Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Priest of Asmodeus

GM Blood's page

6,568 posts. Alias of David James Olsen.


RSS

1 to 50 of 6,568 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Let me know when everyone is ready with their spells picked and I will start the match introductions and then you can pick buffs before the fight starts after I post it.


Making note of the 1,000gp cost at the end will be fine


Rohara sees both Kilthan and Jagdbach fall and says a prayer restoring Kilthan back to consciousness.

Skorhald slams his dorn derger into the drow twice, sending him to the floor of cavern, opening the way for Justin to advance.


Justin, you were in G21 last time and wanted to attack Drow #4. Did you want to step to H20 after? You listed it as H20 first then attack which would take you out of range even with lunge to get to Drow #4.

So if you attacked #4, then 5' to H20, Drow #5 will stay where he is to get to Kilthan (If he is still up


Everything is difficult terrain

All attacks gain +4 damage and auto succeed in confirming criticals

Quote:

Round 4

Initiative Order - Skorhald, Rohara, Justin, Kilthan, Aarakess, Drow

Male Drow AC 20 T 13 FF 17 CMD 21 #2's AC 4 lower

Female Drow AC 25 T 15 FF 23 CMD 24


Will GM PC Rohara

Rpohara uses her agile feat to 5' step back and allow Justin to step forward 9and keeping his AC higher). She then Channels ruling out the drow.

Channel: 4d6 ⇒ (5, 2, 2, 5) = 14

The female drow casts a spell again. After complete, a old, cloying miasma of greasy darkness rolls over all of you.

Damage: 5d8 ⇒ (1, 3, 2, 5, 5) = 16 + sickened condition for Rounds: 1d4 ⇒ 1 Will Save DC 17 for half damage and not be sickened

Spellcraft DC 19:

Drow #5 looks to take out Jagdbach. If the first attack puts Jagdbach under (ie Jag misses his Will save vs the spell , the drow will make a move action instead to force Justin to make a move to get to him.

Drow #5 Attack #1: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
Damage: 1d6 + 6 + 4 ⇒ (1) + 6 + 4 = 11

Drow #5 Attack #2: 1d20 + 12 + 1 - 5 ⇒ (17) + 12 + 1 - 5 = 25
Damage: 1d6 + 6 + 4 ⇒ (6) + 6 + 4 = 16

Drow #5 Attack #3 (bof): 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Damage: 1d6 + 6 + 4 ⇒ (3) + 6 + 4 = 13

Drow #2 moves up against Kilthan again

Drow #5 Attack #1: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
Damage: 1d6 + 6 + 4 ⇒ (3) + 6 + 4 = 13


You decide I think? that exploration can wait until either the next night or possibly when the remaining two teams are fighting the day after that.

At daybreak, the matchups are posted for the day. Your team is scheduled to fight "Pitch Blade". You do not know much about them, other than the team consists of three dwarves. They have kept to themselves the whole time you have been here.

Work on getting your spells for the fight ready in addition to any other spells if you thinks you'll do any exploration, magical or otherwise.


Going tonight still to the upper ring or going the other way nearby? Or waiting until after the next round of battle?


GM Blood:

Drow #1 vs blindness: 1d20 + 5 ⇒ (12) + 5 = 17
Drow #2 vs blindness: 1d20 + 5 ⇒ (13) + 5 = 18
Female Drow vs blindness: 1d20 + 13 ⇒ (14) + 13 = 27

Technically drow #2 made its save vs evil eye so it reduced to 1 round and Aarakess didn't say she was cackling last round....but with no move action taken I will assume she did. So CMD is 18 currently so you bash Drow #2 Kilthan

Justin, H20 is farther away from Drow #4, so I will assume you will stay put and use Lunge at #4 or take a 5' to Rohara's place if she moves this round

Justin attacks the drow landing two solid blows enhanced by the magical aura which is enough to put him down to the ground. Jagdbach wounded, but emboldened by Justin's blows lands two claws on the other drow. Kilthan continuously slams his shield into the drow heavily wounding him before pushing him back towards the female drow, setting them up perfectly for Aarakess's glitterdust spell. However, only the remaining nauseated drow is blinded by the spell.

Rohara's action up last before the drow


Quintus begins a ritual that last ten minutes filled with prayers to Sarenrae. At the end of the ritual, an lantern archon appears, full of varying colors. You explain you goals of both finding this woman who is missing, and also finding out more about Raknian, the Apostolic scrolls, and what he plans to do with them. He explains that Rauno would be scouting ivisibly, with detect secret doors on and sent to the area to study. (The upper ring). Then he is to come back and Rauno will send him to where the Earth Elementals left off to continue to explore there.

