|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
One of the arena's wizard come and casts make whole on your items restoring them all. You are told this was done for free as it was found out that Pitch Blade worked for Raknian and were given permission by him to kill you as well as starting out with more spells than allowed.
Now that Raknian is gone there will be no more stacking the deck against you.
Kilthan brings down the blind dwarf in front of him. The last remaining dwarf's vision soon clear and seeing the other two Pitch Blade members down, gives the signal for surrender. The look on his face indicates it won't be a slight he will soon forget.
The crowd cheers louder than before as the judges declare you the winner. The spectators in the arena begin to chant your team's name. You can even hear chants of Kilthan and Rohara ripple through the chanting, amazed at some of the deeds you performed in the battle.
Raknian is missing out of his viewing box suspiciously, so Talibar calles up Ekaym, who doesn't appear, to receive your prize money. Since he doesn't come, Skorhald is called up to receive the prize. Praising your team on a great victory, you receive 5,000 gold for winning and a silver trophy of a dwarf gladiator (worth 500 gp).
Later in the Coenoby Talibar comes and says that Ekyam convinced the authorities that Raknian was behind the death of his sister. They came to arrest him, but he fled with his bodyguard and got away. From this point on Talibar will be in charge. He tells you normally last year's champion Auric's Warband would fight in the monster fight tomorrow, but due to your involvement to finding Raknian's guilt your team will get that honor.
Talibar also lets you know that Ekyam and has left the city with his sister's body to take her home and bury her.
So tonight you can rest and re-coup, then at 11am your fight will take place. Win that and the day after you fight in the championship fight!
After you decide what items you would like after you trade in the Rod, Manzorian tells you he has one more way he can help you.
He leads you back up the stairs, although is seems like more stairs walked up than you took down yet nothing looks familiar. He once again stops at a section of wall, waves his hand, and a door appears. He leads you inside to room large room full of paintings.
These paintings are all of various places that seem to be on Golarion. Everyone recognizes Magnimar having been there, but other cities all over Golarion also seem to be shown here. In addition to major cities are a number of rural locations, ancient temples, strongholds, mountains, etc. Manzorian stops at one painting in particular and says, "This is a painting of Kuluth-Mar, far to the south in the Mwangi Expanse. All these painting depict location in Golarion of importance, both ancient and modern. They are all imbued with divination magic that aid in teleportation. Rauno, by concentrating on this painting you can take your group there without ever having been there, like a greater teleportation spell. Once you are done there, I assume you can teleport back to a spot just outside Magepoint."
"This is a much as I dare in directly helping you. I've made powerful enemies in my life, and if I actively join in this search for the truth behind the Age of Worms, my enemies would likely be moved to join the opposition. So for now I am keeping my involvement in this as secret as possible. I will however support Agath, Eligos, and Celeste in their intense research into the Ebon Triad, Kyuss, and the cause of Balakarde's disappearance. We will have this information ready for you after you come back with more information from the site of Kyuss' divine apotheosis."
"Take what time you need to get ready and tell the Inn's tavern keeper when you will be ready and you will have access to this painting. Good luck to you all."
With that he leads you back up the the foyer to head back to the inn.
I have a late night install tonight starting at 7pm Central. This is the last of a 10 week every Thursday night project I've been doing since Feb 25th (and we finished a week early). So I will most likely miss the pick tongight for the Packers, but I will be sneaking a peek at my phone every once in awhile and if my wife is able to stay up late enough she should text me.
Of course I will be recording both ESPN and NFL Network so I can check it out late night tonight.
Only 4/5 says yes to trade with Kelkzar yet to Vote.
Rowena, by my count all of those items are 42,000
Rauno has a -1 penalty to all Charisma based skill rolls and also gains +2 to one class skill with the least ranks. (If there is a tie, Rauno you get to choose which one). Rauno you can choose to ignore craft or profession skills if there are no ranks in them)
Rauno Fortune Roll: 1d100 ⇒ 30
Trevor the Yellow wrote:
Trevor Gains a +1 inherent bonus to Strength and a resistance to potion drinking.
Trevor Folly Random Roll: 1d100 ⇒ 38
Potion Resistance: Gain SR 10 to all potions you consume.
OK, vote time.
Yes/No to trade in the artifact to Manzorian for a 40,000 gp item each of your choice. Everyone has to agree to trade the Piece of the Rod to get this
Yes/No Drink from the fountain and if Yes, which cup and what choice of Fortune/Folly. Added both Fortune and Folly spoiler in Campaign tab if that is easy to find
"This vault is the safest place on Golarion, and I don't think you will want wave after wave of devils appearing. Maybe next time they will appear at a time when you are fighting another foe. Think of the end goal, finding out how to stop the Age of Worms by following Trevor's father's footsteps and learning more about Kyuss and just maybe finding Balakarde himself. I would very much like to talk to my friend once again."
