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20 posts. Alias of Lost Gamer.


Dark Archive

Taking the group towards the kitchen the halfling starts to oddly prep things for dinner. He takes and opens the back door leading out of the house, but shuts it quickly before walking over to the only other door and opening it revealing the pantry.

He spends a minute looking around before coming out with an armful of vegetables. He places them on the table and moves towards the fireplace that holds some pots and pans on the wall and floor. He grabs a large pot and drops it almost immediately.

"Darn snakes!" he yells stepping back from the pot.

The group sees a small black and red stripe snake wither out of the dropped pot and slither quickly towards a hole in the wall before disappearing. Rubbing his arms the halfling glares at the hole for a minute before going back over and picking up the pot and setting it near the table.

The oddity of his actions has you all wondering. Why didn't he know which door led to the pantry? Isn't Walthus some sort of snake-wrangler? Before you can say anything Walthus speaks up.

"Need to get some water. I'll be right back." the halfling then takes the empty pot and heads outside, leaving the group to themselves.

Sense Motive:
Everyone passed the DC - It seems to you that he is acting like it is the first time he has been in his own kitchen.

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"Walthus." the halfling says as if confused. Then shaking his head he steps back opening the door the whole way. "I'm sorry. I not feeling well. Please come in. Come in."

He eyes the female members of the party with a sideways glance (especially Mai), before closing the door and asking, "May I get you something to eat? I was about to make a pot of soup."

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Everyone above 20, nice

As the group follows the relatively new trail through the swamp they hear a strange high pitched bestial cry. It seems to be coming from deep inside the swamp.

It's almost like a bird cry, but with a more feral feel to it like a predator calling at the coming night. Deep in the swamp the little bit of sunlight left gives the trees deeper off the trail a dark sinister look and almost anything could be hiding in them.

Crossing one more stone bridge the group finds the odd home of Walthus Proudstump.


A muddy trail leads up to a swampy lagoon. The open ocean is visible just beyond these shallow waters, while an old two-story building, its walls soggy with moss and its roof sagging with age, sits on the lagoon’s eastern shore.

Shalelu moves up to knock on the door and after a long wait and more banging it opens to show a bedraggled halfling ranger.

"Sorry I'm in no mood for visitors, please go away."he says with the door only half open.

Before he can shut it Shalelu puts a foot to the door and says. "We need information and a place to stay for the night Walthus. You have both you know."

Little diplomacy help if you will.

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The last two goblins turn tail and start to run off back down the road. One still has a bolt in his side form Natara.

Need to know what the characters would do in this situation.

Situation: The enemy is beaten and running off. It would be no problem for the PCs to catch them and finish them off.

Please think on it and post up your actions. This will help me to get a feel for them (if I ever need to DM-PC them). As well as give me fuel for further RP.

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Natara wounds the goblin badly and it drops it's bow looking ready to run at the next opportunity.

Sir Alric has trouble spearing the quickly little bas**** with his weapon as it dodges out of the way.

End of Round 2

Radok and Mia are up.

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Us vs Them is not as tactically fun.

It will happen mostly when you are in a group vs single monster combat.

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Sir Alric's charge takes out a goblin but blocks Shaleu's line of sight. The elf moves over to the other side of the road as the goblins fire at the group on the bridge.

Her arrow takes out a critter on the railing and it splashes into the dark water.


Initiative Order:
Round 2
Radok - charge - attack miss
Mai - double move
Goblins various attacks
Shalelu - attack (goblin at H-2) 1d20 + 13 ⇒ (15) + 13 = 28... 1d8 + 1 ⇒ (6) + 1 = 7
Natara - IS UP
Sir Alric - IS UP


goblin vs Sir Alric 1d20 + 3 ⇒ (4) + 3 = 7... 1d4 + 0 ⇒ (3) + 0 = 3
goblin vs Sir Alric 1d20 + 3 ⇒ (1) + 3 = 4... 1d4 + 0 ⇒ (3) + 0 = 3
goblin vs Mia 1d20 + 3 ⇒ (7) + 3 = 10... 1d4 + 0 ⇒ (4) + 0 = 4
goblin vs Radok 1d20 + 1 ⇒ (4) + 1 = 5... 1d4 + 0 ⇒ (2) + 0 = 2


- Sir Alric's lance has reach so I put your character back on the map to account for this.
- Mia to go into total defense is a standard action so moving there and having a bonus AC is not possible. Choose to have you where you wanted to be as you are close to getting into combat.
- Goblin at H-2 on the map is dead.
- All the goblins missed what a surprise. I rolled back to back 20's against the PCs in another game guess you are getting the low rolls.
- Everyone please keep track of bolts and arrows. Not sure but you may find more but not right off.



Dark Archive

I think it will be ok for everyone to play their characters a bit before "locking" them in.

So everyone will have till level 2 to decide if their current class combo, feats, skills, spell selection, etc. are what they want. But after level up things will be set.

If your sure you wish to make the switch now then that would be alright with me.

NOTE: We aren't using XP we are going by the adventure track in the module which says everyone should be level two after dealing with things in Brinestump Marsh.

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J-6 and K-6 are actually spots in the water. There is a whole in the bridge there. Sorry. But you were right it is 40'.

You may re-take your action but keep the rolls

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Radok can go for round 2 and then I will go for the goblins/Shalelu and update the map. He has a clear shot to the goblin at I-6

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The goblins scatter going this way and that before drawing bows and taking aim.

Arrows fly as two of the creatures climb the railing of the bridge to get a better vantage point.