The lantern is willing to help, as you have been chosen to combat the Age of Worms. However he requires the donation of a minor magic items (around 1,000 gp) after your time at the Arena is over.

Rauno casts detect secret doors and an extended invisbility before using dimension door to get the most of his spells time. After a few minutes the lantern archon comes back and relays that there is a secret door behind some wine casks in the upper ring revealed on map, just sw from the inner circle of the upper ring. The archon says he went to the otherside and went down some stairs where there was another secret door, but he had an uneasy feeling about what was behind that door so he didn't go any farther.

Rauno once again sends him via dimension door to where the earth elementals left off. Soon he comes back, all excited. He continued to follow the stream until he came into another foul smelling chamber with a low ceiling. A number of amoebas were on the ceiling and could tell he was there. He luckily saw them in time and fled before their pseudopods could reach him. However he saw a conduit in the ceiling past the creatures. so after he fled he teleported back into it and flew up what appeared to be a refuse chute to a room where he got the same sense of dread he felt before coming down the stairs behind the secret door.

With those close calls and the spell wearing off, the lantern archon is anxious to leave.

Sorry it took so long to update. Crazy times. This should just about wrap up the discovery phase. What is left is any exploration and continue to battle int he Arena. I assume that this will be about it for today, or do you feel you have enough left to explore where the earth elementals were before (The undead and the amoebas?


Time to make a shield bashing spiked gauntlet wearing disarm proof fighter! :)


I might not have spelled it out great, but the drow female was not nauseated by the spell, and cast a spell that dispelled the stinking cloud spell. Drow #1 and #3 were affected by the spell, #2 was not. I will have #2 just attack instead of disarm if we want to rule shields disarm proof. I will roll the damage on Kithan from the attack roll

Damage Kilthan: 1d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15


So I was planning on having drow #2 disarm the shield in Kilthan's hands since he was so effective in using it. However there seems to be some disagreement in the posts I googled on whether or not that can even be done.

Though a shield is listed as a light weapon, it is also donned (worn) instead of carried.

What do you guys think about if you can or cannot disarm a shield?


Everything is difficult terrain

All attacks gain +4 damage and auto succeed in confirming criticals

Quote:

Round 3

Initiative Order - Skorhald,Rohara, Justin, Kilthan, Aarakess, Drow

Male Drow AC 20 T 13 FF 17 CMD 21 #2's AC 4 lower

Female Drow AC 25 T 15 FF 23 CMD 24


GM Blood:

Fort Save Drow #1: 1d20 + 6 ⇒ (6) + 6 = 12 DC 19
Nauseated: 1d4 + 1 ⇒ (2) + 1 = 3 Rounds
Fort Save Drow #2: 1d20 + 6 ⇒ (15) + 6 = 21 DC 19
Fort Save Drow #3: 1d20 + 6 ⇒ (2) + 6 = 8 DC 19
Nauseated: 1d4 + 1 ⇒ (4) + 1 = 5 Rounds
Fort Save Female Drow: 1d20 + 11 ⇒ (12) + 11 = 23 DC 19

Round 2[/b]

From within the fog, the cleric casts a spell and the fog disappears

Caster Level Check: 1d20 + 9 ⇒ (18) + 9 = 27

Drow #2 managed to hold his breath and recovers from being pushed back and moves forward to attack Kilthan once again. Move action due to difficult terrain Instead of trying to stab Kilthan, he instead knocks his shield loose to the floor.

Disarm: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26 VS CMD 24 (25 from haste?)

Actually this may have to be Kilthan's weapon. See discussion post after this

Drow #1 and #3 seem to be sick from the cloud. Drow #4 and #5 were outside the cloud and attack Rohara and Jagdbach respectively.

Drow #4 Attack #1 with Rapier vs Rohara: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29 *Hit*
Damage: 1d6 + 6 + 4 ⇒ (1) + 6 + 4 = 11

Drow #5 Attack #1 with Rapier vs Jagdbach: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
Damage: 1d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15

Drow #5 Attack #2 with Rapier vs Jagdbach: 1d20 + 12 + 1 - 5 ⇒ (10) + 12 + 1 - 5 = 18
Damage: 1d6 + 6 + 4 ⇒ (3) + 6 + 4 = 13

Drow #5 Attack #3 with Rapier vs Jagdbach: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 *Hit, auto confirm crit*
Damage: 2d6 + 12 + 8 ⇒ (3, 6) + 12 + 8 = 29

Round 3[/b]

Skorhald, Rohara moved up in the round before you in your spot posted. i moved you instead to attack drow #3 so you don't lose your critical.

