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FullStarFullStar Venture-Lieutenant, Wisconsin—Milwaukee. 134 posts (147 including aliases). 9 reviews. 1 list. 1 wishlist. 8 Pathfinder Society characters. 1 alias.

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Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Congrats Matt!

Grand Lodge

Downloading now!

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

1 person marked this as a favorite.

I've used a meet up.com site here in Milwaukee for the past couple of years with great success. The meetup group already existed and runs a mix of Pathfinder and 4E.

When you post a game only add as many tables as you have confirmed GM's and put in a wait list. I've found that players will volunteer to run another table if needed with little to no prompts on my part. It also helps to request people to put in what scenario they want to play and character level in their RSVP. Not everyone will do it but it helps to see what's got people interested in.

Once you've been going for awhile a level gap will start to show up with the regular players and the new players. Be sure to try and schedule a 1-5 tier for every game day. If new people show up and a table is formed then awesome! If not then the GM gets to play!

Also, personalities will clash. In the end we can't force people to be civil so don't get frustrated.

Hope this helps.

Grand Lodge

Ahh to bad. I'm still eagerly awaiting this new book though!

Grand Lodge

Will character sheets be included in this one?

Grand Lodge

Sweet!

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Thanks! Due to new work schedule I was not able to grow society in Milwaukee but I've been running 2 game days (Saturday and Sunday) on my off weekends. We fill 2-3 tables each day. With Mike's leadership we can really get society running.

Grand Lodge

So the premise of this build is to have a extra helpful healer/buffer. This is my first attempt at a Cleric of this type so any feedback is helpful. He is level 3 from rebuilding him. I finished Murder's Mark with a pregen today (yay forgetting my character sheets) and applied it to him.

Naggeneen
Male Halfling Cleric 3
CG Small Humanoid (halfling)
Init +5; Senses Perception +5
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 15 (+4 armor, +1 Dex, +1 size)
hp 21 (3d8+3)
Fort +4, Ref +2, Will +6; +2 vs. fear, +2 trait bonus vs. charm and compulson
--------------------
Offense
--------------------
Speed 40 ft.
Melee Masterwork Cestus +4 (1d3/19-20/x2)
Ranged Masterwork Light crossbow +5 (1d6/19-20/x2)
Spell-Like Abilities Bit of Luck (6/day)
Cleric Spells Prepared (CL 3):
2 (2/day) Restoration, Lesser (x2), Locate Object
1 (3/day) Expeditious Retreat, Bless, Sanctuary (x2) (DC 14)
0 (at will) Stabilize, Read Magic, Create Water, Detect Magic
--------------------
Statistics
--------------------
Str 10, Dex 13, Con 12, Int 10, Wis 16, Cha 16
Base Atk +2; CMB +1; CMD 12
Feats Improved Initiative, Lucky Halfling (1/day)
Traits Birthmark, Helpful
Skills Acrobatics +1 (+5 jump), Diplomacy +9, Fly +3, Heal +7, Knowledge (history) +4, Knowledge (religion) +4, Perception +5, Sense Motive +8, Spellcraft +4, Stealth +5
Languages Common, Halfling
SQ adaptable luck +2/+1 (3/day), aura, cleric channel positive energy 2d6 (6/day) (dc 14), domains (exploration, fate), door sight (6/day), fearless, spontaneous casting
Combat Gear Potion of cure light wounds, Wand of cure light wounds; Other Gear Mithral Chain shirt, Crossbow bolts (10), Masterwork Cestus, Masterwork Light crossbow, Ioun torch, Muleback cords, Silk rope, Spell component pouch, Wrist sheath, spring loaded (1 @ 0 lbs), 46 GP
--------------------
Special Abilities
--------------------
Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Birthmark +2 save vs. charm & compulsion
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 2d6 (6/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Exploration) Associated Domain: Travel
Cleric Domain (Fate) Associated Domain: Luck
Door Sight (6/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Fearless +2 racial bonus vs Fear saves.
Helpful Aid another grants allies a +4 bonus (instead of usual +2).
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Lucky Halfling (1/day) Roll a save vs an attack affecting an ally in 30 ft. They may use either result.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Construction
Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Congrats Mike!

