Lanliss and Alestone, with the aid of Sandara and Aretta, manage to keep the bilges clear and flowing. The work, however, is exhausting and Alestone feels the effects of the labor. (Alestone is fatigued.)
Duo and Herbert have a successful shift, each meeting a couple of officers and not overworking themselves to the point of exhaustion. (You met Peppery Longfarthing, Sailing Master; Riaris Krine, Master Gunner; and Patch Patchsalt, Boatswain's Mate.) Additionally, you learned the general layout of the ship. (There is now a map of the Wormwood and a general description of each key area in the Campaign Info tab.)
Sunny has a successful day in the rigging, completing her tasks and feeling no ill effects from the work.
When the time comes for the Bloody Hour, Scourge is clearly gleeful. His face falls as Sunny steps forward, though. "No. Not you, elf. The man. The one who punched first."
Herbert is dragged forward and secured to the mast. Plugg announces his sentence. "This man started a fight for no other reason than demonstrating his dominance. Such arrogance will not be tolerated. Three lashes, Scourge."
1 is automatic miss
1d20 + 6 ⇒ (2) + 6 = 8 for 1d3 ⇒ 2 nonlethal
1d20 + 6 ⇒ (19) + 6 = 25 for 1d3 ⇒ 1 nonlethal
1d20 + 6 ⇒ (12) + 6 = 18 for 1d3 ⇒ 1 nonlethal
Only one other receives lashes tonight - Rosie, the halfling violinist. Again, she is accused of insolence, but her punishment is increased to six lashes. She collapses after the fifth, but a male officer you haven't met yet steps forward and holds some strong-smelling salts under her nose and pours a concoction down her throat to revive her for her final lash.
After the punishments have been handed out, Grok, Kroop and Aoro bring the food around - fish soup again. Sandara joins you again, bringing a sullen Rosie with her. As she sits at the table, she throws a small bag on the table, saying "I managed to talk Grok out of a bit of your gear - it's not all of it, but it should make life a little more bearable. Sorry Rosie - I still haven't managed to get your violin."
The bag is small, but inside you find:
Duo's Blank Spellbook
1 of Alestone's Flasks and His Holy Symbol
Aoro's tattooing tools
After dinner is over the rum is brought around and the evening's activities begin.
You can now make your Rum Action and Nighttime Actions. Also, feel free to RP anytime from Bloody Hour to going to sleep.