Everyone sees that the tower stands 80 feet tall.
You notice that the exterior walls are amazingly smooth. They are superior
masonry walls and would be extremely difficult to climb where the walls still stand.
The rubble in front of you is difficult train. It is from the walls above that have cumbered when the earthquake hit this area. All areas of the tower are dark expect for the areas that are now exposed to the outside. The area that is open to you that can be seen has ceilings approximately 15 feet high.
Alright everyone the map of the area is up. I made it as simple as possible and have included your characters. If you would like to move, please let me know the number of squares and the direction. Example: 2 squares west, 1 square north. Compass is in the left hand corner. Please let me know if you have any questions not the layout.
Alright everyone, time to explore and find what you are looking for. :)
As the sun rises o er the Cairnlands you each see The ruined siege castle now being called the Fallen Fortress rising out of the churned earth of the Cairnlands. No doors or windows mar the otherwise smooth expanse of the tower's walls. The tower is quatrefoil in plan; its eastern wing has largely collapsed, exposing the interior floors to the open air. Only the topmost level seems whole, though its eastern portion hangs precariously over the mountain of rubble left by the collapse. At ground level, the rubble frames a gaping hole in the side of the building that provides access to the tower's darkened interior.
The dogs sinks it's teeth into Gareth. As Colin & Teodor attempt to help Gareth they try to attack the dog but come up a bit short, must likely because they do not want to hurt Gareth in the attack on the dog.
Gareth being throw off balance attempts to shake the dog off but the dog manages to keeps it's hold on Gareth's arm.
Ro'an focuses on the dog on Gareth's arm and attacks with his bone knife
The dog releases Gareth's arm and drops to the ground, unmoving from the attack by Ro'an.
I am still here. We seem to have lost Iron Dice
Still here - missed post yesterda, had to prep for two events for today and had dinner with lots of friends last night and got home later than expected. Headed home now - with quick stop for dinner. Will post something quick in response to everyone's attack on the dogs and then will update sometime tomorrow.
Iron-Dice has had a few RL things come up but I know him and hope to get him back into the game - until then I will run Ro'an until I know for sure about Iron-Dice and the. Go from there.
Teodor Skov wrote:
that dice formula didn't come up as I expected, there was some commentary about the bonuses, but it is also wrong because it should've been +4 to attack (1 bab + 2 str + 2 flank -1 power attack)
I think what happened what there was a -1d10 in there so the dice generator rolled a d10 and came up with 2. I think you need to re-roll.
What about the second one?
Will save for 2nd dog 1d20 + 1 ⇒ (3) + 1 = 4Berenwyr hit the 2nd dog with the full force of the color spray.
Sorry everyone for the delay this weekend. I had an event heavy weekend and did not forget about you just was unable to post. Brief post this morning to let you know I am alive. Will post after work today.
Colin when you roll inittive remember to Add your +2 inittive modifier in your dice roll it would be 1d20+ 2
Everyone takes aim at the leader of the pack. sounds like a song
Garth's dagger flies straight and true and strikes the dog in the chest the dog yelps and then lowers itself towards the ground as if ready to pounce, blood flowing from the dagger wound.
Colin attacks the dog to the right, striking it With the arrow. It also yelps as the blood pours from the wound and it turns and runs back the way it came. The other two are growling and poised to pounce.
Ro'an's turn. Since we have not heard from him I will go ahead and roll an attack for him and he can catch up when he checks back in.
Ro'an takes his Bone Handle Dagger from his back and throws it at the dog futurest to the rightl 1d20 + 4 ⇒ (13) + 4 = 17 damage 1d4 + 3 ⇒ (4) + 3 = 7
Teodor, Garth and Berenwyr you are up. If any of the dogs live it will be thier turn.
Your hear the wild dogs coming closer, thier howling and yippes seem more focused than before. You catch a glimpse of the first one edging into the circle of light cast be the blazing fire. The dog is medium sized and black specks of brown about it's face. It growls low and menacingly, showing teeth.
please roll inittive
Inittive for pack of wild dogs. 1d20 + 1 ⇒ (17) + 1 = 18
The evening hours past uneventfully. Berenwyr successful scribes his scroll of protection from evil. Just as he finishes Singe lands on his shoulder.
The pack of doges is on the move, they are coming this way. Berenwry would also know that the pack of wild dogs is less likely to attack with the fire going.
The trail that Teodor has picked is rugged and partially covered with tall grasses of the plains. But being the expert guide that he is, he keeps the group on the trail. Berenwyr watches as Singe continues to circle overhead. The bird does not give any indication of trouble.
About half an hour before sunset you reach the valley below the siege castle. You see the castle towers approximately 80 feet above the valley.
In the distance you can hear the howling of wild dogs.
You make your way thru the city to the Wise Quarter gate without any trouble. As you leave the city walls you the wide expanse before you opens up. You follow the road until Teodor indicates the trail to follow that will be a little rougher but cut the time off the trip. You each can estimate you have approximally three hours until sunset. The trip would be 3.5 hours by the road that is well traveled or 2.5 hours by the trail Teodor has indicated, barring any problems. This will out you in the valley just below the seige castle.
Which way do you take?
Tobin looks at the group, as they are about to leave. The best gate to leave through is the one in the Wise Quarter, that's the gate thatis closest to the the Azlanti Keep then head to the north. Longest it should take you is 3 to 4 hours. He looks at the map Tedor is holding and looks at the route he is pointing to pointing to, This would be the fastest route to the tower. A little rougher than the longer one but not more than I think you lot can handle. And Tedor is correct about an hour to hour and a half short distance than the road.
