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Phaezeriel's spell vaporizes a chunk of the machine, and along with it, much of the threading that was working it's way through Jan's body.
With an audible sigh, and what sounds like a slight sob - either of joy or sadness - the ghostly form of Jan quietly fades away, leaving nothing left. Her soul has passed on from this plane, put to rest through the knowledge that her torturer had been dealt with.
Jan seems to be at least momentarily at a loss for words at the news that her tormentor in her previous life has passed on.
Meanwhile, the other members of the group are trying to figure out what, if anything, they can identify about the monstrous machine which seems to be keeping the ghostly figure hostage.
Knowledge: Arcana (DC20):
Upon closer inspection, the machine appears to be at least partially made up of the gemstone onyx, somehow alloyed in with whatever other metals make up the machine. Onyx is often used as a material component in Necromantic spells and rituals.
Knowledge: Arcana (DC25):
Everything listed under the DC20 check, plus...
There have been theories that if one was able to use magic alloy the onyx gemstone with adamantine (this is not possible using typical metallurgy), you might create a non-magical material which would be able to touch incorporeal creatures, such as ghosts, similar to a weapon/armor with the Ghost Touch property.
Knowledge: Arcana (DC30):
Everything listed under the DC20 & DC25 checks, plus...
You know that the theories regarding the alloying of onyx and adamantine are in fact true, but research has shown that the rituals required to craft such a material are dangerous and have a corrupting influence, akin to the darkest of magic. As such, most research surrounding this topic has been abandoned.
Knowledge: Religion (DC20):
Given the way the light in the room reacted to Adon's antimagic, and the nature of the light that the machine had been giving off, it's likely this machine is doing /something/ with ectoplasm - the essence of incorporeal creatures.
Knowledge: Religion (DC25):
Everything listed under the DC20 check, plus...
It is extremely likely, given some tiny flickers in the ghost's luminescence (which are barely noticeable), that the machine is actually leeching ectoplasm directly out of the ghost for some purpose. Literally draining it's soul. If it went on indefinitely, it is likely that the ghost would simply fade away and vanished, the soul permanently removed from the lifestream, destroyed entirely by the process.
Combined Total of 50 on both Knowledge: Arcana & Religion checks:
Given that ghosts are generally held in the world by some negative emotion from their previous life, and the information Vai just gave to Jan, it is entirely probable that the dark machine is preventing Jan's spirit from finding it's final rest. Releasing her from the machine would allow her to move on. It would be somewhat difficult given the resilience of the metal, but it would not need to be delicate work.
Midha Yamauchi wrote:
So yeah, the forum dice continue to hate me. Holding my move action until I know what my immediate surroundings are - things she could climb, hide behind, or otherwise get a tactical advantage from.
Oh ye forum dice. The Betrayers.
[i]Midha had retreated towards a narrow passage between two larger buildings. Constructed of stones of various shapes and sizes, Midha might recognize this as a building built to withstand earthquakes, given her life underground. Fortunately for her, this means she could scale the 15 or so feet with relative ease if she tried (DC10 Climb checks).
Augustus you have finished your casting. Smite Evil is ineffective against these foes (the rider is not Evil), but you have a Celestial Eagle now.
Vai Sunwake wrote:
The ghost seems to calm down as there's no longer something directly triggering her memories of her former life,, and finally take stock of her surrounding, and more importantly, the half-elf girl. "Vai! You're here to rescue me from Him?!" The ghost says, and despite the fact her screams have discontinued, she still seems frantic. "He might come back any second! Quick, get me out of here!" the ghost cries, struggling against the bonds of the twisted machine which holds her.
Vickory West wrote:
After opening the cage and glancing over the captives for severe wounds, Vickory then goes to examine the machine rather closely.
Anyone inspecting the machine proper will need to make both a Knowledge (Arcana) and Knowledge (Religion) check. Make both, even if you don't have ranks.
It comes down to this:
Power Attack wrote:
Sadly, Swallow Whole isn't a melee attack, it's a combat maneuver.
This does mean, however, that Power Attack works on things like Inflict Wounds and Shocking Grasp. I like to imagine spellcasters punching people with spells.
