Gilbrok the Tongue

GM Eazy-Earl's page

281 posts. Alias of graypark.


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Okay. Thanks, everyone. Looks like some of the problem was on my end. The links aren’t differentiated in any way from the main text, so I didn’t know where to click.


GreatGraySkwid wrote:
I found the AR page via the FAQ, but I agree it would be nice if it were somewhere accessible in the primary navigation.

Thanks. That seems to work. Just to confirm, though, the most recent version is from 11/24/2017?


Gary Bush wrote:


Click ORGANIZED PLAY. This will take you to a familiar page.

Tried that multiple times. As far as I can tell, the links to all of those resources are no longer there.


With the site’s redesign, I’m having a difficult time finding the Additional Resources and Campaign Clarfications documents, the Organized Play guides, and all of the other downloadable material for organized play. What’s the new/best/easiest way to access that content?

Silbeg wrote:
I am thinking about trying to organize "Friday Afternoon Gaming Brought To You By 10,000 Lakes Gaming"

That is a fantastic idea! If other lodges were to organize a few tables of games each for one afternoon slot, it’d be a good way for them to show off their GMs, highlight their charity work, and disseminate their local con schedules. One of the big reasons I go to cons is to pick up GMing tips to which I might not otherwise be exposed. This would be a great way to learn how specific regions run certain aspects of the game.

“Silbeg” wrote:
I would organize 8-10 tables, with GMs predetermined, and backups in case any of those GMs got a lottery slot during that session.

I don’t know. 8-10 tables? That seems rather ambitious. It’s like organizing a con within a con. But if anyone could do such a thing, it’s the VOs that represent 10,000 Lakes Gaming.

Having the same issue here.


I haven't run Version B yet, though I am running it this Saturday
However, I do have some questions for anyone who may have run it already:

Questions Regarding Part 3 of Version B:
The PCs start with Area H (Blood in the Snow). Once that encounter has been completed, they proceed to Area I (Twinhorn Camp), where they can choose between three encounters/activities: meet with the Twinhorn Elders, fend off the undead (Spirits of the Past), or attack the Shadow Plane creatures (Planar Opportunists). All three of these take place on the map for Area I (though meeting with the Twinhorn Elders doesn't really require a tactical map). Or the players could bypass Area I entirely and proceed directly to Area J (Voice of the Shadow). Am I understanding this correctly?


Dialydd bronzewolf wrote:
I get ready for society game and get a potion or a scroll and not need it and then sell it, then find out I need it for the next game. How do I fix this ??

Buy consumables to fill a need, not in anticipation of a scenario specific situation. If you buy a consumable and don’t use it, don’t sell it at a loss. Hold on to it. In all likelihood, you’ll find a use for it in the future. Just be as prepared as you can be for any situation and you should be successful in any scenario.


Hard to have an informed opinion when most who have played or run any version of this have likely experienced only 25% of the eventual versions. My uninformed opinion based solely upon my own limited exposure to these specials would be to handle the retirement/replayability of them the same way the retirement/replayability of all previous specials has been handled.


Justasking4afriend wrote:
I rolled for my ability scores in front of my friend...

Ability scores aren't rolled in Organized Play; we use a point-buy system. I suggest you download the Pathfinder Society Roleplaying Guild Guide; all of the rules for character creation are in there.

powell01 wrote:
Where and what is this grocery store?

Amazon Go


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ChaosTicket wrote:

Im trying to find solutions...

I dont want to quit roleplaying games or tabletop games, just not deal with the Society's problems.

Organized Play is a worldwide shared campaign. It uses a subset of the Pathfinder RPG rules, modified by some “house rules”, all decided upon by the campaign leadership.

Organized Play GMs agree to run their games according to these rules.

Orgainized Play players agree to play by these rules.

If you can’t make those same agreements, this Organized Play Campaign is probably not for you.

Good news, though. There are plenty of other role playing and tabletop games out there. You can still play them and not have to deal with our “problems.”

