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Roy Greenhilt

Fromper's page

FullStarFullStar Pathfinder Society GM. 4,375 posts (4,601 including aliases). 1 review. No lists. 1 wishlist. 15 Pathfinder Society characters.


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Silver Crusade **

Carlos Robledo wrote:
Fromper wrote:
And obviously, you're always playing a pregen when you play We Be Goblins.
37 people could have played it without a pregen :P

And they still wouldn't be able to grandfather in a tiefling or aasimar with that 1 xp if they had. :P

Silver Crusade

I'm still waiting for the one truly iconic monster that hasn't shown up yet in any published Paizo adventure that I've seen.

Flumphs!!!

Silver Crusade **

Starglim wrote:

16590-14

Marlowe Blood
Tiefling (kyton-spawn) Bard
We Be Goblins credit 7 June 2014

I hate to break it to you, but We Be Goblins doesn't count. Per John Compton in this post:

Quote:
None of our pregenerated characters are aasimars or tieflings, so that means that pregen credit is not sufficient for grandfathering in a character.

And obviously, you're always playing a pregen when you play We Be Goblins.

Silver Crusade **

1 person marked this as a favorite.

I have a friend who has this feat on her paladin, and has not only used it to bring back PCs for free, but I remember her once using it on a non-plot critical NPC. She waited until the end of the adventure, when the immediate threat was dealt with, then went back to save the poor soul we'd failed to protect earlier. Great role playing moment.

Silver Crusade **

3 people marked this as a favorite.

Sorry, but this is something I've seen on these forums quite a bit lately, and it's starting to become a pet peeve. I'm posting to the PFS subforum specifically because this complaint mostly relates to people talking about the content of PFS scenarios. Please don't move the thread to someplace where nobody will see it.

What's with people not understanding how to use spoiler tags? I'm not talking about people who don't use the spoiler tags at all. That's a newbie mistake, and understandable, though everyone should learn eventually.

I'm talking about people who intentionally create a spoiler tag, but put non-spoiler information inside them, especially the information that should be outside the tags so that readers will know whether or not to click on the spoilers.

Lately, I've seen dozens examples of people spoilering the content of a PFS adventure in spoiler tags (good idea!), but putting the name of the scenario INSIDE the spoiler tag, which at least partially defeats the purpose. You're supposed to put the name of the scenario OUTSIDE the tags, so people can decide whether or not to open the spoiler tag based on whether or not they've played/GMed the adventure and want to see information about its content.

Because two different people have done this with the same scenario lately, I already know what the main monster is in an adventure I'm scheduled to play next week and knew nothing about. *sigh* I looked away and closed the spoiler tag as soon as I realized what they were talking about, but the names of iconic monsters do tend to stand out at a glance.

For that matter, I've occasionally seen the same with thread titles (not putting the title of the adventure or the word "spoilers" in the title, and starting out with spoilers about an adventure), but that tends to be fixed quickly by the moderators, so it's not as big an issue. Again, that's just a newbie mistake, and hopefully everyone learns to use spoiler tags eventually.

And sometimes, people will put information in spoiler tags for no reason whatsoever, which just leaves me scratching my head. And no, I'm not complaining about people who intentionally put a huge list or "wall of text" post inside spoiler tags, as long as they explain why they're doing it. Again, the key here is having a reason to use spoiler tags, and making it clear to your readers what that reason is before they open the spoilers to find out.

So to summarize: Go ahead and put spoiler information inside spoiler tags, but always make sure to have enough non-spoiler information OUTSIDE the tags (name of the adventure, etc) so that people can make an informed decision before clicking to open the spoilers.

</rant>

Sorry - just had to get that off my chest.

And yes, I'm aware that every single response to this thread will be snarky responses making fun of me for ranting, all of them inside spoiler tags.

Spoiler:
I have enough of a sense of humor to be ok with that.
I just hope some people will read this and learn something, and start using spoiler tags correctly in the future.

Silver Crusade

shadowkras wrote:
Funny, this is exactly what is discussed in the first 2 pages of the inner sea gods :)

Seeing as how I own that book, I really should read it some time. :)

Silver Crusade

Why does the planet Golarion have two sun goddesses, when there's only one actual sun?

