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Neither of Vai's birth parents seem to have anything left to say, neither of them making eye contact with this woman whom their daughter is hiding behind...
Writing a response to this...
It was Vai's father's turn to speak, though no because Elsa lacks words - his temper had flared as well, during Aananda's speech. "Your solution would leave everyone dead!" he bellows, his voice quieter after that outburst but continuing on in a heated tone, tears drying on his face. "We don't have any idea what magics monsters like dragons have! For all we knew, he could've just cast a spell and killed us all! I love my daughter, and my heart broke the day I did what I had to do. But the alternative was the slaughter of the village! A hundred-odd people! A hundred people who are still alive to this day, who would not be if we had elected to take your path!"
A slight sob from Vai can be heard as she cowers behind Aananda, holding on tight to her.
Vai's father calms slightly at that noise, no longer shouting or being heated. But he does look directly into Aananda's eyes, making a passionate motion with his hand. "If it had just been our lives at stake, then I would've died a hundred times over for Vai's sake. But it wasn't, and I'm not so irresponsible to risk the lives of a hundred more innocent people. Maybe you are." he finishes, and looks away, the stout resolve on his face broken only by his lip quivering.
"What were we supposed to do?" comes a strangled reply from Vai's birth mother, who is fighting tears more and more as Aananda speaks. She is shaking with emotion as she speaks. "We hadn't the resources to fight a dragon, and he told us if we fled the village that he would hunt us down." the woman's voice broke, but she continues after a moment. "And.. if we don't sleep well at night. We haven't since the first day that monster came to our village."
The pair are both sitting up at this point. If Aananda checks their chart, she will find that they were found to be in good health apart from traces of a powerful sedative in their bloodstream, which has been purged.
The blonde haired man almost immediately breaks his gaze on Aananda, shame-facedly looking away, while the elvish woman's expression is full of gentle sadness, glancing at her daughter behind this strange woman.
"Yes, we know." The man replies in a barely audible whisper, the only response forthcoming from the pair.
Vai is still somewhere in the school, somewhere nearby. Ace could follow the signature there, in a few minutes.
GM Fireclaw wrote:
And Ace, since he's with them.
They'd barely convinced her to eat anything, and Morrivan was definitely not in good shape. Ginni and Tamina debated in whispers for a bit, but eventually decided that for her own good they needed to take Morrivan to the infirmary. She didn't even argue when they suggested it. She just sat there listlessly until they practically dragged her with them.
Across the infirmary as Ginni, Tamina, and Morrivan enter teleports in Vai, quickly pulling her hands away from the two adults she had seemingly brought with her. The adults are a human man and a elf woman, both blonde haired and... it's pretty obvious their relation, even at this distance. Having arrived in the receiving area of the infirmary, a beleaguered looking nurse hurries over, and Vai can be seen saying a few words to the nurse before the pair are whisked away to beds in the non-critical section, followed closely by Vai.
While Tryko'Sam is waiting for the signal from the priests to begin trasnport, the mysterious stranger returns with fresh meat from his hunt, looking to assist in feeding the villagers and aiding in their recovery. The stranger is told not to build a fire though, as the villagers would be moved shortly anyway.
Meanwhile, Vai asked Tryko'Sam not to move two specific villagers, as they would be coming back to Avalon. When questioned, she explains quietly to Tryko'Sam the details of why they come to Belsayv in the first place - the identity of the school's attacker, and her own fear that her parents would've been the next target. Avalon is at least more able to respond to potential threats.
The signal is eventually given from the priests of Pelor that they are ready, and Tryko'Sam begins to transport the barely conscious villagers to a more proper long term care solution. The transportation itself is done and over fairly quickly, and the priests and priestesses begin their work in earnest to begin the healing process.
