Zayifid

GM - Corey's page

15 posts. Alias of ArtelSriven.


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Dark Archive 1/5

GM Rutseg wrote:

Note the text says they explode when they are "slain" not on just going unconscious. At lower tier it is rare this will happen unless he gets an exceptional blow being already low on hp.

My GM did not take that consideration into account and some of us saw the death counter quite close to us.

I think scenarios should have notes like that on uncommon powers that can easily defeat a player unexpectedly, as not every GM is that experienced to distinguish certain concepts, and those who are not always have the time to carefully read everything.

I believe the Druids animal companion brought the Dark Stalker to 0hp and since it was still dark nobody knew that the creature was staggered. The next attack did more than his measly 10 constitution... but yeah I completely agree things like that should be pointed out.

Dark Archive 1/5

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Yeah the Druid, her companion and the Bard were in the blast radius. The conjurer (player) knew what was going to happen but didn't say anything so he wouldn't metagame (he didn't get high enough on a knowledge check to know dark stalkers explode anything different than Dark Creepers). I rolled the damage out in the open and got 7! I couldn't believe their luck. Save for half i think the Bard was the only one to take full damage.

I know i took some liberties with the encounter but with only 3 players and me running a pregen to make a minimum size i felt it wouldn't be overly unbalancing. If things had gone super bad I was going to have the Stalker render everyone unconscious, take the aeurolyte crystal, let Skeldon die and leave. The PC's would eventually stabilize (hopefully) but Skeldon would be dead and they would only take the prestige hit instead of having to do resurrections...

As a very welcome twist though, the PC's did a great job role playing and came up with some great ideas. I must say from reading the reviews and then going in depth with the scenario i was expecting someone to die. It just goes to show that the players can do wonders when given a chance :)

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Thank you.

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Lesson learned on the lack of an edit feature :(

Well I ran this with a Level 3 Bard Archeologist, Level 2 Conjurer, Level 2 Druid and Level 1 Amiri (pregen). The First encounter with the thugs was a piece of cake. The group caught on that they were not the true occupants of the house early but devised their own plan to subdue the thugs and question them.

The trap on the stairs was subverted with a perfectly timed natural 20 on the perception check.

The Soulbound Doll was not all that difficult, in fact after a failed suggestion attempt the bard decided to play a somber dirge anyway causing the Doll to begin dancing much to the surprise of the rest of the group. The conjurer finished it off with a magic missile and the bard finished the dirge off with a nice happy ending.

The Dark Creeper in the library could have gone much worse had the group not all retreated to the work room and took the time to search the place over and read as many notes as they could. The Dark Creeper retreated to the well room to set an ambush that the Barbarian didn't fall for and immediately turned the creature into a puff of light and a pile of rags.

We had to skip the bat encounter as we were already 3.5 hours into the scenario so onto the big bad Dark Stalker. Being that there were only 3 players and the pregen i decided to give them 1 full round to see the room before the Stalker appeared began initiative. The encounter was made MUCH easier since the druids pet could track by scent allowing them to pinpoint the location easier with successful Perception checks. The 50% miss chance still proved to be tough but between a round spent knocking Amiri unconscious and two rounds getting tripped by the druids pet, the Bard and Druid and pet finally defeated the Stalker. I believe the whole fight went 6 maybe 7 rounds. A first round cure light wounds on Skeldon gave the group a small breather with regards to his lifespan.

The poison, while not devastating took its toll. Everyone but the Druid fell victim to at least 1 dose of the poison. Amiri was healed a few hp before death. She took a double hit for 23 damage total. That was the only round the Stalker got a full attack action..

Dark Archive 1/5

I'll be running this Scenario at International Table Top Day (April 11th 2015). I'm reserving this space to chronicle the PC's story.

Dark Archive

I reported GMing a CORE game for The Confirmation and got the message

"Player has already run scenario at session # 3 of event # 37163 Pathfinder in The 'Cuse. "

Do I need to delete that report and create a new one after the update this week?

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I think its fair to say nearly every player and GM alike here agrees that having your character die isn't an enjoyable experience (self sacrifice aside of course). With that said I think its ridiculous to get into a mindset that there MUST be something wrong with the system, the GM or the scenario because "PFS scenarios are designed to kill players". I have GM'd scenarios where I was sure that some PC would die and at the end of the night, the group amazed me with their creative thinking and survived with grand experiences and memories of the events.

All in all, why play the scenario at all if you are so unwilling to accept character death as a possibility? Why not just print out a copy of the chronicle sheet, fill it out yourself and stuff it in a binder and pretend you played the scenario. Risk vs. Reward.

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I still show no credit for running 5-08 The Confirmation in core mode. Still get the message:

"Player has already run scenario at session # 3 of event # 37163 Pathfinder in The 'Cuse. "

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What if you "pay" the chicken for its services to lay eggs? ;)

Dark Archive

I can't find a specific reference to this, but is the Ghoul's Paralysis ability considered to be a Negative Energy Ability and therefore get the bonus from Desecrate?

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You place down your battle mat... look around the table and EVERY player has a sharpie in their hand!!!

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I believe I am correct that normally if the PC's are given an opportunity to purchase equipment during a scenario it gets listed on their tracking sheet (or chronicle sheet) and the gold is expended as normal... correct?

Now what if the PC's use gold given to them by an NPC or found during an encounter. The example I will use for this is Before the Dawn Part 1, the PC's are given gold to purchase supplies and told that if they have to expend their own money that the Pathfinder Society will do what they can to compensate them for the expense. So what if the PC's take the remainder of that money and buy potions which they later use during the scenario. Are they considered "free potions" for that scenario only or are they marked down as purchased on the tracking sheet as normal?

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Dredging up an old thread but I have a couple questions regarding running this scenario.

Q: Effects of the Beacon of the North do cold environmental damage (severity depending on duration) to the target. The damage is applied only once per day and once per round the light is directed on the target. Does this mean if the target is hit for three rounds they take three rounds of damage each day? Or three times as its happening and once each day after?

Q: Since taking any cold environmental damage causes the target to gain the fatigued negative quality (pg 442), does this mean anyone failing their save is going to remain fatigued the rest of the scenario?

Q: The first two failed saves are just nonlethal damage and the third becomes lethal damage. Can this damage be healed normally? The "curse" for Skelg seems to make it unhealable.

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Please correct me if I am wrong on this, but this is the compiled list I have been using as replayable:

First Steps, Part 1: In Service to Lore
05-08: The Confirmation (once applied to Level 2 and Unlimited at level 1)
06-10: The Wounded Wisp
Crypt of Everflame
The Godsmouth Heresy
Master of the Fallen Fortress
Murder's Mark
Thornkeep, Part 1: The Accursed Halls
We Be Goblins

Adventure Paths:

Reign of Winter: The Snows of Summer
Emerald Spire: The Tower Ruins
Mummy's Mask: The Half-Dead City

*Good catch Mr. Webb, thank you for catching that. Typo mistake on my part on my master list.

Dark Archive 1/5

I believe roll4initiative touched on an important fact that the "icy touch" is a melee touch attack which is very nice considering they only have a +2 attack.