Deadly Aim specifies that it does not work on Touch Attacks, but Power Attack doesn't. :)
Anahita bint Tariq wrote:
Anahita's assessment of the villagers seem to match what she had learned back at the village proper - they were taken by force, but not intended to kill. What is easily visible to the Keleshite's trained eye is: various bruises and cuts, along with the trauma of being dragged along for some distance in a giant sack stuff with all their peers. All those which she observes with her Champion abilities appear to be alive. Again though, given that none of them roused at the sound of the battle, it is possible they have been drugged, poisoned, or otherwise kept unconscious.
Adon Derro wrote:
adon raises an eyebrow. He walks up to the machine, unnaturally calm as ever, practically blind to the ghost's suffering, and shoves antimagic at it, in case it had a magical feature to it.
Adon's attempt does have an effect, though perhaps not the one he is seeking - ghoulish green light which had lit the cavern previously is doused, plunging them all into the deep darkness of the underground, with only the slight glow of the ethereal Jan illuminating the scene. She still seems to struggling and unable to free herself.
Round 1 - Rider's Turn
With a powerful volley from Jericho's weapon and the fire from Seirin's hands, an ordinary bear might have taken that moment to turn tail and flee, especially given the pair of bullets that just embedded themselves into it's side. This is not a normal bear though, and it obeys the commands of it's rider, and charges forward.
With all of Seirin's allies having scattered from around her - Jericho 10 feet to the left of her, Augustus similarily on the right and Midha having retreated backwards a considerable distance.
The man atop the bear charges in... and strangely, does not immediately use his axe. Instead, he aims to grab at the Seirin herself, aiming to pull the woman in front of him onto his mount - perhaps taking himself an early prize.
Grapple check: 1d20 + 8 ⇒ (14) + 8 = 22
The rules for this kind of maneuver obviously are being a bit ad-hoc'd, but if he succeeds on a move to pin, that'll be scooping Seirin onto his bear.
He manages to grab onto Seirin's outstreched hand. His hands are strong and quick. A warrior through and through.
Round 2 - PCs may act!
The ghost seems unwilling or unable to believe or maybe even hear Vai, and her shouts of dismay slowly begin to turn to begging, pleading for the pain to stop or be released, no doubt reliving the last days of her life....
Alright, gonna stop there and give people a real chance to react. Sorry. xD
Vickory's quick skills are able to get the lock on the cage open, and the door swings slowly open. Most of the villagers still seem to be unconscious - drugged perhaps, as the sound of battle did not wake them. There are a few groggy sounds and movements, but nothing substantial.
Jan's eyes trace the movement of the dragon descending upon her, and something clicks, and she throws her translucent hands out towards Vai in what might have been an attempt to protect herself. Another scream rings out from the ghost. "No! Stay away! Stay back! Please Lord!" Despite her incorporeality, Jan does not appear to be able to free herself from the machine, struggling momentarily against it's bonds.
Unfortunately for Vickory, the creature with which she was conversing was not long for this world as the wrath of her blue dragon ally is now directed towards it. Aided by the timely arrival of Belyu, Adon and their mysterious companion, the dual-sided spellcaster falls quickly to arrow, tooth and claw, aided by guidance from the holy power of Yrrin.
Meanwhile, a shining bastion of righteousness, Yrrin calls forth on all the powers at his disposal, and dispatches his foe with a telling blow, striking straight through his armour and almost splitting the N'gathau in two.
The remaining N'gathau's invisibility wears off shortly thereafter, and is slain more in what is more akin to an act of mercy than combat. He was doomed anyway.
There's a long moment of silence in the cavern as the echoes of the battle fade away.
A few things remain to be done - the cage which holds the mostly villagers must be opened, and there is still the question of the monstrous machine, which appears to have a ghost caught in it's midst - the source of the screams which had propelled Vai onward so recklessly before.
And of course... who is the stranger accompanying Belyu and Adon?
Also, in Kuros, was there anything else you guys were wanting to do specifically or are we just going to handwave/narrate the rest of the cleanup? I don't want to drag things out past the point that people found things interesting. And who was supposed to be showing up with that demiplane? Also, what happened with the whole request from Ghalen to the headmaster about contacting Tyrrin's mom to help determine if the virus was able to be contained in Kuros or not?
