Priest-Captain Blackarm

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578 posts. Alias of Dave Young 992.


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MAP

I see your point. You don't have to send your flunkies.


MAP

Both. I don't see it as either-or. They're loyal to you individually as your leftenants, and the gang, too.


MAP

Members. They get the Ravens tattoo, so they get the Minor Magic rogue talent for free.


MAP

Best wishes to the wife. Hospitals are NO FUN, so I'm glad you can be there to cheer her up.


MAP

This is a little thing from when we were just getting started. I hope it charges our batteries a little.

Early in the thread:
We'll start out assuming you all have a place to stay and the rent's paid. Some of you might share a space, or all live in different districts. That's up to you.

This being a mostly-city thing, you'll mostly encounter humans and humanoids. Like you, they have levels in various classes, but since they're not you, they don't all have to kill things to get xp. I was just reading a thread about NPCs and the Gamemastery Guide, and thought "So what class and level is the barmaid?" Of course, the answer is "It depends." It's not likely to matter very often.

With 6 of you playing and working on rogue-y stuff, I hope you don't mind dividing duties and maybe even going out alone or in small groups. This goes against the "don't split the party" maxim, but it's a city, and most people can walk from one end to the other without getting killed. Gangsters, naturally, aren't most people. You'll eventually have to be careful in certain areas, TBD.

I'm hoping that we'll have more than one story going on, and you'll be able to decide for yourselves what you want to do. I want to keep things sandbox-y and player-directed. Your ideas are as good as mine (probably better), and the people who post the most will do the most. We'll need daily posting (weekends optional, but encouraged) to keep things moving.

It takes a while to get into a rhythm and get a feel for what you can realistically do. If everybody's patient, we can all have some bracing adventures going on and get to do some cool things. This setting offers a lot of possibilities, but I'll need your help to make it exciting.

Let me just add that this is an extremely slow game, and I'm fine with that. Chess by mail is a lost art.


MAP

It would also be cool to have a sort of headquarters. If it were me, I'd put it where no one would think to look.

You'd have to make it reasonably safe to get in and out of, of course.


MAP

I wanted a short sidetrek with your new underlings, say one each, to give them a little life.

Your characters are still the headliners, but it might be fun to give the redshirts a little personality. Let me know when at least one is done.


MAP

A good time was had by all.


MAP

Brightwood is pleased, and you can work a deal tomorrow.


MAP
Noro Kas wrote:

I keep forgetting to update the henchmen.

in case it isn't know in this game...
I have been haveing some serious family issues and have been very light (more so than usual) on the posting. I try to get into the character frame of mind before I post and that has been difficult the past few days.

I can say this though..we are moving in the right direction and getting the help we need. (i don't want to go into details so please don't ask)

No worries. Take care of business and Post when you feel like it. We can wait.


MAP

Sidoze:
It's fine.


MAP

Brightwood seems to have found new lackeys; another pair of massive half orcs and a few humans, who, after a wave of his hand, allow you on board the vessel with almost obsequious courtesy. He greets Sidoze with a pleased expression.

You've done the job, and the guard seems to not miss Dhanush enough to investigate his death. Well done, my friends. This little power vacuum will no doubt cause some ripples in our world, but the pigs take the credit, and preen before the public as if they'd done something useful.

With the Princes in disarray, their rivals will swallow them. That leaves me with a boat still filled with contraband, and a dire need for new outlets of distribution. I trust you can handle distribution near the Precipice Quarter? My contacts tell me your gang has grown.

He eyes Quill for a second, looking her over.

I look forward to a beautiful relationship, he says with a grin.

Send 6 of your most discreet runners to the green warehouse on Sailor Street, and we'll load them up with the goods. A little, at first. I'll front that. Push out your competition and establish your turf, bring me the money, and we'll go from there.

The tourist season is coming. I must get back to Jamelray and smooth some ruffled feathers and resupply. That kid was connected, which is the only reason he lived as long as he did.

A pretty servant pours some liquor into several crystal glasses. Brightwood takes one, and she offers you the others on a platter.

Let's drink to a new order. We're business folk, not animals. If only more people would understand that, we wouldn't have such... unpleasantness.

He raises his glass, and says Let the harrow deck divine our fortune, and not our demise!


MAP

Just kidding. I've been revising the guide, so I wasn't ready for the RP. I am now.


