Son of the Spirit Mother

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Again, liquid ice is still a better tool against armored/slow enemies, since it slows on hit while still dealing damage. And a 25% failure chance is still not a very reliable way of interfering with casters. So it's situational, and not even all that useful in the applicable situations.

Entanglement should be an actual problem, not a minor inconvenience.


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So I ran into an issue when considering the tanglefoot bag for my alchemist. At first, I thought that it was too powerful, considering that on hit any creature regardless of size or strength entangles it for 1 minute, requiring 3 actions to remove.

But then I looked into the entangled condition and discover a whole new problem. All that entangling does is reduce speed by 10 ft, and gives a 25% chance of failure to certain action types. This effect is thoroughly underwhelming; unless the bag is throw at the maximum range, most of humanoid races can still close the distance to you and attack you unhindered. And even at maximum range, a tanglefoot bag won't stop an elf.

The entangled condition essentially does nothing. You're better off with liquid ice, since it at least does damage. I think that the entangled condition needs a major overhaul for it to make sense. In fact, I think a lot of the hindrance values need to be rethought.