I had Tyrrin come in and fill people in. Other than that I'm good to move forward. I thought we were waiting on Ryo for the last bit with Denulia.
Sadie Jhiwoon wrote:
Before Anahita is able to carry through with her threat, Sadie's expert bladesmanship cuts their foe down, and he falls, dead. His poisonous blood pours out of his body onto the stone floor of the cavern.
Across the cave, the ghostly girl seemingly attached to the dark machine stirs noiselessly, her undead and supposedly incorporeal form seemingly trapped within the confines of the machine's dark clutches.
New round has begun for anyone still waiting on me
Sense Motive vs. Bluff: 1d20 + 12 ⇒ (16) + 12 = 28
Vickory's attempt at diplomacy does give her attacker momentary pause, before a twisted smile crosses the face of the side closer to Vickory. And then in response he utters a word, laced in darkness and evil.
Hearing this word causes Vickory to make a Fortitude save or take 2d3 ⇒ (1, 1) = 2 Charisma drain, (in the highly unlikely event that Vickory speaks Dark Speech, she is immune to this).
After the piercing and twisting word is uttered, the N'gathau's unnatural smile only seems to intensify. "Yes, I know the place very well. Are you offering yourself as a subject? It is very rare that mortals offer themselves to the delicious ecstacy of pain." It seems that Vickory has at least managed to stall her opponent for the moment, except for that single uttered word that still seemed to twist in her psyche, as he waits for her response.
Sadie & Anahita
While fighting Sadie was frustrating, this new cotton-dressed girl who had cast a neutralizing spell seemed to the axe-wielding and bloodied N'gathau a much easier target than the blade-armed and force field-wielding girl. The pain of his wounds was glorious, and he wanted only to share that ecstacy with the mortals here. Between the sword blows and the burst of shrapnel which had caught him, the N'gathau is barely capable of standing.
Despite his severe wounds, the N'gathau darts quickly to Anahita and reaches out to her with a bloodied hand, seemingly intent on spreading his poisonous blood onto the Keleshite.
Grapple attempt vs. Anahita (this will provoke from both Sadie, and Anahita if she has a weapon (or natural attack) available for attacking: 1d20 + 27 ⇒ (1) + 27 = 28
The wounded N'gathau is stumbles slightly as he reaches for Anahita, making it very easy for the Keleshite to sidestep his grasp.
Yrrin and the hammer-handed N'gathau continue to battle, neither has yet to strike a telling blow, and Yrrin has yet to call on the holy powers available to him to drive the Outsider to his knees...
Phaezeriel's burst of shrapnel has weakened the Hammer-handed one though, since he is slow and wasn't able to dodge the blast.
The archer is confused at best. It wasn't /pain/ he was experiencing, it was as though his insides had revolted against him, unable to do anything but stagger around and vomit, the ionizing radiation of Vai's blast making him feel sicker and sicker as his body tried to adjust...
Belsayv (Rear Guard)
Adon's blade strikes and strikes, landing mortal blows for a quasit... and then the quasit's body is simply gone. Whether it was a Summoned creature, or perhaps some sort of Contingency spell was triggered is not completely clear.
Knowledge (Arcana/Planes) DC18:
Typically, if a creature is Called to the plane and bound, it will actually die and leave behind a corpse. Only Summoned creatures vanish completely when they are slain.
I'm going to have to move on without Yrrin's actions shortly, simply because it's been 2 weeks since my last update. Will update that combat later tonight.
Additionally Lyn, have Ardiente and Fieri come back whenever you feel they've 'finished' their task. (Yay Ardiente's gonna get to do stuff again! xD)
Adon Derro wrote:
Belyu Shardae wrote:
"You know what I like about qausits? They're basically like the flues of the fiendish realm. You can try to turn me inside out, but that's not something even a pit fiend or Blair could do, so...." She shrugs, smiling, and as far as Adon or the Quasit can tell, she's telling the truth...