Yeah, I know Sarenrae is worshiped in the Inner Sea region, while Shizuru is worshiped in Tian Xia. But if there's only one sun, can't only one of them have absolute domain over it? But I guess the same could be asked of why there are two mostly different pantheons for different parts of the world.

Of more immediate concern, how do worshipers of the two sun goddesses view each other, and the other goddess?

I'm actually thinking of doing a Shizuru worshiper for PFS, and I was wondering how such a character traveling to the Inner Sea would react to all the Sarenrae worshipers all over the place. Even if you don't count Kyra, the busiest adventurer in Golarion, Sarenrae is one of the most popular deities for Society clerics, not to mention all those Dawnflower Dervishes and other worshipers.

Would there be a rivalry between the two sun goddesses? Or just mutual respect, as fellow good deities who have the sun and slashing weapons in common?

Silver Crusade

Maybe they'll finally tell us what happened to Aroden.

I'm still betting on the "he called Calistria fat" theory that someone posted around here a while back.

Silver Crusade **

Consumables that were used remain bought and used. I'd say killing off your pet counts as using it as a consumable. Unfortunately, that probably also applies to anything else it was carrying.

But other than the consumables, pretty much anything goes on level 1 rebuilds.

Silver Crusade **

Is the "born" date when they got their first xp?

I have one planning to be birthed on July 28, though I've already posted to the forums in character with him once.

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Since we can't agree on this, we should probably all mark it for FAQ treatment.

Silver Crusade **

SCPRedMage wrote:
Jiggy wrote:
John Compton wrote:
That means that if you're playing a character that you intend to grandfather in as an aasimar or tiefling, it's critical to play the character as an aasimar or tiefling.

...crap. Guess I'd better get my wife's 3XP, currently-statted-out-as-her-first-aasimar-but-not-played-as-such-yet character into a game ASAP.

Quote:

What about for GMs?

...
If a GM intends to use a character made of GM credit to build an aasimar or tiefling, simply write something to the effect of "This character will be an aasimar when I play it" on the most recent Chronicle sheet that grants XP.

Okay, so at least I don't also have to worry about my own current 3XP slot.

Alright, just gotta get my wife into a game...

I don't see why that second part you quoted wouldn't apply to your wife's character; just have her write "AASIMAR!!!!!!111one" on her latest GM chronicle for the character, and she should be good, assuming it's all GM chronicles.

If it was played as something else, then she decided to rebuild but has nothing but GM chronicles since, I imagine simply documenting the rebuild on the latest GM chronicle would work, too.

It sounded to me like his wife's character isn't based on GM credits. Maybe she played 3 times with a level 1 PC of another race (or pregens) and then rebuilt into aasimar. So now she still has to play it as an aasimar to make it legal.

Silver Crusade **

Fomsie wrote:
Not unless we use the parking lot, but that would be far to perilous as people would then have to dodge Wal*Mart traffic... *shudders*

A fate worse than Bonekeep!

Silver Crusade **

1 person marked this as a favorite.
Fromper wrote:
How long do you think it'll take for this to turn into a paladin hate thread? If we can't go at least 25 posts (real ones, not posts just to get the post count up because I said that) without an anti-paladin rant, then I'll make a new aasimar paladin, just to cheese those people off. :P

Wow. No paladin hate here. Color me surprised. Looks like gunslingers and summoners are the biggest losers.

Sean Ennis wrote:
Jiggy wrote:
Dancingweasel wrote:

Magus.

Im sure its a lovely class but I find it cheesy.

Just to make sure I'm understanding you correctly, what do you mean when you say "cheesy"?

He probably means that it makes everything better. Cheeseburger, cheese pizza, chili with cheese, etc.

Makes note to make ratfolk magus/bloatmage with obsession for cheese.

When my group played a particular scenario where we knew we'd be meeting rat folk, one member of the group brought a few big wheels of cheese to use as bribes. The GM gave us a circumstance bonus to diplomacy for it.

Silver Crusade **

Sean Ennis wrote:
Jiggy wrote:
Dancingweasel wrote:

Magus.

Im sure its a lovely class but I find it cheesy.

Just to make sure I'm understanding you correctly, what do you mean when you say "cheesy"?

He probably means that it makes everything better. Cheeseburger, cheese pizza, chili with cheese, etc.

Makes note to make ratfolk magus/bloatmage with obsession for cheese.