Shalelu returns their fire with two arrows of her own. Both arrows miss their mark and the elf tsks, "They need to hold still darn them."


attack vs Sir Alric 1d20 + 3 ⇒ (11) + 3 = 14 1d4 + 0 ⇒ (4) + 0 = 4
attack vs Radok 1d20 + 3 ⇒ (2) + 3 = 5 1d4 + 0 ⇒ (3) + 0 = 3
attack vs Mia 1d20 + 3 ⇒ (10) + 3 = 13 1d4 + 0 ⇒ (1) + 0 = 1

Shalelu attacks 1d20 + 11 ⇒ (2) + 11 = 13 1d8 + 1 ⇒ (7) + 1 = 8
1d20 + 11 ⇒ (3) + 11 = 14 1d8 + 1 ⇒ (7) + 1 = 8


Initative Order:
Round 1
Radok - attack hit dmg=6 (kills goblin)
Mai - ready action(set vs charge)
Goblins various
Shalelu - attack miss
Natara - Is UP
Sir Alric

Al terrain except for the knee high black swamp water under the bridge is normal terrain. The water is difficult.



Dark Archive

The goblins seemed in a hurry as the come to the top of the arch in the stone bridge. And they didn't expect to see a group of adventurers wandering in their swamp so they are just as surprised as most of the party.

With Mai's signal the group readies themselves for action.

End of Surprise round



Initative Order:
Radok - Is up
Shalelu 1d20 + 3 ⇒ (8) + 3 = 11
Sir Alric



Dark Archive

The group leaves the Rusty dragon and meets up with Radok at the crossroads before turning south and heading out of town. Sir Alric is the only one mounted but he walks his horse at a slow pace keeping with the others.

It is a warm autumn evening and the group makes good time s the reach the outskirts of Brinestump Marsh a couple hours before sundown. The air turns from fresh to having a faint musty smell on it as you near the edge of forest the marks the swamps border. Bird calls and the buzzing of insects fill the air with sound as you turn off the Lost Coast road and toward a unused path.

Shalelu draws here bow and nocks and air. She cautiously leads the group along the trail and into the cover of the swamp.

Random Encounter rolls
1d100 + 0 ⇒ (5) + 0 = 5
1d100 + 0 ⇒ (98) + 0 = 98
1d100 + 0 ⇒ (17) + 0 = 17

Number of Goblins 1d6 + 0 ⇒ (6) + 0 = 6
Stealth 1d20 + 5 ⇒ (20) + 5 = 25
Initiative 1d20 + 6 ⇒ (9) + 6 = 15

The group nears a small bridge that arcs cross a stream set low to the ground. The brackish water of the stream makes its way under the stone bridge and heads out to Sog's Bay to the west. A group of six goblins is on the bridge rushing across as if being chased by something.


Need a Perception and Initiative. If you beat the Stealth check above you may go in the surprise round. Note that you should already have a weapon in hand while walking through the swamp.

Dark Archive

Looking to hit the swamp this weekend (SAT or SUN). Till then you may discuss who will help Shalelu fight the goblins. Only problem I see is adding Mai.

How would she join in to go goblin hunting.

My plan is to have a different NPC join the group for each of the sections of this adventure. For this part it will be Shalelu.

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The Rusty Dragon is empty except for the party and all four NPCs as it is not yet open for the day.

Please let me know how much RP you wish before we venture into the swamp. I think party "bonding" can happen there. :)

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Great RP and keeping things going.

Heading to work in half an hour will update this game first thing tonight.

So you can play/post you have unloaded everything and headed back to the tap room for a drink. Shalelu and the other PCs will enter the Rusty Dragon tonight. Should be home around 10:30pm EST.

And I will have the whole group in the same room. Awesome.

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I am a little behind in checking characters. Will have it done before an major rolls (like initiative) are needed. ;)

I am liking the RP going on and it has twice stopped me from interrupting, so you know that is always good.

I also need to know about anyone who wishes to have a romance or rivalry.

Sir Alfric has no background but do to his trait he could have a crush on Shalelu. Same with Radko, hmmm... gives me an idea.

Beyond that I am ready to move things along a little and see about getting the group at least into the same room.

Everyone else ready?

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A little place to chat - keep each other updated on RL situations - and maybe a release if you want to yell at me (or a player) even though your character wouldn't LOL.

Hoping to get to that white dragon soon (like two years, this is pbp).


AC: 24
HP: 115
melee: bite +17 (2d6+9)

breath weapon - think standing in a freezer over night in your undies >:)

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Sandpoint is a sleepy little town that has seen it's share of troubles.



Evil Wizards.

It is a testament to the willpower and tenacity of those who have leaved here for years. It is a beacon of hope that no matter the trouble heroes will rise up and defend those in need. And it is home.

Your life may not be what you thought it would be but for now you are content with the luck you have found living in Sandpoint. That was till a week or so ago. Now it seems like the last place in all of the world you wish to be is here. But although getting into Sandpoint and becoming a "local" is a matter of ease. Getting out is like trying to escape one of the Nine Planes.

Oh well, maybe a drink at The Rusty Dragon will help make things right once more.

Still need to refresh on the romance/rival rules and check characters but for now let's get into character and RP a bit.

Please post a description of your character for everyone (and me).

And each of the main NPCs are here as well.

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The Brinewall Legacy

by James Jacobs


When a trove of fireworks falls into the hands of the goblins of Brinestump Marsh, the people of Sandpoint fear an explosive invasion. But there’s more afoot in the soggy wilderness than goblin hijinks and dangerous pyrotechnics. An investigation reveals mysteries and menaces aplenty, but also a treasure holding the answer to not just one of Varisia’s greatest mysteries, but a conspiracy spanning continents and empires. Can the adventurers piece together a puzzle that links the owner of a sleepy village tavern to the unsolved destruction of a fortress-settlement? And can they withstand the ancient forces and secret destiny that have waited for them for decades?

Sounds like fun for everyone. Let's have a great campaign.