Can’t find a home brew? Good news there, too. You already know some players who enjoy playing Pathfinder. I’d bet they’d love an opportunity to play even more Pathfinder.

Here’s my suggestion:

Engage them in conversation and say something like, “Hey guys, I like Pathfinder and role playing and tabletop games in general. Wouldn’t it be fun if we could craft our own gear, pick the pockets of the townies for extra gold, go out in the woods and hunt goblins until we’re 10th level? Now, I know we can’t do that in this Organized Play game, but what if we met here on some other night and ran our own game without the constraints of Organized Play? You know... use all the crazy rules from all the books? Who’s up for that?”


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BretI wrote:
Sorry you don’t feel I should play Core.

My apologies; that was not my intent. I should have used a universal "one", instead of an easily misunderstood "you." What I meant to convey was that, in my opinion, if one finds the Core campaign too restrictive, perhaps the Core campaign isn't for them. I didn't mean for you to think I was singling you out or attacking you in anyway. Again, my apologies.


Hilary Moon Murphy wrote:
I just want to be able to help my players be able to purchase basic survival gear...

Perhaps this is the true heart of my reluctance to agree with your proposal. Perhaps what you're viewing as basic survival gear is something I'm viewing as a "crutch." Perhaps I'm being overly protective of a game that isn't mine and I'm expecting everyone to want to play it the same way I do. I don't want to be that guy who tells someone they're not having fun the right way, so let me look at this another way.

Hilary Moon Murphy wrote:
I’m still hoping that we can find a workable balance here.

I could get on board with accepting a small list of "Always Available" non-Core items. That should eliminate any Chronicle farming for such items and should eliminate any table variation.

But what items should be on such a list?

I could accept just about any item that doesn't circumvent, replace, or otherwise mitigate anything for which there is already a Core mechanic. That's probably not very clear, so let me give you a couple of examples from items mentioned earlier.

Smoked goggles? No. They mitigate the already existing mechanics of averting one's eyes and/or wearing a blindfold.

Blunt arrows? Yes. I don't know of any other way to deal non-lethal damage with a bow.

Weapon blanches? No. They would replace the already existing availability of weapons made of special materials.

Non-Core weapons? Probably not. There are a lot of weapons in the CRB; does one really need more?


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Add a campaign mode to both The Emerald Spire and Thornkeep.


BretI wrote:
Chronicles already modify what a character has available to them in either campaign. I can think of several chronicles that give access to things that otherwise are not available in either campaign.

In this current proposal, it's not the Chronicle that's modifying what's available; it's the GM and/or player.

If something non-Core appears on a Chronicle, it can be bought by any Core character to which that Chronicle has been assigned at any time, provided they meet any purchase requirements.

With a non-Core item that doesn't appear on the Chronicle, the player needs to know they may want to purchase it in the future and remember to ask the GM to write it on the Chronicle. Otherwise, the item won't be available. That has the potential to create a disparity between Core characters when characters who have played the same scenario with the same results don't have the same item availability.

If I play a scenario in which blunt arrows (for example) makes an appearance and I don't realize I may want them or I forget to ask the GM to note them on my Chronicle, I'm unable to purchase them later when I realize I do want them; another character who played the same scenario may have grabbed those arrows right away. Two characters. Same scenario. Different item availability. Playing field is no longer level.


BretI wrote:
I’ve just started Core with a group in PbP. I wasn’t looking for an increase in challenge level, it was so the group could actually play most of that season again.

I suspect this may be the case with some players looking to open up Core to more non-Core items. They want to replay scenarios for credit, but don't really want to play the Core campaign.


BretI wrote:
I gave a list of items that I noticed missing from Core. They are all things that I am used to using in the standard campaign.

We're all used to using things or playing characters in the original campaign that aren't available in the Core campaign. This may sound harsh, but in my opinion, if there's something in the original campaign you can't play without and you know it isn't available in the Core campaign, maybe you shouldn't be playing in the Core campaign.

BretI wrote:
How do the people who play a lot of Core currently deal with not having those items?

