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Priest of Asmodeus

GM Blood's page

6,873 posts. Alias of David James Olsen.


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Kilthan is still readying, so Aarakess is up last


Rauno does that mean you cast extended haste or were about too?


michaelane:

1. Yes, but in this case it can be an exotic weapon if you choose

2. I am ok with it, instead of your scales it can be your skin. I can see it with the grippli, as many frogs in nature can change the color of their skin.


Quote:

Round 1

Initiative Order - Rauno, Rowena, Kelkzar, Quintus, Trevor, Apostle of Kyuss

Apostle of Kyuss AC ?? T ?? FF ?? CMD ??


GM Blood:

Initiative Rowena Lordail: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative Trevor the Yellow: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Rauno Redpath: 1d20 + 12 ⇒ (17) + 12 = 29
Initiative Kelkzar Redjaw: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative Quintus: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative Monster: 1d20 + 6 ⇒ (7) + 6 = 13

The tiefling cleric seems unconcerned at being caught and was contemptuous of you....until Kelkzar gets to him. As Kelkzar berates and threatens him, you can see in his eyes that he misjudged you.

"The Apostle of Kyuss sits beyond that wall awaiting the moment where it shall consume the champion and transform Magnimar. The Age of Worms is upon you, and all you did was hasten its arrival. I'll see you all again, when Kyuss remakes all of his faithful into his chosen!" The tiefling's roll into the back of his head and dies.

The first thing you notice is the light and the magical shield cease, and then a great rumbling and a tremendous roar of an immense creature takes place to the west behind the stone.


Just extra skill ranks you get at first level to fill in the past. Can't have more than 1 rank at first level, you just get to use your class gained ones for other things


Crellan's Final Background:

Take this and spruce it up how you wish. Remember the personality things can be strong or minor traits

You were born in Abadius (Jan) 14th at 14:08 (2:08 PM) which is the sign of the Thrush in a Wizard's laboratory. You turned everything inside the tower into precious metals, and the sky darkened and the stars went out for an hour. (something happen to your parents here as well?). Your character was born in a Civilized but past its prime culture. Decay has begun to set in and people are jaded and hedonistic. The government has become self-perpetuating and careless of the people's needs. You had 4 younger siblings (Brother, Sister, Brother, Brother)

You and your siblings were raised by a relative who was originally of a barbarian culture. He gave up on the adventuring life after reaching 4th level as a magus. (before or after you needed raising?) He no longer approved of the adventuring lefe and didn't want it for you. He was a recruiter for a war god (pick a Golarion one that fits or any other one of your choice) he worshiped.

At the young age of 2 you were involved in learning sculpting and dancing. While average at sculpting you had a real knack for dancing and became very good at it. However the pressure and rigors of learning these things left you humorless and emotionless.

At the age of 9 a kindly neighbor schools you and you learn a new language.

At 11 you were finally interested about a religion. At first it is just curiosity after hearing stories about it, and go to go to learn more about it. You end up joining the religion but just a temple-goer with no extreme devotion. However at one mass/religious day you make a prophetic statement about the religion. It is something that makes you unpopular with that religion.

At the age of 12 your guardian has a group of halflings come and stay over night, straining your hospitality. They spend all night talking of adventure but leave before dawn. Yet, they leave a necklace behind. Not very valuable, but you have kept it.

At the age 18 you learn to gamble.

As an adult you studied how to use an unusual weapon.

The adventure will begin where you get a letter delivered to you that says:

"Greetings, and I trust this missive finds you in good health! My name is Lavinia Vanderboren, and I humbly request your attendance at dinner at my estate on Festival Street and Blue Skink Lane tomorrow evening. I think I can present you with an opportunity uniquely suited to your skills. Please inform the carrier of this letter of your response to this invitation, and I hope to be speaking to you soon!"

Lavinia Vanderboren

Starting Bonus:

165% of starting Max Gold

Sign of the Thrush You gain a +1 bonus on Perform (sing) checks, and Perform (sing) becomes a class skill for you.

You get a +2 to save vs any spell or effect that causes insanity

1 free rank in Craft (Sculpture)

1 free rank in Perform (dance) and gain Skill Focus (dance)

1 free rank of linguistics at first giving you a free language

1 free rank of Profession (Gambler)

Exotic Weapon Proificiency (Your Choice)

I was thinking Steadfast Loyalty Campaign trait: You get a +2 trait bonus on Will saving throws against charm, compulsion, and fear effects.


