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Umm, no. I don't know this Might and Magic stuff, because I've never been much of a video gamer, but I just googled it, and I played AD&D 1st edition with lasers and robots before that video game. Deusvalt already provided the link, above.
Adding a "me too" here.
I once GMed a 9 year old girl at a convention. She was a bit overly bloodthirsty, apparently wanting more of a hack and slash game, but a lot of adults are the same way. Overall, it was fun having her at the table.
Kyle Baird wrote:
I was thinking Throw Anything feat, but close enough.
Who's Uori? I don't remember the NPC names. Actually, having played The Confirmation twice, but never read/GMed it, I'm not sure if I ever knew them.
So if a laser gun is available with limited ammo, what's to stop someone from using Abundant Ammunition with it?
That spell only creates physical, solid objects to use as ammo inside a container (quiver, pouch, etc). The ammo for a laser is energy, not solid objects.
Edit: Double ninja'd!
I had the cyberplasm exit the body when the party sorcerer cast deeper slumber on him - creative, non-violent solution yay! Also get to infest the PCs! Maybe I am an easy GM, but I want the party to succeed as long as they put in the thought and effort and don't just go all murder hobo on everything they see.
My party went murderhobo and lost that prestige point. Ironically, I was playing a sorcerer who is incapable of doing any direct HP damage, other than falling damage when people fall into my pits.
Why was this 2 year old thread necro'd?
Just a quick note: Not only aren't paladins required to use their deity's favored weapon, but they don't automatically gain proficiency with it! If your deity's favored weapon is exotic, you'll need to burn a feat to get proficiency. And yes, I know of two published deities who have that issue and are the right alignments to have paladins or anti-paladins.
From the Additional Resources page, which is where you should always look to see if something is PFS-legal:
So yes, they're legal, and that's the book that contains them all.
Jane "The Knife" wrote:
Been there, done that. GMed a couple playing sibling rogues through an adventure that actually had an animated chair, so they flanked it together. The back stab puns ran wild.
Of course, this also reminds me of Gamers: Dorkness Rising: "You can't backstab a book!" "It's got a spine, doesn't it?"
Lunar Sloth wrote:
I only played the scenario, didn't read/GM it. But if it says that he's unconscious and being controlled, then I'd think the swarm wouldn't care if he went into negative HP. He was already unconscious, so nothing's changed from the swarm's perspective until he's totally dead.
This year's seasonal "theme" is on the nation of Numeria, which includes a crashed spaceship known as the Silver Mount. Two of the new scenarios that debuted at GenCon tied into this directly, and one of those has a laser on the chronicle sheet with very limited ammo.
My level 7 sorcerer thinks physical weapons are beneath him, (but so are direct damage spells), but as a gnome, he's too curious about this "technic stuff" not to try it. I might buy the laser for him, as the first weapon he's ever owned. If I do, when I pull it out while playing, I would definitely describe it without mentioning it's name. But then, I'm also likely to waste the ammo on things like starting campfires instead of using it against enemies.
I've been doing a little more research, and while the inquisitor looks fun....it seems like a very "greedy" class, if that makes sense. So I'm taking that off the list. Now the battle mystery oracle sounds very fun, and I've read up on the oracle guide. Very informative stuff! That being said, I'd love to hear any of your guy's experiences of running one in RotR. I feel like I'm close to narrowing it down. :)
I have fun playing a battle oracle in Pathfinder Society. I'm sure it would work well in Runelords, too. I've been taking Extra Revelation as a feat multiple times, because other than Power Attack and Quicken Spell, the revelations are better than most feats I'd be taking.
There are two different ways to get into your character to edit it. One has the faction options you can change, and the other doesn't. Don't ask me what they both are. But this has been a problem on the web site for years now.
Remember, this is for a sky druid, so no medium armor, just light.
I was looking at leather lamellar, which seems to be my best bet. For my other characters, it's always been mithral or no special material on armor, so I don't really know the non-metal materials. I'll have to hunt through Ultimate Equipment a little and figure it out, unless there's another source I should know about.
