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After healing up in whatever way you desire, you decide to press on. Heading down the corridor to the south west, the cavern corridor widens to twice its width before continuing onward back to its normal size. The floor has been smoothed here where it widens, Not difficult terrain and in the center is a large faintly glowing purple symbol.
You all recognize the symbol on the floor, it matches the one on the greater doppelganger leader's forehead, on the note from the doppelgangers' master, and on the robes of the tentacled faced creature that attacked you in the Sodden Hold after the battle with the doppelgangers.
Spellcraft DC 21 on Symbol:
The symbol is a permanent image spell (Illusion)
OK, I misread the fight and there are only 2 dwarves. For some reason I had thought three.
Rauno gets off a quick spell before the two dwarves begin a flurry of attacks, one of them saying something to the other in dwarven.
Kill the holy ones quickly, we won't have much time
Dwarf #1 attack #1 vs Kelkzar: 1d20 + 17 ⇒ (14) + 17 = 31 *Hit*
Dwarf #1 attack #2 vs Kelkzar: 1d20 + 17 - 5 ⇒ (12) + 17 - 5 = 24 *Hit*
Dwarf #1 attack #3 vs Kelkzar: 1d20 + 17 - 10 ⇒ (1) + 17 - 10 = 8
Dwarf #2 attack #1 vs Trevor: 1d20 + 17 ⇒ (8) + 17 = 25 *Hit*
Dwarf #2 attack #2 vs Trevor: 1d20 + 17 - 5 ⇒ (9) + 17 - 5 = 21 *Hit*
Dwarf #2 attack #3 vs Trevor: 1d20 + 17 - 10 ⇒ (4) + 17 - 10 = 11
I won't be able to make that one, that right around my birthday and my wife will be out of town.
I wasn't going to be able to make What-Con (Replacement for RockCon), because that was going to be my gaming weekend for Age of Worms, but one of my friends has to reschedule so I need to think about if I will be volunteering to GM/play at all.
Initiative Rowena Lordail: 1d20 + 5 ⇒ (2) + 5 = 7
Initiative Trevor the Yellow: 1d20 + 4 ⇒ (1) + 4 = 5
Initiative Rauno Redpath: 1d20 + 12 ⇒ (13) + 12 = 25
Initiative Kelkzar Redjaw: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative Quintus: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative Monster: 1d20 + 2 ⇒ (20) + 2 = 22
The announcement comes over in a loud magically enhanced voice by Loris Raknian. Only three beneficial spells may on going at any one time, and for this match the contestants will start close up.
They line you up across from each other before beginning the match!
I would put Kilthan ahead of Jag, but...
If Kilthan wants to order Jag to attack that is a free action. Kilthan could delay until Jag goes.
At a table I would have both roll init, but basically for pbp I am trying to keep it streamlined. I don't care what order you and Jag go in.
As for falling and being healed in combat, we'll stick with prone and anything carried falls next to you. Shields are strapped in, so no need to pick up.
Loot found Female Drow:
+1 light fortification breastplate, +1 heavy steel shield, +1 spell storing morningstar (empty), mw hand crossbow with 20 bolts, Key
Loot Male Drow x 5:
+1 chain shirt, mw heavy steel shield, +1 rapier, mw hand crossbow, 20 bolts, potion cure moderate wounds, alchemist fire (2)
Above on the ledge is a small shrine to Mazmezz with a Jade idol worth 300gp in her likeness.
Ok, Rohara channels healing bringing both Justin and Jagdbach back to consciousness. Justin grabs his axe and swings, hitting the drow femaleI think I ruled that precision damage is not doubled, so sneak attack, frost from weapon, etc is not multiplied
Kilthan having received a large heal already from Rohara picked up his axe and cast a spell before receiving more healing and charging at the drow female, knocking her back into the wall with his killing blow.
Aarakess heals Justin some more.
The last drow tries to take out Justin. You quickly dispatch him after he lands a blow.
Attack #1: 1d20 + 12 + 1 + 4 + 2 ⇒ (6) + 12 + 1 + 4 + 2 = 25 vs Prone Justin
The passage way continues to the west, and there is a wall of iron bars with a door in the middle of them blocking a passage to the south.
Your time comes to head up to the Arena. As before you are taken along the same path and brought up to the surface. Once again the arena stands are jam packed and a thunderous roar comes as you exit into the arena. Pitch Blade is already outside. The three dwarves are wearing chain shirts and have adamantine bastard swords.
The time for buffing begins. However, the announcement is made that for this fight, no gladiator may have more than three active spells upon their person at a time. Which will be strictly enforced and removed.
