So I got a boon that lets me play a sylph in PFS, and I went with the Sky Druid archetype from the Advanced Race Guide, just because it would be something I couldn't do with any other race. I built her as a pure caster, with the Weather domain instead of an animal companion, and dumped strength, so no melee capability at all, but more spells than most druids.
I've only actually played this PC twice, but I also put some GM credits on her, so I'm up to advancing her to level 3. I'm hoping to play her again this weekend, and some more in the near future, so I'm looking for advice on feats and spells that would be good for this type of druid.
My first level feat was Cloud Gazer, the sylph specific feat that lets me see through non-magic clouds, and three times as far through magic clouds. The idea is that my domain gives me Obscuring Mist and Fog Cloud as my first two domain spells, so I can hide in my clouds and cast spells at the enemies without being targeted back. Of course, this only works in large, open battlefields - in closer combat, I'll just hide behind the front liners and skip the cloud spells, since they could mess up the rest of the party.
For other feats, I'm not sure what else would be useful for this type of druid. I'm thinking Spell Focus: Conjuration with Augment Summoning, to improve my Summon Nature's Ally spells. Beyond that, maybe Spell Penetration (and Greater) and Spell Focus (possibly with Greater) for the schools I use the most? Starting at level 5, my archetype will let me fly in combat most of the time without having to wild shape, so I won't wild shape as much as most druids, so I think I can skip the usual Natural Spell. I'd also consider Combat Casting, Toughness, or Lightning Reflexes. Reflex is my lowest save, and I figure the biggest threat to me when I'm hiding in my clouds would be an area of effect blast.
I'm also wondering what offensive spells I should be looking at. Due to the PC's pacifistic personality, I'm leaning towards non-lethal damage whenever possible, but she might do lethal damage with a spell as a last resort. This is another reason Weather domain works for her - the first level blast is non-lethal, but it has a little debuff to go with it, which is nice.
I'm also really liking that most of the sylph specific spells in the ARG are castable by druids. I've already used Windy Escape as a level 1 defensive spell, and now that I can get level 2 spells, Gusting Sphere is an offensive spell that goes with her theme (non-lethal, weather/wind based). Gusting Sphere isn't as good as Flaming Sphere for damage, but it's a little non-lethal damage with some battlefield control.
Like I said, I'll consider lethal damage if absolutely necessary, but I'm more inclined to look at battlefield control spells. In the past, I've prepped Entangle and Charm Animal for outdoor adventures. I was thinking Stone Call or Flaming Sphere now that I get level 2 spells. Soften Earth and Stone is another tempting one for outdoors, but it doesn't affect worked stone, so it won't work indoors. Similarly, Entangle and Charm Animal aren't good for dungeon crawls. What are some good spells to use instead?
And of course, I'm mostly looking at level 1 and 2 spells right now, since that's all I can cast so far, but I could use suggestions for higher level offensive spells, too.