GM Doom!'s page

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4d6 ⇒ (4, 1, 4, 6) = 15
4d6 ⇒ (6, 3, 6, 6) = 21
4d6 ⇒ (5, 6, 5, 1) = 17
4d6 ⇒ (6, 5, 6, 6) = 23
4d6 ⇒ (5, 4, 4, 1) = 14
4d6 ⇒ (5, 3, 1, 1) = 10

Well I was hoping for a warrior or melee of some sort but that pretty clearly screams Wizard or Alchemist.

Will ponder it


1d10 + 7 ⇒ (7) + 7 = 14
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (3) + 7 = 10

leaning towards a skill monkey investigator type. Still working on options.


I think part of the problem is a game like this can really only be considered lightly related to standard pathfinder. When you start looking at tristalt, mythic, extra feats, and high levels you are on a scale so far from what the rules intended that the GM is very nearly building a new ruleset in terms of encounter and campaign design along with running the game. It just takes a ton of extra work.