MAP

Cool. Another change, too. Initiative will now go in alphabetical order. Watch out for those Aasimars.


MAP

Everybody feeling rich now?


MAP

Brightwood is tickled to know his nemesis is dead, and guarantees that with this break in the pesh princes' control, distribution will change.

He pays you, and offers to fence any items you may want to sell.


MAP

Good idea.


MAP

You don't have to. Brightwood doesn't need to know all your faces, does he?


MAP

Ooh, let's go shopping!

You can get pretty much anything in this city.


MAP
Sidoze wrote:
OK total worth of sidoze 4000gp give or take

I think I'll go with WBL auto-treasure. We did that in some 3.5 games and everybody was happy. Less work for the DM, people got what they wanted instead of a bunch of stuff they'd just sell, anyway, and with the new income stream you'll get from your network, we can assume you can get gold from that. Brightwood will give you some cash, too.

So, for the sake of convenience, everybody just buy and sell stuff up to your new wealth level, 10,500. Long lists of treasure description and RPing the trading can be fun, but we can assume that goes on in the background. This game is slow enough. Cool?


MAP

You can all go, if you want.


MAP

So, who's going?


MAP

You're not far from the docks. The Lustrous is still moored.


MAP

Yeah. You get a 2nd level spell, finally.


MAP
Mijndert wrote:
Sid's total would actually be 3270. You count gear at it's actual value not its sell value. I'm not sure where he's starting from, but it's probably still a reasonable request.

He's all about the poison and the spellcasting and such.


MAP
Jared Thorne wrote:
Is the wand supposed to be 540?

Yes, if you sell it. I goofed, there. Sell anything for half. Not a problem in Absalom.


MAP

Item value/selling price

+1 adamantine dagger 5002/2501
+1 mithral chain shirt 2100/1050
Ring of protection +1 2000/1000
Amulet of natural armor +1 2000/1000
Wand of scorching ray (CL 4, 9 charges) 1080
3 potions of invisibility 300 ea./150 ea.
2 potions of CLW 50 ea./25 ea.
2 scrolls of invisibility 375 ea./187 ea.
2 scrolls of shield (CL 4) 100 ea./50 ea
Boots of Striding and Springing 5,500/2750
2 vials blue whinnis poison, good for 6 uses. 720/360
2400 gp in coins and jewels.

I think once you guys sell some of this, you'll be closer to level.


MAP

I like it. Yeah, these people can be spies, thugs, crafters, or whatever else you can conjure. You can just spoiler their info on your pages.

Re-spoilered:
Think of this as a muted form of the Leadership feat. Rather than taking the feat, you will instead each have two followers who aren't meant to go on adventures with you, but can act as lieutenants/couriers/proxies for you as important leaders of the Nightravens, and defenders of your turf when you're away.
Your leftenants are much stronger than other people in the following ways:

Leftenants may take ranks in any of 3 NPC classes: Adept, Expert, or Warrior.
They gain levels automatically, as you do, at 2/3 of your character level (rounded up).
They can multiclass as though any NPC class they take is their favored class. They cannot take levels of PC classes.
Leftenants get a standard 15 pt. buy, adjusted as normal for race, with normal race traits.
Leftenants start their 1st level at max hps.
Leftenants get standard (heroic) NPC WBL, but can also get extra treasure from you.

For example, if you're a 5th level character, your leftenants would have 4 levels (5 x .66 = 3.33, or 4 levels, rounded up, in any of 3 classes) each. One could be an Adp 1/ Exp 2/ War 1, or any other combination of the 3. She would get her favored class bonus at each level. Another could take levels of Expert, and be an Exp3/ War1, able to craft items and also be stealthy, a decent healer, and use any martial weapon, for instance. You may want them both to be warriors; not as strong as fighters of their level, but still capable of defending the gang when needed. They might both take teamwork feats to make their enemies cry.

These characters can help the gang as warriors, crafters, shamans, or anything else their skills and feats would make them good at. As with any followers, if they are mistreated or abused, you may lose the ability to replace them easily.

Treated well, they will serve you as useful, fairly tough gangsters.

