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Roy Greenhilt

Fromper's page

FullStarFullStarFullStar Pathfinder Society GM. 4,936 posts (5,218 including aliases). 4 reviews. No lists. 1 wishlist. 16 Pathfinder Society characters.


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Silver Crusade

Misroi wrote:
To be fair, if they plan accordingly, she's a lot easier to deal with. Even pre-nerf Xanesha can probably be taken down fairly easily if you don't climb up the Tower, but go in from the top. Personally, I'd reward them for thinking tactically about things rather than just kicking in the door and taking their lumps. They should be rewarded for smart play, after all!

Yeah, my group considered flying to the top of the tower, instead of entering through the door and working their way up. They decided that would use too many of their spells, so they might not be ready for what they faced (it would have taken all of the sorcerer's 3rd level spells for the day). But it probably would have made the whole thing so much easier that her lack of level 3 spells wouldn't matter.

As is, the tower offered some minor challenge until they got to Xanesha, which was a tough enough fight to scare the heck out of them. I could have killed a PC, but I had Xanesha attack the most immediate threats to her instead, which was a mistake on my part. She should have targeted the healer first (after seeing him heal someone), even though he wasn't the one hurting her. So there should have been a PC death, but I messed it up, and they just barely escaped with no deaths, despite 2 of them hitting -10 HP at least once during the fight.

And the petrification mask was a bust. That DC 15 (IIRC?) save is just too easy at that level, especially since I had her try it on the healer, who she had no way of knowing would have a better fort save than most of the others.

Silver Crusade

Well, the adventure path says she joins the group. And obviously, the Black Arrows join long enough to help retake Fort Rannick.

How long are these NPCs supposed to remain part of the group? I was assuming they'd help with the giants at Skulls Crossing and beyond, but now I'm thinking that after retaking the fort, maybe they'd stay behind to work on rebuilding there.

I'm not really good at judging adventure difficulty, so I'm not sure how to judge whether the PCs will need the extra help against the giants going forward.

Silver Crusade

Yeah, the faceless stalkers are pretty easy. So is the sawmill.

The judge has the potential to be tough if he can join the fight before the PCs are all over him. When I ran it, my group tripped and grappled him, so he couldn't cast. Remember that using his mask to cast Confusion is just a verbal action that doesn't provoke or require concentration. That was the only thing that made that fight even remotely interesting, due to our cavalier's smart use of combat maneuvers.

Silver Crusade

So my group is up to Hook Mountain Massacre (Anniversary Edition). Shalelu is tagging along, and I printed her page from the book to use as reference as a character sheet.

After clearing most of the ogrekin out of the farm last time, they're about to check the barn and rescue the Black Arrows next session (tomorrow).

So two questions. First (copied and pasted directly from the Community Created Stuff thread, where it didn't get any answers):

Quote:

Anyone have the Anniversary Edition stats for the 3 rescued Black Arrows in an easy to print format?

I don't want to have to keep referencing that page in the AE, since they'll be participating in the adventure for a bit. But I also don't want to just print the whole pages with all the background information, and a big section header with a major spoiler in it, if I'm going to be leaving these sheets sitting on the table in front of me regularly where the players might see them.

I just know cutting and pasting stat blocks from Pathfinder adventures always takes time to reformat to make them work, so I was hoping someone else had already done it.

Second, the group will be leveling up soon, which now includes Shalelu. What do you all recommend for her advancement? The group already has an archery focused ranger, so she's kind of redundant, not to mention being nowhere near as good at archery, since the archer PC is just better built. It's probably about time for me to copy her to a real character sheet, so I can level her up easily when needed.

Silver Crusade

2 people marked this as a favorite.
NobodysHome wrote:

The scariest part of my driving lifetime: I got sent to Boston to run a training course. Everyone told me not to drive. I drove around anyway. I felt right at home.

Don't underestimate the San Francisco Bay Area for aggressive driving!

(I felt out-and-out bad driving in Chicago. The drivers were so timid I felt like a bully.)