Grand Lodge

Picked this up today just before work so I have only skimmed the book, but wow! I have spent far more for a Pathfinder compatible setting and been disappointed. From the random pages I am reading and the art I am seeing this is a impressive product. Review to follow.

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Kyle Baird wrote:
Chris Mortika wrote:
a collection of well-motivated and well-written opponents who don't immediately attack the party, and atmospheric and evocative settings and situations.
This. More of this please.

+1

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Ahh that makes sense. With the exception of Masters of the Fallen Fortress and We Be Goblins they can take... awhile... to complete depending on the group.

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

I was curious to see how close I was to my next star and noticed We Be Goblins has "GM ranking: +2" under the notes column. Being the curious fellow I am I wonder why gm'n PFS Specials does not provide the same bonus. Sorry if this has already been addressed, I did not find it when I searched the forums.

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Does anyone have a scenario checklist they use and willing to share? I tried keeping a spreadsheet of what I know has been run locally, but with new players joining and others leaving and the conventions going on I stopped trying to keep track of whats been ran by who. Anyone have a decent looking checklist that I can hand out to players? Thanks in advance!

p.s. Hey Paizo maybe you might want to release something official? Would be easier then everyone flipping through their chronicles.

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Bob Jonquet wrote:
... and I wish you luck at GaryCon. Wish I could be there.

Huge PFS success at GaryCon! I had a absolute blast both days I attended The WI VC & VL did a great job attracting new players! So many that when I showed up Saturday for the 8am game the tables were full of new players(I had a game to prep for so I gladly let the new people have fun).

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

LazarX wrote:
Mark Moreland wrote:

Yes, you can wear the item around your neck without using up your neck slot (the same way you can have a magic sword hanging from your belt without using up your belt slot). Since a wayfinder does not actually grant any statistical benefit to the bearer, it doesn't need a slot like a wondrous item that boosted a stat or gave the user a spell-like ability or something like that.

The one he's referring to is not a standard wayfinder (which also has the light effect), but the faction reward from the Silver Crusade which has a couple of spell effects including Detect Evil. Now there would be no problem in wearing it for light but you would need to have it in hand to use the Detect Evil spell function. but otherwise it's a slotless item.

Off topic but I feel a need to chime in. The last adventure I played (i'll leave the name out for spoiler reasons) the end boss turned invis. So my character held his Shining Wayfinder in one hand and his sword in the other to narrow down where the boss was. Once I had an idea that it was hiding in the corner the wizard was kind enough to fireball that corner of the room. =)

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Michael Brock wrote:
Fumihasa wrote:


Seasons 0,1,2 the story has already been told, season 3 is happening now. Is it wrong to have that impossible dream, to believe that I, as a PLAYER character and not a NPC could actually affect the outcome? (even looking at the fact that I'm just one person among thousands... why do I even do faction missions if they mean nothing?)

This is going to change. Look for more details as we get closer to Season 4. Not only will we have a blog post about it, Mark and I will discuss further at the PFS Members' Meeting at Gen Con, and we have another surprise or two in mind I won't disclose at this time (not event to Venture-Captains) :-) Not only are we looking at ways faction missions and goals will affect the future of the campaign, but we are also give faction missions a face lift.

Sweet, that made my day! Thanks Brock!

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

WelbyBumpus wrote:
Tangaroa wrote:
Fumihasa wrote:
3. I'm uninspired/uninterested by season 3 scenarios. Nothing against the Dragon Empires but I'm struggling to find any interest in the metaplot if nothing we the players do affects the outcome.
Agreed! Quite the deterrent...
When have we, as players, ever affected a metaplot outcome before?

Seasons 0,1,2 the story has already been told, season 3 is happening now. Is it wrong to have that impossible dream, to believe that I, as a PLAYER character and not a NPC could actually affect the outcome? (even looking at the fact that I'm just one person among thousands... why do I even do faction missions if they mean nothing?)

