Sin of Asmodeus wrote:
I think after this weekend, I will be making a 7 con, 7 dex, 20 str, 16 int wizard and have him be front line to see where he can go. >.> Optimized!
Seen a terrifying elven wizard chucking around a bonded elven curve blade with weapon finesse and power-attack... yeesh!
He even got to cast some spells at one point...
Doing something every round that benefits the party. That could be casting Guidance on the fighter then moving into a flanking position while drawing an attack of opportunity from an enemy so someone else doesn't suffer it.
Or hitting the baddy with a two-handed sword.
(Double smart play is not doing option 1 when the enemy's weilding a sycthe instead of a sword)
Anyone can move and power-attack, but a smart player with a bard or (even better) a battle herald is a joy to watch.
I'm sorry, I don't understand your post.
There is a formula to those bonuses for one and two funky truncating math that makes one weaker then they should be is not cool either.
Not in the CRB there isn't. There are just the values, you're inferring the formulae then using it to increase your BAB (hopefully not in PFS)...
Seth Gipson wrote:
File this under "winnowing the chaff" - I'm starting to come round to the idea.
Draven Torakhan wrote:
At worst they'll end up like a sorceror with a better caster level.
1st session - give them a fighter. If they enjoy roleplaying then they'll get a book and read it. Learning the system, then they'll create their own character...
...just like everyone else does, surely?
Cold Napalm wrote:
Give a player with no experience a complex character and they'll make a mess of it.
People should learn to run before they can walk. Can can a beginner possibly want to play a, for example, Arcane Duelist?
And if they want to play that so bad, do what everyone else does and buy the book, read it, and learn the rules.
Cardboard Hero wrote:
I hit the FAQ. My opinion tough is that without using two hands you dont get the 1.5. Its just simple physics and logic. Yes those weapons are heavy but if you cant bring the right momentum, if you cant put all of your strenght behind the swing, you just wont be effective. I think people who read it any other way are blatantly misreading on purpose because it supports whatever built they have in mind. As in law, the spirit of the rule is what is important.
F = MA (Force = mass x acceleration)
Lets say force is equivalent to damage.
A man holds a lance one-handed, sits on a horse and charges you. Let's assume the horse accelerates at the same rate as a man (it doesn't, it's accelerates faster, certainly than an armoured fighter). A heavy warhorse weighs near on a tonne. A man in fighting gear, lets round up and say 100kg.
So, the damage from the horse charge...
F = 10M x A
So in our freindly example, a man weilding a lance one handed from horseback does 10 times more damage when he hits, than a man weilding it two-handed from foot.
As for logic, have you ever seen a lance charge?
Brand new players should play a human, elf or dwarf fighter for their first character.
Malachi Silverclaw wrote:
Why would there be a ruling? Jotungrip and Lances are both exceptions to how things normally work, and both clearly explained.
Hopefully they have better things to worry about than this.
1. Not believable? Magic.2. Standard for a Standard is not good? Incorrect. You're trading a standard for their full round. That's an excellent trade. (Even standard for a standard is a good bet as long as you outnumber them)
Lumiere Dawnbringer wrote:
You heard it here first, folks: Monks are OP.
I always felt, from a players point of view, that there are no bad character choices that can't be overcome by smart play (and knowledge skills).
Weapon blanches and a bow and arrow being the most obvious tools... is the feeling that this isn't the case?
And 1-on-1 the Synth will take the barbarian to peices. Bare in mind you're comparing to one of the most optimised for damage characters you can...
@Chuss'tith - I hear where you're coming from re: Nagaji - after playing Murder of the Silken Caravan in the company of one I was intriuged and checked them out, but their write up ARG is fairly slim and I couldn't really find much else anywhere to flesh them out...
...are there any other sources out there?
Re: Paladins - for them Codes really aren't guidelines, and that's how I think it should be. As my old trainer* used to say "If it was easy, everyone would do it".
*Not a paladin trainer. Well, not that I'm aware of... *tries to smite evil*
Suddenly I find myself wanting to start requesting to be seated with new players when possible at local game days. Thanks for the post, Thod. :)
I don't know about new/weak/inexperienced players, but I've had great fun playing support characters (clerics/bards etc.) at low level. Helping everyone else shine is pretty cool... (GuidanceGuidanceGuidance...)
The damn things are seven feet tall... that's pretty impressive.
Thus totally missing the point of what a code of honour is.
Nothing like teamwork. And that's nothing like etc.
Andrew Christian wrote:
1. I didn't ban the Synthesist.1a. They are grossely overpowered at low to mid levels - been there, done it in PFS play. makes perfect sense to remove them from that arena.
2. Bully for you. What were the characters in question?
A-ha... sneaky. Assumed that to mean - back to the body, using it to project onto the Prime Material then return to base on death (at the cot of two-negative levels) sounds a bit... well, fair enough for a 9th level spell, less so for a 5th.
So yeah, wizards are powerful.
Basically Multi-Weapon attack isn't allowed in PFS
Bolded for clarity.
PFS stops at lvl 12. THe APs don't go much above that.
Detect Magic wrote:
Except it's not wielded as a two-handed weapon. It's wielded as a one-handed weapon.
Read the description:
"While mounted you can weild a lance with one hand"
It's still a two-handed weapon.
The only two-handed weapon you can wield in one hand is the Dorn-Derger, which requires a feat and specifically says its weilded as a one-handed weapon.
This is all perfectly clear.
Weapon attacks are limited by BAB. t's not a matter of how many arms. Its either:
I suppose you could end up weilding two two-handed weapons, but you still can't exceed the maximum usually allowed attacks.
Basically Multi-Weapon attack isn't allowed in PFS - not that Synthesists are allowed anyway.
Detect Magic wrote:
If only they'd explicitly stated how much damage you do with a 2-handed weapon, with regards to power attacks and Strength bonus...
...oh, hang on.