Vendra Loaggri

Fujiwara Rinko's page

81 posts. Alias of robertness.



2/5

Maybe I've misremembered something, but I thought they recently added a special chronicle to be given to new players for their first character's first adventure. If this exists, I'd appreciate someone pointing me to the right place for downloading it. My search-fu is failing tonight and I could wind up running for some new players tomorrow.


San Francisco, the City by the Bay, is quaint, picturesque, and romantic--at least when the sun's out. When a chill fog rolls off the bay at night, curious and dangerous things prowl the streets of San Francisco. A handful of heroes blessed, or cursed, with powers beyond the normal limits of human achievement also prowl the streets. This band of heroes hunts the hunters to keep the citizens safe and the daytime city picturesque and romantic just like on the postcards.

This will be a Mutants & Masterminds Third Edition game with occult and horror themes. That doesn't mean that all character concepts have to be magic or mysticism based. Personally, I can see several iconic non-magic superheroes in such a setting walking into the obviously haunted house while whistling the Ghostbusters theme. And even coming back alive, barely, after kicking Dracula's butt.

I'm looking for PL10/150PP builds. Don't worry if you haven't played the game before, I have access to the Herolabs files for this system and a random character generator that works decently. Post an interesting concept here and we'll see about working out the crunch. Of course, if you'd like to stat out your own character, that's cool.

Please let me know if you have any more questions regarding the game. I'd like to select characters about this time next Sunday (September 16).


Welcome to the Greenbelt:

Najara:

For the last couple of years, you have been an assistant inquisitor at the temple of Abadar in New Stetven. The Chief Inquisitor, Nolam Grimjaw, is a very different teacher than Gwalmaer the priest. Where Gwalmaer would use beatings and worse to insure obedience, Grimjaw could keep order among a half dozen trainees with the sound of his voice and he didn’t speak often. A slight smile from Grimjaw would feel like the highest praise and a scowl would feel like a flogging. Grimjaw said slightly more to Najara than the other assistants and he smiled at her more often than he scowled.

Several days ago, Najara was leaving the temple on a routine mission when she was stopped by a courier with a letter for Grimjaw. She directed the courier to the Chief’s quarters and went about her business. When she returned to her quarters, she found her belongings had been packed for travel with two pieces of parchment sitting on her pack. One parchment was a letter from Grimjaw:

Quote:

Najara,

This temple has received a special request from the Lord of Restov. We have been asked to send an Inquisitor to help establish law and order in the Greenbelt. The Inquisitor tasked with this mission will face a daunting task—bringing the Justice of Abadar to a lawless land. For some time I’ve been looking for a fitting opportunity for you to leave this temple and serve Abadar as a fully fledged Inquisitor. This is our opportunity, I’m certain you won’t let me down.

Nolan Grimjaw

P.S. I know this is the whim of a silly old man, but I’d like to think you’ll remember me when you use the gift I left you.

Picking up the second parchment, you discover it’s a charter of exploration and settlement issued by the Swordlords. Lifting the charter revealed Grimjaw’s gift, a set of masterwork manacles.

Vivian:

For the last few months, Vivian has been wandering the city streets purposeless. While she has dedicated herself to adventure, she’s yet to find the adventure she’d dreamed of when she left Pharasma’s temple.

A few nights ago, Vivian was walking through town when she noticed something—a person was lying motionless at the end of an alley. She went to see how she could help, but there was blood, way too much blood. Someone had slit a young man’s throat and left him to die. Examining the body Vivian realized it was the same young man she had “pranked” several months ago. His right hand clutched a piece of parchment with an official looking seal. Without thinking Vivian grabbed the parchment and ran before someone found her with the body of a man she was too closely associated with.

That night in her room, Vivian woke from her sleep with a start. The dead rich boy was sitting on her bed looking at her. A wistful smile was on his lips. “I’m glad you got the Charter,” he said. “And I’m very sorry about the trouble I caused you earlier. Father is the type who just has to go to the law with every little quibble.”

The boy told Vivian that the parchment she had taken was a charter of exploration and settlement granted by the Swordlords. His father had acquired the charter for his son at great expense. “Something about toughening me up and making something of my life,” the youth muttered. The young man hadn’t been keen on going to the Greenbelt to settle the wilderness, so he couldn’t understand why he gave his life fighting the thugs who tried to steal his charter.

“I guess they don’t need any more wolves out there,” he finally said. “That’s why I’m glad you got the charter. Not only are you not a wolf, but unlike me, you’ll be able to fight them without dying.”

And that’s how Vivian Deberth found herself on the road to the Oleg’s Trading Post with a blood stained charter.

Shix:

It’s amazing how many people you had to bribe to get a Charter from the Swordlords. For all the talk about how Brevoy needs to tame the wilderness and recapture what is rightfully theirs, you’d think they’d be passing these things out by the hundreds. Perhaps it’s because of your diminutive stature or maybe they didn’t think knowing ten ways to roast a squab was the most useful skill to have in the wild. But you got your charter and got on your way to Oleg’s Trading Post.

You can’t quite stop wondering about the elf. She was cooling her heels in the same waiting rooms and bribing the same officials you were. Honestly, you thought she was naturally going to get the charter. And from the way she glowered at you, she thought it should have been hers too.

