|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Durm, you still need to post in the discussion thread.
I'm not sure what time the game day is supposed to officially start, so I'll wait until tomorrow. It's already the correct day in most of the world, but not quite yet where I am (US Central time).
Because this is my first time GMing in PBP, we might get off to a rocky start, as I get used to sharing handouts, maps, etc. But I'll make sure to post at least once a day, especially at first, so I should figure it out pretty quickly. And that's why I chose an adventure I've already GMed multiple times at conventions and local game days, so the scenario itself won't slow me down.
I'm tempted to join if you've got a Core table going, as my level 2 Core PC is Sovereign Court. Already played it in standard, years ago, though I don't really remember much detail.
But I'm already going to be in 3 games starting tomorrow (playing 2 and GMing 1, which is my first time GMing in PBP), so I think I'm better off not adding too many.
Well, if it doesn't work out the way you like, you can always rebuild before level 2.
If you really want to specialize in bull rushes, check out the dwarf chapter of the Advanced Race Guide. There's some interesting oddball stuff in there to help with that, like the dwarven boulder helm. Basically, it gives you a bonus to bull rush attempts if you violate NFL rules to lead with your helmet, but you're staggered for a round afterward. There's other stuff that helps with bull rushes in there, too.
I actually made a dwarven fighter with the foehammer archetype from there, and bull rushing is part of what he does, along with hitting things with hammers, of course.
So I've played a few PBP games over the last year, and the GMs typically have maps prepped, with links for players to click. We can move around our icons as minis, etc. But I wasn't really paying attention to how those get set up and created.
So... how do I do that? I don't even know how to begin.
I'll be GMing in PBP Gameday V starting in 2 days, and I need to figure this out right away. I meant to get to this sooner, but life's been busy. Luckily, I'm doing an adventure I know well, so the map stuff should be the only tough part of running this thing.
The cards in the pdf are the same as the published harrow deck, just smaller. I actually bought the harrow deck, and I'm glad I did. It's easier for players to see all the cards from a distance and make out details.
Pardon my lack of reference material here but isn't there a legitimate improvised thrower? I seem to recall a variant that could effectively just pickup any nearby object and chuck said object fairly effectively?
There's probably a way to do that semi-effectively (I don't know the details off the top of my head), but it runs into the same problem as other throwing builds before Ricochet Toss and Blinkback Belts: you don't have a single primary weapon that you can enchant like crazy.
If you want to do a gnome bard, check out the Prankster archetype in the Advanced Race Guide. You get most of the typical bard stuff (Inspire Courage, Inspire Competence, Bardic Knowledge), but give up some of the lesser used stuff (Fascinate). The main thing you get is the Mock bardic performance, which lets you debuff enemies by mocking them.
On my Prankster Bard, I took Skill Focus: Perform Comedy as my first feat, and used Comedy as my first Versatile Performance. That let me debuff enemies through intimidation using my perform skill, starting at second level, while ignoring the size penalty to intimidate larger creatures. So you can inflict -2 debuffs on enemies all day, with no limit on how often you can use it. Only works on things with minds, but unlike the Mock performance, it's NOT language dependent. And for those things you can talk to, those two debuffs do stack, so BBEGs who aren't casters end up with -4 on all their attack rolls, starting from the 2nd round of combat.
Mine is up to level 5, and I think I've used a traditional weapon (crossbow) exactly once in his entire career. His only killing blow was with a wand of Cure Light against a skeleton at low level. He also carries some basic splash weapons (acid flasks, alchemist's fire), but saves them for swarms. His main offense is just debuffing, between intimidation, mocking, Hideous Laughter, Blistering Invective, etc.
His main roll is skill monkey, but he's a pretty good buffer and debuff in battle, and backup healer with a wand of CLW.
This should be stickied at the top of this board. The additional resources page is a mess, and finding anything (especially on an iphone) is a pain. This is a commonly asked question, and no player (especially a new player) should have to go digging for it.
That's why it's in the Guide, which should be every player's first point of reference for PFS specific rules.
I'll join in if there's still space. I've played this twice with level 1 characters. I don't currently have a level 1, but I have several at level 2 that I could bring.