The same way we deal with everything else that isn't in the Core campaign. I know that sounds snarky, but speaking for myself, one of the reasons I'm playing the Core campaign is because those things aren't available.

It's a different campaign; let's learn to do things differently (instead of the way we're used to doing them in the original campaign).

Again, if the only way you can "deal" with the Core campaign is to use items from the original campaign, the Core campaign may not be for you.


GM Lamplighter wrote:

CrystalSeas nails the issue, in my opinion.

I have complex thoughts on the Core Campaign, but I've come to realize that its biggest value is as a GM training ground. Yes, I know players want things like blunt arrows and antiplague. But, do they *need* them? Isn't part of the challenge of core, having to do things differently?

I echo and support CrystalSeas' and GM Lamplighter's thoughts on this.


Two additional concerns:

1. Chronicle farming. I imagine there must be a significant portion of the Core campaign player base that is active in the original campaign. It is possible that they would know in which scenarios certain non-Core items that would become available under this proposal can be found. I don’t know if this breaks the intent of the Core campaign or not, but such players could seek out such scenarios for specific non-Core gear that might “optimize” a Core character in ways the campaign never intended.

2. A level playing field. For the most part, all Core characters have (or will eventually have) access to the same gear. The current exception, of course, is non-Core gear that appears on a Chronicle sheet. Adding additional non-Core gear to that exception just heightens the perception that there’s a disparity between characters based upon the scenarios those characters have played. “Oh, you don’t have non-Core item X? You should have played scenario Y. You’re gong to need that item to be successful.”


Kalindlara wrote:
... since the items must appear in the scenario you're running for you to add them to the Chronicle, you may need to understand what they do anyway.

But the next GM may not.


Haunts need to manifest more slowly. I've rarely, if ever, seen the character(s) that can actually affect the haunt perceive and/or identify it before they are subject to its effects. But I do like haunts, both as a GM and as a player, and wouldn't advocate for their removal.


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NPCs with easily pronounceable names.


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GM Aerondor wrote:
The downside obviously is that it pollutes Core games a little with extra items, which was the whole attraction of Core.


I've been the contrarian in most of these proposals. I was against allowing non-Core spells to be copied from enemy spellcasters' books. I don't even like non-Core items that appear on Chronicles being available for purchase.

I play a considerable amount of Core and the attraction for my group is the challenge of adventuring with a very limited toolbox from which to equip our characters. Every time the door to additional non-Core items is opened wider, the Core campaign moves closer to the original campaign.

It's always been my opinion that if there's something non-Core a player wants for their character, they should probably be playing the original campaign instead.

Having said that, I won't be upset in the least if such a rule as HMM proposes is adopted. My group is free to ignore any non-Core spells or equipment that might be made available to us in order to keep our own game "pure". I don't believe any of us have ever purchased anything non-Core, even if it was on a Chronicle. And we're now at a level where we're unlikely to play with others who may have.

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Hmm wrote:
I have a question, and that is about slippage. One of the reasons that I don’t enjoy using map packs at conventions is that the cards slip around. I can correct this a bit by putting a vinyl map under them, and a clear vinyl sheet over them.

Here's what I do.

Get some removable mounting poster putty. Pinch off tiny amounts and roll them into tiny balls (maybe about half the size of a Tic Tac?). Put those little putty balls on your initiative tracker at the beginning of the session. Then, as you begin to place each of the map pack tiles, put a couple of those putty balls on their backs, and gently press the tiles into place on your gaming surface. They'll anchor the tiles and prevent slippage and movement. I usually put a blank flip mat down on the table to use as my surface (so I'm not affixing the putty directly to someone else's table). It's been my experience that most of these removable mounting putties are easy to remove from the surface of Paizo's map products and leave no residue.

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I saw lower fares, but had no intent to fly back that day (unless the savings had been substantial); I’ll be staying until late Tuesday afternoon.

I was actually seeing slightly lower airfares were I to fly back on Monday.

David Byrne just announced the dates of his world tour and he’ll be performing in Seattle at the Paramount Theater on the night of Thursday, May 24. That’s something which interests me. Anyone else?

