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Roy Greenhilt

Fromper's page

FullStarFullStarFullStar Pathfinder Society GM. 5,278 posts (5,642 including aliases). 4 reviews. No lists. 1 wishlist. 17 Pathfinder Society characters. 1 alias.

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Silver Crusade

I know it sounds like an odd question, but I somehow got the idea in my head of doing a Pathfinder PC based on the main characters from the relatively obscure comic book series, Way of the Rat. The main character is an thief and staff master with a talking monkey as a mentor.

Any suggestions for how to replicate that?

I originally thought of this while looking at the Chosen One paladin, but I think this guy would be a little too wild for a paladin. Though maybe having him be an ex-thief who is being reformed through the "guidance" of the monkey familiar (who would pretty much just smack the kid upside the head for 4 levels until he can speak at level 5) would still make that work.

Any other archetypes or things for getting a familiar on a staff wielding melee type? The staff as primary weapon thing is more optional than the monkey - I could see doing a different weapon, or maybe doing a monk with a staff, but mostly using unarmed strikes, if there's a monk archetype to get a familiar that I haven't seen yet.

Silver Crusade

This order kept acting like it was rejecting my credit card, so I kept re-entering it. The end result is that it charged my credit card 5 times before the order finally went through.

Silver Crusade

This is for PFS Core campaign, so Core Rulebook ONLY.

Elves make good wizards. They've got the +2 int bonus and +2 to overcome spell resistance, among other things. They also make good archers, with their +2 dex bonus and default longbow proficiency.

Wizards kinda suck at low levels, until they have enough spells per day to cast constantly. I know I could just spend my first two prestige points on a wand of Magic Missile, but where's the fun in being normal? Besides, what do you do until you get those 2 prestige? I don't see many Core campaign tables around here, so I probably won't have the chance to skip level 1 with GM credits like I sometimes do in normal PFS.

So I was thinking of doing an elven wizard who pretends to be an archer at low levels. Use that dex bonus, longbow (which might end up being his bonded item), and spend his first feat or two on Point Blank Shot and maybe Precise Shot.

I may even wear armor to really confuse people. After all, how much actual casting does a level 1 or 2 wizard do? Will a 15% arcane failure chance from studded leather or something really matter that much to an archer? I'll dump the armor by 3rd level, when I start casting more, and stick to Mage Armor at that point, but it could be fun at low levels just to mess with people's preconceived notions.

It's 20 point buy, so I can just put 10 points in int and 5 in dex to start with 18 int and 16 dex. If I dump charisma, I may even be able to afford more. I want to save 5 points to pump up con for survivability. Using a longbow, I won't be able to dump strength like most wizards, but I won't bother increasing it, either.

By the time I hit level 5, I'll have enough spells per day not to bother with the longbow any more. So what are good (Core Rulebook ONLY) wizard spells that have ranged touch attacks, so I can take advantage of the high dex, Point Blank Shot, and Precise Shot? Scorching Ray is obvious, but I know there are some good non-damage ranged touch spells, too. I just don't remember them all, and I don't remember if they're all from the CRB, or other sources.

For that matter, spells that are based on ranged touch frequently don't have saving throws. So if I really go all out focusing on this, I might even go for higher dex than int. But that might take some research to convince me that there are enough good Core spells that I can use that way to make it worthwhile.

Silver Crusade

If a monster spreads disease through a bite attack, can a PC with a bite attack get the disease by biting back?

Silver Crusade ***

So I know this has occasionally been a sore topic in the past. What exactly is the current PFS rule on masterwork tools? I tried searching, and didn't find anything even remotely definitive, though I may have just missed something.

I really should get some of these for some of my PCs. The only one I can think of right away is my fighter with Profession: Chef wanting some cookbooks. I'm thinking for 50 gp, it's not just a single book. He's getting the whole Time-Life series. The limitation on using them is that it requires time to look things up, so it would be useful for day job rolls, but useless for impressing people with his culinary knowledge in conversation. That would require going from memory, with no bonus for the books.

Silver Crusade ***

So when you do a level 1 rebuild, you must follow the rules of character creation at the time of the rebuild, right?

But if you made an aasimar or tiefling before GenCon last year, then you can rebuild that character and keep them that race, right?

So am I allowed to have a character with options that were both PFS legal at some point, but never legal for new PCs at the same time?

No, this isn't a hypothetical question. I really do have an aasimar that got grandfathered in, because I played him before GenCon last year. He's level 2 now on GM credits, but he's still eligible for a level 1 rebuild, since he hasn't been played at level 2 or higher. And yes, I really am looking at options from a book published in 2015 to add to this character, so that would give him options that weren't legal at the same time that making an aasimar character was legal.

I'm debating if I even really want to make this change, but it's worth considering if it's legal.

Silver Crusade

The "My Downloads" link doesn't work on my Android tablet. When I go there from my PC, it's not a problem. It gives an error about not being able to establish a secure connection, rather than prompting for my password as it should.

Silver Crusade ***

So now that that factions have changed so much, I'm kinda surprised that First Steps, part 1 hasn't been retired like parts 2 and 3.

How do you deal with the faction talk in there, with the Paracountess talking about Cheliax instead of the Dark Archive, and Guaril's talk about the Sczarni? Just skip those paragraphs, or make up your own changes to adapt them?

On a related note, am I the only one who misses First Steps 2 and 3, and wishes they'd un-retire them with just some quick instructions on how to deal with the changed factions? It wouldn't take that much work, and it would give more replayable level 1 scenarios.

Silver Crusade

So I got a boon that lets me play a sylph in PFS, and I went with the Sky Druid archetype from the Advanced Race Guide, just because it would be something I couldn't do with any other race. I built her as a pure caster, with the Weather domain instead of an animal companion, and dumped strength, so no melee capability at all, but more spells than most druids.

