Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Priest of Asmodeus

GM Blood's page

7,460 posts. Alias of David James Olsen.


1 to 50 of 7,460 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Kelkzar is right, the crystal was stolen. What I re-pasted in was what you saw on the frescoes in the room with the black pudding. The frescoes were not magical if that is what you meant

Back from vacation

In his rambling way he describes stumbling upon this place by accident and deciding to protect it. He says it is a tomb of a long dead general named Icosiol. What the crystal was for he doesn't know, but he knows it is powerful and was on a platter on a pedestal next to a statue below. He is telling the truth here, though at times seems very confused

The way he describes the crystal sounds like what you discovered on the frescoes in the Black Pudding room, see below

The frescoes and wall decorations show a lumbering inevitable with three ancient Vaati runes spilling from its mouth while reaching for a square stone covered with symbols on a platter carried by small glowing creatures. Rauno translates the runes from Vaati as Aaqa (The ancient civilization of the Wind Dukes), Icosiol (The Wind Duke General), and Pesh (The site of the final battle of the Wind Dukes vs the forces of Chaos).

"There is no one else but you. It must be you. It has to be you. Surely your deities would want you to wipe this undead scourge off the face of the earth and return what was stolen?"

"He stole from me! From my tomb that I guard! It is mine to keep secure and he stole it! I found this place and I keep it safe! But he and his undead minions took the crystal went below the Falling River before I can stop him. But I can't leave this place alone, I have to keep guarding it! Someone else needs to get it back and it has to be you!"

Flycatcher rambles on about how Moreto has tormented him for ages and he wants revenge (Both lies) but he does talk about how Moreto is evil and undead and that Flycatcher knows that Moreto has done horrible and evil things (all true). Once again it is done in a rambling stream of consciousness way that clearly indicates that his thinking patterns are very foreign to regular humanoids or that there is something wrong mentally with him.

He also does not detect as evil by Trevor and does detect as Lawful by Kelkzar.

"Kill the Marquis for me and bring his head and I will give it back to you. If that one," He motions to Trevor, "swears an oath to me by the warrior woman he follows I will give it to you now, as I know he will keep to his word. Moreto is evil so it benefits us both!"

Hope I nailed the stream of consciousness discussion vibe I was going for! ;)

"They ask me questions of which I have answers. Interesting that you should ask. I have been watching you and I 'borrowed' something from that person that you call Rauno. Something nice, something very special, yes special. A special little book of his that I know he covets.He loves it so much and reads it every day, yes very interesting that book! Remember to tell them about the other plane. Oh yes and before you try to take it back know that I have stored it on another plane, the ethereal plane. And the one known as Rauno knows if I don't retrieve it, it will be lost forever. Yes I know he knows that!"

"Flycatcher, tell him about the Marquis of the River. Yes of course I will hang on one second while the Rauno realizes I have his book and he needs me to get it back. Ok, looks like he has figured it out. Ok so Moreto the marquis of the River needs to die. He is an unliving evil being that has come from the White Kingdom in the Underdark. Now tell them where he is. Ok I know he dwells somewhere in a cavern deep below the tomb. You can get there by going down down down via the River of Blood. You kill him and bring me his head, and I will give you your nice little book back! Yes, that is a fair deal isn't it?"

Rauno your spell book is missing

Making your way back through the room you approach and open the doors to the east. There is a small room with fake doors to the south and another real set of doors to the north and open those. This rectangular room has small columns around the edges that partially hide the carvings along the walls. Pale white light glows from two large wheel-shaped chandeliers, casting overlapping shadows throughout the room. Blue metal double doors stand at the top of a flight of stairs opposite the main entrance, guarded by two warrior figures with raised double swords, as well as a single doorway to the south and double doors to the north, also guarded by warrior statues.

As you walk in you hear a raspy voice say, “Welcome to the Hungry Prince’s domain. Can I help you?” You can see a shadowy spider-like figure that sometimes seems your size, but sometimes bigger appear all over the room. You are not sure whether it is one spider or many in the room.