Here's a sample leftenant: 15 pt buy, Human war 2/exp 1/adp 1.
HP: 10+6+5+4+ con bonus + favored class bonus, if you like (3, since all 3 classes count as favored)
Skills: Adept, Warrior, and 10 other class skills (I'd choose class skills that emulate the rogue class, myself)
All armor and martial weapons, 12 skill points before race and int. modifiers, and 3 0 and 2 1st level adept spells per day (with a 12 wisdom)
BAB: 2+.75+.5= 3.25, or 3 total.
As your personal Night Raven leftenants, they start with the lesser tattoo, but not the awesome Black Talon ones you get. They also get 2400 gp. in gear (heroic level)

A versatile and fairly tough guy for a CR 2.


MAP
Andrezi Zeldana wrote:
Sounds pretty cool. Do you want separate avatars for each of these guys, or do you just want a brief synopsis of each on our own profiles?

The latter. They're minor characters, and they'll be around to fill out the gang and such. They may or may not be seen much, depending.

Also, they get 2 traits. If you're multiclassing adept, Magical Knack would be good.


MAP

I've been playing with this idea in another campaign, and I'd like to try it here, too.

Leftenants:
Think of this as a muted form of the Leadership feat. Rather than taking the feat, you will instead each have two followers who aren't meant to go on adventures with you, but can act as lieutenants/couriers/proxies for you as important leaders of the Nightravens, and defenders of your turf when you're away.

Your leftenants are much stronger than other people in the following ways:

Leftenants may take ranks in any of 3 NPC classes: Adept, Expert, or Warrior.
They gain levels automatically, as you do, at 2/3 of your character level (rounded up).
They can multiclass as though any NPC class they take is their favored class. They cannot take levels of PC classes.
Leftenants get a standard 15 pt. buy, adjusted as normal for race, with normal race traits.
Leftenants start their 1st level at max hps.
Leftenants get standard (heroic) NPC WBL, but can also get extra treasure from you.

For example, if you're a 5th level character, your leftenants would have 4 levels (5 x .66 = 3.33, or 4 levels, rounded up, in any of 3 classes) each. One could be an Adp 1/ Exp 2/ War 1, or any other combination of the 3. She would get her favored class bonus at each level. Another could take levels of Expert, and be an Exp3/ War1, able to craft items and also be stealthy, a decent healer, and use any martial weapon, for instance. You may want them both to be warriors; not as strong as fighters of their level, but still capable of defending the gang when needed. They might both take teamwork feats to make their enemies cry.

These characters can help the gang as warriors, crafters, shamans, or anything else their skills and feats would make them good at. As with any followers, if they are mistreated or abused, you may lose the ability to replace them easily.

Treated well, they will serve you as useful, fairly tough gangsters.

Here's a sample leftenant: 15 pt buy, Human war 2/exp 1/adp 1.
HP: 10+6+5+4+ con bonus + favored class bonus, if you like (3, since all 3 classes count as favored)
Skills: Adept, Warrior, and 10 other class skills (I'd choose class skills that emulate the rogue class, myself)
All armor and martial weapons, 12 skill points before race and int. modifiers, and 3 0 and 2 1st level adept spells per day (with a 12 wisdom)
BAB: 2+.75+.5= 3.25, or 3 total.
As your personal Night Raven leftenants, they start with the lesser tattoo, but not the awesome Black Talon ones you get. They also get 2400 gp. in gear (heroic level)

A versatile and fairly tough guy for a CR 2.

These guys can help you RP running your network, setting up your headquarters, etc. They're your characters to run, and they could be sources of new leads and adventures, too.


MAP

OK. Take whatever items you want from the last attack. Brightwood will help you sell the rest, and he'll pay you 500 each on top.

You'll get some "turf," with some income, and some followers to help set up your pesh network.


MAP

Everybody leveled up? If your character's wealth is significantly less than 10,500, let me know.


MAP

Capt. Brightwood said he'd pay you. You might be able to fence your unwanted toys with him, too.


MAP

The news spreads fast. By the time you meet, you hear mentions of Dhanush Dhugash of Jamelray. Folks are saying he died on the docks.

Like Elvis said, "All pimps get shot." LOL


MAP

Anyone else care about Sidoze's strangeness?

You all get away relatively unnoticed, and can rendezvous where you like.


MAP

The guards had nothing special. Dhugash had some stuff, though.

Detect Magic and ID it later.
+1 adamantine dagger
+1 mithral chain shirt
Ring of protection +1
Amulet of natural armor +1
Wand of scorching ray (CL 4, 9 charges)
3 potions of invisibility, 2 potions of CLW
2 scrolls of invisibility, 2 scrolls of shield (CL 4)
Boots of Striding and Springing

Perception DC20:
You find a secret compartment that has 2 vials blue whinnis poison, good for 6 uses. 2400 gp in coins and jewels.