I've only actually played this PC twice, but I also put some GM credits on her, so I'm up to advancing her to level 3. I'm hoping to play her again this weekend, and some more in the near future, so I'm looking for advice on feats and spells that would be good for this type of druid.

My first level feat was Cloud Gazer, the sylph specific feat that lets me see through non-magic clouds, and three times as far through magic clouds. The idea is that my domain gives me Obscuring Mist and Fog Cloud as my first two domain spells, so I can hide in my clouds and cast spells at the enemies without being targeted back. Of course, this only works in large, open battlefields - in closer combat, I'll just hide behind the front liners and skip the cloud spells, since they could mess up the rest of the party.

For other feats, I'm not sure what else would be useful for this type of druid. I'm thinking Spell Focus: Conjuration with Augment Summoning, to improve my Summon Nature's Ally spells. Beyond that, maybe Spell Penetration (and Greater) and Spell Focus (possibly with Greater) for the schools I use the most? Starting at level 5, my archetype will let me fly in combat most of the time without having to wild shape, so I won't wild shape as much as most druids, so I think I can skip the usual Natural Spell. I'd also consider Combat Casting, Toughness, or Lightning Reflexes. Reflex is my lowest save, and I figure the biggest threat to me when I'm hiding in my clouds would be an area of effect blast.

I'm also wondering what offensive spells I should be looking at. Due to the PC's pacifistic personality, I'm leaning towards non-lethal damage whenever possible, but she might do lethal damage with a spell as a last resort. This is another reason Weather domain works for her - the first level blast is non-lethal, but it has a little debuff to go with it, which is nice.

I'm also really liking that most of the sylph specific spells in the ARG are castable by druids. I've already used Windy Escape as a level 1 defensive spell, and now that I can get level 2 spells, Gusting Sphere is an offensive spell that goes with her theme (non-lethal, weather/wind based). Gusting Sphere isn't as good as Flaming Sphere for damage, but it's a little non-lethal damage with some battlefield control.

Like I said, I'll consider lethal damage if absolutely necessary, but I'm more inclined to look at battlefield control spells. In the past, I've prepped Entangle and Charm Animal for outdoor adventures. I was thinking Stone Call or Flaming Sphere now that I get level 2 spells. Soften Earth and Stone is another tempting one for outdoors, but it doesn't affect worked stone, so it won't work indoors. Similarly, Entangle and Charm Animal aren't good for dungeon crawls. What are some good spells to use instead?

And of course, I'm mostly looking at level 1 and 2 spells right now, since that's all I can cast so far, but I could use suggestions for higher level offensive spells, too.

Silver Crusade

So my group had a couple of encounters along the way, and will be arriving at Jorgenfist at the start of our Sunday session. They're approaching from the southeast (teleported back to Fort Rannick and marched northwest into the mountains from there), so they'll be across the river with a spyglass, fly, teleport, and group invisibility spells, and time to plan.

My biggest problem is the just the sheer size of the maps in this section of the adventure. I use wet erase flip mats and roll up mats, and I want to draw out things in advance to avoid wasting time during sessions, but there's just so much here, many sections of which won't ever get used.

How do I even approach this?

Silver Crusade

Given that these races are legal for any PFS character these days, you'd think Paizo would coordinate making a variety of minis in these races available.

It's been a while since I've looked, so maybe there are some new ones, but last time I looked, there was pretty much nothing for kitsune or nagaji - I never checked the other two. There are various companies with some furry stuff or lizardmen, but not much variety that really goes well with PFS PCs of these races.

Silver Crusade

So picking up where the earlier divination thread left off, we're about to start Fortress of the Stone Giants.

My group already knows about Mokmurian from interrogating Barl Breakbones, but Barl didn't know what M's interest in Sandpoint is. They've got one day after arriving in Sandpoint to prep for the attack, and I suspect they'll cast divination to ask about the reason for the attack. Any suggestions for an answer that meets Divination's requirement of a "useful piece of advice", without giving too much away?

Remember that I like to use rhyming couplets or quatrains, but I admit that my poetry sucks. My players get a kick out of my attempts, though. :P

Silver Crusade

Not sure if this is a Pathfinder rules question or a Golarion specific setting question. This is a question for a Pathfinder adventure set in Golarion, so I really want to conform to the rules of both (though as the GM, I do have the option of making up my own rules, but I'd rather not).

What happens to a devil when it dies? Does it cease to exist altogether, or does its "soul" (is that the correct word when it comes to devils?) go back to the plane that it came from to get a new body? And if it does return to the Hell from whence it came, how long until it can return to Golarion to wreak vengence on the PCs that killed it?

I'm running a Paizo adventure path, and my PCs are in a position to either kill or bargain with a very powerful devil. They're overthinking the decision (they really should just kill it, because they don't need its help nearly as much as they think), and between sessions, they're emailing back and forth about the questions they plan to ask using the spell Divination to determine how they should handle this. So I'm trying to be over-prepared once they decide which Divination questions to finally ask.

Silver Crusade

So one of my party died retaking Fort Rannick, and nobody in the party can cast Raise Dead. They've got the loot to pay for it, but I'm trying to figure out where the nearest city that would have that service available would be.

Kaer Maga's the closest big city, in straight line distance, but it'll be tough to get to. Magnimar is further than Kaer Maga or Korvosa, but it's a direct boat trip, so that's probably the fastest.

Is there a small town closer than those big cities where a scroll of Raise Dead might be available? I considered having the church in Turtleback Ferry have one available to buy, but that just seems too contrived.

Silver Crusade

So I'm GMing a group where the party oracle took Divination as a known spell.

They just finished retaking Fort Rannick. Kaven the traitor of the Black Arrows got away, but they killed Lucrecia and all the ogres. Their top priority seems to be tracking down Kaven, and they've got clues that will lead them to Commander Bayden's fae lover, but they seem to think they should have more leads about who Lucrecia serves. They got the name Mokmurian from her, but that's all they know, not where to find him or who he is or anything.

