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Hand of the Inheritor

GM_Ekeebe's page

58 posts. Alias of Peebo.



After a very long hiatus from the boards, I am back, and willing to DM another PbP (I apologise to all those in my previous PbP threads that have died)

I am looking for 4 characters of 6th level. It will be set in Osirion. Rules are as follows:

*Standard races only.
*All classes, including APG classes are allowed.
*Please post at least once per day if at all possible.
*Each character has 16,000 gp to spend (5, 000 for weapons, 5, 000 for armour and 6, 000 for everything else).
*Stats are roll 4d6 and drop the lowest die roll, roll this 7 times and drop the lowest score.
*Roll for every level HP after 1st.

Have fun and put forth your characters.


You have been hired by the Merchant’s Guild in the town of Fellig to guard a caravan on the treacherous route to the city of Corvis. This journey takes more than two weeks, and passes through rocky mountain passes, dense forest and swampy lowlands. For your services you are to be paid 25 gp each at the end of your journey.

After chasing the rising sun for many days, the ordeal is near an end – Corvis is only half a day’s ride through Widower’s Wood. The trip has been without incident so far.

“Easy money, aye?” shouts Gunner Wadock, the caravan’s leader, from his position on the front wagon. “If only all my trips ‘twixt Fellig and Corvis were so painless.”

The caravan consists of five wagons, with four horses bringing up the rear. Gunner sits atop the lead wagon with his driver, a sour, quiet human called Viggo. The other four wagons ech have one driver. The pack horses are tied to the last wagon.

A thick mist has been over the caravan since entering the swampy lowlands, and the thick muck and mud makes moving quite hard.

The mud reduces speed to 1/2.

Each PC has two choices, either sitting atop one of the four wagons, the lead wagon not being allowed, or walking beside the wagons. Please indicate where you are in your introductory post, and how spread out you are.


Basilan Lasiliran, an 80 something aristocrat was a kind old man. Anyone who met him instantly fell for his charms and as such, being a merchant in his younger years was an easy task. Amassing his wealth, Basilan eventually found a wife and fathered a beautiful baby girl, who blossomed into a beautiful woman. Settling down, Baslian recruited many people to help his lands and family, forming strong and loyal friendships. Basilan eventually became bored and decided that since his wife pased away some 2 years ago, that he would see his daughter, Sophia, before he enters Shelyn’s Haven and joins his wife for eternity.

Basilan contacted quite a few people for the journey, knowing all to wall that the journey to the town of Hallowfeld will be a dangerous one, having to hire numerous bodyguards and warriors in his youth whenever he travelled from his manor to the town. First he talked briefly with Iriel Lassalanter, his oldest and most trusted friend, asking her to find a person with certain talents, which led to her meeting with Zidoren and his employment by the aristocrat. Basilan then talked with Amihan, and asked her to accompany him, as he has friends in Hallowfeld that might need her abilities. Basilan then sought out the son of an old friend, Ba’andu, and asked if he would like to accompany him on a trip to meet a local woman who practices the same ability as he and his father do, thinking that the cultural interaction would be good for the man. Lastly, wanting somebody to accompany him so that if anything whould happen to him, he would be able to pass into Shelyn’s Haven without any problems, Basilan sought out a woman he knew when she was an acolyte, Alisen Renard. After talking to her, and even going as far as to offer a substantial tithe to the church, she agreed.

And so they set off for Hallowfeld, only things aren’t what they expect when they arrive.

Most of the buildings are burnt partially or completely, and terrific bloodstains mar the streets and facades. Strangely there are no bodies anywhere.

map

Each party member has been assigned a colour so that they can easily figure out who they are on the map. The brown shapes are buildings, the blue shape is a well.

Perception checks, please.


This is the OOC thread for my (GM_Ekeebe's) Age of Worms Adventure Path PbP


Okay, I am going to convert Age of Worms APP over to Pathfinder RPG, and I want to run it here.

I am looking for 4 to 6 1st level characters (depending on popularity), standard Pathfinder rules, 20 point buy, standard classes.

If you dont have access to a Pathfinder Core rulebook, you can find everything you will need in this PF srd.

I will be converting for the next 2 days, so the game will more than likely start mid next week.

Ehe selection process will be simple, first in first serve, I will be compiling the player's names into a list so that those who want to join can know how many players already have started.



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