Skorhald moves up to attack the nauseated drow near Kilthan and lands a solid blow that kills him. Skorhald, You are in the drow cleric's aura and auto succeed in that crit and gain +4 damage for a total of 56 damage!

Skorhald moves up


What team does he play for again? ;)


Update soon. Been dealing with a sick kid, but he is better today.

I may just make some major assumptions to get things moving. The exploration part of this seems to be hard to move along via pbp


Update soon. Been dealing with a sick kid, but he is better today.


Then the question is does Rauno have more inv and where are you sending it?


Kilthan, yes a penalty to AC affects CMD, so you knocked back 5'

Just waiting for Rohara's post before updating


Everything is difficult terrain

Delaying everyone left to top of round 2 to make future rounds easier

Haste and inspire courage (+2) from Skorhald on his turn!

Quote:

Round 2

Initiative Order - Skorhald,Rohara, Justin, Kilthan, Aarakess, Drow

Male Drow AC 20 T 13 FF 17 CMD 21 #2's AC 4 lower

Female Drow AC 25 T 15 FF 23 CMD 24


The female elf will be casting

Kilthan, as you approach the drow, a battle fury of sorts over take you and Jag, giving you both +4 to damage, Crits auto confirm.

Will Save Drow #2: 1d20 + 5 ⇒ (16) + 5 = 21

The drow female begins to cast and Cieslx takes an AoO

Bite: 1d20 + 4 ⇒ (16) + 4 = 20 VS FF AC 23

The creature misses and the spell completes

Spellcraft DC 19:

The drow then begin to gang up on Kilthan hitting him a number of times and disarming him (56 Damage and disarmed), also into the battle fury that Kilthan and Jag feel.

Drow #1 Rapier Attack #1: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33 *Hit, Auto Confirm*
Damage: 2d6 + 12 + 8 ⇒ (6, 3) + 12 + 8 = 29

Drow #1 Rapier Attack #2: 1d20 + 12 + 1 - 5 ⇒ (16) + 12 + 1 - 5 = 24 *Hit*
Damage: 1d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15

Drow #1 Rapier Attack #3 (BoF): 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Damage: 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14

Drow #2 Rapier Attack #1: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Damage: 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14

Drow #2 Rapier Attack #2: 1d20 + 12 + 1 - 5 ⇒ (17) + 12 + 1 - 5 = 25 *Hit*
Damage: 1d6 + 6 + 4 ⇒ (2) + 6 + 4 = 12

Drow #2 Rapier Attack #3 (BoF): 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Damage: 1d6 + 6 + 4 ⇒ (2) + 6 + 4 = 12

The third drow moves and attempts to disarm Kilthan.

Drow #3 Disarm Attack : 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 VS CMD 24 *Success*

Out of the shadowy shelf two drow appear with a surprise attack on Jag [ooc]28 Damage

Drow #1 Rapier Attack #4: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
Damage: 1d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15

Drow #1 Rapier Attack #4: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
Damage: 1d6 + 6 + 4 ⇒ (3) + 6 + 4 = 13


Here is the extent of what the elementals explored. Obviously you didn't really see the terrain, but should give you an idea on where they were in conjunction with you and the upper ring. (The upper left portion of the picture is the southern part of the lower ring.)

Elemental Exploration


Yes from your Clairvoyance spell you were 40' below the level of the upper ring ring and could see 10' up from there, which was all filled in. You don't know what is in the 30+' between what you could see in the well and where the dome is. You could either partially climb the stairs to get higher and cast again, or cast from above viewing just below the dome.


Oops! I forgot the clairvoyance

Walking around the outside of the ring invisibly, Rauno detects no secret door. He does have to duck into one of the spiral staircases as the guards make a loop around, but is in no danger of being detected. (He only did that to keep out of their way, didn't go up the complete 40' of stairs). In the middle of the lower ring he sets his clairvoyance spell. It is dark but he can see within 10, but the only things he sees is a walled in drainage well.