So I'm expecting some Divination castings, and I want to be prepared with intelligent (and rhyming!) answers.

Here's what I've got so far:

1. If they ask about Kaven (where he's going, who does he serve):


No master served, Lucrecia dead,

he flees south to save his head.

2. As I mentioned in another thread, they seem to think the Brothers of the Seven are more crucial than they are. They don't realize that they already killed that entire group in their sawmill in Magnimar. So I would expect at least one question about them. Given that they didn't get my vague hint about them being "gone" in an earlier divination answer, I figured I'd be more explicit this time:


Brothers of the Seven are all dead,

in their sawmill, lost their heads.
For Father Skinsaw, they did their murderous deeds,
'til Xanesha used them, for her master's needs.

3. They found Bayden's love letters, and no sign of him in the fort itself. Plus, they heard rumors in Turtleback Ferry that he was seen heading into the woods where the fairies live. So they might ask about him, and here's what I'm thinking as a response to that, though I'm thinking this answer might be a little too detailed:


Good Commander Bayden,
ice upon his head,
lives on inside Hook Mountain,
though he's already dead.

4. And if they just ask a general "What should we do next?" type of question:


Go south to Turtleback Ferry,

a village doomed to flood,
save them from a watery grave,
before the town sinks in the mud.

Any other thoughts? I'm trying to think of what other subjects they're likely to ask about at this point. And after the flood scene in Turtleback Ferry, they're likely to try another Divination for info on Skull's Crossing, so I'll have to come up with something for that.

Silver Crusade

So we just finished the retaking of Fort Rannick in Hook Mountain Massacre. My group entered from behind the waterfall and secret passages, and came upon Lucrecia as soon as they entered through the basement. Kaven ran away while the group was distracted fighting Lucrecia, and they discovered his treachery, though they don't know exactly how far it goes.

They've since finished killing all the ogres and clearing the fort. Since there are no obvious clues to pursue as to the bad guys' plans, they're all assuming that hunting down Kaven is their top priority.

The book (anniversary edition) says that he'll try to rendevous with Lucrecia, but that's no longer an option. Where would he go at this point? Should I make it possible to track his movement once he left the fort, or would the heavy rain in the area wash away footprints?

The oracle of the group also took Divination as a known spell, so I'm assuming they'll find useful questions to ask and track him down one way or another. I'm just trying to figure out how that should play out.

Silver Crusade

So my group is up to Hook Mountain Massacre (Anniversary Edition). Shalelu is tagging along, and I printed her page from the book to use as reference as a character sheet.

After clearing most of the ogrekin out of the farm last time, they're about to check the barn and rescue the Black Arrows next session (tomorrow).

So two questions. First (copied and pasted directly from the Community Created Stuff thread, where it didn't get any answers):


Anyone have the Anniversary Edition stats for the 3 rescued Black Arrows in an easy to print format?

I don't want to have to keep referencing that page in the AE, since they'll be participating in the adventure for a bit. But I also don't want to just print the whole pages with all the background information, and a big section header with a major spoiler in it, if I'm going to be leaving these sheets sitting on the table in front of me regularly where the players might see them.

I just know cutting and pasting stat blocks from Pathfinder adventures always takes time to reformat to make them work, so I was hoping someone else had already done it.

Second, the group will be leveling up soon, which now includes Shalelu. What do you all recommend for her advancement? The group already has an archery focused ranger, so she's kind of redundant, not to mention being nowhere near as good at archery, since the archer PC is just better built. It's probably about time for me to copy her to a real character sheet, so I can level her up easily when needed.

Silver Crusade

So my group just beat Xanesha last session. And surprisingly, they captured her alive.

Per the tactics in the Anniversary Edition of the AP, she jumped off the roof to Feather Fall down when she knew she was beat, but looking at the spell description, I realized it would take 3 rounds for her to hit the ground. With an archer and blasting focused sorceress on the roof, it was no problem for the PCs to knock her unconscious. The group's main healer was already flying faster than Xanesha was falling, so he got to the ground and stabilized her immediately, and they took her alive.

So the big question is... now what? The published adventure doesn't take this possibility into account. Once imprisoned in Magnimar, how much will she say? They already have proof that she was involved with Justice Ironbriar and the earlier murders, as well as plotting to kill the Lord Mayor, so there's really no way the authorities will cut her a deal that would let her avoid the death penalty. And she has no nearby accomplices that might break her out of prison.

So how much information do you think the PCs should be able to get out of her? I'm actually thinking she won't talk at all, unless offered a deal for her life, which just won't happen. I wonder if my PCs would come up with the idea of using the Detect Thoughts spell to interrogate her. I doubt it - they aren't that game savvy, and I won't bring it up. That could get them too much information too early.

I'm thinking maybe she'll make a threat just before her execution, and mention some other bad guy names to put the fear of Mokmurian and/or Karzoug into the PCs before she dies.

Is it too early to mention Karzoug? I think the group already heard his name once, in Thistletop. Malfeshnekor was talkative after charming one party member and trying to entice the others into his room so he could eat them, so I think I gave them the names Karzoug and Alasnist, but without detailed context. But hearing that someone from thousands of years ago is now Xanesha's boss would likely have the desired "oh crap" effect. But I might just give them Mokmurian's name now and save the big reveal on Karzoug for later.

Silver Crusade

So I get that Paizo wasn't prepared for the Great Golem Sale and all that, but the order's still "pending" after 18 days. This is getting kinda pathetic. Can someone check and make sure it wasn't messed up somewhere along the way?

Silver Crusade

So the start of Hook Mountain Massacre talks about the Lord-Mayor of Magnimar being contacted from Turtleback Ferry that they haven't heard from Fort Raddick, and he sends the PCs to investigate. This is supposed to be in winter, at least a month or two after the events of the earlier chapters.

But the PCs should find the note at the end of Skinsaw Murders hinting that bad stuff's going down in Turtleback Ferry and Fort Raddick. Why would they wait to go investigate?