You give the watch the slip, and can divvy up the toys and you hit 5th level. I think the Captain owes you something, too.

Take 1/2hd +1 hp, or you can roll.


MAP

Yes. However, the feather token is a weird item, so Dhugash is instead hopelessly grappled. He's not invisible, and unless anyone has any objection, you murder him in the next 2 rounds, and take all his stuff.


MAP

Took care of the avatar. Yes, Dhugash is up.

Sidoze
Mijndert
Quill
Jared
Noro
Andrezi
Dhugash

MAP

The remaining man speaks magical words and once again becomes invisible.


MAP
Raventhorn wrote:
Hey guys as a request is there a way we could only post when its our turn I am very much confused on the init order. I know it sometimes works with the posting ahead of time but I just keep getting more and more confused.

Here's how it works in this game:

Speaking is a free action, and as such, you may speak out of turn. IC speech should be bold, no need for parenthesis. Your character speaking outside of your turn in-game does only that: Speak.

You can speak out of turn. If it's just a joke or ooc observation or just saying what everybody's thinking, well, Duh-doy!
Looking forward to more Community. Funny show.

PbP is hard. It takes a long time, and most campaigns fall apart pretty fast. I GM this one and the Goblins 2 campaign. They're 8th level, now, starting our 2nd year. There are 4 of them. 2 have left and were replaced. The witch and the inquisitor are still there. The rogue and cavalier were replaced by a ninja and Reta Bigbad, the pregen fighter. She rocks!

This one is a year old, Jan. 4. Lots of turnover, though.

I won't stop GMing this, barring the usual. Get used to the slow pace, and check in enough to keep it moving.

Our boy is a bigwig, and I'm fairly sure that all of you are barely hurt, and will finish him off in grand style, and profit thereby, gaining renown where it matters, and hitting 5th. Might want to hide your tracks. You'll get followers, now, too.

I'm your muse, not your writer. Our new Talons don't kill with the abandon the originals did. Now that you have a name and a reputation, the crappy, crime-filled part of town where you can operate and be so close to the Precipice Quarter, which some of you have been to, may be your base.

Even if you just slaughter undead at the rate you've been slaughtering humans, someone is going to notice.

Then again, what price power? LOL


MAP

There are no guards left up. Dhugash is visible inside.


MAP

That puts him out. Quill drops the other one, who was already injured.


MAP

The guards appear ready to surrender, until a booming voice from inside the cabin yells.

Fight, you idiots, or I'll kill you myself!

Just then, a ray of singeing fire flies out the door at Jared, and misses him!

In the torchlight, he now sees a lightly-armored man holding a wand in one hand and a dagger in the other. He looks like the picture of Dhugash.

The guards obey, and my red d20 fails them, too. They all miss!

I was hoping for at least some challenge. LOL

Round 6 (I think)

Sidoze
Mijndert
Quill
mounted guards- out
Jared
inside carriage
Noro
Andrezi
Dhugash
guards

MAP


MAP

All's well. Jared notices the only visible door to the cabin. It's slightly ajar. The ladies won't remember anything.

Andrezi, then the professor and Mary Ann, then round 5. MAP


MAP

Yes, the guard avoids Mij's attack. Quill's turn.


MAP

Quill just misses. The sorcerer is up.


MAP

The injured guard goes down. Andrezi misses the other one, who swings on him and misses, then backs up, giving Quill an AoO.

The x-bow guards attack Quill and Sidoze, but they both miss. They 5' in towards the boat.


MAP

Yes, it's Andrezi's turn. Depending on what everybody does prior to Jared's turn, he may do something else, entirely.

MAP


MAP
Jared Thorne wrote:
So, maps accurate? What is "g-11"? Thanks!

I put a # there to remind myself how many hps he's down.


MAP

Jared hears Noro just fine. She can hit one lady, if she wants, but the girls seem scared enough at the moment.

Sidoze
Mijndert
Quill
mounted guards- out
Jared
inside carriage
Noro
Andrezi <
driver
guards


MAP

MAP

Yes, Mijndirt knocked him out good!

Sidoze
Mijndert
Quill
mounted guards- out
Jared
inside carriage
Noro
Andrezi
driver
guards

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