Also, the earth elementals were heading northwest and you estimate that the winding steam going that way should pass nearby the southern part of the lower ring if it keeps heading that way. (But again, no secret doors detected on your walk through of the lower ring)


Everything is difficult terrain

Quote:

Round 3

Initiative Order - Kilthan, Aarakess, Drow, Rohara, Skorhald, Justin

Male Drow AC 20 T 13 FF 17 CMD 21

Female Drow AC 25 T 15 FF 23 CMD 24


GM Blood:

Perception Aarakess Halcorn: 1d20 + 11 ⇒ (17) + 11 = 28
Perception Tobar: 1d20 + 5 ⇒ (5) + 5 = 10
Perception Justin D'Rite: 1d20 - 1 ⇒ (19) - 1 = 18
Perception Kilthan Hammerstone: 1d20 + 10 ⇒ (16) + 10 = 26
Perception Anala: 1d20 + 4 ⇒ (3) + 4 = 7

Initiative Kilthan Hammerstone - Below Ground: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative Aarakess Halcorn: 1d20 + 3 ⇒ (13) + 3 = 16
Initiative Skorhald Warsong: 1d20 + 1 ⇒ (6) + 1 = 7
Initiative Justin D'Rite: 1d20 + 0 ⇒ (7) + 0 = 7
Initiative Rohara Acharya: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative Drow: 1d20 + 2 ⇒ (8) + 2 = 10

The cavern opens up to a vast chamber, over forty feet in height with a shelf dark with shadows twenty feet above the floor off to one side. (North) A short cage containing pent-up livestock has been constructed on the opposite side of the cave. A barred-off passageway is set into the south wall. Faint patches of glowing moss light this chamber.

Ahead of you, you see three dark skinned male elves standing ready with rapiers and steel shields. Behind them is a dark skinned female elf wearing breastplate armor and wielding a morningstar and shield. As you enter she says something to the other drow. As she speaks the drow attack.

Undercommon:

Make sure these intruders do not make it into the Master's sanctum!


For the upper ring, only the section on the west side your eye didn't explore. (For duration reasons).

Rauno sends the arcane eye up the steps you went to to get in the arena, then east into the workshop. The worskshop is well equipped to work on wood, leather, and textile working, but not for blacksmithing.

Sending the eye north, you come to the armory. Two wooden racks filled with different odd and picturesque weapons traditionally used by gladiators. They don't seem remarkable otherwise.

The room to the south of the workshop has a lift up to the arena. It is currently locked in the raised position and most likely covered by tile and sand above.

When exploring the area to the southeast, you find no secret doors. Sending the earth elementals through the rock. After two rounds of movement down a hallway past the stone plug:

Rubble and old bones of humans and animals clutter the floor of this fifteen-foot-high cave. A terrible stench of decay hangs here. There is also a passageway leading west. As they report this back, 9 bodies rises up and move toward the elementals. They slick back into the stone and start to the west.

Six rounds later they come to another cave. A shallow pool of water occupies the southern part of this fifteen for high cave. Several geometric graffiti are etched here and there on the walls. the water appears to come into this room from where Rauno is (from the underwater stream) and flows to the southwest where it is only 3' deep and the flow is slow and should be easily navigated by medium sized humanoids. They follow the stream as long as they can, but the spell wears off. However they reports the stream goes generally to the northwest.


Rolling for Justin's axe damage, 148 Damage (The frost doesn't multiply). Anyways, not that it matter all that much!

Justin's extra damage: 2d12 ⇒ (12, 5) = 17

Seeing where Kilthan and Jagdbach connect and where they do not, Justin connects with a solid blow enhanced by his spell. His second one is about to miss but Rohara's divine ability aid his axe in connecting. The serpent like aberration falls dead.

The naga's pool glows due to a phosphorous fungus that grows at the bottom. Scattered on the bottom of the pool are 8pp, and emerald worth 200gp, and a small crystal jug that glows magical. Aarakess investigates the bottle and instantly knows what it is. (DC 18 and she had a +18 spellcraft to ID so auto success!). The bottle is an eversmoking bottle.

After examining this area the only way to go is a passage to the west.


Sounds like you may want to explore a little bit on a your day off, via magic at the very least? If so give me your list of want you want to look at magically and/or in person.


Everything is difficult terrain

Quote:

Round 3

Initiative Order - Spirit Naga, Justin, Aarakess, Skorhald, Kilthan, Rohara,

Spirit Naga AC 29 T 19 FF 21 CMD 32 For this round the naga's AC is 4 less, not included in stats (So AC 25)


Kilthan and Jag both attack her a number of times, but each only land one blow.

