|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Initiative Rowena Lordail: 1d20 + 5 ⇒ (16) + 5 = 21
Initiative Trevor the Yellow: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Rauno Redpath: 1d20 + 12 ⇒ (17) + 12 = 29
Initiative Jirin Tupel: 1d20 + 4 ⇒ (19) + 4 = 23
Initiative Kelkzar Redjaw: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative Quintus: 1d20 + 2 ⇒ (13) + 2 = 15
Kelkzar steps into the room as the brain pulsates once again. He then turns to the party and says, "My master, Zyrxog commands me to to stop you from progressing any farther into his domain."
Sense Motive DC 15:
He is under the influence of an enchantment spell.
Knowledge (Aracna) DC 20:
Kelkzar is under the influence of a Dominate Person spell
Kilthan is climbing up, the rope is extending 10' and he is climbing up it as it climbs. He has 2 rounds to get to the top, and two more rounds of climb checks. After his next check he is 10' away from the top.
Will Save vs EE vs Attacks #1: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Dryn'taka fights off the grapple attempt and opens the door and steps back into the room.
Assuming Rauno does knock....
As look through the double doors, the natural cavern yields to worked stone with a tentacle pattern. This round room is 30 feet across, with an exit to your left and a ceiling 40 feet high.
In the center of this tall domed chamber is a large brain, carved from a single block of purple-veined white marble. Its veins seem to pulsate with every breath you take, as if aware of your presence. Four stone benches are arrayed around the room, each with a pair of iron manacles bolted to the top.
Map is updated. Once out of the natural cavern it will no longer be difficult terrain.
After two successful critical hits, the creature flops to the floor and stops moving.
Other than the seals on the pillars and the door to the north there is nothing else of interest in the room.
Inspecting the door, it is not locked, but appears it is barred from the other side.
Kelkzar Status HP 57/71
I play a witch once as well. Early on it was evil eye/misfortune/cackle, but I had a good range of spells as time went on. Unfortunately they were all pretty much dependent on Saves to fail and the GM's style was roll behind screen and keep fights "interesting" which meant having creatures with poor will save consistently making will saves vs misfortune or spells even though it is almost statistically impossible for that to happen.
Falchion with PA: 1d20 + 11 ⇒ (20) + 11 = 31
Bite: 1d20 + 4 ⇒ (13) + 4 = 17
Confirm Falchion with PA: 1d20 + 11 ⇒ (14) + 11 = 25
The creature attacks Kelkzar back
Claw #1: 1d20 + 8 ⇒ (16) + 8 = 24 *Hit*
Claw #2: 1d20 + 8 ⇒ (9) + 8 = 17
Kelkzar's next round of action
Falchion with PA: 1d20 + 11 ⇒ (10) + 11 = 21
Bite: 1d20 + 4 ⇒ (1) + 4 = 5
I am not sure the tiny sized dragon would be much help in tying anyone up
Rohara's spell goes off causing Dryn'taka to stand in place. Remember she is still not helpless
AoO Claw vs Rohara #1: 1d20 + 7 - 2 - 2 ⇒ (18) + 7 - 2 - 2 = 21
Will Save #1 vs Command: 1d20 + 7 - 2 - 2 ⇒ (17) + 7 - 2 - 2 = 20
Aaarakess sees a rope come up through the floor with Kilthan climbing it seemingly coming right through the floor! He and the rope is still 20' from the top
Kilthan Hammerstone wrote:
That and you get to climb at your climb speed which is pretty quick!
It doesn't specifically state what the walls are made of, but it should be some sort of stone if it is smooth and greased.
Kilthan it doesn't say for Pathfinder, but in 3.5 it there was a section about movement that specifically stated a creature cannot run when climbing even with a climb speed.
Ok looking up the trap and I see it is actually 60 feet deep, not 40 and the walls are smooth and greased making it impossible to climb.
so everyone take an extra 2d6 ⇒ (5, 2) = 7 damage and the rope of climb can be used to climb but cannot be knotted. making the climb DC 15 (Would normally be 5 if knotted. Since we are in combat right now, you cannot "take 10"). A Climb check needs to be made for every move at DC 15 which is 1/4 speed (5') or you can do an accelerated climb to move double (10') at DC 20.