EDIT: To avoid further derails I'll just add here: Yes, Captain Yesterday, I also dislike Chicago. I got sent there many, many times. I have a friend who teaches at the university there and tried to show me the "best of Chicago". I still don't get it. Just seems like a dingy, unfriendly, uninteresting city. I'm sure natives will pipe up with things to do there. But after visiting it around a dozen times, I also have no idea why anyone willingly lives there. There's got to be SOMETHING there that's nice... my friend just didn't manage to find it for me...
Ottawa, on the other hand, is a true hidden jewel...

I love living in Chicago. It has all the advantages of a big city (tons of good restaurants, museums, live music, summer festivals, public transportation, more Pathfinder groups than I can count, etc), with a friendlier midwestern attitude than most big cities. And as mentioned, the drivers here are pretty tame compared to what I'm used to (just moved here from Florida two years ago).

Worst drivers: Florida. And the further south you go in the state, the worse they get. Miami drivers are just downright scary, and that's coming from someone who learned to drive and spent 2/3 of my life living in the 2 counties just north of there. I was amazed when I first discovered that as bad as the drivers are in Broward and Palm Beach counties, they're actually MUCH worse in Miami.

Back on topic, I've found that most of the maps for Runelords don't quite fit on a single flip mat. You can tell that Paizo started publishing those 24x30 blank mats after they published this adventure path, because there are so many 26x32 maps in the adventure, which I'm assuming was some sort of standard size at the time. As mentioned by someone else above, I just broke Thistletop into two sections, separated by the bridge in between.

But now we're up to Hook Mountain Massacre, and that Fort Rannick map is just huge, if you try and give them the overall map with the exterior, moat, outer wall, courtyard, and all inner buildings. I have a big rollout map (48x36), and I was thinking of using that and just telling them that each square is 10 feet instead of the usual 5. But combat might not occur there, depending on how they handle it, or only in certain sections, so I may refrain from drawing it and just draw small sections as needed when we play that part.

I'm also worried about the start of the 4th book, with all of Sandpoint becoming a giant battleground. Not sure how I'll handle that.

Silver Crusade

I had Xanesha go invis and climb down the side of the tower to heal herself during the final fight. Ran her as written from the Anniversary Edition, and it was challenging for my group that's plowed through most of the AP easily. I had a chance for her to kill someone in that fight, but I mis-played the tactics a little, so nobody died.

Silver Crusade

bugleyman wrote:
Fromper wrote:
What's on the flip side? Just plain grid?

The "plain grid side" seems to be a thing of the past.

Which is why the single sided sample preview kinda surprised me.

Silver Crusade

What's on the flip side? Just plain grid?

Silver Crusade

1 person marked this as a favorite.

So what do you think Belkar will do with that Protection from Evil clasp? Slap it on the vampire? Or sell it to someone else in the party and claim he intentionally picked it up just for them?

Silver Crusade

7 people marked this as a favorite.

Looks like Belkar's still evil... but maybe starting to grow a conscience.

Silver Crusade

3 people marked this as a favorite.

Dun dun DUN!!!

So we're starting to see Durkula's angle in visiting the temples. I'm sure we'll see soon what it is he's really after.

Silver Crusade ***

Good stuff, for the most part, but I'll make one suggestion.

I don't like the idea of a two sided faction "card". The fact that everything in Society play can be printed single sided on standard sized paper makes the paperwork easy and straightforward. Please keep it that way.

Silver Crusade ***

I have noticed a lot of tables where the GM doesn't ask people to introduce their PCs. I always go around the table as a GM and have people describe their PC, and introduce themselves in character if they want. If I'm playing and a GM doesn't do intros, I'll request it, and I've never had a GM resist.

As for being pigeonholed for being a race and class, I'll occasionally lie and/or be vague about what my character's class, but always do so in character.

For instance, when I introduce Green Beard the Pirate, I describe him as a big, ugly half-orc with a tri-corn hat and a necklace with a skull and crossbones, wearing a heavy wooden shield, mithral breastplate, cestus, and a whip on his belt. I then start talking in character and sound like it's "Talk Like A Pirate Day". Nobody realizes he's a cleric until he starts casting. And when they do realize he's a cleric, they'd better not ask for healing. His only healing is a wand of CLW, and he'll try to charge people for using it on them (not really, but I'll RP his being a money grubbing pirate looking for loot).

I also have a paladin who introduces himself as a samurai. It's not a lie. Samurai is his official position in his native country, and Common (Taldan) isn't his native language, so he truly doesn't understand the confusion this causes. This goes along well with his dumped wisdom (I wanted the points for str, con, and cha).