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You can take the light rail from the SeaTac/Airport Station downtown to the Westlake Station. From there, you can take the monorail from its Westlake Center Station to its Seattle Center Station.

At Seattle Center, you can visit the Space Needle, the Pacific Science Center, the Museum of Pop Culture, the Children's Museum, and Chihuly Garden and Glass. There may even be a concert or some other event happening there that weekend.

Once downtown, you can also visit Pike Place Market. Argosy Cruises has a few short cruises (1-5 hours) that depart from the waterfront. I've done the Tillicum Excursion and Locks Cruise.

If you like baseball, the Mariners will be in town Friday, Saturday, Sunday, Monday and Tuesday (hosting the Twins first, then the Rangers).

Azothath wrote:
The DoubleTree is themed disney-esque rustic(think 1970).

I always felt the decor had an Asian vibe.

Azothath wrote:
I stayed out on the lake which is as far from the convention as possible (lol). The first two near branches or the tower would be okay.

I've stayed both in the tower and "out by the lake". The walk from the lake isn't bad, but I do like to walk. Instead of paying any upgrade fee for the tower (as I did last year), I'll just take whatever room I get regardless of location.

Azothath wrote:
There is a shuttle to the airport which is essentially across the highway.

The walk from baggage claim to the hotel is actually shorter than the shuttle ride. But, as I said, I like to walk.

Azothath wrote:
Costco is nearby (head up to 176 ST and head east) for shared ride as it's a very long walk.

If I remember correctly, the hotel offers shuttles to Westfield Southcenter Mall. I might be misremembering that, as I've never used it, but I thought there was a sign about it near the concierge. The light rail station is within walking distance (though the old folks I walked there with last year may disagree; I've probably mentioned I like to walk) if you have time and want to head downtown for some sightseeing or beter eating choices.

Azothath wrote:
Chain eateries within 1 block are; Denny's, Jack in the Box, Taco Bell, Subway.

Coffee and a breakfast sandwich at Jack in the Box before your first slot is quick and inexpensive. The Denny's scared me (went there for pie late one night; they have no pie). Subway appears to be packed between sessions; expect a wait. Taco Bell is cheap, fast and close... but it is Taco Bell.


Tallow wrote:
So essentially, what you are advocating, is either A) remove online as a legal option for Pathfinder Society Play or B) remove the need to prove you own a book or have the book present at any table (on-line or face-to-face.)

It’s obvious that online play needs to make allowances or adopt a different rule in regards to bringing one’s resources to the table. Because of that, I’d be inclined to advocate spinning online play off into a separate campaign. An added benefit of such a move? An additional way to play a scenario for credit without needing to burn a replay.


Hilary Moon Murphy wrote:

In general, we take ownership on trust in PBP. I think the same is true at conventions.

But we still want to have a way that GMs can spot check assets. For pdfs, one can show a screenshot of downloads. But if a GM wants to do a spot asset check, how do you propose we prove ownership of hardcovers?

This may be an unpopular opinion, but as long as PbP is part of the same campaign as any face-to-face game, I believe such games should follow the same rules. If “trust” is an acceptable method for proving ownership, why isn’t that good enough for a face-to-face game? If one is gong to argue “convenience” and say that the rules need to be loosened for PbP, why can’t those same rules be loosened for conventions? If one type of games needs different rules, perhaps it’s best those games become a separate campaign.

Regardless (returning to the OP’s query), remember proof of ownership isn’t enough; one must also be able to show that the AR document allows a rule and show the GM the text of said rule.

Tonya Woldridge wrote:
Dates are May 25-28, 2018.

At the same DoubleTree again, yes?


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I'm free May 23rd through June 1st. I may as well go. What else am I going to do with that time?

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As someone who regularly works an overnight shift, I am excited about the overnight slots.


I was able to download the scenario boons on my iPad and open the individual PDFs with GoodReader.


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How about...