Crellan:

You are skilled in an unusual weapon. You gaine Exotic Weapon proficiency with one weapon of your choice


I was thinking Bard (Magician) or Fighter.

Its OK if you can't wait for me. Crazy week for me!


Rebike Death Quintus: 2d4 + 8 ⇒ (1, 3) + 8 = 12

Bound up tight Quintus uses his Rebuke Death on him Its say negative hps, does that mean non lethal too?

As he awakens he looks at all of you with contempt. He says, "You fools you should have killed me when you had the chance."


Also for those with extra money, remember that there won't be magic shops. You can probably find some divine healing stuff like wands of cure light wounds, potions and low level scrolls at a good temple. Maybe find some alchemist who makes low level potions (1st and second) or a wizard to scribe a few low level spells for you.

I know Tirion and Chainmail have tried these rules out with Rappan Athuk even though it didn't get too high of a level.


The background generator was from Central Casting by Paul Jaquays made by Task Force Games.

They have a background generator or Fantasy, modern, and future as well as a dungeon generator.

Pretty cool when you get it all done. It gives some random bonuses that may never even help your character other than some add role play moment. I've been wanting to try it out and I think it is a given for any future game I run!


michaelane, awesome hoping that was what would happen, at least a little!


Crellan I was putting your background together when I realized we still have an adult event to roll for!

Crellan:

Roll 2d20+2 for your adult event!


I'd say its only been about 15 minutes with most of that being after you defeated the tiefling. Rauno has you door set with an alarm spell so he would know if anyone is looking for you guys and the plan would be too dim door back into another room in the Coenoby.


Sorry didn't see this last night. I'm interested but don't have time to look too deep intot his until next week.


What about the tiefling cleric


No worries. Still have to get Crellan's back ground figured out. It's my birthday tomorrow, Halloween Friday, Home Age of worms game Sat. Hang over Sunday.


Updated map with the hallway. You can see where the portal of stone is. Also the door north in this room and the other way before this room Quintus mentioned.


Rauno sees beyond:

A 20' wide by 50' passageway lies beyond the doors. At the end of the hallway, a large portal of stone, covered with the obscene depiction of an orgy of dead, worm-ridden corpses blocks the passage. In the middle of the macabre mass, a carving of a horrible worm ridden skull utters a silent scream of triumph. (The carving is exactly like the holy symbol of Kyuss the tiefling had). The green ray of light continues down the hall through the portal of stone at the end of the passageway.


Crellan I will have your background stuff ready by tonight at the latest.


Tilnar, Picking race via background both Tiefling and Samsaran would be easy. Changeling I can also see with a little tweaking.

Its giving me a great feeling seeing the background stuff used to flesh out your characters (race choice, skills, feats etc), even if it wouldn't be your first choices without having done them.


Justin, OK fly spell speed. Fly is 60 but heavily armored moves it to 40, haste adds 30' so your fly speed hasted and encumbered is 70'. 30' move over and 20' up (costs 40)

Aarakess, your dispel did not work as it was countered by the Mind Flayer's ring

Justin flys over to the Mind Flayer and swings. The swing looks true but somehow misses its mark as the flayer was not exactly where he appeared to be.

Miss Chance 50%: 1d100 ⇒ 36


Julian:

With your free trait you can have half of the Acedmey graduate, which is three skills as class skills. These campaign traits are closer to feats otherwise you could pick the whole thing up with a feat choice and save your trait for something else


Crellan:

You prophesize something unpopular about the religion.

Ok Dervish Dancer. Can you narrow it down as there seems to be about a million things labeled close to that. Dervish of Dawn/Dervish Dancer is a bard archetype so that would be no. Dervish Dance feat needs 2 ranks of Perform Dance not skill focus.

So is there another I am missing? Most likely.


Chainmail's Final Background Addendum:

Forgot your campaign trait that your background/ me gets to pick! I think yours is easy with your life of pirating you should have Water Rat (You gain a +2 trait bonus on Swim checks. When wearing light or no armor and not encumbered, fatigued, or exhausted, you can swim at one-half your speed as a move action or your full speed as a full-round action. While swimming, you gain a +2 bonus on initiative checks.)