50% miss chance - Kilthan: 1d100 ⇒ 84
50% miss chance - Jag: 1d100 ⇒ 33
50% miss chance - Jag: 1d100 ⇒ 87

Skorhald moves up and swings his dorn dorger, missing.

Rohara cast bit of luck on Justin

The Naga lashes out at Justin but misses.

Naga Bite - AoO: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 2d6 + 6 ⇒ (5, 2) + 6 = 13 + DC 20 Fort Save


The plug doesn't seem to Kelkzar like it is for water as there is an underwater stream that comes from the Coenoby and pools here before continuing to south somewhere. The plug is on the east side.

As for the areas, you have it down pretty good.

The dome is opague and you can't see anything below it. It seems made of glass or something like glass. There wasn't any apparent way to access the middle on the floor below (The level the Coenoby is on)


GM Blood wrote:

The naga wasn't exactly where she appeared to be.

I noticed a typo on my part! Fixed in the quote!

Will Save vs EE Hex - Saves: 1d20 + 10 ⇒ (2) + 10 = 12


Everything is difficult terrain

Quote:

Round 2

Initiative Order - Spirit Naga, Justin, Aarakess, Skorhald, Kilthan, Rohara,

Spirit Naga AC 29 T 19 FF 21 CMD 32 For this round the naga's AC is 4 less, not included in stats (So AC 25)


OK, let's get this going again! Justin, with your expeditious retreat on, you were basically moving normal speed in the difficult Terrain, but your attack will go off as rolled in round 2. Justin will also now have feather step on.

Round 1

Kilthan moves forward once the fireball goes off and his friends arrive. As he moves up the naga snaps at him which he easily avoids. He returns an attack which finds its target. Jagdbach moves over the rough terrain and joins Kilthan.

50% Miss Chance Kilthan: 1d100 ⇒ 57

Naga Bite - AoO: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10

Aarakess hexes the creature. Also I am assume you flew over to this spot. You cannot move up 5' as a 5' step as moving upward costs double (aka 10' of movement). You can hover in place with a Fly DC 15 check, you normally have +8, but fly gives you good maneuverability for another +4 and half your level (+4) for a total of +16 which passes automatically)

Will Save Naga: 1d20 + 10 ⇒ (10) + 10 = 20

Skorhald casts feather step on Justin and Rohara channels and heals the group partially from the effects of the blast.

Round 2

After taking the hit by Kilthan, she seems to take it personally and this time connects on her bite, leaving a nasty wound behind Kilthan take 14 damage and roll a Fort Save DC 20

Naga Bite - AoO: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14 + DC 20 Fort Save

Justin moves up to 10' and lunges at the Naga with an enhanced smite attack. For some reason he misses barely. The naga was exactly where she appeared to be.

50% Miss Chance Justin: 1d100 ⇒ 3


Quintus walks around the Coenoby using detect magic and not detecting any latent spells or effects around the room. The other teams have items of magic, of course.

So it sounds like you need to decide what, if anything, you will be doing on Day 2 to explore/test. (Your day off).

I'm sure Rauno has a couple things plus crafting in addition to anything else.


So the decision is up to you what happens next.

Things mentioned as unknown is will teleport/Dim Door work?

Time for Rauno's crafting. Overnight, Rauno will be quite busy. Two hours of sleep.Three hours to study the new scrolls (should automatically make the understanding checks). Five hours to add Invisibility Sphere to book. Three hours to add Seeming. Three hours to add Communal Darkvision. Then Fifteen minutes to prepare spells. By the time he's done that, he probably won't have time to enchant for the day before the group is ready to go.


So I am in the clear...enough or so to begin getting things moving once more. I am on the road on Friday and on call next week, but I think I have enough availability to start up again.

Ok, so here is your current situation:

Day 0 you had a feast and were sandwiched in the Coenoby with the other 24 teams. You

Day 1 you and the other teams had your fights and now you are among the remaining 6 teams.

After the fight, Rauno explored the upper ring via arcane eye. Rauno spots nothing unusual in the upper ring, though he really didn't have time for an exhaustive search in any one room. The guard patrolling is fairly sparse at night.

Kelkzar gets an invisibility from Rauno We'll say you used bonded object bonus spell or something and found another area much like the Coenoby but abandoned for a long time and never repaired. However, at the far end of this area was a small pool of water and a stone plug added recently. No guards or anything else was found in this area.