Silver Crusade

So Justice Ironbrar has a wizard spellbook in his treasure. My party's only arcane caster is a sorceress, so nobody in the group can use it. I'm assuming someone else out there has done the math on how much they should be able to sell it for. Anyone want to save me the trouble and tell me what it's worth?

Silver Crusade

1 person marked this as a favorite.

Is it just me, or has all of been extra slow today? I'm not noticing this problem on other web sites, so it doesn't seem to be my internet connection.

Silver Crusade ***

55 people marked this as FAQ candidate. 1 person marked this as a favorite.

This has been asked several times before, and nobody at Paizo has responded.

Quick summary: Fighter weapon groups have been defined in multiple books. Each time, they give a "complete" list of all weapons that fall into each group. Notes in Ultimate Combat and Ultimate Equipment have said something like:

Ultimate Equipment wrote:
For the purpose of the fighter class's weapon training ability, weapon groups are defined as follows (GMs may add other weapons to these groups, or add entirely new groups).

But there are plenty of PFS legal weapons that aren't mentioned at all in these lists, such as the new weapons introduced in the Advanced Race Guide. Common sense would dictate that the dwarven longhammer from the Advanced Race Guide would fall into the hammer group, and any home group GM who doesn't allow it is violating Wheaton's Law, but we all know that PFS runs on pure RAW, not common sense.

So here are the questions, as specific as I can make them:

1. In Pathfinder Society, are all legal, non-improvised weapons assumed to be part of at least one weapon group?

2. If the answer is that they're always in a group, can we assume that the obvious, common sense answers can be used to add them to groups? (ie Anything with "axe" in its name is in the axe group, anything with "hammer" in its name is in the hammer group, anything with reach is in the polearm group, any weapon that's worn instead of wielded in a hand is in the close group, etc)

And before anyone says this is a rules question, not a PFS question, that's why I included the quote from Ultimate Equipment, above. Paizo has already published their official answer to the general rules question. I don't expect them to ever clarify that further than the quote above. It doesn't help PFS. That's why this is a PFS specific question.

Silver Crusade ***

The new faction sequel to the earlier thread asking the same thing. How many characters do you have in each faction?

Mine, from most to least:

Silver Crusade: 4
Grand Lodge: 3
The Exchange: 2 (1 former Sczarni, 1 former Qadira, but Lantern Lodge before that)
Liberty's Edge: 2 (both from Andoran, but 1 was Lantern Lodge before that)
Shadow Lodge: 1 (level 14 and retired - he's trying to get the SL restarted with himself as the new leader)
Qadira: 1 (probably switching to Liberty's Edge, but maybe Silver Crusade - I haven't decided yet)
Sovereign Court: 1
Dark Archive: 1 (formerly Sczarni)
Scarab Sages: 1

If no faction changes are mentioned, then they were always in that faction or its analogous former faction.

What about the rest of you?

Silver Crusade

1 person marked this as FAQ candidate.

I know I've seen these questions come up before, and I don't think there were definite answers, but I thought I'd ask again in case I missed something.

1. When a paladin detects evil, do outside observers know he's doing something? Are there somatic components that would make it obvious he's casting, or is it something he can do quietly without being seen?

2. If a paladin attempts to smite something that isn't evil, then the smite is wasted, per the Core Rulebook. Does the paladin know that? Or would he believe he's still trying to smite that creature?

Silver Crusade

I just noticed that this page still has the season 5 logo, instead of the newer season 6 version.

Silver Crusade

So I'm pretty new to druids. I have a Sylph Sky Druid from the Advanced Race Guide, which loses the normal druid medium armor proficiency. I'm assuming darkwood heavy shield is the best shield I can use, but what's the best armor? This is for PFS, so RAW Paizo sources only.

Silver Crusade ***

No, this isn't about necromancers creating undead, though that would probably be relevant to this conversation, too. That is still legal in PFS, isn't it?

In PFS play, I've had situations come up twice now where one of my characters wanted to do something with the bodies of dead, humanoid foes, and either the GM or other players at the table disapproved.

The first time, the PCs protected some peasants on the road from a group of tengu bandits. After killing the bandits, my character suggested cutting the bandits' heads off and putting them on sticks on the side of the road, as a warning to other bandits.

Some of the other players at the table disapproved. As I recall, at least one guy thought I was treating tengu more like animals than humanoids because of their avian nature, so he thought that I saw them as less than human. That's not it at all.

Bear in mind that my character involved in this was lawful neutral, bordering on good at the time. He has since shifted to lawful good (I've got a long, involved back story for this guy, explaining his alignment shifts, among other things). In a "lawless" frontier, this just seemed like an appropriate way to enforce civilized behavior - scare the area's bandits into giving up their evil ways. But the rest of the group didn't want to do that, so I just went along with the majority.

More recently, I played my new tiefling fighter/chef last night. Early in the scenario, we killed some wild animals, and my character made a point of applying his profession (chef) skill towards turning the remains into dinner for the group.

Later, we killed a monstrous humanoid foe (don't want to give away any spoilers, but it's a humanoid race that's not in the Advanced Race Guide). Once again, my character wanted to cook up the body, but the GM insisted that cannibalism is an evil act, so I couldn't do that in PFS without giving up the PC permanently. Since it was just a minor bit of RP on the side, I didn't push the point.

It should be noted that earlier in the scenario, we fought a different group of "probably evil" monstrous humanoids, and my character was the one who wanted to try talking to them first, but the rest of the party charged in swords drawn to just fight and kill them. How is killing enemies without even giving them a chance not evil, but not wanting their remains to go to waste considered evil?

Different societies have different social standards with regards to the remains of their dead, both in the real world and Golarion. If we were talking about the dead bodies of good people, I could see our PCs wanting to treat them with respect, and bring them back to their families for proper burial, cremation, or whatever that society does with them. But if it's someone evil enough that we've already judged them worthy of death, does it really make sense to draw the "evil" line in the sand at doing stuff to their bodies after they're dead?

