MAP
Both. I don't see it as either-or. They're loyal to you individually as your leftenants, and the gang, too.
MAP
This is a little thing from when we were just getting started. I hope it charges our batteries a little. Early in the thread:
We'll start out assuming you all have a place to stay and the rent's paid. Some of you might share a space, or all live in different districts. That's up to you.
This being a mostly-city thing, you'll mostly encounter humans and humanoids. Like you, they have levels in various classes, but since they're not you, they don't all have to kill things to get xp. I was just reading a thread about NPCs and the Gamemastery Guide, and thought "So what class and level is the barmaid?" Of course, the answer is "It depends." It's not likely to matter very often. With 6 of you playing and working on rogue-y stuff, I hope you don't mind dividing duties and maybe even going out alone or in small groups. This goes against the "don't split the party" maxim, but it's a city, and most people can walk from one end to the other without getting killed. Gangsters, naturally, aren't most people. You'll eventually have to be careful in certain areas, TBD. I'm hoping that we'll have more than one story going on, and you'll be able to decide for yourselves what you want to do. I want to keep things sandbox-y and player-directed. Your ideas are as good as mine (probably better), and the people who post the most will do the most. We'll need daily posting (weekends optional, but encouraged) to keep things moving. It takes a while to get into a rhythm and get a feel for what you can realistically do. If everybody's patient, we can all have some bracing adventures going on and get to do some cool things. This setting offers a lot of possibilities, but I'll need your help to make it exciting. Let me just add that this is an extremely slow game, and I'm fine with that. Chess by mail is a lost art.
MAP
It would also be cool to have a sort of headquarters. If it were me, I'd put it where no one would think to look. You'd have to make it reasonably safe to get in and out of, of course.
MAP
I wanted a short sidetrek with your new underlings, say one each, to give them a little life. Your characters are still the headliners, but it might be fun to give the redshirts a little personality. Let me know when at least one is done.
MAP
Noro Kas wrote:
No worries. Take care of business and Post when you feel like it. We can wait.
MAP
Brightwood seems to have found new lackeys; another pair of massive half orcs and a few humans, who, after a wave of his hand, allow you on board the vessel with almost obsequious courtesy. He greets Sidoze with a pleased expression. You've done the job, and the guard seems to not miss Dhanush enough to investigate his death. Well done, my friends. This little power vacuum will no doubt cause some ripples in our world, but the pigs take the credit, and preen before the public as if they'd done something useful. With the Princes in disarray, their rivals will swallow them. That leaves me with a boat still filled with contraband, and a dire need for new outlets of distribution. I trust you can handle distribution near the Precipice Quarter? My contacts tell me your gang has grown. He eyes Quill for a second, looking her over. I look forward to a beautiful relationship, he says with a grin. Send 6 of your most discreet runners to the green warehouse on Sailor Street, and we'll load them up with the goods. A little, at first. I'll front that. Push out your competition and establish your turf, bring me the money, and we'll go from there. The tourist season is coming. I must get back to Jamelray and smooth some ruffled feathers and resupply. That kid was connected, which is the only reason he lived as long as he did. A pretty servant pours some liquor into several crystal glasses. Brightwood takes one, and she offers you the others on a platter. Let's drink to a new order. We're business folk, not animals. If only more people would understand that, we wouldn't have such... unpleasantness. He raises his glass, and says Let the harrow deck divine our fortune, and not our demise!
MAP
Cool. Another change, too. Initiative will now go in alphabetical order. Watch out for those Aasimars.
MAP
Brightwood is tickled to know his nemesis is dead, and guarantees that with this break in the pesh princes' control, distribution will change. He pays you, and offers to fence any items you may want to sell.
MAP
Sidoze wrote: OK total worth of sidoze 4000gp give or take I think I'll go with WBL auto-treasure. We did that in some 3.5 games and everybody was happy. Less work for the DM, people got what they wanted instead of a bunch of stuff they'd just sell, anyway, and with the new income stream you'll get from your network, we can assume you can get gold from that. Brightwood will give you some cash, too. So, for the sake of convenience, everybody just buy and sell stuff up to your new wealth level, 10,500. Long lists of treasure description and RPing the trading can be fun, but we can assume that goes on in the background. This game is slow enough. Cool?
