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Priest of Asmodeus

GM Blood's page

8,046 posts. Alias of David James Olsen.


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Congrats Rauno!

Sorry about the delay. Got buzzed at work and real life this week. I will update on Monday!

Tor, aka Tilnar, is just about ready with his character. Next week I'll time warp things and get him in. That'll give me time this weekend to think about his connection to all of this.

So still no response from kelkzar, so I will continue to bot as needed until the replacement character is made.

I picked Tilnar for the replacement from my other Age of Worms game that I had to stop due to time constraints. He is going to make a character that can fill in Kelkzar's roll the best he can.

I think I will do a reality shifting event that Kelkzar left at Manzorian's tower and he joined then and has been with you since.

Stay tuned, we'll push along until he is ready and up to speed.

The design and styles of the weapon and armor match those from Kyuss's four elite guards from your first vision of Kyuss's time.

There is nothing else in this room save the passage way to the east that lead to the double doors.

You do have mage armor

Once Rowena is taken care of Rauno checks out the items that unholy knight had on its person.

Spellcraft ID that he auto succeeds on:

+2 Full Plate Mail, +1 Heavy Steel Shield, +1 Unholy Bastard Sword

Trevor I may not have made it clear enough that the unholy knight was killed by Kelkzar, so I will use your attacks vs the beetles

Rowena and Trevor combine and some attacks as the beetles flip over, and both take significant hits with Rowena unable to withstand its bite. Trevor makes quick work of the remaining beetles however with 4 mighty swings of his Fauchard.

Combat Over!


Round 2

Initiative Order - Kyuss Knight, Beetles, Rauno, Kelkzar, Trevor, Quintus, Rowena

Kyuss Knight AC 30 T 10 FF 30 CMD 31

Beetles AC 27 T 12 FF 24 CMD 38

These attacks are reliant on surviving any of the AoOs, which is most likely.

Beetle #1 attack vs Rowena: 1d20 + 23 ⇒ (14) + 23 = 37
Improved Vital Strike Damage: 12d6 + 11 ⇒ (6, 5, 6, 1, 1, 6, 3, 3, 2, 3, 1, 4) + 11 = 52
Negative Energy Damage: 2d6 ⇒ (1, 1) = 2

Beetle #2 attack vs Trevor: 1d20 + 23 ⇒ (11) + 23 = 34
Improved Vital Strike Damage: 12d6 + 11 ⇒ (5, 2, 1, 2, 5, 3, 3, 3, 1, 3, 5, 6) + 11 = 50
Negative Energy Damage: 2d6 ⇒ (6, 1) = 7

This will put Rowena at -9 hps

The beetles flip over back onto their feet, drawing attacks of opportunities from Rowena and Trevor. Assuming you have some!

Will Save Kelkzar: 1d20 + 12 + 4 ⇒ (19) + 12 + 4 = 35

Will Save Beetle #1: 1d20 + 13 ⇒ (5) + 13 = 18
Will Save Beetle #2: 1d20 + 13 ⇒ (9) + 13 = 22
Will Save Kyuss Minion: 1d20 + 19 ⇒ (4) + 19 = 23

Trevor combines for a pair of deadly hits on the Kyuss fighter, while Quintus blasts all of the undead with positive energy.

Rowena takes the large beetle and flips it on its back. She immediately follows up with a pair of attacks. Then she moves to the other beetle but is unable to flip it over. However she does not give up and flips the other one over with her magically hasted attack. Both are now prone

Kelkzar is unaffected by the noises from the beetles and continues to attack it. He makes his weapon bane vs undead and attacks.

Falchion #1: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
Confirm Falchion #1: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17
Damage: 2d4 + 20 + 4d6 ⇒ (1, 4) + 20 + (6, 3, 1, 3) = 38

Falchion #2: 1d20 + 15 + 1 - 5 ⇒ (2) + 15 + 1 - 5 = 13
Damage: 2d4 + 20 + 4d6 ⇒ (3, 2) + 20 + (1, 4, 4, 3) = 37

Falchion Haste: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31
Confirm Falchion Haste: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
Damage: 2d4 + 20 + 4d6 ⇒ (4, 1) + 20 + (3, 3, 5, 5) = 41

Kelkzar hits the Kyuss fighter with two attacks of his falchion, killing the undead minion. He takes a step towards one of the beetles.

