Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Funky Badger's page

Pathfinder Society Member. 1,281 posts (1,282 including aliases). No reviews. No lists. No wishlists. 12 Pathfinder Society characters.


RSS

1 to 50 of 1,281 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Drake Brimstone wrote:

If a player comes to the table while I'm GMing and his character has a slave I will tell him flat out he has a few choices.

1. Don't play at my table.
2. Free the Slave and pay for an Atonement.
3. Accept that I will report their character as Dead on the chronicle Sheet.

Slavery is Evil, owning a Slave is participating in the Evil Act of Slavery. Evil Acts cause your alignment to shift to Evil. Evil Characters are not permitted in PFS.

The reason Evil Characters are not allowed in PFS is it causes conflicts between players. It is very obvious that the subject of Slavery causes the exact same kinds of conflicts any other kind of "evil" does in an Organized Play setting.

Is Drake Brimstone your real name?

Want to make sure I never get stuck on a table with you.


Totally well deserved :-)


Skinnytwig wrote:

Let me try a build:

Human
20 pb- Str 18, dex 10, con 14, int 10, wis 10, cha 14
Bloodrager 1 (arcane bloodline) fey foundling, power attack
Bloodrager 2
Bloodrager 3 furious focus
Bloodrager 4
Bloodrager 5 weapon focus or toughness
Bloodrager 6 improved initiative
Bloodrager 7 vital strike
Bloodrager 8
Paladin 1 (sacred servant) furious focus
Paladin 2
Paladin 3 improved vital strike or greater mercy

Always wanted to be a barbarian and paladin (since maenad is not an available race) and use furious focus. Bloodrager gets enlarge person for the extra damage for vital strike and you can rage cycle using fatigue mercy. I like fey foundling as the more hp (and less AC) you have the more healing drain to the cleric you are. Feats are up to your own liking, but I like the idea of furious focus rage cycling with the added healing.

Level 20 would be bloodrager +3, paladin +5, maybe oracle 1 for lame curse to be immune to fatigue and use greater mercy to better effect. At bloodrager 11 you get the upgraded rage and paladin 8 gets 4d6+8 lay on hands. Additional feats would be raging vitality and maybe more of the vital strike feats.

You haven't got Raging Vitality, therefore you die shortly after reaching fifth level.

:-(


Evocation's by far the most mundane of schools.

And if I wanted to play a mundane character I'd play a fighter. Or a sorceror.


5 people marked this as a favorite.

Considering roleplayers, I'm not feeling the prevalence of low social stats is a stretch.


The Fox wrote:

Tanglefoot bags and thunder stones are both useful items. The best use for a thunder stone is as a readied action against a spellcaster.

The best use of a Thunderstone is as a last gasp defense against Harpies.


Mathwei ap Niall wrote:


Do that a few times and the player will correct themselves or level that character out of the society.

And almost certainly won't bother gaming the same bunch of jerks again.


Synthesist should have been able to solo it with a following wind.


Fake Healer wrote:
I just see it as a good way to get through the weak areas certain builds may have like lower levels until a PRC or multiclass build comes into it's own.

Aaaah, you mean easy mode.

Gotcha.


As a player, I never say how many HPs I'm on once unconscious.

While a PC is concious, he's more than able to should "Medic!!!"


CWheezy wrote:
BigNorseWolf wrote:


This is closer to munchkinism for taking advantage of an unclear or contradictory rule

Hi, I think it is poor form to blame players for things like this.

It is pretty insulting overall!

Who else to blame for the player making a cheesy/dishonest/sketchy choice like that?


N N 959 wrote:


Once again, thanks for making a good faith post. Psychologically, though, I can't say this is compelling. My RL job provides me with way more than the Society and they never expect me to pay for things specific to the job out of my own pocket. Everywhere I've worked, if I take an employee out to lunch to show appreciation, the company reimburses me. None of these jobs require that I risk my life.

I suppose you could always go to work next time there's a gaming session on instead...?


N N 959 wrote:


Whether as an employee or a volunteer, no organization expects its members to spend money out of their own pocket when conducting the entity's business.

Maybe not in your world.


Greasitty wrote:
My personal approach to the problem is to try and create characters around motivations that fit well with the PFS. Whatever PFS is providing them has to be more interesting than just money or levels.

Building a character that fits within the setting.


Unless the chimp is also a ranger, right?


dreadfury wrote:

so lead blade would affect my AC via share spells if it had "carried weapons"?

Yes.

If it was say:
-a chimp with a pickaxe
-a raven gripping a tiny lance between its talons
-a spider-monkey with a kukri

And if it isn't, why isn't it?


