|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
I went rogue/magus for mine and honestly he's fun. I need to work for all the attack bonuses I can get in combat to help my to hit but getting a sneak attack or shocking grasp most rounds helps. I suck vs range though.
Spells consist of 1st: Vanish & shocking grasp 2nd: intensified shocking grasp 3rd: haste
Skills focus on disable device, perception and slight of hand being maxed out with the rest of the skill points plugged into useful skills.
I've used a meet up.com site here in Milwaukee for the past couple of years with great success. The meetup group already existed and runs a mix of Pathfinder and 4E.
When you post a game only add as many tables as you have confirmed GM's and put in a wait list. I've found that players will volunteer to run another table if needed with little to no prompts on my part. It also helps to request people to put in what scenario they want to play and character level in their RSVP. Not everyone will do it but it helps to see what's got people interested in.
Once you've been going for awhile a level gap will start to show up with the regular players and the new players. Be sure to try and schedule a 1-5 tier for every game day. If new people show up and a table is formed then awesome! If not then the GM gets to play!
Also, personalities will clash. In the end we can't force people to be civil so don't get frustrated.
Hope this helps.
So the premise of this build is to have a extra helpful healer/buffer. This is my first attempt at a Cleric of this type so any feedback is helpful. He is level 3 from rebuilding him. I finished Murder's Mark with a pregen today (yay forgetting my character sheets) and applied it to him.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
I was curious to see how close I was to my next star and noticed We Be Goblins has "GM ranking: +2" under the notes column. Being the curious fellow I am I wonder why gm'n PFS Specials does not provide the same bonus. Sorry if this has already been addressed, I did not find it when I searched the forums.
Does anyone have a scenario checklist they use and willing to share? I tried keeping a spreadsheet of what I know has been run locally, but with new players joining and others leaving and the conventions going on I stopped trying to keep track of whats been ran by who. Anyone have a decent looking checklist that I can hand out to players? Thanks in advance!
p.s. Hey Paizo maybe you might want to release something official? Would be easier then everyone flipping through their chronicles.
Bob Jonquet wrote:
... and I wish you luck at GaryCon. Wish I could be there.
Huge PFS success at GaryCon! I had a absolute blast both days I attended The WI VC & VL did a great job attracting new players! So many that when I showed up Saturday for the 8am game the tables were full of new players(I had a game to prep for so I gladly let the new people have fun).
Off topic but I feel a need to chime in. The last adventure I played (i'll leave the name out for spoiler reasons) the end boss turned invis. So my character held his Shining Wayfinder in one hand and his sword in the other to narrow down where the boss was. Once I had an idea that it was hiding in the corner the wizard was kind enough to fireball that corner of the room. =)
Michael Brock wrote:
Sweet, that made my day! Thanks Brock!
Seasons 0,1,2 the story has already been told, season 3 is happening now. Is it wrong to have that impossible dream, to believe that I, as a PLAYER character and not a NPC could actually affect the outcome? (even looking at the fact that I'm just one person among thousands... why do I even do faction missions if they mean nothing?)
I went from running 3 to 4 games a month for PFS to maybe once a month. Here is why:
Thankfully with Wisconsin now having a very active Venture Captain & Lieutenant my interest in continuing with PFS has increased to the point I am attending GaryCon this week.
Pirate Rob wrote:
It's a special item. It has a special cost and special powers. There is no glow for undead ability with a cost that you can add to anything. This functions just like many other named items from other sources, including the core book.
Dang that sucks, wanted to add this to my Paladins Scimitar.
Chris Mortika wrote:
Yeah handy... but society isn't a home campaign so whats the weapon enhancement they are using that costs 3000g?
The Corpselight Rapier from the Pathfinder Tales: Prince of Wolves Chronicle... it costs an extra 3000g for undead to be able to locate the sword from up to a mile away? A +2 Bane Rapier comes to 18320g.
Prince of Wolves Chronicle wrote:
Corpselight Rapier (21,320 gp; this +2 undead-bane rapier is ornate and covered with thousands of tiny spirals of Pharasma, with the tail of a single large spiral stretching half the length of the blade. Designed for hunting and dispatching the undead, the unsheathed blade glows when and undead are within a 6-ft. radius. Unfortunately, its antipathy with undead also acts as a beacon, and undead within 1 mile of the blade can sense its presence and direction, even when the sword is sheathed.)
Oh and rough guess, its supposed to glow if undead are within a 60' radius. "Hey guys I think there are undead around here" as the zombie is gnawing at your leg =P
Odd question, does performing a Combat Maneuver outside of combat from stealth provoke an attack of opportunity?
Example: The Rogue see the City Watch Guard on patrol, waits in a wagon and when the guard walks past attempts to cut the head off the guards Halberd with their Adamantine Shortsword as a way to disarm but not kill the guard.
If so, what are your experiences. I'm really tempted from a GM position, but I want to know what sort of things I need to account for if I were to do this. Simply put, I really hate the basic magic system at higher levels, where much of the legacy content is ridiculous. I'd like to try WoP as the exclusive casting system, but I'd like to see what issues there have been for players or GMs who have tried it already.
Biggest issue is everyone at the table (that will possibly use magic) be familiar with the system. If you are going to do this I suggest having a reference or cheat sheet for both yourself and the players. Also, have you looked at how WoP interact with crafting?
The adventures provided are pretty straight forward so if you have GM'd you should have an easy time. Just remember its beginner box so stuff like CMD & CMB do not exist (you can also cast melee touch attacks without provoking). Also the maps with each one are from the map packs (I don't remember which ones) are small and easy to draw so if you don't have the map packs its only a couple of minutes to draw out each one.