Silver Crusade

1 person marked this as a favorite.
Fromper wrote:

One of my players (an archery focused ranger) took the campaign trait that says he came to Sandpoint specifically to hunt the Sandpoint Devil. Since they're level 8 now, just leaving Sandpoint to head east to Hook Mountain, I'm thinking it would be about right for a random encounter in the wilderness at this level.

So... funny story. I decided to just go with it tonight. They were in Sandpoint for just one night on their way east from Magnimar to Turtleback Ferry, so I had a farmer report spotting the Sandpoint Devil, and they went out hunting. With two rangers in the group now that Shalelu joined, they were easily able to track it to the Devil's Platter and confront it.

First round, Shalelu wins initiative, rapid shots, and only one arrow hits, for 4 points of damage after DR.

Next comes the devil, and it howls at them (its bay ability). EVERY SINGLE PARTY MEMBER, including horses and an animal companion, misses the save, except for the paladin, who ironically rolled high enough but would have been immune regardless.

So they and their horses run away in a panic. I decided the devil had just eaten a cow that night, so it wasn't particularly hungry, and didn't bother chasing them down. They decided not to try again immediately (the paladin and ranger who really wanted to hunt it got voted down), but they promised to come back and try again after they're higher level.

Silver Crusade

One of my players (an archery focused ranger) took the campaign trait that says he came to Sandpoint specifically to hunt the Sandpoint Devil. Since they're level 8 now, just leaving Sandpoint to head east to Hook Mountain, I'm thinking it would be about right for a random encounter in the wilderness at this level.

Silver Crusade

Anyone have the Anniversary Edition stats for the 3 rescued Black Arrows in an easy to print format?

I don't want to have to keep referencing that page in the AE, since they'll be participating in the adventure for a bit. But I also don't want to just print the whole pages with all the background information, and a big section header with a major spoiler in it, if I'm going to be leaving these sheets sitting on the table in front of me regularly where the players might see them.

I just know cutting and pasting stat blocks from Pathfinder adventures always takes time to reformat to make them work, so I was hoping someone else had already done it.

Silver Crusade ***

trollbill wrote:
RainyDayNinja wrote:
What would constitute a violation of a PC's chaotic alignment?
Well, that is part of the problem. In reality, any character that, in a given scenario, consistently follows the laws and his mission orders is acting in a lawful way and should get dinged. But, as GMs, having characters that follow the laws and mission orders makes things easier for us, so we have a hard time punishing people for doing what we actually want them to do.

My first PFS character was a barbarian who started out chaotic neutral. But I'm not the type to be disruptive at the table, so I ended up playing him as more of a team player than originally intended, and I eventually changed his alignment to true neutral instead. No GM ever intervened though - it was entirely my own RP decision.

Ironically, the one time I deserved an alignment warning from a GM (but didn't get it) was actually when I played Dalsine Affair with that PC, and I committed the blatantly evil act of torturing the faceless stalker. Mash is fiercely loyal to his friends, and the stalker had gotten one of them alone to start his ambush against us, so Mash was pissed off about it. My intimidation check when questioning him got a little overly physical, and some of the stalker's body parts didn't stay attached.

BigNorseWolf wrote:
Snorter wrote:
So, a paladin may have sworn an oath, but unless that oath is to 'uphold the demands and wishes of whichever here today, gone tomorrow, inbred, spoilt brat psychopathic despot might be sitting on the throne of Taldor right this minute.'

Respecting the inbred spoilt psycopathic despot IS part of the paladins oath.

Quote:
then little king Joffrey McMurderpants will have to get to the back of the queue. Behind the more deserving recipients of his deity's mercy and protection.
He has to be in the queue somewhere. If all you care about is doing the right thing then you're neutral good. Lawful Good is trying to hold onto two seperate ideas at the same time, so they are going to conflict on occasion.

I agree that obeying the laws of the "inbred spoilt psycopathic despot" is on the paladin's list, but any mortal laws will be down below obeying the lawful and/or good GODS, and probably even the neutral gods who aren't too far from lawful and/or good. So obeying an unjust Taldan law probably falls just below respecting Asmodeus on any paladin's priority list.