Jiggy wrote:
But the argument that "under the effect of a confusion spell" would itself prompt the save is simply a load of BS.

Oh you charmer. You missed out "in my opinion".


Decline of Glory is mostly outdoors and totally wonderfully.


Its got the Force descriptor, so yeah, why not.


Further to that: what's the first thing that happens to a PC "under the effects of a confusion spell" - Will Save.


Netopalis wrote:
According to the player at my table, a creature hit by a Confusion bomb directly is confused without a save. While I disagree with this interpretation, I also cannot disprove it.

If you're running the game, you don't have to.


Jeff Mahood wrote:
In fact, I said that new problems were created. I even agreed with you that this is bad law. Please don't focus in on two words out of my post and ignore the rest.

Not that I think this instance is much of an issue, but the rationale behind the decision making is worrying.

(Apologies for misreading your post and over-snarking)


2 people marked this as a favorite.
Taku Ooka Nin wrote:
Shinobikazuma wrote:
BigNorseWolf wrote:

1st level

burning disarm: a disarmed bad guy is a MUCH less dangerous bad guy
You'll need the appropriate source book for this spell to be legal. And I'd recommend preparing a single CLW in case of emergency.
Or, you can play with a DM who doesn't care that you don't have the book since you are not made of money. If you are in a group that only has 3 players then you can just refuse to play, hence making it so the game cannot proceed unless you are able to use your character as built with supplements you do not have.

Or, in this hypothetical, you could stop being a dick.


Jeff Mahood wrote:
Funky Badger wrote:
Andrew Christian wrote:
It's a bed that players who chronically play up made. Now everyone gets to lie in it.
Hard cases make bad law.
Bad, but simple. It's the same principle as "If you two kids can't stop fighting over that video game, then no one gets it." Frankly, I think that campaign leadership has more important things to do than argue about people who chronically play up and therefore throw the WBL curve out of whack. So, they took away the choice. Problem solved. Another problem created? Maybe, but the abuse which some people felt was egregious is no longer going to be a problem.

Problem solved. Yup, jerk players continue to be jerks, everyone else has to suffer under new rules.

Yay! But at least its simple.


Command can be a game changer. but ther very least you should do (or rather the very least I try to do when playing my cleric) is cast guidance each round... (Divine Sub-domain for Divine Vessel power is awesome).


Andrew Christian wrote:
BigNorseWolf wrote:
Jiggy wrote:
trollbill wrote:
Nobody had brought alternate characters except for me (and everyone wanted to play their own characters)
This is not the fault of the subtier system.

Yes, it is. Not everyone has a pile of dead bards worth of alternate characters. Some people are working on their first character.

The new rules are too restrictive and take away player choice.

It's a bed that players who chronically play up made. Now everyone gets to lie in it.

Hard cases make bad law.


Guidance
Guidance
Guidance
Guidance
Guidance


BigNorseWolf wrote:
Funky Badger wrote:
Klaus van der Kroft wrote:


Chemical/Biological weapons are comparatively easy to manufacture and incredibly destructive, requiring very little in the way of technical capacity.
This is absolutely not the case, a breif glance at history shows this.
History doesn't help you here. They're a pain to DEVELOP but once you have them using them is pretty cheap.

Awesome battlefield weapons, until the wind changes. They had far more psychological impact in the first world war than "practical"* - and still do.

*meaning actual dead bodies.


Klaus van der Kroft wrote:


Chemical/Biological weapons are comparatively easy to manufacture and incredibly destructive, requiring very little in the way of technical capacity.

This is absolutely not the case, a breif glance at history shows this.


BigNorseWolf wrote:


Because conventional war is a game we can't loose. You can't invade the US with planes tanks and automobiles. You can;t resist a us invasion with planes tanks and automobiles. As long as war is planes tanks and automobiles we can't loose and we can't even be seriously hurt.

If they start using chemical weapons on each other, it won't be long till they start using them on us. They want to nip it in the bud before it gets to that point, and I think Assad deserves a daisy cutter to the head anyway.

Interesting, I'd not thought of it in those terms.

BigNorseWolf wrote:


If you think we have some ulterior motive here I'm listening. I don't see a play that gets us the nice stable friendly dictator of our choosing here, so whats our real motive with this?

I'm not part of "our", my chosen representatives have already decided - wisely I believe - that the case for military intervention hasn't yet been made.

As for motive? War boners?