As Adon's anti-magic strips the Quasit of his illusions, he once again flickers back into a non-shaded state. If Adon or Belyu could read quasit expressions, they might think he looks a little nervous at this point, flanked by these two teenagers, one of which had eaten his spell and stripped him of all his magic... and the other was unsettling in other ways...
Despite this, the quasit attempts to draw himself into a somewhat dignified position. "My master would rip you to shred no matter what you are." he sneers, boasting, and trying to be intimidating, which of course is somewhat ludicrous for a creature so tiny.
Anahita bint Tariq wrote:
Sadie takes another 1d4 ⇒ 3 Con damage for the failed save., but Anahita has neutralized the poison, so no more saves required.
As Anahita takes in the scene of the rather humongous underground chamber, one thing should be immediately apparent - her allies are in the middle of a battle! Across the room, the draconic bulk of Vai is crouched and ready to strike at an unseen opponent. Meanwhile, within some 40 ft of her, Yrrin battles on against a foe who who appears to have had his hands replaced with hammers. Opposite the room from where Vai is, standing the slithering member the group has picked up - backed against a cage - which appears to be housing the villagers that were sought - by another twisted humanoid-like being, though this one appears to have once been two creatures, now sewn together along their backs to form one.
A curious thing to note is a ghostly image of a teenaged girl sporting draconic wings similar to those of Vai, and apparently caught up in some impressively massive machine of dark metal. Everything about Anahita's being screams that the machine holding the ghostly girl is wrong. Wholly unnatural, an abomination if ever there was one.
All this though, may be irrelevant, as there is a foe much closer to home - another of the twisted creatures, badly wounded, standing nearby and engaging Sadie. His eye has turned to this apparently unarmoured newcomer. He looks as though he's about to engage Anahita...
Belyu Shardae wrote:
The little creature's shaded appearance flickers momentarily, revealing his true self for just a moment before the shaded quality re-asserts itself, blocking details. In that moment though, Adon and Belyu catch enough of the creature to know what he is. How could they not, since it was similar to one of their company - the creature is a Quasit.
And he hisses at Belyu's threats, fluttering there, trapped between the two. "Why don't you stop talking, before I turn you inside-out." he quasit quips back, though he doesn't attack yet - his head darting this way and that as if searching for a way out.
Lord Foul II wrote:
The figure I generally use for my players is "For every level higher, half the amount of people".
It means that, for example, for every level 20 in the world, there is about 2^19 Level 1 people (a little more than 500,000), 2^18 Level 2, 2^17 Level 3s, etc.
That's the easiest way to understand it, in my opinion. Golarion has good population totals and most of the high level characters listed in one resource or another, so you might be able to make accurate comparisons if you put in the effort to compile the data.
Bradley Urquardht wrote:
After bidding an affectionate farewell to her friends, Rena heads through the halls in search of Bradley. The arrows lead her to a small courtyard off of the kitchens where there was a compost heap. Bradley appears to be sleeping in the compost. He looks to be hurt or sick or some combination of the two.
Bradley's day isn't about to get better as suddenly a huge feathered snake-monster with wings is descending upon him, poking at him gently with her massive snout. The massive monster opens it's mouth, massive razor-sharp teeth looking as though it's about to have Bradley for dinner! From somewhere very close nearby, Bradley hears the silken-soft voice of the girl he has a crush on, saying his name in a worried tone.
Yet Bradley is not eaten, and once again he can hear Rena say his name from... the snake monster?
Forgive the artistic license! xD
Sadie Jhiwoon wrote:
Since Sadie managed to escape the grapple, she only has 1 dose of the poison. So Fort saves at the start of every one of Sadie's turns, until she makes 2 saves in a row or 6 rounds total have elapsed (or someone steps in the cure the poison). You also still have an action Sadie, that was just attacks of opportunity. :)
The now-grappled two-sided-stitched spellcaster attempts to physically break out of the telekenetic grapple, knowing that a spellcast could easily be disrupted. First one side will attempt, then the other.
CMB: 1d20 + 23 ⇒ (4) + 23 = 27
The caster is able to free himself from the telekenetic grapple, and moves towards Vickory, drawing a weapon as he does - a nasty, serrated-edged sword that looks like it was designed to rip and tear at flesh for maximum pain.