You are in Westgate, the Wise Quarter gate is north of you and would take approximately 20-30 minutes to get to the gate.
As your group finishes the last of its drinks, the door to the Dragon's Head Inn open and in walks Tobin. He nods to Aiken. I see you found the map and the supplies. I have procured one last thing for each of you.
He looks at the group, Well, I thought you were leaving.
I think scribing the scroll at the camp is fine by me. Make sure you have the provisions you need for it.
When you return from getting what you need, there are 5 packs in the back room of the bar, but no sight of Tobin. Aiken is behind the bar and looks at you as you enter the room.
Each pack contains:
There is also a map on the table indicating the location of the siege castle you are looking for.
Please update your character sets with any provisions you purchase and what you take from the packs Tobin has provided.
Tobin shakes is head at the Barbarian. Ro'an is well spirited. He thinks to himself.
He looks at Gareth, It does seem simple enough Gareth. Yes 250 gold pieces each for your time and effort. 100 Gold pieces up front, the rest upon your return. He nodes to Aiken. Aiken leaves the room.
Finally Tobin looks at Colin There are many wonders of the known and unknown universe Master Colin, how I know things will continue to be one of them. I am simply well informed and know that a team is stronger than any individual in the group. Everyone was chosen for a specific dynamic and talents you each have.
Aiken returns to the room and 5 bags of coin lands on the center of the table.
Tobin looks out the window at the late afternoon sunlight. You can start now or in the morning, it is up to you. I will have packs ready for your trip with your provisions for whenever you are ready to go. However any weapons, spells, potions, or other items you think you might need it is up to you to get. We are in Absolam and there is not lack of market for anything you may desire.
Aiken again stands at the back of the room, waiting to determine when you will leave so that the necessary things are attended to.
Tobin listens as the Berenwyr lists off his questions. He smiles and says The Key of Abadar has been rumored to be in the Carinlands for ages. Pathfinders frequent the bar often and always tell tales of being sent to find items, relics, artifacts. I listen. No idea if it has powers or is dangerous.
Tobin laughs at Ro'an's jest about the watered down ale and beds. He shakes his head as the Barbarian taps the plate for the bird.
He looks at Teodor The relic is one of the fabled Keys of Abadar. The Key is said to be about the size of a hand, made of pure gold. The head of he key is circular and is said to have an image of the first vault with a golden sun above it. It also has a key hole below the vault and four ruins on it. I have never seen a Key of Abadar, only images shown to me by clerics.
Master Colin, I am unsure as to what dangers you might find while exploring the siege castle. In truth, the siege castle is no more than a tower. You could run into goblins, dire wolves or a dozen other creatures while there. Since no one has yet to explore it you get to find out first. Tobin looks at the Halfling wondering if the cleric's first adventure will be .... the thought trails off as he looks at the others in the group.
LOL - Scars & Axes it is! :)
As the Barbarian laughs a Dwarf walks into the room. He smirks as the Elf wonders aloud how it is that he would know when and how he would arrive. Tales for another time gentlemen. Tobin says laughingly.
He takes in the room and everyone in it in one brief glance and walks to the head of the table. He is average height and size for a Dwarf however he would stand out in any crowd, not for his appearance but for his attitude.
His black hair is pulled back at his shoulders and his beard halfway down is chest is neatly trimmed and partially braided. His garments are well made out of green and brown wool and he wears knee high boots with buckles up each side and a wide leather belt, expertly crafted.
I am Tobin Evermead, and everything you have heard about is me true. He briefly pauses to determine if anyone is going to ask any questions. Just before anyone would speak he continues on.
There is rumor that one of the sealed siege castles in the Cairnlands has been laid open by a minor earthquake. Word on the street is that no one has yet entered the tower. My proposition to each of you, is as a group to “explore” this “fallen fortress”. I am in search of a relic that is rumored to be hidden in the Cairnland and since this opportunity to has presented it’s self, I wish to hire you lot to look for it. If you survive and return from the exploration I will pay you 250 GP each for your trouble. Any questions? He looks at you each in turn to see if anyone is willing to say no.
Alright everyone the Game Thread is up!
Teodor - it does seem like a well rounded Party!
Thanks everyone for checking in here.
Each of you receives a personal invitation to meet with Tobin Evermead at the Dragon’s Head Inn, a famous or rather infamous bar owned by Tobin. The Dragon’s Head Inn is on the edge of Absalom but still within the city’s walls. Word on the street is that Tobin is looking for a few adventuring types to team up and work with each other for a few ‘jobs’.
Tobin Evermead’s reputation as an adventurer himself is known throughout Absalom, and the story of how he acquired the Dragon’s Head Inn is always whispered but has never been confirmed.
As each of you enter the Dragon’s Head Inn, you notice the large head of a Blue Dragon over the Bar. Behind the bar is a Human that looks more warrior than bartender to you. The Bar Maids all smile as you each enter and one greets you. Good Day to you. Tobin is awaiting your arrival. Please follow me.
The Bartender brings each of you a pint of ale. Once you have all gathered the Bartender eyes each of you as if assessing your skills.
Javell DeLeon wrote:
Javell is correct - I think this was a free RGP day give away. This is just to get my feet wet then move onto the next adventure after that.
DM Aron Marczylo wrote:
what level does this moduel end at and when you mean perferred do you mean that you'd be open to other races from bestiary that have the same strength as player races like Aasimar, Tiefling (or as Morte the skull calls them, Fiendlings) and so on?
This is a first level module and may take the group to second level. I will consider a aasimar or Tiefling. (but may have lots of questions.)
Any questions, let me know.