Sorry about the mix-up.
Skorhald, it look like you have most of the rope left, must have been cut almost at where the grappling hook was connected to.
FYI, the rope will extend up to 30' at the end of their round. Remember climbing is 1/4 movement so you may want to start climbing up it already (With the rope of climbing knotted it will still have enough length and make the DC -5, which should be an auto success even with a 1)
Rohara detect magic sees Dryn'taka's magic items
Will Save Evil Eye Dryn: 1d20 + 7 ⇒ (12) + 7 = 19
Will Save vs misfortune: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
Fort save vs Euphoria #1: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Dryn'taka takes the full force of the cloud and will affected by it for Rounds: 1d6 ⇒ 3
Rohara is up
Justin you look up and see Skorhald begin to climb down, then suddenly fall next to you Skorhald take 29 damage total from falling and 2 spikes
Skorhlad, you look up and see you are in a 10'x10' room with a 20' high ceiling. Kilthan and Justin are here, slightly injured but otherwise no worse for wear.
Justin explains to you the floor of the pit/ceiling is an illusion and that no noise passes between the top of the pit and at the bottom where you are.
FD: 3d6 ⇒ (5, 6, 2) = 13
1d4 ⇒ 3
3d20 ⇒ (6, 5, 1) = 12
W: 1d20 + 5 ⇒ (1) + 5 = 6
Initiative Aarakess Halcorn: 1d20 + 3 ⇒ (20) + 3 = 23
DMPC'ing Dryn'taka while they are having computer issues.
Skorhald anchors the rope on the doorway and begins to climb down. As he is about halfway down (10') the rope gives way and Skorhald falls, disappearing as he hits the floor of the pit. Aarakess sees that he never hit just seemed to disappear as he reaches the floor of the pit.
However, Rohara saw Dryn'taka unhook the grappling hook when he fell. Dryn says, "He is a doppelganger, I saw his form change as he was beginning to climb down!"
Remember the ground is difficult terrain.
Moved Rowena to top of round 2 to make later rounds flow smoother
Will Save #2: 1d20 + 6 ⇒ (2) + 6 = 8
The two strange creatures move over to attack. They seem to not be affected by the strange terrain at all but fail to connect either of their claw attacks.
#2 claw attack vs Kelkzar: 1d20 + 8 ⇒ (1) + 8 = 9
#3 claw attack vs Trevor: 1d20 + 8 ⇒ (7) + 8 = 15
Justin and Kilthan:
You two fall 40' down into a pit filled with spikes, each on you land on a spike, but Justin lands on one that pierces him through the side, leaving a nasty wound Critical
Justin, you take 28 points of damage from the fall
Kilthan you take 9 points of damage from the fall from a spike, none from the actual fall.
Kilthan, to you it looked like you fell 20', then appeared somewhere else, maybe by teleport? You are in a dark unlit room 10'x10' with smooth walls and no door with a 20' ceiling.
However, Justin you know you both really fell 40' and there is an illusion of a floor of the pit 20' down (Which looks like a ceiling to Kilthan right now). Justin can see above your party members looking down confused on where you might be, however you cannot hear them. Call out as you may they do not hear you either.
FD: 4d6 ⇒ (2, 3, 6, 2) = 13
NoSJ: 1d4 ⇒ 2
S#1J: 1d20 + 10 ⇒ (11) + 10 = 21
S#1J: 1d20 + 10 ⇒ (20) + 10 = 30
S#1K: 1d20 + 10 ⇒ (1) + 10 = 11
S#1K: 1d20 + 10 ⇒ (13) + 10 = 23
CS#1J: 1d20 + 10 ⇒ (14) + 10 = 24
WSJ: 1d20 + 7 ⇒ (15) + 7 = 22
Kilthan and Justin plummet into the pit. Skorhald, if he had been paying attention, would have had no chance to fall in, but as he was in the middle of a story he barely escapes following behind them. Peering down into the pit to make sure Justin and Kilthan are ok, you see the pit is 20' deep and empty.