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

I went from running 3 to 4 games a month for PFS to maybe once a month. Here is why:
1. The only place I can host is a FLGS, and I have no control over who shows up. (the rollpalyers have chased away the roleplayers)
2. Lack of quality GM's in case a second table needs to be opened. Last year we almost needed a 3rd table for our weekly games, but I allowed anyone who wanted to try to GM run a game and wow that was a mistake.
3. I'm uninspired/uninterested by season 3 scenarios. Nothing against the Dragon Empires but I'm struggling to find any interest in the metaplot if nothing we the players do affects the outcome.
4. Minmax epidemic... nothing like going to a convention and getting laughed at (literally at multiple tables) because I built a balanced character and tried to roleplay my character.

Thankfully with Wisconsin now having a very active Venture Captain & Lieutenant my interest in continuing with PFS has increased to the point I am attending GaryCon this week.

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Pirate Rob wrote:
It's a special item. It has a special cost and special powers. There is no glow for undead ability with a cost that you can add to anything. This functions just like many other named items from other sources, including the core book.

Dang that sucks, wanted to add this to my Paladins Scimitar.

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Chris Mortika wrote:

It glows when the wights are around a corner. It glows when the shadows are intangible and hiding inside the pillar 10' away. It glows when you're talking to the vampire.

That's handy.

Yeah handy... but society isn't a home campaign so whats the weapon enhancement they are using that costs 3000g?

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

1 person marked this as FAQ candidate.

The Corpselight Rapier from the Pathfinder Tales: Prince of Wolves Chronicle... it costs an extra 3000g for undead to be able to locate the sword from up to a mile away? A +2 Bane Rapier comes to 18320g.

Prince of Wolves Chronicle wrote:
Corpselight Rapier (21,320 gp; this +2 undead-bane rapier is ornate and covered with thousands of tiny spirals of Pharasma, with the tail of a single large spiral stretching half the length of the blade. Designed for hunting and dispatching the undead, the unsheathed blade glows when and undead are within a 6-ft. radius. Unfortunately, its antipathy with undead also acts as a beacon, and undead within 1 mile of the blade can sense its presence and direction, even when the sword is sheathed.)

Oh and rough guess, its supposed to glow if undead are within a 60' radius. "Hey guys I think there are undead around here" as the zombie is gnawing at your leg =P

Grand Lodge

Paladin using Divine book (improvised weapon) to smite a Devil to death in a single round. People laughed at the idea... until it worked!

Grand Lodge

Sweet thanks all!

Grand Lodge

Odd question, does performing a Combat Maneuver outside of combat from stealth provoke an attack of opportunity?

Example: The Rogue see the City Watch Guard on patrol, waits in a wagon and when the guard walks past attempts to cut the head off the guards Halberd with their Adamantine Shortsword as a way to disarm but not kill the guard.

Grand Lodge

Hero Engine to save time?

Grand Lodge

Serisan wrote:
If so, what are your experiences. I'm really tempted from a GM position, but I want to know what sort of things I need to account for if I were to do this. Simply put, I really hate the basic magic system at higher levels, where much of the legacy content is ridiculous. I'd like to try WoP as the exclusive casting system, but I'd like to see what issues there have been for players or GMs who have tried it already.

Biggest issue is everyone at the table (that will possibly use magic) be familiar with the system. If you are going to do this I suggest having a reference or cheat sheet for both yourself and the players. Also, have you looked at how WoP interact with crafting?

Grand Lodge

The adventures provided are pretty straight forward so if you have GM'd you should have an easy time. Just remember its beginner box so stuff like CMD & CMB do not exist (you can also cast melee touch attacks without provoking). Also the maps with each one are from the map packs (I don't remember which ones) are small and easy to draw so if you don't have the map packs its only a couple of minutes to draw out each one.

