Clanartus Viliras

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3,795 posts. Alias of Darksmokepuncher.


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Shadow Lodge

Shaking his head, "No. Of course not. I was just surprised. Thank you, friend. I'd be happy to travel with you. Where are we going?"

Shadow Lodge

Definitely meant Iskandarr. Not Ezkal. Retcon my dumbass

The Mimic's agent stares back at the old wizard, a skeptical cunning playing in the depths of his eyes. You aren't going to kill me? You're offering me a job?"

Shadow Lodge

Ezkal stretches, arching his back and spreading his arms wide. "I have somewhere to be. Leave a sign so I can find you in a while."

Suddenly his form compressed and shifted to that of a large, dark bird and he flew off into the night.

Shadow Lodge

The doughy man regards Thaegrin quizzically, unsure of his meaning. After a pause, he seems to decide clarification could cost more than he was willing to pay and he stalked back to his smoldering inn.

Shadow Lodge

Clearly confused, the innkeeper nods emphatically. "Aye. I can do that. But I don't understand, you helped me and you clearly have no love for Amerys. Why not stay and help us throw off these foreign powers?"

Shadow Lodge

The man's face waxes ashen and his tone becomes pleading. "Can you do something, sir? I can't lose my inn." He clutches at Thaegrin in desperation.

He is angry at having taken abuse and far too little coin for his pains. He seems an honest and true man at heart, but circumstances have brought him to this point and pride and shame hold him here.

Shadow Lodge

The innkeeper's face darkens with anger. "That arrogant bastard!" Faster than might be believed, the stout man flashed a boot out, catching the Mimic's man in the jaw. "What did he do! How do I get rid of it!"

Shadow Lodge

The innkeeper tenses. Then his shoulders relax. "Fine." He nods once.

Shadow Lodge

The innkeper, who finally mustered up the courage to face his tormentor, bursts from the inn with a crossbow trained on the Mimic's position only to see that the Thelkonlanders have things well in hand. He stops short at Tholan's question. "Erhm. There's a pump 'round the right side of the building." He stares at the twained cephalopod. "Too quick. That bastard deserved to die thrice over!"

The aging man is getting worked up again, when he suddenly notices the captured man. Slowly, he levels the crossbow at the prisoner, speaking to Ezkal. "This one worked for him, took his coin, stood by for all I suffered. He's mine. I don't care how big ye are. Stand off big man."

Shadow Lodge

Tholan's blade cleanly parts the octopus into two roughly even pieces.

Shadow Lodge

Ezkal explodes from the smoldering inn in a tangle of steel and beard. His sword chops into the nearest man and bites him deeply and shakes him to the core.

Enemy is shaken.

The man Ezkal hit, drops his sword and falls to his knees. "I surrender! Please don't kill me!"

The other three break and run, disappearing into the darkness, and leaving their injured ally and boss behind.

Shadow Lodge

Nuthin:

1d20 + 10 ⇒ (6) + 10 = 16
1d20 + 11 ⇒ (12) + 11 = 23

In a flash a magic, the deranged Mimic is transformed into a small, dark octopus no larger than a cat.

His men, confused and unsettled, form a protective ring around the tiny creature.

Shadow Lodge

When no one immediately appears, the Mimic shrieks, "Burn it down!"

The tell-tale whoosh of torches in flight, then dull thuds as something hits the dry shingles of the roof. Instantly, smoke curls dance among the rafters and small flickers of fire can be seen licking at the roof.

The building is not yet of fire, but it will be next round. You know "torches" hit the roof, unless you pass a DC 14 perception check, then you know it's "4 torches." If you pass a DC 18 perception check, you know where each torch landed.

Iskandarr:

After hearing the Mimic order the inn burned, the fog cloud is vaporized. Iskandarr sees the tail end of what seems to be some elaborate gestures from the Mimic.

You recognize Gust of Wind.

Shadow Lodge

MAP UPDATED

Tholan, Ezkal, Anga, and bartender are inside. They can move freely in there for the moment. When they head outside (or the fight moves inside), I will make their game pieces visible.

It is JUST after sundown, so shadows are everywhere the torchlight isn't.

Thaegrin is reasonably sure he's alone at the back of the inn with the Mimic and his men on the other side of the inn.