Edit: So looking through Ultimate Equipment, I found the darkleaf material, which makes the leather lamellar weigh half as much and have no armor check penalty. It also allows more of a dex bonus to AC, but I don't care about that for this PC.
Because I dumped strength (pure caster druid, not the wild shape and dive into the front line type), I'll still have a -3 armor check penalty and slower speed due to being medium encumbered even with this armor. But I can cast Ant Haul to triple my carrying capacity, and then I no longer have that problem. For now, it'll be scrolls of Ant Haul, but I'll probably prepare and cast it once per day as a known spell starting around level 4 or 5.
All I have to say is that from reading it, I can't believe they made knowledge (history) so important in the opening series of tests. Three out of four rely on that one skill, which is kind of surprising. You'd think they'd have varied it more. Given that this is now a secondary mission objective, there's actually a prestige point for the entire party riding on having someone in the group with that skill trained.
That last fight looks insane. I suppose the PCs will need readied actions to catch him, once they realize what he's doing. Players at this level should be able to figure that out. I honestly don't remember how we handled it when I played this, since it was over 2 years ago.
The main thing I remember from playing this myself are getting bull rushed off the cliff into the waterfall and not really caring about the damage, because my barbarian had insane HP. And I remember hearing the fort save DC against turning to stone from the medusa, realizing my barbarian could succeed on a natural 2 and had a reroll available, and deciding not to bother with precautions.
I haven't been playing/GMing much at this higher level lately, so even though I know some of my players who are signed up for this, I don't know what their PCs in this range look like. We've got 5 signed up currently, but that could change before next week. Three of them are levels 7, 8, and 10, and the other two didn't specify a PC/level when they signed up.
So is this really the only GM thread for this scenario? I'm prepping this for next week, and figured I'd do the obligatory "read the GM thread for advice" routine here on the forums, and I can't find one, other than these unanswered questions from January. Is my search fu just really off today or what?
Chris Mortika wrote:
My problem with this is multi-day conventions. If someone bought one shirt and hoped to use it every time they play PFS, you're saying they have to wear the same shirt multiple days in a row. That's a problem.
I can see not allowing someone to just pull the shirt out of a bag when they need the re-roll. But if someone prominently displays the shirt without actually wearing it (draped over the back of their chair, or their backpack next to the table, etc), I think that should always be enough.
I played this at 6-7 on Friday. Our party had a tough time with that first fight, but we beat it. In the end, we beat the whole scenario, but it wasn't easy.
I can definitely see how hardness 10 at subtier 3-4 would make that fight more difficult than most BBEG fights at that tier. At this point, I'm likely to refuse to run this at subtier 3-4 in the future, but I'm ok GMing it at 6-7.
My only oracle so far is a Battle Oracle. He's a front line tank who only uses spells for buffing.
One of these days, I'll make a more casting focused oracle, but I just haven't gotten to it yet.
But as for most popular, I'd say Life Oracle seems to get the most play, for those who want to be a dedicated healer.
Although importantly, for it to be legal for you, you have to have the book. And bring it with you when you play the character. PDF (printed or on a tablet) will do, but output of PCGen won't.
Quoted for emphasis.
If you're looking for a trait in a computer program and don't even know what book it's from, that's a big red flag to me. You're only supposed to use stuff from books you own. A lot of Paizo's PDFs, including this one, are currently on sale. I believe the sale ends today, since it's supposed to be a pre-GenCon sale. If you're going to use this trait, buy the book.
Edit: Here's another thought about why you might not have been able to find it, though. The trait is only legal for fighters. If you're building a character of any other class, then it's not a legal trait. What class of character are you making? Maybe the computer got it right, after all.
Ok, I think you're right. The dagger didn't do anything. I think Belkar did actually stab Durkon, go overboard, and get hauled back in by Roy. The suddenness of it just seemed like a pyschic flash or something, but looking at the last panel, he's walking back in on V, who is sitting in a different position than when s/he gave B the knife (and the cat is done eating).
I'm surprised to see so many people putting Ultimate Magic and Ultimate Combat so high on their lists. Yes, there's some good stuff in there for specific builds, but other than the classes introduced in those books, you can do most builds without any of the stuff in those books. When I'm making a new PC, I'll sometimes check them for stuff that might work with the build as an afterthought, but that's about it.