Vickory, he is now standing next to you, and your back is to the cage. Just FYI
Meanwhile, on the other side of the battlefield, the hammer-handed N'gathau has decided that Sadie is too frustrating to fight, choosing instead to charge away after Yrrin, a hammer-handed blow coming down hard on the holy warrior. Fire burns across his skin.
Sadie gets an AoO from that charge.
The axe-wielding and now ever more bloodied warrior tosses his axe aside, and instead tackles Sadie, aiming to smear more of his poisonous blood on the young teenager, and eager to watch the life slowly drain out of her.
Another AoO for Sadie,
The archer which is about to be mauled by a dragon girl does what any sensible person would do when faced with a dragon - disappear. A potion pops out of a storage pocket in the archer, and he drinks it, vanishing.
The archer is moving away from Vai and appears to be setting up to unleash a certainly-deadly hail of arrows on the dragon girl.
Vai does take the opporunity to strike at the archer though, her jaws lightning quick as she snaps them on her enemy.
AoO for potion drinking: 1d20 + 20 - 4 + 5 + 1 ⇒ (5) + 20 - 4 + 5 + 1 = 27
Sadly, Vai's jaws close only on air this time, the N'gathau quicker than her this once.
As Vickory's storm of Fire begins to sweep through the room, both Yrrin and Vai dispatch a foe each, and Sadie's own blows strike deeply against her axe-wielding opponent... perhaps a little too deeply, as blood sprays out from his wounds, splashing into Sadie's face.
Sadie will need a DC26 Fort Save or be poisoned, losing 1d4 ⇒ 2 Con.
Reflex saves against Firestorm DC27:
Archer: 1d20 + 21 ⇒ (10) + 21 = 31
Dual-Sided Caster: 1d20 + 14 ⇒ (3) + 14 = 17
Axe: 1d20 + 15 ⇒ (5) + 15 = 20
Hammers:1d20 + 7 ⇒ (19) + 7 = 26
The firestorm cuts a swath through the room, burning all of the enemies save the archer who has the grace to dodge quickly out of the way of the storm. The others remain ablaze.
The spellcaster facing Vickory looks as though he's about to begin casting a spell - all four arms raised, when he suddenly jerks to the side as Phaezeriel's telekenetic grapple takes hold of him.
Writing still in progress...
GM Fireclaw wrote:
Adon Derro wrote:
Repost for DB3 - does Belyu want to take any actions?
I'm fairly certain that you cannot stack the area for the spell - never heard of that (though if you have a rules reference I'd appreciate seeing it) - and if you could it certainly wouldn't stack damage (that would make Firestorm the best damage spell in the game by a very wide margin), but the cave is large enough that Vickory doesn't have to worry about friendly fire (hah, a pun!), and should be able to hit all hostile with the spell.
Belsayv (Phaezeriel, Sadie, Vickory, Yrrin, Vai)
Sadie's taunt have a clear effect on the enemies, and those who were not already focused on her now turn their attention, turning away from the Dragon. The only one of the N'gathau whose attention she does not have is the one which Yrrin has entered into combat with.
That is, until Vickory's dispelling spell rips away the magical protections guarding their trove of living flesh. The other side of the stitched-together entity finally takes his hands away from the controls that was torturing the poor ghostly girl.
With a startling speed, the dual-sided entity begins to close the distance between itself and Vickory, and a pair of green beam lance out towards the reapling, one beam coming from each 'side' of the duo.
Enervation x2, which I'm pretty sure Vickory is immune. If not though, here's the rolls.
Meanwhile, the blackened skin N'gathau facing Yrrin abandons his defensive position - especially after the splash of holy blood was not a kind of pain he enjoyed. He lashes out with his daggers, quick as lightning despite his wounds.
Dagger Full Attack (vs AC37):
Mainhand 1: 1d20 + 28 ⇒ (19) + 28 = 47 threat
Mainhand 1a (haste): 1d20 + 28 ⇒ (17) + 28 = 45 threat
Mainhand 2: 1d20 + 23 ⇒ (4) + 23 = 27
Mainhand 3: 1d20 + 18 ⇒ (9) + 18 = 27
Offhand 1: 1d20 + 28 ⇒ (12) + 28 = 40 hit
Offhand 2: 1d20 + 23 ⇒ (15) + 23 = 38 hit
Offhand 3: 1d20 + 18 ⇒ (17) + 18 = 35
Mainhand confirm rolls (Needs 8): 2d20 ⇒ (20, 19) = 39 2 confirms
2 crits, 2 hits.