Awesome! Congratulations!

There are red X's on the fake doors. There is one set of doors you have not checked out yet (upper right corner). Also remember along the dotted line you cam through a one way portal to get here.

]ooc]I'm assuming Kelkzar means the room that you fought the Black Pudding[/ooc]

The doors to the west are also fake.

Heading to the south, the doors are fake doors. You think maybe it would be a way to trap intruders with either the black pudding if it pursued, or the fire salamander.

I'm here, just working myself back slowly

The chest is made of basalt and bound together with red gold, copper and rusted iron. The large key works without issue and Kelkzar opens it up. Inside is 2300 gp, a knitted copper draw purse containing 300 pp and 2 large golden honey topazes (both worth 600gp). and a narrow brass scroll case containing a wand of invisibility with 9 charges. The chest also contains four thick decanters of efreeti brandy called scarlet ambrosia (200 gp each) all four cushioned in a small portable bar of hammered brass.

Just confirming that Rauno did say it wrong, it was an ally against the Wind Dukes. Also Rauno has the talisman. The key does appear to go with the chest. Just didn't want to assume who would open it

Victory gains you a well deserved break from the fighting. With the black pudding no longer "on the floor" sound reverberates normally in the room. You begin to look at the Salamander's possessions and remember the black chest from the room he came from. Before Trevor's fire protection and enlargement wears off, you send him in there to get the black stone chest from the room of fire. Trevor struggles to carry it back, but is able to get it back to the room with effort.

Rauno Appraise: 1d20 + 11 ⇒ (9) + 11 = 20

The fire salamander has a platinum circlet that he wears that may be some sort of symbol of an office. You estimate its worth around 1,000 gps.

Rauno Spellcraft: 1d20 + 21 ⇒ (3) + 21 = 24

He also has a magical longspear emblazoned with exotic runes and sigils that Rauno identifies as a +3 longspear.

The salamander also carry a large heavy key.

The basalt stone chest is locked.

Re-post the description of the room:

This two-tiered hall shines with purple light from four large chandeliers. A large black sphere hangs between them. The chandeliers seem to be sculpted with small humanoid figures in silvery metal. A second-floor gallery with arches and spiral striped pillars runs the length of the hallway to a second set of large double doors.

The chandeliers in the room you are currently in are magical and light up when anyone is within 60 feet of them (The black pudding was always that close so they hadn't gone off until now).

The black sphere radiates moderate conjuration magic.

Black Sphere - Knowledge Planes DC 30:
The is the symbol of Bwimb, a great and cruel general of the Para-elemental plane of Ooze who allied against the Wind Dukes in the war of Chaos long ago.

Closer examination of the chandeliers reveals each tier of lights are tiny humanoid wind warriors fighting against the armies of Chaos in the battle of Pesh.

The chandeliers are shaped similar to wagon wheels with unusual spokes; each spoke consist of a long shaft terminating in a black metal hoop. (Identical to the shape of the Talisman of the Sphere). Tiny statuettes on one chandelier show a dog headed demon surrendering its weapon to General Icosiol. Another shows a horned demon covered with many eyes kneeling before Icosiol. On the outer spokes, similar surrenders of abyssal ghouls, vrocks, beholders, and froglike humanoids to the Wind Duke's army is depicted. Some of the wind warriors depicted int he tiny glowing statuettes hold items similar to the talisman of the sphere and use these to ward off black globes in a battle scene.

The frescoes and wall decorations show a lumbering inevitable with three ancient Vaati runes spilling from its mouth while reaching for a square stone covered with symbols on a platter carried by small glowing creatures. Rauno translates the runes from Vaati as [i]Aaqa[/b] (The ancient civilization of the Wind Dukes), [i]Icosiol (The Wind Duke General), and Pesh (The site of the final battle of the Wind Dukes vs the forces of Chaos).

Rauno Linguistics + Auran to translate Vaati: 1d20 + 21 ⇒ (20) + 21 = 41

Quintus and Rowena combine to finish off the Salamander, leaving only the fire elemental left.

