Baby Kobold

Fundir's page

348 posts. Organized Play character for Awenydd83.


Full Name

Fundir

Race

Nagaji

Classes/Levels

Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Gender

M

Size

M

Alignment

N

Deity

Erastil

Homepage URL

Chronicles, Char Sheet, etc

Strength 16
Dexterity 12
Constitution 11
Intelligence 10
Wisdom 16
Charisma 12

About Fundir

Humanoid (Nagaji)
Favored Class: Hunter (Feral)
Init +5; Perception +12 (Low Light Vision)

PFS:

PFS #: 95823-10
XP: 9
Fame: 16
Prestige: 12

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Defense
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AC 20, touch 12, flat-footed 19 (+6 masterwork Mountain Pattern armor, +1 buckler, +1 Dex, +1 Natural, +1 Trait)
hp 31
Fort +5, Ref +5, Will +4
+2 vs mind affecting effects and poisons

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Offense
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Base Atk +3; CMB +6; CMD 17
Speed 30 ft.

Melee (+1/+1 if Bull Active)
Dagger: +6 | 1d4+3 | 19-20x2
Masterwork Heavy Mace: +7 | 1d8+3 | x2 (both hands dmg +4)

Ranged (+1/ if Tiger Active)(+1/+1 <30')
Dagger: +4 | 1d4+3 | 19-20 x2 | Range 10'
Masterwork +3 Str. Composite Longbow: +5 | 1d8+3 | x3 | Range 110'

Spell-Like Abilities
Feral Focus: This ability functions as the animal focus class feature, except that the hunter always applies the animal aspect to herself, and there is no limit to this ability's duration. She can end this effect as a free action.

Spells Known CL 2, Concentration +5
Melee Touch +6 Ranged Touch +4

Level 0 (At Will):

Detect Magic
Flare (DC 13)
Guidance,
Light
Read Magic
Stabilize

Level 1 (3/day):

Cure Light Wounds
Entangle (DC 14)
Gravity Bow
Snowball
Summon Nature's Ally I

Level 2 (2/day):

Barkskin
Flame Blade
Summon Natures Ally II

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Statistics
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Abilities:

Str 16
Dex 12
Con 11
Int 10
Wis 16
Cha 12

Feats:

Armor Proficiency (Light)
Armor Proficiency (Medium)
Improved Initiative
Martial Weapon Proficiency - All
Point-Blank Shot
Precise Shot
Shield Proficiency
Simple Weapon Proficiency - All

Traits:

Defender of the Society
Havoc of the Society

Skills:

Acrobatics +1
Bluff +1
Climb +4
Diplomacy +5
Handle Animal +1, Serpent's Sense: +2 racial bonus vs. reptiles
Heal +3
Intimidate +5
Knowledge (nature) +5
Perception +12
Sense Motive +3
Spellcraft +6
Stealth +4
Survival +3 +2 track

Languages:

Common
Nagaji

Equipment:

Combat Gear
Arrows x20
Buckler
Caltrops
Dagger
Masterwork +3 str Composite Longbow
Masterwork Heavy Mace
Masterwork Mountain Pattern Armor

Other Gear
Backpack
Bedroll
Beltpouch
Explorers Outfit
Flint and Steel
Grappling Hook
Holy Symbol, erastil
Mess Kit
Pot
Rope, 50', Hemp
Spell Component Pouch
Torch x10
Trail Rations x5
Waterskin

Magic Gear
Wand of Cure Light Wounds x43

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Special Abilities
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Armored Scales
Low-Light Vision
Resistant (Ex)
Serpent's Sense (Ex)
Track +1
Wild Empathy +3 (Ex)
Resistant: +2 vs mind affecting effects and poisons
Serpents Sense: +2 Handle animal vs reptiles and on Perception checks

Hunters Lodge Vanity: Survival as Day Job
_______________

Animal Focus:

Bat: The creature gains darkvision out to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense with a range of 10 feet.

Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.

Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.

Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this benefit becomes improved evasion, as the rogue advanced talent.

Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.

Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.

Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.

Wolf: The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.