I emailed Kelkzar the other day but no response. I think I will push ahead and bot and maybe replace if needed. I have someone in line that should be able to jump in if Kelkzar can't make it back.

Update tomorrow!

This would absolutely be my first choice to restart and I would never say never. There is a great chance at some point when life settles down again and work things sort themselves out we can be back.

I emailed him and he is just RL busy but otherwise fine. He was heading into Gen Con where he was running 7 events. I just reached out to him again.

Aug 31/Sep 1 we'll spin things up again one way or another.

Thanks everyone for your patience.

Been crazy busy lately and I am pretty sure I am not going be be able to continue running this game, which is a very heavy decision for me. But with work changing for me lately, the increased time spending on my sons activities, and just in general being extra busy, I have not had the proper time to invest in any of my games. I am going to try and keep the other game on life support for now.

This has been one of my favorite games of all time, online or in person. I have been playing D&D and its off shoots since the early 80's and lost count on how many different campaigns I have run and played, how many different rule sets, and how many groups of people I have played with. However in all those times this will always be near the top of all of them.

I want to thank each of you for being in this game and any others I may have run. I think you may have my email, but if not and you want to keep in touch send me a private message and I will give it to you.

Also I think my son and I are going to Gary Con this upcoming spring if anyone else ever makes it there.

Again thank you everyone and keep gaming!

Sorry I have been extremely busy lately. I am going on vacation this next week then hopefully everyone will be back, including me and we can push this along.

I will give an update a week or so from now where we led off. If Kelkzar can stick with us hopefully he can get a post in, otherwise I will bot him for the short term.

Hope everyone's summer is going well.

Just got an email back. He has been slammed lately and will be busy at least through Gen Con. I'll bot him for now!

I set up the map before initiative and everything. Fixed the map, just forgot to move him

Yes it was from reach. Trevor the description lists the ability as being enthralled and the enthrall spell is a charm effect, so I saw it should apply and give everyone else a +4 to their will.


Round 1

Initiative Order - Kyuss Knight, Beetles, Rauno, Kelkzar, Trevor, Quintus, Rowena

Kyuss Knight AC 30 T 10 FF 30 CMD 31

Beetles AC 27 T 12 FF 24 CMD 38

Everyone must make a Will Save DC 23 [ooc]A sonic, mind affecting effect or be unable to take an action next round (This must be made by everyone in every round until you succeed. This is from the chittering of beetles.[/ooc]

The undead figure raisies his sword in salute of battle and moves up to Trevor and takes a deadly swing. It seems to single out Trevor and does 31 Physical Damage and 6 Unholy Damage

Improved Vital Strike Bastard Sword: 1d20 + 27 ⇒ (17) + 27 = 44
Damage: 3d10 + 18 ⇒ (7, 4, 2) + 18 = 31
Unholy Damage: 2d6 ⇒ (2, 4) = 6

The beetles move from out of nowhere and down the stairs at incredible speed and one attack Rowena and one Quintus. Rowena gets hit for 55 Physical Damage and 11 Negative Energy Damage, Quintus for 77 Physical and 7 Negative

Bite Attack on Rowena: 1d20 + 23 ⇒ (17) + 23 = 40
Confirm Bite Attack on Rowena: 1d20 + 23 ⇒ (10) + 23 = 33
Improved Vital Strike Damage: 16d6 + 11 ⇒ (4, 6, 1, 1, 1, 2, 3, 2, 1, 5, 2, 5, 6, 3, 1, 1) + 11 = 55
Negative energy Damage: 2d6 ⇒ (5, 6) = 11

Bite Attack on Quintus: 1d20 + 23 ⇒ (20) + 23 = 43
Confirm Bite Attack on Rowena: 1d20 + 23 ⇒ (14) + 23 = 37
Improved Vital Strike Damage: 16d6 + 11 ⇒ (3, 3, 4, 1, 6, 6, 5, 4, 3, 1, 6, 6, 5, 2, 5, 6) + 11 = 77
Negative energy Damage: 2d6 ⇒ (1, 6) = 7

GM Blood:

Initiative Rowena Lordail: 1d20 + 6 ⇒ (4) + 6 = 10
Initiative Trevor the Yellow: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Rauno Redpath: 1d20 + 15 ⇒ (8) + 15 = 23
Initiative Kelkzar Redjaw: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative Quintus: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Eviscerator Beetle: 1d20 + 5 ⇒ (19) + 5 = 24
Initiative Kyuss Knight: 1d20 + 20 ⇒ (7) + 20 = 27

You approach the Ziggurat from the western side with a sense of unease. After decending a 20ft wide staircae, you come into 30' by 60' room. The walls of this chamber are carved to depict an army of armored soldiers engaged in the ruin and destruction of a city of helpless men, women, and children. Buildings burn, blood washes the streets, and dark thunderclouds boil in the skies above. Above them all, directing the army, is an enormous figure dressed in plate mail. His face is cold and cruel, but also quite handsome. He wields an exotic polearm that combines the features of a pick, an axe, and a mace. You recognize this man from your first vision.

Before you have long to absorb this, a creature steps out from the shadows. The figure wears dark armor that hides much of its form from view, but its skeletal visage and horrible stench reveals it has to be some form of undead. Small green worms, their mouths filled with row upon row of jagged teeth, writhe along his armor, crawling under its plates and panes. Its most gruesome feature are its eyes, which have been replaced by the ravenous mouths of two bloated worms.

From behind, two bloated beetles move down the stairs with unnatural speed, their mandibles clicking and clicking in a maddening rhythm. Their rotted and pitted shell evokes thoughts of ancient decay and and unfathomable corruption, and tiny green worms, each a wriggling abomination in their own right, squirm through those holes in its exoskeleton.

Ok so getting over the 30' high wall is a minor issue to get over I'll let you decide via dim door/teleport or flying

Once on the other side you can feel the taint of evil in the air. Looking at the ground, you see it is infested with Kyuss Worms. They are harmless to you as long as you don't stay in one place long enough (like sleeping, walking you will be fine). Normally Kyuss worms that you have seen die quickly without a host, but here they are in the open.

Also if you want worms to make some Kyuss Paste or Kyussbane oil from the Campiagn description, you can gather an almost infinite supply for the rest of the campaign here. Also if you want to go for the Wormhunter Prestige class, there are enough worms here to make some attempts for the 4 int damage required

Approaching the ziggurat and the spire you get to about 30' away from it when you have another vision.

Vision #2 wrote:

The strange dark stain in the air wavers and then grows solid. The peak of the Spire of Long Shadows is restored, and affixed to this peak is a fifteen-foot-tall, three-foot thick trapezoid-shaped pinnacle of black rock, ten feet wide at the base and five at the peak. The monolith of stone shimmers and vibrates with waves of energy, and something strange and horrible writhes inside its nearly opaque interior.

Suddenly, a brilliant red wall of scales fills the view, and there’s a terrible sound of crumbling stone. In an instant, an enormous red dragon is winging away to the north. The spire’s peak is in ruins, and clutched in the dragon’s talons is the monolith. The vision fades, and the dragon and its prize are gone.

You vision returns as if a moment never passed. You are 30' away from the entrance to the ziggurat.

Knowledge (arcana) DC 29:
This was a an ancient red dragon

Knowledge (history) DC 30:
The dragon in the vision is named Dragotha. A one time powerful red dragon consort of Tiamat, over time it succumbed to evil and became a dracolich.

Perception DC 25:
During the vision the shapes writhing inside the monolith seemed to be made out of worms - worms arranged in the shape of an enraged face!

Rauno, you are right, it is 5' thick, and 30' high. That is what I get for commenting and not double checking! And its all one piece of obsidian....that is much more impressive!

To clarify, the kyuss worm inside an infested person would be destroyed, not the infested person

The wall is five feet high and can be climbed over if desired

You cautiously approach the black ring that surrounds the ziggurat and much of the ruins. It is 5-foot-thick, 30-foot-high wall of obsidian. On closer inspection, it becomes apparent that this ring was made from a single giant block of obsidian. It is obviously not natural, being perfectly circular and utterly smooth on the surface. Even without detecting magic, it is obvious the wall is an artifact of great power. It is featureless except for eldritch symbols that cover the upper rim, each of which glows as if lit from within by molten rock.