Since I was planning to make this an ongoing RP quirk for my fighter/chef (he'll cook ANYTHING), I thought I'd ask the question before I play him again. What do the rest of you think? More important, what does campaign management (who I'm sure won't have time to look at this until at least a couple of weeks after GenCon) think?

Silver Crusade

Blood of Fiends wrote:
Shame and horror fill your subconscious, and you never stop looking for ways to grant yourself the peace of the grave. Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupying an adjacent square.

I'm playing an AC tank tiefling fighter in PFS, so this is an obvious fit.

Two questions:
1. When do I have to declare myself the target? Can I wait to see if the attack on my adjacent ally hits, or do I have to declare it as soon as the GM says who they're attacking? I could honestly see going either way on this one, but I'd probably lean towards the non-cheesy declaring it before the attack roll.
2. Since it just says the original target of the attack has to be adjacent, does this mean I can soak up hits from enemies that don't have enough reach to get to me? After all, it doesn't say I have to be adjacent to the enemy, or even within its reach. I see this as "I jump out in front, so part of my body is in the square with the guy being attacked", so I'd say that should work.

As mentioned, this is for PFS, so RAW answers only. No "ask your GM", since it'll be a different GM every time.

Silver Crusade

So my group just played the walking scarecrows chapter last session, or part of it anyway. They had just leveled up to 5th level right before the session.

The group went straight to the Hambley farmhouse and barn, and only met one "walking" scarecrow along the way (and I believe two normal scarecrows). They defeated the enemies at the farmhouse and barn, and now they want to continue to Foxglove Manor immediately, since they figured out what "The Misgivings" was from their visit to the sanitorium.

So I have two problems with this, as a GM:

1. That means they're leaving a dozen "walking" scarecrows in the field at the Hambley Farm. That could come back to bite them (or the townsfolk) later. Pun intended.

2. I prefer having them level up during logical breaks in the adventure, so I want them to be level 6 before they even enter Foxglove Manor, but they were only level 5 for one relatively short session. Killing a ghast and 7 ghouls shouldn't really be enough to earn a level at this point, but I'm having them level up based on the where the adventure says they should be, not xp, so I could force it, I guess.

So what I'm really looking for is an excuse to force them stick around the Hambley Farm and do a thorough job finding all those ghouls before moving on to Foxglove Manor. Or at least SOMETHING to justify having them level up to 6th level so quickly, since I would feel bad kinda railroading the adventure that way.

Maybe I'll just through in a "random" encounter between the Hambley Farm and Foxglove Manor to have them fight more ghouls to make up for some that they skipped in the corn field. And still have some of the remaining scarecrows come back to haunt Sandpoint and the other farms in the area later.


Silver Crusade ***

6 people marked this as a favorite.

Sorry, but this is something I've seen on these forums quite a bit lately, and it's starting to become a pet peeve. I'm posting to the PFS subforum specifically because this complaint mostly relates to people talking about the content of PFS scenarios. Please don't move the thread to someplace where nobody will see it.

What's with people not understanding how to use spoiler tags? I'm not talking about people who don't use the spoiler tags at all. That's a newbie mistake, and understandable, though everyone should learn eventually.

I'm talking about people who intentionally create a spoiler tag, but put non-spoiler information inside them, especially the information that should be outside the tags so that readers will know whether or not to click on the spoilers.

Lately, I've seen dozens examples of people spoilering the content of a PFS adventure in spoiler tags (good idea!), but putting the name of the scenario INSIDE the spoiler tag, which at least partially defeats the purpose. You're supposed to put the name of the scenario OUTSIDE the tags, so people can decide whether or not to open the spoiler tag based on whether or not they've played/GMed the adventure and want to see information about its content.

Because two different people have done this with the same scenario lately, I already know what the main monster is in an adventure I'm scheduled to play next week and knew nothing about. *sigh* I looked away and closed the spoiler tag as soon as I realized what they were talking about, but the names of iconic monsters do tend to stand out at a glance.

For that matter, I've occasionally seen the same with thread titles (not putting the title of the adventure or the word "spoilers" in the title, and starting out with spoilers about an adventure), but that tends to be fixed quickly by the moderators, so it's not as big an issue. Again, that's just a newbie mistake, and hopefully everyone learns to use spoiler tags eventually.

And sometimes, people will put information in spoiler tags for no reason whatsoever, which just leaves me scratching my head. And no, I'm not complaining about people who intentionally put a huge list or "wall of text" post inside spoiler tags, as long as they explain why they're doing it. Again, the key here is having a reason to use spoiler tags, and making it clear to your readers what that reason is before they open the spoilers to find out.

So to summarize: Go ahead and put spoiler information inside spoiler tags, but always make sure to have enough non-spoiler information OUTSIDE the tags (name of the adventure, etc) so that people can make an informed decision before clicking to open the spoilers.


Sorry - just had to get that off my chest.

And yes, I'm aware that every single response to this thread will be snarky responses making fun of me for ranting, all of them inside spoiler tags.

I have enough of a sense of humor to be ok with that.
I just hope some people will read this and learn something, and start using spoiler tags correctly in the future.

Silver Crusade

Why does the planet Golarion have two sun goddesses, when there's only one actual sun?

Yeah, I know Sarenrae is worshiped in the Inner Sea region, while Shizuru is worshiped in Tian Xia. But if there's only one sun, can't only one of them have absolute domain over it? But I guess the same could be asked of why there are two mostly different pantheons for different parts of the world.

Of more immediate concern, how do worshipers of the two sun goddesses view each other, and the other goddess?