Based on what the rest of you are bringing, I can bring a PC that does buffing, healing, and diplomacy, or one that's mostly a front liner. My front liners have a few other abilities, usually, depending on what we need. Let me know what the rest of you prefer, and I'll try to get the PC into the computer by tomorrow (most of my character sheets are old school paper and pencil).
How'd they manage that, Fromper? Climbing up to the Plateau isn't easy or quick.
Fly spells (and wings, in one case) to get up there. But yes, it was a trek through the wilderness.
I think I had them run into a stone giant patrol as a "random" encounter when they got close to their destination. I could have had more encounters, but we're a slow group, so I didn't want to bog down our sessions with non-plot relevant fights.
So any idea what the new one is? And are they still quarterly, so the current boon would be August through October?
I'll be GMing at two conventions in October, one of which I know always has Paizo prize support, so I'm guessing I'll get the current boon if it follows last year's pattern. I'm also GMing in PBP Gameday V, starting this weekend, and I have no idea if there are GM boons for that.
That's the real reason I couldn't resist responding. But really, I intentionally built that one to embrace the stereotype wholeheartedly, so it just shows that I succeeded.
Dundar is one of my Pathfinder Society PCs. He's a dwarven fighter with the stereotypical Scottish accent, craft (weapons) for his day job, from a long line of blacksmiths. He joined the Pathfinder Society just to go out and test his family's weapons in the field. That's why he only uses melee weapons with the word "dwarven" in their name. Except warhammers. All warhammers are dwarven. That's why they're Torag's favored weapon.
But back on topic, I do tend to avoid the stereotypical builds these days. My first PFS PC was a typical pouncing superstitious invulnerable rager barbarian, but it was new to me back then. Since then, I've tried to avoid some stereotypes, though I do still have a few "typical" guys, like a TWF unchained rogue, a greedy pirate (though many people are surprised by his class), and Dundar.
But just to play oddballs, I have things like a druid who didn't dump charisma, a witch who focuses on buffing and healing more than debuffing, a thrown weapon specialist fighter, my rogue isn't the least bit greedy, and a pacifist warpriest.
Or you can just go with prepainted plastic figures. They're lower quality, but there are plenty of them out there these days. The Pathfinder Battles line and D&D Miniatures lines both have a pretty good selection. You definitely won't find some things, though. It's mostly core races (human, elf, halfling, dwarf), not even many green skinned guys for half-orcs.
Try googling "pathfinder prepainted miniatures" and see what comes up.
Yeah, I don't get the comment about waiting until level 7.
As I said, I made a thrown build, but I haven't played him much. As a human fighter, he has Point Blank Shot, Precise Shot, and Quick Draw at level 1, and will get Rapid Shot at 2. He just carries a lot of throwing weapons, and recovers them after each fight.
He'll have an extra attack per round from level 2, without having to worry about positioning like a TWF melee guy. So he should easily keep up in damage with more normal damaging builds, even if he's not doing quite as well as the heaviest damage builds available.
As others have said, the problem is that by the time you hit the level where you're expected to have magic weapons, he won't have enough money for every throw to be a magic weapon. But that will be solved by Ricochet Shot at level 6, and stick to one well enhanced weapon for the rest of his career, like any other martial class.
So he'll be behind on not having a +1 weapon for levels 3-5, when many other martials do. That's a minor inconvenience, not a major problem. Heck, at level 5, he gets Weapon Training 1 from being a fighter, which most other martials don't have, so that'll make up for it numerically for that level.
Again, thrown weapons aren't the most optimized build in the game, but they're certainly playable, right from level 1. It's feat heavy, so a class with bonus feats and/or going human will help, which is part of why I went straight up human fighter. My guy will easily out-damage many of the un-optimized martial builds that I see people bring to the table in PFS all the time.
Markov Spiked Chain wrote:
But that seems to only apply to the one spell you choose as known from each spell level, not the entire wizard/sorcerer list. So for instance, if you choose Grease as your known spell from 1st level, would you be able to use a wand of Magic Missile? Or would that still require UMD?
You could also be a vigilante. One of their vigilante talents not only makes it so all throwing weapons you use of a given type have the returning quality, it also makes it so higher up, if you throw a magic weapon, every other weapon you throw that round has the same bonuses. Throwing five daggers works fine, even if only one of them is +5 Flaming Undead-bane and the others are just store bought daggers.
Just remember to ask your GM if you get a bonus for calling them "batarangs".