On an aside note, I can't wait to get another one of your characters in a water encounter.


michaellane's Final background:

Take this and spruce it up how you wish. Remember the personality things can be strong or minor traits

Time of Birth: 12th of Neth (November) Exactly at Noon under the sign of the Star Gazer. W

You were born in a civilized culture and was the middle class in your society. You were a legitimate child. You and your twin sister was born at noon (her right before it, and you exactly at noon.) in a land foreign to your normal home in a hospital/healer's guild. When you were born all the glassware in the building shattered. Your skin was rougher and more tanned. You also had a younger brother. Your mom dies when you were young and only your dad raised you.

Your father had one job as a tavern keeper. While he was very adept even into his later years, he was known as a know-it-all especially on the subject of politics, and over was incompetent at his job. Your father always worried about a foretelling where he would be imprisoned for 20 years for heresy before being found innocent and freed. (Which apparently didn't stop him from being a know-it-all)

At the age of 4 you contracted a disease and barely survived. Yet because of that close call, you become immune to disease.

At the age of 6 you became interested in all sorts of weird interests and your family encouraged your pursuits. You became well-mannered.

You took up Calligraphy and did so for quite some time when you were seven. You must have practiced jokes and riddle as you become humorous over that time.

At Age 9 you became fast life long friends with another party member. (I think the best one would be Chainmail/Julian Binetti's character as they went through a portal and aged 20 years without memory of what happened. He could have lived near you for a short while and you could help him remember some of the times you two had, but not everything that happened.)

At age 11 you learned another unusual skill, skiing. As you aged you became more skeptical.

When you turned Age 17, an evil despotic ruler orders all persons of your gender, birth and approximate age put to death. (Maybe the same time your father is imprisoned?) As far as you know you were the only one to survive. However it was many years before you could escape through a portal to arrive in Eleder where this adventure begins. This brings out your aggressiveness (since having to be so cautious for those couple years apparently)

You escaped with an heirloom weapon that your father owned. Here in Eleder you are known this unusual weapon.

The adventure will begin where you get a letter delivered to you that says:

"Greetings, and I trust this missive finds you in good health! My name is Lavinia Vanderboren, and I humbly request your attendance at dinner at my estate on Festival Street and Blue Skink Lane tomorrow evening. I think I can present you with an opportunity uniquely suited to your skills. Please inform the carrier of this letter of your response to this invitation, and I hope to be speaking to you soon!"

Lavinia Vanderboren

Starting Bonuses

Max Gold per your class

+1 to Natural Armor (Adds to race NA)

Immune to disease

Star Gazer Trait. (When rolling initiative as part of a surprise round, you take a –2 penalty on initiative checks, but you gain a +2 luck bonus to AC during all surprise rounds.)

You get a free skill rank in calligraphy...Profession (Calligrapher)?

You get a free skill rank in skiing... Profession (Skier)?

Heirloom weapon Trait

Exotic Weapon Proficiency with the type of unusual weapon known or if you get proficiency with it from a class, then Weapon Focus.

Since I and the background get to choose your Campaign Trait See that nice twist? I think that if you went android empiricist archetype you should have Academy Graduate. Goes pretty good, I think.

If you went the gripili inquisitor (Cold Iron Warden), you should have Arena Blood. Maybe that is why you are famous for whatever weapon you choose as you fight in the arena. And you could start as Cold Iron Warden by making the Evil Despotic Ruler that wanted to kill you aligned and used demons and fiends.


Kelkzar thinks that it could be possible that it is Kyuss's holy symbol.

Other than the scroll and your captive there isn't anything else in this room besides the doors to the west and the door north.


Chainmail's Final Background:

Take this and spruce it up how you wish. Remember the personality things can be strong or minor traits

You were born on Kuthona (Dec) 29th 4:24 AM, sign of the Thrush. You were born in your family home. Your character was an only child and was raised in a Civilized culture. You were the middle class of your civilized culture. You were a legitimate child, but lived only with your Grandparents on your father's side. (With results below I would say because they were working with the evil king in some way, before they knew who he was and sent back money to your grandparents) Your grandfather was a jack of all trades (minimal skill in multiple trades). He dabbled in being a Farmer, a Warrior, and a Weaver. He was very religious and tried to convert actively for a war god (your choice in Golarion that fits or choose whatever you desire)

Events in your life: (Tie these in together the best you can, it fits pretty good)

At the age of 7, your parents become exiles in your home country by the evil despot king. No longer safe, you and your grandparents move far from your home to a different country where it will be safer. However this puts a strain
on your grandparent's without the extra money from your parents and you decide to leave home and take up a life of piracy to help pay the bills. At 7 your job was either a Cabin Boy and a Powder Monkey (and certainly grew in responsibility over the years). You grew disrepectful to authority in this time.