Will Save DC 22 vs Evil Eye: 1d20 + 8 - 10 ⇒ (11) + 8 - 10 = 9
The dwarf in the middle swing blindly at Justin three times. While connecting on his first hit, Justin easily avoids the other two. 1 Hit for 30 damage
Blind Attack #1 vs Justin: 1d20 + 17 ⇒ (9) + 17 = 26
Blind Attack #2 vs Justin: 1d20 + 17 - 5 ⇒ (1) + 17 - 5 = 13
Blind Attack #3 vs Justin: 1d20 + 17 - 10 ⇒ (16) + 17 - 10 = 23
The other dwarf against Kilthan does the same, but being cursed and blinded doesn't come close to hitting him.
Blind Attack #1 vs Kilthan: 1d20 + 17 ⇒ (17) + 17 = 34
Blind Attack #2 vs Kilthan: 1d20 + 17 - 5 ⇒ (1) + 17 - 5 = 13
Blind Attack #3 vs Kilthan: 1d20 + 17 - 10 ⇒ (6) + 17 - 10 = 13
For the fountain you can choose your Fortune from the list below while I roll randomly for your folly by drinking out of the Ivory Cup, or you can choose your folly and I roll randomly for your fortune by drinking out of the iron cup. Once the choice is made and you drink the effects are permanent.
Remember all rolls are done by me.
Enhanced Vigor: Gain 3 Hps permanently.
Ailment: Lose 3 hps permanently.
For the magic items, if you agree as a party to trade in the piece of the Rod, you can each choose a magic item (or items) of up to 40,000gp. While you cannot add 40,000 to an existing item, you could choose a new weapon or armor piece of up to that value. Also, Manzorian will transmute any item received or already obtain to look or be any weapon you like (or want to look like). So if one of the items you just got from the tomb looks good but you don't want to use a short sword, he can transmute it to a greatsword for instance
Manzorian says to Trevor, "Your father was a good man, never doubt that. I cannot speak of his choice to leave you, but knowing the man I would say he did it to protect you. Hopefully you can find him and speak with him."
When Quintus mentions the rod, "I have been thinking about this and I believe that Visciannix does indeed have the at least one other piece and greatly desires this piece. This artifact will help you on your journey, but its true value lies in the potential of the completed Rod. I fear that Visciannix will continue to send his nearly unlimited forces against you until he obtains this piece. I have a solution however. Come walk with me, we can talk a little more while I have a few more things to show you."
He leads you deeper into the fortress down below ground level and what seems an endless amount of stairs. He stops what seems like randomly and touches the wall and that section of wall disappears.
Beyond is another large room filled with all sorts of magical items. The vast amount of wealth these items had are immeasurable. He turns to you and says, "I would like to take this fragment of the Rod off your hands and store it here in my vault where it will be protected. Also, owning a piece of the Rod of Seven Parts appeals to me greatly. I guess that is the adventurer's greed that has never left me. In return, I will let you choose some items from my vault, which is quite extensive."
He leads you to the center of the room where there is a round pool of clear clean water framed by stained and cracked marble. Although it must have once been noble and pure, the fountain is now strangely ominous. Small symbols of occluded are scratched into the surface and some of the stains looked mysteriously like blood. Sitting at the base of the fountain are a pair of cups. One is elegantly carved out of ivory while the other is crudely forged iron with spots of rust. Manzorian addresses you once again, "This is a curious magic item I found inside this tower. I have named it The Fountain of Fortune's Folly. Drinking from the pool with one of the cups will grant you a magical boon and a magical misfortune. I have seen many people drink from this pool and I have learned that if one drinks out of the ivory cup, the boon tends to be favorable for the drinker, but the misfortune may not be. While I have seen people drink from the iron cup and the misfortune is not as bad for the drinker, but the fortune may not be as beneficial. I offer you each a drink from this pool with your cup of choice. No other cup works and the fountain will not work for anyone more than once."
More to follow
No problem, I put it out there for people to absorb and I knew I had a buy few days coming. My son had Saturday and Sunday Soccer games, the boys baseball had their draft to determine what kids are on each team and practice sign up (I'm helping to coach), and my wife and I had a nice night out on Saturday night going to see Joel McHale.
