FUJIWARA RINKO CR 2
Female Vishkanya Monk 3
LN Medium Humanoid
Init +5; Senses Low-Light Vision; Perception +8
AC 18, touch 17, flat-footed 13. . (+1 armor, +5 Dex)
hp 25 (3d8+6)
Fort +6, Ref +9, Will +6
Defensive Abilities Evasion; Resist Poison Resistance +3
Spd 40 ft.
Melee Kukri +4 (1d4+2/18-20/x2) and
. . Unarmed Strike +4 (1d6+2/20/x2)
Ranged Shuriken +7 (1d2+2/20/x2)
Special Attacks Flurry of Blows +1/+1
Str 14, Dex 20, Con 14, Int 11, Wis 15, Cha 14
Base Atk +2; CMB +5 (+7 Grappling); CMD 21 (23 vs. Grapple)
Feats Combat Reflexes (6 AoO/round), Crushing Blow (-2), Improved Grapple, Improved Unarmed Strike, Monk Weapon Proficiencies, Stunning Fist (3/day) (DC 13), Stunning Pin
Traits Anatomist, Fast-Talker
Skills Acrobatics +11, Bluff +3, Climb +7, Escape Artist +12, Intimidate +8, Linguistics +1, Perception +8, Sense Motive +6, Stealth +11, Swim +6
Languages Common, Minkaian, Vishkanya
SQ AC Bonus +2, Fast Movement (+10'), Maneuver Training (Ex), Poison Use (Ex), Still Mind (Ex), Stunning Fist (Stun) (Ex), Toxic (2/day) (DC 12) (Ex), Unarmed Strike (1d6)
Combat Gear Kukri, Shuriken (20); Other Gear Backpack, Masterwork (9 @ 7.5 lbs), Bracers of Armor, +1, Candle, Cloak of Resistance, +1, Ink (1 oz. vial, black), Inkpen, Oil of Invisibility (2), Potion of Cure Light Wounds (4), Potion of Neutralize Poison, Potion of Remove Disease, Potion of Remove Paralysis, Pouch, belt (1 @ 1.44 lbs), Pouch, belt (12 @ 0 lbs), Pouch, belt (9 @ 0 lbs), Powder (2), Rations, trail (per day) (7), Rice Paper (sheet) (10), Rope, hempen (50 ft.), String (50'), Waterskin
AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Anatomist +1 to confirm critical hits.
Combat Reflexes (6 AoO/round) You may make up to 6 attacks of opportunity per round, and may make them while flat-footed.
Crushing Blow (-2) Stunning Fist reduces target's AC
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +1/+1 (Ex) Make Flurry of Blows attack as a full action.
Improved Grapple You grapple at +2, with no attacks of opportunity allowed.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maneuver Training (Ex) CMB = other BABs + Monk level
Poison Resistance +3 Gain listed bonus to saves vs poison.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Still Mind (Ex) +2 to saves against enchantment spells and effects.
Stunning Fist (3/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Stunning Pin Use Stunning Fist against pinned opponents
Toxic (2/day) (DC 12) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Rinko is a child of a small clan of Vishkanya warriors that live in a remote village on the southernmost island of Minkai. The Fujiwara train from birth to utilize every part of their body as a lethal weapon, and being Vishkanya, even their blood and spit can be weaponized in a pinch. The grappling styles of the Fujiwara are renowned throughout Minkai as is the training the monks receive in hitting their opponent's vulnerable areas to inflict crippling damage.
Like all children in her clan, Rinko was eager to have an opportunity to prove how she'd excelled at her training by fighting outside the clan's doujo. However, the opportunity never came. None of the local daimyo dared oppose the Jade Regent's iron rule, so none had need of the Fujiwara's special disciplines.
One day a foreign merchant ship arrived at the island. Everyone shared the gossip about the outlandish garb and uncouth behavior of the gaijin. In time, the news even reached the Fujiwara village. She still can't say why she did it, but for the first time in her life, Rinko broke the clan's discipline and set out to see the ship for herself. Awestruck by the vessel's appearance, Rinko swam out to get a closer look. She had made her way onto the ship just as the order was given to weigh anchor and cast off. Eventually the stowaway was discovered and Rinko found herself on a series of adventures far from home.
Rinko always strives to be calm, quiet, and disciplined. She's far from the family doujo, but its lessons are burned into her very soul. However, she has a strange streak of curiosity that bubbles up and gets the better of her when she least expects it.