MAP
Mijndert wrote: Sid's total would actually be 3270. You count gear at it's actual value not its sell value. I'm not sure where he's starting from, but it's probably still a reasonable request. He's all about the poison and the spellcasting and such.
MAP
Jared Thorne wrote: Is the wand supposed to be 540? Yes, if you sell it. I goofed, there. Sell anything for half. Not a problem in Absalom.
MAP
Item value/selling price +1 adamantine dagger 5002/2501
I think once you guys sell some of this, you'll be closer to level.
MAP
I like it. Yeah, these people can be spies, thugs, crafters, or whatever else you can conjure. You can just spoiler their info on your pages. Re-spoilered: Think of this as a muted form of the Leadership feat. Rather than taking the feat, you will instead each have two followers who aren't meant to go on adventures with you, but can act as lieutenants/couriers/proxies for you as important leaders of the Nightravens, and defenders of your turf when you're away.
Your leftenants are much stronger than other people in the following ways: Leftenants may take ranks in any of 3 NPC classes: Adept, Expert, or Warrior.
For example, if you're a 5th level character, your leftenants would have 4 levels (5 x .66 = 3.33, or 4 levels, rounded up, in any of 3 classes) each. One could be an Adp 1/ Exp 2/ War 1, or any other combination of the 3. She would get her favored class bonus at each level. Another could take levels of Expert, and be an Exp3/ War1, able to craft items and also be stealthy, a decent healer, and use any martial weapon, for instance. You may want them both to be warriors; not as strong as fighters of their level, but still capable of defending the gang when needed. They might both take teamwork feats to make their enemies cry. These characters can help the gang as warriors, crafters, shamans, or anything else their skills and feats would make them good at. As with any followers, if they are mistreated or abused, you may lose the ability to replace them easily. Treated well, they will serve you as useful, fairly tough gangsters. Here's a sample leftenant: 15 pt buy, Human war 2/exp 1/adp 1.
A versatile and fairly tough guy for a CR 2.
MAP
Andrezi Zeldana wrote: Sounds pretty cool. Do you want separate avatars for each of these guys, or do you just want a brief synopsis of each on our own profiles? The latter. They're minor characters, and they'll be around to fill out the gang and such. They may or may not be seen much, depending. Also, they get 2 traits. If you're multiclassing adept, Magical Knack would be good.
MAP
I've been playing with this idea in another campaign, and I'd like to try it here, too. Leftenants:
Think of this as a muted form of the Leadership feat. Rather than taking the feat, you will instead each have two followers who aren't meant to go on adventures with you, but can act as lieutenants/couriers/proxies for you as important leaders of the Nightravens, and defenders of your turf when you're away.
Your leftenants are much stronger than other people in the following ways: Leftenants may take ranks in any of 3 NPC classes: Adept, Expert, or Warrior.
For example, if you're a 5th level character, your leftenants would have 4 levels (5 x .66 = 3.33, or 4 levels, rounded up, in any of 3 classes) each. One could be an Adp 1/ Exp 2/ War 1, or any other combination of the 3. She would get her favored class bonus at each level. Another could take levels of Expert, and be an Exp3/ War1, able to craft items and also be stealthy, a decent healer, and use any martial weapon, for instance. You may want them both to be warriors; not as strong as fighters of their level, but still capable of defending the gang when needed. They might both take teamwork feats to make their enemies cry. These characters can help the gang as warriors, crafters, shamans, or anything else their skills and feats would make them good at. As with any followers, if they are mistreated or abused, you may lose the ability to replace them easily. Treated well, they will serve you as useful, fairly tough gangsters. Here's a sample leftenant: 15 pt buy, Human war 2/exp 1/adp 1.