The runes on the surface of the ring are in draconic and is read by Rauno as "Kyuss forever bound." Rauno studies the runes.

Rauno Knowledge (aracana): 1d20 + 22 ⇒ (16) + 22 = 38

You think that the wall can be touched or flown over by any creature except a minion of Kyuss. Minions of Kyuss should be instantly destroyed if they touch or fly over. A living creature infested by Kyuss worms should be cured if they touch or pass over.

Also don't forget that Justin has used smite evil so he avoids all DR that dragon may have.

As you begin to approach your vision blurs for a moment and when it clears the ruins of Kuluth-Mar seem to be suffused with a strange taint that hovers just beyond the edges of reality. Like an oily stain spreading over a pool, a vision wavers in the air. Within the tainted energy is a man seated on a great throne made of green stone. He wears ornate plate armor, and a black circlet rests on his brow. Both the circlet and armor are adorned with silver symbols.

The vision expands, widening its scope to reveal that the throne is located at the apex of the large ziggurat and in the shadow of the spire. The spire itself gleams with flashes of white light, and at its peak is balanced a fifteen-foot-tall black stone monolith shaped like a trapezoid. Around the ziggurat spreads a thriving city, its streets paved in white stone, its buildings painted and whole.

Thousands of figures have gathered in the large open plaza that surrounds the ziggurat, all facing the figure seated at its center. Their cries are a rhythmic chant, surging like waves on the monolith’s shore. As these cries rise in volume, threatening to shake the jungle apart, the vision fades and is replaced by the ruined city of today.

Knowledge (history) DC 30:
The man's armor is of an ancient design that was worn by the Azlanti people.

Knowledge (religion) DC 15:
The man's holy symbol is an archaic symbol of Urgathoa

Perception (listen) DC 20:
The word chanted over and over again is "Kyuss"

Deforest (near me and where I grew up) now has a Norske Nook and my parents moved across the street last month. So many reasons to visit them now!

Finally got some time to post, and in an on call week and everything! Sorry it has taken so long.


Round 2

Initiative Order - Black Dragon, Skorhald, Kilthan, Aarakess, Justin, Rohara,

Black Dragon AC 36 T 8 FF 36 CMD 39

Will Save Black Dragon: 1d20 + 17 ⇒ (14) + 17 = 31

20% Miss Chance: 1d100 ⇒ 35

After some spells are cast to boost your fighting skills, the party scatters and prepares to return attacks, except for Justin who charges the dragon. With assistance from Skorhald, Justin's attack strikes true despite the slight distortion in the outline of the dragon.

The dragon roars in pain and returns attacks on Justin. It acid filled mouth snaps at him no where close, but its wings collide into him and one claw finds its mark. 3 hits for 55 Damage

Bite: 1d20 + 21 ⇒ (1) + 21 = 22
Physical Damage: 2d8 + 28 ⇒ (4, 2) + 28 = 34
Acid Damage: 2d6 ⇒ (6, 6) = 12

Claw #1: 1d20 + 20 ⇒ (11) + 20 = 31 *Hit*
Physical Damage: 2d6 + 19 ⇒ (2, 6) + 19 = 27

Claw #2: 1d20 + 20 ⇒ (2) + 20 = 22
Physical Damage: 2d6 + 19 ⇒ (2, 5) + 19 = 26

Wing #1: 1d20 + 18 ⇒ (16) + 18 = 34 *Hit*
Physical Damage: 1d8 + 9 ⇒ (3) + 9 = 12

Wing #2: 1d20 + 18 ⇒ (19) + 18 = 37 *Hit*
Physical Damage: 1d8 + 9 ⇒ (7) + 9 = 16

Tail: 1d20 + 18 ⇒ (7) + 18 = 25
Physical Damage: 2d6 + 28 ⇒ (4, 3) + 28 = 35

After a good long rest, the party is ready to continue their adventure. You return to Manzorian's tower and to the picture room. Rauno casts teleport while concentrating on the picture and appears at Kuluth-Mar like he had known this place forever.

The air is thick with heat, moisture, and the cacophonous din of the jungle. Chirping birds, cries of hunting predators, and the incessant whir of insects combine to create an exotic song. The plants of the jungle press in, a wall of color and plantlife interrupted only by a twenty-foot gap in the undergrowth that looks out over an immense, bowl-shaped valley.