Back at the camp, Vai looks around at the gathered group, and there is a small smile on her face. At least she knew she could count on her friends. She sets about getting the Starcasters ready for use, re-programming their locations to return them to the green just outside of Avalon's front doors. She introduces herself to the mysterious stranger, and tell both him and Vickory that Avalon is a school, and welcomes everyone who does not wish harm on another. She offers them a Starcaster each. The number of Starcasters isn't really a restriction as the Champions could simply go to Avalon and bring the devices back.
Eventually, everyone is arrived at Avalon safely. Vai thanks everyone profusely once again for putting themselves at risk and devoting their time to help her. Up to this point, she hasn't spoken a word to her parents, and they've stayed quiet as well, having been among the first to shake off the effects of the sedative.
Vickory West wrote:
Vickory frowns a moment, not knowing why the negativity towards dragons,"We are the dragon clan cause we killed a dragon of the Eastern Empire and Sorenson made its bones into one of my kind, though she is dragon shaped. As for those things, they feed on pain. Not sure what it was, but something attracted them here. My guess is it was something tied to that ghost girl that Vai knows, the monsters had the ghost girl trapped in a device, though we destroyed it along with the monsters."
Despite the haze of the sedation, the man does at least pick up on one thing that Vickory said, though the rest seems to simply go straight over his head. "Vai? You're here with Vai?" he asks, looking around and seeing his daughter away some fifty feet. The fear seems to fade from his eyes as he looks back to Vickory. "She.... you saved us?"
Voice of Awesomeness wrote:
If he's gone for an hour, I worry that the group might not be there when he returns. He definitely won't be back before Sadie and Tryko'Sam. That's mostly why i had left this for now.
Vickory West wrote:
"I am Vickory West of the Dragon clan, fourth of the clans of Sorenson's children. I come from another place and am a stranger to these lands."
"Dragon c-clan?" he says, the fear in his eyes only seeming to increase at Vickory's mention of dragons. He shuffles away as much as his state allows, which is to say, not very much. "What? Which dragon? What about those... things?"
Round 2, Celestial Eagle
The eagle comes into being and, at Augustus' orders, strikes out against the kidnap-attempting rider, it's Celestial talons and beak trying to rip at him!
Talon #1: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
The Eagle tears a long gash in the rider's shield-arm, casuing him to cry out, but not lose his grip yet on Seirin.
Round 2, Rider's turn
In spite of this new assault, the rider maintains his strong grip on Seirin, attemping now to pull her onto his bear, to be held in front of himself.
CMB: 1d20 + 8 ⇒ (12) + 8 = 20
Seirin is indeed pulled up onto the bear's back, and is now laying on her stomach with one half of her body slinged over each side on the bear. The rider appears to be pressing his shield onto her back, the weight still keeping her held, though she may still attempt to struggle against this.
Again, I'm sort of ad-hocing these rules since this kinda stuation doesn't reaally fit into a standard grapple, but is definitely conceivable. Let's say that Seirin is still considered grappled now, but gains +5 on any checks to break free as she's not actively being held, though her position is still difficult.
Meanwhile the bear swings a paw at the eagle which has struck his master.
Claw: 1d20 + 6 ⇒ (4) + 6 = 10, Damage: 1d6 + 3 ⇒ (2) + 3 = 5
While the eagle sustains a greivous wound, it has not yet been dealt enough damage to be unsummoned.
Round 3 - PCs turn!
Vickory West wrote:
Most of the villagers appears to be still fairly non-responsive, thanks to whatever sedation they had been under, though they do seem to be gradually coming out of it, quicker now that they are being hydrated.
Of the two in particular which Vickory has selected to address, the man appears to be more cogniscant of his surroundings, though when Vai's name is mentioned, he seems to appear to gain a little more lucidity, sitting up slightly before returning to a laying position. "Vai?" he says groggily, before his eyes fall on Vickory's lower half and she can see the fear in his eyes, though numbed. "Who arrr youu?" comes the numbed-sounding voice of the middle-aged human.
