|3 people marked this as a favorite.|
Subutai1 wrote:Elleth wrote:Unless I've missed something, I'm a little curious as to why an entry feat is needed for ki, rather than simply giving the pool for the first ki power you take (most of the others feat gated higher than ki strike).They wanted to allow monks without any kind of magic/ki power to exist. So you could build a basic brawler without any kind of sparkles. And from the sounds on how the new archetypes will work, this could not be realized that way.
Ah sorry, I might have been unclear.I meant being given the pool by the first ki power you take, but not mandating specific entry points. I understand why Ki is optional in general. I can see some cases for gating it by a feat (such as stopping people suddenly taking ki only for quivering palm) but it's a bit harder to see why that should be how it works below high levels, unless there's a balance point I'm unaware of. Maybe it's like pseudo spell progression? So level 1, level 2, level 3... but that would probably burn through your class feats too fast.
Here's what I'd like:
* You can take any basic low level Ki feat as your entry point.
* More powerful Ki feats have "1 Ki feat" as a prerequisite.
* Very powerful Ki feats, like Quivering Palm, have "2 Ki feats" or "3 Ki feats" as a prerequisite.
* Level can still be a prerequisite since that's a thing in this edition.
Cleans it up for me. That way there's multiple entry points, and you don't have someone's first or second Ki feat being kamehameha or one-punch.