I'm actually thinking of doing a Shizuru worshiper for PFS, and I was wondering how such a character traveling to the Inner Sea would react to all the Sarenrae worshipers all over the place. Even if you don't count Kyra, the busiest adventurer in Golarion, Sarenrae is one of the most popular deities for Society clerics, not to mention all those Dawnflower Dervishes and other worshipers.

Would there be a rivalry between the two sun goddesses? Or just mutual respect, as fellow good deities who have the sun and slashing weapons in common?

Silver Crusade

1 person marked this as FAQ candidate.
Core Rulebook Combat Chapter wrote:
You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword. When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties.

Can somebody explain exactly what that last (bolded) sentence means? I'm not seeing it in the description of this feat:

Core Rulebook Feat Chapter wrote:

Two-Weapon Fighting (Combat)

You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.

Prerequisite: Dex 15.

Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat.

Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.

This is for a PFS tiefling fighter with a greatsword and bite attack. I already created him with 14 dex, but I could easily up that to 15 if it turns out this feat can really help the bite attack.

Grand Lodge ***

Because there aren't enough tieflings in the Society. I really was planning this guy about a week before the big announcement.

Before you is the ugliest tiefling you've ever seen. He's large, muscular, covered in scars, with huge tusks, horns, and a tail that won't stop moving. He eyes the other Pathfinders in the room, occasionally growling if someone looks back at him for too long.

When it is his turn to introduce himself, he says: (with a vaguely Russian accent)

"I am called Molos. Molos Pinktusk. Family name is Pinktusk, cause I grow up in Urgir. Is largest city of Hold of Belkzen. Is orc country, very brutal. Orcs call family Pinktusk, cause we have pink skin like human, but big tusks like orc."

"I learn to fight there. Grow up to be strong warrior. Use greatsword, bite enemies with big tusks, hurl stones very fast from sling with big, strong muscles."

"But most important skill, I not learn 'til leave Belkzen. Orcs have no civilization. Eat much raw meat. Know nothing of cooking."

At this point, his tone softens as he continues:

"When leave Belkzen, I learn of fine cuisine. Well cooked meals with variety of ingredients, flavorful sauces and spices, perfectly paired with fine wines. Molos learn of many culinary pleasures since leave home country. Want to travel all Golarion and savor every type food. That main reason I join Pathfinders, agree to be fighter in Society. To travel the world!"

He pauses for just a moment, a wistful gleam in his eye as he thinks, then his face hardens as he continues:

"Pathfinder Society broken into factions. I not know which faction best. Just want travel, see world, taste many fine foods, not care about ancient knowledge, freeing slaves, being do-gooder. Taldor seem very civilized, probably have excelent cuisine. Or could help Qadira arrange trade for recipes and spices, spread great flavors throughout Golarion. Or maybe just join Grand Lodge, stay out of faction politics. Not sure yet."

"What rest of you think? Which faction sound best for Molos?"

Silver Crusade

Stupid question, but which starting language makes more sense if your tiefling is oni-spawned: Infernal or Abyssal? I'm thinking Infernal, just because oni and devils are both lawful evil outsiders, but I wanted to check and be sure. This is for PFS, so I want to make sure my PC fits in with Golarion lore.

Silver Crusade ***

So Seeker of Secrets says that Pathfinders have to go through 3 years of training, but there are occasional, rare field commissions. In another thread, we got off topic talking about this, so I'm starting a new thread.

BigNorseWolf wrote:
Fromper wrote:
I think it's assumed that probably half or more of PCs are field commissions. I can't see many of the weirdo PC ideas at my tables (including many of my own) sitting still for 3 years of schooling.
While it doesn't come up that often, I don't know if I've even seen a "standardly trained" pathfinder as a pc. Apparently they save those for the missions where everyone isn't going to die.

I wouldn't go that far. I have at least four PCs that I know for a fact went through full Pathfinder training. Three of them are siblings whose father was a Pathfinder. One of them was a Chelaxian slave who was freed by an Andoren Pathfinder and brought to Absalom at 9 years old. He spent the next few years working as a valet for any Pathfinder who would teach him anything in return, until he was old enough to get in for formal training.

I'll have to think about my other PCs, as I'm sure I've got a mix of formal training and field commissions, depending on the characters.

Silver Crusade

So I checked Inner Sea Gods, and nothing jumped out at me. Who's the patron deity of foodies? Not gluttony, just appreciation of fine dining, much the way Cayden Cailean is the god of alcohol, but not drunkenness.

Silver Crusade ***

Question for Paizo:

One thing I half expected to see in yesterday's blog post about upcoming changes as of GenCon was an announcement about First Steps, part 1. Given all the changes to the factions, can we assume that this will be retired next month?

It would be nice to know that, so we can plan for "one last run" before it goes away. At this point, I'm just assuming it will be retired, but confirmation would be nice. No, not The Confirmation, though it's nice that we have the replacement.

Silver Crusade ***

The Propitiation trait in Faiths of Purity reads:

Your knowledge of the dwarven pantheon tells you precisely which gods have jurisdiction over which aspects of your life, and you can call upon the appropriate deity for help even if that deity is not your patron. At the start of each day, pick one of the following skills: Appraise, Bluff, Craft (pick one craft skill), Diplomacy, Intimidate, or Knowledge (local). You gain a +2 trait bonus on that skill until the start of the next day.

Can this bonus to the Craft skill be used for day job rolls in PFS? Given that it's a full day bonus, and we can assume that the PC will pray for that particular bonus every day that they're doing their day job between adventures, I'd think it would be, but I just wanted to check.

Silver Crusade ***

So we've got threads for counting how many characters of each race and class we have. I figured we were due for factions.

Just post quantity of characters based on current factions. Notes about past faction changes can be included, but that's not the main point.