The Mimic's voice rings through the evening air shrill and wrathful. "I will burn this s!$~hole down around if you you will not grant me satisfaction. Outside! Now!'

The Mimic's men stand around him, torches in hand, swords drawn.

Shadow Lodge

Thaegrin's best guess is that the Mimic and his men have incurred a bill no less than 56 gold pieces.

The balcony door swings open with an barely audible hiss on well oiled hinges. Now outside, Thaegrin can see a man'sized something under a bloody canvas leaning drunkenly in a small alcove sunken into the walls to either side of the door. Ever thorough, Thaegrin checks the other alcove only to find it empty, then checks the drop: 30 feet if its an foot, but there is some straw below, though it looks a bit moldy.

Shadow Lodge

Thaegrin and Tholan:

The knife detects as magical as done one of the papers. The knife, you identify as a confessional dagger. Anyone cut by this +1 dagger is subject to a Confess spell. CL 4.

The paper, in large, bold letters, is titled Letter of Unlimited Credit. It is protected by an Explosive Runes spell.

The rest of the papers are mundane. From a cursory glance, Thaegrin surmises that the Mimic and his men are temporarily quartered here while they investigate rumors of a liberation attempt. It seems the people hereabouts aren't happy with Amerys ruling them, but not formalizing stateship. You also find months of unpaid lodging bills.

The balcony door is closed and barred, but there don't seem to be any traps. Just through the hazy glass, Thaegrin can see a wooden balcony. A nice place for morning tea.

Downstairs...

The barman stops short in front of Anga. "I'm past caring, sir. Now stand aside. I've put up with this far too long." He stares impatiently, waiting for Anga to move.

Shadow Lodge

Iskandarr:

[ooc]Iskandarr finds a small back room in a shoemakers shop. Its cramped, but its warm and the man decides to rent is for only 3cp per person per night. He he hurries, Iskandarr can be back to see the torches being lit.

Shadow Lodge

The barkeep frowns at Tholan, then clomps to the window where his eyebrows attempt to lead off his face. "The inn is closed!" He shrieks. "Everyone out the back, like we practiced."

The barman scowls and rushes behind the bar and grabs frantically at some items beneath, muttering all the while.

Thelkonlanders perception DC 15:

"We are not doing this again. I won't be pushed around like this. Not today."

The barkeep emerges from behind the bar with a broad axe tucked into his apron and a loaded crossbow in his hands.

It takes a moment for the crowd to comprehend, but then everyone hurriedly grabs their things and shuffles out the back. There is surprising little jostling and the whole process takes only a few moments.

Meanwhile, Tholan springs up the stairs to see Thaegrin enter a room at the far end of the little hall. There is a strange, sour odor on the air and some cloud-like substance thinning rapidly among the rafters.

Thaegrin:

Inside, you notice 5 leather packs matching the armor and kit of the mimic and his men. 3 cots have been hastily set against the walls and two straw piles covered in haphazard bedding lay beside them. I huge canopied bed dominates the large room with space to easily sleep 4 large men comfortably. Apart from the "beds", Thaegrin spots a rather impressive desk of dark, oiled wood. It is strewn with paper and parchment, a dagger so large it's nearly a short sword, two inkwells, and a mug of warm sour ale. A small table stands in the corner nearest to the balcony window with the heaped remains of a modest meal set on top.

Ezkal:

The "Thelkonese scout" shouts as he sees the barkeep going for the front door, armed, and with murder in his eyes. "Old man! We have a situation and it's like to get wet!" Anga subtly draws a long knife and holds it along his leg to detract attention.

Thaegrin and Tholan Perception DC 18:

Read the spoken text in Ezkal's spoiler.

Shadow Lodge

Standing close to the window, Thaegrin can see it's about 15 feet to the cobbles below. He also notes that the adjacent room seem to have a small balcony overlooking the backstreet.

Moving down the hall, Thaegrin tries the next door and finds it open. Inside, the scent of some bizarre incense hits him as hard as a slap to the face.

Thaegrin's Fort Save: 1d20 + 8 ⇒ (1) + 8 = 9

Kn: Nature: 1d20 + 12 ⇒ (16) + 12 = 28
Craft Alchemy: 1d20 + 11 ⇒ (12) + 11 = 23

Thaegrin recognizes the sharp, acrid smell of Burnt Othur Fumes even as the toxin burn his notrils and lungs. A pale yellow cloud expands to dissipate in the hall.

