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Soulbound Doll (Bear)

GM Helaman's page

3,142 posts. Alias of Helaman.


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The rope is secured.


The threat is over... Leaving you on the edge of the burned out shaft that drops 20 feet. There is also some unexplored areas nearby.


out ATM - will post tmmrw


Simeon steps up and uses hand of the apprentice to cast his staff downwards at the third skull,

Staff 1d20 + 4 ⇒ (15) + 4 = 19 for 1d6 + 3 ⇒ (5) + 3 = 8 shattering it.

The skulls rise up the shaft and two of them are taken down by Emmett. The last skull attacks Elidal.

1d20 + 0 ⇒ (1) + 0 = 1 for 1d2 - 1 ⇒ (2) - 1 = 1 + 1d6 ⇒ 3 fire damage, missing her.

Nalun and Jaru up.


It's not visible to Tolvan any more but it was before. Roll your know check. Your flaming sphere will work fine however.

Ref 1d20 + 7 ⇒ (20) + 7 = 27


Anna Dunsany wrote:
That works. I didn't realize I could go deeper into the tunnel. I would have done that anyway.

Actually this is a DM error - your Acrobatics didn't beat its CMD which should halt your movement moving through its already occupied square but this is cinematic and besides I don't feel like re-doing the whole thing - consider this a one off exemption - normally you can't share a square with another creature.

The tunnel is 20 feet long, with the body stretching nearly to the end of it, with the weaverworm is about 3-4 feet thick so there is some room for it to move, retract etc and at the same time give you your dex bonus...

Next round it can retract itself to bite you - fixing the whole positioning hole I dug myself into.

You on the otherhand can still attack - no sneak attack though - this round.


And thats when four skulls come screaming up the shaft, bursting into flames as they do so... they will arrive on their turn... until then they are 20ft down, at the bottom of the shaft.

Init

Elidal +6 1d20 + 6 ⇒ (8) + 6 = 14
Jaru + 2 1d20 + 2 ⇒ (1) + 2 = 3
Simeon + 3 1d20 + 3 ⇒ (18) + 3 = 21
Emmett + 2 1d20 + 2 ⇒ (20) + 2 = 22
Nalun + 1 1d20 + 1 ⇒ (6) + 1 = 7

Skulls + 1 1d20 + 1 ⇒ (11) + 1 = 12

Emmett
Simeon
Elidal
Skulls
Nalun
Jaru

Emmett, Elidal, Simeon...


Anna Dunsany wrote:

Well, I'll try Stealth, to hide in its folds. Groooosss!

[Stealth]1d20 = 15 +18 = 33

Not sure how that would even work as you are facing its front and it has tremorsense, darkvision etc... you want to run past it deeper into the tunnel and get where it can't hit you etc? Thats more acrobatics than stealth. Lets keep the intent and the roll but use acrobatics. So 1d20 = 15 + 13 for acrobatics leaving a threatened square.

The weaverworm lashes out with a long arm and terrible clawed hand...

1d20 + 9 ⇒ (3) + 9 = 12 Anna leads a charmed life it seems

It misses. You are within its length of reach and past its head and arms close to the end of the lair and between the wall and its body.


It fills the tunnel more or less and is long as well, it would be practicably impossible with your move action - its CMD is 30 as the base plus modifiers for the tunnel and the way that the weaverworm fits snugly? I'd slap on a modifier on that too... maybe try something else?


Not to avoid the drag but ...

In the tunnel Anna struggles out of the webs binding her. Anything else with your move or swift actions?


It sounds trapped! Ware treading over any wards or lines that may free it!, None the less Nicholae raises his shield and casts magic weapon on his sword.


Done...

End of Round.

New round.

Weaverworm
Anna
Tolvan
Danica
Ettercaps
Oathar
Kimberly

The creature fires another web blast from her maw at the rogue.

1d20 + 11 ⇒ (18) + 11 = 29... hitting her

She then drags herself and attempts to pull her prize into the hole.

SPECIAL ABILITIES: Drag (Ex)
A weaverworm that successfully entangles a victim with its web attack can retract the web, dragging the victim into its clutches. Each round, the entangled victim can attempt a CMD check to escape. Upon a failed check, the weaverworm forcibly drags its victim 20 feet toward it. CMD30

Anna can try the cmd check (I don't think she can pass it) otherwise she is dragged into the hole falling 10 ft but the webbing provides enough padding to avoid damage.

