|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
The 'thing' just lies there for the moment. Looking closer you can see organs almost stapled to the exterior of the wooden frame, each suspended in a metal and glass case.
The slate reads Welcome to Schloss Caromarc. Can I take your Cl , in beautiful copper plate script.
It's a golem but of what sort?
It stirs and manages to push itself around into an even more awkward position. A claw grabs at a box on its body, spilling chalk onto the ground and secures a rag which it uses to wipe the slate clean. It then fumbles for chalk and writes a simple word.
A huge portrait hangs above an enormous, lit fireplace in this large entry chamber. A set of steep stairs rises to the right.
Night vision shows a contraption of metal and wood in the far corner of the room which animates as you enter, flailing arms at you while other arms clasp a slate board. It rolls towards you on wheels, arms whipping about.
Let me update the map. You can have initiative
Emmetts second shot seems to catch on something in the flurry of winds before the arrow is tossed away... maybe it hurt it? Who can say when it comes to a creature of air? Jaru's bolt also seems to pass through something before it is snatched away in a torrent.
Again Simeons glowing bolts of energy appear to strike into the midst of the maelstorm of winds... and the creatures eyes turn on the wizard...
It takes a 5ft step and then reaches out with long arms. buffeting the wizard.
Slam 1d20 + 14 ⇒ (5) + 14 = 19 for 1d8 + 4 ⇒ (8) + 4 = 12 damage
Jaru Toth wrote:
Yeah, you maybe right. Ok, just Elidal then... There are 2 results that would have had her flipped off the side of the bridge but she dodged a bullet.
Also 30 ft falling is 3d6 - my home rules it would be 6d6 but let's keep it base for here.
Sooooo instead of 6d6? 3d6 ⇒ (1, 1, 4) = 6
Sure - its on
All the attacks seemingly do no damage to the creature - whether this is due to the quality of the attack or if it is due to the weapons itself is not clear but Simeons missiles strike home.
It reaches out in a twisting torrent of winds to strike Jaru.
Slam: 1d20 + 14 ⇒ (11) + 14 = 25 for 1d8 + 4 ⇒ (6) + 4 = 10 damage
With a roar as if winds were being drawn through a funnel the creature moves into a whirling vortex that pulls at Elidal...
Reflex Save DC18: 1d20 + 1 ⇒ (11) + 1 = 12
It sucks the Changeling inquisitor into the air and shoots her upwards.
1d8 ⇒ 4
1d4 ⇒ 3
Lucky girl!, it spits her 30 feet into the air by diagonally back away from the door... where she comes down on the bridging walkway close to the edge.
6d6 ⇒ (6, 5, 2, 5, 4, 1) = 23 damage.
Simeon Plavini wrote:
Sure, why not for this case as its a summoned entity. Simeon identifies it as a summoned air elemental - a large one!
A door panel, very narrow and hard to spot (if not for Elidals' perceptive nature) opens for a brief moment before it slides shut... and then the storm seems to whip up around Elidal forming into a large whirlwind which is lit from within by a pair of glowing eyes!
DC15 Know: Planes:
It is an air elemental
You may have initiative as the thing forms but it doesn't count as flat footed... party up!
Round 1! Fight!
The long stone bridge, bereft of hand or safety railings leads you to the first part of Schloss Caromarc. You can see the castle is cunningly built to hang over the river with seperate portions linked by bridges to make a disjointed whole.
Thunderstorms start to roll in and between their rolling booms and the roar of the river crashing over the rocks below the noise is nearly deafening.
In the distance and across the other side of the river a large figure climbs up the rocks in an amazing feat of pure strength - is it your old friend The Beast?
You turn towards the castle itself and its large wooden door bound in blackened iron.
I am on annual leave at the moment which means my stress level has just dropped 90%
In my job leave means 4 hours a work a day :( but its a hell of a lot less than the 12-14 hours I put in most days.
I'll crack the module open tonight for a re-read and re-read my copious game notes.
Hoping everyone can check in here.
PMs have been sent.
Anti depressants are a wonderful thing.