Everyone keeps talking about paladins of Sarenrae in this thread, but even paladins of Erastil or Iomedae should say that respecting the worship of Sarenrae is a higher priority than obeying a clearly unjust law of Taldor. And as a paladin, protecting good (though unlawful) Sarenrae worshipers from unjust oppression and needless death is a moral imperative.

Helping Pathfinders with illegal smuggling? Not so much. But paladins in the Society have sworn an oath to the Society, so whether or not to turn the Venture Captain over to Taldor authorities isn't nearly as clear cut a decision as the OP and the paladins at his table apparently made it seem. It's a moral conundrum of enforcing Taldan law (which isn't the job of those paladins) vs breaking the law to help the Society. And there is a compromise solution that doesn't do either of those extremes.

If I was playing either of my PFS paladins (neither of whom have any personal connection to Taldor or Sarenrae), they would certainly help the Sarenite cultists get out of Taldor alive.

But as for the smuggling part, and hiding evidence of it, they'd probably refuse to help their teammates, but wouldn't actively hinder them or turn the Venture Captain over to the Taldan authorities, either, especially not knowing if these are among the corrupt authorities who have been killing Sarenites for no reason. My paladin of Iomedae, who is just really gung ho about smiting evil and only obeys the lawful side of being a paladin because she's supposed to, would probably let it end there. My other paladin would probably file a formal protest with the Society after returning to Absalom, and try to get the Taldan VC demoted and removed from his post. But he'd work through Society channels to get the guy punished, not through Taldan legal authority.

Silver Crusade ***

Shasfowd wrote:
BigNorseWolf wrote:

The animal companion is so pimped out it has spinners

One thing: Racer Walrus.

For the home Rise of the Runelords campaign I'm GMing, the cavalier's horse carries much of his useful equipment, leading to some awkward moments when they're in the middle of a dungeon and say things like "I left my rope and grappling hook outside on Wilfred". They've joked that Wilfred has a cell phone, so they can call him to come in and help when needed.

Silver Crusade

1 person marked this as a favorite.
Latrecis wrote:
Strange juxtaposition - your post references Local Heroes. Nothing heroic in what happened in that hotel room.

Or accidental, from the sounds of it.

Silver Crusade

2 people marked this as a favorite.

New update: Craft Wondrous Bauble

Best zinger V's ever gotten on Blackwing. Luckily, Blackwing was too distracted to notice.

Lot of good little details on this one. Love the hat stores in the first panel, and the fact that the gnome's standing on an elevated platform, which is why he's almost V's height.

Silver Crusade

So we played this out last night.

They had her tied up and blindfolded in a prison cell with weapons pointed directly at her and readied actions to fire arrows if she even hinted at trying anything. They even thought of bags of flour, since they know she can go invisible. And they had permission from the Lord Mayor to execute her without a trial, mostly because the mayor was upset that he'd been targeted for assassination.

They also made a point of interrogating her the same day (in game time) that they'd captured her, in the hopes that she'd be running low on spells for the day, despite knowing that their own spellcasters were similarly low on spells after battling her.

So the oracle made his caster level check to overcome her SR with a Cure Light Wounds to wake her up, and the interrogation began. Because of the blindfold, she couldn't target anyone with Charm Monster or any other spell-like ability, and the tied hands prevented spellcasting with somatic or material components. I'm pretty sure her shapeshifting only lets her become human, and her human upper half is the same size in snake form, so shapeshifting wouldn't get her out of her bonds. I did roll an Escape Artist check, though, but it didn't stand much chance untrained, despite her high dex.

The conversation was longer than it probably should have been, but it can be summed up like this:

"Are you going to tell us anything?"

"Are you going to let me go if I cooperate?"

*coup de grace*

Silver Crusade ***

Tom Mannering wrote:
Ascalaphus wrote:
When the VC says "it'll be easy".

I have a rep for this, except I usually say;

"I picked this scenario because I thought it would be fun."

Cue TPK.

I swear it's unintentional.

We had something similar the other day. We were playing sub-tier 1-2 of a season 1 adventure, which myself and another player at the table had both GMed before. So most of the table knew this is an easy scenario, even for only 4 players, like we had. We even mentioned that this should be pretty easy to the other 2 players, who hadn't played it before.

