 ⇒ (9) + 9 = 18

Lets go in and we'll talk.

Want to give the others time to work things out. I think Simeon and Emmett are working through something

Posting will be on and off as I am on business travel

1d20 + 5 ⇒ (14) + 5 = 19

I love inquisitors.

Elidal can tell that flight is still on this girls mind but for the moment she is willing to play along... There is something not quite right in her bearing, her posture and her mannerism but it's nothing you can put your finger on. Under the 'threat' and pressure of your groups demands the girls look changes subtly - she now has the hard and old beyond her years look seen on prostitutes, women who succeed in dealing with the harshness of life by hardening themselves against the violence of men... But again, under that 'look' there is something more. Could it be the girl is intrigued? The subtle expression she wears is calculating.

Good - because you're buying.

I'm not going down one of those side streets with you lot. If I am going anywhere with you it's going to be off the main streets or I'll scream til' your ears bleed, she says a Simeon seeks to manuever her down off the thoughfare.

She points down the road.

The inn down there is called 'The Grapes'. Let's go there.

1d20 ⇒ 12 + GM#

Fine - fine. Take me somewhere where I can get a drink and I'll talk

Sense Motive rolls please.

GM Only:
1d20 ⇒ 5+GM #

She's rattled. Seriously rattled - very surprised and scared.

Won't someone help me?!!, she yells out. While the streets are not crowded there is enough foot traffic to get more than a few looks in your direction.

Arrgh, she screams as you dash up to her, startling some of the people on the street. What do you want?

Elidal Zemiel wrote:


Nothing more to note here though you see the young lady, wanton in expression, if not in clothes making her way towards the gate.

As Elidal and Emmett search around the factory, the others see Naluns girlfriend coming down the road and towards the factory gates.

Any issues all? Things have slowed right down.

You search around the building - street traffic at this hour is enough that you can do it without looking suspicious. There does not appear to be a rear entrance to the factory. Its completely walled off except for its front gate. Broken glass set into the tops of the walls is sure to make sure anyone scaling the wall would regret it.

Simeon and the group are just in time to see Grine admitted to the factory via the main gate. You cannot see who opened the gate or who is shutting it.

Been rough at work but should be ok now. Not sure if the lull in posting from the players side is due to 4th of July hols or not. Let me know what you want pushed from me. Currently you are having a meeting in the resturant post Grines walking away from the meeting... and Nalun getting a kiss :)

Happy Birthday mate

You both know of 'Hang 'em High' Otto. He's got a fearsome reputation as a very strict prosecutor. Despite being married he has a few shadowy rumours of him being a ladies man

I'll give you some of the rumours while you were hanging around the resturant/Inn pre meeting with Grines

I hear the trial’s first day detailed a long list of crimes against the Beast, three of which are to be used as the basis of its execution—burned alive in the Burning Man, a giant pyre that is even now being raised outside the courthouse!

Ha! That fool barrister Gustav Kaple is defending the creature—he can’t even get a whole sentence out without stuttering! The Beast is as good as dead! I’ve heard that the prosecution’s case is watertight—murdering those poor children in Hergstag, killing all those swampers in Morast, and burning down good Doctor Brada’s hospice. Hurrah for Prosecutor Otto Heiger! rch-and-rumours

It all seems to be there - try some of the links and tell me what you think is missing

3days 18hrs to go.

Damn there are a lot of survivor mini's. The minis alone are worth the base set given their quality.

Pouting at the lack of attention from Nalun, the woman finishes her wine.

1d20 ⇒ 14

Research and Rumours should have the findings. Let me go back and put up crimes of the beast.

Its more or less dark. Its mid spring and darkens around 6pm

Just another bit of praise for you guys. You come up with interesting ideas and play them out nicely. This meeting with Grine was never part of the adventure but you had some good ideas that needed to be acknowledged and then Simeons lines were inspired!

Its a beautiful thing when a plan comes together.

Work has been a hassle lately so it took some time for it to play out.

Not without a kiss you don't, she says reaching across the table and grasping your head with determined hands. She plants a sound kiss on Naluns lips before he pulls away entirely.

Jaru Toth wrote:

Jaru continues staring at the weird little man attempting to separate out the auras.


The aura is that of illusion. It is faint. He appears to bearing a few items which also radiate a faint aura, likely potions. One radiates conjuration (healing) the other transmutation.

Unless someone stops Grine he leaves.

So handsome, you'll stay with me for a meal?, the woman asks Nalun in a husky voice as she reaches across the table to take his hand.

1d20 + 4 ⇒ (6) + 4 = 10

Simeon you can tell Grines is worried by the mention of Doktor Brada and his "sharing" of the arrangement he had supposedly done with you. Its caught him off guard and rattled him.

Jaru Toth wrote:
Can I cast detect magic unobtrusively? If not, I'll step outside or around a corner for a moment to cast, then comeback in maintaining concentration to check out our visitor's auras.

Love the way you guys think sometimes. Nasty suspicious minds you have there

Samantha is fine. Grines however radiates magic. On concentration 1d20 + 6 ⇒ (16) + 6 = 22 Jaru can tell it is illusion magic.

Simeon Plavini wrote:

Simeon chuckles, "Of that I have no doubt." Simeon answers, then gazing at the gnome contemplatively, continues "You must forgive me, Mr Grimes, but I have, of necessity, been forced to some prevarication on the nature of my business with your fine company."

Holding his hand up to forestall the gnome's anticipated indignation, Simeon hurries on , "I had a friend and fellow scholar in the late Dr Brada, a fellow with whom I shared a great many opinions. He had revealed to me that much of his 'work' at the Sanctuary on Karb Isle was only possible due to the quality of the alchemical formulae provided by Vorstag and Grimes. I would continue his 'work' and to be successful , I would very much like to renew whatever arrangements he had with your chemical works. "

Doktor Brada, he says flatly, Oh and he told you of his relationship with our company. Interesting.

He thinks for a moment.

Well I hate to cut our meeting short but this is something that I had not anticipated. I take it that you are interested in the same arrangement that we had with him then? Not sure about how long before your new enterprise is up and running but rest assured you will have my own and Master Vorstags interest.

With that he stands and gives Simeon a perfunctory bow.

1 to 50 of 3,566 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.