Day 2 is coming up tomorrow which is a rest day.

Day 3 will be another round of fights which will end with 3 teams remaining.

Day 4 will be another round of fights which will have 2 teams facing off, and one team facing the beast battle (traditionally the previous year's winner if still in the tourney). At the end of those fight the final two remain.

Then Day 5 the final battle takes place and a winner is crowned.


Hey guys, hope everyone is doing well. I'm seeing the light at the end of the tunnel for work stuff...I hope...and I am anxious to get started again.

Today its my son's birthday and I managed to get free tickets to tonight's Packer Pre-game vs Oakland so it will be his first game! Then we are vacationing until Tuesday.

I think another week should do it for sure, but I may get greedy and try to start sooner. In any event, look for a re-cap post so we can get the wheel moving again!


Hey guys, hope everyone is doing well. I'm seeing the light at the end of the tunnel for work stuff...I hope...and I am anxious to get started again.

Today its my son's birthday and I managed to get free tickets to tonight's Packer Pre-game vs Oakland so it will be his first game! Then we are vacationing until Tuesday.

I think another week should do it for sure, but I may get greedy and try to start sooner. In any event, look for a re-cap post so we can get the wheel moving again!


Thanks everyone, means a lot to me that you are all hanging in there. If it was up to me I would be insanely wealthy, not have to work, and invite you all to game one long game session!

But alas, crisis at work, son in a lot of stuff, birthdays, school again, blah blah. :)

Doing goof though. First work crisis almost past, new one just beginning. Sigh if only it was over, I miss Kilthan's poor dice rolls!


Game update from Saturday:

Finally got a character death (even if it was just a short term kind of thing now that they can cast true resurrection). The rogue got cocky and found himself between a creature and a lich and got blasted by the lich with a maximized disintegrate. (240 damage after he failed the save)

We are one more game session away (November-ish around my birthday) from finishing this chapter and heading into the final one!

Also much beer and Templeton Rye was drank.


Time slows down as you perform your actions. It seems unbearably long to see the results of your attacks.


Good ideas! Thanks guys for hanging in there. I don't mind doing in and chatting too once in awhile so feel free and post if we want to stay in touch


Thankfully a football coach that coached at a nearby school and whose wife is friends with my wife has asked the group to help out, so he will be co-coaching with me, and with my available time will hopefully allow me to lean heavily on him.

Will definitely throw up an update after this weekend on how the game went.

Thanks everyone!


Hey everyone, I hope you are all doing well.

Update on my status is not good for the short term. As I am nearing the end of a major time sensitive high profile project at work and was heading on to the next one (More high profile but at least less intensive work) we were just notified that we have something else that came up that has to be done in the next 5 weeks (Including the other stuff)

So that means a lot of planning and traveling in my future for work. In addition I accidentally volunteered to be a flag football coach for my son (long story) so I have to plan and do practices and games for the next 2 months. In addition, we have our end of summer vacation and back to school stuff.

What that means is that I think I am going to have to delay starting the game back up. I will look at starting again after Labor Day and will update on the first either a game thing or another timeline update.

However I am not canceling this game no matter what. If anyone has an issue with waiting and wants to drop out I understand, but as soon as this all clears up for me things will start moving again.


Also as an update, I do have something good to share. This Saturday is our next AoW game at my house. We'll see if we can continue to drink heavily and play level 18 characters without disaster!


Hey everyone, I hope you are all doing well.

Update on my status is not good for the short term. As I am nearing the end of a major time sensitive high profile project at work and was heading on to the next one (More high profile but at least less intensive work) we were just notified that we have something else that came up that has to be done in the next 5 weeks (Including the other stuff)

So that means a lot of planning and traveling in my future for work. In addition I accidentally volunteered to be a flag football coach for my son (long story) so I have to plan and do practices and games for the next 2 months. In addition, we have our end of summer vacation and back to school stuff.

What that means is that I think I am going to have to delay starting the game back up. I will look at starting again after Labor Day and will update on the first either a game thing or another timeline update.

However I am not canceling this game no matter what. If anyone has an issue with waiting and wants to drop out I understand, but as soon as this all clears up for me things will start moving again.


I appreciate it. Who knew having over a 1,000 workers displaced from a fire could be so much work. :)

I also just found out that I volunteered to be a coach in flag football at the coaches draft last night. I thought I had volunteered to help the coach but ended up being so much more!

1 to 50 of 6,568 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.