Nethys

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2 posts. Alias of John Scala.


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Scarab Sages

Because Anti-Magic Field exists and Mage's Disjunction doesn't always work.

Scarab Sages

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I recently finished up with Wormwood Mutiny and I remember having a few things happen on the 'off' days, most of them were skill/RP since combat is scarce but RP XP is still XP:

1) Conchobar Shortstone has an Elixer of Love, a generally frowned upon magic item. One of my PCs had actually started a relationship with him, so one night he offered that they share it so that they could 'feel closer to each other, as if they had just fallen in love'. The PC accepted, but when Conchobar went to pour the Elixer he found that it was missing. The PCs remembered that Scourge had been making unwanted advances towards Sandara earlier in the journey and now had to protect her from getting drugged. My PCs succeeded in distracting Scourge and spilling Sandara's drink, but Scourge took it personally and slipped his dark reaver powder into the rum of the PC who foiled the plan. I think they were at 2 or 3 Con after the poison ran its course, it was a scary minute at the table though. This ate a couple of otherwise uneventful days.

2) We had a ghost story night on the ship which was one of my PCs ideas, but it was an excellent RP experience. They rechristened their ship The Blood Drowner because of it and I'm planning to have the ghost actually show up towards the end of book 2.

3) The voyage of the Wormwood takes you past the X for 'The Lost Messenger'. Mgange Cove is well known for juju zombies, so I had my players fend off a juju zombie attack to save Liat who rewarded them with some jewels. (I can probably post the stats for the zombies I built if you want). My players actually did this after Bonewrack Isle so I threw a ton of zombies at them to make it level appropriate but two or three stray ones could make a good challenge for a low-level party.

4) Blostin's Second Chance, Ginger Belle and The Pelican are some encounter seeds that appear at the top of the book's Bestiary. They can happen at any time, but 2 crystal oozes will TPK a level 2 party (maybe even a level 3 one) so I would avoid The Pelican. As for the other two either one can be 'Advanced Boarding School' where the PCs are to test their mettle against some easy prey not worth Harrigan putting on his pants. I also have alternate stats for the captains in either of these encounters if you'd like me to share. My PCs repelled an attack from Blostin's Second Chance once they were aboard the Man's Promise (I re-skinned them so that they were Andoran privateers). They met the Ginger Belle after their mutiny and bought some slaves from them to fill out their crew, turning them into indentured servants.

5) TBD - I'm still in the process of building a number of encounters for my players including personal quests and I'd be more than happy to share anything I come up with for you to use in your game.

Cheers,

-Excalibur