Gordom:

When you were pressing for your inheritance in Restov, all of the gathered nobles, clerks, and courtiers laughed at you—except one, Balov the Dwarf. You never gathered what Balov’s title was, but while all the others mocked your claim, he sat and stared at you.

Eventually, you left the court of Restov in humiliation. You went to the humble inn you had stayed at to gather your things. Sitting on your bed were two pieces of parchment. The first was a letter that read:

Quote:

I’m just an old dwarf who’s seen more human comrades die than he’d care to remember, so I’m probably mistaken. But I think I knew a man that bore a strong resemblance to you. If he was who I think he was and you are who I think you are, my old friend’s grandson deserved better from that lot than they gave you today. This may not be much, but this scrap belongs in the hands of a true son of Rogarvia, not the insolent pup I’m supposed to give it to. Make the most of it, boy.

B

The second parchment was a Charter of exploration and settlement from the Swordlords.

Andarr:

Since leaving his tribe, Andarr has been feeling restless. He’s travelled far and wide, seen many strange and unusual things, but there is something he needs to accomplish. The problem is he doesn’t quite know what that is.

The other day, Andarr was travelling through the woods with Firemane when the great cat alerted to something. Rushing to investigate, Andarr found a young woman, little more than a girl, being attacked by a band of goblins. It didn’t take long for Andarr and Firemane to drive the little pests away. The girl was badly injured, so Andarr saw her to safety at the nearest town.

The girl was very grateful to Andarr for his help, but was very upset about not being able to continue on her journey. She had a charter from the Swordlords of Restov to explore an area known as the Greenbelt. Her injuries would prevent her from fulfilling the Charter’s commands. For some reason, she insisted on Andarr taking the charter and travelling to Oleg’s Trading Post. For some reason, Andarr took the charter. Perhaps this may be the purpose he was looking for all along.

Juwwem:

Quote:

I'M GOING TO BE A KING!

I'M GOING TO BE A KING!
I'M GOING TO BE A KING!

Juwwem had lost track of how much he’d had to drink that night. He knew he’d thought that before, but he’d never said it aloud. A huge man in jet black armor stood up on the other side of the tavern and walked towards the inebriated gnome. “So, you want to be a king?” He growled. “Here, take this. Let’s see if you have what it takes.”

Juwwem expected to be punched, kicked, or perhaps picked up and tossed across the room. He did not expect to be handed a piece of parchment with a fancy seal. When he came too the next morning, Juwwem examined the parchment. It was a genuine charter of exploration and settlement from the Swordlords. Maybe you couldn’t really become a king with one of these, but some good might come of being a minor noble. And with this charter and a bit of luck, you might pull it off.

You approach Oleg’s Trading Post a couple hours before sunset. It looks like it’s going to rain tonight. Fortunately, it looks like the Trading Post’s roof will keep the rain out. Well, mostly at least. The man hammering away at the roof seems to be taking care of that.

The trading post is surrounded by a ten foot tall rectangular wooden palisade. There is a twenty foot tall tower at each corner. Smoke rises from a chimney in one of the buildings.


Welcome to the discussion thread for my Kingmaker campaign. Thanks for joining me. I'll be posting more information about the setting and what we need to do to get the characters squared away in the next couple of days. I'd really like to have everything good to go by the end of the weekend and start playing on Monday, March 12. Right now, I'm in desperate need of nutrition, so I'm off to make dinner.


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Quote:
Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and the authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Calistril, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

This is the recruitment thread for a beginner friendly Kingmaker Adventure Path PBP. I’m looking for six players, no experience required. That said, I’m not going to turn away experienced players if you’re willing to tolerate the newness factor—including newish GM.

I’d appreciate it if you’d read these character creation guidelines. Also read the Kingmaker AP Player’s guide which is available as a free download from Paizo.

Character Requirements:

Crunch:

• Level 1 Character
• 20 Point-buy
• Only material from the Core Rules, Advance Players Guide, and Kingmaker Player’s Guide will be allowed.
• Core races only, please
• Only Core and Base Classes available
• No guns—I think those are UC anyways
• No limit on dump or maxed stats at character creation
• Two traits, one of which must be from the Kingmaker Player’s Guide
• Max starting gold for gear.
• No evil alignments. Just to make things easier for me.

Background:

Please write four to six paragraphs about your character’s background. In the background you should cover where your character came from, how she learned her current profession (class), and how she came to accept a charter to explore the Greenbelt for the Swordlords. You’ll earn extra warm fuzzies from the GM if you work your traits and feats into the background as well.

Appearance:

A sentence or two about what your character looks like. If you want to provide a link to a picture, that’s cool too.

Personality:

A couple sentences about what your character thinks, wants to accomplish, etc. It doesn’t have to be fancy.

What I’m looking for is characters that are interesting, will work in a party, and fit this setting. Please read the player’s guide before submitting a character. I’ll be weighting acceptance towards well written background and personality with allowances made for people who are new to PBP.

I'll keep recruitment open at least until Monday March 12. I'm sure I've forgotten many things. So please feel free to ask if you don't see something covered.