But seriously, as others have said, the Weapon Master Handbook makes thrown weapon builds viable. Between the Startoss feats and Ricochet Toss, you should be fine. Here is a thread I started a few months ago about this, which talks options. I haven't gotten that PC far enough yet to tell you how it worked out, but in theory, it looks good.
So a medium has their own spell list. When they channel the archmage or hierophant spirits, they gain access to spells from the wizard/sorcerer or cleric/oracle spell lists, respectively.
But what about using those spells on scrolls or wands?
For instance, if they're channeling the archmage spirit, can they use a wand of Magic Missile as if they were a wizard, even though it's not on the medium spell list, or do they still need to UMD it? Similarly, could a medium channeling a hierophant use a wand of Cure Light Wounds without UMD? And scrolls?
So I see that there are already a couple of threads about the ambiguous wording of the channeling ability for the hierophant spirit. Most people seem to agree that it should be as a cleric of your medium level, even though that's not clearly stated in the book. I'm assuming most GMs will go with that, but a clear ruling from PFS management would be nice.
Now for the real reason I'm posting in the PFS subforum: I'm a little confused on the religious nature of this spirit.
Do you have to be a worshiper of a deity to take this spirit? Or is it assumed that the spirit is a worshiper, and you're just using their divine power, without having to be a worshiper yourself? Can you channel spirits related to different deities on different days? I could see channeling a spirit that gets its divine power from Abadar when you're in a city, and channeling a spirit related to Gozreh or Erastil while out in the wilderness.
Actually, that brings up another point about mediums, but not specific to the hierophant legend. Do you channel the same spirit every time you channel a particular type, or can they be different? ie If I channel a champion spirit in Absalom, and then channel a champion spirit weeks later in Magnimar, are they the same spirit, or two different local spirits of the champion type? That could make a big difference for how to play up the personality.
Morty Underfoot wrote:
I wouldn't expect any problems for scenarios set mostly in a town or city. It's those wilderness treks, or adventures where you arrive on a boat, where it might be tougher to justify where you're picking up your spirit in the morning.
I have other questions about the class, too, but they'd be off topic for this thread.
I was playing in a game of The Sun Orchid Scheme and our GM was using dire weasel minis as a stand-in for dogs. That sparked lots of jokes about "majestic Thuvian weasel-dogs." We also managed to pull of the heist without anyone knowing we were there aside from my wayang bard who made friends with them. It was a job well done.
I had a couple of good moments GMing that scenario multiple times at Gen Con.
In one group, there were two brawlers who used unarmed strikes as their main offense. When they were fighting the dogs, I started ragging on them for kicking puppies. It became a recurring joke for the rest of the session.
These dungeon tiles are plain white, and work with wet erase and dry erase markers.
I just discovered them at Gen Con and bought two packs, so I haven't had a chance to use them yet. They're thick and sturdy, and interlock any way you want. They're expensive, but if you're doing a variety of maps in different shapes and sizes, and want to be to put down parts of the map at a time, they seem like they'll be very convenient. That's why I bought them.
Sorry for the thread necro, but I'm looking at the medium class now, and considering building one as a PFS PC. But this does seem like it could be a huge limiting factor in some scenarios.
For those who have played mediums in PFS, how has this been dealt with? Is this a major problem? Have you been able to invent your own excuses for your campsite in the wilderness to work as a seance location pretty easily?
I've only seen a medium at a table once, and it's not someone I know and can ask about it. That was an entirely town based adventure, so there were no issues with him summoning the trickster and champion spirits that he used in that adventure, on different days.
In the Medium class description in Occult Adventures, (http://paizo.com/pathfinderRPG/prd/occultAdventures/classes/medium.html), the end of the class skill list shows "Use Magic Device (Wis)". That should be "Cha", not "Wis".
Pat Lowinger wrote:
I've usually seen this described as a railroad. You're not allowed to take the scenario off the tracks, no matter how hard you try.
Water laps steadily at the pier as sailors, laborers, and merchants rush busily around Absalom’s port. The venture-captain’s summons called for a meeting aboard the Sixwing Drake, a sleek sailing ship.
Actual game play will begin on August 27, when PbP Gameday V begins. In the mean time, everyone can report to the ship and introduce yourself to your fellow Pathfinders, in character.