“Old” multi-parters require the expenditure of only one replay for all parts, but only if all Chronicles are applied to the same character?

This could solve the problem of small lodges having difficulties offering older multi-part story arcs to newer players.

And could help those players who may have played some, but not all, parts of such an arc (on a character that has now leveled out of the missing parts) get Chronicles for the whole series on a single character.


Kevin Willis wrote:
Try actually downloading the file (right click) and then open it locally.

I tried that. I also tried a different browser and a different computer. Sometimes I get an unknown server error; sometimes I'm told the file is password protected. If others are able to download the scenario boons without issue, the problem must be on my end. The only thing I haven't tried yet is a different network; I'll try that later today.


GM Tyrant Princess wrote:
I'm guessing that they can't muster enough players to make a table without their old-timers.

That's a valid point. And one I hadn't considered.


Sandra Wilkinson wrote:
I would love to see this. As a small lodge, there are a couple of great trilogies that my newer players will never get to play.

I'm not sure I understand this. If these newer players haven't played something, they don't need a replay in order to get credit.


Don't know if it's just me or not, but the Scenario Boons can't be downloaded; all I see in that folder is a generic Adobe Acrobat icon.


And thanks!



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Doors. I wish it had some 1x2 doors. Sometimes, it's hard for my players to see where the doors are on a map. A standing door pawn would be great to show location... and could even be "turned" to indicate its opened or closed state. Maybe the next collection Pathfinder Pawns: Doors & Dungeon Dressing? Regardless, I'll probably pick this up... and I don't usually buy the pawn collections.

In addition to the "fame" issue described above (which I, too, am seeing), it also appears that reporting Incident at Absalom Station did not grant me any credit toward my GM novas. I double checked the reporting and it was reported as part of the Starfinder Campaign (some locals suggested the issue could be caused by the game incorrectly being created/reported as part of the Pathfinder Campaign; it wasn't).


ChaosTicket wrote:
I sincerely want to play Pathfinder, just not with all the bans

There are many ways to play Pathfinder and the Organized Play Campaign is but one. However, it does not sound as if the Organized Play Campaign is a good fit for you. I suggest you organize your own home game and allow any rules you like, even those in third party books. You can use the Organized Play Campaign as a “recruiting tool” to find players for your game (maybe even someone willing to GM). It’s been my experience that many players involved in the Organized Play Campaign are hungry for more opportunities to play and would happily join a home game that is “less restrictive” than PFS Play.


DesolateHarmony wrote:
Campaign Mode still applies the chronicle sheets to a character. Otherwise, you are just playing a home game, not connected to PFS.

Correct. But the character that played through the AP is not a PFS character and is not the character to which the Chronicles will be assigned. Two posters (you included) stated that the prestige penalty for drawing evil cards is paid by the "original" character... the character that actually played through the AP.

In Campaign Mode, that character has no prestige with which to pay the penalty. Who pays it... or is it simply ignored?

Or are you saying that the cost is paid by the character to whom the sheets will be assigned? If that's the case, James's original concern is valid; the PFS character getting the Chronicles probably can't afford to draw more than two evil cards.

Unless the intent is to note how many evil cards were drawn, but not pay the cost until that Chronicle is actually assigned (between levels 16 and 18, I believe?). The character should be able to pay that prestige penalty then and, if not, the character is very close to running out of playable content anyway.


DesolateHarmony wrote:
The prestige is taken from the character that actually played CotCT.
MrBear wrote:
I'm pretty sure you resolve the card draws on the character who went through the adventure path... The cost is paid by the original character.

How is this resolved if the AP was played in Campaign Mode with non-PFS characters? Is the prestige penalty for drawing evil cards simply ignored?


Here's that link I mentioned above:

3up (1/3 sheet) SFS Scenario Tracker


maldar wrote:
Those are nice, wish they had 1/3 sheet as I like to keep mine in an envelope and these would not conform to my system.

I have a 3up sheet that has a similar look and feel to the PFS sheets we used to be able to download. I will get it uploaded to the shared prep drive later tonight and post a link once I have.

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