This is how I did it. The nice thing is you don't need to print out an entire map on large paper to get the size right, just print a portion of it on regular size paper and measure the squares. If they're off a bit then reprint at a different scale, rinse and repeat. Once you find the scale is perfect (or close enough) print out the entire map on the paper size you want.
King of Vrock wrote:
I sure hope they make condition cards for second edition as they're incredibly useful.
I'm grateful for any free content put out by Paizo even though I was kind of hoping for a non-goblin based module this time around. Still, thanks for the effort that went into this. ^_^
That right there is the correct attitude to have when people put time and effort into providing things for you to enjoy for free, folks.
Is it just me or is the scale of the ship different on each side? The side showing the interior shows the entire length of the ship from nose to tail, but the side showing the exterior does not. They're almost the same, pretty close actually, but the difference when viewed side by side stands out to me.
Also Mark I didnt feel your nonsense work example was a parody, i found it a very neat little demonstration of the difference in complexity.
Same here. It's a nice way to demonstrate to folks that are already familiar with a system just how confusing that system can be to an outsider.
Mark Seifter wrote:
Were critical results to be listed first, would it really be so terrible to reference the very next line in the spell description? It's not like you're having a person reference a different part of the book or something.
Critical Success: As success, and the party also has ice cream.
That works fine for me, and listing them by degree of success (or failure) is much more aesthetically pleasing.
My comment wasn't about wizards or their spells. I haven't taken a stance on counterspelling as to whether or not it is a good or bad thing. I'm simply pointing out that your comment implies practical experience of playtest counterspelling. If you did, in fact, have said experience I suspect you would have confirmed as much; the absence of such comments speaks for itself.
It's a nice-in-theory concept. Using Reactions for it helps it become something that doesn't just waste the Wizard's actions. But in practice it is not nearly as useful as the alternatives.
This implies that you have experience using counterspell as a wizard using the playtest rules.
I like the new format of the stat block, especially breaking it out into three sections for before combat, during the monster's turn and during a player's turn. This should make combat faster to run, especially for encounters that I did not plan ahead of time.
One thing I will miss though is the monster's organization and environment being listed in the block. I loved seeing at a glance what the collective nouns for monsters were! Of course, I can read the body of text to get this info, but I feel like something small but important will be lost with this seemingly minor change.
Here's a bit of a extreme "looney theory" about spell essences...what if spells are grouped into essences and tier levels within those essences? Perhaps wizards start out Expert in Material spells but druids only start Trained, and spells have both an essence category and a minimum tier? And then as class feats caster classes can up their tier level with a specific essence or possibly even add one at Trained they lacked before? This would mean as a caster advances they learn more spells, but they'd have to choose between getting "harder" spells, or branching out, or possibly taking neat tricks to do that don't expand their lists.
That's how MERP (Middle-Earth Roleplaying) did it. It wasn't a bad system at all.
Then you run into the problem of drawing and nocking an arrow being an equivalent action to simply releasing the bowstring.
Wicked Woodpecker of the West wrote:
That's a pretty good idea, though I would swap the positions of anarchic and chaotic. Jumping from nine to twenty-five alignments would take some getting used to though. Perhaps for the Good/Evil axis we could add Virtuous and Nefarious.
Will the Flip tiles also come with the PDFs if I subscribe?
Any official response to this? The tiles are not listed above as including a PDF, so I would assume no PDF is included, but then the first product in this line hasn't shipped yet so that may be old information. Clarification would be appreciated.
As written it is absolutely the case that Mal cannot leave the room.
RotR Anniversary Edition, page 64 wrote:
Although the binding keeps him from physically leaving this room, nothing prevents him from assaulting anyone who enters it.
That being said, an epic story is more important than anything else, so if it made a good story for that table then kudos to the GM.
Milo v3 wrote:
I suspect that it means all feats gained will be listed on one single table. Meaning you would not need to use a table like 3-1 Character Advancement and Level-Dependant Bonuses (page 30 in the first edition CRB) in addition to the table for your class, as all of that information will be on each class advancement table (level 2 wizard feat, level 3 general feat, level 4 wizard feat & ability point, etc.). No doubt most of us* have all played long enough that we forget to use table 3-1 as we just know you get a feat every odd level and an ability point every four levels. Multiclassing could make this a bit more complicated though.