I thought he just meant that they're not suitable for vegans, people with a dairy allergy, or Jews eating meat for dinner.

Silver Crusade **

Bear in mind that the Advanced Class Guide classes aren't final. Anything overpowered should (theoretically) be better balanced in the final version. We'll have to see how that actually goes.

Silver Crusade **

BigNorseWolf wrote:
Fromper wrote:


The real question would be how my gnome prankster bard would do 1d8 damage with 7 str, a scroll in one hand, and a whoopee cushion in the other.

You attempt to swallow the woopie cushion.

If you roll an 8 you succeeded.

Would that require a fort save vs the self coup de grace?

Silver Crusade **

In the past, faction traits are always kept on characters that have them, even if you change factions or the faction ceases to exist. I still have characters with Shadow Lodge and Lantern Lodge traits.

In this case, the Andoran faction is changing its name and disassociating from the government of the nation of Andoran, but I wouldn't expect the traits to change at all, though I could be wrong. Now prestige awards are another matter.

Silver Crusade **

How long do you think it'll take for this to turn into a paladin hate thread? If we can't go at least 25 posts (real ones, not posts just to get the post count up because I said that) without an anti-paladin rant, then I'll make a new aasimar paladin, just to cheese those people off. :P

Silver Crusade **

Kyle Baird wrote:
Fromper wrote:
The Morphling wrote:
I always have players deal exactly 1d8+Str, regardless of item, given that it doesn't matter whether you're holding a sponge or a greataxe.
Agreed.
This is correct.

The real question would be how my gnome prankster bard would do 1d8 damage with 7 str, a scroll in one hand, and a whoopee cushion in the other.

Speaking of which, should it only do 1d6 instead of 1d8 for small characters? :P

Silver Crusade **

The Morphling wrote:
FLite wrote:
Where as last time it happened to me, I hit myself with a +2 furious nodachi while raging.... Ow. (It's not clear to me if I should have taken the nodachi's +4 enhanced damage or not, but I elected to on the basis of "hit with item in hand")
I always have players deal exactly 1d8+Str, regardless of item, given that it doesn't matter whether you're holding a sponge or a greataxe.

Agreed.

Silver Crusade

So I'm trying to figure out the flashback to Durkon's childhood when Durkula is feeding on Elan. Durkon's mother is there (she stands out because of the missing arm), so the kid is obviously Durkon.

Who is it that's seeing that flashback? Is there some sort of psychic information transfer going on, where Elan is seeing Durkon's memory during the feeding? Could this be how Durkon calls out for help? Will one of the two dwarven songs mentioned in that flashback be the hint Elan needs to figure out what's going on? After all, between his performing talent and bardic knowledge, he might just recognize them, or possibly just want to go look them up to learn new songs.

Silver Crusade **

Kerney wrote:
As the player in question, I had no 'in game' reason to think of my character a vunerable (i.e. what's a level?)

The characters would know the low level guy is the least experienced Pathfinder, so maybe shielding him/her a little is a good idea. Even in character, that works as an excuse to put the lowest level guy in the least vulnerable position, which as stated above, is the middle of the pack with meat shields all around.

Silver Crusade **

2 people marked this as a favorite.

Brigg brings up a good point. If you're using something that's up to GM discretion, a corner case in the rules, or even just something unusual that many GMs won't know, it's a good idea to have the book open to the right page before even starting.

I actually did something like this last night. My battle oracle has the Surprising Charge revelation, which lets me move as an immediate action once per day. When an enemy spellcaster started casting, I used it to get within reach of him. But assuming that the GM might not know the revelation if he's not that familiar with battle oracles, I handed him the book, pointed, and said, "I do this." It's only 3 lines of text, so I figured it was quicker than explaining it out loud, then possibly being asked to clarify.

Silver Crusade

I'm not convinced Gallant Inspiration will work as a wand, even with a readied action.

It's supposed to be an immediate action spell that takes places after someone misses an attack, so it's really in the middle of their attack. Casting it as a standard action from a wand seems like it would take too long to work in the middle of someone else's action. That's why the spell is normally an immediate action, which represents a much smaller expenditure of time than a standard action.

Silver Crusade **

Moving the Gallant Inspiration conversation to the thread Brigg linked, to avoid derailing this one.

Silver Crusade **

Brigg wrote:
3. Can't hit AC 30? = Ready action with a Wand of Gallant Inspiration to make sure the heavy hitters CAN break AC 30!