Mine, from most to least:

Silver Crusade: 3
Andoran: 2 (one formerly Lantern Lodge)
Sczarni: 2
Qadira: 2 (one formerly Lantern Lodge)
Grand Lodge: 2 (maybe - one's a GM credit baby at level 2 that I haven't actually played yet, and I'm still considering the most appropriate faction)
Shadow Lodge: 1 (Yes, that's still his faction. There's a story there.)
Taldor: 1 (He's a baron!)
Osirion: 1
Cheliax: 0 (only faction I've never joined with any PC, though my Shadow Lodger did lots of "favors" for the Paracountess in his career)

Save discussion about the upcoming faction changes for later. We'll probably need a new version of this thread after GenCon for that.

Silver Crusade

This is for PFS, so "ask your GM" is not a helpful answer.

From the Tiefling section of the Advanced Race Guide:

Alternate Racial Trait wrote:
Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Feat wrote:

Grasping Tail

Your tail becomes more useful.

Prerequisite: Tiefling.

Benefit: You can use your tail to grab stowed items. While you cannot wield weapons with your tail, you can use it to retrieve small, stowed objects carried on your person as a swift action.

Special: If you have the prehensile tail racial trait, you can use your tail to grab unattended items within 5 feet as a swift action as well as to grab stowed objects carried on your person; you can hold such objects with your tail, though you cannot manipulate them with your tail (other than to put them in your hand).

So both of these talk about retrieving "small, stowed objects". How small? And does it really have to be something stowed?

An obvious use that I could see coming up frequently would be for a fighter going back and forth between melee and ranged weapons that both require two hands, for instance a greatsword and longbow. For most characters, they'd just drop one on the floor as a free action. Could a tiefling just pass the weapon to their tail as a swift action, or is a greatsword too heavy for the tail to carry? I don't think anyone would try to argue that something in your hand is tougher for the tail to grab than a stowed item.

Is there a source somewhere that covers this sort of thing?

Silver Crusade

So I want to do a single class, non-archetype fighter for Pathfinder Society. The whole idea is to pick a simple combat style that doesn't require lots of feats to be useful in combat, then have some fun picking out weird, fun, and flavorful feat options just because fighters get so many extra feats.

So what would you consider the bare minimum combat feats to make a useful fighter?

I'm figuring two handed weapon with the usual power attack, furious focus, weapon focus, weapon specialization, greater weapon focus, etc. With a good starting strength, I can take all those with the fighter bonus feats to make the character useful enough in a fight, without needing to use many of the normal, non-bonus feats to be effective.

And the main question: For the non-bonus feats (which don't have to be combat feats), what are some fun, flavorful feats that rarely see any use?

I'm thinking of stuff like using Skill Focus to be good out of combat at something fighters aren't known for, but I'm looking for even weirder options. Maybe Breadth of Experience if I go one of those races, or some of the weird racial feats from the Advanced Race Guide. These can be combat feats, too, but I'm looking to intentionally stick to weird stuff that you don't normally see.

Silver Crusade

So my gnome Deep Earth Sorcerer for PFS just hit level 7, and I'm debating if I should take Persistent Metamagic as my next feat, or just save up for a lesser rod of it. With the money I already have, I should have the 9000 gp to buy the rod after just one more adventure.

The character is a controller type, focusing on conjuration and summoning. I already have Spell Focus (Conjuration) and Augment Summoning. If I don't take the metamagic feat, Greater Spell Focus (Conjuration) is a possible feat choice for this level instead.

My current spells are:
Level 1 (8/day): Mage Armor, Shield, Grease, Summon Monster 1, Expeditious Excavation (bloodline)
Level 2 (8/day): Glitterdust, Summon Monster 2, Darkvision (bloodline)
Level 3 (5/day): Haste, Shifting Sands (bloodline)

But I get three more known spells now, one for each of levels 1, 2, and 3. Stuff I'm considering that would work with the metamagic include Silent Image for level 1, Web or Create Pit for level 2, and Aqueous Orb, Stinking Cloud, Spiked Pit, or Sleet Storm for level 3. But I'm also considering some non-saving throw spells that wouldn't work with this metamagic, such as Vanish or Liberating Command at level 1 and Dispel Magic or Summon Monster 3 at level 3.

If I take the feat, I'd only be able to use it with level 1 spells immediately (Grease, Expeditious Excavation, and maybe Silent Image) at the cost of a 3rd level spell slot. At level 8, I'd be able to start using it with 2nd level spells at the cost of a 4th level spell slot.

PFS pretty much ends after level 11, which makes metamagic feats in general less useful. At higher levels, 4th level spell slots are more expendable for use on things like Persistent Glitterdust than they are when you first get the level 4 spells.

If I get the rod instead, I can use it 3 times per day with any level 1-3 spell, using the normal spell slot for that spell. Given the high spell slot cost of using it with the feat, I probably wouldn't use it much more than that, anyway, and this would let me cast my higher level spells more by not taking up those slots. So I guess I'm leaning towards the rod.

What do the rest of you think? Also, what do you think about my spell choices for next level?

Silver Crusade

So I have a Pathfinder Society sorcerer who focused on Use Magic Device, so I could use him as a backup healer with a wand of Cure Light Wounds as necessary. Between fights, he uses a wand of Infernal Healing, as it heals 10 HP per charge instead of 1d8+1, but it's too slow during a fight, and some goody two shoes PCs don't like the evil side effects.

At level 6, with the help of high starting charisma, +2 charisma headband, Circlet of Persuasion, +1 from an ioun stone, and max skill ranks, he finally has his UMD skill up to +19, which lets him succeed with ANY wand without rolling.

So what are some good uses for such a high UMD skill?

Looking at scrolls, I still have to roll for those, and it'll frequently be two rolls, one to emulate an ability score and one to activate the scroll. For instance, Breath of Life seemed like an obvious scroll choice for 1125 gp, but it would be DC 30 to fake a 15 wisdom and DC 29 to activate the scroll. So that's a little too tough to bother with at level 6 with only +19 skill. Maybe once I've upgraded my charisma headband to +4 and gotten a couple more skill ranks in a level or two, I'll consider it. I could even consider the possibility of Skill Focus: UMD as a feat if I decide to go this route, but Breath of Life would clearly take a few more levels to get to.