Total damage (before any DR): 6d4 + 90 + 8d6 + 8d6 ⇒ (2, 2, 1, 2, 4, 3) + 90 + (1, 2, 6, 5, 5, 2, 2, 5) + (5, 1, 4, 6, 4, 2, 3, 2) = 159 plus 18 bleed
The dagger wielding N'gathau is able to drive several piercing blows through the holy warrior's defenses, causing more of the holy blood to spray painfully onto him, which only further enrages the creature.
Meanwhile, Sadie is set on all sides, with the archers picking her as their primary target, and the other two N'gathau - hammerhanded and blood-soaked axe wielder, also charge in on the teenaged girl. Luckily for Sadie, her mastery of her force field abilities are able to deflect all the blows from the two melee offender - they are simply not strong enough to break Sadie's defenses. The archers, however, are able to find the chinks in Sadie's 'armour'...
Didn't bother rolling the axe and hammer attacks, since they cannot pierce Sadie's DR.
2 Full Archer attacks vs. Sadie (AC25):
Manyshot x2: 2d20 + 29 ⇒ (20, 20) + 29 = 69 2 threats + 2 hit (many shot)
Attack x2: 2d20 + 29 ⇒ (17, 11) + 29 = 57 2 hit
Attack x2: 2d20 + 24 ⇒ (18, 10) + 24 = 52 2 hit
Attack x2: 2d20 + 19 ⇒ (2, 10) + 19 = 31 1 hit
Threat confirms (anything but 1): 2d20 ⇒ (4, 11) = 15
2 confirms, 7 hits, effective 13 hits (ow.)
Total Damage: 13d8 + 143 + 9d6 ⇒ (1, 2, 2, 4, 3, 2, 1, 7, 7, 7, 2, 8, 6) + 143 + (2, 1, 6, 5, 5, 1, 2, 1, 2) = 220
Sadie is perforated just as Vai had been - arrows sinking deep into her vitals...
DONE! You guys have a turn now. :)
Belsayv (Frontline Group)
Alright, I almost got to this tonight. I promise I will get to it early tomorrow. Sorry for the wait. Just to sum up everyone's actions so it's easier for me tomorrow (and correct me if I'm wrong):
Belsayv Rear Guard (Adon, Belyu)
The shade continues away down the tunnel for a few moments before apparently deciding to turn and face his pursuers, landing some 10 feet in front of Belyu and Adon. Now that the creature is at ground level, it's actually quite small - about as big as a medium sized dog, and vaguely humanoid in shape. It's details are still cloaked in shadow.
It hisses and points a finger at Adon.
Adon's SR: 1d20 + 12 ⇒ (8) + 12 = 20
Adon feels a spell-like ability brush up against him and be utterly consumed by his anti-magic 'abomination'. The shade seems to take a comic moment when it stares at it's finger a little dumbfounded, before turning and fleeing down the corridor once more, a touch more panicked now.
The youth's grip on his axe tightens as Jericho's pistols are levelled towards him, but is stoic in demeanor, even if the humour has vanished from his face.
"Even the wind can be tamed - our <Wise Ones> have shown us in the past. Come then, if you would fight!"
With that, the man draws forth his axe, his hide-covered wooden shield also coming unslung from his back and finding his hands. He begins to spur his bear forward! Meanwhile, across the square, the other riders have made their target, and the lead bears smash the door to the Temple open, and the other riders begin to pour into the Temple proper.
Everyone won initiative - you may act. Please remember that actions occur in posting order, so if you want someone else to act first, wait for them to post or tag your post such as "After Seirin:"
Vickory's quick look over the locking mechanism reveals a pair of problems - there are two traps on the lock, both magical in nature. She would have to disable those before freeing the prisoners. If she had the right key, the traps wouldn't activate...