I don't think this one works, unfortunately. Using a wand is always at least a standard action, even if the spell is usually a swift/immediate action. That means you can't interrupt someone's attack to hit them with Gallant Inspiration from a wand.

As for Sammy's question, I'm thinking the best approach is to talk to someone after the session is over, and start with, "I noticed your character doesn't do that much direct damage for this level of combat. Have you considered other approaches to helping the party in battle? You might want to consider ... "

You don't want to interrupt the game in the middle of a session, and you definitely need to be as polite as possible. But in the end, you have to tell them to their face that their build sucks, if you want them to realize it and do something about it.

As I said above, the first step in solving any problem is realizing that there is a problem. That applies to everything in life.

Silver Crusade **

If the problem is just a weak character build, sometimes the only answer is that the PC just isn't good enough for higher level play. I have seen builds that are just completely ineffective once you get past level 8 or 9. Sometimes, you just have to realize it's a lost cause and move on to the next PC, but not everyone's optimization-savvy enough to do that.

Sometimes, it may be that a build works only with certain types of parties. I have a couple of support builds that I won't bring to the table if other people are playing support builds.

But depending on the build, sometimes just picking up the right feat or a couple of magic items could make a big difference. That's when it's possible to give advice, but again, we'd have to know details to know what advice to recommend.

But the biggest issue is awareness. The first step in solving any problem is always realizing that there is a problem, followed by identifying exactly what the problem is.

Silver Crusade **

Jiggy wrote:
Does that really belong in this thread?

I'm not trying to turn this into gossip about specific players or something. I'm just thinking of last night's game as an obvious example, but issues from other sessions could be used as examples, too.

I just think that knowing what kinds of problems he's talking about could help with the advice giving. Is it poorly built PCs that just don't do enough damage or have useful combat abilities beyond the low levels, or is it more about just bad tactical play? And if so, just what kind of bad decisions are people making in the heat of battle?

Silver Crusade **

Like I said, Power Attack really isn't useful at low level. The penalty to hit is a bigger problem when your chance to hit is that low to begin with, compared to higher levels when it doesn't matter as much.

And you should pick up a wand of CLW after your first adventure. It only costs 2 prestige, which you'll usually get the first time out, though sometimes, it may take until the second scenario. Even without one, someone else in the party will hopefully have some healing, and if you're on the front line, you'll end up needing it at some point.

Silver Crusade **

Jiggy wrote:
Mark Seifter wrote:
Jiggy wrote:
Vrog Skyreaver wrote:
I think I might actually make a kitsune that hangs around in fox form all the time. might be neat to do as a character duo with another character like a monk who he follows around and pretends to be his familiar.
You make it sound like "fox form" is actually a small (tiny?) four-legged fox instead of a medium anthropomorphic one. Is that what you mean? Because I don't think kitsune can actually do that.
There's a feat for that.
Seriously? What/where is it?

Fox Shape, from the Dragon Empires Primer

I didn't realize there was a BAB +3 prerequisite until I just looked at it. The real question is what type of PC could be effective walking around like that all the time? Non-druids can't even take Natural Spell to cast spells in that form, and you'd be too small to be effective in melee. It's a cute idea, but doesn't seem practical.

Silver Crusade **

If you qualified for Fey Foundling at level 1 (I don't remember if there are any prerequisites), then that should be fine, using first level rebuild rules. You can change anything you want on your character before playing for the first time at level 2. So even after your 3rd session at normal advancement (or 6th at slow track, but I wouldn't slow track level 1), just before you play at 2nd level.

But honestly, I don't see why you'd bother doing that. Just take Fey Foundling up front. Power Attack is usually unnecessary at low levels, since low level characters miss a lot, and melee types generally do enough damage not to need the damage boost against low level enemies. I usually wait until at least level 3 to take Power Attack on my melee characters, because I won't use it at lower levels, anyway. The only exception is if you need it as a prerequisite for something else.

Silver Crusade **

For some reason, I thought you had 6 at your table. I know who some of your players were, but I don't remember everyone you had with you.

Were you running the higher tier with a mixed level group? Based on the signups, I had the feeling you'd end up running tier 10-11 with at least one level 7 PC, which could be bad, especially in that adventure. I haven't played it, but I know it's reputation. There's a reason I signed up to play something different last night. :P

Can you go into detail about the types of issues that came up?