On one of your trips you went on a long voyage to the Isle of Dread. There your crew found a mysterious temple. It was filled with plunder that everyone got a part of, even you. However everyone was affected by a curse. On the 4th of every month you get tongue tied and cannot speak to members of the opposite sex. Also on the 4th any heinous act that happens in the area you are in gets blamed on you.

You also learned to ice skate around this time.

When you were 12, a portal opens up and you were taken by humanoids. Even though you were returned immediately (on this plane at least), you aged phsyically 20 years and had no memory of the time you spent there.

By age 14 you learned your parents helped the emperor over throw the evil despot king. They were elevated to nobility and given the rank of Prince/princess and became very wealthy. Your family's title became: Lord Governor of the Domain. By this time you became very skilled in playing an instrument.

You can decide if you go back home or stay pirating

By the time you fall in love with someone of a lower social status than you. This creates a issue on the 4th of every month, but otherwise he/she is the love of your life. This has made you more self confident.

The adventure will begin where you get a letter delivered to you that says:

"Greetings, and I trust this missive finds you in good health! My name is Lavinia Vanderboren, and I humbly request your attendance at dinner at my estate on Festival Street and Blue Skink Lane tomorrow evening. I think I can present you with an opportunity uniquely suited to your skills. Please inform the carrier of this letter of your response to this invitation, and I hope to be speaking to you soon!"

Lavinia Vanderboren

Starting Bonuses:

x12 Starting Money for your class

Sign of the Thrush (You gain a +1 bonus on Perform (sing) checks, and Perform (sing) becomes a class skill for you.)

+1 to linguistics and 1 additional language known

Free rank in Profession (Sailor) at first

Free rank in skating at first. (whatever skill that would be, profession (ice skater)?

Your perform skill with one instrument of your choice is considered a class skill and to have skill focus and you get 1 free rank in it at first.


The chamber is 80ft at the top.


The scroll is creating the green beam that goes through the west doors. Throwing the sand at the bubble outlines where it is, though it will not harm you, just keep the scroll protected. The green beam passes through solid objects, like the doors or anything placed in front of it.


Tilnar's Final Background:

Take this and spruce it up how you wish. Remember the personality things can be strong or minor traits

Your character was born and raised in a Nomadic culture. You were always Poor, you lived to survive.

You were born on 25 Calistril at 2:10am born under the sign of the newlyweds, in a field in a land foreign to your homeland. You were born with the family curse of odd color hair. (Dark shade of metallic Gold). You were a legitimate child, lived only with your immediate family which included your mom and dad. (No Extended family). You were a second child and had an older brother and younger sister. Your mother died in Childbirth which means your younger sister was a half sister or twin.

Your Father was a fisherman growing up. Your dad claimed to be the offspring of your race and a demon or other-planar creature of evil). Your dad was born with psychic powers. Your dad was very religious and always trying to convert others. He was born with the family curse of odd hair color or was the start of the being passed on. (Dark shade of metallic Gold). He had multiple powers from his blood, the innate ability to see things in his mind at a distance away (clairvoyance), he also had the ability to convince people against their will to do things (domination), and had the ability to prevent it from happening to him (Mind shielding of some sort).

At Age 4 you were apprenticed to learn an occupation as a horse breeder. (typically a 5 year process). While your master was out you looked through his books and found out he was a front office for a vast criminal network. You learn to be immaculate.

At Age 10 you develop jaded tastes for exotic and possibly expensive pleasures. You tend to be rude at times, knowingly or unknowingly.

At Age 18, peace came upon the land after a terrible war for years. You became more pious and tattoo your face with the holy sybol of your deity and soon after seek out more of this religion. In your mind you believe you are a re-incarnated hero of the religion and become a devoted follower. You study for two years before setting out.

