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Recent posts by
Funk:
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WOW
I just read Wolfgang Baur's "how to be a superstar" on his livejournal thing, and he mentions a number of times about how things need to grab you. This entry did. I'm going to explain why.
I think dismissing the government section as "boring" is wrong, and missing the point. As I was reading it, I was seeing this goody-two shoes place, full of pomp and circumstance that screams protocol, orders, hierarchy, and just plain "goodness".
Then, I read about the Wound, a place that defies everything the government stands for. I read about forced military duty upon the people, and how even then they're not holding "it" back. They're just surviving, and they don't know for how long this is going to last. It's a desperate struggle, and at its core, your basic Good vs. Evil that everybody can identify with.
This entry leaves it open so that a DM can take it so much further, and bend the obvious situation of the Good Kingdom vs Overwhelming Evil to his whim. I see the white alabaster walls being chipped away. I see fear in the citizens hearts and on their tongues as they discuss a fort that hasn't reported in. I'm wanting to invent ideas about how members of the nobility, or Common Council could be infected, but nobody knows.
I see a country that I could use as a starting point, and give the PC's a great introduction into thinking "hey, we're gonna fight evil and get treasure in this stereotypically good kingdom", but really springboard it into something Victorian, something Epic, or perhaps something entirely Lovecraftian. Who knows? Me, the DM. Nobody else. That's the way it should be.
I'd be comfortable giving this entry to my players, to read about this country and know what's going on. I wouldn't be comfortable doing that if it listed that this noble is infected, and that the humdinger artifact could stop the Wound.
I don't agree with the assessment of the only hook being "fight the monsters". I don't agree with the assessment of a "one trick pony". I don't agree with a country entry telling me everything that's going on. Players can read too. I do agree with more meat on the bones. I do agree with it being concise, and to the point.
I believe that right now, this entry gives you everything you need to take it, bake it and make it your own.
You've got my vote.
- Bryan
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Hey all -
I'm detailing to my party that the mine office has a history behind it. If you look at the Dragon Mag, it gives a suggestion of there being a hole leading down in the basement. My setup so far is that the players have found such a hole, and its a 100 ft shaft leading down to a cavern.
Unfortunately, that's all I have. I was hoping some people in the community might have some ideas of maybe an underground adventure to throw in, or some ideas of what could be down there. I wouldn't want to do something super long, but an Underdark-style one would fit.
Thanks!
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Not to resurrect something that shouldn't be -
Is this still being worked on?
Has this project turned into something else?
I downloaded this the other day, and spent some time converting it to my Shackled City campaign, changing names around. I also ran into the problem William had, but I fixed it. I'd be happy to share an explanation.
Regardless, this is still a really handy way to keep track of everything, so . . .
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Playing in Homebrew mishmash world:
This is my third time running the Shackled City!
Currently:
Tusk - Half-Orc Barbarian 2
Finklesprig - Halfling Rogue 2
Kelos - Human Druid 2
Kresk - Human Wizard (Necromancer) 2
They're about to go down to the Malachite Hold. Should be good!
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