In this valley sits a ruined city. The buildings are in most cases little more than crumbling foundations overgrown with vines. In places, small copses of exotic trees have reclaimed the ruins, while elsewhere, some buildings still stand. The city’s streets are visible only as faint lines where the undergrowth hasn’t grown as thick. Yet as incredible the spectacle of this forgotten city is, it is dwarfed by what dominates its center.

Here, a giant ring of black rock circles the heart of the city, runes graven upon its surface. Within this ring rises an ancient stone ziggurat. Two openings into chambers within beckon on opposite sides of its base. Atop the ziggurat rises an unbelievable sight, a towering spire of stone shaped almost like a stylized tree or cactus. Arms project from the sides of the stone spire in mocking defiance of gravity, either a feat of divine engineering or the product of powerful magic. The apex of the spire is missing. Whatever rested at this forgotten peak is long gone.

Here is the overview of Kuluth-Mar. You are currently on the outside of the obsidian ring in a section of jungle. This is the central region of Kuluth-Mar where the spire is that you were sent to investigate, however this is only part of the ancient ruined city.

All good, just extremely busy. Hoping to squeeze in a post today!

This week is proving to be more busy than expected. Let's aim for Tuesday to start back up since the holidays are almost upon us. Hope you all are doing well!

Monday we'll be starting back up. Long two day work road trip and a baseball tournament this weekend.

Monday we'll be starting back up. Long two day work road trip and a baseball tournament this weekend.

Did a little computer upgrade this week which turned into something bigger. I'll be ready to post again next week!

Did a little computer upgrade this week which turned into something bigger. I'll be ready to post again next week!

Sorry forgot the place the black dragon on the map. It is on the left hand side of the map and she is perched above the entrance to the Whispering Cairn.


Round 1

Initiative Order - Black Dragon, Skorhald, Kilthan, Aarakess, Justin, Rohara,

Black Dragon AC 36 T 8 FF 36 CMD 39

A black streak comes out of nowhere and lays down a line of acid through Justin, his horse, Aarakess and Skorhald.

Acid Damage: 16d6 ⇒ (6, 1, 2, 6, 1, 1, 1, 1, 5, 5, 1, 4, 2, 6, 4, 5) = 51 Reflex Save DC 25 for half

It lands and perches itself above the entrance to the Whispering Cairn. After she lands she roars out, "Dragotha take you all, the wizard is mine! He will pay for slaughtering my children!"

The dragon is about 10' up you will need to have a reach weapon to engage in melee. It is huge sized

GM Blood:

Stealth I: 1d20 + 21 + 5 ⇒ (13) + 21 + 5 = 39

Perception Kilthan Hammerstone: 1d20 + 15 ⇒ (6) + 15 = 21
Perception Aarakess Halcorn: 1d20 + 11 ⇒ (17) + 11 = 28
Perception Skorhald Warsong: 1d20 + 10 ⇒ (4) + 10 = 14
Perception Justin D'Rite: 1d20 - 1 ⇒ (7) - 1 = 6
Perception Rohara Acharya: 1d20 + 9 ⇒ (14) + 9 = 23
Perception Jagdbach: 1d20 + 7 ⇒ (8) + 7 = 15

Initiative Kilthan Hammerstone - Above Ground: 1d20 + 2 ⇒ (17) + 2 = 19
Initiative Aarakess Halcorn: 1d20 + 3 ⇒ (13) + 3 = 16
Initiative Skorhald Warsong: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative Justin D'Rite: 1d20 + 0 ⇒ (11) + 0 = 11
Initiative Rohara Acharya: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Ilthane: 1d20 + 4 ⇒ (14) + 4 = 18

You head out to the Whispering Cairn once again. You all remember your first adventure together heading this way which seems a lifetime ago. You pass what was Dourstone mine (The location of your second adventure), now under new management, business returning to normal there.

Soon you will be approaching the Whispering Cairn when out of nowhwhere the dragon attacks!

Knowledge Arcana DC 17:

This black, skeletal reptile is a black dragon. It usually lives in the water environment.