Grand Lodge

+1

Grand Lodge

Thanks guys for your quick response! Next I look at a feat and think it would help a my character I should make sure I can do the math first! =P

Grand Lodge

Just double checking my math to make sure I am doing this right for my PFS character. Level 5 Paladin (Hospitaler & Oath of Charity) Using my Lay on Hands (2d6) on a fellow player at range I roll 2d6 times-50%+50% right? So lets say I roll a 2 and a 5. So 7-3=4, 4+2=6 (I healed for 6 points) or 7+3=10, 10-5=5 (I healed for 5 points). Or am I just making this to complicated on myself and should just have the -50% and the +50% cancel each other out?

Ultimate Magic wrote:
Charitable Hands (Su): At 2nd level, a paladin with this oath heals 50% less when she uses lay on hands on herself, but 50% more than the normal amount when she uses it to heal others. Using lay on hands to harm undead deals the normal amount of damage. This ability otherwise works like and replaces lay on hands.
Ultimate Magic wrote:

Word of Healing

Using the same divine energy as your lay on hands ability, you can heal others at a distance.
Prerequisite: Lay on hands class feature.
Benefit: You may use your lay on hands to heal another creature at a range of 30 feet as a standard action that does not provoke an attack of opportunity. You must be able to speak and have a free hand to use this ability. The target heals half the amount they would have healed if you had touched them, but gains the benefits of your mercies as normal.

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Jonathan Cary wrote:
The items that appear on the Chronicle are those items which your character would otherwise not gain access.

Really? One of my biggest complaints is the chronicle sheets are filled with items I could purchase anyways if I had the means (or have the wrong price).

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

SEAN HANLIN wrote:
hustonj wrote:

I personally know, and have worked with, Sean Hanlin, Derreck Boobyer, and (I think) Garret Gottschalk. They are all excellent choices who will help the Pathfinder Society continue on to great things.

Hey Jeff how have you been? Wanna come up for a couple of game days here in sunny and "warm" WI over the winter... lol.

Hello everyone, I am looking forward to meeting each and everyone of you!!! I plan on building the game here in WI to towering heights!!! Thanks for all of your well wishes.

Hey Sean congrats on the V-C position here in Wisconsin. Where abouts are ya and do you have an email us Milwaukee players can use to contact you?

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Alex Greenshields wrote:

"I am the very model of a modern major general". Enjoy!

"I am the very model of the modern Venture Cap-i-tan,
I inculcate the newbies with the game rules I am rapid in.

I quote the rules both ancient and the new ones from the eff-a-queue,
I know the cost of +2 mithral elven chain, why didn’t you?

I’m often found at gaming stores, both friendly and deplorable,
at cons I make appearances, those cos-play’s are adorable!

I play ‘til I am insensate by running games at tables round,
And make damn sure that all side quest maguffins always can be found.

I keep the factions cordial, I brook no malicious mummery,
I stay away from all boxed text, and paraphrase a summary.

In short in matters prestige, fame, shirt rerolls, magi murderous,
I am the very model of a V-C in the PFS!"

I think every perspective V-C or V-L should be required to post themselves singing this...

Grand Lodge

saweet!

Grand Lodge

Well if your group uses a TV or projector this makes things easier.

Grand Lodge

Vic Wertz wrote:
Scribbling Rambler wrote:
Benji wrote:
When Will This product be available again?

They do not typically reprint Flip-Mats.

In January, however, they are scheduled to release the Pirate Ship.

There is also a Boats & Ships Map Pack available.

All correct... also, you can now get this one in PDF form!

Wow ty ty ty, this makes my portable electronic gaming table that much easier to use!

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Ahh that's what I thought I read but couldn't find it during today's game. Thanks!

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

So for the Taldor Prestige Award under Noble Title(Fame 20, 1PP) it says "You become specialized in Knowledge (nobility) question." Does this mean you gain a +3 to it, and is it the equivalent of a class skill or the feat skill specialization?

Grand Lodge

Sigil87 wrote:
wow, very nice mate. Good Job

Thanks Golden your link worked.