On Anna's turn she can attempt a DC19 to break or escape the web.

The wormlike creature is still shown on the map but is infact within its hole/tunnel and can only be attacked by jumping down into it.


Your trip to Harrowstone is uninterrupted as the gathering storm darkens the sky. You pass through its still and silent halls without molestation though you remember the wave of cold that dwelt in the corridors before it was trapped in the haunt siphon with dread.

You stand before the blackened hole in the prisons floor that used to contain the winched platform that would lower guards to the lowest points in the jail.


Kimberly is free to act this round.


The creature is called a Weaverworm... an ungodly abomination created by Urgurthoa, Goddess of the Undead.


Nicholae makes an 'after you' motion to the halfling and steps back.


Leaving the shop you notice a chill wind has sprung up and dark clouds begin to roll and gather towards the town, blocking the sun from time to time as the clouds thicken and join together. Low rumbles of thunder signal the beginnings of an incoming storm.


*Sigh* I had a good chance for some damage there but the RNG likes Anna this round it seems


The Ettercap who had run over to investigate the stopping of the music hoots in pleasure at having a visible object of prey.

It steps into the mouth of the tower and attacks.

Bite 1d20 + 5 ⇒ (3) + 5 = 8 for 1d6 + 2 ⇒ (5) + 2 = 7 + Poison
2 claws 1d20 + 5 ⇒ (3) + 5 = 8 for 1d6 + 2 ⇒ (3) + 2 = 5 and 1d20 + 5 ⇒ (5) + 5 = 10 for 1d6 + 2 ⇒ (3) + 2 = 5

The other attempts to climb from the pit, the creature naturally agile at climbing 1d20 + 14 ⇒ (3) + 14 = 17 but fails to make any headway, leaving it in the pit.

Oathar and Kimberly now.


What Anna sees at the mouth of the hole in the towers ground makes her hair stand on end!

The bloated white segments of a maggot’s body erupt in a torso of mixed feminine and insectile features. Pale humanoid skin and carapace meld together beneath a face with segmented eyes and mandibles chittering a song of discordant alien clicks and hisses. The creature is huge and virtually next to the human lass.

Her bolt hits true making the creature splutter in anger.

Knowledge Dungeoneering Dc23 needed here


New round (Redacted)

Web attack 1d20 + 11 ⇒ (14) + 11 = 25 (posted the old numbers)

Concealment check for attack, low being a hit 1d100 ⇒ 78

Unnoticed by Anna "something" fires web at her... from behind her! - The web narrowly misses, her invisible status giving her the edge she needs to avoid it.

Danica takes down the one she is attacking.

Tolvan takes to the Air.

Anna and then the ettercaps. Anna is up

Once the etteraps are done, Kimberly is full back to her senses.


Concealment it is... heading back to in play - for the moment, low is good to hit concealment, high misses.


Lets move this over to discussion


You will need a pretty good perception roll then both to see it (thick as it is) but also realise Anna is on the other end of it


Good to have you back mate


Nicholae tries the amulet as a key.


Anything else before moving on?


She looks sad and crestfallen but she nods in response to Emmetts encouragement.


cool! Anna can make herself visible if she wishes to be seen as well otherwise Tolvan isn't gonna see much


Jorminda scoops up the coin and hands over the materials - 2 Alchemical fires and 2 Alchemical acids.

Where will I go? Not sure - maybe Lepidstadt then after that? To who knows where. All I know is there is nothing here for me now and I am sick of this place. There is no joy to the place - I can't remember ever being truly happy since I took over fathers business


I have no use for art - I need to get out of here. The sooner the better. Try the general store otherwise I am going to need coin


Tremorsense, just so you know. I didn't forget.


What will you do now?, the Alchemist asks? Are you heading back inside... Harrowstone?


End of round with Oathar killing one and hitting one the other, severely wounding it. Tolvan manages to keep a hold of Kimberly while casting the spell.

End of Round

New round

DM stuff:
Init 1d20 + 18 ⇒ (17) + 18 = 35.Perception from Anna 1d20 + 10 ⇒ (12) + 10 = 22 vs 1d20 + 6 ⇒ (17) + 6 = 23

Unnoticed by Anna "something" fires web at her... from behind her! 1d20 + 11 ⇒ (14) + 11 = 25 entangling her DC19 for escape artist or strength check to escape it

Danica takes down the one she is attacking.
Tolvan and Anna now then the ettercaps
Once the etteraps are done, Kimberly is full back to her senses.