Take one Con drain. What do you do/

Shadow Lodge

Upstairs, Thaegrin eases open the first door. Inside is a disheveled bedroom: clearly well lived in. Perhaps the innkeeper?

An unmade bed slumps against the far wall under a leaded glass window. A small desk and a large trunk are the only other furnishings.
_____________

In the street, Tholan can see the Mimic's men lighting torches at his orders.

Shadow Lodge

Upstairs, Thaegrin sees several closed doors: 3 on the right, 2 on the left, and one directly ahead.

Left is the outside wall of the building.

Shadow Lodge

The patrons and bartender all seem elated about the free drinks and food.

Thaegrin does not see a backdoor, but there is a narrow staircase leading to an upper floor in the kitchen.

Tholan can see the Mimic standing, sword drawn, in the square. His men form a semi-circle behind him and glare at anyone passing. Those that catch their eyes seem to decide abruptly on alternate routes.

Shadow Lodge

The crowd begins to chuckle along with Thaegrin and the bartender, but the become positively riotous with laughter when Thaegrin "moustache" the Mimic if he is a spy.

Red faced and sputtering, the Mimic roars for silence and succeeds only in fanning the flames of laughter. Finally, exasperated, he leans in and shouts to Thaegrin, "I'll not take this abuse! Outside and draw your steel!" The man and his men file outside.

Shadow Lodge

The hall grows still before the gout of laughter from the old Farenweni. Nervous titters follow from most, but the man nearest Thaegrin joins with the old man to taunt to Mimic, laughing loudly. "Knobbed it up, innit my son!?"

The Mimic looks nonplussed, then embarrassed and angry. His men, hands on weapons, look nervously from the crowd to their commander, unsure what comes next.

The Mimic stands, eyes locked on Thaegrin. "You dare to mock me? Have you any idea to whom you speak?" His eyebrows quirk up in pleasant surprise. "You are one of the long-lived. Are you not a foreigner yourself? Perhaps you too are a spy?"

Thaegrin:

I'm not sure about the concentration thing, so I'll allow it for now as I can't see what it hurts.

The Mimic is trying to save face and using his reputation, experience, and menace to carry through the blunder. He's thinking he'll just arrest people until everyone else takes him seriously.

His men are battle hardened and ready for anything, but there is some fear. It seems they think the Mimic can be a bit unhinged and they worry what atrocities they may have to endure or commit in their service to this man.

Shadow Lodge

Nothing to see here.:

1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 5 ⇒ (8) + 5 = 13
1d20 + 5 ⇒ (18) + 5 = 23
1d20 + 5 ⇒ (4) + 5 = 9
1d20 + 13 ⇒ (7) + 13 = 20

Thaegrin:

The Mimic and 2 or his men are highly suspicious of Tholan, but seem to believe him. The other two are thinking of food and beer.

Thaegrin thinks he spies a pair of Isterothi men sitting in the corner closest to the exit, but their hoods are up and there is a haze about them from the long pipes they smoke.

The bartender is praying for no bloodshed, but his hand is blindly groping for the crossbow that he can't remember if he loaded or not...

Shadow Lodge

KN: Local or Diplomacy. The action is called "Gather information."

Shadow Lodge

Remember, Iskandarr cast scrying and learned that the Amerysi were pulling out of Thelkon to refocus efforts against Erenon. The reasons were that Thelkon was taking too long and costing too much, and because they think they have a foothold on the former slave island. They intend to launch an assault on Veir next spring then conquer the country.

I'll let Tholan redo the action, or I can just apply his bluff skill to the diplomacy roll instead.

Shadow Lodge

The man furrows his brows in mock confusion. "I do not understand. You are not here to fight, but you are scouting for knowledge. Your mission is unsanctioned and you do not have the power to offer or accept terms. Moreover, you claim that the war between Thelkon and Amerys is ending." He leans in whispering. "That's really where you blundered. You see, no one knows that as yet." He sits back up. "So! It would seem you are not ambassadors after all." He raises his voice to cut across the chatter in the room. "It seems to me that the word that best describes you three is SPIES"

One of his eyebrows raises in amusement as most every face present turns to scrutinize the Thelkonlanders. Hostility roils around them all like thunder yet to be unleashed.