Cue the axe crit (x3 damage) in the very first fight against the level 1 squishy wizard, played by the relative newbie to Society play who didn't "know" it would be an easy adventure.

Silver Crusade ***

Jayson MF Kip wrote:


"I've traveled forward in time from the year 1983 to be here today."

You traveled forward from 1983 to be here, too? So did I! The trip only took 31 years.

Silver Crusade

They specifically said they were going to make sure she was bound, gagged, and well covered by armed guards from the start. They're aware she's a spellcaster. I'm not sure they're aware she's a shapeshifter, though. Can she do more than just switch to human form? I'll have to look that up.

Silver Crusade

The module "Feast of Ravenmoor" takes place not far away, and makes a decent unrelated side quest. You may have to up the difficulty a little, since it's a level 3 adventure, though the final fight is pretty tough for that level.

Silver Crusade

So my group just beat Xanesha last session. And surprisingly, they captured her alive.

Per the tactics in the Anniversary Edition of the AP, she jumped off the roof to Feather Fall down when she knew she was beat, but looking at the spell description, I realized it would take 3 rounds for her to hit the ground. With an archer and blasting focused sorceress on the roof, it was no problem for the PCs to knock her unconscious. The group's main healer was already flying faster than Xanesha was falling, so he got to the ground and stabilized her immediately, and they took her alive.

So the big question is... now what? The published adventure doesn't take this possibility into account. Once imprisoned in Magnimar, how much will she say? They already have proof that she was involved with Justice Ironbriar and the earlier murders, as well as plotting to kill the Lord Mayor, so there's really no way the authorities will cut her a deal that would let her avoid the death penalty. And she has no nearby accomplices that might break her out of prison.

So how much information do you think the PCs should be able to get out of her? I'm actually thinking she won't talk at all, unless offered a deal for her life, which just won't happen. I wonder if my PCs would come up with the idea of using the Detect Thoughts spell to interrogate her. I doubt it - they aren't that game savvy, and I won't bring it up. That could get them too much information too early.

I'm thinking maybe she'll make a threat just before her execution, and mention some other bad guy names to put the fear of Mokmurian and/or Karzoug into the PCs before she dies.

Is it too early to mention Karzoug? I think the group already heard his name once, in Thistletop. Malfeshnekor was talkative after charming one party member and trying to entice the others into his room so he could eat them, so I think I gave them the names Karzoug and Alasnist, but without detailed context. But hearing that someone from thousands of years ago is now Xanesha's boss would likely have the desired "oh crap" effect. But I might just give them Mokmurian's name now and save the big reveal on Karzoug for later.

Silver Crusade ***

Muser wrote:
We have a local gm who insists on playing pregens as bloody idiots. It's a hoot to see Ezren run into melee and eat aao's instead of fireballing mooks!

Believe it or not, that's exactly how I got my first PC kill as a GM in PFS. It was an experienced 3.5 player who had never played Pathfinder before, rushing into melee with level 1 pregen Ezren, failing the acrobatics roll to get past the halfling barbarian in First Steps 1, and taking a crit to the face.

Silver Crusade

You know, it's a good thing I wasn't in a rush to get this. It's been 26 real days and 18 business days so far.

I worked in the mail order industry for a lot of years myself, on the computer software side of things, so I know the dangers of a business taking orders faster than their ability to deliver. This is a good example of that, and it's a sure way to lose customers. It's actually how a lot of companies went out of business in the dot com bomb over a decade ago (including some of my clients at the time).

I like Paizo's products enough that I'll continue buying them, but from now on, I'll stick to buying PDFs or buying hard copies from Amazon if my local game store doesn't have them. After this experience, I'll never buy anything that needs to ship from Paizo's warehouse again.

Silver Crusade

Tiny Coffee Golem wrote:
Fromper wrote:

What's Durkula's angle with the Resurrection bit? He's obviously going out of his way to convince Roy, but how is he planning to avoid actually being resurrected?

Does he just happen to know there won't be a cleric in town high enough level to do it, or that they won't be able to afford it because of the airship repair bill? Given the proximity to dwarven lands, I'm guessing maybe Durkon passed through this city before he met Roy, so Durkula knows there isn't a high enough level cleric around, but that's just a guess.