The alchemist is shaken and drawn. She accepts the gem in payment for the old debt and has 2 Alchemical fires and 2 acids on hand if you wish them.


Danica Quinn wrote:

Thanks for the assist.

Acrobatics, Ettercap Made it.
The agile monk-inquisitor moves into flanking position behind the ettercap Oathar attacked. Danica easily avoids an attack from the creature by ducking below the swing. Then she performs a side kick to the creature's mid-section.

Correct me if I'm wrong, I believe she can't draw her sword and attack along with her move action, so she will draw her sword next round.

Updating to allow drawing and use of the temple sword [dice: 1d8 + 3 ⇒ (3) + 3 = 6 damage

I had to update tolvans position so that lst round he was securing Kimberly... bot-ting Tolvan - he casts create pit under the Ettercaps charging down Anna.

Dc18
1 1d20 + 4 ⇒ (19) + 4 = 23
2 1d20 + 4 ⇒ (7) + 4 = 11

The second moves aside then continues towards Anna, rapidly, boxing the woman in, while the first drops into the pit. Taking 3d6 ⇒ (3, 4, 4) = 11 damage.

The ettercaps both attack Oathar.
#1
Bite 1d20 + 5 ⇒ (18) + 5 = 23 for 1d6 + 2 ⇒ (1) + 2 = 3
2 claws 1d20 + 5 ⇒ (11) + 5 = 16 for 1d4 + 2 ⇒ (2) + 2 = 4 and 1d4 + 2 ⇒ (3) + 2 = 5
#2
Bite 1d20 + 5 ⇒ (6) + 5 = 11 for 1d6 + 2 ⇒ (5) + 2 = 7
2 claws 1d20 + 5 ⇒ (14) + 5 = 19 for 1d4 + 2 ⇒ (3) + 2 = 5 and 1d4 + 2 ⇒ (4) + 2 = 6

If bitten : Bite—injury; save Fort DC 15; frequency 1/round for 10 rounds; effect 1d2 Dex; cure 2 consecutive saves. The save DC is Constitution based.

Unrestrained this round Kimberly walks forward to the current position. You will snap out of it next round and will be able to act normally.

Oathar now...


Sorry - towards the tower.

Will post and update tomorrow


Kimberly Snow wrote:
Kimberly starts humming along with the music, nearly oblivious to the danger around her.

Actually if Tolvin doesn't hold you back you move to the tower.


I think one of you may have greater need, noting the normally pompous but now oddly drawn and Silent Simeon. My apologies Emmett

1d4 ⇒ 4 stability restored to Simeon.

Now go with Pharasmas blessings and mine as well, he says giving a benediction.


I'll allow it. Anna? your move...


Sorry Kimberly, I thought I mentioned it - you are still in the same state you were last round


Certainly Father Toth

Lsr Restoration: 1d4 ⇒ 4


Nicholae casts detect magic


He blesses you with a Lesser restoration instead

1d4 ⇒ 3


#3 takes a mighty hit but Oathar misses out on the full potential benefit of his strike.

Kimberly is restrained by Tolvan

Next round... Tolvan, Anna and Danica

Tolvan
Anna
Dancia
Ettercaps
Kimberly
Oathar

Edited: Thx for the catch Oathar


Danica moves into the clearing shoots at the end Ettercap

1d20 + 6 ⇒ (14) + 6 = 20 for 1d8 ⇒ 5 damage. Even though she is shooting through cover the shot hits home.

The Ettercaps see her and mobilise. Two moving to the lone Anna and two moving to attack the monk.

Everyone else can move


Combat should be in the game thread [dice]1d20 + 9[ /dice] for instance. I'll use your action but roll again


Nope - negligence. I'll get there in the end


Anyone want to bot Dancia?


After breakfast you visit the church, which you note once sat empty during the day but seems to have half a dozen villagers now at prayer.

Father Grimburrow greets you and offers healing magics or restoration magics as well as a trio of holy water vials.

Is there anything else I can do for you? I fear for this town... and it is clear that our graveyard no longer holds the dead but I hesitate to burn the remains - It would be unpopular to say the least. The local belief is focused on the body being as intact as possible. Your recommendation Father Toth?

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