On the other hand, I always look through the alternate racial traits in Advanced Race Guide for every PC I make, and I usually end up finding at least one thing I want to use on almost any character.
I definitely should have included Inner Sea World Guide in my earlier post in this thread, though. I don't know how I forgot that one.
So my list:
Essential: Core Rulebook
From the blog post introducing the change:
Beginning on August 14th, creating an aasimar or tiefling character will require a special Chronicle sheet
I'd say the "beginning on" wording is pretty clear - August 13 is the actual deadline to play a grandfathered outsider without a boon.
It should be noted that the same wording was used for not needing a boon for kitsune, wayang, and nagaji PCs, which makes sense, since they want people to be able to start playing them tomorrow at GenCon.
So... what time zone are you in? It's still August 13 somewhere, right? :P
Kyrie Ebonblade wrote:
You think Torch is human? Under all those curse scars, it's tough to tell.
Anyone know of any good vegan options around the convention center? The fiancée will be accompanying me and I wish to reward her with food that she can eat.
So I was looking around, and now I remember some of the places that I saw there last year that I can recommend.
There's a PF Chang's just over a block northeast of the convention center. I never went to that location, but I went to their locations in Florida a lot when I used to live down there. They're a good Americanized Asian food chain.
There was also a slightly more upscale place called Palomino, which I think is practically next door to PF Chang's. Looking at their menu online, I'm not sure if they have any vegan options listed, but they can customize easily enough to leave cheese off their stuff. That place is recommended for beer lovers, but the food was good, too.
I killed a half-orc running First Steps yesterday (Ledford strikes again!). The guy sitting next to him was playing a tiefling and only came to our store, where he normally doesn't play, just to show up and play this. He was very cautious to stay out of melee range in that one.
I'd say Core Rulebook and Advanced Players Guide are the core books that define the game, and everyone should have them.
Beyond that, it greatly depends on what type of PC you're playing. Ultimate Equipment, Advanced Race Guide, Inner Sea Magic, and Seeker of Secrets would probably be the next on my list.
Ummm... no. Sean K Reynolds ruled on this here on the forums two years ago. Here's some links:
So someone moving from 15 feet away to 5 feet away via diagonal movement does NOT avoid the AoO from a reach weapon user. And the Guide to Organized Play specifically says that GMs can't ignore forum rulings like this once they know about them, so I printed a copy of that to keep in with the character sheet for my reach weapon PC.
We already had a thread on the Tien language thing, and I don't think it's changed. We agreed in that thread (without any feedback from anyone at Paizo) that anyone from the continent of Tian Xia gets Tien as a bonus language, regardless of race. Humans still get their ethnic bonus language, too (ie Minkaian for Tian-Min).
You have to be within one alignment step of your deity. So for a LG paladin, any LG, LN, or NG deity will work. And since paladins are required to have a patron deity in PFS, you'll need to choose a different god/dess.
Wow - the ninjas are out in force. Luckily, they're less powerful when there's more of them.
Is it okay to re-build a level one character with two credits into an aasimar?
Not unless it was played as aasimar in the first place. There was a clarification on this in the PFS subforum. Don't ask me to find the exact post, though - those threads are huge.
I have decided that 1 of the characters will be a negative energy channeling cleric of Besmara that takes Channel Smite and Guided Hand feats. Oddly enough, I'm assigning her to the Liberty's Edge faction. She will certainly show slavers a thing or two about the bad touch.
I have a negative channeling cleric of Besmara, also, though mine's a half-orc - Green Beard the Pirate!
I considered Channel Smite and Guiding Hand, but eventually decided to just give up on weapons altogether and have him focus on casting and touch attack domain powers. He has a cestus, so he always threatens, but if he has to fall back to doing damage with it, the party's in trouble.
His feats went into boosting his concentration, so he's a front line tank/debuffer, using the Chaos domain power and spells to debuff enemies, with the Trickery domain power and some armor to stay alive. The half-orc cleric favored class bonus lets him get extra uses per day of those first level powers. I dumped charisma and only went negative channeling for the spontaneous inflict spells.