I am back to work though I move slowly when under pressure (and reach breaking point pretty easily)
I am back to gaming PbP but the still working myself up to running TotB - which I WANT to do. I really enjoyed you as a group and I love the story. Its not something I want to give up on. What is required of me is to sit down (again) and re-familiarise myself with the supplementary material (its good, I promise that much, and it enhances the module as written).
I am running a real life HoH but you know what? So much was done when we played the PbP version I am literally cutting and pasting flavour text etc from our game and I am familiar with HoH to a faretheewell.
Checking it out now... Tell me what attracts you to this system and why.
Edit: This reads as a straight take of Basic/Expert rules... without making races themselves a class unto themselves. An interesting take.
I recommend the Rules Cyclopedia - an excellent document that is BECMI friendly but offers extensive optional rules. If I ever run a BECMI style game again? I'd use the class system in the Basic Fantasy ruleset but the Rules Cyclopedia.
I liked the look of Castles and Crusades as well.
Heres an interesting website to look into for re-do's of the old BECMI system
Go to here
Sorry guys... struggling to get back but making steps.
Its been crippling. I've been unable to function properly for 2 weeks or so now. Just getting up is a struggle, and when I do get up? I act like all is well, fake it for a few hours and then head back to bed... where I find myself for the next 16 hrs.
I'm not gone and I hope you'll bear with me.
PLEASE do not desert the game. This week is a bit of an aberration (though you've been affected by sporadic posting in the weeks leading up to it).
This game is still important to me. YOU are still important to me... I just ask that you allow this week to slide by as 'pass' and let me pick it up again next week.
Nothing from Liam... gonna assume he's still tying up guards
Aukan kills one of the guard in two blows.#10
Elaris nails the guard at the end of the corridor to the door he was hammering on.
Seneons attacks strike armour.
Bot-ing Karl: Karls spiritual weapon attacks Seneons foe.
1d20 + 6 ⇒ (13) + 6 = 19 for 1d8 + 4 ⇒ (5) + 4 = 9
It makes the guard reel in pain. Had Seneon been able to pierce the armour, he'd surely have been able to take the chance to do more damage.
Guard #5 Attacks Seneon again, snarling. 1d20 + 3 ⇒ (18) + 3 = 21 for 1d6 + 1 ⇒ (2) + 1 = 3
Guards 8 and 9 attack Aukan.
1d20 + 3 ⇒ (17) + 3 = 20 for 1d6 + 1 ⇒ (2) + 1 = 3
1d20 + 3 ⇒ (8) + 3 = 11 for 1d6 + 1 ⇒ (5) + 1 = 6
Round 6 I think...
Its gonna take about a minute or more to tie them up, remember its not like combat - you can use the wool blankets from beds in the room for bindings
Liam and Magnus look around for materials to tie up their sleeping enemies.
Aukan hits a guardsman but not quite killing him
Aukan don't you get two attacks? Your rage lasts for 1 minute and its been only about half that. I'll use your frenzy roll as the 2nd attack
and then follows up with a massive strike that cuts deep into the mans chest, cutting him open and dropping him! #3
Karls spiritual weapon strikes the other guard in the face, making him reel back in surprise. Seneon, steps up, takes advantage of the distraction and kills the man dead. #3, then moves back out of the front rank I think thats appropriate
Finally Elaris' shoots one of the guards at the rear of the pack - wounding but not killing him.
#5 goes after the devious halfling.
1d20 + 3 ⇒ (2) + 3 = 5 for 1d6 + 1 ⇒ (4) + 1 = 5
#9 and 10 go after the raging giant.
#9 1d20 + 3 ⇒ (10) + 3 = 13 for 1d6 + 1 ⇒ (1) + 1 = 2 Advantage 1d20 + 3 ⇒ (10) + 3 = 13 for 1d6 + 1 ⇒ (4) + 1 = 5
#10 1d20 + 3 ⇒ (6) + 3 = 9 for 1d6 + 1 ⇒ (6) + 1 = 7 Advantage 1d20 + 3 ⇒ (11) + 3 = 14 for 1d6 + 1 ⇒ (2) + 1 = 3
More guards pour into the corridor.
The guard with the arrow in him runs to the end of the corridor and begins pounding desperately on the door, screaming for help.