Thaegrin:

Thaegrin is certainly not the subject of any attention currently.

I'm not sure what else to tell Thaegrin. The man is clearly suspicious, knows more than most, and believes he has caught some spies. He is amused by the banter and how easily he is able to use the Thelkon's words against them. He has every intention of arresting the three "brothers." He is weighing whether or not to let the crowd beat them first. He only hesitates because he's unsure he could make sure they don't die. He wants to execute them publicly.

Shadow Lodge

The man claps excitedly. "Ha! So you're ambassadors! After our meal I shall present you to the Magistrate myself if you wish. Now, tell me, how do you find our culture: be honest."

Shadow Lodge

It's hard to tell, but he has the skin tone of a sailor but lacks the mane of of a Thelkonlander, so Amerysi is still an assumption, but a safe bet. Also, his cloak is similar in color to an Amerysi naval great coat.

Shadow Lodge

"I will have fish." The cloaked man says the the barmaid: his voice is soft and calm. "Crispy, with burnt bacon with a sweet roll on the side. My men are content to wait." He does not glance at his men, nor does he break eye contact with Ezkal. "So! Tell me, my convivial sons of Thelkon, what brings you so far south in so few number?"

Shadow Lodge

Thaegrin:

It's directed at "the Mimic." "The Mimic" is short for "the Mimic Octocus." This man is head of the Amerysi Society Against Subverted Truth (SAST) which is very much like the Gestapo. He is known for operating in whichever way is most likely to earn his victims trust or keep himself safest. It is said that he always gets the story.

Nothing new yet as no one else has acted.

Shadow Lodge

Thaegrin:

There are close to 50 people in here, so Ill not give you EVERY int score :P

Bartender = "Please take it outside." "Who is that man?" INT SCORE = 13

The men with "the important man" = "Easy...easy." INT SCORE = 13

The square jawed man (he was only in your cone round 2) INT SCORE = 10

The important man = "That's right. The Mimic is here to embrace you. Sit down, and we'll let the game unfold." INT SCORE = 17

Shadow Lodge

The man shakes his head slightly. His men do not move.

I need to know who sits down and where. Also, Iskandarr and Thaegrin are still outside yeah?

Shadow Lodge

With no apparent signal, the dice and cups are swept aside. 4 of the figures rise from the now clear table and take up positions around the walls. The seated figure lowers his hood revealing short cropped black hair salted at the temples. A bushy mustache dominates his upper lip and droops around the corners of his mouth. He peers at you from beneath a shelf of brow where two huge, black caterpillar eyebrows hang lazily.

"I won't refuse your hospitality. Please, join me." The request somehow rings with command: like this man is not used to being denied.

Shadow Lodge

Nobody is droppin' eaves on you and you can't hear inside the Tavern from the street, but, through the window, you can see the whole place go still in the general direction of the "three" Thelkonlanders.

Shadow Lodge

The man blinks stupidly at Ezkal's remarks. Before he can do anything about them a commanding voice sounds from the back of the tavern. "And who, exactly, says that war is over?"

The speaker is not immediately evident, but the crowd parts to reveal5 cloaked figures sitting at a round table, dice and drinks scattered on it's surface. The game continues uninterrupted and they seem intent on what they're doing.

Shadow Lodge

The scruffy patron brandishes a table knife at Ezkal. "Wot exactly 'r' you insinuatin' mate?" He briefly loses his focus on the Ordo Hereticus as a rangy Thelkonese scout enters blustering. When the scout winks, the square jawed antagonist explodes to his feet. [b]"F^ck these Thelkonese dogs! I want 'em out! It's 'ese type 'ere perpetuatin' the war innit!? Gettin' 'em gone 'd do a lot t'wards endin' the fightin' an' showin' Amerys that Archard is ready t'be incorporated! Who's wit' me!?"

Tholan, scans the faces in the crowd and finds at least half nodding along with the square jawed man. He also realizes that most of these people will have served or are waiting to serve in the Amerysi military.

Tholan also senses that the square jawed man is oversensitive regarding the Thelkonese themselves (some personal betrayal suffered?) and regarding the "lovely men" remark.

I'm pausing here to see if y'all will do anything in response before the tavern responds.

Shadow Lodge

Sure.

Shadow Lodge

No need to role play shopping when the Tavern awaits :) You can find one or the other here, but not both.