The adventure will begin where you get a letter delivered to you that says:

"Greetings, and I trust this missive finds you in good health! My name is Lavinia Vanderboren, and I humbly request your attendance at dinner at my estate on Festival Street and Blue Skink Lane tomorrow evening. I think I can present you with an opportunity uniquely suited to your skills. Please inform the carrier of this letter of your response to this invitation, and I hope to be speaking to you soon!"

Lavinia Vanderboren

Starting Bonuses:

You start at 30% of Max Wealth for your class. (Will be a rough start but you should be able to catch up pretty quick)

Sign of the Newlyweds trait is gained. You gain a +2 bonus on Diplomacy checks to influence those who might be romantically attracted to you, and Diplomacy becomes a class skill for you.

Ride is a class skill as well as getting 1 free rank in it at first.

You get a free rank of Knowledge Religion at first level and Skill Focus (knowledge religion)

For Campaign Trait I would say Suspicious eye (Post #3 in Recruitment): You are always on the lookout for treachery and wrongdoing, You get a +2 bonus on Sense Motive skill checks. However, the DC to take an object from you through the Sleight of Hand or to use the Feint combat maneuver increases to +4.


Yes, so far the spells he cast have been regular spells such as a wizard or sorcerer would cast. His mind blast is a special ability however and not a spell.


You strip the cleric of his items I assume. He has magical chainmail, wooden shield, club, belt, and a prayer bead strand. Quintus examines his holy symbol and it is one he does not recognize, but he is sure it isn't one of the typical Golarion deities. Perhaps with some study after the Arena Games, Eligos could find out more information.

Rauno checks out the scrolls after filling his vial up, giving him the option to creature more of the oil or paste. He avoids the light and moves over to the scroll. There is some sort of barrier protecting it. Rauno deduces it is something similar to a temporal stasis spell.

The scroll itself is a 5 foot long roll of vellum sewn to a pair of darkwood rollers. This scroll is written in abyssal and Rauno scans through it able to read it. It appears to be used in a ritual to summon an "Apostle of Kyuss". This is definitely the Apostolic Scrolls that Eligos had warned you about.


I think I have everyone's background rolls done. I just have to sum them up for everyone. (Except one roll for Crellan). I'll start working on that while I am laid up today.

Remember the personality traits are suggestions and can be a strong or negligible to your overall personality.


Crellan:

Age #2 Event #1: You learn Sculpting. Average at it. Leaves you humorless.

Age 2 Event #2: Social Dancing. Leaves you emotionless. You are extremely gifted in the art of Social Dancing Skill Focus (Social Dancing)!

Age 9: A kindly neighbor schools you in an additional language Add one extra language at start

Age 11: Religious experience. Started out of curiosity. You hear stories about said religion and go to investigate.

Two things happen: You end up joining the religion. You end up just a temple-goer. No extreme devotion.

Second Thing: However at one mass/religious day you make a prophetic statement about the religion. Roll 1d10. 6-10 it is something that makes you unpopular with that religion

Age 12: Halflings come and stay over night, straining your hospitality. They spend all night talking of adventure but leave before dawn. Yet, they leave a necklace behind. Not very valuable, but you have kept it.

Age 18: Learn to be a professional Gambler. Average at it however.


Heavy penalty without the Dwarf Mount feat


He is currently floating 35' above the pool

Haste x2 and prayer cast in round 1. Rage spell for Justin and Skorhald Round 2. Fly for Justin.

Quote:

Round 3

Initiative Order - Enemies, Justin, Rohara, Aarakess, Skorhald, Kilthan

Zyrxog the Mind Flayer AC 22 T 15 FF 17 CMD 31


I assume just going for the 1/round per level and forgoing concentration

The Mind Flayer sees the long weapon of the enraged dwarf and he us another 5' higher before casting a spell. Hailstones rain down upon everyone except Kilthan, freezing you to the bone and leaving you with welts from the impact.

Spellcraft DC 19:

Bludgeoning Damage: 3d6 ⇒ (3, 5, 4) = 12
Cold Damage: 2d6 ⇒ (1, 2) = 3

No reflex save. The area on the map is difficult terrain and -4 to perception in that area


Ok, I can go with that, but bladed dash still only allows you to attack an adjacent creature


Kelkzar hits the tiefling twice knocking him out, while Rauno takes out the spawn with the magic missile spell.