Aarakess, sorry I thought I remembered that as long as it was in the fog needed to make a save every round. Probably thinking of stinking cloud and similar spells
Dwarf E10 Reflex Save vs Whirlwind Damage: 1d20 + 5 - 1 - 2 ⇒ (10) + 5 - 1 - 2 = 12 DC 18
Dwarf E10 Reflex Save vs Whirlwind Pickup: 1d20 + 5 - 1 - 2 ⇒ (13) + 5 - 1 - 2 = 15 DC 18
Dwarf E10 Will Save vs Holy Smite: 1d20 + 5 - 1 - 2 - 10 ⇒ (3) + 5 - 1 - 2 - 10 = -5 DC 19
Will Save vs Aarakess Misfortune Hex Dwarf F10: 1d20 + 8 ⇒ (19) + 8 = 27 DC 22
So I am thinking something like this:
Big Info dump today, but had some time to get it all out there.
As for the spell status here is something I would like to see:
Rauno's list of spells and buffs/debuffs that everyone should have on them. I think that would be best if it was on the initiative/round post I do. So on my part I will come up with a way to note it during those posts, and if I have missed anything have you all set me straight. I will also include them for your opponents.
Now the other thing I would like to see is a status post when you take an action for a round on what spells and buff/debuffs you have on you and how they affect your stats. (AC, HPs, saves, any resistance or DR, etc)
So for example: (Some form of this)
The Archmage Manzorian waits for the party at his desk. A sixty-year-old man, Manzorian remains in good health but is not muscular. His hair is streaked with gray, and he has a prominent aquiline nose. His blue robes bear the sign of a thin scimitar, as this is a part of his coat of arms.
Perception DC 25:
The arrangement of the dragonchess pieces are the same as the one Allustan used to have in his house before the dragon destroyed it
Waiting with Manzorian in his study is a stern middle-aged man in a black robe covered in stars. You have seen this man at the temple and know his to be the priest Agath. Manzorian introduces him and tells you he is here just to observe to keep up to date.
Manzorian has already looked over Eligos’ research, but now he wishes to hear the party’s full story of recent events. He listens intently, his expression darkening as the group’s tale draws to a close.
Once done Manzorian begins to speak, "“The Age of Worms is foretold in a prophecy that speaks of a coming apocalypse, an age of death and writhing doom. Normally such rumors should be dismissed—doomsday prophecies are typically the product of nothing more sinister than madness. This prophecy is different. It can be traced back, through various incarnations in books, tablets, and carvings on walls, for over thousands of years. It does not change in content during this time—it has not evolved through clumsy attempts of fanatics desperate to reword its predictions to support their agendas."
“This alone would be enough for it to merit further study. But even more interesting is the fact that in the last few years several of its predictions have actually come true. In one prophecy, it predicts the ‘ruin by fire of a city built in a bowl in the spire’s shadow.’ Just last year, far to the south, the city of Cauldron—built in the caldera of a dormant volcano only a few miles from Kyuss’ one-time home, the Spire of Long Shadows—was nearly destroyed by a volcanic eruption. Other prophecies speak of the recrudescence of the worm-eaten dead, the recovery of potent artifacts from ancient tombs, the destructive manifestation of an immense demonic tree in a distant city across the sea, the return of the Runelords, and the cleansing of an evil taint from a city besieged in the past by giants."
“These events have all come to pass, and quite recently. In fact, there are only two prophecies remaining to be fulfilled. The first of these mentions the reunification of a tripartite spirit—I assume this is a nod to the goals of the Ebon Triad. The second remaining prophecy reads: ’And on the eve of the Age of Worms, a hero of the pit shall use his fame to gift a city to the dead.’ I believe this last line may have been speaking of Loris Raknian, certainly a hero from the gladiator’s pit, and his recent attempt to sacrifice thousands at the end of the Champion’s Games. Yes, I’ve heard of this, and I know you played a role in its prevention. It remains to be seen if your actions actually made a difference or not, but it would be foolhardy to assume that those who are trying to fulfill the prophecies will abate their efforts.”
Manzorian pauses for a moment then looks at Trevor while continuing, “Kyuss is an enigma—what we know of him is sparse. We know that he was once a mortal, a powerful priest who ascended to godhood. He ruled a city named Kuluth-Mar far to the south in the Mwangi Expanse, and was famed for the creation of undead. A former companion of mine, and your father Trevor, a man named Balakarde, made an extensive study of Kyuss and his ways. You might even say he was obsessed with Kyuss.”