It bashes Trevor and connects with one slam.

Slam #1: 1d20 + 15 ⇒ (20) + 15 = 35 *Hit*
Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13

Slam #2: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11

Confirm Slam #1: 1d20 + 15 ⇒ (6) + 15 = 21
Extra Damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11

Trevor finishes off the elemental with one more hit

End Combat

Trevor connects with three solid blows, however because of the creature has no solid body, his deadly blows that would kill a solid creature do even less damage then he expects. immune to criticals and has DR, however still does 58 damage

Quintus and Rowena left to go before the hot baddies

Trevor you can ret-con it that you wouldn't have attacked the elemental knowing it would be neutral. I think you checked the Salamander who was evil, but you were not anywhere near him.

Kelkzar lands two solid blows but it does not drop it, though he has certainly injured it gravely.


Round 7

Initiative Order - Rauno, Quintus, Kelkzar, Trevor, Rowena, Fire Elemental, Fire Salamander

Huge Fire Elemental AC 21 T 16 FF 13 CMD 34 (Immune to critical hits and flanks)

Fire Salamander AC 18 T 9 FF 18 CMD 32 (Can't be tripped)

Finally able to act, the Salamander attack Rowena for payback on being stunned. However unable to move to be able to use its longspear, it can only rely on its tail. Rowena's multiple blows to the head must have completely worn off as its attack is clumsy.

Tail Slap: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 2d6 + 15 ⇒ (4, 5) + 15 = 24
Fire Damage: 1d8 ⇒ 8
Grab: 1d20 + 26 ⇒ (18) + 26 = 44 vs CMD 37

The fire elemental continues its barrage on Trevor, connecting both times with firey fists (Which I will ignore the fire damage since you have protection from it.) 23 Damage

Slam #1: 1d20 + 15 ⇒ (19) + 15 = 34 *Hit*
Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13

Slam #2: 1d20 + 15 ⇒ (8) + 15 = 23 *Hit*
Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10

Rowena wounds the fire salamander I assume Rowena has 1 ki left in your pool.

Rauno up last before the Fire Elemental and the Salamander.

Upgrades would be a good answer, but considering said upgrade would have had to have been done by my cube neighbor, who also plays in my home game, and he is on vacation for a week....not sure what happened. Will have to ask him on Monday!

I agree, I think it was more about the cover up then about what was actually done.

Well we have three out of 5 here at least, do we have Rohara and Skorhald?

Apparently the posting issue from work has been fixed. Hope everyone is doing well.

Quintus, Rowena, and Rauno can go before them if they choose.

Apparently the posting problem from work is fixed

Trevor smites the fire elemental to no effect, but he does land a blow. Fire elementals cannot be critted, and are neutral

The elemental takes a swipe at Kelkzar as an AoO and connects. Kelkzar positions himself in a flank with Rowena.

Slam#2 at Trevor: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Burn (Fire) Damage: 2d6 ⇒ (5, 3) = 8 Reflex Save DC 18 needed to avoid catching on fire which shouldn't matter with fire res on

Chainmail wrote:

This is my favorite group, PM me if you ever need me for anything.

All loyal packer fans must see the acapella movie.

Apparently I can post again from work....hmmm...wonder how that happened...

OK, so I have struggled with this decision for a long time. I have been super busy, but I knew I could get past that, but then Paizo upped its security on this page. So now I cannot post on the website from work any more.(I can read though)

So I have decided to drop out of the games I play and stop the games I run on this website.

This was a really hard decision and one I did not want to do. I could just put it on hold until a time when they will up the TLS version on the proxy, but I sit next to the guy who would do that, and he doesn't think it is anytime soon.

I wish I could have you all at a table, this has been a great game, and if it can start up again one day I hope you can all can and will come back!

Send me a PM if you ever want to talk and keep it touch, or I'll give you my email in PM as well.

Well plans they do tend to get smashed....