Up to you if you want to attempt to disarm the traps or not VIckory. If not you still have a standard action in the combat.
The duel-sided caster's twisted face seems to almost grin in anticipation as he sets his hands into motion, his voice twisting the arcane words together to form a spell. Vai, Phaezeriel and Sadie's bodies begin to be wracked with pain. The twisted caster says another quick word with a gesture, and the ground falls out from underneath Yrrin's feet.
Spellcraft check DC20 to ID first spell as Mass Pain Strike.
Meanwhile, the hammer-handed and the embedded-axe N'gathau are advancing, moving into flanking positions around the group, leaving Yrrin to combat the one he charged, aiming to fight the apparent casters of the enemy group (namely, Sadie and Phaezeriel). Both of them have advanced within charging distance of Sadie, Phaezeriel and Vai, and are preparing to go on the offensive.
A hail of arrows from the implated-bow N'gathau fly out to strike at the dragon shape of Vai.
2 full attacks vs. Vai (AC37+5):
Manyshot x2: 2d20 + 29 ⇒ (19, 13) + 29 = 61 1 threat, 1 hit
Attack x2: 2d20 + 29 ⇒ (19, 15) + 29 = 63 1 threat, 1 hit
Attack x2 2d20 + 24 ⇒ (11, 15) + 24 = 50
Attack x2 2d20 + 19 ⇒ (4, 20) + 19 = 43 1 threat
2 crit confirms at +29: 2d20 + 29 ⇒ (6, 18) + 29 = 531 confirm
Total 1 crit, 4 hits, 2 many shot arrows: 9d8 + 99 + 18d6 ⇒ (2, 5, 1, 3, 5, 6, 8, 8, 1) + 99 + (4, 2, 3, 1, 5, 6, 3, 4, 5, 5, 3, 2, 3, 2, 1, 2, 5, 2) = 196
Vai's roar is truncated into a horrible half-whelp/half-scream as she's pierced by many arrows, sinking in between her scales. Her blood flows freely, but she's still standing, if barely.
Vai is at 5 HP. Take actions!
If Yrrin managed to stay out of the pit, he'll notice the one N'gathau he is facing is taking a defensive posture - it is seriously wounded... but also seems to be actually /enjoying/ the pain, to an almost orgasmic level.
Reflex vs. Sadie: 1d20 + 13 ⇒ (19) + 13 = 32
The caster duet seems to be ready more quickly than Sadie had hoped, and quickly sidesteps outside of the forming forcefield, four legs moving in concert in a very disconcerting fashion.
The N'gathau seem to simply laugh in response to Yrrin's offer of surrender, and speak in a guttral language to one another. They continue to appear belligerent.
If you speak N'gathau or can understand all languages:
The gist of what they said is: "Oh look, another self-proclaimed champion of justice. Their flesh is always strong. Take him."
The target of Vai's lightning bolt is somewhat less fleet-of-foot, taking the bolt square in the chest and stumbling back, momentarily dazed by the electricity, leaving Yrrin the perfect opportunity to charge in, delivering a mighty blow to the blackened-flesh N'gathau. The monster almost seems to reveal in the feeling of his skin being sliced open, and grins, readying his counter-attack to the paladin.
Meanwhile, Vickory has managed to approach the cage - though she is not quite there yet, she is certain that the N'gathau are focused on the combat rather than her. Vickory spots what appears to be the locking mechanism along with a small door to the cage.
Vickory, you are 1 move action away from the cage (thanks to Haste). If you approach it and try to pick the lock, please make a Disable Device check.
If anyone wants to take a combat action (anything from casting a spell to using a non-social ability), I'll have everyone make initiative checks.
While I won't be as strict with initiative here (PBP makes it a bad idea in general), here's the method I find works best:
In which case Midha and Jericho's turn order's are interchangable, as are Seirin and Augustus'. If you want to delay or ready actions, your initiative will change as normal. For example, if Midha wanted to wait for Seirin to go before she acted, her initiative 'grouping' would drop down to Seirin/Augustus/Midha from that point on in the combat.
In effect, having a high initiative check might mean you get to act before the enemies do, but it should still work fine within the PBP environment. If anyone has suggestions to improve this system, let me know.