Silver Crusade **

Hmmm... Now I'm sitting here wondering if Sammy's motivation to start this thread has anything to do with the high body count at the table he GMed last night. I was playing at a different table, so I'm not sure exactly what happened, but I heard only 1 out of 6 PCs escaped the Storval Stairs alive.

Silver Crusade **

Played this last night. Our store actually had two tables running this for 7 players (along with 4 tables of other scenarios), so both were small groups. There were 4 people playing subtier 8-9, and I was at the table with 3 players at subtier 5-6.

Our group was a level 5 tengu zen archer, level 5 channel-focused aasimar cleric of Sarenrae, my level 5 nagaji battle oracle, and level 7 Valeros joined us, so I wouldn't have to be alone on the front line.

The social interaction at the tavern didn't go well initially, since we were afraid to say too much. So our diplomacy oriented social characters were trying to bluff with just our charisma bonuses and no trained skill, and failed miserably. We did some basic diplomacy, too, but ended up rolling awful, so that didn't help either. So the bounty hunter didn't particularly like us, but I don't think we gave her a reason to be especially "on guard" against us stealing her prisoner.

Luckily, my lawful good oracle isn't lawful stupid, so he doesn't feel compelled to obey the laws of a nation whose laws are clearly unjust and evil. In a case like this, breaking the law for a good cause is acceptable. So I decided to just pull the bartender aside to talk to him in private. After he mentioned that the bounty hunter checked into a room with a man who hadn't come out since, I bribed him to find out which room and get a spare key for it (since we realized nobody in our group could pick the lock, and breaking down the door would be loud). So we just calmly walked to her room, unlocked the door, and climbed out the window with our rescued captive, while the bounty hunter continued drinking at the bar, totally unaware of our actions.

Hitting the dungeon itself was interesting. I kept saying all those chains reminded me of the original Alien movie. The mechanics with the chains were somewhat difficult, but I didn't get the impression that it was poorly written or anything, as described in this thread. Our group faceplanted in the pit trap, other than the archer with his high reflex, and we searched around and found the treasure.

When we started climbing, the cleric with dumped strength and armor decided to stay behind, as we figured once the strong guys reached the top, he could just wrap himself in the chain, and we'd pull him up. Of course, we got attacked before the top, and he ended up not being able to help with that. With the 4 player adjustment, there's just one guy ambushing us, and it wasn't difficult at all.

The final fight wasn't too tough for us. We intentionally climbed down into the side room, not the main room, so we were able to hear the chanting and buff like crazy before heading in. Valeros and I had Protection From Evil and Enlarge Person, the cleric tossed out Prayer and Bless, so we were ready to kick some butt. My oracle's a pretty good tank (25 AC at level 5), and the archer and Valeros both did some good damage, while the cleric kept us all standing. We took some damage, and had trouble with visibility and the chains trying to stop us, but it really wasn't that tough. My oracle only had a chance to hit one guy with his sword (I failed the miss chance against the leader - was that a Blur spell?), but my knowledge (planes) skill to identify the mooks and tell our archer to use silver arrows was a key in ending the fight faster. Luckily, the cleric was able to translate, since my oracle has the tongues curse. This was just a really good example of preparation and teamwork making a fight much easier than it could have been otherwise.

All in all, I liked this adventure. The dark tone came through easily and set the mood for the whole thing. Having a combat that started when we were 175 feet up scared the heck out of us (we were assuming 17d6 falling damage if things went badly, though I kinda suspected we'd get extra chances to grab at the chains to stop, or at least soften, the fall), even though it wasn't actually a tough fight at our tier with the 4 player adjustment. I heard that one was much tougher at the higher tier.

And the boons on this chronicle are actually pretty nice. My character's Andoran, so I got the extra boon just for rescuing as many people as possible, which is just something that fit with his personality.

Silver Crusade **

trollbill wrote:
The grandfather clause is meant to be self policing. You don't need a hard number for self policing as the answer is always: "If you think it is abusive then it is." Asking for a hard number is only useful if you want other people to do the policing, which goes against the spirit of the ruling. Some people may think that some people can't be trusted to self-police. John & Mike obviously don't think this way.

Or to put it another way, "If you have to ask..."