“When Balakarde learned Kuluth-Mar was the likely location of Kyuss’ divine apotheosis, he could barely restrain himself. I cautioned him against going to investigate the ruins. One does not simply teleport into an unknown region without doing some research. Yet Balakarde wouldn’t listen. He left immediately, returning two weeks later with a wild look in his eye. He wouldn’t say much of what he’d found there, and before he moved on he asked me to hold on to some of his notes. He promised to return later and tell me more, but that time was short and he had to follow a new lead. He vanished without a trace not long thereafter. Trevor, I understand his obsession caused you some issues in your earlier life, and for that I am sorry. I intended to try to track him down, but unfortunately, other events conspired to take my attention away. I suspect he is dead now. Or worse. ”
Manzorian looks at all of you before continuing, "“The notes Balakarde left with me are unfortunately rather sparse. They confirm that Kuluth-Mar is located in the Mwangi Expanse, far to the south, and estimate that Kyuss ruled the city more than four thousand years ago from a fortress called the Spire of Long Shadows. Balakarde believed that this spire was the site of Kyuss’ ascension to god-hood. Kyuss built a ziggurat to serve as the foundation of the Spire of Long Shadows. Balakarde writes how the ziggurat was a powerful magical focus for the ritual that propelled him to divinity. Much of Kyuss’ might has since left the city of Kuluth-Mar, but powerful undead servants and lingering touches of Kyuss’ own miasma make the ziggurat a fell and dangerous place. Balakarde visited the ruined city several times, but never penetrated the spire itself. I never found the journal pages that described his earlier visits.”
"I understand this is a lot of information to take in all at once, but my time with you is limited. So I need you to process this quickly and ask me any questions that you have now before I must leave again."
Rauno, factor in your creation time for the 3 days of travel and 6 days here in town.
After 5 days in town Cymria contacts you that Manzorian will meet you the following afternoon. She cautions you to be respectful both to Manzorian and his fortress. There is a half mile stone causeway you will have to walk to get there. She lets you know that you will want to walk as the tower is protected from teleportation and creatures using flight.
True to her word, Cymria shows up at the All-Seeing Eye with Celeste and Eligos and walk with you to Manzorian's fortress. A polite guard greets you at the entrance, quickly ushering you through the courtyard and into the beautiful central tower. Although far from ostentatious, the fortress and keep speak subtly of great wealth and power. As you move through the fortress, currents of arcane power ripple through the air and even the fortress itself. The guard politely gestures for you to enter Manzorian's study, quietly taking up a position a few feet down the hall from the entrance.
This long, airy chamber has a high ceiling and generous adornments. A deep blue carpet covers much of the floor. The walls are thoroughly covered by a wide range of paintings, each depicting a different exotic locale or dangerous region. The paintings are rendered with extraordinary skill, and seem almost like windows looking out on remote locations around the world. Several overstuffed chairs sit throughout the room, and at the far end looms a massive antique wooden desk, its surface a tangle of scrolls, books, statuettes, stone tablets, quills, vials of ink, and an expensive dragonchess set, its pieces arrayed in mid-game.
The temple-library houses more than 10,000 volumes of arcane and historical lore. A week pass costs 100 gp While using the library you can receive a +6 bonus to any Knowledge (arcana, religion, history, planes) checks.
I'm going to keep plowing through all this information and get to Manzorian, feel free to insert anything at any point and we can focus on that for a bit
Reflex Save Dwarf E10 vs Damage: 1d20 + 5 - 1 - 2 ⇒ (3) + 5 - 1 - 2 = 5
Reflex Save Dwarf E10 vs Picked Up: 1d20 + 5 - 1 - 2 ⇒ (17) + 5 - 1 - 2 = 19
Mind Fog Save Dwarf F10: 1d20 + 6 ⇒ (20) + 6 = 26 DC 22
Skorhald is protected from two hits by his mirror image spell, but one attack gets through and hits him. Skorhald has 2 images left and was hit once for 15 physical damage and 6 fire damage
Attack E11 vs Skorhald - Attack #1: 1d20 + 17 - 1 - 2 ⇒ (3) + 17 - 1 - 2 = 17
Attack E11 vs Skorhald - Attack #2: 1d20 + 17 - 5 - 1 - 2 ⇒ (11) + 17 - 5 - 1 - 2 = 20
Attack E11 vs Skorhald - Attack #1: 1d20 + 17 - 10 - 1 - 2 ⇒ (8) + 17 - 10 - 1 - 2 = 12
The middle dwarf attacks Justin, hitting once for 20 Physical Damage and 2 fire Damage
Attack E11 vs Justin - Attack #1: 1d20 + 17 ⇒ (10) + 17 = 27 *Hit* Pretty sure this is Justin's AC between all of the buffs
Attack E11 vs Justin - Attack #2: 1d20 + 17 - 5 ⇒ (1) + 17 - 5 = 13
Attack E11 vs Justin - Attack #1: 1d20 + 17 - 10 ⇒ (17) + 17 - 10 = 24
The other dwarf pulls out his shield and a longsword.
No rush here. Hoping things begin to settle down in my life....probably some wishful thinking.
Thank Kilthan for clearing that up, I was ok with either, but a good chance for a progression in your weapon after this fight.
In my home game of Age of Worms, the dwarf paladin after this fight made it his #1 purpose to never have his armor and weapon sundered again and spent all of his wealth for awhile getting both his armor and weapon made of adamantine.