Mostly, it looks like wands of non-class spells are the best use of this skill, since those don't even require a roll any more. Scrolls are easier if I look at lower level spells and/or charisma based caster classes, but Society rules say that they come from clerics before oracles by default.

I've got Mage Armor and Shield as known spells, with the obvious wands of Infernal Healing, Cure Light Wounds, and Protection from Evil already. And I have a small library of over a dozen different utility wizard/sorcerer scrolls that I can already cast without UMD. Handy Haversack for the win! Not that they're heavy, but just to find the right scroll in a move action without provoking. So it's a question of what non-wiz/sorc spells are worth buying.

I'm thinking a wand of Cure Moderate might be worth the 4500 gp, just to heal more when serving as a backup healer than I can with Cure Light. Another level 2 wand that seems like it could be cool would be Gallant Inspiration. Heh - just thought of Grace. Not sure if I'd get enough use to make it a worthwhile wand, though it would go well with his cowardly personality (he's run from fights before).

This character is non-combat focused, so he usually throws out at Haste first round, then waits to see if the team needs him to cast Grease, Glitterdust, or a Summon Monster spell (he has 1 and 2, along with Augment Summoning). But he frequently doesn't bother with those if it looks like the weapon wielding types already have things under control. That's why the backup healer/buffer roll is so good for him - he literally has nothing better to do after the first round of some combats. And as I said, he's a coward, so he sometimes just tosses out the Haste and/or Glitterdust, then literally runs away, coming back a few rounds later asking "Is it safe yet?"

Any other suggestions for uses for UMD, or non-wiz/sorc spells worth considering as scrolls or wands?

Silver Crusade

Does the Augment Summoning feat affect swarms? It says it affects summoned creatures, but I don't know if a swarm counts as a creature for stuff like this.

Silver Crusade

Dumb question, but the PCs are supposed to get half value when they sell stuff, right? So when they find gems, golden helmets, or other valuables, that still applies, not just when dealing with magic items and other adventuring equipment?

I just want to make sure the group has the money they should to equip themselves and keep up with general WBL guidelines.

Silver Crusade

So my group left off last time having killed everything south of the rope bridge at Thistletop except for Gogmurt the goblin druid, who they captured with 2 HP left. We decided to stop there and start our next session (tomorrow evening) with the interrogation of Gogmurt and go from there.

I know it says Gogmurt will tell them everything since he's that low on HP, and he wants the "longshanks" (Nualia and crew) gone, so he'll try to cut a deal with the PCs to get them to leave the goblins alone. But it also says he won't go with them.

Besides the specific information listed in the adventure, I'm wondering what other detail Gogmurt is likely to provide. Would he warn them about the trap on the rope bridge? Give them directions within the goblins' building for where to find Nualia's crew while avoiding Chief Ripnugget?

I guess some of this might depend on the approach the PCs take. I'm honestly not sure if they'll try diplomacy, or just go for intimidation. If intimidated, he definitely won't tell them about the bridge trap. But if they try to cut a deal to only deal with the "longshanks" and leave most of the goblins alone, would Gogmurt be more forthcoming?

Silver Crusade

So my campaign is finally meeting weekly again after about a month break for the December/January holiday vacations that everyone took. We're finally making progress into the meat of the story with the Glassworks last week and (hopefully) Catacombs of Wrath this week.

I usually draw maps on the blank fold out grids that are made by Paizo, which are 24x36 squares. In running Pathfinder Society adventures, I noticed that almost every map in their adventures fits on these, which I'm assuming is intentionally planned, especially given how many of them just happen to be exactly 24x36.

But I noticed that in Runelords, the Glassworks and Catacombs maps are both just slightly too big to fit on these grids, I think both of them by only 2 squares each. Is this going to be a recurring problem for me through most of the campaign? Do I really need to go out and by a bigger blank grid to draw on from another company to accommodate a lot of the maps in this adventure path?

Silver Crusade

This is my first time GMing a long campaign since back in high school, having taken a 20+ year hiatus from playing RPGs since then, and playing/GMing mostly Pathfinder Society in the 2 years since returning to gaming.

The group:

Selkirk - Half elf ranger, archery focused, doesn't like humans or cities very much. Enjoys hunting. Came to Sandpoint because he heard rumors about the Sandpoint Devil and wants to hunt it down. Lives down to his 7 charisma, especially for a newbie player who has never played a table top RPG before.

Kalaysa - Elven sorceress (copper dragon bloodline). Granddaughter of a copper dragon and an elf. Her draconic grandfather was killed by a blue dragon, who also stole an heirloom belonging to her elven family. Her long term goal is to eventually find that dragon and get revenge, which is why she traveled to the area, because she thinks he may be in the mountains of Varisia. Worshiper of Calistria, with the lustful personality to go with it, even though she could have just stuck with the revenge theme, given her back story.

Beramy Rollswagon - Human cavalier, Order of the Lion, loyal to the Mayor of Magnimar. Sees himself as a protector for all of Magnimar and its surrounding areas, including Sandpoint. Grandson of the patriarch of the Deverin family, which makes him a cousin to Sandpoint Mayor Kendra Deverin - his mother's maiden name was Deverin. Accompanied by Wilfred the warhorse. Traveled to Sandpoint from Magnimar at this time specifically to celebrate his cousin's town's big day (the Swallowtail Festival and church dedication).

Relyn - Human flame oracle, worshiper of Sarenrae. Came to Sandpoint for the dedication of the new church, and to talk religion with the local clergy.

Kvothe - Human bard. Comes from a performing family that was killed 5 years ago, when he was 10 years old. The Sihedron symbol was carved into one of their bodies. He has become a student of history trying to determine what it means and why they were killed. Fluent in Thassilonian. Came to Sandpoint to study The Old Light and meet Brodert Quink.

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