Belyu, Adon, Yrrin, and the as-yet-unamed stranger all easily spot a pair of the stirring villagers which Vai appears to be specifically avoiding - both fair haired, a man and a woman. The woman is the only elf among all the mixed-race villagers. It's pretty clear, these are Vai's parents. Alive, if still extremely groggy. Depending if Vickory understands such relationships (and has finished what she was doing with her cloak), she also may spot the family resemblance.
The goal for which they came appears to have succeeded. Vai's parents are alive. Mission success.
As Anahita's life energies flow out around her, villagers who were only groggily noticing her or paying attention slowly begin to heal. Even those still unconscious feel a trickle of the life energy, and begin to mend.
I'm going to assume Yrrin is also channelling here, so the villagers are pretty much all healed of their wounds.
Despite the healing energies present, most of these people are still decidedly very groggy, a likely after-effect of whatever was keeping them sedated.
And I'm out of time now. Most posts later!!
Hey folks - Belsayv obviously isn't very well defined and you're free to make things up about it as you go along regarding the cities and such, but there are a few important notes regarding it that really shouldn't change (to keep continuity).
-Belsayv is typical fantasy-setting planet. It is populated by all the normal fantasy types, as well as any magical beasts and so on you might expect to find in any other full 'campaign setting' planet.
Vickory West wrote:
Given the nature of the material, Vickory may be able to harvest if she has something with which to seperate pieces from the machine. An adaminatine tool - weapon or otherwise - may be able to easily seperate pieces for later use/study.
Ephebe smiled as she watched the children run off to play. It was good to see them enjoying themselves. Children with powers so rarely got a chance to just be kids.
A few minutes after the children had all left, Ephebe's senses pick up a miniscule rustling in the undergrowth nearby. Probably just a squirrel or other rodent moving through the brush... no wait... there it was again. A twig snapping... too heavy to be a rodent then... Someone might be trying to sneak up on her.
Phaezeriel's spell vaporizes a chunk of the machine, and along with it, much of the threading that was working it's way through Jan's body.
With an audible sigh, and what sounds like a slight sob - either of joy or sadness - the ghostly form of Jan quietly fades away, leaving nothing left. Her soul has passed on from this plane, put to rest through the knowledge that her torturer had been dealt with.
Jan seems to be at least momentarily at a loss for words at the news that her tormentor in her previous life has passed on.
Meanwhile, the other members of the group are trying to figure out what, if anything, they can identify about the monstrous machine which seems to be keeping the ghostly figure hostage.
Knowledge: Arcana (DC20):
Upon closer inspection, the machine appears to be at least partially made up of the gemstone onyx, somehow alloyed in with whatever other metals make up the machine. Onyx is often used as a material component in Necromantic spells and rituals.
Knowledge: Arcana (DC25):
Everything listed under the DC20 check, plus...
There have been theories that if one was able to use magic alloy the onyx gemstone with adamantine (this is not possible using typical metallurgy), you might create a non-magical material which would be able to touch incorporeal creatures, such as ghosts, similar to a weapon/armor with the Ghost Touch property.
Knowledge: Arcana (DC30):
Everything listed under the DC20 & DC25 checks, plus...
You know that the theories regarding the alloying of onyx and adamantine are in fact true, but research has shown that the rituals required to craft such a material are dangerous and have a corrupting influence, akin to the darkest of magic. As such, most research surrounding this topic has been abandoned.
Knowledge: Religion (DC20):
Given the way the light in the room reacted to Adon's antimagic, and the nature of the light that the machine had been giving off, it's likely this machine is doing /something/ with ectoplasm - the essence of incorporeal creatures.
Knowledge: Religion (DC25):
Everything listed under the DC20 check, plus...
It is extremely likely, given some tiny flickers in the ghost's luminescence (which are barely noticeable), that the machine is actually leeching ectoplasm directly out of the ghost for some purpose. Literally draining it's soul. If it went on indefinitely, it is likely that the ghost would simply fade away and vanished, the soul permanently removed from the lifestream, destroyed entirely by the process.