Silver Crusade

Well, there's one adventure where you get it for the whole scenario, but I don't want to give away spoilers.

Silver Crusade **

3 people marked this as a favorite.
Imbicatus wrote:
Fomsie wrote:
trollbill wrote:
David_Bross wrote:
Shifty wrote:

Dwarves, it's the dwarves that are special snowflakes - ever since 2nd ed.

They start all the trouble with their drunken ways - and they only have two clans, the 'Scottish Accent' Dwarves, and the 'Pirate Voice' Dwarves - both are obnoxious.

Don't be hating on the Scottish sounding dwarves...
Pirate dwarves, though...that's just not right.
You would hate my Dwarven Zen Archer Monk/Inquisitor of Asmodeus with Profession:Sailing who served with the Chelaxian Navy...
My current Phamet Dwarf Osirion Martial Artist has ranks in Profession:Sailor. When he was a young lad he ran off following a martial artist from Quain who almost died in the desert. Imagine Teal'c from SG1 who spent half his life with pirates.

Indeed.

Silver Crusade

Most of the "Golarion specific" prestige classes can easily be adapted to other settings, usually just by changing the name and decoupling them from a Golarion god or group, with no mechanical change.

And some of them that in Golarion themed books don't even need that big a change. Like the Halfing Opportunist from Halflings of Golarion, which has absolutely nothing to do with Golarion at all. A lot of the crunch stuff in Golarion themed books isn't specific to that world, so you can adapt just about anything to other worlds.

Silver Crusade **

pH unbalanced wrote:
Violinist wrote:

On one hand, neat! I've already brewed up a Kitsune fighter aimed at the full nine-tailed experience. Still haven't found anything interesting to do with Nagaji or Wayang, but, hey, I didn't even know the whole nine-tailed feat even existed until now. A net win, in my book.

...

Good on you, opening up some new races. Gives me hope that one day I'll have a Sky Druid after all.

Now you're frightening me. Not just because Sky Druid has been my top race-locked concept character ever since the ARG came out. But also because my Kitsune plan is for a Fighter that can afford all the tails. Please tell me your Kitsune Fighter isn't a Calistrian Hunter...otherwise I'll have to believe you're reading my journal.

Heh.

I have a Sky Druid using the race boon I got at GenCon last year. I haven't actually played that PC yet, though. Sitting at level 2 on GM credits. As a pure caster, I just preferred not to play this one at level 1, since they tend to be fragile early. And I have a lot of low level PCs, so I haven't gotten around to playing this one, even at level 2.

And I've had a notion in the back of my head to use all the fighter bonus feats to go for all the tails with kitsune (bonus feats for combat, regular feats for more tails, obviously). But it's not something I'm in any rush to do. Like I said, I already have too many low level PCs.

Silver Crusade

3 people marked this as a favorite.
Rynjin wrote:

1.) I don't.

2.) I probably wouldn't join it. Passive-aggressively "allowing" something and then s#*#ting all over a player (and not just the player, the rest of the group by association) because he takes that option tells me right off we're not going to get along. If you don't like something at least have the balls to ban it outright, it'll show you're at least honest and straightforward enough to deal with.

This is really the heart of the matter. If a GM doesn't want certain things in his game, he should have the maturity to say so, rather than allowing them and then punishing players for doing them. Yes, there are some absolute standards that deserve to be called a "bad GM", and this is one of them.

Silver Crusade **

James Krolak wrote:

Pot of Spider Climb

300gp, Core Rulebook
Gives you a climb speed of 20', you retain Dex bonus while climing, and lasts 10 min. How many times have you encountered an Alchemist who is spider climbing on the ceiling and chucking bombs at the party?

Story time.

My favorite ever use of Spider Climb was when I was GMing an adventure (don't want to name names) where there's a ghast waiting around a corner to ambush the PCs. The group used some magical scouting to discover it was there, and prepared accordingly.

The group had quite a few casters, so they put both Spider Climb and Invisibility on pregen Kyra. The girl playing Kyra then had the character climb to the ceiling and hung upside down invisibly, crawling past the ghast. The scary part is the sucker had high enough perception that it almost noticed her anyway.

Once Kyra was past the ghast, she channeled positive energy to hurt it as a surprise round, and then we rolled initiative to start the rest of the fight.