Combat over

Let me know what you will be doing with the evil tiefling cleric. He should have about 21 damage of lethal. I think a cure spell will heal both non-lethal and lethal at the same time, so a low level heal should get him awake if/when you decide to interrogate him, if that is your purpose.

Room Description:

Two braziers in the northeast and southeast corners light this rectangular room. A simple altar of stone sits in the middle of the east wall, facing a large set of stone double doors to the west. On the altar is a scroll, which glows with an unnatural green light. A writhing green beam of light emanates out of these scrolls to strike the doors to the west, bathing them in the same green glow.


With Skorhald normal size his reach weapon is 10ft. Enlarged I believe it is 20ft, so you would still be short unless you are directly under him, and bladed dash only allows you to attack an adjacent creature. I made a "second" icon to show how far you could move in with your haste, but you can decide to do anything you want (Moving through the pool is difficult terrain which shouldn't affect you with feather step.. But if dispel magic works you could reach from there....

After Justin slays the last Octopin, Rohara casts fly on Justin, Skorhald delays to see if the dispel magic works, Aarakess flies around the corner and casts her spell, feeling confident in it working, however the mind flayer's ring flashes and intercepts it at the last moment. Its laughter rings mentally through your heads. Kilthan moves to position himself.

Skorhald, you can move into position this round or decide to do something different if you want.


I tried Revolution, except it was too unrealistic in the basics, such as always having clean clothes that look off the rack, gas still functioning after 15 years, helicopters being able to be flown mere seconds after getting electricity to work even though maintenance is extremely difficult with high tech tools, not to mention said gas. And pulling off crazy maneuvers, I mean one's skill in flying has to degrade somewhat after 15 years and I think even getting a helicopter off the ground would be an amazing feat in the context of the show much less crazy aerial maneuvers chasing down the protagonists.

I loved dollhouse though. I wish the storytelling would have been as intense from the beginning as it was at the end when they had to jam 3 years of stories in half a year.


Yes, tough to watch after the first half. Fortunately another strong Walking Dead was shown tonight to offset the loss.

Unfortunately I got to finish Doctor Who from last night and that is in the running for worst episode since it has come back 2005.


Justin does indeed clear the way in front of him.


He is currently floating 30' above the pool

Haste x2 and prayer cast in round 1

Quote:

Round 2

Initiative Order - Enemies, Rohara, Skorhald, Justin, Aarakess, Kilthan

Octopin AC 18 T 12 FF 16 CMD 22

Zyrxog the Mind Flayer AC 22 T 15 FF 17 CMD 31


OK, miss Aarakess's post where she also cast haste. So everyone is now hasted and has prayer even if you missed the initial save.

Octopin acts

Claw #1 vs Justin: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 8 ⇒ (4) + 8 = 12

Claw #2 vs Justin: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 8 ⇒ (2) + 8 = 10

The mind flayer casts a lightning bolt at Justin/Jagdbach

Electricity Damage: 8d6 ⇒ (5, 4, 1, 1, 2, 1, 6, 1) = 21 Reflex DC 16 for half


Sorry it took so long to get to you. Feeling a bit under the weather so its been a slow day for me.

Crellan:

Age #2 Event #1: Artistic Ability. Leaves you humorless. Roll 1d6 for the nature of this talent and 1d6 to see how gifted you eventually became

Age 2 Event #2: Social Dancing. Leaves you emotionless. Roll 1d6 to see how good you eventually became.

Age 9: A kindly neighbor schools you in an additional language Add one extra language at start

Age 11: Religious experience. Started out of curiosity. You hear stories about said religion and go to investigate.

Two things happen: You end up joining the religion. Roll 1d10 for how devoted you were.

Second Thing: Re-roll 1d20 re-rolling results of 5-9

Age 12: alflings come and stay over night, straining your hospitality. They spend all night talking of adventure but leave before dawn. Yet, they leave something behind. A piece of jewelry. Roll 1d10 to find out what kind

Age 18: Learn to be a professional Gambler. Average at it however.


I would love to have you DW, but Kelkzar jumped in already! I'll keep you in mind if anyone drops out though.


He is currently floating 30' above the pool

Haste and prayer cast in round 1

Quote:

Round 1

Initiative Order - Enemies, Rohara, Skorhald, Justin, Aarakess, Kilthan

Octopin AC 18 T 12 FF 16 CMD 22

Zyrxog the Mind Flayer AC 22 T 15 FF 17 CMD 31

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