I think it's just an excuse to go to the temple ward. I doubt he's even going to attempt to go into one of the good aligned temples.

If he were going alone, that might work, but it seemed like Roy (and possibly Belkar) might be going with him.

Silver Crusade

What's Durkula's angle with the Resurrection bit? He's obviously going out of his way to convince Roy, but how is he planning to avoid actually being resurrected?

Does he just happen to know there won't be a cleric in town high enough level to do it, or that they won't be able to afford it because of the airship repair bill? Given the proximity to dwarven lands, I'm guessing maybe Durkon passed through this city before he met Roy, so Durkula knows there isn't a high enough level cleric around, but that's just a guess.

Silver Crusade ***

Bardez wrote:

Inner Sea Gods' variant spells are legal, FYI

Edit:

Additional Resources wrote:
... Spells: all spells on pages 228-245 are legal except ghoul hunger, spawn calling, and transplant visage. All variant spellcasting on pages 19-171 are legal except page 99 ...

Huh. I totally missed that. Given that it's NOT true for Gods and Magic, (which I asked about years ago), I never thought to look at that for other books.

Silver Crusade ***

2 people marked this as a favorite.
Jayson MF Kip wrote:

A memo to Clerics: Prepare [i]Remove Fear[/]. Even just one.

Being able to keep the heavily armored meleer in the front despite his/her sub-5 Will Save is worth the price of admission.

It doesn't come up often to be a prepared spell, but I'd agree that it's a good scroll to have.

While we're on the subject, all spellcasters should carry scrolls of at least 10 times as many spells as their character level. If you're level 1 and played your first adventure, then you've got at least 400 gp to spend on level 1 scrolls for 25 gp each. By level 5, you can easily have scrolls of 40 or 50 different "utility" type spells that aren't worth having as prepared spells, but could be useful to have around once in a while. Comprehend Languages should be near the top of that list for almost any casting class.

And if any non-caster wants a buff spell cast on them, bring your own scrolls, potions, and/or wands.

Silver Crusade ***

Kadasbrass Loreweaver wrote:
I like what I hear. But one thing I wish I heard was that the border at the top and bottom of the pdfs was removed to help save ink when I print the PDFs out. Don't mind the pictures and the maps but the texture at the bottom and top I could live without.

Seconded.

Eric Clingenpeel wrote:
silverace99 wrote:

I can easily see why replay would be not allowed normally. What has really bothered me is the insistence that GM's who put in all those hours and money to make PFS a success only get one replay per star per LIFETIME.

I hardly think GM's being able to replay on average a couple scenarios a year would ruin Pathfinder Society. I sincerely hope that was discussed in your meetings and that something will be done about it eventually.

That's why they made the Expanded Narrative boon to recharge replays once per year.

Some people don't like that it requires a boon. While boons may get widely distributed in some areas, it's really only a small percentage of GMs with one or more stars who will end up with them.

nosig wrote:
Michael Brock wrote:


Mine too! And I still have this idea in the back of my head that the girl from Black Waters should become a serial killer that hunts down Pathfinders. Just saying....

please not.

This is one of the few "save the little girl" scenarios where the "little girl" is really just a little girl that needs saving.

And I really like that.

Agreed. Though she is a character I think would be cool to see again. it's been 6 years - she's old enough to grow up to be a Pathfinder! Put her as the newbie Pathfinder NPC you're supposed to work with/protect in the next "Confirmation" like scenario.

Actually, the NPCs I'm still waiting to make a return are the ones from The Devil We Know in season 1. As far as I know, they haven't been seen since.

Silver Crusade

???

Am I the only one who has no idea what this is? This just seems like the type of thread that will be ignored because nobody understands the question, let alone knows the answer. Or maybe I'm just not in the loop.

Silver Crusade ***

trollbill wrote:
I think this is a great tactic if you can get the party to cooperate. Most of the time, however, when I try to set up something that requires the monster to come to me, the rest of the party moves out in front of me before the monster goes.

Yeah, I've noticed the same thing. Waiting for monsters to come to you works in home games, because you can coordinate with your team and use it as a regular tactic. In PFS, there's guaranteed to be at least one guy at the table who took Improved Initiative and Reactionary on his fighter just so he could charge in front and get in the way of the rest of the team's tactics.