Silver Crusade

Yes to the first question, no to the second.

You've got a ball of flame in your hand. You can reach out and hurt people with it. That's a weapon, just as much as a dagger or sword. So yes, you threaten.

And no, I wouldn't let you use that hand for spellcasting, for the same reason. That hand's occupied.

Silver Crusade **

Zach Williams wrote:
redward wrote:
Baxcel wrote:
you took some of the easiest chr to make out of the game.. an replaced it with something much harder for new people... removing an element of the game as well.. starting i know personally i weighted my options an found as a new player the aasimars were the easiest to start with even without the blood of angels books... it gives a good base to start with the chr..
Baxcel, could you elaborate on what you mean when you say that Aasimar are the easiest option? Do you mean in terms of stat arrays? Because Humans with the Versatile Human alternate racial trait can get a +2 to two ability scores of their choice--even more flexible than the various Aasimar stat arrays.
Or just humans to begin with. +2 to any stat and a bonus feat, plus an additional skill point every level. Whenever we get new people we direct them towards core races. They were sort of built to be the simplest. Especially humans.

Agreed. There's a reason my first few PCs were human, before the Advanced Race Guide was even published. That bonus feat is huge, along with the extra skill ranks, and customizable bonus stat.

Silver Crusade **

Well if we're all going to post counts:

Level 14 - 1
Level 8 - 1
Level 7 - 1
Level 6 - 1
Level 5 - 1
Level 4 - 3
Level 2 - 6
Level 1 - 1

The level 1 doesn't have any xp, but I'm scheduled to play him next week. I really need to get one of the level 2s up to 3, just so I have a PC at every level from 1-8.

Silver Crusade

JoeJ wrote:

I find it a little bit offensive that they have "churches" and "cathedrals" to polytheistic gods at all, just as I would if they had synagogues or mosques to those gods. The proper generic terms are temple and shrine.

While you're correct about the most appropriate word usage, I don't see the point in being offended. But then, I rarely do.

Silver Crusade **

John Compton wrote:
Baxcel wrote:
Abyssian wrote:

Well, Baxcel, I don't know what to tell you. Mike and John are not going to read your thread and change their minds. (I would gamble 1,000 to 1 on that, by the way)

If you absolutely cannot abide the rules, maybe it's time to look for a home game. My time in this thread is over. Tschüß!

I honestly know they won't read this an I dont care... Mostly just venting at this point an I thank you for talking with me... Have a good one dude
Oh, we read these messageboards.

I read that and was considering posting to let him know that Paizo staff definitely read the comments here, even though they rarely respond. But he just doesn't seem like someone who's worth bothering to respond to.

Silver Crusade **

I keep trying out new character ideas, too, but I don't always like every character enough to play them a lot. I have my favorites. It's not usually the mechanical concepts that determine my favorites, though. It's more likely to be which ones I have a "voice" and personality for at the table.

But I'm currently up to 15 registered characters, 12 of which I've actually played at least once. Of the 3 I haven't played, 2 of them are level 2 on GM credits. I have specific ideas for another 2 I'd like to build, and general ideas for at least half a dozen more that I'll probably get to eventually.

Silver Crusade

Halfling Opportunist prestige class is another.

Silver Crusade

Yeah, I treat it as a pantheistic society, where most people offer occasional prayers to whatever got applies at different times. But they may have one that they worship above all others, if they have a specific reason to do so. You just hear about the most devout worshipers of a single god the most, because they're the extremists.

For instance, I play a cleric of Sarenrae in Pathfinder Society, who is devoted to her goddess first and foremost. But she'll offer occasional prayers to other good and neutral gods, if it seems appropriate at the time. Actually, having worked with a cleric of Pharasma a few times, and having seen several Pathfinders die in her career, I'd say she probably prays to Pharasma to care for their lost souls regularly, just not nearly as much as she prays to Sarenrae.

I also play a bard in PFS who doesn't have a deity listed on his character sheet, because he's not a devout follower of any one, and doesn't get any mechanical advantage from any religion. But as a freed slave, primarily an archer in combat, and bardic performer/spellcaster, he routinely offers prayers thanking Cayden Cailean for his freedom, Erastil for his skill with a bow, Nethys for his magical ability, and Shelyn for his performing ability. And yes, he is a member of the one and only alignment (NG) that's within one step of all four of those gods.

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