So one of my friends sold his house, finally, and is closing on this Friday so he had to cancel. Then his mother's retirement party ended up on that Saturday at the last minute so we spent the day there instead of gaming.

However I have started up my Monday game again. (Although with my son starting baseball games he has them on the next three Mondays so after two weeks I have to take a three week break) We are trying out some of the unchained things, mainly at this point skills and some of the new classes (Barbarian, rogue and monk). If anyone multiclasses I will probably use those rules too. I need to spend more time reading the magic changes, but I like some of what I see!

So maybe we'll all get a chance to do some Kirthfinder in August!

This weekend would have been my first Saturday home game after Age of Worms has completed. However, one of my friends sold his house/bough a new one so will be moving next week, and his mother is also having a retirement party tomorrow so much drinking will be involved all around. (His mom is like a second mother to us all)

Currently we are looking at some sort of piratey game and looking at using the Kirthfinder rules.

Apologies to everyone. I have been slammed at work and at home with very little time to post. This is very frustrating to me and I want to do better. Lets just plan on next week with no posts again and then we'll pick up on the 15th. *Cross Fingers*

Apologies to everyone. I have been slammed at work and at home with very little time to post. This is very frustrating to me and I want to do better.

I am taking another week break next week for my other two games, but I want to push this one forward next week. Look for a post on Monday, or this weekend if time permits (Not likely)

Apologies to everyone. I have been slammed at work and at home with very little time to post. This is very frustrating to me and I want to do better. Lets just plan on next week with no posts again and then we'll pick up on the 15th. *Cross Fingers*

The fire elemental continues to pound away at the pudding

Burn: 2d6 ⇒ (4, 6) = 10
Slam#1: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23
Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Burn Damage: 2d6 ⇒ (6, 1) = 7

His first attack is finally successful in defeating the black pudding so he swings at Trevor below using its reach (remember the elemental is 10' above you)

Slam#2 at Trevor: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
Burn (Fire) Damage: 2d6 ⇒ (4, 2) = 6 Reflex Save DC 18 needed to avoid catching on fire

The fire slamander loses his turn while stunned

However penalties to AC would lessen CMD in my book!

I think just CMB

25 is the slam damage, the fire is absorbed

He is evil

Fort Save: 1d20 + 10 ⇒ (5) + 10 = 15 DC 20

Rowena keeps the salamander stunned.

You spend the day inquiring about her brother and relaxing and spending some of your well earned gold. Soon you find yourself back at her estate.

Lavinia greets you warmly and you all sit down while she talks about her brother.

Lavinia explains to you that the two of them were quite close growing up, since their parents were rarely around. They grew to depend on each other, and got into a fair amount of trouble together. After one particularly complex prank involving several elixirs of love being emptied into the nearby water tower, their childhoods came to an end.

Lavinia was sent to the Thenalar Academy to live out the next five years of her life, and Vanthus was shipped out to work on a plantation. When they returned to live in the family manor a year ago, they had both changed. Lavinia likes to think she benefited from her time at Thenalar. Vanthus, on the other hand, spent his time away nurturing his bitterness. He no longer had time for Lavinia, slept all day, and spent the nights with what Lavinia recalls as "associates of doubtful character." Eventually, he moved out of the house entirely - Lavinia believes he took up with a lover in Azure District, but she never learned the details.

When their parents died, Vanthus returned for a week to live at the manor, but he had changed even more. Gone was the easy sense of humor she recalled fondly from their childhood, and in its place was a bitter cynicism and a morbid streak that sent chills up Lavinia's spine. After several arguments, Vanthus struck her with his fist. Lavinia was shocked, and for a moment she thinks Vanthus was shocked as well, but an instant later he was back to his new self, all scowls and menace. He gathered his belongings and left - Lavinia hasn't seen him since.

She knows something profound happened to her brother at some point to change him, but she's not sure what this was. She believes he's fallen in with a bad crowd, perhaps smugglers or thieves or even killers. Although his attitude might speak otherwise, she hopes that it's not too late, that if he can be brought back to her side she might be able to talk some sense into him and redeem him before he passes forever out of her reach. The problem is, she doesn't know where he's gone.