* two of my players in their very first game of Pathfinder did forget to add feats and ability points, so that is likely why this change was added, and I think it is a good thing
Pedantic math note: 12500 XP would be halfway between 13 and 14 in this system. If 1000 XP is level 2, 12000 XP is level 13.
In case this was a reply to my post - That's why I said I'll start my players with 1,000 XP at level 1 when they make their characters, to keep the first number (or two numbers at higher levels) the same as their level. So 12,500 XP would be halfway between 12th and 13th level. If this somehow confuses them when I tell them their XP I'll just drop the relevant integer(s).
Logan Bonner wrote:
What I will likely do for ease of calculating XP (I use a spreadsheet for my players and wouldn't want to redo the calculations every level) is to start everyone at 1,000 XP and just increment every level by 1,000. So in my games, 12,500 XP would be halfway between 12th and 13th level. It works out the same but with less effort by me as the GM.
Erik Mona wrote:
You misspelled Brown. :)
I for one look forward to the new edition. Having only gotten into Pathfinder about a year ago, it was daunting to learn everything that was in the game and financially unviable to boot. Now getting in on the ground floor (much like with Starfinder) I will be able to cope much much more easily.
People complaining about 10th level spells would do well to remember the lesson of that iconic scene from This is Spinal Tap.
I for one like Pratchett's take on elves from Lords and Ladies:
“Elves are wonderful. They provoke wonder. Elves are marvellous. They cause marvels. Elves are fantastic. They create fantasies. Elves are glamorous. They project glamour. Elves are enchanting. They weave enchantment. Elves are terrific. They beget terror. The thing about words is that meanings can twist just like a snake, and if you want to find snakes look for them behind words that have changed their meaning. No one ever said elves are nice. Elves are bad.”
Two in a row for Barl? That's good to know as my players will be facing him in our next session. It will likely be even tougher than normal as Lucrecia will be at his side since the PCs accidentally alerted her to their presence in Rannick before engaging her. I expect it to be a tough fight for them, especially if they do not prepare appropriately.
The chipboard I used is 1/16" thick, and as BV210 mentioned it can be hard to cut, especially the corners, though this may depend on the quality of your scissors. I had just standard scissors that are meant to cut paper. A razor could also work, but I didn't try that.
They fit snugly enough to the bases that I noticed if the glue used didn't extend all the way to the edge of the paper, repeated use will eventually cause the paper to come undone from the chipboard due to the pawn base pushing it up. This means a label sheet would be better to use as it is likely to form a better seal, though of course this makes the homemade pawns more expensive to create.
I don't have photos handy of the finished products, but when I get home I'll see if I can remember to take some.
edit - I just remembered that I do have a photo of the Black Magga pawn I made for Rise of the Runelords. I didn't round the corners, but you can see it here.
I've made pawns also, but instead of printing on 110# I instead print on regular 20# paper or 1-up label sheets. I then adhere the paper to a piece of chipboard using a glue stick, or simply stick the label to it. I then trim to size and glue two sides of the pawn to each other. They look OK, though trimming the rounded corners with scissors sometimes isn't that great.
Subscribing to the Paizo newsletter should take care of that need.
Melee: "Dance Partner" Your swing was so wild your target easily sidesteps it. You swap positions with your target unless this is an advantage for you, otherwise you become prone.
Ranged: "Ricochet" Your attack ricochets off of your target and comes back at you. Make an attack roll against yourself at double the range to your target.
Magic: "OMGWTFBBQ" You miscast the spell and the magical energies ignite the air around you. You take 1d6 damage and gain the burning condition.
The resolution for the maps of the locations in the APs will always be a little fuzzy when blown up to one real life inch per square, but they're still perfectly playable. And it's the best and only thing we're gonna get.
I finally caught up to the podcast last week, just in time for all of these changes. It would be quite unfortunate if their success caused the podcast to change dramatically, as I pretty much love it as it is now. I guess we'll see how things shake out once the second and third podcasts get fully underway.