Back to the original topic, here's a combo suggestion based on two spells that everyone knows about, but rarely uses together: Entangle + Liberating Command. Toss that Entangle spell at the enemies even if one of your friends is in the area of effect, and immediately help the ally get out of it.

Silver Crusade ***

nosig wrote:
and here I was thinking this was going to be a thread about PCs of advanced years... you know, "old characters".

Yeah, Ezren's getting kinda old and crusty.

Silver Crusade ***

coriolis wrote:
redward wrote:
Are you looking for Pathfinder Society (the RPG) or the Pathfinder Society Adventure Card Guild?
As I understand it, they are effectively the same at the moment, since this is the inaugural "Season 0" for the Card Guild.

While that may be the official party line from Paizo, I'm not sure how that actually works in practice. There's a ton of PFS play in Chicago for the roleplaying game, but I don't know of anything for the card game, and I'm not sure how much (if anything) our PFS leaders even know about it.

LazarX wrote:
Download the campaign guide, In the back, you'll find email addresses for the Pathfinder officers nearest your location.

He said he already emailed 4 people, so I'm assuming that's who he's talking about. I'm surprised nobody responded, as our PFS community is very active around here, though I don't know of any activity for the card game.

For info on playing Pathfinder Society with the roleplaying game in Chicago, check out my response to this thread back in August. The Monday night group always has a low level table that's newbie friendly, so we'd be happy to have you.

Silver Crusade

Bakaninja wrote:
Anyone who's run Foxglove Manor, did you have the issue that the PC's start opening the doors to the rooms and refusing to enter any of them?

I had the opposite problem. I gave people slips of paper with info of what their PC experienced that the others didn't see. The one guy playing the cavalier with the lowest will save in the party didn't get any at first, so he got jealous and started rushing into every room just to be the first one in and hopefully get haunted. Then he failed the will save on the misogynistic haunt and attacked the party sorceress.

Silver Crusade ***

Jayson MF Kip wrote:
David Bowles wrote:
I did something similar for a season 5 tier 5-9. I saw multiple pregens and just left.
Isn't that pretty much exactly the elitist attitude we don't want to show new players?

Hopefully, new players will be told that if they don't know what they're doing, playing level 7 pregens is going to be tougher than sticking to lower level stuff, and they will be smart enough to see the point.

I'm all for handing a newbie a level 1 pregen just to get them at the table and playing, in the hopes that they'll get into it enough to come back. But I cringe whenever we hand a level 7 pregen to the newbies and tell them to go play at a higher tier table, which does happen regularly at the store where I mostly play.

Silver Crusade ***

Walter Sheppard wrote:
Jiggy wrote:
Walter Sheppard wrote:
so I don't have to get it up as much during the game.
Is that a common issue at your tables?
It is when you own the FLGS and are running an overflow table. ;)

Walter, have you ever considered going into comedy? You'd make a great "straight man".

Silver Crusade ***

Katisha wrote:
Fromper wrote:
Bruno Breakbone wrote:
Bob Jonquet wrote:
I haven't had a single player reference their faction's annual goals. In fact, I would wager that I can count on one hand the number of players with whom I've played in the past year who even know or could tell me what their faction's goal is/was.

Silver Crusade's goal is grapple evil.

YOU'VE BEEN WARNED EVIL!

Liberty's Edge/Andoran's goal is to free the slaves. Always has been, always will be.

Don't ask me for more specifics.

I can recall getting that mission once from the Paracountess... something like "Free all the Slaves you can!"

it was great racing the Andorans to see who would get credit for freeing them... ;)

I remmeber that one. I played it with a Shadow Lodger who got the Cheliax faction mission. I thought he was freeing slaves because it was a good character, and didn't find out until afterward that it was the PC's faction mission.

Silver Crusade ***

I think I'd have them get invited to the party even if they don't gather information. ie Somehow, the high society folks found out that the Pathfinders were sending a mission and decided to check out the Pathfinders involved.

My run earlier this month didn't happen. Not only wasn't I needed to GM a second table, but we didn't even have a first table. We put it on the schedule again for next month, because I still want to run this scenario, and I know we have newer players who haven't done it.