Lavinia has few clues as to where Vanthus has gone. She recommends asking around about him throughout the city; she doubts he's hiding out in Champion's or Noble District, but even these locations may hold clues. Her suspicion that he's been living with a woman in Azure District arose from half-heard rumors, but it remains the strongest lead she has.

Lavinia asks you to try and find him and bring him back to her. You already searched the Merchant's district. each district takes about a day to comb through and search for leads.

Kilthan creeps forward into another chamber half filled with water on the opposite side that leads to a 3ft deep river that winds through the rock, just big enough for a humanoid to move through. Nothing else is in this chamber.

Assuming you decide to keep investigating...

As you move along, you continue to follow the shallow river for over 300 foot until it open into another chamber. Half movement speed

This low-ceiling grotto is completely flooded by murky, foul-smelling water. Piles of drenched rubbish, debris, and rotting flotsam bob everywhere. The dirty water flows out constantly from a sloping sewer conduit on the north wall. Thick sheets of rancid-looking slime cling to the ceiling in pale yellow gobs. At the north end of the room, dirty water flows out of a wide, sloping conduit, creating a small waterfall.

The water is only just over a foot deep here, but the ground is uneven so it counts as difficult terrain. Assume the rest of the group is about 30' back farther than shown on the map. The ceiling is 10' high and the sewer conduit on the north wall is just below the ceiling.

Kilthan approximates that he is on the southwest side of the lower ring

The stink of burning ooze fills the air, but it is still moving. Salamander is Stunned so no attack.

Elemental #2
Burn Damage: 2d6 ⇒ (4, 6) = 10
Slam#1: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Reflex Save Black Pudding DC 18: 1d20 + 1 ⇒ (9) + 1 = 10
Burn Damage: 2d6 ⇒ (3, 3) = 6
Catch Fire Rounds: 1d4 ⇒ 3

Slam#1: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14
Reflex Save Black Pudding DC 18: 1d20 + 1 ⇒ (16) + 1 = 17
Burn Damage: 2d6 ⇒ (6, 2) = 8
Catch Fire Rounds: 1d4 ⇒ 4

50 Damage and on fire

The Black Pudding Attcks the Fire Elemental

Slam: 1d20 + 19 ⇒ (7) + 19 = 26
Grab (Grapple): 1d20 + 31 ⇒ (15) + 31 = 46
Damage: 2d6 + 12 ⇒ (2, 1) + 12 = 15
Acid Damage: 3d6 ⇒ (4, 6, 3) = 13

28 Damage

Black Tentacles: 1d20 + 16 ⇒ (10) + 16 = 26

Fort Save: 1d20 + 10 ⇒ (5) + 10 = 15 vs DC 20

Rowena moves up lightning quick to the Noble Fire Salamander (a word which I continue to have problems typing correctly) landing a perfect blow, stunning the creature. Its spear clanks to the ground.

However on the way to the Salamander, the fire elemental takes a swipe at her. (The Ooze could have, but it does not)

AoO Slam: 1d20 + 15 ⇒ (20) + 15 = 35
Confirm AoO Slam: 1d20 + 15 ⇒ (20) + 15 = 35
Damage: 4d6 + 8 ⇒ (6, 6, 1, 4) + 8 = 25
Burn Damage: 2d6 ⇒ (5, 6) = 11

If Rowena Fails a DC 18 Reflex Save damage on her turn

Burn Damage: 2d6 ⇒ (6, 5) = 11
Catch Fire Rounds: 1d4 ⇒ 1

I am not considering it as your ally, as it is unthinking and will dissolve you as soon as it can. If it was say a creature that it teamed up with you to ambush the salamander, I would count it as an ally

I've been buried in real life stuff recently. I am trying to pull myself out of it and progress things. Please hang in there!

I've been buried in real life stuff recently. I am trying to pull myself out of it and progress things. Please hang in there!

1 to 50 of 7,460 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.