Combined Total of 50 on both Knowledge: Arcana & Religion checks:
Given that ghosts are generally held in the world by some negative emotion from their previous life, and the information Vai just gave to Jan, it is entirely probable that the dark machine is preventing Jan's spirit from finding it's final rest. Releasing her from the machine would allow her to move on. It would be somewhat difficult given the resilience of the metal, but it would not need to be delicate work.
Midha Yamauchi wrote:
So yeah, the forum dice continue to hate me. Holding my move action until I know what my immediate surroundings are - things she could climb, hide behind, or otherwise get a tactical advantage from.
Oh ye forum dice. The Betrayers.
[i]Midha had retreated towards a narrow passage between two larger buildings. Constructed of stones of various shapes and sizes, Midha might recognize this as a building built to withstand earthquakes, given her life underground. Fortunately for her, this means she could scale the 15 or so feet with relative ease if she tried (DC10 Climb checks).
Augustus you have finished your casting. Smite Evil is ineffective against these foes (the rider is not Evil), but you have a Celestial Eagle now.
Vai Sunwake wrote:
The ghost seems to calm down as there's no longer something directly triggering her memories of her former life,, and finally take stock of her surrounding, and more importantly, the half-elf girl. "Vai! You're here to rescue me from Him?!" The ghost says, and despite the fact her screams have discontinued, she still seems frantic. "He might come back any second! Quick, get me out of here!" the ghost cries, struggling against the bonds of the twisted machine which holds her.
Vickory West wrote:
After opening the cage and glancing over the captives for severe wounds, Vickory then goes to examine the machine rather closely.
Anyone inspecting the machine proper will need to make both a Knowledge (Arcana) and Knowledge (Religion) check. Make both, even if you don't have ranks.
It comes down to this:
Power Attack wrote:
Sadly, Swallow Whole isn't a melee attack, it's a combat maneuver.
This does mean, however, that Power Attack works on things like Inflict Wounds and Shocking Grasp. I like to imagine spellcasters punching people with spells.
Deadly Aim specifies that it does not work on Touch Attacks, but Power Attack doesn't. :)
Anahita bint Tariq wrote:
Anahita's assessment of the villagers seem to match what she had learned back at the village proper - they were taken by force, but not intended to kill. What is easily visible to the Keleshite's trained eye is: various bruises and cuts, along with the trauma of being dragged along for some distance in a giant sack stuff with all their peers. All those which she observes with her Champion abilities appear to be alive. Again though, given that none of them roused at the sound of the battle, it is possible they have been drugged, poisoned, or otherwise kept unconscious.
Adon Derro wrote:
adon raises an eyebrow. He walks up to the machine, unnaturally calm as ever, practically blind to the ghost's suffering, and shoves antimagic at it, in case it had a magical feature to it.
Adon's attempt does have an effect, though perhaps not the one he is seeking - ghoulish green light which had lit the cavern previously is doused, plunging them all into the deep darkness of the underground, with only the slight glow of the ethereal Jan illuminating the scene. She still seems to struggling and unable to free herself.
Round 1 - Rider's Turn
With a powerful volley from Jericho's weapon and the fire from Seirin's hands, an ordinary bear might have taken that moment to turn tail and flee, especially given the pair of bullets that just embedded themselves into it's side. This is not a normal bear though, and it obeys the commands of it's rider, and charges forward.
With all of Seirin's allies having scattered from around her - Jericho 10 feet to the left of her, Augustus similarily on the right and Midha having retreated backwards a considerable distance.
The man atop the bear charges in... and strangely, does not immediately use his axe. Instead, he aims to grab at the Seirin herself, aiming to pull the woman in front of him onto his mount - perhaps taking himself an early prize.
Grapple check: 1d20 + 8 ⇒ (14) + 8 = 22
The rules for this kind of maneuver obviously are being a bit ad-hoc'd, but if he succeeds on a move to pin, that'll be scooping Seirin onto his bear.
He manages to grab onto Seirin's outstreched hand. His hands are strong and quick. A warrior through and through.