Silver Crusade

I used a full grid map for the entire house. I drew the exterior walls of the house in advance, and filled in the interior as we went. That meant the awkward parts were drawn in advance, since most of the rooms are simple rectangles, other than some diagonal exterior walls.

This also meant that there was no metagaming about when combat would start, since they were on a grid the whole time.

And it made it easier to just have them show me who was entering a room and who was waiting outside each time, so I'd know who was in range for each haunt. For the couple of haunts that can affect everybody, or which do cause combat to break out (misogynistic haunt), this mattered.

Silver Crusade

4 people marked this as a favorite.

"Magic makes sense. What she does defies the natural order." LOL

The real question is why she didn't go in first.

Silver Crusade

Having recently run this, here's what I can recommend.

1. There's a thread around here somewhere (don't ask me which one) where someone did first person write ups of what happens when each haunt is triggered. ie "You see this". I printed these out and handed out little slips of paper to people as things happened, so that they'd know what was going on, but the rest of the group wouldn't, except when the affected person described it. Having the players reacting to each other without metagame knowledge added a fun extra dimension to the whole thing.

2. Survey your players in advance about their characters, so you know which haunt to assign to which PC. Even though we're doing the full campaign, there were a couple I wasn't sure of in advance, so asking things like "Is your character especially afraid of sickness?" was helpful.

3. Get them to each roll a d20 about 40 or 50 times in advance, and write down the results for you, all on the same sheet of paper. Get their initiative and perception bonuses on the same paper. This will save time on each haunt, as you'll be able to look at your paper and announce what happens, instead of slowing down the game for an init and perception check from each person on each haunt.

4. I don't like your idea of changing them to universal after they're first set off. On the other hand, I don't believe they reset for a day, so it probably won't matter unless they're in the house on more than one day.

5. For any unassigned haunts that you treat as universal, I'd recommend just having the first person in range set it off and be affected by it, as if it was their assigned type. Don't have everyone in range affected by it. These haunts are designed to only affect one party member, so keep it that way.

6. Remember that haunts are mind affecting fear affects. Some PCs might get bonuses for that, such as the standard halfling bonus on saves vs fear. Paladins are completely immune, starting at level 3. However, I'd still let the paladins experience the haunt, just not have any chance of being harmed by it. In other words, treat them like any other PC for experiencing the haunt, but assume that they always make the saving throw. That way, they can still participate in seeing visions from the haunt and getting the back story.

7. As for your original question, don't tone down the haunts. Scaring the players into being totally paranoid is the whole point! And just when they think they're safe because one PC entered the room and didn't find a haunt, the person assigned to that haunt type can go in and set it off! BWAHAHAHAHA!!!! *evil GM laugh*

Silver Crusade

I printed the picture of her from the adventure to give them, so they'll know EXACTLY what she looks like. But I'll be sure to point out that she doesn't have glowing green eyes like that picture... until she activates the Medusa Mask.

Silver Crusade ***

Bruno Breakbone wrote:
Bob Jonquet wrote:
I haven't had a single player reference their faction's annual goals. In fact, I would wager that I can count on one hand the number of players with whom I've played in the past year who even know or could tell me what their faction's goal is/was.

Silver Crusade's goal is grapple evil.

YOU'VE BEEN WARNED EVIL!

Liberty's Edge/Andoran's goal is to free the slaves. Always has been, always will be.

Don't ask me for more specifics.

Silver Crusade ***

Like I said, most people do know that these days, so I'm kind of surprised you got a bad answer from the table.

Silver Crusade

I doubt if they'll have enough metagame knowledge to know how tough a vrock usually is, but the big mini should be enough to scare them. :)

I just wish I had the lamia mini for Xanesha. I'll be using a medium sized medusa mini sitting on a large sized base for her.

Silver Crusade ***

It sounds like the OP's big problem was just that he wasn't aware of how secondary mission objectives work now, and thought the faction missions still counted for prestige. Most players already know that these days.

As a GM, I look at the faction missions and decide if I'll give them out for each scenario based on how entertaining and/or informative they are. There are some scenarios I won't run without them (Dalsine Affair - SOMEBODY needs to get that Qadiran mission, even if they're not in the right faction), while other scenarios, I skip them altogether. If they're generic, but not downright dumb, I'll print them and give the players the choice.

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