A versatile and fairly tough guy for a CR 2. These guys can help you RP running your network, setting up your headquarters, etc. They're your characters to run, and they could be sources of new leads and adventures, too.
MAP
OK. Take whatever items you want from the last attack. Brightwood will help you sell the rest, and he'll pay you 500 each on top. You'll get some "turf," with some income, and some followers to help set up your pesh network.
MAP
Everybody leveled up? If your character's wealth is significantly less than 10,500, let me know.
MAP
Capt. Brightwood said he'd pay you. You might be able to fence your unwanted toys with him, too.
MAP
The news spreads fast. By the time you meet, you hear mentions of Dhanush Dhugash of Jamelray. Folks are saying he died on the docks. Like Elvis said, "All pimps get shot." LOL
MAP
Anyone else care about Sidoze's strangeness? You all get away relatively unnoticed, and can rendezvous where you like.
MAP
The guards had nothing special. Dhugash had some stuff, though. Detect Magic and ID it later.
Perception DC20:
You find a secret compartment that has 2 vials blue whinnis poison, good for 6 uses. 2400 gp in coins and jewels. You give the watch the slip, and can divvy up the toys and you hit 5th level. I think the Captain owes you something, too. Take 1/2hd +1 hp, or you can roll.
MAP
Yes. However, the feather token is a weird item, so Dhugash is instead hopelessly grappled. He's not invisible, and unless anyone has any objection, you murder him in the next 2 rounds, and take all his stuff.
MAP
Raventhorn wrote: Hey guys as a request is there a way we could only post when its our turn I am very much confused on the init order. I know it sometimes works with the posting ahead of time but I just keep getting more and more confused. Here's how it works in this game: Speaking is a free action, and as such, you may speak out of turn. IC speech should be bold, no need for parenthesis. Your character speaking outside of your turn in-game does only that: Speak. You can speak out of turn. If it's just a joke or ooc observation or just saying what everybody's thinking, well, Duh-doy!
PbP is hard. It takes a long time, and most campaigns fall apart pretty fast. I GM this one and the Goblins 2 campaign. They're 8th level, now, starting our 2nd year. There are 4 of them. 2 have left and were replaced. The witch and the inquisitor are still there. The rogue and cavalier were replaced by a ninja and Reta Bigbad, the pregen fighter. She rocks! This one is a year old, Jan. 4. Lots of turnover, though. I won't stop GMing this, barring the usual. Get used to the slow pace, and check in enough to keep it moving. Our boy is a bigwig, and I'm fairly sure that all of you are barely hurt, and will finish him off in grand style, and profit thereby, gaining renown where it matters, and hitting 5th. Might want to hide your tracks. You'll get followers, now, too. I'm your muse, not your writer. Our new Talons don't kill with the abandon the originals did. Now that you have a name and a reputation, the crappy, crime-filled part of town where you can operate and be so close to the Precipice Quarter, which some of you have been to, may be your base. Even if you just slaughter undead at the rate you've been slaughtering humans, someone is going to notice. Then again, what price power? LOL
MAP
The guards appear ready to surrender, until a booming voice from inside the cabin yells. Fight, you idiots, or I'll kill you myself! Just then, a ray of singeing fire flies out the door at Jared, and misses him! In the torchlight, he now sees a lightly-armored man holding a wand in one hand and a dagger in the other. He looks like the picture of Dhugash. The guards obey, and my red d20 fails them, too. They all miss! I was hoping for at least some challenge. LOL Round 6 (I think) Sidoze
MAP
The injured guard goes down. Andrezi misses the other one, who swings on him and misses, then backs up, giving Quill an AoO. The x-bow guards attack Quill and Sidoze, but they both miss. They 5' in towards the boat.
MAP
Jared Thorne wrote: So, maps accurate? What is "g-11"? Thanks! I put a # there to remind myself how many hps he's down.
MAP
Jared hears Noro just fine. She can hit one lady, if she wants, but the girls seem scared enough at the moment. Sidoze
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