Shadow Lodge

Anga Perception: 1d20 + 14 ⇒ (15) + 14 = 29
Anga Perception: 1d20 + 14 ⇒ (9) + 14 = 23
Anga Perception: 1d20 + 14 ⇒ (19) + 14 = 33
Anga Disable Device: 1d20 + 9 ⇒ (8) + 9 = 17

Anga spots a storm drain behind the shop and quietly slips into the dank dark. She quickly notices the "hidden" hatch, unlocks it, and slithers through. The smell of the shop hits him, but this is not the showroom. A small bed and dresser are all that furnish a room almost not big enough to contain the furniture. Anga located the hidden drawer in the molding around the dresser and slides it open. Inside lays a thin strongbox. The key slides in and the well oiled lock makes no sound. The box contains a modest ring of gold with a pitiful diamond set into it and two stacks of Amerysi bills totaling 2000 gp.

Shadow Lodge

Safe or strongbox

Shadow Lodge

Nonplussed, the man simply stares as this bizarre encounter in his uneventful life comes to a close.

Anga comes away with a small pocket book containing a small key and 300 gold in small denominations of Amerysi bills.

Shadow Lodge

The timelines shift a bit when the group is not together. If you plan to be at the tavern now, then you have about 2 hours.

Shadow Lodge

Cormac's mouth snaps shut even as his eyes grow wide as wagon wheels. He nods apologetically, but doesn't seem willing to speak further.

The evening air is no less hot that the afternoon blaze, but a cool breeze off the sea offers some respite.

Not 50 yards down the street, Thaegrin spots the massive silhouettes of the Thelkonese brothers through a tavern window. Just then a patron happense to swing the door open and stumble into the night. Thaegrin catches the smell of sour wine and the sound off men boasting in their cups.

____

Inside the Tavern:

"All 'em Thelkons 're sheep f$$&ers and bloody reavers! We 'nt need their kind 'round 'ere!" The man's square, scruffy jaw juts out defiantly as he condemns the Thelkonlanders.

KN: Local DC 14:

By the man's apparent age and the officer's waistcoat he wears over his civilian garb, you can tell he has likely just completed his first round of compulsory service in the Amerysi army. This also likely indicates he would have spent time on the Thelkonese front fighting against Thelkonlanders.

Shadow Lodge

Thaegrin believes that the repeated mention of the name "Ser Vancets" triggered the spell.

In the 15 minutes, Thaegrin hears the sounds of bustle and efficiency of Cormac's preparing to depart.

"You are right, no doubt." Cormac says deferentially. "I will prepare and await our departure."

Shadow Lodge

Cormac is his name. He is being truthful to the best of his knowledge with you.

Sense Motive: 1d20 + 9 ⇒ (2) + 9 = 11

"It is my greatest pleasure to have met you, Master Hiliver." He adds a stiff, awkward bow.

Cormac does indeed seem relieved that you do not practice necromancy then furrows his brow in thought at the wizard's question.

"I didn't ever meet any associates of Ser Vancets, he insisted on secrecy and was convinced "THEY" were going to find him. I found him by chance. I was an urchin on the streets of Alisar after my village was sacked in the civil war. I tried picking Ser Vancet's pocket and he threatened to kill me, but I begged to serve him instead. He dragged me to some rundown watchtower near the mountains in the north. He's still there for all I know. I hope he's dead."

Shadow Lodge

The man nods along with Thaegrin's instructions and snatches up quill and ink the moment the old wizard rises. He glances up at the question. "My name is Cormac. The only question I would ask right now is what to call you?"

Shadow Lodge

He flaps a hand at you dismissively. "I don't need to leave anything behind. I told you I'd work hard, but I will also anticipate our needs. I can make my operation mobile. I can be ready to leave in 4 hours."

He would part with all of it, though it would be bitter.

Shadow Lodge

The man nods as Thaegrin shows signs of understanding. "Yes, I certainly understand, and I agree most definitely.

He is not evil and might balk at murder in cold blood and other brutal evil deeds, but you have no doubt he'd steal or cheat. You'd wager he'd probably even kill if convinced it was necessary.

His grin widens and his nod grows more vigorous as the subject shifts toward concrete learning and the possibility of an apprenticeship. [b]"I say what can I do to convince you? I will as hard as anyone. I want this."

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