BigNorseWolf wrote:
Funky Badger wrote:
BigNorseWolf wrote:


I think we're passing the point of reasonable doubt here. Yes. The potential for abuse of chemical weapons is insane. Discouraging Asaad and the next generation of Asaads from doing it again is worth the cost of a few missles that we've already bought anyway.

Estimated number of humans killed during the Syrian civil war: 100,000

Estimated number killed by Chemical Weapons: 1000

Intervening in Syria because they've used the wrong kind of weapons to kill 1% of their victims seems obtuse in the extreme.

Chemical weapons allow for

-A higher death toll
-A faster death toll
-A less discriminant way of killing
-A cheaper death toll
-More death than you can afford with other means.

We're intervening so that the numbers don't become 100,000 by conventional weaponry and 200,000 by chemical. Nothing obtuse about it.

Aside from being more indsicriminate, none of your listed reasons are actually true.

Chemical weapons are very fiddly to make, diffult to store and use and very tricksy in the field. All of which make them expensive. If you absolutely want a value for money when it comes to killing, pick a machete (cf: Rwanda) or pick an AK-47.

So why are we against "chemical weapons" - by this I mean pretty much poison gas, rather than the more acceptable White Phospour, Napalm and depleted uranium?


1 person marked this as a favorite.
BigNorseWolf wrote:


I think we're passing the point of reasonable doubt here. Yes. The potential for abuse of chemical weapons is insane. Discouraging Asaad and the next generation of Asaads from doing it again is worth the cost of a few missles that we've already bought anyway.

Estimated number of humans killed during the Syrian civil war: 100,000

Estimated number killed by Chemical Weapons: 1000

Intervening in Syria because they've used the wrong kind of weapons to kill 1% of their victims seems obtuse in the extreme.


Yiroep wrote:


It's horrible. GMs shouldn't do it! Even if it's the slightest thing, it can result in player death and they could potentially have a bad experience.

Character death.


David Haller wrote:


Frankly, it's akin to theft - a PC has time investment, which has actual dollar value. A 5th level PC (which could potentially die unrecoverably), for example, represents 48-60 hours of playtime alone: valued according to average US wages (about $25/hour), that PC is worth $1200-$1500, not even including development time.

Heh. That's funny.

:-)


MrSin wrote:


Which is why most PrCs suck for spellcasters to be honest. Same as 3.5, you almost always want the full casting progression and anything less is a bit on the lame side of things, with an occasional 9/10 sneaking in.

Yet people persist in playing sorcerors and oracles.

I dun get it.


Grease deosn't make you flat-footed.

Neither does being prone (see lots of people who think this).


Quath wrote:

Disarm + Catch Off Guard = flat-footed.

PRD wrote:

Catch Off-Guard (Combat)

Foes are surprised by your skilled use of unorthodox and improvised weapons.
Benefit: You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.
Normal: You take a –4 penalty on attack rolls made with an improvised weapon.

Nice.


7th level gunslinger deed Startling Shot.


I'm totally going to create a bard character with one of these masks and the widest brimmed, most be-feathered hat I can find.

It'll be AWESOME.


Thalin wrote:
So yes, it is very hard to NOT justify being the spawn of an Angel or a Devil.

I didn't realise this was a requirement.


MMCJawa wrote:
No...because I don't want to live in a despotic police state with death squads.

Heh, yeah. Dredd is not one of the good guys.

"I believe in America..."


Also, surely the wearer of the mask would just say:

"Sad: yes, I've been cursed by a witch. She turned my head to stone to ensure I always tell the truth."


The mask makes you talk like an Elcor.

i.e. it is the most awesome item in the game ever.

Order me five.


Matthew Downie wrote:


You can't use Haste to get an extra attack while using Spell Combat.

Yes you can, just like if you're flurrying, or using two weapon fighting.


Rule of thumb: ignore any post with the acronym D.P.R in it.

Including this one.


Sin of Asmodeus wrote:
I have a +42 bluff on my sorcerer without this mask. I use bluff almost all the time. Even if a gm takes a +20 because the lie is so outrageous most npcs have zero sense motive so.

Cool story, bro.


Is he 12?

There's a stage roleplayers go through, then they get out of it.


Totally thought this thread was something else.

Carry on.


1 person marked this as a favorite.
Raymond Lambert wrote:

Wow. My melee focused Summoner us really way behind the curve. I use to think it was nicely done but I know better now.

Well at least I know my Eidolon is tearing tuff to shreds.

Yeah, never mind the fun you're having.

Know this.

OTHER PEOPLE ARE HAVING MOAR.


Is it 12?

I'm going to probably say 12.

1 to 50 of 1,281 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.