Knowledge Arcana DC 22:

Black dragons make their lairs in warm marshes and submerged caves. These lairs often carry an acrid smell, a hint at the dragon’s highly acidic breath weapon. In addition they can attack with bite, claws, wings and tails as well as spells the older they get.

Knowledge Arcana DC 27:

Older dragons have a variety of inherent magical powers, such as darkness, insect plague, and corrupt water. Due to their aquatic nature, black dragons can use these abilities while submerged.

Knowledge Arcana DC 32:

Black dragons are the epitome of villainy, committing evil for evil’s sake, and they require no greater motivation to pillage and plunder than simply because they can. Sociopaths and murderers of the worst sort, black dragons terrorize their territories with a fury few other dragons bother to muster. The greatest treasures black dragons possess are living, thinking creatures. For non-living treasure, black dragons prefer items that can withstand their acidic breath, such as precious stones and glasswork.

He tells about the size of the dragon, which is as big as a house. It crushed many houses, as well as spewed out acid from its mouth. It flew up to the Whispering Cairn, so most likely that is where you will find it.

You take the day to finish up whatever shopping you have or finish upgrading what you can.

The next day Arakess and Rohara teleports and transports everyone back to your modest home outside of DIamond Point. A short walk back into town reveals major damage to the city. The feeling of chaos and fear fills the air. Diamond Point's biggest business, the Emporium is leveled, as well as most of the buildings starting from there past Allustan's house. It is a combination of physical damage as well as melting consistent with acid damage.

A group of militia notice you and recognize you and take you to Governor-Mayor Lanod Neff, Allustan's brother. Marzena is also with him. "A couple days ago a 30 foot long black winged serpent with a devastating acid breath came to the city. My brother Allustan's home was the first thing that the creature went to and leveled it. Marzena here thankfully was in the market at the time. Realizing Allustan was not in the building he just destroyed, in went on a rampage all the way to the town square. It then grabbed and injured victim and gathered other townsfolk in the square demanding we turn over Allustan."

Marzena then speaks up, "Allustan has been spending a lot of time back at the Whispering Cairn where you first investigated. He claimed he was on the verge of a great discovery there. He had gone there earlier in the day before the dragon attacked. Someone tipped the dragon off where he was and it immediately flew off in that direction leaving his hostages behind. That was three days ago and I haven't heard from Allustan since."

Governor-Mayor Lanod Neff resumes, "We organized the local militia to keep a lookout in case the dragon came back. This town has been living in fear that it could return. We do not know why it was after my brother or if it has found him. Word should be reaching Magnimar by now for reinforcements, but now that you are here, you are probably the best option for saving this town. Are you willing to help us once again?"

Skorhald Warsong wrote:

The issue with Skorhald is that one of his abilities as a Arcane Duelist is to enchant his weapon as if he had the feat. He has been saving his cash to do so, but with this infusion and selling a couple of things, he would be able to put Holy on his item.

As he is doing the crafting himself, can we say that he has been working on this during downtime overt he past weeks and now that he has the cash he can finish?

Yep that's fine. Totally thought I wrote a response to this on the weekend, sorry!

Other than time, yes. You guys had a few days before "today" as well. But no more than like 4 total.

Justin correct. Now if you find Spawns with worms later you can scoop up more worms from them for more of them.

Also don't forget about these two magic items (listed with other things on the campaign tab):

Kyuss Worm Paste

Aura Faint abjuration; CL 5th
Slot None; Price 750gp


This cup-sized container of bad smelling greenish-brown paste renders a creature immune to the green worms of a spawn of Kyuss. Any worm from a spawn (or similar worm attacks, such as slow worms) dies instantly if it touches a creature protected by the paste. Applying the paste is a full-round action and lasts 1 hour. Each cup of paste can protect one creature. If the container is thrown at a normal spawn, it transforms the creature into a normal zombie, just as if remove curse had been used.


Requirements Craft Wondrous Item, neutralize poison; Cost 375 gp.

Kyussbane Oil

Aura Faint transmutation; CL 5th
Slot None; Price 750gp


This rank oily substance gives a weapon the undead-bane property for 1 hour. Any spawn of Kyuss or similar creature (including Kyuss himself ) struck by the affected weapon takes +1d6 damage in addition to the +2d6 from the bane property.


Requirements Craft Wondrous Item, summon monster I; Cost 375 gp.

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