Round 2 - PCs may act!
The ghost seems unwilling or unable to believe or maybe even hear Vai, and her shouts of dismay slowly begin to turn to begging, pleading for the pain to stop or be released, no doubt reliving the last days of her life....
Alright, gonna stop there and give people a real chance to react. Sorry. xD
Vickory's quick skills are able to get the lock on the cage open, and the door swings slowly open. Most of the villagers still seem to be unconscious - drugged perhaps, as the sound of battle did not wake them. There are a few groggy sounds and movements, but nothing substantial.
Jan's eyes trace the movement of the dragon descending upon her, and something clicks, and she throws her translucent hands out towards Vai in what might have been an attempt to protect herself. Another scream rings out from the ghost. "No! Stay away! Stay back! Please Lord!" Despite her incorporeality, Jan does not appear to be able to free herself from the machine, struggling momentarily against it's bonds.
Unfortunately for Vickory, the creature with which she was conversing was not long for this world as the wrath of her blue dragon ally is now directed towards it. Aided by the timely arrival of Belyu, Adon and their mysterious companion, the dual-sided spellcaster falls quickly to arrow, tooth and claw, aided by guidance from the holy power of Yrrin.
Meanwhile, a shining bastion of righteousness, Yrrin calls forth on all the powers at his disposal, and dispatches his foe with a telling blow, striking straight through his armour and almost splitting the N'gathau in two.
The remaining N'gathau's invisibility wears off shortly thereafter, and is slain more in what is more akin to an act of mercy than combat. He was doomed anyway.
There's a long moment of silence in the cavern as the echoes of the battle fade away.
A few things remain to be done - the cage which holds the mostly villagers must be opened, and there is still the question of the monstrous machine, which appears to have a ghost caught in it's midst - the source of the screams which had propelled Vai onward so recklessly before.
And of course... who is the stranger accompanying Belyu and Adon?
Also, in Kuros, was there anything else you guys were wanting to do specifically or are we just going to handwave/narrate the rest of the cleanup? I don't want to drag things out past the point that people found things interesting. And who was supposed to be showing up with that demiplane? Also, what happened with the whole request from Ghalen to the headmaster about contacting Tyrrin's mom to help determine if the virus was able to be contained in Kuros or not?
I had Tyrrin come in and fill people in. Other than that I'm good to move forward. I thought we were waiting on Ryo for the last bit with Denulia.
Sadie Jhiwoon wrote:
Before Anahita is able to carry through with her threat, Sadie's expert bladesmanship cuts their foe down, and he falls, dead. His poisonous blood pours out of his body onto the stone floor of the cavern.
Across the cave, the ghostly girl seemingly attached to the dark machine stirs noiselessly, her undead and supposedly incorporeal form seemingly trapped within the confines of the machine's dark clutches.
New round has begun for anyone still waiting on me
Sense Motive vs. Bluff: 1d20 + 12 ⇒ (16) + 12 = 28
Vickory's attempt at diplomacy does give her attacker momentary pause, before a twisted smile crosses the face of the side closer to Vickory. And then in response he utters a word, laced in darkness and evil.
Hearing this word causes Vickory to make a Fortitude save or take 2d3 ⇒ (1, 1) = 2 Charisma drain, (in the highly unlikely event that Vickory speaks Dark Speech, she is immune to this).
After the piercing and twisting word is uttered, the N'gathau's unnatural smile only seems to intensify. "Yes, I know the place very well. Are you offering yourself as a subject? It is very rare that mortals offer themselves to the delicious ecstacy of pain." It seems that Vickory has at least managed to stall her opponent for the moment, except for that single uttered word that still seemed to twist in her psyche, as he waits for her response.
Sadie & Anahita
While fighting Sadie was frustrating, this new cotton-dressed girl who had cast a neutralizing spell seemed to the axe-wielding and bloodied N'gathau a much easier target than the blade-armed and force field-wielding girl. The pain of his wounds was glorious, and he wanted only to share that ecstacy with the mortals here. Between the sword blows and the burst of shrapnel which had caught him, the N'gathau is barely capable of standing.
