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GM Chris Mortika's page

853 posts. Alias of Chris Mortika (RPG Superstar 2010 Top 16).


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Please introduce yourselves to one another here. It'd be great if you could provide an idea of what your character's goals are, and how you came to live in, or pass through, eastern Ursalav.


Tales are woven and then told, for all myriad reasons. When our children listen to stories, they learn lessons and grow wise. When we eat our dinners here at the Cold Comfort Inn and gather 'round the tales of dirt-caked travelers, we catch up on the weal of distant neighbors and learn to avoid their mistakes. We laugh at merry tales, grieve at the telling of heroes' passing, and wonder as words show us dragons on wing.

Hear, then, our story of a band of accidental companions, brought together through adverse fortune and a friend's plea. It is a tale of great joys, great sorrows, and great perils. It is a tale of the passing of kings, and of those greater than kings. It ends with the flash of angry red wings, in a world beyond worlds, under the careful gaze of the gods themselves. It begins here, in the self-same Cold Comfort Inn, just as the last bell of the noonday toll echoes. It is Oathday, just past mid-week, in the month of Rova, just weeks before the autumn harvests begin.

The familiar sights --local workmens chatting at their tables, a dart game between two old neighbors-- and scents of the lunchtime crowd are interrupted when Deputy Constable Winston Wygate comes clattering through the main entrance, out-of-breath and wide-eyed. He's clutching his left arm, which is broken at an awkward angle just under the elbow.

Rusty Ironpants was kind enough to give us the Deputy:

he wrote:
Winston, or "Deputy Win" to his friends, is generally good-natured and friendly. The ony people on his bad side are those engaged in illegal activities or those who would threaten Carrion Hill. He takes his job seriously and will put his life on the line to safeguard the people. He views his job with the constable’s office as half town protector and half goodwill ambassador, and the citizens he meets in his duties truly admire him for it. Deputy Win has come to understand that looking into the disapperance of strangers is not the most important part of his job, a fact that nettles him.

"A muster!" he calls. Jolem, the proprietor, comes swinging around the bar and lifts Deputy Win into an empty chair in one smooth move.

Once each of you has your character's statistics, I need from you: how your PC knows Deputy Wygate ("I don't" would be acceptable, but I'm hoping for something a little mor colorful.) and how your PC reacts to this sudden outburst.


Cacophonik wrote:
Also wondering re: Traits, except I feel even more lost than those who piped up earlier, as I have no idea where they are finding the SRD they mention. I have the Second Darkness player's companion, so I can nab traits from there if necessary, but was curious as to their other source.

(The SRD includes "traits", personality quirks that make a character better at some things and worse at others. That wasn't quite what I'd meant.)

I had seen the "Second Darkness" Player's Guide when I encouraged people to take traits, and was expecting a more complete set of "Pathfinder Traits" in the Beta release. As it turns out, no so much there.

Does anybody know if a robust list of Pathfinder traits has been published yet, or is due out soon?

If not, then augment your starting character with any two of the following:


  • a SRD trait
  • a trait from the "Second Darkness" Player's Guide
  • a +1 to a saving throw.

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