Feel free to figure out which spells you will have active
I know I could probably search for it, but I have a meeting in a few minutes and don't have the time at the moment, however I remember talking about falling unconscious from negative hps and getting healed back to positive. I think we agreed that if that happened one would lose their turn that round. Is there someone who could check on that or if that was part of my imagination? Makes a huge difference this round.
Everything is difficult terrain
All attacks gain +4 damage and auto succeed in confirming criticals
Everything is difficult terrain
All attacks gain +4 damage and auto succeed in confirming criticals
Justin moves up and lunges at the drow female landing a solid blow. She snarls and calls out to Mazmezz in undercommon in a snarling voice. She almost seems to be glowing in a dark energy when she steps ove towards him on a pocket of air and brings her morningstar down. She connects on a pair of hits and when the first attack hits, Justin feels his muscles begin to freeze up.
Justin, 73 damage and Will Save DC 15 or be paralyzed plus Will Save DC 18 for half damage from Channel Smite (19 neg energy damage if missed, 9 if made)
=Knowledge (Aracana) DC 18 on affect from weapon]When Justin was hit the first a hold person spell came out of the weapon.
Mazmezz grant me the power to smite this champion of Aroden's whore and protect the master.
Knowlede (Religion) DC 20 Mazmezz:
Mazmezz is the demon queen of all the world's foul and scuttling vermin and holds court in her Abyssal realm of Khavak-Vo. She most likely used a domain power to aid in her strikes as destruction is one of Mazezz's domains
Female Drow Attack #1 Morningstar: 1d20 + 12 - 2 + 1 + 5 ⇒ (12) + 12 - 2 + 1 + 5 = 28 *Hit*
Female Drow Attack #2 Morningstar: 1d20 + 12 - 2 + 1 + 5 - 5 ⇒ (4) + 12 - 2 + 1 + 5 - 5 = 15
Female Drow Attack #3 (bof) Morningstar: 1d20 - 2 + 12 + 1 + 5 ⇒ (20) - 2 + 12 + 1 + 5 = 36 *Hit, auto confirm*
Drow #5 attack Rohara to keep her from saving those that have fallen, but awkwardly swings at her while stepping in an uneven spot in the rocky floor
Drow #5 Attack #1: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
Justin, you were in G21 last time and wanted to attack Drow #4. Did you want to step to H20 after? You listed it as H20 first then attack which would take you out of range even with lunge to get to Drow #4.
So if you attacked #4, then 5' to H20, Drow #5 will stay where he is to get to Kilthan (If he is still up
Will GM PC Rohara
Rpohara uses her agile feat to 5' step back and allow Justin to step forward 9and keeping his AC higher). She then Channels ruling out the drow.
Channel: 4d6 ⇒ (5, 2, 2, 5) = 14
The female drow casts a spell again. After complete, a old, cloying miasma of greasy darkness rolls over all of you.
Damage: 5d8 ⇒ (1, 3, 2, 5, 5) = 16 + sickened condition for Rounds: 1d4 ⇒ 1 Will Save DC 17 for half damage and not be sickened
Spellcraft DC 19:
Drow #5 looks to take out Jagdbach. If the first attack puts Jagdbach under (ie Jag misses his Will save vs the spell , the drow will make a move action instead to force Justin to make a move to get to him.
Drow #5 Attack #1: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
Drow #5 Attack #2: 1d20 + 12 + 1 - 5 ⇒ (17) + 12 + 1 - 5 = 25
Drow #5 Attack #3 (bof): 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Drow #2 moves up against Kilthan again
Drow #5 Attack #1: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
You decide I think? that exploration can wait until either the next night or possibly when the remaining two teams are fighting the day after that.
At daybreak, the matchups are posted for the day. Your team is scheduled to fight "Pitch Blade". You do not know much about them, other than the team consists of three dwarves. They have kept to themselves the whole time you have been here.
Work on getting your spells for the fight ready in addition to any other spells if you thinks you'll do any exploration, magical or otherwise.
Drow #1 vs blindness: 1d20 + 5 ⇒ (12) + 5 = 17
Technically drow #2 made its save vs evil eye so it reduced to 1 round and Aarakess didn't say she was cackling last round....but with no move action taken I will assume she did. So CMD is 18 currently so you bash Drow #2 Kilthan
Justin, H20 is farther away from Drow #4, so I will assume you will stay put and use Lunge at #4 or take a 5' to Rohara's place if she moves this round
Justin attacks the drow landing two solid blows enhanced by the magical aura which is enough to put him down to the ground. Jagdbach wounded, but emboldened by Justin's blows lands two claws on the other drow. Kilthan continuously slams his shield into the drow heavily wounding him before pushing him back towards the female drow, setting them up perfectly for Aarakess's glitterdust spell. However, only the remaining nauseated drow is blinded by the spell.