Despite his severe wounds, the N'gathau darts quickly to Anahita and reaches out to her with a bloodied hand, seemingly intent on spreading his poisonous blood onto the Keleshite.
Grapple attempt vs. Anahita (this will provoke from both Sadie, and Anahita if she has a weapon (or natural attack) available for attacking: 1d20 + 27 ⇒ (1) + 27 = 28
The wounded N'gathau is stumbles slightly as he reaches for Anahita, making it very easy for the Keleshite to sidestep his grasp.
Yrrin and the hammer-handed N'gathau continue to battle, neither has yet to strike a telling blow, and Yrrin has yet to call on the holy powers available to him to drive the Outsider to his knees...
Phaezeriel's burst of shrapnel has weakened the Hammer-handed one though, since he is slow and wasn't able to dodge the blast.
The archer is confused at best. It wasn't /pain/ he was experiencing, it was as though his insides had revolted against him, unable to do anything but stagger around and vomit, the ionizing radiation of Vai's blast making him feel sicker and sicker as his body tried to adjust...
Belsayv (Rear Guard)
Adon's blade strikes and strikes, landing mortal blows for a quasit... and then the quasit's body is simply gone. Whether it was a Summoned creature, or perhaps some sort of Contingency spell was triggered is not completely clear.
Knowledge (Arcana/Planes) DC18:
Typically, if a creature is Called to the plane and bound, it will actually die and leave behind a corpse. Only Summoned creatures vanish completely when they are slain.
I'm going to have to move on without Yrrin's actions shortly, simply because it's been 2 weeks since my last update. Will update that combat later tonight.
Additionally Lyn, have Ardiente and Fieri come back whenever you feel they've 'finished' their task. (Yay Ardiente's gonna get to do stuff again! xD)
Adon Derro wrote:
Belyu Shardae wrote:
"You know what I like about qausits? They're basically like the flues of the fiendish realm. You can try to turn me inside out, but that's not something even a pit fiend or Blair could do, so...." She shrugs, smiling, and as far as Adon or the Quasit can tell, she's telling the truth...
As Adon's anti-magic strips the Quasit of his illusions, he once again flickers back into a non-shaded state. If Adon or Belyu could read quasit expressions, they might think he looks a little nervous at this point, flanked by these two teenagers, one of which had eaten his spell and stripped him of all his magic... and the other was unsettling in other ways...
Despite this, the quasit attempts to draw himself into a somewhat dignified position. "My master would rip you to shred no matter what you are." he sneers, boasting, and trying to be intimidating, which of course is somewhat ludicrous for a creature so tiny.
Anahita bint Tariq wrote:
Sadie takes another 1d4 ⇒ 3 Con damage for the failed save., but Anahita has neutralized the poison, so no more saves required.
As Anahita takes in the scene of the rather humongous underground chamber, one thing should be immediately apparent - her allies are in the middle of a battle! Across the room, the draconic bulk of Vai is crouched and ready to strike at an unseen opponent. Meanwhile, within some 40 ft of her, Yrrin battles on against a foe who who appears to have had his hands replaced with hammers. Opposite the room from where Vai is, standing the slithering member the group has picked up - backed against a cage - which appears to be housing the villagers that were sought - by another twisted humanoid-like being, though this one appears to have once been two creatures, now sewn together along their backs to form one.
A curious thing to note is a ghostly image of a teenaged girl sporting draconic wings similar to those of Vai, and apparently caught up in some impressively massive machine of dark metal. Everything about Anahita's being screams that the machine holding the ghostly girl is wrong. Wholly unnatural, an abomination if ever there was one.
All this though, may be irrelevant, as there is a foe much closer to home - another of the twisted creatures, badly wounded, standing nearby and engaging Sadie. His eye has turned to this apparently unarmoured newcomer. He looks as though he's about to engage Anahita...