Grand Lodge

Golden-Esque wrote:

Here are some 'Homebrewed' Character Sheets using Sadie's style. They are for various Archetypes that I have used as a DM / Player, so I hope you enjoy them.

Cleric:
Crusader

Gunslinger:
Gun Tank
Musket Master
Mysterious Stranger
Pistolereo

Monk:

Anyone else not able to print or save these?
Qiggong Monk
Monk of the Four Winds

Paladin:
Hospitaler
Hospitaler, Oathbound (Oath of Charity)

Grand Lodge

Oh wow thanks Chris for the tips. Since I took the approach of re-skinning things and doing an archetype for something just not in Pathfinder this project became a lot easier.

So my Sociology class has me doing a research paper and I chose the topic of Transhuminism. After spending about 4 days thinking on how I could incorporate such humans... I decided to put it on the back burner for now!

One suggestion I can give people... don't try to figure everything out at once!

Grand Lodge

Cheapy wrote:
That sounds like something that mixes the gun abilities of the gunslinger with the Resolve of the samurai.

Good idea!

Grand Lodge

Talonhawke wrote:
For sci-fi the dragonstar system was a sci-fi upgrade for DND and could work just as easy for pathfinder with only a few conversions as well.

Own the Dragonstar books, while I think its got great fluff I never liked the rest of it.

Grand Lodge

Cheapy wrote:

A few things: don't sweat the balance at higher levels. Post 15, balance is out the window anyways. Keep it reasonable, but don't worry about being full balanced.

Start out trying to make some new archetypes. Remember that the abilities you swap out aren't necessarily supposed to be balanced by the ability you replace it with. It's meant to be balanced as a whole, not necessarily piecemeal.

In general, the bigger the class feature you take away, the more wiggle room you have. Take away Inspire Courage from a bard, and you can generally add quite a bit. Take way the Eidolon, and you have a TON of wiggle room.

I started to say "this is for a sci-fi homebrew campaign" (yes I know the plethora out there of sci-fi games but why learn a new system when we can tweak one already known?) but making an archetype for a futuristic soldier based off the fighter class sounds easier then building a whole new class. Thanks! I'm going to go try this approach!

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Dragnmoon wrote:
Fumihasa wrote:
Reading "The Harrowing" to get ready to run it and I noticed something on the record sheet that is only mentioned twice in the book. I tried googling and searching on the Paizo site but I can not seem to find any stats for what I am assuming is a "named" magical weapon. Does anyone know what exactly the Sword of Oaths is (other then a +2 short sword)? Thanks in advance!

That is all it is,a +2 short sword.

Other then that is how it is listed in the module, though you don't buy it broken, you can tell by the price, 8310 gp, 10 gp(short sword) + 300 (masterwork) + 8000 gp (+2 enhancement).

I was thinking the price was a typo, wouldn't be the first I've seen on a record sheet.

Grand Lodge

I've been searching around and while I have found this I am hoping knows of a more in depth guide to making classes. Thanks in advance!

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Reading "The Harrowing" to get ready to run it and I noticed something on the record sheet that is only mentioned twice in the book. I tried googling and searching on the Paizo site but I can not seem to find any stats for what I am assuming is a "named" magical weapon. Does anyone know what exactly the Sword of Oaths is (other then a +2 short sword)? Thanks in advance!

Grand Lodge

Dark_Mistress wrote:
Owen K. C. Stephens wrote:
Dark_Mistress wrote:
So we going to get a gadget class that gets a pool of points to make devices as long as the total doesn't go over their max pool. Letting them take things apart to put the pool points back in to make other items? :)
The plan is to make that one of the modular options one of the classes can take, yes.
So where is it? :)

+1

I picked up the Enforcer when it came out. Interesting concept!

Grand Lodge ** Venture-Lieutenant, Wisconsin—Milwaukee aka Fumihasa

Bob Jonquet wrote:
Fumihasa wrote:
I've mentioned it at the local meetups but so far no one appears interested. =/
Of course there is always...YOU!!! :-)

Trust me if I had the time I would be all over this!

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