Rohara's action up last before the drow
Quintus begins a ritual that last ten minutes filled with prayers to Sarenrae. At the end of the ritual, an lantern archon appears, full of varying colors. You explain you goals of both finding this woman who is missing, and also finding out more about Raknian, the Apostolic scrolls, and what he plans to do with them. He explains that Rauno would be scouting ivisibly, with detect secret doors on and sent to the area to study. (The upper ring). Then he is to come back and Rauno will send him to where the Earth Elementals left off to continue to explore there.
The lantern is willing to help, as you have been chosen to combat the Age of Worms. However he requires the donation of a minor magic items (around 1,000 gp) after your time at the Arena is over.
Rauno casts detect secret doors and an extended invisbility before using dimension door to get the most of his spells time. After a few minutes the lantern archon comes back and relays that there is a secret door behind some wine casks in the upper ring revealed on map, just sw from the inner circle of the upper ring. The archon says he went to the otherside and went down some stairs where there was another secret door, but he had an uneasy feeling about what was behind that door so he didn't go any farther.
Rauno once again sends him via dimension door to where the earth elementals left off. Soon he comes back, all excited. He continued to follow the stream until he came into another foul smelling chamber with a low ceiling. A number of amoebas were on the ceiling and could tell he was there. He luckily saw them in time and fled before their pseudopods could reach him. However he saw a conduit in the ceiling past the creatures. so after he fled he teleported back into it and flew up what appeared to be a refuse chute to a room where he got the same sense of dread he felt before coming down the stairs behind the secret door.
With those close calls and the spell wearing off, the lantern archon is anxious to leave.
Sorry it took so long to update. Crazy times. This should just about wrap up the discovery phase. What is left is any exploration and continue to battle int he Arena. I assume that this will be about it for today, or do you feel you have enough left to explore where the earth elementals were before (The undead and the amoebas?
I might not have spelled it out great, but the drow female was not nauseated by the spell, and cast a spell that dispelled the stinking cloud spell. Drow #1 and #3 were affected by the spell, #2 was not. I will have #2 just attack instead of disarm if we want to rule shields disarm proof. I will roll the damage on Kithan from the attack roll
Damage Kilthan: 1d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15
So I was planning on having drow #2 disarm the shield in Kilthan's hands since he was so effective in using it. However there seems to be some disagreement in the posts I googled on whether or not that can even be done.
Though a shield is listed as a light weapon, it is also donned (worn) instead of carried.
What do you guys think about if you can or cannot disarm a shield?
Fort Save Drow #1: 1d20 + 6 ⇒ (6) + 6 = 12 DC 19
Nauseated: 1d4 + 1 ⇒ (2) + 1 = 3 Rounds
Fort Save Drow #2: 1d20 + 6 ⇒ (15) + 6 = 21 DC 19
Fort Save Drow #3: 1d20 + 6 ⇒ (2) + 6 = 8 DC 19
Nauseated: 1d4 + 1 ⇒ (4) + 1 = 5 Rounds
Fort Save Female Drow: 1d20 + 11 ⇒ (12) + 11 = 23 DC 19
From within the fog, the cleric casts a spell and the fog disappears
Caster Level Check: 1d20 + 9 ⇒ (18) + 9 = 27
Drow #2 managed to hold his breath and recovers from being pushed back and moves forward to attack Kilthan once again. Move action due to difficult terrain Instead of trying to stab Kilthan, he instead knocks his shield loose to the floor.
Disarm: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26 VS CMD 24 (25 from haste?)
Actually this may have to be Kilthan's weapon. See discussion post after this
Drow #1 and #3 seem to be sick from the cloud. Drow #4 and #5 were outside the cloud and attack Rohara and Jagdbach respectively.
Drow #4 Attack #1 with Rapier vs Rohara: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29 *Hit*
Drow #5 Attack #1 with Rapier vs Jagdbach: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
Drow #5 Attack #2 with Rapier vs Jagdbach: 1d20 + 12 + 1 - 5 ⇒ (10) + 12 + 1 - 5 = 18
Drow #5 Attack #3 with Rapier vs Jagdbach: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 *Hit, auto confirm crit*
Skorhald, Rohara moved up in the round before you in your spot posted. i moved you instead to attack drow #3 so you don't lose your critical.
Skorhald moves up to attack the nauseated drow near Kilthan and lands a solid blow that kills him. Skorhald, You are in the drow cleric's aura and auto succeed in that crit and gain +4 damage for a total of 56 damage!
Skorhald moves up